[Dark Tower] Kulullu, Beast of Sealing vs. Kotetsu

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Suddenly Kotetsu's vision would be engulfed in darkness as the Ronin, spirited away through their spacetime techniques and transported to his soon-to-be battlefield. The ghostly plane would quickly shape itself into a barren wasteland, seemingly depopulated with any life or water. The only notable objects throughout the battlefield were stone pillars spread 10 meters apart from each other evenly, as if set there carefully. Each pillar was about 5 meters tall, with various inscriptions that changed between the pillars. Ten meters in front of Kotetsu a blue cloud of energy manifest, taking no particular form. A voice would then echo throughout the battlefield, likely a Ronin in their original dimension; "Before you is the spectral form of the Kulullu, the nefarious Beast of Sealing. She was lost for thousands of years before appearing to our leader Oisha, who swiftly saw her tamed and made into a Spectral Beast. She is vicious and intensely powerful. Steel yourself and fight well."

As the voice finished speaking the blue energy would finally shape itself, taking the form of a gigantic serpentine beast with a humanoid upper half. Dark green scales evenly reached down its body to the very end. At its torso the coiling serpent tail would meet a human body, also covered in the same dark green scales. White hair fell to the back of her waist; each hand bore sharp white talons, and her purple irides angrily gazed at Kotetsu. Once manifested she would unleash a terrible roar while simultaneously lifting her left arm, wrapping her hand into a fist, and slamming it into Kotetsu.

(Kakusei Jōtai: Kulullu) – Awakened State: Kulullu (Always Active, Reference)
Type: Supplementary
Rank: S
Range: Short – Mid (Mid for Release Seal)
Chakra: 60
Damage: N/A (120)
Description: The Awakened State of a Beast of Tiamat signifies the pinnacle of synchronization with the beast’s host. It is the state in which the Beast achieves its original strength when it was first created by Tiamat, Mother of All Life. The Kulullu, known as the Beast of Sealing and the ‘Fish-Woman that will swallow the world’ is a feminine serpentine beast with a humanoid upper half. She bears a gigantic wing span, and a body that is roughly the size of the Hachibi. She is covered in scales and has long white hair. When used by the Beast of Sealing without a vessel, it is permanently active. When used by a vessel, the transformation into the Kulullu is proceeded by a barrier which reaches outwards to mid-range; the barrier is potent in that it has the capability of sealing any elemental technique up to sixty chakra. Living targets (including humans, non-humans, clones, Creations, sentient familiars), including allies, that are within the barrier’s sphere are struck with 120 damage of crushing force produced by the seal. Once in the Awakened State, the Kulullu’s Fuuinjutsu techniques are significantly empowered; damaging effects of Fuuinjutsu are all increased by 30 additional damage, and the chakra in the Kulullu’s sealing techniques are increased by 20. While in its Awakened State, the Kulullu or its vessel is able to make use of barriers such as Four Violet Flames without the need for clones or allies; the barriers and their corners are erected at locations of the beast’s choosing. Lasts four turns when activated, and can be used twice per battle. The user must wait three turns after it expires before using it again.
(Kyodaina Tsuyosa) – Monstrous Strength (Reference)
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A (+20/30 to Taijutsu, Kenjutsu, and Bukijutsu)
Description: The Beasts of Tiamat are endowed with immense physical strength, a product of their overwhelming vitality. While sealed within their vessel, they possess remarkably greater strength and speed. Their Taijutsu, Kenjutus, and Bukijutsu techniques are all increased by 20 additional damage, and they move at thrice their base speed. When in their Awakened State, this boost increases to thirty and four times their base speed. Beasts of Tiamat, when not possessing a physical vessel and are always in their Awakened State, achieve an even higher level of physical power; their freeform Taijutsu is significantly deadlier, causing their strikes to inflict up to 80 damage. This technique is always active.
(Nanakemono: Miminari) – Seven Beasts: Deafening Roar
Type: Offensive
Rank: B – S (A)
Range: Short – Long
Chakra: 20 – 40 (30)
Damage: 40 – 80 (60 + 30 = 90)
Description: A technique shared between all the Beasts of Tiamat; whether in their vessel or in their Awakened State, the Beast can unleash a primal and sound shattering roar that creates a potent shockwave capable of smashing through physical obstacles and blowing anything in its path away. At B-Rank this technique can impact a short-range 70 degree cone in front of the Beast, and its range increases by one for each higher rank. When the Beast enters its Awakened State, this technique inflicts thirty additional damage. It can be used four times per battle.
 
