[Dark Tower] Ibuki-Douji, Vessel of Yamata-no-Orochi vs Strix

Goetia

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Type: Skill
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The body of Ibuki-Douji itself, both the offspring and vessel of the Yamata-no-Orochi itself. In this state, the full power of the vessel is sealed, though it is still partly accessible, granting access to unique snake-based skills as well as Snake Ninjutsu. In the case of the latter, these techniques are empowered by an additional 30 Damage Points, and defensive techniques become capable of defending against incoming attacks of up to 30 Damage Points higher than their stated rank. This manner of sealing is similar in nature to the Eight Trigrams Sealing Method, allowing the power of a sealed entity to leak through the seal for the vessel's usage, though it cannot be interfered with through any means or external forces.

Type: Skill
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A skill bestowed upon Ibuki-Douji, due to her divine status and her large body. Whilst Snake God Transmigrant « Sealed » is active, all of her Taijutsu and Kenjutsu, including freeform, is passively boosted by an additional 20 damage, and she moves at twice her base speed. Upon activation of Snake God Transmigrant « Full Power » this boost becomes 30 damage and thrice her base speed.

Type: Skill
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The foundation of Ibuki-Douji's existence. Being the vessel of the Yamata-no-Orochi, Ibuki possesses immunity to regular Genjutsu. The Yamata housed within Ibuki will automatically, and passively, break any illusion below the level of Mangekyō or Yin Release, identically to how Bijū can break their Jinchūriki from Genjutsu. Being both the offspring and vessel of a Divine Beast, Ibuki boasts an augmented life force, increasing her HP by 150 and chakra reserves by 750, and reducing all incoming critical damage by 30%. This skill is fundamentally always active.




The arena around Strix would be engulfed in a maelstrom of darkness, her ears assaulted by screaming winds. An eerie silence would fall over the battlefield, for in this plane of existence, nobody other than Strix resided here. Reality would begin to warp once again, colour seeping into Strix's sight, as if blood through the cracks of cobblestone. An apt comparison, for the world around her was now coloured crimson by the cursed moon hanging in the sky. An empty, open pathway was where she stood, as if outside the gates to a town, with plains stretching infinitely into the distance in all directions. Standing before her was a being of calamity, nicknamed a Dragon of Disaster. Ibuki-Douji. The towering woman looked down on Strix, her reptilian eyes focused on her comparatively miniscule frame, her bloodthirst becoming evident as her lips curled into a vicious smile. Opening her mouth, she would release a great torrent of snakes that would surge towards Strix at great speed, threatening to overwhelm her with their sheer numbers.

Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60 + 30 = 90
Description: The user will release a torrent of serpents out their mouth. This wave will rise and rush towards the target and covering them while biting them and crushing them.

Note: Must be able to summon snakes

HP: 350
Chakra: 2750 - 30 = 2720
 
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Zatanna

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Type: Skill
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The body of Ibuki-Douji itself, both the offspring and vessel of the Yamata-no-Orochi itself. In this state, the full power of the vessel is sealed, though it is still partly accessible, granting access to unique snake-based skills as well as Snake Ninjutsu. In the case of the latter, these techniques are empowered by an additional 30 Damage Points, and defensive techniques become capable of defending against incoming attacks of up to 30 Damage Points higher than their stated rank. This manner of sealing is similar in nature to the Eight Trigrams Sealing Method, allowing the power of a sealed entity to leak through the seal for the vessel's usage, though it cannot be interfered with through any means or external forces.

Type: Skill
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A skill bestowed upon Ibuki-Douji, due to her divine status and her large body. Whilst Snake God Transmigrant « Sealed » is active, all of her Taijutsu and Kenjutsu, including freeform, is passively boosted by an additional 20 damage, and she moves at twice her base speed. Upon activation of Snake God Transmigrant « Full Power » this boost becomes 30 damage and thrice her base speed.

Type: Skill
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The foundation of Ibuki-Douji's existence. Being the vessel of the Yamata-no-Orochi, Ibuki possesses immunity to regular Genjutsu. The Yamata housed within Ibuki will automatically, and passively, break any illusion below the level of Mangekyō or Yin Release, identically to how Bijū can break their Jinchūriki from Genjutsu. Being both the offspring and vessel of a Divine Beast, Ibuki boasts an augmented life force, increasing her HP by 150 and chakra reserves by 750, and reducing all incoming critical damage by 30%. This skill is fundamentally always active.




The arena around Strix would be engulfed in a maelstrom of darkness, her ears assaulted by screaming winds. An eerie silence would fall over the battlefield, for in this plane of existence, nobody other than Strix resided here. Reality would begin to warp once again, colour seeping into Strix's sight, as if blood through the cracks of cobblestone. An apt comparison, for the world around her was now coloured crimson by the cursed moon hanging in the sky. An empty, open pathway was where she stood, as if outside the gates to a town, with plains stretching infinitely into the distance in all directions. Standing before her was a being of calamity, nicknamed a Dragon of Disaster. Ibuki-Douji. The towering woman looked down on Strix, her reptilian eyes focused on her comparatively miniscule frame, her bloodthirst becoming evident as her lips curled into a vicious smile. Opening her mouth, she would release a great torrent of snakes that would surge towards Strix at great speed, threatening to overwhelm her with their sheer numbers.

Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60 + 30 = 90
Description: The user will release a torrent of serpents out their mouth. This wave will rise and rush towards the target and covering them while biting them and crushing them.

Note: Must be able to summon snakes

HP: 350
Chakra: 2750 - 30 = 2720
There was a quiet moment where the scenery changed, with her sharingan and thermal vision, Strix scanned the landscape taking in every note as it warped instantly. There was no change with chakra that she could see, and the heat signatures instantly changed form, not looking like some kind of transformation to the terrain but an actual warp type space time technique. An interesting thought, would she be able to get home, was this the act of some outside force, as the form before her opened its mouth. The snake like, even dragon looking woman began to unleash a torrent of snakes, a huge wave that would threaten to cause a large scale of damage should they get a chance to get close to her. However Strix gained knowledge from the first attack, as Douji started the fight at range. This wasn't exactly top information, but it gave insight into how the figure approached this situation, her challengers ability unknown she acted cautiously. Strix had her family's traditional armour, the Hattori Hanzo as it clinked with every breath she took, a reminder to hold fast in the face of danger. It would help bring her through any challenge thrown at her.

Placing a hand on her chest, she would summon forth Demise within her right hand, pulling the Scythe out of her chest. Channelling Yoton through her body, Strix felt the empowering energy of Yang chakra strengthen her body and her resolve, its enhancing effects allowing her to easily couch and leap upwards towards Douji. The sea of snakes that were pouring out of her mouth would have no chance to change or leap up in time due to the speed and angle that Strix would leap upwards as she dodged over them. The energy itself has always been one of her favourite techniques, as she began to fall, raising her Scythe to strike on Douji's head with the blunt part of her scythe. The power of the technique combined with her Yang and chakra enhanced strength would fall close to any foe, and it was time to test out just how Douji would react to close combat. With Strix' sharing analysing every move, as well as her enhanced Thermal vision, she was well equipped to react to react to any situation Douji could throw at her.


Hattori Hanzo
Type: Weapon
Rank: S
Range: Short (Long)
Chakra: N/A (-10 per turn)
Damage: N/A
Description:
Hattori Hanzo is the name of the armour that has been passed down for generations between ninja. This armour set has been word for centuries, each ninja upgrading and perfecting the armour until the armour itself became a weapon that was able to be used in battle. Originally crafted and created by a Samurai named Hattori Hanzo, the actual name of the armour has been lost long ago, after it was stolen and claimed by a ninja, who proceeded to pass it down. They say the spirit of the Samurai who made it still dwells within the armour, watching over who ever may wear it protecting them. (simply cosmetic, doesnt actually give the user any sensing or any abilities)
Hattori Hanzo is a dress armour with unique properties of being both offensive and defensive. While comprised of lightweight leather underneath, on top of the armour actually are slots for ninja tools that may be stacked on top of each other, forming a scale like pattern on top of the leather, but underneath the cloth design cover that is on top (fig. 1). By simply flicking the dress one can fire out a ninja tool in the chosen direction as it comes loose from the dress, travelling at the same speed as if being thrown. These ninja tools are specially made by the current wearer to be custom made chakra metal ninja tools, able to conduct chakra. The advantage of the battle dress firstly is that while all the ninja tools are stacked like scales. they provide the user a reduction of 30 damage from techniques that are physical in nature (Earth, Steel, etc) in one instance of damage. The armor can resist a total of S-Rank (80) damage in total before shattering. Each ninja tool is capable of being taken from the dress by the user and held or thrown. Several of these shuriken are custom made to be larger shuriken (fig. 2) again able to conduct the chakra of what ever element the user is currently using at the cost of an extra 20 chakra dealing 60 damage. Within the same timeframe once per turn, the user can channel the same elemental chakra along side the current attack they are doing, and do a pirouette spinning on the spot sending out a barrage of these elementally enhanced shuriken, at the cost of 40 chakra and dealing 80 damage; this can only be used twice per battle.
(Shūen) – Demise
Type:Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Crafted from the bones of Tiamat and infused with the wood of the God Tree, Demise is a scythe, with its staff formed from ivory pale bone with a sharp, black, metallic scythe blade at the top. At the bottom of the wooden staff is a crystalline orb, flickering with black and white energies within it; representative of a fully powered weapon core. The scythe is bound to the Jewel Seal and can be summoned to the user or sealed away passively, at their discretion. On the side of the staff is an inscription; “The Fate which befalls those who toil in the fields shall too fall upon those who live in the high castle.”

Intrinsic Traits:

Eternal Toil (I-III): For each turn the user is in in a state of movement their damage will increase by 2/4/6 per turn, up to a maximum of 4/5/6 times. Activating a stack requires the user move at least five meters from their position at the beginning of their turn; stacks are lost one turn after the user fails to meet this condition, resetting the damage.
Fruits of Labor (I-III): Damage inflicted to the user’s opponents, not counting elemental familiars, Creations, or other external entities, regenerates the user at a rate of 20/30/40% of the damage inflicted.
Shroud of the Reaper (I-III): When the user activates a mobility technique, like Flicker Evasion, they release a pulse of intangible energy that slows all enemies surrounding them within short-range. This reduces their movement speed by 30/40/50% for two full turns.

