[Dark Tower] Barghest, Hound of Calamity vs Panthalassa

Goetia

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Type: Skill
Rank: B
Range: N/A (Self)
Chakra: N/A
Damage: N/A
Description: Owed to Barghest's immense size and physiology, it has obtained this skill. Passively, Barghest's freeform physical strikes deal 120 damage. At the cost of a move, this skill can be used to further bolster physical attributes, increasing the aforementioned damage value to 140. This enhancement lasts for six turns, after which the skill will revert to its previous state, and its active usage cannot be performed for two turns. The passive form of this skill is constantly active, and cannot be removed or deactivated by any means.

Type: Skill
Rank: A
Range: N/A (Self)
Chakra: N/A
Damage: N/A
Description: The incredibly tough exterior of Barghest, developed over generations of evolution and forced growth. Barghest reduces physical damage from all sources by 40 points.

Type: Skill
Rank: A
Range: N/A (Long)
Chakra: N/A
Damage: N/A
Description: A passive ability belonging to Barghest, allowing for the ravenous consumption of energy. All techniques, abilities, or powers within the arena that contain energy in some way, except her own, will be partially sapped over time and consumed by Barghest. All techniques afflicted by Energy Consumption will have 50% of their chakra forcibly drawn from them, and those which are sustained over multiple turns will have a further 25% absorbed every subsequent turn.

Type: Skill
Rank: S
Range: N/A (Self)
Chakra: N/A
Damage: N/A
Description: Barghest's unique physiology allows its body to serve as a battery for energy. Naturally, Barghest has its own reserves of energy, in the form of crimson, flame-like electricity, but it can also convert energy it absorbs through the Energy Consumption skill into a usable resource. This absorbed energy empowers Barghest's body and attacks, increasing both its resilience and the power of its attacks. Chakra, or chakra equivalent, is converted into damage at a 2:1 ratio, e.g. 10 chakra points will be converted into 5 damage points. The full value applies to Barghest's damage-shaving capabilities and its attacks each, and the increase is applied at the beginning of each turn. For every 50 chakra points absorbed by Barghest, its speed and tracking will increase by 15, and both its physical and spiritual constitution will be enhanced, allowing for 20 damage points of mitigation. The physical enhancement provided by Curse of the Beast stacks with Hide of Barghest.




The pressure Panthalassa felt in that moment would worsen considerably, as the world morphed into a scene of utter carnage. He found himself caught in the middle of ruin, of a village ablaze, set upon by a terrible beast. That beast was Barghest, who stared down at the Aburame from mid-range, the fur around its ravenous maw caked in nightmarish crimson. With a powerful roar, a terrible curse took hold on Panthalassa and his faithful insect companion, one that would slowly eat away at their life forces. Then, Barghest would unleash a beam of virulent energy that crackled through the air towards its prey, searing them severely.

(Kuroi Bakuen) – Black Blaze]Type: Offensive
Rank: A
Range: Long
Chakra: 60
Damage: N/A
Description: The monstrous howl of Barghest, expelling a vile curse that radiates throughout the battlefield. Victims afflicted with the curse will experience a burning sensation that lasts for five turns, dealing 10 damage per turn that cannot be mitigated or healed while the curse is in effect. This technique behaves similarly to Genjutsu, where its effect takes hold instantly on activation.

(Kuroi Inazuma) – Black Thunder]Type: Offensive
Rank: A
Range: Short – Long
Chakra: 60
Damage: 120
Description: A simple application of the potent energy housed within Barghest, unleashed as a beam or blast from its mouth that is short range in radius and travels at twice Barghest's current speed. Upon contact, the energy will halve a target's base speed for five turns.
 

Panthalassa

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Type: Skill
Rank: B
Range: N/A (Self)
Chakra: N/A
Damage: N/A
Description: Owed to Barghest's immense size and physiology, it has obtained this skill. Passively, Barghest's freeform physical strikes deal 120 damage. At the cost of a move, this skill can be used to further bolster physical attributes, increasing the aforementioned damage value to 140. This enhancement lasts for six turns, after which the skill will revert to its previous state, and its active usage cannot be performed for two turns. The passive form of this skill is constantly active, and cannot be removed or deactivated by any means.

Type: Skill
Rank: A
Range: N/A (Self)
Chakra: N/A
Damage: N/A
Description: The incredibly tough exterior of Barghest, developed over generations of evolution and forced growth. Barghest reduces physical damage from all sources by 40 points.

Type: Skill
Rank: A
Range: N/A (Long)
Chakra: N/A
Damage: N/A
Description: A passive ability belonging to Barghest, allowing for the ravenous consumption of energy. All techniques, abilities, or powers within the arena that contain energy in some way, except her own, will be partially sapped over time and consumed by Barghest. All techniques afflicted by Energy Consumption will have 50% of their chakra forcibly drawn from them, and those which are sustained over multiple turns will have a further 25% absorbed every subsequent turn.

Type: Skill
Rank: S
Range: N/A (Self)
Chakra: N/A
Damage: N/A
Description: Barghest's unique physiology allows its body to serve as a battery for energy. Naturally, Barghest has its own reserves of energy, in the form of crimson, flame-like electricity, but it can also convert energy it absorbs through the Energy Consumption skill into a usable resource. This absorbed energy empowers Barghest's body and attacks, increasing both its resilience and the power of its attacks. Chakra, or chakra equivalent, is converted into damage at a 2:1 ratio, e.g. 10 chakra points will be converted into 5 damage points. The full value applies to Barghest's damage-shaving capabilities and its attacks each, and the increase is applied at the beginning of each turn. For every 50 chakra points absorbed by Barghest, its speed and tracking will increase by 15, and both its physical and spiritual constitution will be enhanced, allowing for 20 damage points of mitigation. The physical enhancement provided by Curse of the Beast stacks with Hide of Barghest.




The pressure Panthalassa felt in that moment would worsen considerably, as the world morphed into a scene of utter carnage. He found himself caught in the middle of ruin, of a village ablaze, set upon by a terrible beast. That beast was Barghest, who stared down at the Aburame from mid-range, the fur around its ravenous maw caked in nightmarish crimson. With a powerful roar, a terrible curse took hold on Panthalassa and his faithful insect companion, one that would slowly eat away at their life forces. Then, Barghest would unleash a beam of virulent energy that crackled through the air towards its prey, searing them severely.