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Ańbu Juniør

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This post marks the beginning of my mission using these storyboard elements:

- Fight an enemy much stronger than yourself (5)

Summary: Kōtetsu, now cured of the Red Fever, returns to the Dark Tower to challenge one of the Champions of the Ronin in order to gauge his strength.

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(Ani) Brother (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.
(Tennotsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber (Reference)
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.
Haiburīdo | The High Breed (Reference)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: After decades of research and selective breeding the High Breed were born, the High Breed, bred to be genetically superior to all other Ninkens immediately displayed talents that completely overshadowed that of lesser breeds from a young age. High Breed's are born with a more robust constitution, resulting in them being larger, stronger and faster than other breeds. They also look far more wolf-like as a result of their wolf-rich bloodline. High Breeds display savage intellect, and are capable of exercising great cunning and problem solving abilities; and as a result of their advanced intellect they have gained the ability of articulation. Other talents include a healing factor, senses twice as strong as a normal Ninken's, and a greater synergy with their Inuzuka counterparts; resulting in fusion and transformation techniques used with a High Breed being a third larger, with time-limited fusion techniques having their duration increased by two turns. However High Breed's have been known to reject their Inuzuka counterparts, entering into a faux relationship for a time, and then turning on their paired Inuzuka the moment they have grown large enough to kill their ill-suited partners. As a result the High Breed were kept secret and many voted for their extermination, but in the end they were merely banished into the woods of Konohagakure, kept alive in case the clan should have need for them in the future. However, should a High Breed fully accept an Inuzuka a most curious phenomenon will occur in which both the High Breed and Inuzuka will become mentally linked, capable of sharing thoughts, feelings and experiences with each other, with such a deeply intimate bond being the absolute apex of a Inuzuka and Ninken bond. A High Breeds ability to 'smell' chakra is also unprecedented, far outstripping that of Ninken such as Akamaru as they are capable of accurately gauging the strength of opponents and techniques among other things. (To be explored further in techniques). Lastly, as a result of the selective breeding and genetic manipulation used to create High Breeds, many High Breeds have experienced genetic mutations, some more simple, such as heterochromia, others more noticeable such as having multiple tails, a paw that's far larger than others, exceptionally long claws and so on. The High Breed also hold a greater affinity to chakra than normal Ninken, ensuring that they excel at walking on water, tree climbing and chakra based Inuzuka techniques, with their actual chakra being dense and bountiful, holding a chakra supply equal to half of their Inuzuka partner and also possessing an affinity towards at least one element. (A high breed cannot use Ninjutsu or elemental Taijutsu (Aside from Inuzuka techniques of course) by default, instead their supposed affinities are there to be explored in future techniques).

Note:
- Must either be posted in the users bio (Along with an explanation of how they met a High Breed and a description of their High Breed) or posted at the start of a battle. (In which case their High Breed by default will simply look like a wolf that, for it's age, is up to twice larger than any known Ninken.)
- Kuromaru - the only Ninken who has displayed articulation abilities to date, is a High Breed descendant, and is the result of an experiment to water down the thick blood of High Breeds to create a less talented, yet as a result more tame, and still somewhat remarkable Ninken.
- High Breeds receive a +20 damage boost to their Inuzuka techniques, and are a rank faster than their Inuzuka counterpart.
- High Breeds are capable of healing faster than normal Ninkens, on it's own this means little in battle, aside from the fact that they are capable of recovering from minor scratches over the course of three turns, and that they rarely suffer from fatigue, capable of running for days on end without tiring.
Fenriru No Gimuzuke | Fenrirs Lesser Oblige (Always Active, Reference)
Rank: S
Type: Supplementary/Offensive/Defensive
Range: Short
Chakra Cost: 40 ( -15 per turn )
Damage Points: N/A
Description: This technique was designed to rectify the weaknesses of managing multiple bodies within Battle. Many Inuzuka found that their Ninkens became easy targets for area of effect Ninjutsu techniques, and often experienced problems with defending from widespread attacks without compromising their Ninkens health or position. As such this technique was developed as a fix for these flaws. This technique allows an Inuzuka to enter into a lasting fusion with their Ninken(s). While fused the Ninken will inhabit the users body and the user will gain the ability to use techniques that require 'Four Legged Beast' transformation as a perquisite and will also gain the senses of their Ninken. The Ninken(s) will be aware of the world through the users senses however their mind and chakra systems will remain separate. The Inuzuka however will still be capable of tapping into their Ninken's chakra supply, and will be capable of using it to bolster their own supply for future techniques. Lastly, fused Ninken can demerge from their host body at any point in time, and can also choose to re-emerge without cost. Merging and de-merging however is not instant, instead it simply functions as a Ninken or Inuzuka walking outside of the hosts body - and as such is far inferior to the merging abilities of Souma No Kou. One added benefit is that a host can have appendages such as tails or wolf ears that can prove useful in combat, but are largely cosmetic, the main host can also be switched at will - housing the user and other Ninken(s) within a Ninken's body instead.

