After having just absorbed some of the clone's chakra I aim both of my palms at the clone. I channel the release marks on both palms and expel a deadly shockwave forwards, bringing an end to the clone.
Meh, I know you can do better than that.
Next is a technique which is very useful against attacks which are thrown from all directions. Spread your arms even and have your palms face opposite directions, as well as activate your absorption marks in your palms. Then, around each hand, a vortex like effect is created which draws attacks from any direction and direct them to be absorbed to your marks. Though be careful at maintaining this composture as if you move, the technique will eventually fail.
Use this against the technique I'm using against you and tell me about the advantages and disavantages.
(Meiton: Meifu no Iriguchi ) Dark Release: Netherworld Gates
Type: Defensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The user will spread his arms to the sides and point his palms outwards in opposing directions, activating his absorption squares in both his hand markings. As he does, a radial vortex-like effect is creating towards each hand. By doing this, the user is able to defend from attacks (following the elemental weaknesses and strengths of the KG) that are thrown at him from all directions, as the vortexes will direct them to the markings. However, if the user fails to keep both arms and markings perfectly opposed to each other, the vortexes will become unstable and fail.
Feitan stands medium range from his student. He kneads up lightning chakra as electricity starts cracking around his dominant arm. Slowly bringing the limb up, Feitan uses shape manipulation to form a compressed ball of lightning. With great precision, the Iwa-nin throws it in a rightward-upward arc, which makes it hard to follow. The lightning ball is destined to rain down on the student and erupt into an explosion once it hits him.
(Raiton: Sanda Appu) – Lightning Release: Thunder Up
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user concentrates a lot of lightning chakra into their hand, compressing it into a ball of lightning energy. The user can then hurl it at the enemy or trust it forward in a melee attack. Once the ball hits the target, it expands into a massive lightning explosion.
Good job. Now tell me about the advantages and disadvantages.
Actually, no. This technique, because it invovles vortexes in it, they can draw in techniques thrown from any direction. This is why it's very handy. So, say, if someone shoots a blast of wind behind you, the vortexes will harmlessly direct the wind to your absorption marks and absorb it. So this is a great advantage. But yeah, the greatest con of this technique is that you need to keep your hands steady.
(Meiton: Jajjimento) - Dark Release: Judgment
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user converts the absorbed chakra from the Dark Release: Inhailing Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. The flames are expelled through the lower square mark on their left hand.
Note: Must have absorbed enemy techniques before using
(Meiton: Kyūkyoku no Jajjimento) - Dark Release: Ultimate Judgment
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
A stronger version of the Dark Release: Judgment technique, the user will convert the absorbed chakra from either two uses of Dark Release: Inhailing Maw or one use of Dark Release: Ultimate Inhaling Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. To do this, the user releases chakra from the markings in both his hands.
Note: Must have absorbed enemy techniques before using.
There exist two versions of this one; one stronger than the other, in every aspect. You can choose to perform either of them.
After you absorbed the Lightning ball with Netherworld Gates, make use of that absorbed chakra and direct either of your palms forward. Convert this chakra into amplified light blue flames which can easily incinerate a target. The blue flames are in fact a very advanced and stronger version of the normal orange flames, as they can deal gravely injures even if they're lower rank (B-rank for examples).
Perform this against that forest of trees over there. Then tell me about its pros and cons.
Neat performance and analysis.
(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.
A much stronger version of Inhaling Maw. Because of this, it differs in performance too. The user is required to clap his hands together and seperate them slowly as a dark sphere is created in between the Absorption marks. This technique can ideally absorb F-rank for elements weak to Dark, and A-ranks for elements strong to Dark (such as Earth or Water).
As per usual, perform and tell me about its good and bad points. Try to absorb the technique below.
(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
Nope, it only absorbs techniques the direction you're facing.
And thus, we're on the final technique of Dark Release.
(Meiton: Chō Kasseiken) - Dark Release: Super Revival Fist
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: This jutsu works in similar fashion to rasengan. By releasing and gathering dark chakra into one of the users hands, the user can create a dark orb with two dark rings around it (giving an atomic look). The user will then plow the orb into the opponent, resulting in the opponent being with tremendous bone shattering force.
Note: Must have absorbed enemy techniques before using
With the chakra you absorbed with Ultimate IM, manipulate it around your mark and shape it into a compressed orb which holds two rings around it, like an atom of sorts. Similar to Rasengan, you thrust this orb towards a target's body. This technique has enough power to kill someone with ease.
Perform and analyze!