(Kuroi Bakuen) – Black Blaze]Type: Offensive
Rank: A
Range: Long
Chakra: 60
Damage: N/A
Description: The monstrous howl of Barghest, expelling a vile curse that radiates throughout the battlefield. Victims afflicted with the curse will experience a burning sensation that lasts for five turns, dealing 10 damage per turn that cannot be mitigated or healed while the curse is in effect. This technique behaves similarly to Genjutsu, where its effect takes hold instantly on activation.

(Kuroi Inazuma) – Black Thunder]Type: Offensive
Rank: A
Range: Short – Long
Chakra: 60
Damage: 120
Description: A simple application of the potent energy housed within Barghest, unleashed as a beam or blast from its mouth that is short range in radius and travels at twice Barghest's current speed. Upon contact, the energy will halve a target's base speed for five turns.
Panthalassa Aburame stats:

Jounin
Speed/Tracking: 10/14
Health: 160
Chakra Levels: 1990/2000




Panthalassa was transported to the scene of utter destruction and chaos. The pressure he felt was nigh overwhelming, but Panthalassa was empowered by his journey to the underworld and stood still facing the beast. Even if he wasn't sure of the path to take in the grand scheme of things, at least the beast in front of him would serve as a guiding light for now.

Panthalassa would stop the hound at all cost, he thought, as Barghest howled and tethered Panthalassa's energy reservoirs to his insane ability. The aburame felt drained, but he would have to accept it. Panthalassa started gathering his swarm before blasting out a magnific tsunami of revolving power. The insect tsunami is further empowered by the passive activation of Scavenging, which enhances the chakra absorption rate of the flies, whereas both his chain artifact Torment of Ereshkigal and the inate ability of the Behemoth Gore fly species enhance the damage taking abilities of Tsunami by 40. While manipulated by a water technique, the flies assume an hybrid appearance between insects and translucent liquid, as per the innate abilities of the Leviathan Gorge Fly species of being able to liquify their body into mist or water and be manipulated by Water Chakra.

( Suiton: Kujo Tsunami Nami ) Water Release: Destructive Tsunami Wave
Rank: s
Type: attack
Range: Short-long
Chakra Cost: 70
Damage Points: 100 ( 140 by Ereshkigal and Behemoth Gore Fly )
Description: it?s a mixture of Suiton:Baku Shuishouha)-Water Style:Bursting Water Wave, the user creates a Hugh tsunami while performing the bursting wave, that can level the entire area. It moves at high speeds, can break the opponents bones, and drown them in the water . variations : mud (the wave is mixed wit earth to create a mud tsunami wave, after its over the mud hardens and bury the opponent in mud) lightning ( the wave is mixed wit lightning and it can shock a large army)
Note: Created by Hellsbadass

( Aburame no Hijutsu: Kaushigai ) Insect Secret Technique: Scavenging
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: Scavenging is a passive technique where the user introduces a new mechanism within any insect technique he performs. While they're moving as a swarm, they have a very natural flow that gives the construct a great flexibility. What Scavenging does is insert a pulsation spin across the swarm, using flight patterns and wing motions. When it happens, the swarms become more conspicuous, as the light shimmers slightly across the construct with each pulsation, but it greatly increases the swarm's chakra absorption technique, as it evenly splits apart the chakra and distributes it mechanically across the whole construct, for a more efficient absorption, almost like a drill that then redistributes the splintered chakra throughout a greater number of mouths. There are two practical effects to this, the first is that, when an opposing technique happens to collide with a construct, and the swarm overpowers it ( following the same S&W, as Scavenging does not increase the damage or resistance of the construct ), then the drilling pulse will split the defeated technique and absorb the chakra used to produce it throughout the swarm. The second effect is that when affecting a living organism directly, it will double the amount of chakra stolen.

Note: This technique's cost is distributed through its duration, 5 chakra every 2 turns. Thus, this technique last 8 turns.
Note: Aburame that have their biography for more than 6 months and have mastered all the Aburame techniques can spend chakra every 3 turns. Thus, this technique would last 12 turns.
Note: Requires 3 turns cool down between usages.
Note: Can only be used 3 times.

Immediately afterwards, Panthalassa performs a couple of seals, ripping open a portal above the battlefied, which starts spewing out a continuous mist, that drains the power of Barghest's attacks by 1 rank or 20 damage points, hopefully soothing out a bit of the hellish heat and boiling rage felt throughout the ravaged city.

( Suiton: Kafun ) Water Release: Polination
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20 ( -1 Rank by Haumia )
Damage Points: N/A ( -20 Damage by Haumia )
Description: The user does 2 handseals and creates an opening within the sky similar to Earth Release: Sticky Earth Drop, which exudes onto the opponent a large amount of mist. The portal keeps on pouring out mist, making it efficiently more resilient to scattering techniques, as it keeps replenishing itself. One property of the mist is that it acts as a single vessel, allowing the user to use it as a medium for some compatible techniques, particularly Aburame Insect's chakra draining skill, where the user can simply target the mist in order to drain the chakra of enemies within. The idea is not to have a chakra draining water technique, as this is not it, but to have a mist technique that acts as a conductor, so that chakra draining techniques exterior to this technique, can be used through the mist.
Note: The portal stays open for 4 turns.
Note: Can only be used 4 times per battle.

Haumia - Is the godstick of the God of Wild, the Hunter God. It is capable of granting the [Depowering effect] manifested in the technique [Water Style: Mist Rain]. This allows the user's technique to shave off 1 rank from an opposing jutsu, -20 damage when applicable. When used through the Maori Godmist, it is capable of shaving off some power, having them being overpowered by similarily ranked techniques, or shaving 10 damage when applicable.