Note:
- Must be posted at either the start of the battle or in the users bio, and is active at all times. (In the case of the users bio, the user will be incapable of using more than two techniques on their first post in a battle or event, and will suffer the respective chakra cost too)
- In the case of deactivation (On the users account or as a result of an enemy technique) this technique can be reactivated again at the cost of the move. Each reactivation will require more chakra than the last, doubling each time.
- This technique serves as the ultimate baseline form for Inuzuka's. After using another transformation the user is capable of reverting back to this form without completely cancelling the previous transformation, instead they retain the physiological benefits of the other transformation (Such as increased sensing and other abilities) and are also capable of re-entering the previously activated transformation without cost as it is still considered active. (Does not distort or ignore turn restrictions)
- For the purpose of this technique, normal Ninkens will each have a supply of 200 chakra that the user is capable of accessing.
( Ronin Yoroi ) - Wanderer's Armor
Type: Supplementary
Rank: B
Range: Short
Chakra: N/A
Damage: N/A ( varies )
Description: An enhanced version of the armor worn during the Rose Tournament, this armor is capable of allowing fields to become severely stronger at the cost of other abilities. By sealing abilities prior to a battle's start, the user can empower his Taijutsu, Kenjutsu and Speed. For every ability field sealed, the user gains a 10 damage increase and a x1 speed boost, starting at +20 and x2 speed for the first ability sealed. Though there are many fields to sacrifice, it only allows the user to gain a max of 50 damage and x5 speeds. Outside of this, the armor grants a 40 damage shaving protection.
Note: Fields to seal include Genjutsu, Universal Abilities (all become sealed, not just 1), S rank and higher Ninjutsu, 2 Base Elements, 4 Base Elements, AN/KG/CC/AE/HA, Mode). Each listed thing can only be sealed once.
Note: This counts as an active boost.
(Chū Su No Heiwa) Chungsu’s Peace
Type: Artifact
Rank: A
Range: Short
Chakra: N/A (-5 Per Transformation)
Damage: N/A
Description: Said to have once been regularly worn by the 29th Daijō-daijin, Sai Inuzuka, Chungsu’s Peace is a unique artifact made from chakra reactive metal that grants it unique transformative properties to lessen the sensory burden on individuals with enhanced senses. In its initial state, the black and white, birdlike domino mask simply serves to protect the user from blinding effects from bright lights. It’s only when the mask is transformed into one of its two forms that the passive abilities it possesses reveal themselves. The first ability grants the wearer passive immunity to all hindering sound techniques A rank and below, to include illusions triggered by sounds. The second ability grants the user passive immunity to foul stenches and strong odors, protecting them from inhaling airborne particulates such as fumes, vapors, poison gases, and airborne microorganisms that are either naturally occurring or the result of A-rank and below techniques. Once it's abilities have been used, the mask returns to its initial state.