Wither (I-II): The power of Demise is within its Wither; a power that befalls the smallest of peasants and the most powerful of lords. Wither is a passive skill that naturally augments all of the user’s energy-based techniques, like Fire and Lightning Releases. Techniques influenced by Wither become intermixed with wispy black and white flames. Techniques augmented by Wither naturally inflict more damage on organic targets; when struck the techniques damage is inflicted and applies a Wither effect to the target. Wither inflicts 10% of the technique’s base damage each turn for two turns. When Tier II is unlocked Wither’s damage is augmented to 20%, and it lasts four turns. The effects of Wither can be negated or healed through Yin-Yang based skills. Basic Medical Ninjutsu can heal damage done by Wither, but at a reduced rate of 50%.

Uniformed Fate
The fate of all shared by all, wielded in a single point. Uniformed Fate causes Demise to glow with a black aura, and its blade becomes a black steel.

Redirection (B-Rank, passive): The power of Wither is redirected into the Scythe itself, making Wither only usable when the Scythe makes direct contact with organic matter. Wither’s effects, at both Tier I and II, are empowered to deal double their damage within their allotted timeframes.
Irkalla’s Fury (A-Rank, active): A technique that allows the user to repurpose all healing done by Fruits of Labor; with this technique the user is able to decide to set aside any healing done by Fruits of Labor, preventing it from healing the user but pooling it for use in Irkalla’s Fury. This focuses all pooled healing into a single black-energy orb, launching it up to long-range and inflicting up to a maximum of 180 damage. The orb is neutral to all techniques and elements and can, upon striking a target, expand up to 10 meters.
Forged in Fire (S-Rank, passive): Demise is reinforced, empowered to cause its blade to inflict S-Rank physical damage when used at the cost of a move. This can be further empowered through external techniques and physical enhancements.
Withering Echo (S-Rank, active): At the cost of a move the user is able to augment the blade of Demise to release an intangible wave of Wither up to five meters from the blade. The wave is shaped in the exact size and shape of Demise’s scythe. This can be done once every three turns.
Blighted Destruction (F-Rank, passive): When Demise itself strikes a technique or opponent it blights the target with Blighted Destruction; if Demise’s strike directly destroys or kills the target it unleashes Blighted Destruction, causing the surface beneath to be infected by Withering energy itself. This energy spans up to 10 meters outside of the size of the original technique, and infects anyone within it with Wither barring the user.

Withering Disciple
All sharing in a single fate, spread through exploding darkness. The Withering Disciple causes Demise to radiate a black and white glow, with trails of energy falling to the ground from its form.

Happiness of All Mankind (B-Rank, passive): Modifies the passive granted by Fruits of Labor, allowing it to work on technique clashes; however, this comes at the cost of reducing the amount healed by these clashes to 2/4/6%.
Wrath of the Reaper (A-Rank, active): A technique that allows the user to infuse excess healing done by the Happiness of All Mankind into future techniques, boosting them by a maximum of 40 additional damage. This can only be applied to techniques which work with Wither, and can only be used a maximum of four times per battle.
Overflowing Wither (S-Rank, active): A technique activated within the same timeframe as an energy-based technique, allowing the user to cause the Wither infused within to burst in a torrent of black and white flames reaching up to ten meters from the original technique. Any target struck by these flames is afflicted by Wither, as well as takes 50% of the original technique’s base damage. Can be activated once every three turns.
Empowered Withering Flames (S-Rank, passive): Once every three turns the user is able to passively augment one of their techniques that is infused with Wither, allowing it to move at three times the user’s base speed and inflict 30 more damage. Any flames created through Overflowing Wither, even when this technique is on cooldown, will move at twice the user’s base speed.
Witherfyre (F-Rank, active): Converts the user’s body into pure Witherfyre, transforming them into nothing but Wither. In this state the user is only able to perform Fire and Lightning elemental natures, as well as any Custom Elements created from them as well as Fuuinjutsu. Empowers Happiness of All Mankind by 100%, as well as increasing the damage done by Wither by 50%. The user moves at three times their base speed and anything they physically interact with in this state is blighted with Wither. Lasts for four turns and can be used twice. While in this state the user is immune to energy-based techniques.

Dominion
All that which exists within the Fates is yours for the taking. Dominion causes Demise to glow green, and its metallic scythe forms itself into a dark purple void-like coloration.

Debilitating Aura (B-Rank, passive): Empowers the Shroud of the Reaper, causing any who are influenced by the slowing pulse to be disoriented for a brief moment, making the user impossible to track through the basic five senses.
Essence Siphon (A-Rank, active): When activated the user can empower themselves by siphoning the essence of each organic matter target afflicted by Wither. Each target increases the user’s damage by 10, their speed by 2x, and their reactions by 4x. This boost lasts for the turn it was used in, and removes Wither from the afflicted targets. Can be used six times per battle.
The Contagion Spreads (S-Rank, passive): The user is able to spread the effects of Wither to non-organic targets by using an afflicted organic target as a conduit for infection. Any non-organic target within mid-range of the afflicted organic target can be infected instantly when this technique is activated, taking no time at all within timeframe.
Domination Beginning (S-Rank, active): When this technique is activated the user is able to wrest control of any Elemental and non-elemental familiar, excluding those created by Yin-Yang Release, that is infected with Wither. This can even be used to wrest control over non-organic elemental familiars should they be infected through The Contagion Spreads. Can be used five times per battle.
All That Which Exists (F-Rank, active): When activated the user is able to release raw Withering Energy from their body, using it as a conduit itself to apply the Contagion Spreads to organic and non-organic matter within mid-range of their position. Any targets struck by this technique can be temporarily controlled by the user, including opponents who fail to protect themselves or evade the technique. Can be used twice per battle.
(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
( Tsūtenkyaku ) - Heavenly Foot of Pain (ref)
Type: Offensive
Rank: S
Range: Short
Chakra: 40+25=65-10=55
Damage: 80+25+40=145
Description: This technique is simply a falling axe kick. The user concentrates their incredible strength into his or her heel and foot and strikes the enemy from above, slamming them into the earth with great force. It was shown that when it strikes the ground it results in a gigantic crater ( mid-range all around, up to 5 meters deep ) that can greatly injure an opponent caught in its short-range strike zone. The technique can also be used against corporeal ninjutsu techniques such as those from Earth Release.
Note: Can only be used by Sakura, Tsunade, or Sarada bios after activating Chakra Enhanced Strength.

HP: 200
Chakra: 3000-100-55-15=2830

Deaths Advance - 2/5
Eternal Toil - 4
Power of the Sun - 1/4
 
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Goetia

Active member
Supreme
Joined
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Messages
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Kin
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Kumi
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Trait Points
0⚔️
There was a quiet moment where the scenery changed, with her sharingan and thermal vision, Strix scanned the landscape taking in every note as it warped instantly. There was no change with chakra that she could see, and the heat signatures instantly changed form, not looking like some kind of transformation to the terrain but an actual warp type space time technique. An interesting thought, would she be able to get home, was this the act of some outside force, as the form before her opened its mouth. The snake like, even dragon looking woman began to unleash a torrent of snakes, a huge wave that would threaten to cause a large scale of damage should they get a chance to get close to her. However Strix gained knowledge from the first attack, as Douji started the fight at range. This wasn't exactly top information, but it gave insight into how the figure approached this situation, her challengers ability unknown she acted cautiously. Strix had her family's traditional armour, the Hattori Hanzo as it clinked with every breath she took, a reminder to hold fast in the face of danger. It would help bring her through any challenge thrown at her.

Placing a hand on her chest, she would summon forth Demise within her right hand, pulling the Scythe out of her chest. Channelling Yoton through her body, Strix felt the empowering energy of Yang chakra strengthen her body and her resolve, its enhancing effects allowing her to easily couch and leap upwards towards Douji. The sea of snakes that were pouring out of her mouth would have no chance to change or leap up in time due to the speed and angle that Strix would leap upwards as she dodged over them. The energy itself has always been one of her favourite techniques, as she began to fall, raising her Scythe to strike on Douji's head with the blunt part of her scythe. The power of the technique combined with her Yang and chakra enhanced strength would fall close to any foe, and it was time to test out just how Douji would react to close combat. With Strix' sharing analysing every move, as well as her enhanced Thermal vision, she was well equipped to react to react to any situation Douji could throw at her.


Hattori Hanzo
Type: Weapon
Rank: S
Range: Short (Long)
Chakra: N/A (-10 per turn)
Damage: N/A
Description:
Hattori Hanzo is the name of the armour that has been passed down for generations between ninja. This armour set has been word for centuries, each ninja upgrading and perfecting the armour until the armour itself became a weapon that was able to be used in battle. Originally crafted and created by a Samurai named Hattori Hanzo, the actual name of the armour has been lost long ago, after it was stolen and claimed by a ninja, who proceeded to pass it down. They say the spirit of the Samurai who made it still dwells within the armour, watching over who ever may wear it protecting them. (simply cosmetic, doesnt actually give the user any sensing or any abilities)
Hattori Hanzo is a dress armour with unique properties of being both offensive and defensive. While comprised of lightweight leather underneath, on top of the armour actually are slots for ninja tools that may be stacked on top of each other, forming a scale like pattern on top of the leather, but underneath the cloth design cover that is on top (fig. 1). By simply flicking the dress one can fire out a ninja tool in the chosen direction as it comes loose from the dress, travelling at the same speed as if being thrown. These ninja tools are specially made by the current wearer to be custom made chakra metal ninja tools, able to conduct chakra. The advantage of the battle dress firstly is that while all the ninja tools are stacked like scales. they provide the user a reduction of 30 damage from techniques that are physical in nature (Earth, Steel, etc) in one instance of damage. The armor can resist a total of S-Rank (80) damage in total before shattering. Each ninja tool is capable of being taken from the dress by the user and held or thrown. Several of these shuriken are custom made to be larger shuriken (fig. 2) again able to conduct the chakra of what ever element the user is currently using at the cost of an extra 20 chakra dealing 60 damage. Within the same timeframe once per turn, the user can channel the same elemental chakra along side the current attack they are doing, and do a pirouette spinning on the spot sending out a barrage of these elementally enhanced shuriken, at the cost of 40 chakra and dealing 80 damage; this can only be used twice per battle.
(Shūen) – Demise
Type:Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Crafted from the bones of Tiamat and infused with the wood of the God Tree, Demise is a scythe, with its staff formed from ivory pale bone with a sharp, black, metallic scythe blade at the top. At the bottom of the wooden staff is a crystalline orb, flickering with black and white energies within it; representative of a fully powered weapon core. The scythe is bound to the Jewel Seal and can be summoned to the user or sealed away passively, at their discretion. On the side of the staff is an inscription; “The Fate which befalls those who toil in the fields shall too fall upon those who live in the high castle.”