Stats:

Chakra Reserves: 1990 - 40 - 5 - 20 = 1925
Health Points: 160 - 10 = 150

Tool References:
(Ereshukigaru no Kutsū) – Torment of Ereshkigal

Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: The Torment of Ereshkigal is an ancient artifact formed from the tears of the goddess as she was tormented in Irkalla, formed into a chainlet worn around the neck. The Torment of Ereshkigal is unique because its set of abilities do not count toward the total five Void Infused Artifacts that a biography can hold. The tears afford the user a passive increase of 20 damage to all of their skills, powered by the goddess’s sadness and pain as she was tormented in a Divine Core state by Phetra and her allies. Likewise, the Tears also passively increase the chance any Void Infused Artifact can activate by 10%. If the Void Infused Artifact has no percentage chance to activate then it does not interact with the Torment of Ereshkigal.
( Roku no Nettaigyo Ketatamashii ) Six Māori Godstick Piercings

Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Godstick Piercings are a set of chakra-conductive material nails that are pierced directly on the user skin and connect with the user's chakra-flow. They are a mixture between Amplifiers and Condensers allowing the user to empower his techniques with unique properties of Water Style techniques.

Once per turn, the user is capable of accessing the power of a single Godstick, adding that effect to his technique, Passively, or actively producing a Water Mist, like the Hidden Mist technique, called the Maori Godmist. The mist is S rank in strength, costs 40 chakra and spawns up to mid-range radius around the user. It can be maintained for as long as the user is willing or capable of spending 10 chakra per turn. While the Godmist is in effect, no other mist or Godstick can be accessed. This user is able to access only a single Godstick's abilities per turn, and requires a cooldown of one turn to use the same Godstick, and can access any Godstick for up to 3 consecutive turns before requiring one turn cooldown to access them again. When using the Maori Godmist variant, the user is unable to access any other Godstick, including the main abilities of the Godstick that produced the active Godmist. After the Godmist ends by the user's choice or by being countered, the user is required to wait 1 turn before accessing another Godstick or producing another Godmist.

The user is capable of adding this effect to any technique know, not just Water style techniques.

  • - Is the godstick of the God of Warfare, the Cannibal God. It is capable of granting the [Chakra Draining Effect] manifested in the technique [Water Style: Grudge Rain Technique]. This allows the user's techniques to drain half as much chakra from an opponent as damage stated. When used with the Maori Godmist, it is capable of stealing 20 chakra per turn at Mid Range and 50 chakra per turn at Short Range.

  • Tāwhiri - Is the godstick of the God of Weather, the Rain God. It is capable of granting the [Contact Sensing Effect] manifested in the technique [Water Style: Rain Tiger At Will]. This allows the user to sense other chakra beings and physical obstacles by Contact with his techniques. When used with the Maori Godmist, it is capable of sensing anything that bumps with the water molecules in the air, or runs chakra through it.

  • Tāne - Is the godstick of the God of Forests, the Beast God. It is capable of granting the [Speed Lowering Effect] manifested in the technique [Water Style: Eurybia's Chronosphere]. This allows the user's techniques to infuse a layer of thickning chakra onto an opponent, lowering their speed to base stats for 3 turns if hit or blocked within short-range of the technique. If used with Maori Godmist, grants de mist the ability to attach syrupy water molecules onto any opponent within the mist, slowing them down to base stats.

  • Tangaroa - Is the godstick of the God of Sea, the Fish God. It is capable of granting the [Regeneration Effect] manifested in the technique [Water Style: 5 Gluttonous Sharks]. This allows user's techniques to regenerate once back to full rank and damage (meaning S ranked techniques will be regenerated back to 80 damage maximum; boosts do not get regenerated) unless neutralized or overpowered, thus can't be weakened. This ability can only be accessed 3 times per batte with a two turn cool down in between usages, and can't be used on Forbidden rank techniques. If used with the Maori Godmist, it allows the whole mist to become a nursery for the user's techniques, and can regenerate back into on rank lower and -20 damage point as the original technique once after being weakened, if they remain within the mist or the user is capable of controlling them into returning to the mist. Meaning the techniques can be defeated by equally strong techniques (same damage and following S&W) or stronger. After regenerating a maximum of three techniques, the Godmist is broken prematurely. Forbidden Ranked techniques can't be regenerated.

  • Rongo - Is the godstick of the God of Crops, the Harvest God. It is capable of granting the [Empowering Effect] by increasing the amount of chakra infused into the technique. This allows the user's technique to spend 10 more chakra than normal, increasing the rank of the technique, adding +20 damage when applicable. When used through the Maori Godmist, grants the ability to increase all techniques by 5 chakra, granting them a overpowering edge against similar ranked techniques, boosting 10 damage when aplicable.

  • Haumia - Is the godstick of the God of Wild, the Hunter God. It is capable of granting the [Depowering effect] manifested in the technique [Water Style: Mist Rain]. This allows the user's technique to shave off 1 rank from an opposing jutsu, -20 damage when applicable. When used through the Maori Godmist, it is capable of shaving off some power, having them being overpowered by similarily ranked techniques, or shaving 10 damage when applicable.
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Goetia

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Panthalassa Aburame stats:

Jounin
Speed/Tracking: 10/14
Health: 160
Chakra Levels: 1990/2000




Panthalassa was transported to the scene of utter destruction and chaos. The pressure he felt was nigh overwhelming, but Panthalassa was empowered by his journey to the underworld and stood still facing the beast. Even if he wasn't sure of the path to take in the grand scheme of things, at least the beast in front of him would serve as a guiding light for now.

Panthalassa would stop the hound at all cost, he thought, as Barghest howled and tethered Panthalassa's energy reservoirs to his insane ability. The aburame felt drained, but he would have to accept it. Panthalassa started gathering his swarm before blasting out a magnific tsunami of revolving power. The insect tsunami is further empowered by the passive activation of Scavenging, which enhances the chakra absorption rate of the flies, whereas both his chain artifact Torment of Ereshkigal and the inate ability of the Behemoth Gore fly species enhance the damage taking abilities of Tsunami by 40. While manipulated by a water technique, the flies assume an hybrid appearance between insects and translucent liquid, as per the innate abilities of the Leviathan Gorge Fly species of being able to liquify their body into mist or water and be manipulated by Water Chakra.