Notes:
- Transforming the mask is passive and does not require a move slot. The mask can only take one form at a time.
- In its first form, the artifact can block A rank and below airborne particulates twice per arc.
- In its second form, the artifact can block A rank and below hindering sound waves twice per arc.
- The artifact's passive abilities recharge at the beginning of each arc.
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Supekutoru-Kan | Spectral Sense
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: A High Breed Ninken will be capable of channelling their chakra to their nose, activating a technique that will draw upon their ability to 'smell chakra' and heighten it greatly. Much like synesthesia, while the chakra will be detected by the users sense of smell, it will instead be interpreted visually, with smelt chakra being interpreted as visible colours that will seep and ooze out of techniques and people. Of course as it is detected by smell, sensory of chakra then, will not be limited to the users visual range, but will instead exist independently as an experience-able phenomenon that will be interpreted visually - for instance the user will be able to close their eyes yet will still see colours, smells from behind the user will be interpreted in a way akin to peripheral vision, yet more rear reaching and so on. The stronger or fresher the chakra source - whether it be a person or technique, the more vivid and bright the colour will be. Staler sources of released chakra will take on more bland and faded tones, while those interpreted as dangerous or fatal will take or strong and alarming red, yellow and purple tones. Similarly more active chakra, such as that produced by a ninja performing a technique or an active attack will produce stronger, more block colours, while dormant sources, such as a ninja at rest or passive or dormant techniques will produce more patchy and whispy tones. Elemental affinities will also have their own distinct colours, as will other disciplines of chakra transformation, even pure physical and spiritual energies will have their own hue. Due to the experiential mental connection between the two partners, an Inuzuka will also be able to tune into this sense as he sees fit, with both being able to enhance or dampen this ability as is necessary.
Note:
- Colour perception will appear like a filter that overlays onto the normal view of the world.
- Can only be used 3x
- Once activated it lasts until deactivated, draining 10 chakra per turn from the user.
- Can only be taught by Scaze
The Inuzuka suddenly found himself in a ghostly plane that shaped itself into a wasteland with a vast quantity of stone pillars scattered about. They held various inscriptions that changed between them, but he had no idea how to read them or what they were for. Regardless, he would find a way to make use of them if the opportunity presented itself. As the blue cloud of energy manifested before him and a voice warned him to steel himself, Kōtetsu nodded, inhaled deeply, and readied himself. He watched as the gigantic serpentine beast with a humanoid upper half took shape. With dark green scales covering its body, white hair that fell to the back of its waist, and hands littered with sharp talons, Kulullu easily dwarfed the Inuzuka in size. His body shook as she gazed at him, but outwardly he appeared unfazed, wearing the same mischevious grin that painted his face whenever he fought.

“Lets's see what you can do, Kulullu,” he called out, challenging the beast. As soon as the words left his lips she released a deafening roar that gave rise to a potent shockwave that sped toward him, which was accompanied by gigantic fist. He channels chakra into the earth through his legs and reaches his right arm over his shoulder to grasp Kusanagi's hilt. As the attacks enter short range of him the Inuzuka unsheathes the inky black blade, and in one fluid movement performs a downward vertical slash with such force that the sheer air pressure created from the strike splits the shockwave in two, removing the portion coming toward himself and Ryoken and forcing the rest of the shockwave to harmlessly bypass them. In addition to this, the air pressure created would also repel Kulullu's punch, forcing her hand out of short range. The chakra that he channeled into the earth earlier causes gigantic pillars of rock to forcefully emerge from the ground beneath Kulullu and impale her.

As his pack brother prepared his attack, Ryoken would retreat behind him while Siris emerged from the Inuzuka's body. Together the two would fuse into a single entity and freely shift their size until they were as large as the serpentine woman herself. However, as they grew they would perform minor changes to their bone and cartilaginous structure to allow for bipedal movement, giving rise to a monstrous werewolf that could be said to be the embodiment of the Fenris wolf itself. It curled it's lips, bared it's fangs and growled and snarled at Kulullu, establishing his dominance "GGGGRRRRRRRRRRR."

(Kenjutsu: Yamato Takeru ) - Sword Technique: Gathering Clouds
Type: Defensive/Supplementary
Rank: C - S (A)
Range: Short
Chakra: N/A
Damage: N/A (60) (40 + 20 = 120)
Description: The user of this technique will begin by priming their weapon against an oncoming attack, before swinging it with such violent force that the sheer air pressure created by the weapon will split incoming attacks, causing them to harmlessly bypass the user. Due to this technique being not reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to kenjutsu will apply to the technique, so for example if the A rank is used, the technique splits A rank damage (60), but with a +20 to Kenjutsu it becomes capable of splitting (80) damage. This technique contains no intrinsic damage value but will push enemies out of short-range should they be too close to the attack. The power generated by this swing is similar to the leaf dragon god, so visually it appears as a wind jutsu might, despite not being a chakra based technique. It can be used to slice anything within reason, akin to Moses parting a sea, the technique will not fully disperse oncoming attacks instead it will simply remove the portion aimed at the user.