Intrinsic Traits:

Eternal Toil (I-III): For each turn the user is in in a state of movement their damage will increase by 2/4/6 per turn, up to a maximum of 4/5/6 times. Activating a stack requires the user move at least five meters from their position at the beginning of their turn; stacks are lost one turn after the user fails to meet this condition, resetting the damage.
Fruits of Labor (I-III): Damage inflicted to the user’s opponents, not counting elemental familiars, Creations, or other external entities, regenerates the user at a rate of 20/30/40% of the damage inflicted.
Shroud of the Reaper (I-III): When the user activates a mobility technique, like Flicker Evasion, they release a pulse of intangible energy that slows all enemies surrounding them within short-range. This reduces their movement speed by 30/40/50% for two full turns.

Wither (I-II): The power of Demise is within its Wither; a power that befalls the smallest of peasants and the most powerful of lords. Wither is a passive skill that naturally augments all of the user’s energy-based techniques, like Fire and Lightning Releases. Techniques influenced by Wither become intermixed with wispy black and white flames. Techniques augmented by Wither naturally inflict more damage on organic targets; when struck the techniques damage is inflicted and applies a Wither effect to the target. Wither inflicts 10% of the technique’s base damage each turn for two turns. When Tier II is unlocked Wither’s damage is augmented to 20%, and it lasts four turns. The effects of Wither can be negated or healed through Yin-Yang based skills. Basic Medical Ninjutsu can heal damage done by Wither, but at a reduced rate of 50%.

Uniformed Fate
The fate of all shared by all, wielded in a single point. Uniformed Fate causes Demise to glow with a black aura, and its blade becomes a black steel.

Redirection (B-Rank, passive): The power of Wither is redirected into the Scythe itself, making Wither only usable when the Scythe makes direct contact with organic matter. Wither’s effects, at both Tier I and II, are empowered to deal double their damage within their allotted timeframes.
Irkalla’s Fury (A-Rank, active): A technique that allows the user to repurpose all healing done by Fruits of Labor; with this technique the user is able to decide to set aside any healing done by Fruits of Labor, preventing it from healing the user but pooling it for use in Irkalla’s Fury. This focuses all pooled healing into a single black-energy orb, launching it up to long-range and inflicting up to a maximum of 180 damage. The orb is neutral to all techniques and elements and can, upon striking a target, expand up to 10 meters.
Forged in Fire (S-Rank, passive): Demise is reinforced, empowered to cause its blade to inflict S-Rank physical damage when used at the cost of a move. This can be further empowered through external techniques and physical enhancements.
Withering Echo (S-Rank, active): At the cost of a move the user is able to augment the blade of Demise to release an intangible wave of Wither up to five meters from the blade. The wave is shaped in the exact size and shape of Demise’s scythe. This can be done once every three turns.
Blighted Destruction (F-Rank, passive): When Demise itself strikes a technique or opponent it blights the target with Blighted Destruction; if Demise’s strike directly destroys or kills the target it unleashes Blighted Destruction, causing the surface beneath to be infected by Withering energy itself. This energy spans up to 10 meters outside of the size of the original technique, and infects anyone within it with Wither barring the user.

Withering Disciple
All sharing in a single fate, spread through exploding darkness. The Withering Disciple causes Demise to radiate a black and white glow, with trails of energy falling to the ground from its form.

Happiness of All Mankind (B-Rank, passive): Modifies the passive granted by Fruits of Labor, allowing it to work on technique clashes; however, this comes at the cost of reducing the amount healed by these clashes to 2/4/6%.
Wrath of the Reaper (A-Rank, active): A technique that allows the user to infuse excess healing done by the Happiness of All Mankind into future techniques, boosting them by a maximum of 40 additional damage. This can only be applied to techniques which work with Wither, and can only be used a maximum of four times per battle.
Overflowing Wither (S-Rank, active): A technique activated within the same timeframe as an energy-based technique, allowing the user to cause the Wither infused within to burst in a torrent of black and white flames reaching up to ten meters from the original technique. Any target struck by these flames is afflicted by Wither, as well as takes 50% of the original technique’s base damage. Can be activated once every three turns.
Empowered Withering Flames (S-Rank, passive): Once every three turns the user is able to passively augment one of their techniques that is infused with Wither, allowing it to move at three times the user’s base speed and inflict 30 more damage. Any flames created through Overflowing Wither, even when this technique is on cooldown, will move at twice the user’s base speed.
Witherfyre (F-Rank, active): Converts the user’s body into pure Witherfyre, transforming them into nothing but Wither. In this state the user is only able to perform Fire and Lightning elemental natures, as well as any Custom Elements created from them as well as Fuuinjutsu. Empowers Happiness of All Mankind by 100%, as well as increasing the damage done by Wither by 50%. The user moves at three times their base speed and anything they physically interact with in this state is blighted with Wither. Lasts for four turns and can be used twice. While in this state the user is immune to energy-based techniques.

Dominion
All that which exists within the Fates is yours for the taking. Dominion causes Demise to glow green, and its metallic scythe forms itself into a dark purple void-like coloration.

Debilitating Aura (B-Rank, passive): Empowers the Shroud of the Reaper, causing any who are influenced by the slowing pulse to be disoriented for a brief moment, making the user impossible to track through the basic five senses.
Essence Siphon (A-Rank, active): When activated the user can empower themselves by siphoning the essence of each organic matter target afflicted by Wither. Each target increases the user’s damage by 10, their speed by 2x, and their reactions by 4x. This boost lasts for the turn it was used in, and removes Wither from the afflicted targets. Can be used six times per battle.
The Contagion Spreads (S-Rank, passive): The user is able to spread the effects of Wither to non-organic targets by using an afflicted organic target as a conduit for infection. Any non-organic target within mid-range of the afflicted organic target can be infected instantly when this technique is activated, taking no time at all within timeframe.
Domination Beginning (S-Rank, active): When this technique is activated the user is able to wrest control of any Elemental and non-elemental familiar, excluding those created by Yin-Yang Release, that is infected with Wither. This can even be used to wrest control over non-organic elemental familiars should they be infected through The Contagion Spreads. Can be used five times per battle.
All That Which Exists (F-Rank, active): When activated the user is able to release raw Withering Energy from their body, using it as a conduit itself to apply the Contagion Spreads to organic and non-organic matter within mid-range of their position. Any targets struck by this technique can be temporarily controlled by the user, including opponents who fail to protect themselves or evade the technique. Can be used twice per battle.
(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
( Tsūtenkyaku ) - Heavenly Foot of Pain (ref)
Type: Offensive
Rank: S
Range: Short
Chakra: 40+25=65-10=55
Damage: 80+25+40=145
Description: This technique is simply a falling axe kick. The user concentrates their incredible strength into his or her heel and foot and strikes the enemy from above, slamming them into the earth with great force. It was shown that when it strikes the ground it results in a gigantic crater ( mid-range all around, up to 5 meters deep ) that can greatly injure an opponent caught in its short-range strike zone. The technique can also be used against corporeal ninjutsu techniques such as those from Earth Release.
Note: Can only be used by Sakura, Tsunade, or Sarada bios after activating Chakra Enhanced Strength.

HP: 200
Chakra: 3000-100-55-15=2830

Deaths Advance - 2/5
Eternal Toil - 4
Power of the Sun - 1/4

Ibuki eyed her prey as she drew a scythe out from within herself, its unique origin conveyed through its very appearance. Instinctively, the divided spirit knew that it was special, her gaze focusing further on the weapon as Strix brandished the beautiful weapon. In the subsequent moment after the shinobi had empowered her body with Yang Release, Ibuki responded with a power of her own. With a small burst of light from the large halo behind her back, accompanied by a ringing sound, the vessel of the Yamata had been altered. It had reached a heightened state of power, one which Ibuki would revel wielding. Strix would spring into the air, avoiding the torrent of snakes that were slithering towards her position. With her scythe raised to strike Ibuki, descending upon the vessel of Yamata, Ibuki would raise her left arm, charging energy to the center of her palm. She would unleash a concentrated stream of kinetic and electric energy; a storm, towards Strix, which would cause extreme electrocution and fling her body back to where she once stood, before she could enter striking range. The snakes themselves would be waiting for her when she reached the ground, eager to sink their fangs into her.

Type: Skill
Rank: Forbidden
Range: N/A
Chakra: 100 (-70 per turn)
Damage: N/A
Description: The body of Ibuki-Douji itself, empowered by a greater connection to the Yamata-no-Orochi. Upon reaching this state, she is capable of calling upon the totality of the Divine Beast's power. It can be summoned partially, in the sense of summoning any or all of the eight heads, or fully, transporting its entire body onto the field. When the vessel reaches full power, all Snake Ninjutsu techniques gain a boost of 50 Damage Points, and defensive techniques become capable of defending against incoming attacks of up to 50 Damage Points higher than their stated rank. Ibuki-Douji, whilst at full power, also becomes capable of drawing the Ame-no-Murakumo-no-Tsurugi. Snake God Transmigrant « Full Power » functionally behaves as a mode, and will last for up to 10 turns before returning to Snake God Transmigrant « Sealed ». Upon deactivation, Ibuki cannot reactivate this state for 3 turns.

Type: Offensive
Rank: S
Range: Short – Long
Chakra: 50 – 70 (70 – 110) (90)
Damage: 100 – 140 (150 – 190) (170)
Description: Convergence of Heaven is the ability of the Yamata-no-Orochi, and its vessel Ibuki Douji, to release concentrated storms from its body. These storms are reminiscent of the streaming techniques of Fire Release, and are made of highly condensed winds and natural lightning. In this sense, the storms of Heavenly Convergence are similar to the Leaf Dragon God technique, requiring chakra to perform but containing no chakra within them. Per usage of this technique, the Yamata-no-Orochi can release a storm from up to three of its heads, the total damage being split equally between them. Ibuki is able to release these streams and storms from any part of her body, such as her hands or mouth, and even Ame-no-Murakumo-no-Tsurugi once drawn. This technique is treated as universally neutral to all techniques, fields and skills. Whilst Snake God Transmigrant « Sealed » is active, this technique's full power is limited (non-bracket values), and upon activation of Snake God Transmigrant « Full Power », it reaches its full potential (bracket values).