( Suiton: Kujo Tsunami Nami ) Water Release: Destructive Tsunami Wave
Rank: s
Type: attack
Range: Short-long
Chakra Cost: 70
Damage Points: 100 ( 140 by Ereshkigal and Behemoth Gore Fly )
Description: it?s a mixture of Suiton:Baku Shuishouha)-Water Style:Bursting Water Wave, the user creates a Hugh tsunami while performing the bursting wave, that can level the entire area. It moves at high speeds, can break the opponents bones, and drown them in the water . variations : mud (the wave is mixed wit earth to create a mud tsunami wave, after its over the mud hardens and bury the opponent in mud) lightning ( the wave is mixed wit lightning and it can shock a large army)
Note: Created by Hellsbadass

( Aburame no Hijutsu: Kaushigai ) Insect Secret Technique: Scavenging
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: Scavenging is a passive technique where the user introduces a new mechanism within any insect technique he performs. While they're moving as a swarm, they have a very natural flow that gives the construct a great flexibility. What Scavenging does is insert a pulsation spin across the swarm, using flight patterns and wing motions. When it happens, the swarms become more conspicuous, as the light shimmers slightly across the construct with each pulsation, but it greatly increases the swarm's chakra absorption technique, as it evenly splits apart the chakra and distributes it mechanically across the whole construct, for a more efficient absorption, almost like a drill that then redistributes the splintered chakra throughout a greater number of mouths. There are two practical effects to this, the first is that, when an opposing technique happens to collide with a construct, and the swarm overpowers it ( following the same S&W, as Scavenging does not increase the damage or resistance of the construct ), then the drilling pulse will split the defeated technique and absorb the chakra used to produce it throughout the swarm. The second effect is that when affecting a living organism directly, it will double the amount of chakra stolen.

Note: This technique's cost is distributed through its duration, 5 chakra every 2 turns. Thus, this technique last 8 turns.
Note: Aburame that have their biography for more than 6 months and have mastered all the Aburame techniques can spend chakra every 3 turns. Thus, this technique would last 12 turns.
Note: Requires 3 turns cool down between usages.
Note: Can only be used 3 times.

Immediately afterwards, Panthalassa performs a couple of seals, ripping open a portal above the battlefied, which starts spewing out a continuous mist, that drains the power of Barghest's attacks by 1 rank or 20 damage points, hopefully soothing out a bit of the hellish heat and boiling rage felt throughout the ravaged city.

( Suiton: Kafun ) Water Release: Polination
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20 ( -1 Rank by Haumia )
Damage Points: N/A ( -20 Damage by Haumia )
Description: The user does 2 handseals and creates an opening within the sky similar to Earth Release: Sticky Earth Drop, which exudes onto the opponent a large amount of mist. The portal keeps on pouring out mist, making it efficiently more resilient to scattering techniques, as it keeps replenishing itself. One property of the mist is that it acts as a single vessel, allowing the user to use it as a medium for some compatible techniques, particularly Aburame Insect's chakra draining skill, where the user can simply target the mist in order to drain the chakra of enemies within. The idea is not to have a chakra draining water technique, as this is not it, but to have a mist technique that acts as a conductor, so that chakra draining techniques exterior to this technique, can be used through the mist.
Note: The portal stays open for 4 turns.
Note: Can only be used 4 times per battle.

Haumia - Is the godstick of the God of Wild, the Hunter God. It is capable of granting the [Depowering effect] manifested in the technique [Water Style: Mist Rain]. This allows the user's technique to shave off 1 rank from an opposing jutsu, -20 damage when applicable. When used through the Maori Godmist, it is capable of shaving off some power, having them being overpowered by similarily ranked techniques, or shaving 10 damage when applicable.

Stats:

Chakra Reserves: 1990 - 40 - 5 - 20 = 1925
Health Points: 160 - 10 = 150

Tool References:
(Ereshukigaru no Kutsū) – Torment of Ereshkigal

Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: The Torment of Ereshkigal is an ancient artifact formed from the tears of the goddess as she was tormented in Irkalla, formed into a chainlet worn around the neck. The Torment of Ereshkigal is unique because its set of abilities do not count toward the total five Void Infused Artifacts that a biography can hold. The tears afford the user a passive increase of 20 damage to all of their skills, powered by the goddess’s sadness and pain as she was tormented in a Divine Core state by Phetra and her allies. Likewise, the Tears also passively increase the chance any Void Infused Artifact can activate by 10%. If the Void Infused Artifact has no percentage chance to activate then it does not interact with the Torment of Ereshkigal.
( Roku no Nettaigyo Ketatamashii ) Six Māori Godstick Piercings

Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Godstick Piercings are a set of chakra-conductive material nails that are pierced directly on the user skin and connect with the user's chakra-flow. They are a mixture between Amplifiers and Condensers allowing the user to empower his techniques with unique properties of Water Style techniques.

Once per turn, the user is capable of accessing the power of a single Godstick, adding that effect to his technique, Passively, or actively producing a Water Mist, like the Hidden Mist technique, called the Maori Godmist. The mist is S rank in strength, costs 40 chakra and spawns up to mid-range radius around the user. It can be maintained for as long as the user is willing or capable of spending 10 chakra per turn. While the Godmist is in effect, no other mist or Godstick can be accessed. This user is able to access only a single Godstick's abilities per turn, and requires a cooldown of one turn to use the same Godstick, and can access any Godstick for up to 3 consecutive turns before requiring one turn cooldown to access them again. When using the Maori Godmist variant, the user is unable to access any other Godstick, including the main abilities of the Godstick that produced the active Godmist. After the Godmist ends by the user's choice or by being countered, the user is required to wait 1 turn before accessing another Godstick or producing another Godmist.

The user is capable of adding this effect to any technique know, not just Water style techniques.

  • - Is the godstick of the God of Warfare, the Cannibal God. It is capable of granting the [Chakra Draining Effect] manifested in the technique [Water Style: Grudge Rain Technique]. This allows the user's techniques to drain half as much chakra from an opponent as damage stated. When used with the Maori Godmist, it is capable of stealing 20 chakra per turn at Mid Range and 50 chakra per turn at Short Range.