Notes:
- The B rank and below version of this technique has unlimited usage, while A rank can be used four times and S rank two times.
- If used by a Samurai with Samurai Sabre Skill, the effective range of the technique will be increased.
(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
Keruberosu Mohō | The Cerebus Imitation
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Allows for two or more Ninken to fuse together to gain the size and strength increase signature to Inuzuka transformation techniques. Unlike most other transformations, the size increase is not static but is instead adaptable, allowing the fused Ninkens to freely shift between normal sizes up to giant summon sizes. Furthermore the fused entity is capable of producing additional limbs and appendages (No more than the sum of the unfused participants, i.e 2 Ninkens would have 8 legs total), and is also capable of increasing it's musculature for additional strength. Fused Ninken will gain a +20 damage boost to Inuzuka techniques, while also being capable of withstanding B rank and below physical attacks due to their enhanced musculature and fur, and holding the ability to shatter through B rank and below defences by increasing their size, or even just their density and weight. High Breeds who use this technique will have their healing factor increased greatly while in this state due to the shifting nature of this technique and the tremendous amounts of physical energy crammed into a single body, as a result they will be capable of regenerating from bruises, stab wounds and burns within the period of a turn, while more severe injuries such as shattered bones will require two turns to regenerate from. Along with this, they will gain the ability to perform minor changes to their bone and cartilaginous structure, such as alterations to accommodate for bipedal movement, elongate claws and fangs, and even the ability to alter the plates within their skulls to produce sprouting horns - however the changes will always be purely functional in nature, and unlike Kaguya's they will not hold the capacity to produce or manipulate bone to any exceptional degree.
Note:
- Last for four turns, five in the case of a High Breed.
- Merging requires to Ninken to be within a meter of each other, or direct physical contact.
- Can be used again to refresh the duration of this technique, or similar such combination transformations. Naturally this counts towards move and usage count.
- Can work alongside Double-Beast Head Transformation and other such Inuzuka techniques.
- In the case of only a single Ninken, the user can assist with this technique, producing a clone so as to reach similar effects. However the fusion will be less stable, and as such only last for half the time. (Rounded up (2 or 3 turns respectively))
- This technique will slowly begin to take its toll on a Ninken, should a Ninken enter into another transformation directly after this technique, or refresh it's duration, they will, after 5 turn enter a fatigued state that will leave them incapable of performing Inuzuka techniques above B rank or entering into an more transformative unions for three turns.
- Can only be taught by Scaze
Health
160*
Chakra
2,000 - 45​
The Cerebus Imitation - 1/5

Speed - 48
Tracking - 260*

(+40 to Ken/Tai and x4 speed)
Sealed: Genjutsu, Steel, and Wind and Water
 

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The Kulullu screeched in response to Kotetsu's unsheathed blade, signaling the beginning of the first phase of the battle. As the blade is unsheathed a series of three inscriptions illuminate on the Beast's body, and suddenly three matching appear to activate on the battlefield behind the Kulullu. Each of the three inscriptions cause a pillar at successively longer distances behind the Beast of Sealing to activate, emitting a pale blue light from each pillar - the first at 50 meters behind the beast, the second at 75, and the last at 100. Each pillar illuminates a sharp blue light, making it obvious to Kotetsu if he were to see behind the Beast's back. Black beams of light suddenly radiate from the pillars, attaching themselves to the Kulullu. She screeched once again as the seals took effect, making the Kulullu immune to all forms of damage as long as each of the inscriptions on the activated pillars remained - each protected by a barrier that can absorb up to 160 points of damage. The earthen pillars below her would harmlessly strike her body, simply being deflected and shattering against her hardened, and now Fuuin protected, scales along the bottom of her serpentine form.