Type: Skill
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A skill bestowed upon Ibuki-Douji, due to her divine status and her large body. Whilst Snake God Transmigrant « Sealed » is active, all of her Taijutsu and Kenjutsu, including freeform, is passively boosted by an additional 20 damage, and she moves at twice her base speed. Upon activation of Snake God Transmigrant « Full Power » this boost becomes 30 damage and thrice her base speed.

Type: Skill
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: A skill bestowed upon Ibuki-Douji, granted once the vessel has reached its fully-powered state. Due to the heightened connection between Ibuki and Yamata, Ibuki's tracking capabilities are fortified, granting her the ability to track up to 8x speed. In a fashion similar to the Rinnegan, her eyesight becomes linked to that of her snakes unleashed through Snake Ninjutsu, or the Yamata itself, and vice versa. For every turn in which Snake God Transmigrant « Full Power » is active, including the turn in which it is activated, Ibuki-Douji's speed will increase by an additional 4 levels. In the turn of activation, this effect is immediate, and stacks further at the beginning of every subsequent turn. This skill is automatically granted upon activation of Snake God Transmigrant « Full Power », and therefore doesn't cost a move slot.

Chakra: 2720 - 100 - 90 = 2530
 

Zatanna

Elite
Joined
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Messages
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Trait Points
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Ibuki eyed her prey as she drew a scythe out from within herself, its unique origin conveyed through its very appearance. Instinctively, the divided spirit knew that it was special, her gaze focusing further on the weapon as Strix brandished the beautiful weapon. In the subsequent moment after the shinobi had empowered her body with Yang Release, Ibuki responded with a power of her own. With a small burst of light from the large halo behind her back, accompanied by a ringing sound, the vessel of the Yamata had been altered. It had reached a heightened state of power, one which Ibuki would revel wielding. Strix would spring into the air, avoiding the torrent of snakes that were slithering towards her position. With her scythe raised to strike Ibuki, descending upon the vessel of Yamata, Ibuki would raise her left arm, charging energy to the center of her palm. She would unleash a concentrated stream of kinetic and electric energy; a storm, towards Strix, which would cause extreme electrocution and fling her body back to where she once stood, before she could enter striking range. The snakes themselves would be waiting for her when she reached the ground, eager to sink their fangs into her.

Type: Skill
Rank: Forbidden
Range: N/A
Chakra: 100 (-70 per turn)
Damage: N/A
Description: The body of Ibuki-Douji itself, empowered by a greater connection to the Yamata-no-Orochi. Upon reaching this state, she is capable of calling upon the totality of the Divine Beast's power. It can be summoned partially, in the sense of summoning any or all of the eight heads, or fully, transporting its entire body onto the field. When the vessel reaches full power, all Snake Ninjutsu techniques gain a boost of 50 Damage Points, and defensive techniques become capable of defending against incoming attacks of up to 50 Damage Points higher than their stated rank. Ibuki-Douji, whilst at full power, also becomes capable of drawing the Ame-no-Murakumo-no-Tsurugi. Snake God Transmigrant « Full Power » functionally behaves as a mode, and will last for up to 10 turns before returning to Snake God Transmigrant « Sealed ». Upon deactivation, Ibuki cannot reactivate this state for 3 turns.

Type: Offensive
Rank: S
Range: Short – Long
Chakra: 50 – 70 (70 – 110) (90)
Damage: 100 – 140 (150 – 190) (170)
Description: Convergence of Heaven is the ability of the Yamata-no-Orochi, and its vessel Ibuki Douji, to release concentrated storms from its body. These storms are reminiscent of the streaming techniques of Fire Release, and are made of highly condensed winds and natural lightning. In this sense, the storms of Heavenly Convergence are similar to the Leaf Dragon God technique, requiring chakra to perform but containing no chakra within them. Per usage of this technique, the Yamata-no-Orochi can release a storm from up to three of its heads, the total damage being split equally between them. Ibuki is able to release these streams and storms from any part of her body, such as her hands or mouth, and even Ame-no-Murakumo-no-Tsurugi once drawn. This technique is treated as universally neutral to all techniques, fields and skills. Whilst Snake God Transmigrant « Sealed » is active, this technique's full power is limited (non-bracket values), and upon activation of Snake God Transmigrant « Full Power », it reaches its full potential (bracket values).

Type: Skill
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A skill bestowed upon Ibuki-Douji, due to her divine status and her large body. Whilst Snake God Transmigrant « Sealed » is active, all of her Taijutsu and Kenjutsu, including freeform, is passively boosted by an additional 20 damage, and she moves at twice her base speed. Upon activation of Snake God Transmigrant « Full Power » this boost becomes 30 damage and thrice her base speed.

Type: Skill
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: A skill bestowed upon Ibuki-Douji, granted once the vessel has reached its fully-powered state. Due to the heightened connection between Ibuki and Yamata, Ibuki's tracking capabilities are fortified, granting her the ability to track up to 8x speed. In a fashion similar to the Rinnegan, her eyesight becomes linked to that of her snakes unleashed through Snake Ninjutsu, or the Yamata itself, and vice versa. For every turn in which Snake God Transmigrant « Full Power » is active, including the turn in which it is activated, Ibuki-Douji's speed will increase by an additional 4 levels. In the turn of activation, this effect is immediate, and stacks further at the beginning of every subsequent turn. This skill is automatically granted upon activation of Snake God Transmigrant « Full Power », and therefore doesn't cost a move slot.

Chakra: 2720 - 100 - 90 = 2530
A shining bright light emitted from the creature, as its entire body turned to a mass of chakra, transforming and filling it with a huge surge of chakra. Strix however, through her Sharingan and enhanced eyes could pinpoint its exact movements still, watching as it would begin to gather chakra in one of its palms. Throwing her scythe to her mouth, Her eyes would track the mass of chakra that turned to energy in the palm of Douji, as thanks to her sharingan and enhanced thermal vision, she could track the movement effortlessly. Forming the two seals, a flood of sugar chakra and energy would rush through her body, as Strix would beat her wings, to avoid the burst with a swift move to the side. Looking at the beam itself, it contained no chakra, almost like a manipulation of elements itself. Strix movement however was elegant and timed perfectly to allow her wings to rotate her to the side of Douji. A combination of her wings and outstretched arm after weaving the last seal caused her to lock arms, and with the momentum, swing behind Douji. Carrying the momentum further, Strix would suplex Douji headfirst into the ground, following up with the rest of her throw. The move, done flawlessly in combination at the same time as her sugar chakra rush granted her the necessary speed to evade and counter within the same movement arc. Enhanced additionally by the Power of Yang Chakra that was now flowing through her body, as well as the power of Demise, Strix would slam Douji back down headfirst into the ground creating a massive shockwave to destroy the massive pit of snakes on the ground. Following up for a quick strike, Strix would aim to claw out Douji's eyes with a ferocious assault mimicking tiger claws. Done effectively without chakra, this would not only be a fast attack but also cause huge damage to Douji.

(Shūen) – Demise (ref)
Type:Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Crafted from the bones of Tiamat and infused with the wood of the God Tree, Demise is a scythe, with its staff formed from ivory pale bone with a sharp, black, metallic scythe blade at the top. At the bottom of the wooden staff is a crystalline orb, flickering with black and white energies within it; representative of a fully powered weapon core. The scythe is bound to the Jewel Seal and can be summoned to the user or sealed away passively, at their discretion. On the side of the staff is an inscription; “The Fate which befalls those who toil in the fields shall too fall upon those who live in the high castle.”

Intrinsic Traits:

Eternal Toil (I-III): For each turn the user is in in a state of movement their damage will increase by 2/4/6 per turn, up to a maximum of 4/5/6 times. Activating a stack requires the user move at least five meters from their position at the beginning of their turn; stacks are lost one turn after the user fails to meet this condition, resetting the damage.
Fruits of Labor (I-III): Damage inflicted to the user’s opponents, not counting elemental familiars, Creations, or other external entities, regenerates the user at a rate of 20/30/40% of the damage inflicted.
Shroud of the Reaper (I-III): When the user activates a mobility technique, like Flicker Evasion, they release a pulse of intangible energy that slows all enemies surrounding them within short-range. This reduces their movement speed by 30/40/50% for two full turns.

Wither (I-II): The power of Demise is within its Wither; a power that befalls the smallest of peasants and the most powerful of lords. Wither is a passive skill that naturally augments all of the user’s energy-based techniques, like Fire and Lightning Releases. Techniques influenced by Wither become intermixed with wispy black and white flames. Techniques augmented by Wither naturally inflict more damage on organic targets; when struck the techniques damage is inflicted and applies a Wither effect to the target. Wither inflicts 10% of the technique’s base damage each turn for two turns. When Tier II is unlocked Wither’s damage is augmented to 20%, and it lasts four turns. The effects of Wither can be negated or healed through Yin-Yang based skills. Basic Medical Ninjutsu can heal damage done by Wither, but at a reduced rate of 50%.

Uniformed Fate
The fate of all shared by all, wielded in a single point. Uniformed Fate causes Demise to glow with a black aura, and its blade becomes a black steel.

Redirection (B-Rank, passive): The power of Wither is redirected into the Scythe itself, making Wither only usable when the Scythe makes direct contact with organic matter. Wither’s effects, at both Tier I and II, are empowered to deal double their damage within their allotted timeframes.
Irkalla’s Fury (A-Rank, active): A technique that allows the user to repurpose all healing done by Fruits of Labor; with this technique the user is able to decide to set aside any healing done by Fruits of Labor, preventing it from healing the user but pooling it for use in Irkalla’s Fury. This focuses all pooled healing into a single black-energy orb, launching it up to long-range and inflicting up to a maximum of 180 damage. The orb is neutral to all techniques and elements and can, upon striking a target, expand up to 10 meters.
Forged in Fire (S-Rank, passive): Demise is reinforced, empowered to cause its blade to inflict S-Rank physical damage when used at the cost of a move. This can be further empowered through external techniques and physical enhancements.
Withering Echo (S-Rank, active): At the cost of a move the user is able to augment the blade of Demise to release an intangible wave of Wither up to five meters from the blade. The wave is shaped in the exact size and shape of Demise’s scythe. This can be done once every three turns.
Blighted Destruction (F-Rank, passive): When Demise itself strikes a technique or opponent it blights the target with Blighted Destruction; if Demise’s strike directly destroys or kills the target it unleashes Blighted Destruction, causing the surface beneath to be infected by Withering energy itself. This energy spans up to 10 meters outside of the size of the original technique, and infects anyone within it with Wither barring the user.