  • Tāwhiri - Is the godstick of the God of Weather, the Rain God. It is capable of granting the [Contact Sensing Effect] manifested in the technique [Water Style: Rain Tiger At Will]. This allows the user to sense other chakra beings and physical obstacles by Contact with his techniques. When used with the Maori Godmist, it is capable of sensing anything that bumps with the water molecules in the air, or runs chakra through it.

  • Tāne - Is the godstick of the God of Forests, the Beast God. It is capable of granting the [Speed Lowering Effect] manifested in the technique [Water Style: Eurybia's Chronosphere]. This allows the user's techniques to infuse a layer of thickning chakra onto an opponent, lowering their speed to base stats for 3 turns if hit or blocked within short-range of the technique. If used with Maori Godmist, grants de mist the ability to attach syrupy water molecules onto any opponent within the mist, slowing them down to base stats.

  • Tangaroa - Is the godstick of the God of Sea, the Fish God. It is capable of granting the [Regeneration Effect] manifested in the technique [Water Style: 5 Gluttonous Sharks]. This allows user's techniques to regenerate once back to full rank and damage (meaning S ranked techniques will be regenerated back to 80 damage maximum; boosts do not get regenerated) unless neutralized or overpowered, thus can't be weakened. This ability can only be accessed 3 times per batte with a two turn cool down in between usages, and can't be used on Forbidden rank techniques. If used with the Maori Godmist, it allows the whole mist to become a nursery for the user's techniques, and can regenerate back into on rank lower and -20 damage point as the original technique once after being weakened, if they remain within the mist or the user is capable of controlling them into returning to the mist. Meaning the techniques can be defeated by equally strong techniques (same damage and following S&W) or stronger. After regenerating a maximum of three techniques, the Godmist is broken prematurely. Forbidden Ranked techniques can't be regenerated.

  • Rongo - Is the godstick of the God of Crops, the Harvest God. It is capable of granting the [Empowering Effect] by increasing the amount of chakra infused into the technique. This allows the user's technique to spend 10 more chakra than normal, increasing the rank of the technique, adding +20 damage when applicable. When used through the Maori Godmist, grants the ability to increase all techniques by 5 chakra, granting them a overpowering edge against similar ranked techniques, boosting 10 damage when aplicable.

  • Haumia - Is the godstick of the God of Wild, the Hunter God. It is capable of granting the [Depowering effect] manifested in the technique [Water Style: Mist Rain]. This allows the user's technique to shave off 1 rank from an opposing jutsu, -20 damage when applicable. When used through the Maori Godmist, it is capable of shaving off some power, having them being overpowered by similarily ranked techniques, or shaving 10 damage when applicable.
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Just to note, as of your move your bio only has 150 HP from taking a tick from Black Blaze.




The radiant light glowing from within Barghest continued to pulsate, emblematic of its Energy Consumption ability. Where her first attack had failed to destroy the towering wave of water that the Aburame unleashed, the next would succeed. With her power enhanced via the absorption of energy from Panthalassa's techniques, Barghest would open its hideous maw once again, releasing a blast of crimson energy that parted the tsunami with ease, continuing towards its human and insect target. If left undefended, the blast would deal severe damage to both the Aburame and its minion. Then, releasing the full potential of its Monstrous Strength, Barghest bounds towards its prey, swiping at both the insect and shinobi from their left with a blow that could topple a building.

Type: Offensive
Rank: A
Range: Short – Long
Chakra: 60
Damage: 120 + 18 + 5 = 143
Description: A simple application of the potent energy housed within Barghest, unleashed as a beam or blast from its mouth that is short range in radius and travels at twice Barghest's current speed. Upon contact, the energy will halve a target's base speed for five turns.

Type: Skill
Rank: B
Range: N/A (Self)
Chakra: N/A
Damage: N/A
Description: Owed to Barghest's immense size and physiology, it has obtained this skill. Passively, Barghest's freeform physical strikes deal 120 damage. At the cost of a move, this skill can be used to further bolster physical attributes, increasing the aforementioned damage value to 140. This enhancement lasts for six turns, after which the skill will revert to its previous state, and its active usage cannot be performed for two turns. The passive form of this skill is constantly active, and cannot be removed or deactivated by any means.

Absorbed Energy: 45
 
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Panthalassa

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Just to note, as of your move your bio only has 150 HP from taking a tick from Black Blaze.




The radiant light glowing from within Barghest continued to pulsate, emblematic of its Energy Consumption ability. Where her first attack had failed to destroy the towering wave of water that the Aburame unleashed, the next would succeed. With her power enhanced via the absorption of energy from Panthalassa's techniques, Barghest would open its hideous maw once again, releasing a blast of crimson energy that parted the tsunami with ease, continuing towards its human and insect target. If left undefended, the blast would deal severe damage to both the Aburame and its minion. Then, releasing the full potential of its Monstrous Strength, Barghest bounds towards its prey, swiping at both the insect and shinobi from their left with a blow that could topple a building.

Type: Offensive
Rank: A
Range: Short – Long
Chakra: 60
Damage: 120 + 18 + 5 = 143
Description: A simple application of the potent energy housed within Barghest, unleashed as a beam or blast from its mouth that is short range in radius and travels at twice Barghest's current speed. Upon contact, the energy will halve a target's base speed for five turns.

Type: Skill
Rank: B
Range: N/A (Self)
Chakra: N/A
Damage: N/A
Description: Owed to Barghest's immense size and physiology, it has obtained this skill. Passively, Barghest's freeform physical strikes deal 120 damage. At the cost of a move, this skill can be used to further bolster physical attributes, increasing the aforementioned damage value to 140. This enhancement lasts for six turns, after which the skill will revert to its previous state, and its active usage cannot be performed for two turns. The passive form of this skill is constantly active, and cannot be removed or deactivated by any means.

Absorbed Energy: 45
After overpowering with the first Black Thunder, the flies would drain the 60 chakra that composed it, yet in inverted proportions. 90% of the chakra would be metabolized by the flies themselves ( 54 chakra ) whereas 10% of the chakra would be absorbed back into Panthalassa's reserves ( 6 chakra ). The insect Tsunami would continue, albeit weakened down to 120 damage worth.