In the Kulullu's left hand an ethereal sword would form from a purple and red energy, swirling together to manifest as a sword proportionally as large as the Kulullu's body. Using its monstrous strength the beast lurched forward, swinging the blade down on the now merged titanic dog.

(Fūinjutsu: Kinji Shūshin Hozon) – Sealing Technique: Forbidden All-Life Preservation Technique
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 100
Damage: N/A
Description: An advanced sealing technique unique to the Spectral Kulullu of the Dark Tower, marking the beginning of the first phase of the battle against the ancient beast. The Kulullu activates any three pillars on the spectral battlefield, marking each with an inscription similar to the runes and Kanji on her that appear on her torso. Each pillar illuminates with a sharp blue light, making it easily spottable on the battlefield; a pale barrier is erected on each, blocking up to 160 damage in total in order to protect the pillars. These barriers prevent any form of chakra from entering them, and block physical damage as well as various types of spiritual attacks that would otherwise bypass physical obstacles. The illuminated pillar within, through its sealing script, is designed to create a special connection with the Kulullu and seal any damage done to the Beast within it – this effectively makes the Kulullu invulnerable to physical damage as long as at least one pillar remains active. Each barrier can take up to 160 damage, and once that health pool is depleted the barrier will shatter and leave the pillar vulnerable.
(Fūinjutsu: Dōbutsuen) – Sealing Technique: Menagerie
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 50 + (20 = 70)
Damage: 100 + (30 + 30 = 160)
Description: A technique unique to the Kulullu and its vessel that is designed to manipulate malleable barriers. The user can produce a barrier from their body or erect it on the battlefield, typically in a geometric formation though this isn’t required. Barriers, like the Four Red Yang Formation, that are formed by the Kulullu can be malleable, taking on shapes that exceed geometric patterns and formations. When used in the Vessel state, it requires three hand seals. When used in the Awakened State this technique can be used without the need for hand seals.
 

Ańbu Juniør

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Though Kulullu's body obscured them, the activation of the three pillars that stood erect in the distance behind her did not escape the Inuzuka's notice. He could not only smell the chakra radiating from them, but his spectral sense allowed him to visually perceive the purplish-black chakra that seeped from the pillars and the black beams of light as they connected themselves to the beast and saturated her body with the same purplish-black color. However, it wasn't until the pillars of rock that emerged from the ground harmlessly shattered against her that he discovered their purpose. They seemed to protect her from damage, meaning that he had to destroy them before he could damage the beast.

Supekutoru-Kan | Spectral Sense (Reference)
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: A High Breed Ninken will be capable of channelling their chakra to their nose, activating a technique that will draw upon their ability to 'smell chakra' and heighten it greatly. Much like synesthesia, while the chakra will be detected by the users sense of smell, it will instead be interpreted visually, with smelt chakra being interpreted as visible colours that will seep and ooze out of techniques and people. Of course as it is detected by smell, sensory of chakra then, will not be limited to the users visual range, but will instead exist independently as an experience-able phenomenon that will be interpreted visually - for instance the user will be able to close their eyes yet will still see colours, smells from behind the user will be interpreted in a way akin to peripheral vision, yet more rear reaching and so on. The stronger or fresher the chakra source - whether it be a person or technique, the more vivid and bright the colour will be. Staler sources of released chakra will take on more bland and faded tones, while those interpreted as dangerous or fatal will take or strong and alarming red, yellow and purple tones. Similarly more active chakra, such as that produced by a ninja performing a technique or an active attack will produce stronger, more block colours, while dormant sources, such as a ninja at rest or passive or dormant techniques will produce more patchy and whispy tones. Elemental affinities will also have their own distinct colours, as will other disciplines of chakra transformation, even pure physical and spiritual energies will have their own hue. Due to the experiential mental connection between the two partners, an Inuzuka will also be able to tune into this sense as he sees fit, with both being able to enhance or dampen this ability as is necessary.
Note:
- Colour perception will appear like a filter that overlays onto the normal view of the world.
- Can only be used 3x
- Once activated it lasts until deactivated, draining 10 chakra per turn from the user.
- Can only be taught by Scaze
“Let's go, Fenris!” Kōtetsu shouted to the fused ninken while returning Kusanagi to its sheath, who barked in response as the ethereal sword of purple and red energy began to form. The monstrous wolf invoked an incredibly fast spin in a buzz-saw like shape, one of such ferocity that the air around him howled and quaked as he moved back from the beast. The Inuzuka followed the Ninken, aligning his breath and movement with his pack brother's to match his spin, becoming a perfect shadow and concealing himself within the Ninken's. They moved backward in a straight line in this fashion, the wolf's body destroying any pillars it came into contact with due to his sheer size, but once the beast lurched forward, Kōtetsu suddenly diverged and moved to the left while Fenris went right. This action caused the ethereal sword to hit nothing as its targets removed themselves from its path and traveled in an arc around Kulullu's sides. The two had but one target, the furthest of the three pillars, which the Inuzuka reached first given his speed. Lining himself up so that all three pillars were lined up perfectly before him, his rapidly spinning body ripped through the first, but it also killed his momentum. With his rotation stopped he simply ran toward the second pillar as Fenris trailed behind him, accumulating speed and power.