Withering Disciple
All sharing in a single fate, spread through exploding darkness. The Withering Disciple causes Demise to radiate a black and white glow, with trails of energy falling to the ground from its form.

Happiness of All Mankind (B-Rank, passive): Modifies the passive granted by Fruits of Labor, allowing it to work on technique clashes; however, this comes at the cost of reducing the amount healed by these clashes to 2/4/6%.
Wrath of the Reaper (A-Rank, active): A technique that allows the user to infuse excess healing done by the Happiness of All Mankind into future techniques, boosting them by a maximum of 40 additional damage. This can only be applied to techniques which work with Wither, and can only be used a maximum of four times per battle.
Overflowing Wither (S-Rank, active): A technique activated within the same timeframe as an energy-based technique, allowing the user to cause the Wither infused within to burst in a torrent of black and white flames reaching up to ten meters from the original technique. Any target struck by these flames is afflicted by Wither, as well as takes 50% of the original technique’s base damage. Can be activated once every three turns.
Empowered Withering Flames (S-Rank, passive): Once every three turns the user is able to passively augment one of their techniques that is infused with Wither, allowing it to move at three times the user’s base speed and inflict 30 more damage. Any flames created through Overflowing Wither, even when this technique is on cooldown, will move at twice the user’s base speed.
Witherfyre (F-Rank, active): Converts the user’s body into pure Witherfyre, transforming them into nothing but Wither. In this state the user is only able to perform Fire and Lightning elemental natures, as well as any Custom Elements created from them as well as Fuuinjutsu. Empowers Happiness of All Mankind by 100%, as well as increasing the damage done by Wither by 50%. The user moves at three times their base speed and anything they physically interact with in this state is blighted with Wither. Lasts for four turns and can be used twice. While in this state the user is immune to energy-based techniques.

Dominion
All that which exists within the Fates is yours for the taking. Dominion causes Demise to glow green, and its metallic scythe forms itself into a dark purple void-like coloration.

Debilitating Aura (B-Rank, passive): Empowers the Shroud of the Reaper, causing any who are influenced by the slowing pulse to be disoriented for a brief moment, making the user impossible to track through the basic five senses.
Essence Siphon (A-Rank, active): When activated the user can empower themselves by siphoning the essence of each organic matter target afflicted by Wither. Each target increases the user’s damage by 10, their speed by 2x, and their reactions by 4x. This boost lasts for the turn it was used in, and removes Wither from the afflicted targets. Can be used six times per battle.
The Contagion Spreads (S-Rank, passive): The user is able to spread the effects of Wither to non-organic targets by using an afflicted organic target as a conduit for infection. Any non-organic target within mid-range of the afflicted organic target can be infected instantly when this technique is activated, taking no time at all within timeframe.
Domination Beginning (S-Rank, active): When this technique is activated the user is able to wrest control of any Elemental and non-elemental familiar, excluding those created by Yin-Yang Release, that is infected with Wither. This can even be used to wrest control over non-organic elemental familiars should they be infected through The Contagion Spreads. Can be used five times per battle.
All That Which Exists (F-Rank, active): When activated the user is able to release raw Withering Energy from their body, using it as a conduit itself to apply the Contagion Spreads to organic and non-organic matter within mid-range of their position. Any targets struck by this technique can be temporarily controlled by the user, including opponents who fail to protect themselves or evade the technique. Can be used twice per battle.
(Yoton: Ken'i) - Yang Release: Power of The Sun (ref)
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell (ref)
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.
Enhanced Thermal Vision (ref)
Enhanced version of its predecessor; enables the user to gain 3x tracking capability. Lasts for two arcs.
Harmonic Oscillation (forgot to post this last turn, but did post it at the dark tower LM) (ref)
A surgical enhancement that causes oscillation in one’s Chakra Circulatory System. In other words, this surgery allows for one’s chakra to perform in a wave function. In the first turn of battle the user’s Ninjutsu, Taijutsu, and Bukijutsu are increased by 5 damage. This increases by 5 each turn thereafter, until it maximizes at 30 increased damage. In the following turn the user’s damage will decrease by 5 until it reaches a minimum of five. This pattern then repeats indefinitely. When this modification is purchased it is mandatory in the user’s boosts, meaning it will permanently assume one of the user’s boosts. Once every five turns the user is able to maximize the oscillation, achieved by sealing an enemy’s techniques. This allows the user to bypass the harmonic oscillation and achieve 30 increased damage in the turn following the sealing. This lasts for a single turn and then the oscillation is reverted back to 5 increased damage. Lasts for two arcs.
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (ref)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Amaiton: Ashura Mōdo | Sugar Release: Carnage Mode
Type: Supplementary
Rank: A-F (A)
Range: Short
Chakra: 30-50 (30)
Damage: N/A (-15 to user for each turn of F rank)
Description:
The user will gather Sugar chakra around their body, creating a direct source for every muscle and fibre, providing a huge boost to energy allowing the body to be push to extreme limits.
-A rank requires 2 handseals, while S rank requires 3 and F rank requires 5.
-While in S rank mode, the user can only use Non elemental Ninjutsu apart from Amaiton, as well as nonelemental Taijutsu, Kenjutsu and Genjutsu.
-While in F rank mode, the user can only use Amaiton elemental ninjutsu, non elemental Taijutsu/Kenjutsu

Bakafu - Blast (A Rank)
With one instant surge of chakra around the body to the muscles, the user is able to move at 2x the speed they normally can allowing them to move and dash at incredible speeds. This movement lasts for mere seconds useful as an escape or closing distance technique.
Restrictions:
Can only be used 4 times per match
No techniques above S rank Next turn


Moeru - Blaze (S Rank)
Channelling Amaiton chakra around the body, the user creates a source of readily available energy allowing the muscles to work at their limits without losing any energy. The draw back to this is the lactic acid build up that comes afterwards. By fueling the muscles with sugar for 3 turns, the user moves at 3x their speed, giving a +15 to taijutsu due to the increase in speed.
Restrictions:
Can only be used 3 times per match
No other Sugar release techniques upon ending for 2 turns
No Techniques above S rank for 2 turns upon ending.

Kirakira - Glitter (F Rank)
One of the most dangerous and reckless uses of Amaiton, is the Glitter. Glitter surrounds the muscles in sugar chakra, with a ready supply effectively drowning the muscles in the chakra. Pushing the users body beyond normal safe limits, this mode effectively stresses and tears muscles due to the extreme strain put on them. While extremely dangerous, this does also give the user for 2 turns to move at 4x their speed, with an added bonus of +25 to their taijutsu. After the jutsu ends, the user is left extremely drained to the overloaded build up of lactic acid in their system and the risk of hypoglycemia.
Restrictions:
-Can only be used once per match
-No other sugar release for 3 turns upon ending
-No other techniques above A rank for 2 turns after ending.
-User takes an additional 20 damage for 2 turns after ending from attacks
Tetsu no fubuki | Iron Blizzard
Type: Offensive
Rank: S
Range: Short
Chakra: N/A
Damage: 80+40+10=130
Description:
A secret close quarters technique that was developed by the Sage of Iron fist, the Iron Blizzard is a grappling taijutsu technique. Dashing in forwards towards the opponent, they will then extend their arm to clash and collect the opponents arm causing the user to swing around behind the target. Wrapping the other arm around the target, they will then lift the the target off the ground bending over backwards to slam them down German suplex style. This will cause them to land on their head, giving them a concussion to reduce their tracking by 25%. Then, the user will throw them upwards, quickly springing in their legs to catch up behind them to catch them while they reach the apex. Grabbing them and beginning to pull them back down to the ground, the user will rotate to create a spinning piledriver effect, causing the target to land on their head once again crushing them into the ground, causing a mid range shockwave from the crash.
Notes:
Can only be used twice
( Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80+40+10=130
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.

HP - 200
Chakra - 2885-30-10-50=2795

Eternal Toil - 8
Harmonic Oscillation - 10
Power of the Sun - 2/4
 

Goetia

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A shining bright light emitted from the creature, as its entire body turned to a mass of chakra, transforming and filling it with a huge surge of chakra. Strix however, through her Sharingan and enhanced eyes could pinpoint its exact movements still, watching as it would begin to gather chakra in one of its palms. Throwing her scythe to her mouth, Her eyes would track the mass of chakra that turned to energy in the palm of Douji, as thanks to her sharingan and enhanced thermal vision, she could track the movement effortlessly. Forming the two seals, a flood of sugar chakra and energy would rush through her body, as Strix would beat her wings, to avoid the burst with a swift move to the side. Looking at the beam itself, it contained no chakra, almost like a manipulation of elements itself. Strix movement however was elegant and timed perfectly to allow her wings to rotate her to the side of Douji. A combination of her wings and outstretched arm after weaving the last seal caused her to lock arms, and with the momentum, swing behind Douji. Carrying the momentum further, Strix would suplex Douji headfirst into the ground, following up with the rest of her throw. The move, done flawlessly in combination at the same time as her sugar chakra rush granted her the necessary speed to evade and counter within the same movement arc. Enhanced additionally by the Power of Yang Chakra that was now flowing through her body, as well as the power of Demise, Strix would slam Douji back down headfirst into the ground creating a massive shockwave to destroy the massive pit of snakes on the ground. Following up for a quick strike, Strix would aim to claw out Douji's eyes with a ferocious assault mimicking tiger claws. Done effectively without chakra, this would not only be a fast attack but also cause huge damage to Douji.

(Shūen) – Demise (ref)
Type:Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Crafted from the bones of Tiamat and infused with the wood of the God Tree, Demise is a scythe, with its staff formed from ivory pale bone with a sharp, black, metallic scythe blade at the top. At the bottom of the wooden staff is a crystalline orb, flickering with black and white energies within it; representative of a fully powered weapon core. The scythe is bound to the Jewel Seal and can be summoned to the user or sealed away passively, at their discretion. On the side of the staff is an inscription; “The Fate which befalls those who toil in the fields shall too fall upon those who live in the high castle.”