( Aburame no Jutsu: Agarimono ) Insect Technique: Copiotroph
Type: Supplementary
Rank: N/A
Range: Short-Long
Chakra Cost: N/A
Damage Points: N/A
Description: This is a passive technique that can be applied after a successfull absorption of chakra by the user's insects or the user. Through their symbionic relationship, the host and the insects share a portion of the chakra drained, while the remainder is directly metabolized by the insects themselves, as part of their digestion. As a mark of a Master Aburame, this portion can be changed. Kikaichu, for example, usually retain 10% to digest while sharing the remaining 90%, as it is considered more benefitial for the host to retain the chakra rather than the nourished insects. This technique allows for the user to, at max, invert the proportions, allowing the insects to metabolize up to 90% of the chakra, sharing just the remaining 10%. This will increase the nourishment of the insects allowing them to become faster and stronger temporarily, due to the increase in metabolized chakra. For every increment of 20%, the insects' following technique will gain a +5 damage boost, up to a maximum of +20 damage increase.

Note: Can change metabolic percentages at will, but can only gain the boost 6 times per battle, nor towards the stack boost rules, as it will only affect the next technique used through the swarm, as long as it is done within the same turn ( This technique can only be used after confirming the drain, which only happens at the begining of the turn following the draining technique ).

Although it's structure and power would have been rumbled and pierced through by the second crimson energy, the flies at the outer edge of the insect tsunami would cascade forth freely, passively surrounding the Barghest hound from all the way over to where Panthalassa was to even further back from the beast, filling the terrain with creepy fliers, air and ground and all around. Panthalassa though, would disappear entirely from his place, the second crimson energy crashing onto nothingness.

(Hijutsu: Haku Sakini) Secret Technique: Fade Away
Rank: A
Type: Supplementary/Defensive
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Description: The user gains the ability to merge himself into the shroud/swarm of insects around the battlefield and capable of appearing out from any part of the insect swarm.

Note: Can only be used 3 times per battle.
Note: This is similar to Kimimaro's “Sawarabi no Mai - Dance of the Young Ferns”
Note: Must be a member of the Aburame Clan.
Note: Created by DopeyDwarf and McKnockout

Instead, Panthalassa would appear 20 meters to the left, atop a rumbled palace, where he would take over the flies once more, and then move them as a near whole, leaving only the outer edge of the massive swarm free off his manipulation. Newer flies would exude out of his body, adding onto the remaining. The technique would once again be empowered by Ereshkigal's blessing and the inherent power of the Behemoth Gore Fly biological properties, but he would attach the Entomotopoeisis skill to the insect herd, allowing it to regenerate. Especially if the hound had decided to keep his freestyle charge, unsure if he had any means of sensing Panthalassa to do otherwise ( since, by chakra, his and the flies are essentially the same ), it would find itself trampled and bitten all over by the flies, a damage worth 100 points ( since it shaves off 40 damage ), while pinning and locking him into the chaotic swarm, pushing him further from the Aburame. Infusing the insect Herd with the power of the Tū Godstick, Panthalassa is capable of draining 70 chakra ( half of 140 damage ) from his attack directly from the battery hound himself, taking back what he lost.

( Suiton: Mure Akume Kekekomi ) - Water Release: Herd of Wild Horse Stampede
Rank: S
Type:attack
Range:Short-Long
Chakra cost: 60 ( 80 by Entomotopoiesis )
Damage Points: 100 ( 140 by Ereshkigal and Behemoth Flies )
Descripton: after few hand seals, the user will create a wave of water which can level the area around the user and it is shaped like a stampede of wild horses. this wave can crush bones and rocks.. it can also drag opponent underwater by the current of the wave makin them unable to get to the surface.
note can be mixed with mud (the area will be covered in huge layer of mud that can bury the opponents under this really huge layer of mud) and lightning (shocks the opponent and paralysises them)
note can: only be used once and no S rank jutsu next turn
Note: Created by Hellsbadass

Empowered by
Tū - Is the godstick of the God of Warfare, the Cannibal God. It is capable of granting the [Chakra Draining Effect] manifested in the technique [Water Style: Grudge Rain Technique]. This allows the user's techniques to drain half as much chakra from an opponent as damage stated. When used with the Maori Godmist, it is capable of stealing 20 chakra per turn at Mid Range and 50 chakra per turn at Short Range.

Empowered by
( Aburame no Hijutsu: Mushi Fuerushinsei ) Insect Secret Technique: Entomotopoiesis
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20 ( +5 every turn to keep active )
Damage Points: N/A
Description: Similar to Myiasis, this technique combines normal insect manipulation and the Insect Cocoon technique, creating a core of the user's chakra inducing rapid reproduction of the insects within an Aburame technique. This means that the core is constantly replacing the insects on the swarm when injured, allowing the technique to regenerate itself. The result is that the Entomotopoietic swarm can't be weakened, it can only be Neutralized or Overpowered, following the normal S&W, and allows the user to maintain a technique through multiple turns This is a passive technique that can be added by spending 20 extra chakra to a technique when creating it, and does not count towards the jutsu count if the technique is lower than S rank. To create an S rank or higher Entomotopoietic technique, the user is required to spend 2 jutsu, even though they happen in the same timeframe.

EX: B Rank Aburame Technique + Entomotopoiesis = Overpowered by B Rank Elemental Ninjutsu; Neutralized by C Rank Elemental Ninjutsu; Keeps regenerating as a full B rank against D Rank Elemental Ninjutsu.

Note: Does not change the S&W of the techniques, just makes them more resilient to techniques that would already be weaker.
Note: Requires 2 turns wait between usages. S rank can only be Entomotopoietic 3 times per battle and higher only 1 time. Either of them can't last more than 4 turns, with Forbidden being only 2 turns maximum.


Stats:
Chakra Reserves: 1945 + 6 - 30 - 80 - 10 = 1831
Health Points: 150 - 10 = 140[/Spoiler]
 
Last edited:

Goetia

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After overpowering with the first Black Thunder, the flies would drain the 60 chakra that composed it, yet in inverted proportions. 90% of the chakra would be metabolized by the flies themselves ( 54 chakra ) whereas 10% of the chakra would be absorbed back into Panthalassa's reserves ( 6 chakra ). The insect Tsunami would continue, albeit weakened down to 120 damage worth.