Ōkami No Kaminoikari | Wrath of the Wolf God
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (80 + 20 + 20 = 120)
Description: Existing as the pinnacle of Gatsuuga or Gatenga variants, Wrath of the Wolf God requires the expenditure of vast amounts of chakra so as to reach staggering gyration speeds. Initiated by channeling chakra throughout the body so as to cushion internal organs and heighten muscle, bone, and connective to place the body in an above peak state, Wrath of the Wolf God will have the user then begin to spin just as they would when utilizing a Gatsuuga or Gatenga technique. The difference, however, lies in the immense amount of chakra that will flow through, and seep out of the user's body. At times the chakra will spin in the same direction as the user, at other times it will spin in the opposite, adjacent or random angles that will generate increased traction for even greater rotations per minute. Regardless of the manner in which the chakra spins, one thing will be certain, that the user's physical spin will far surpass that of any Gatsuuga or Gatenga technique ever demonstrated. So fast in fact, that the air will visibly ripple in the wake of the user as they move, as the user will easily achieve the tops speeds of Dance of the Wolf God, and a howl - said to be that of Fenrir himself will emanate from the user's position. The flaw of this technique, however, is that it is not immediately invoked at its full power. On the turn of its creation Wrath of the Wolf God will only possess the power of an S-ranked attack (it is considered neutral to elemental techniques), however, as the user's rotation speed continuously increases it will, by each passing turn, receive a cumulative +10 damage boost that will allow it to reach its full powered forbidden ranked damage by the turn after it is used. Once Wrath of the Wolf God is started, it can only be stopped by the user or a technique of equal or greater power, against anything else the Gatsuuga/Gatenga will merely momentarily lose momentum, and then immediately recover by the beginning of the next turn, it may be vital, then, for an opponent to stop it in its initial stage, before it can ramp up in power.
Notes:
- This technique can only be used once per Ninken or Inuzuka. If an Inuzuka uses it, then the Ninken cannot use it, and vice-versa.
- The backlash when this technique ending is severe, once stopped the restrictions will take a turn to kick in. On the next turn, the user will, on account of achieving such immense rotation speeds, experience severe dizziness to such an extent that they will not be able to walk properly, halving their speed, and their vision will also be severely impaired as everything will appear blurry. On account of motion sickness, the user will experience severe nausea that will prevent then from using any technique that involves spewing a substance from the mouth for a turn, and their extremities will be racked with pain for two turns.
- If canceled before Wrath of the Wolf God can reach its forbidden ranked power, then the user will only experience the pain backlash, and for only one turn.
- If the complete version is achieved the user will, upon receiving the backlash, be barred from Inuzuka or taijutsu techniques above B-rank for two turns.
Shorotoru no Kage | Shadow of Xolotl
Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A (120 + 40 = 160)
Description: This technique is to be performed when the user's partner is performing a Gatsuuga or Gatenga variant. The technique involves the alignment of the users breath and movements to that of their partners, when their partner begins to roll, they too will roll, matching the roll inch for inch, breath for breath, movement for movement. By doing this the user becomes the perfect shadow, shadowing the movements of their partner while also concealing themselves within their shadow much like the ‘Shadow Shuriken Technique’ and its variants. This essentially creates a second phantom strike behind the original Gatsuuga/Gatenga, that holds all the power of, and behaves in the exact same manner as the original on account of being a perfect replica - which is produced by this technique, with no relation to the original Gatsuuga/Gatenga outside of mimicking. As a shadow, it will never hinder the main body, nor will the main body hinder it, for they exist in perfect sync and harmony. However, at any point in time the Shadow can claim its individuality, diverging from the main body to deliver an attack from a separate angle.
Notes:
Once used by a Ninken/Inuzuka, they must wait a turn before using it again.
Can only be used twice per Ninken/Inuzuka
No Inuzuka techniques above S rank for the rest of the turn.
Before even reaching the second pillar, but still close enough to strike, Kōtetsu grips the hilt of his blade and channels chakra within, coating it in a glass-like layer. In one fluid movement, he unsheaths the weapon and executes a downward diagonal slash, breaking the high tension layer of chakra and projecting it forward in the shape of a tightly focused cone that greatly damaged the second pillar. Fenris maneuvered around his partner and followed behind it, and with his rotation dealt enough damage that it too was shattered. Due to his partner reducing the structural integrity of the pillar, it did little to stop his advance towards the final pillar. Together they went, with the Ninken now leading as the Inuzuka reduced his speed to remain behind him. He slammed into the third pillar, which proved to be too much for him to overcome, and though he dealt significant damage to it, his momentum was completely halted before his rotation could reach its full power. Now with the last weakened pillar before them, Kōtetsu and Fenris stood a meter apart and once again faced the beast.