Intrinsic Traits:

Eternal Toil (I-III): For each turn the user is in in a state of movement their damage will increase by 2/4/6 per turn, up to a maximum of 4/5/6 times. Activating a stack requires the user move at least five meters from their position at the beginning of their turn; stacks are lost one turn after the user fails to meet this condition, resetting the damage.
Fruits of Labor (I-III): Damage inflicted to the user’s opponents, not counting elemental familiars, Creations, or other external entities, regenerates the user at a rate of 20/30/40% of the damage inflicted.
Shroud of the Reaper (I-III): When the user activates a mobility technique, like Flicker Evasion, they release a pulse of intangible energy that slows all enemies surrounding them within short-range. This reduces their movement speed by 30/40/50% for two full turns.

Wither (I-II): The power of Demise is within its Wither; a power that befalls the smallest of peasants and the most powerful of lords. Wither is a passive skill that naturally augments all of the user’s energy-based techniques, like Fire and Lightning Releases. Techniques influenced by Wither become intermixed with wispy black and white flames. Techniques augmented by Wither naturally inflict more damage on organic targets; when struck the techniques damage is inflicted and applies a Wither effect to the target. Wither inflicts 10% of the technique’s base damage each turn for two turns. When Tier II is unlocked Wither’s damage is augmented to 20%, and it lasts four turns. The effects of Wither can be negated or healed through Yin-Yang based skills. Basic Medical Ninjutsu can heal damage done by Wither, but at a reduced rate of 50%.

Uniformed Fate
The fate of all shared by all, wielded in a single point. Uniformed Fate causes Demise to glow with a black aura, and its blade becomes a black steel.

Redirection (B-Rank, passive): The power of Wither is redirected into the Scythe itself, making Wither only usable when the Scythe makes direct contact with organic matter. Wither’s effects, at both Tier I and II, are empowered to deal double their damage within their allotted timeframes.
Irkalla’s Fury (A-Rank, active): A technique that allows the user to repurpose all healing done by Fruits of Labor; with this technique the user is able to decide to set aside any healing done by Fruits of Labor, preventing it from healing the user but pooling it for use in Irkalla’s Fury. This focuses all pooled healing into a single black-energy orb, launching it up to long-range and inflicting up to a maximum of 180 damage. The orb is neutral to all techniques and elements and can, upon striking a target, expand up to 10 meters.
Forged in Fire (S-Rank, passive): Demise is reinforced, empowered to cause its blade to inflict S-Rank physical damage when used at the cost of a move. This can be further empowered through external techniques and physical enhancements.
Withering Echo (S-Rank, active): At the cost of a move the user is able to augment the blade of Demise to release an intangible wave of Wither up to five meters from the blade. The wave is shaped in the exact size and shape of Demise’s scythe. This can be done once every three turns.
Blighted Destruction (F-Rank, passive): When Demise itself strikes a technique or opponent it blights the target with Blighted Destruction; if Demise’s strike directly destroys or kills the target it unleashes Blighted Destruction, causing the surface beneath to be infected by Withering energy itself. This energy spans up to 10 meters outside of the size of the original technique, and infects anyone within it with Wither barring the user.

Withering Disciple
All sharing in a single fate, spread through exploding darkness. The Withering Disciple causes Demise to radiate a black and white glow, with trails of energy falling to the ground from its form.

Happiness of All Mankind (B-Rank, passive): Modifies the passive granted by Fruits of Labor, allowing it to work on technique clashes; however, this comes at the cost of reducing the amount healed by these clashes to 2/4/6%.
Wrath of the Reaper (A-Rank, active): A technique that allows the user to infuse excess healing done by the Happiness of All Mankind into future techniques, boosting them by a maximum of 40 additional damage. This can only be applied to techniques which work with Wither, and can only be used a maximum of four times per battle.
Overflowing Wither (S-Rank, active): A technique activated within the same timeframe as an energy-based technique, allowing the user to cause the Wither infused within to burst in a torrent of black and white flames reaching up to ten meters from the original technique. Any target struck by these flames is afflicted by Wither, as well as takes 50% of the original technique’s base damage. Can be activated once every three turns.
Empowered Withering Flames (S-Rank, passive): Once every three turns the user is able to passively augment one of their techniques that is infused with Wither, allowing it to move at three times the user’s base speed and inflict 30 more damage. Any flames created through Overflowing Wither, even when this technique is on cooldown, will move at twice the user’s base speed.
Witherfyre (F-Rank, active): Converts the user’s body into pure Witherfyre, transforming them into nothing but Wither. In this state the user is only able to perform Fire and Lightning elemental natures, as well as any Custom Elements created from them as well as Fuuinjutsu. Empowers Happiness of All Mankind by 100%, as well as increasing the damage done by Wither by 50%. The user moves at three times their base speed and anything they physically interact with in this state is blighted with Wither. Lasts for four turns and can be used twice. While in this state the user is immune to energy-based techniques.

Dominion
All that which exists within the Fates is yours for the taking. Dominion causes Demise to glow green, and its metallic scythe forms itself into a dark purple void-like coloration.

Debilitating Aura (B-Rank, passive): Empowers the Shroud of the Reaper, causing any who are influenced by the slowing pulse to be disoriented for a brief moment, making the user impossible to track through the basic five senses.
Essence Siphon (A-Rank, active): When activated the user can empower themselves by siphoning the essence of each organic matter target afflicted by Wither. Each target increases the user’s damage by 10, their speed by 2x, and their reactions by 4x. This boost lasts for the turn it was used in, and removes Wither from the afflicted targets. Can be used six times per battle.
The Contagion Spreads (S-Rank, passive): The user is able to spread the effects of Wither to non-organic targets by using an afflicted organic target as a conduit for infection. Any non-organic target within mid-range of the afflicted organic target can be infected instantly when this technique is activated, taking no time at all within timeframe.
Domination Beginning (S-Rank, active): When this technique is activated the user is able to wrest control of any Elemental and non-elemental familiar, excluding those created by Yin-Yang Release, that is infected with Wither. This can even be used to wrest control over non-organic elemental familiars should they be infected through The Contagion Spreads. Can be used five times per battle.
All That Which Exists (F-Rank, active): When activated the user is able to release raw Withering Energy from their body, using it as a conduit itself to apply the Contagion Spreads to organic and non-organic matter within mid-range of their position. Any targets struck by this technique can be temporarily controlled by the user, including opponents who fail to protect themselves or evade the technique. Can be used twice per battle.
(Yoton: Ken'i) - Yang Release: Power of The Sun (ref)
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell (ref)
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.
Enhanced Thermal Vision (ref)
Enhanced version of its predecessor; enables the user to gain 3x tracking capability. Lasts for two arcs.
Harmonic Oscillation (forgot to post this last turn, but did post it at the dark tower LM) (ref)
A surgical enhancement that causes oscillation in one’s Chakra Circulatory System. In other words, this surgery allows for one’s chakra to perform in a wave function. In the first turn of battle the user’s Ninjutsu, Taijutsu, and Bukijutsu are increased by 5 damage. This increases by 5 each turn thereafter, until it maximizes at 30 increased damage. In the following turn the user’s damage will decrease by 5 until it reaches a minimum of five. This pattern then repeats indefinitely. When this modification is purchased it is mandatory in the user’s boosts, meaning it will permanently assume one of the user’s boosts. Once every five turns the user is able to maximize the oscillation, achieved by sealing an enemy’s techniques. This allows the user to bypass the harmonic oscillation and achieve 30 increased damage in the turn following the sealing. This lasts for a single turn and then the oscillation is reverted back to 5 increased damage. Lasts for two arcs.
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (ref)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Amaiton: Ashura Mōdo | Sugar Release: Carnage Mode
Type: Supplementary
Rank: A-F (A)
Range: Short
Chakra: 30-50 (30)
Damage: N/A (-15 to user for each turn of F rank)
Description:
The user will gather Sugar chakra around their body, creating a direct source for every muscle and fibre, providing a huge boost to energy allowing the body to be push to extreme limits.
-A rank requires 2 handseals, while S rank requires 3 and F rank requires 5.
-While in S rank mode, the user can only use Non elemental Ninjutsu apart from Amaiton, as well as nonelemental Taijutsu, Kenjutsu and Genjutsu.
-While in F rank mode, the user can only use Amaiton elemental ninjutsu, non elemental Taijutsu/Kenjutsu

Bakafu - Blast (A Rank)
With one instant surge of chakra around the body to the muscles, the user is able to move at 2x the speed they normally can allowing them to move and dash at incredible speeds. This movement lasts for mere seconds useful as an escape or closing distance technique.
Restrictions:
Can only be used 4 times per match
No techniques above S rank Next turn


Moeru - Blaze (S Rank)
Channelling Amaiton chakra around the body, the user creates a source of readily available energy allowing the muscles to work at their limits without losing any energy. The draw back to this is the lactic acid build up that comes afterwards. By fueling the muscles with sugar for 3 turns, the user moves at 3x their speed, giving a +15 to taijutsu due to the increase in speed.
Restrictions:
Can only be used 3 times per match
No other Sugar release techniques upon ending for 2 turns
No Techniques above S rank for 2 turns upon ending.

Kirakira - Glitter (F Rank)
One of the most dangerous and reckless uses of Amaiton, is the Glitter. Glitter surrounds the muscles in sugar chakra, with a ready supply effectively drowning the muscles in the chakra. Pushing the users body beyond normal safe limits, this mode effectively stresses and tears muscles due to the extreme strain put on them. While extremely dangerous, this does also give the user for 2 turns to move at 4x their speed, with an added bonus of +25 to their taijutsu. After the jutsu ends, the user is left extremely drained to the overloaded build up of lactic acid in their system and the risk of hypoglycemia.
Restrictions:
-Can only be used once per match
-No other sugar release for 3 turns upon ending
-No other techniques above A rank for 2 turns after ending.
-User takes an additional 20 damage for 2 turns after ending from attacks
Tetsu no fubuki | Iron Blizzard
Type: Offensive
Rank: S
Range: Short
Chakra: N/A
Damage: 80+40+10=130
Description:
A secret close quarters technique that was developed by the Sage of Iron fist, the Iron Blizzard is a grappling taijutsu technique. Dashing in forwards towards the opponent, they will then extend their arm to clash and collect the opponents arm causing the user to swing around behind the target. Wrapping the other arm around the target, they will then lift the the target off the ground bending over backwards to slam them down German suplex style. This will cause them to land on their head, giving them a concussion to reduce their tracking by 25%. Then, the user will throw them upwards, quickly springing in their legs to catch up behind them to catch them while they reach the apex. Grabbing them and beginning to pull them back down to the ground, the user will rotate to create a spinning piledriver effect, causing the target to land on their head once again crushing them into the ground, causing a mid range shockwave from the crash.
Notes:
Can only be used twice
( Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80+40+10=130
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.