( Aburame no Jutsu: Agarimono ) Insect Technique: Copiotroph
Type: Supplementary
Rank: N/A
Range: Short-Long
Chakra Cost: N/A
Damage Points: N/A
Description: This is a passive technique that can be applied after a successfull absorption of chakra by the user's insects or the user. Through their symbionic relationship, the host and the insects share a portion of the chakra drained, while the remainder is directly metabolized by the insects themselves, as part of their digestion. As a mark of a Master Aburame, this portion can be changed. Kikaichu, for example, usually retain 10% to digest while sharing the remaining 90%, as it is considered more benefitial for the host to retain the chakra rather than the nourished insects. This technique allows for the user to, at max, invert the proportions, allowing the insects to metabolize up to 90% of the chakra, sharing just the remaining 10%. This will increase the nourishment of the insects allowing them to become faster and stronger temporarily, due to the increase in metabolized chakra. For every increment of 20%, the insects' following technique will gain a +5 damage boost, up to a maximum of +20 damage increase.

Note: Can change metabolic percentages at will, but can only gain the boost 6 times per battle, nor towards the stack boost rules, as it will only affect the next technique used through the swarm, as long as it is done within the same turn ( This technique can only be used after confirming the drain, which only happens at the begining of the turn following the draining technique ).

Although it's structure and power would have been rumbled and pierced through by the second crimson energy, the flies at the outer edge of the insect tsunami would cascade forth freely, passively surrounding the Barghest hound from all the way over to where Panthalassa was to even further back from the beast, filling the terrain with creepy fliers, air and ground and all around. Panthalassa though, would disappear entirely from his place, the second crimson energy crashing onto nothingness.

(Hijutsu: Haku Sakini) Secret Technique: Fade Away
Rank: A
Type: Supplementary/Defensive
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Description: The user gains the ability to merge himself into the shroud/swarm of insects around the battlefield and capable of appearing out from any part of the insect swarm.

Note: Can only be used 3 times per battle.
Note: This is similar to Kimimaro's “Sawarabi no Mai - Dance of the Young Ferns”
Note: Must be a member of the Aburame Clan.
Note: Created by DopeyDwarf and McKnockout

Instead, Panthalassa would appear 20 meters to the left, atop a rumbled palace, where he would take over the flies once more, and then move them as a near whole, leaving only the outer edge of the massive swarm free off his manipulation. Newer flies would exude out of his body, adding onto the remaining. The technique would once again be empowered by Ereshkigal's blessing and the inherent power of the Behemoth Gore Fly biological properties, but he would attach the Entomotopoeisis skill to the insect herd, allowing it to regenerate. Especially if the hound had decided to keep his freestyle charge, unsure if he had any means of sensing Panthalassa to do otherwise ( since, by chakra, his and the flies are essentially the same ), it would find itself trampled and bitten all over by the flies, a damage worth 100 points ( since it shaves off 40 damage ), while pinning and locking him into the chaotic swarm, pushing him further from the Aburame. Infusing the insect Herd with the power of the Tū Godstick, Panthalassa is capable of draining 70 chakra ( half of 140 damage ) from his attack directly from the battery hound himself, taking back what he lost.

( Suiton: Mure Akume Kekekomi ) - Water Release: Herd of Wild Horse Stampede
Rank: S
Type:attack
Range:Short-Long
Chakra cost: 60 ( 80 by Entomotopoiesis )
Damage Points: 100 ( 140 by Ereshkigal and Behemoth Flies )
Descripton: after few hand seals, the user will create a wave of water which can level the area around the user and it is shaped like a stampede of wild horses. this wave can crush bones and rocks.. it can also drag opponent underwater by the current of the wave makin them unable to get to the surface.
note can be mixed with mud (the area will be covered in huge layer of mud that can bury the opponents under this really huge layer of mud) and lightning (shocks the opponent and paralysises them)
note can: only be used once and no S rank jutsu next turn
Note: Created by Hellsbadass

Empowered by
Tū - Is the godstick of the God of Warfare, the Cannibal God. It is capable of granting the [Chakra Draining Effect] manifested in the technique [Water Style: Grudge Rain Technique]. This allows the user's techniques to drain half as much chakra from an opponent as damage stated. When used with the Maori Godmist, it is capable of stealing 20 chakra per turn at Mid Range and 50 chakra per turn at Short Range.

Empowered by
( Aburame no Hijutsu: Mushi Fuerushinsei ) Insect Secret Technique: Entomotopoiesis
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20 ( +5 every turn to keep active )
Damage Points: N/A
Description: Similar to Myiasis, this technique combines normal insect manipulation and the Insect Cocoon technique, creating a core of the user's chakra inducing rapid reproduction of the insects within an Aburame technique. This means that the core is constantly replacing the insects on the swarm when injured, allowing the technique to regenerate itself. The result is that the Entomotopoietic swarm can't be weakened, it can only be Neutralized or Overpowered, following the normal S&W, and allows the user to maintain a technique through multiple turns This is a passive technique that can be added by spending 20 extra chakra to a technique when creating it, and does not count towards the jutsu count if the technique is lower than S rank. To create an S rank or higher Entomotopoietic technique, the user is required to spend 2 jutsu, even though they happen in the same timeframe.

EX: B Rank Aburame Technique + Entomotopoiesis = Overpowered by B Rank Elemental Ninjutsu; Neutralized by C Rank Elemental Ninjutsu; Keeps regenerating as a full B rank against D Rank Elemental Ninjutsu.

Note: Does not change the S&W of the techniques, just makes them more resilient to techniques that would already be weaker.
Note: Requires 2 turns wait between usages. S rank can only be Entomotopoietic 3 times per battle and higher only 1 time. Either of them can't last more than 4 turns, with Forbidden being only 2 turns maximum.


Stats:
Chakra Reserves: 1945 + 6 - 30 - 80 - 10 = 1831
Health Points: 150 - 10 = 140[/Spoiler]
Barghest would snarl ferociously at the flies surrounding her, irritated by their presence but not to the point of distraction. She gazed around the battlefield, growing hungrier by the second, and wanting only to satiate it with the Aburame, whose evasive technique triggered Barghest's self-enhancing powers, making her faster, stronger, and more perceptive. Her eyes fixed on her prey, perched atop the ruins of what was once a monument to human rule, Barghest let out a deep growl and released a blast of electricity at the shinobi, easily overpowering his wave of water and eviscerating both him and the remains of the palace.