(Kamei Gigei: Rekkyōdan) Command Art: Violent Mirror Severing
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 + (40 + 20 = 140)
Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves. Like all Command Art shockwaves, Rekkyōdan can cut through any material the blade used to launch it can cut, meaning a sufficiently sharp blade could cut through nearly any material, and like Kougenjin it moves a twice the normal rate of traditional shockwaves.

*Note: Can be used up to three times per turn, with a cool-down of turns equal to the number of times it was used.
*Note: Launches 80 shockwaves with a single use.
Health
160
Chakra
1,995 - 85​
The Cerebus Imitation - 2/5

Speed - 48
Tracking - 260

(+40 to Ken/Tai and x4 speed)
Sealed: Genjutsu, Steel, and Wind and Water
 
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I'm going to award you the win here; it was a decent start to a fight but a combination of my own inability to reply actively and manage RP'ing in like 5 different places prevented me from giving this a full on fight. Your prize is below.

(Saishū Keijō) – Final Shape
Type: Artifact
Rank: A – Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Ancient calcified essence of the Kulullu, the Beast of Sealing; it appears as a solid mass of bone-like frozen matter no larger than the size of a fist. The Final Shape reflects the Kulullu’s mastery over the Sealing Arts, able to manipulate barriers in such a way that allowed it to produce any non-geometric shape it desired. Though as a product that tends more toward the pillar of Life and Chaos, rather than Order and Chakra, it tends to prefer the former in its activation. The artifact confers on its user greater mastery over three barrier techniques: the Four Violet Flames barrier (A), Four Red Yang (S), and the Six Red Yang Formation (F). In order to use Final Shape, one uses it as an infusion of chakra and vitality, depending on the level applied. The infusion changes the inherent mechanics of each barrier type. On a basic level the technique allows the user to shape any of these three barriers to suit their needs, escaping basic geometric formations that they are confined to. That said, they must still be used as traditional barriers. They cannot be shaped into projectiles, formed into armor, or anything that does not confine them to being used as constructs to defend or confine a certain area of the map or landmark. Each barrier is modified to be able to absorb a certain amount of damage akin to a health pool, rather than being broken by a single technique that meets a threshold. When applied to the Violet Flames barrier it allows it to absorb 100 damage before breaking, at the cost of a 30 chakra infusion. The Four Red Yang Formation is afforded the capability to absorb up to 200 points of damage at the cost of a 60 chakra infusion and 20 health points, and its Six Red Yang counterpart can absorb up to 400 points of damage. This comes at the cost of 100 additional chakra infusion and 80 health points. The essence allows the user to overcome the need for multiple partners to use it. Regardless of the rank applied, once the barrier expires the user cannot use Fuuinjutsu above A-Rank for three turns. This Final Shape was issued in Arc 16, and will be sunset at the beginning of Arc 19.
 
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