HP - 200
Chakra - 2885-30-10-50=2795

Eternal Toil - 8
Harmonic Oscillation - 10
Power of the Sun - 2/4

Strix was quick in her response, but not quick enough to evade the eyes of Ibuki. Due to Surging Eight Meridians, her movement speed had increased as well. The serpentine woman cackled as Strix circumnavigated the storm, delighted that her prey had elected to pursue a close quarters engagement. With the formation of two symbols on her large halo, her body began to glow in a union of emerald and crimson. As a result of their effects, Ibuki would be both unaffected by the slowing field released by Strix in her evasion of the storm, and surrounded by a damaging aura that would wear away at the shinobi's very life force. Simultaneously to this, as the wielder of the Relic Weapon closed in to grapple with Ibuki, the divided spirit would unleash a single head of the Yamata, its open maw clamping shut on the shinobi with extreme speed. Strix's upper half would be hanging outside the Yamata's mouth, her arms trapped within its jaws, leaving her vulnerable to the concentrated storm that the head of the great serpent would fire at her point blank. Additionally, Strix's body would be afflicted by the Curse of the Orochi due to being pierced by the serpent's great fangs.

Type: Skill
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Green Scale of the Snake God is the first of Ibuki-Douji's Scale skills. Its activation is signified by the patterns on her large halo transforming into the kanji for 'Dominion', and exuding an emerald glow. Whilst the Green Scale is active, Ibuki's body becomes magically enhanced, augmenting her constitution considerably. Any incoming physical damage is reduced by 50%, and the effectiveness of techniques and fields which aim to interfere with her physical form or vitality are dulled considerably. For example, her physical body and by extension her physical faculties (striking strength or movement speed) cannot be altered through external means, and her physical energy cannot be brought to imbalance through manipulation via techniques including, but not limited to, Eight-Branched-Giant Snake and White Tiger. Should she be under the effects of said techniques or fields, they can be broken by the activation of Green Scale, though any damage received by those techniques will not be healed, and will only be halved from the moment this technique activates and onward. While this Scale is active, the Indigo Scale of the Snake God cannot be activated, and this technique's activation will cease the current usage of Indigo Scale. Activating this ability is instant and doesn't cost a move slot.

Type: Skill
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Crimson Scale of the Snake God is the second of Ibuki-Douji's Scale skills. Its activation is signified by the patterns on her large halo transforming into the kanji for 'Hellscape', and exuding a red glow. Whilst the Crimson Scale is active, Ibuki will release an aura that directly attacks an enemy's life force within short-range of herself. Whilst within this aura, any opponents will suffer damage per turn that progressively worsens. Within the first turn of contact with the aura, they will suffer 15 damage. If they fail to remove themselves from its range by the next turn, they will suffer 30 damage. In the next turn, it will become 60, etc. This damage cannot be mitigated by fields and techniques which reduce damage taken. Techniques and abilities which heal the user are halved in their effectiveness. Activating this ability is instant and doesn't cost a move slot, and can remain active alongside the other Scales.

Type: Skill
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Indigo Scale of the Snake God is the third of Ibuki-Douji's Scale skills. Its activation is signified by the patterns on her large halo transforming into the kanji for 'Banishment', and exuding a purple glow. Whilst the Indigo Scale is active, Ibuki becomes largely resistant to the effects of spiritually-based techniques and fields, e.g. Yin Release and Genjutsu of that level. Not only will she take reduced damage (50%) from said techniques, but their miscellaneous effects are rendered ineffective. For example, she cannot have spiritual tethers attached to her through the Hungry Ghost, nor will she suffer from the mental interference from Hands of Sloth. Should she be under the effects of said techniques or fields, they can be broken by the activation of Indigo Scale, though any damage received by those techniques will not be healed, and will only be halved from the moment this technique activates and onward. While this Scale is active, the Green Scale of the Snake God cannot be activated, and this technique's activation will cease the current usage of Green Scale. Activating this ability is instant and doesn't cost a move slot.

Type: Offensive, Defensive
Rank: S
Range: N/A (Short – Long)
Chakra: 100 (-50 per turn)
Damage: N/A (150)
Description: Shikai is a skill belonging to Ibuki-Douji as the vessel of the Yamata-no-Orochi, only usable once Snake God Transmigrant « Full Power » has been activated. Through Shikai, Ibuki is able to unleash a part of the Divine Beast's body for a variety of purposes, whether to attack an enemy or to defend herself. Up to three of the eight heads of the serpent can be summoned to the battlefield per usage of Shikai. Whether using their great size or powerful jaws to crush an opponent, their attacks deal 150 freeform damage per head. Upon dealing damage equal to or greater than 100 to any of manifested parts of the Yamata, the technique will be forcibly cancelled, returning the serpent to Ibuki's body.

Type: Divine Beast
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: A legendary Divine Beast, Yamata-no-Orochi. In ancient times, due to its great power, it earned the moniker of 'Great God of Ibuki' and garnered a reputation as a herald of disaster and calamity. The creature is incredibly large, being slightly greater in size than the Kyūbi prior to its splitting at the hands of Minato Namikaze through the Reaper Death Seal. Physically, it is quite similar to normal snakes, though having eight heads that are connected to a single large tail, and being covered in scales which are sharpened to points, resembling horns that line its entire body. Naturally, being the original Yamata-no-Orochi, it's able to administer a lethal poison known as the Curse of the Orochi, either through freeform physical strikes or any of its techniques. It moves at quadruple Sage-ranked speed, as do its techniques, and is capable of utilising snake-based Ninjutsu through any point of its body. Its freeform attacks all deal 150 damage, and in the case of multiple heads the damage is 150 per head. Additionally, it is capable of releasing storms from its numerous mouths, reminiscent of the streaming techniques of Fire Release, passively having each of the three unique Scale techniques activated at all times, ignoring their usage conditions, and is unaffected by the winds cast by Sovereign of Heaven. It possesses 500 Health Points, and will remain on the field until defeated or Ibuki Douji returns to her sealed state.

Type: Offensive
Rank: S
Range: Short – Long
Chakra: 50 – 70 (70 – 110) (70)
Damage: 100 – 140 (150 – 190) (150)
Description: Convergence of Heaven is the ability of the Yamata-no-Orochi, and its vessel Ibuki Douji, to release concentrated storms from its body. These storms are reminiscent of the streaming techniques of Fire Release, and are made of highly condensed winds and natural lightning. In this sense, the storms of Heavenly Convergence are similar to the Leaf Dragon God technique, requiring chakra to perform but containing no chakra within them. Per usage of this technique, the Yamata-no-Orochi can release a storm from up to three of its heads, the total damage being split equally between them. Ibuki is able to release these streams and storms from any part of her body, such as her hands or mouth, and even Ame-no-Murakumo-no-Tsurugi once drawn. This technique is treated as universally neutral to all techniques, fields and skills. Whilst Snake God Transmigrant « Sealed » is active, this technique's full power is limited (non-bracket values), and upon activation of Snake God Transmigrant « Full Power », it reaches its full potential (bracket values).

Type: N/A
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Curse of the Orochi is a debilitating magic born from the body of the Yamata-no-Orochi itself; a Divine Beast that is known as the Great Dragon of Disaster. Imbued within its body, and all things born from it, is a curse which tortures the mind, body and soul of its victim once inflicted. The curse can be transmitted to targets by physically striking them, or through techniques which contain the curse itself, at which point it tethers to the target, in a manner similar to that of the Hungry Ghost. The curse is as destructive as the namesake of the serpent it is born from, dealing damage on multiple fronts. On the physical level, the curse infests the wound(s) created by the Yamata, its techniques, or Ame-no-Murakumo. Waves of constant, fiery pain will radiate outward from the wound, equivalent to 40 points per turn which cannot be mitigated by any means, and will inflict debilitating status effects depending on the area struck by the curse, e.g. cursed arms will prevent seal sequences greater than 3 from being performed and reduce arm-based Taijutsu damage by 30 points, cursed legs will reduce base speed by 6 and leg-based Taijutsu damage by 30 points, a cursed head will reduce tracking by 6, a cursed torso will reduce Ninjutsu chakra and damage by 20 and 30 points respectively. On the spiritual level, the curse behaves as a mental parasite, eating away at the victim's mind and corroding their sense of self. For every turn that the curse remains unbroken, the victim's mind will become increasingly fragile, taking an additional 10 damage points from mental or spiritually-based techniques per turn. After 5 turns elapse without breaking the spiritual curse, their sense of self is completely destroyed, instantly placing them in a comatose state. Because the Curse of Orochi afflicts a target on two levels, it must be broken on both fronts in order to be completely dispelled. In the case of the physical curse, it must be purged through the use of advanced Medical Ninjutsu or Yang Release. Likewise, with the spiritual curse, Yin Release is required to break its hold on the victim. A surge of Yin-Yang Release can break both simultaneously. The damage caused by the curse can only be healed after the physical curse has been broken. Once released, the effects immediately dissipate, and if reapplied, their progression is reset, meaning that the effects will begin at their initial state.

Chakra: 2530 - 70 - 100 = 2360
 
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Zatanna

Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
Strix was quick in her response, but not quick enough to evade the eyes of Ibuki. Due to Surging Eight Meridians, her movement speed had increased as well. The serpentine woman cackled as Strix circumnavigated the storm, delighted that her prey had elected to pursue a close quarters engagement. With the formation of two symbols on her large halo, her body began to glow in a union of emerald and crimson. As a result of their effects, Ibuki would be both unaffected by the slowing field released by Strix in her evasion of the storm, and surrounded by a damaging aura that would wear away at the shinobi's very life force. Simultaneously to this, as the wielder of the Relic Weapon closed in to grapple with Ibuki, the divided spirit would unleash a single head of the Yamata, its open maw clamping shut on the shinobi with extreme speed. Strix's upper half would be hanging outside the Yamata's mouth, her arms trapped within its jaws, leaving her vulnerable to the concentrated storm that the head of the great serpent would fire at her point blank. Additionally, Strix's body would be afflicted by the Curse of the Orochi due to being pierced by the serpent's great fangs.