Type: Offensive
Rank: A
Range: Short – Long
Chakra: 60
Damage: 143 + 8 + 20 = 171
Description: A simple application of the potent energy housed within Barghest, unleashed as a beam or blast from its mouth that is short range in radius and travels at twice Barghest's current speed. Upon contact, the energy will halve a target's base speed for five turns.

Monstrous Strength: 2/6
Absorbed Energy: 105
Galatine Stacks: I
Speed/Tracking: 30/105
HP/Chakra: 320/2260
 

Panthalassa

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Barghest would snarl ferociously at the flies surrounding her, irritated by their presence but not to the point of distraction. She gazed around the battlefield, growing hungrier by the second, and wanting only to satiate it with the Aburame, whose evasive technique triggered Barghest's self-enhancing powers, making her faster, stronger, and more perceptive. Her eyes fixed on her prey, perched atop the ruins of what was once a monument to human rule, Barghest let out a deep growl and released a blast of electricity at the shinobi, easily overpowering his wave of water and eviscerating both him and the remains of the palace.

Type: Offensive
Rank: A
Range: Short – Long
Chakra: 60
Damage: 143 + 8 + 20 = 171
Description: A simple application of the potent energy housed within Barghest, unleashed as a beam or blast from its mouth that is short range in radius and travels at twice Barghest's current speed. Upon contact, the energy will halve a target's base speed for five turns.

Monstrous Strength: 2/6
Absorbed Energy: 105
Galatine Stacks: I
Speed/Tracking: 30/105
HP/Chakra: 320/2260
It was eery, to say the least, when the hound found Panthalassa once again, and at such speed. The Aburame would not admit it, but he did feel shivers down his spine when they locked eyes. The whole flying swarm were being manipulated into a concentric attack towards the hound, but once again he would open it's maw, crackling it's foul electricity.

But it was the third time he used this attack, and now it would work no more. Panthalassa's flies would passively shift their polarity by using the biological characteristics of the Female Furfur Tempest Fly, empowered by the superior chakra tiered Herd swarm ( 80 chakra vs 60 chakra ), and countering any partial destruction through the regenerative effects of the Entomotopoesis. Panthalassa's swarm would repel its weaker tiered opponenent electric attack, reflecting the 171 damage back onto the hound, followed by the 140 damage technique, without ever damaging or harming the Black Thunder technique itself, as it would never reach further than 2 meters from the Herd Swarm.

[...] The sexual dimorphism appears in their main ability as well. Similar to Positive and Negative currents, the Furfur Tempests's microscopic hairs are architecturally design to be one or the other, with the Male being akin to a Positive battery, and a Lightning Rod, attracting to itself any sort of Raiton current where he can easily feed. Lightning and other Current elements that pass in the vicinity of a Male Furfur Tempests Swarm, within 2 meters, will be wholly pulled towards them. They have a higher electromagnetic pull around them, and this messes with their ability to gather radioactivity of any other sort, and actually deflect Radioactivity, making their diet a little lighter on that aspect. The females though, are akin to a Negative battery, and a Lightning Deflector, repulsing current and deflecting around them any sort of Raiton current which makes them harder to feed. Conversely, they attract to themselves any sort of Radioactivity and easily feed from it. Any Radiation from Radioactive elements within 2 meters will be pulled towards the Female Furfur Tempests Swarm where it can feed. These abilities are exact opposites and passive. The species strives due to the cooperation of male and females. In Neutral Swarms, these abilities can be swapped at will, once per turn at max, allowing the Swarm to Repel Lightning and Attract Radioactivity or Attract Lightning and Repel Radioactivity, and in turn is what allows the flies to have their full diet.[...]

This passive application allows for Panthalassa to simultaneously produce his own technique as it's first form of aggression, opening up the Polination portal that spews out a heavy mist upon the field. It would be empowered by the Haumia Godstick Piercing, to drain 20 damage from every technique the Hound might drop, and allow the currently active techniques to drain chakra from the beast.

( Suiton: Kafun ) Water Release: Polination
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20 ( -1 Rank by Haumia )
Damage Points: N/A ( -20 Damage by Haumia )
Description: The user does 2 handseals and creates an opening within the sky similar to Earth Release: Sticky Earth Drop, which exudes onto the opponent a large amount of mist. The portal keeps on pouring out mist, making it efficiently more resilient to scattering techniques, as it keeps replenishing itself. One property of the mist is that it acts as a single vessel, allowing the user to use it as a medium for some compatible techniques, particularly Aburame Insect's chakra draining skill, where the user can simply target the mist in order to drain the chakra of enemies within. The idea is not to have a chakra draining water technique, as this is not it, but to have a mist technique that acts as a conductor, so that chakra draining techniques exterior to this technique, can be used through the mist.
Note: The portal stays open for 4 turns.
Note: Can only be used 4 times per battle.

Haumia - Is the godstick of the God of Wild, the Hunter God. It is capable of granting the [Depowering effect] manifested in the technique [Water Style: Mist Rain]. This allows the user's technique to shave off 1 rank from an opposing jutsu, -20 damage when applicable. When used through the Maori Godmist, it is capable of shaving off some power, having them being overpowered by similarily ranked techniques, or shaving 10 damage when applicable.

And then exuded extra flies from his body, that would take the shape of insectoid dragons and blast themselves in a spiral motion towards the hound, atempting to wrap around him and rip him apart.

( Suiton: Tsuin Suiryudan ) -Twin Water Dragon
Rank:A
Type:Attack
RangeShort-Long
Chakra Cost: 30
Damage Points: 60 ( 80 by Behemoth Gore Fly)
Description:Two huge rushing water projectiles in the shape of a twin dragons that dont have to attack at the same time(both dragons are made at the same time but users has option to only make on attack and doesnt cost extra to keep on the field) but are a part of one jutsu.
Note: Created by Hellsbadass
 
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