Type: Skill
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Green Scale of the Snake God is the first of Ibuki-Douji's Scale skills. Its activation is signified by the patterns on her large halo transforming into the kanji for 'Dominion', and exuding an emerald glow. Whilst the Green Scale is active, Ibuki's body becomes magically enhanced, augmenting her constitution considerably. Any incoming physical damage is reduced by 50%, and the effectiveness of techniques and fields which aim to interfere with her physical form or vitality are dulled considerably. For example, her physical body and by extension her physical faculties (striking strength or movement speed) cannot be altered through external means, and her physical energy cannot be brought to imbalance through manipulation via techniques including, but not limited to, Eight-Branched-Giant Snake and White Tiger. Should she be under the effects of said techniques or fields, they can be broken by the activation of Green Scale, though any damage received by those techniques will not be healed, and will only be halved from the moment this technique activates and onward. While this Scale is active, the Indigo Scale of the Snake God cannot be activated, and this technique's activation will cease the current usage of Indigo Scale. Activating this ability is instant and doesn't cost a move slot.

Type: Skill
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Crimson Scale of the Snake God is the second of Ibuki-Douji's Scale skills. Its activation is signified by the patterns on her large halo transforming into the kanji for 'Hellscape', and exuding a red glow. Whilst the Crimson Scale is active, Ibuki will release an aura that directly attacks an enemy's life force within short-range of herself. Whilst within this aura, any opponents will suffer damage per turn that progressively worsens. Within the first turn of contact with the aura, they will suffer 15 damage. If they fail to remove themselves from its range by the next turn, they will suffer 30 damage. In the next turn, it will become 60, etc. This damage cannot be mitigated by fields and techniques which reduce damage taken. Techniques and abilities which heal the user are halved in their effectiveness. Activating this ability is instant and doesn't cost a move slot, and can remain active alongside the other Scales.

Type: Skill
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Indigo Scale of the Snake God is the third of Ibuki-Douji's Scale skills. Its activation is signified by the patterns on her large halo transforming into the kanji for 'Banishment', and exuding a purple glow. Whilst the Indigo Scale is active, Ibuki becomes largely resistant to the effects of spiritually-based techniques and fields, e.g. Yin Release and Genjutsu of that level. Not only will she take reduced damage (50%) from said techniques, but their miscellaneous effects are rendered ineffective. For example, she cannot have spiritual tethers attached to her through the Hungry Ghost, nor will she suffer from the mental interference from Hands of Sloth. Should she be under the effects of said techniques or fields, they can be broken by the activation of Indigo Scale, though any damage received by those techniques will not be healed, and will only be halved from the moment this technique activates and onward. While this Scale is active, the Green Scale of the Snake God cannot be activated, and this technique's activation will cease the current usage of Green Scale. Activating this ability is instant and doesn't cost a move slot.

Type: Offensive, Defensive
Rank: S
Range: N/A (Short – Long)
Chakra: 100 (-50 per turn)
Damage: N/A (150)
Description: Shikai is a skill belonging to Ibuki-Douji as the vessel of the Yamata-no-Orochi, only usable once Snake God Transmigrant « Full Power » has been activated. Through Shikai, Ibuki is able to unleash a part of the Divine Beast's body for a variety of purposes, whether to attack an enemy or to defend herself. Up to three of the eight heads of the serpent can be summoned to the battlefield per usage of Shikai. Whether using their great size or powerful jaws to crush an opponent, their attacks deal 150 freeform damage per head. Upon dealing damage equal to or greater than 100 to any of manifested parts of the Yamata, the technique will be forcibly cancelled, returning the serpent to Ibuki's body.

Type: Divine Beast
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: A legendary Divine Beast, Yamata-no-Orochi. In ancient times, due to its great power, it earned the moniker of 'Great God of Ibuki' and garnered a reputation as a herald of disaster and calamity. The creature is incredibly large, being slightly greater in size than the Kyūbi prior to its splitting at the hands of Minato Namikaze through the Reaper Death Seal. Physically, it is quite similar to normal snakes, though having eight heads that are connected to a single large tail, and being covered in scales which are sharpened to points, resembling horns that line its entire body. Naturally, being the original Yamata-no-Orochi, it's able to administer a lethal poison known as the Curse of the Orochi, either through freeform physical strikes or any of its techniques. It moves at quadruple Sage-ranked speed, as do its techniques, and is capable of utilising snake-based Ninjutsu through any point of its body. Its freeform attacks all deal 150 damage, and in the case of multiple heads the damage is 150 per head. Additionally, it is capable of releasing storms from its numerous mouths, reminiscent of the streaming techniques of Fire Release, passively having each of the three unique Scale techniques activated at all times, ignoring their usage conditions, and is unaffected by the winds cast by Sovereign of Heaven. It possesses 500 Health Points, and will remain on the field until defeated or Ibuki Douji returns to her sealed state.

Type: Offensive
Rank: S
Range: Short – Long
Chakra: 50 – 70 (70 – 110) (70)
Damage: 100 – 140 (150 – 190) (150)
Description: Convergence of Heaven is the ability of the Yamata-no-Orochi, and its vessel Ibuki Douji, to release concentrated storms from its body. These storms are reminiscent of the streaming techniques of Fire Release, and are made of highly condensed winds and natural lightning. In this sense, the storms of Heavenly Convergence are similar to the Leaf Dragon God technique, requiring chakra to perform but containing no chakra within them. Per usage of this technique, the Yamata-no-Orochi can release a storm from up to three of its heads, the total damage being split equally between them. Ibuki is able to release these streams and storms from any part of her body, such as her hands or mouth, and even Ame-no-Murakumo-no-Tsurugi once drawn. This technique is treated as universally neutral to all techniques, fields and skills. Whilst Snake God Transmigrant « Sealed » is active, this technique's full power is limited (non-bracket values), and upon activation of Snake God Transmigrant « Full Power », it reaches its full potential (bracket values).

Type: N/A
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Curse of the Orochi is a debilitating magic born from the body of the Yamata-no-Orochi itself; a Divine Beast that is known as the Great Dragon of Disaster. Imbued within its body, and all things born from it, is a curse which tortures the mind, body and soul of its victim once inflicted. The curse can be transmitted to targets by physically striking them, or through techniques which contain the curse itself, at which point it tethers to the target, in a manner similar to that of the Hungry Ghost. The curse is as destructive as the namesake of the serpent it is born from, dealing damage on multiple fronts. On the physical level, the curse infests the wound(s) created by the Yamata, its techniques, or Ame-no-Murakumo. Waves of constant, fiery pain will radiate outward from the wound, equivalent to 40 points per turn which cannot be mitigated by any means, and will inflict debilitating status effects depending on the area struck by the curse, e.g. cursed arms will prevent seal sequences greater than 3 from being performed and reduce arm-based Taijutsu damage by 30 points, cursed legs will reduce base speed by 6 and leg-based Taijutsu damage by 30 points, a cursed head will reduce tracking by 6, a cursed torso will reduce Ninjutsu chakra and damage by 20 and 30 points respectively. On the spiritual level, the curse behaves as a mental parasite, eating away at the victim's mind and corroding their sense of self. For every turn that the curse remains unbroken, the victim's mind will become increasingly fragile, taking an additional 10 damage points from mental or spiritually-based techniques per turn. After 5 turns elapse without breaking the spiritual curse, their sense of self is completely destroyed, instantly placing them in a comatose state. Because the Curse of Orochi afflicts a target on two levels, it must be broken on both fronts in order to be completely dispelled. In the case of the physical curse, it must be purged through the use of advanced Medical Ninjutsu or Yang Release. Likewise, with the spiritual curse, Yin Release is required to break its hold on the victim. A surge of Yin-Yang Release can break both simultaneously. The damage caused by the curse can only be healed after the physical curse has been broken. Once released, the effects immediately dissipate, and if reapplied, their progression is reset, meaning that the effects will begin at their initial state.

Chakra: 2530 - 70 - 100 = 2360
This woman was a tough opponent, she certainly had dangerous tools at her disposal, however Strix had the advantage being able to track and watch the woman's movements. With her sharingan she had several skills that gave her a big help when fighting this creature, namely being able to detect and see a chakra build up, as well as using the sharingans ability to see a line of attack before it happens, and semi predicting the attack coming towards them ("Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals."). It was these skills that Strix would use to help her with her next move. As she was about to perform her technique, Strix would see the build up of chakra, a massive chakra shaping itself into a snake head. Knowing that this could be dangerous, Strix would deactivate her Power of the Sun, relying solely on her wings movement, and her taijutsu prowess to perform the next move. Tracking the Chakra snake head that was forming, Strix herself would form chakra on her fingertips, forming the kanji for Mountain, Lake, Water, Thunder and Earth. The chakra turned yellow as the head fully formed, and then it lunged towards Strix in its attack. However, Strix thanks once again to her sharingan could see its simple line of attack to chomp down on her body but Strix was a taijutsu master, and could evade its attack, performing a unique unpredictable drunken fist technique. As the head was coming towards her Strix would flip forwards (with the help of her wings) as the head was only aiming to bite her lowerhalf, ("Strix's upper half would be hanging outside the Yamata's mouth, her arms trapped within its jaws"), while her flexibility and drunken surprise cause it to miss. As it chomped, she leant forwards touching the snakes face, striking its nose with her chakra palm, and applying the seal. Performing a flurry of punches after, she beat the head down, as she then gather lightning chakra into her hand, and angling it so that Douji was behind the Snake head that was summoned, Strix would aim to catch both the summon and the Snake lady in the blast. Unleashing a huge blast of Lightning chakra, the blast would catch both in a lightning technique.

(Iryo Fuuinjutsu: Chakura Fuuin no Jutsu) Medical Sealing Arts: Chakra Sealing Technique
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 70
Damage: N/A
Description:
The medical ninja will focus chakra to the tip of his five fingers. Upon doing so, yellow chakra "flames" surround each finger tip, displaying 5 different kanji (Mountain, Lake, Water, Thunder and Earth). Pressing the fingers on the target will burn the kanji onto him, creating a circular seal with a tajitu surrounded by various kanji. As this seal is burned into the target, it immediately seals off 50% of his current chakra reserves and disables the use of skills of any nature above B-Rank. The seal can be released by a sealing master by using the same procedure but instead of the original kanji, burning a different set (Water, Thunder, Earth, Heaven and Fire).
Note: to release or use, requires medical sealing mastery
(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30+15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+15
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

TL: Partial release/deactivation of PoS -> Chakra sealing/Freeform/Drunken fist -> 100 birds Thunderstorm

HP: 185
Chakra: 2795-10-70-40=2675
Harmonic Oscillation - 15
 
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