Dark Release with Nathan.

Mudo

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One/three advantages:
  • 1. Covers up to mid range.
  • 2.Flames can burn the opponent severely.
  • 3. A good demonstration technique showcasing the conversion of opponents own jutsu.
One/three disadvantages:
  • 1. Must have used inhaling maw prior.
  • 2. Although it uses chakra from the absorbed technique it still requires that the user sacrifice some of their own in order to use the jutsu, naturally.
  • 3. Regardless of what elemental chakra absorbed with inhaling maw this technique will always only expel blue flames.
How you would use it in battle: immediately or during the same move after the use of inhaling maw.
How you would counter it: A b ranked earth technique should be enough to suppress it.
How you perform it (with as much detail as you can): *After utilizing inhaling maw I quickly convert the chakra that I had absorbed into dark chakra. Once done I then raise my right hand upwards once again and proceed to expel a light blue stream of flames that head towards the clone about 8 meters away from me. Upon contact the clone is engulfed in the flames and suffers severe burns.* So would you say this technique has the possibility to be fatal?[ also does it actually blow the target back as stated in the description?
 

Nathan

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One/three advantages:
  • 1. Covers up to mid range.
  • 2.Flames can burn the opponent severely.
  • 3. A good demonstration technique showcasing the conversion of opponents own jutsu.
One/three disadvantages:
  • 1. Must have used inhaling maw prior.
  • 2. Although it uses chakra from the absorbed technique it still requires that the user sacrifice some of their own in order to use the jutsu, naturally.
  • 3. Regardless of what elemental chakra absorbed with inhaling maw this technique will always only expel blue flames.
How you would use it in battle: immediately or during the same move after the use of inhaling maw.
How you would counter it: A b ranked earth technique should be enough to suppress it.
How you perform it (with as much detail as you can): *After utilizing inhaling maw I quickly convert the chakra that I had absorbed into dark chakra. Once done I then raise my right hand upwards once again and proceed to expel a light blue stream of flames that head towards the clone about 8 meters away from me. Upon contact the clone is engulfed in the flames and suffers severe burns.* So would you say this technique has the possibility to be fatal?[ also does it actually blow the target back as stated in the description?
It would knock them over, yes. Also yes it would be fatal if it were to hit.

(Meiton: Meifu no Iriguchi ) Dark Release: Netherworld Gates
Type: Defensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The user will spread his arms to the sides and point his palms outwards, activating his absorption squares in both his hand markings. As he does, a radial vortex-like effect is creating towards each hand. By doing this, the user is able to defend from attacks (following the elemental weaknesses and strengths of the KG) that are thrown at him from all directions, as the vortexes will direct them to the markings. However, if the user fails to keep both arms and markings perfectly opposed to each other, the vortexes will become unstable and fail.

Another new one, that I don't know much about. With this one, it uses both hands, and it seems to give you to sets of absorption squares; so with this one I want you to spread your arms to the sides and point them outwards doing that should allow you to create to medium sized vortex things, these vortexes will defend attacks that go by the elemental weaknesses and strengths, these vortexes can protect you from all directions. The only major downside is, if you fail to keep both your arms perfectly opposed from each other otherwise the vortexes fail.
 

Mudo

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One/three advantages:
  • 1. 360 degree protection from all attacks.
  • 2. Obeys elementl weaknesses so for the most part it's very versatile.
  • 3.no hand seals required and no use of inhaling maw required as well.
One/three disadvantages:
  • 1. Causes no damage.
  • 2. Earth attacks will go through this defense.
  • 3. If user fails to hold arms perfectly opposed then the vortexes become imbalances and the jutsu fails.
How you would use it in battle: in instances where attacks are coming from all direction.
How you would counter it: N/A
How you perform it (with as much detail as you can):*I begin by raising both of my arms outwards, with my palms facing outwards as well. After doing so a vortex like effect is created in each hand marking, effectively shielding me from attacks coming from any direction. Afterwords I then lower my arms to my sides, stopping the vortex like effects from occuring.* Pretty neat technique.
 

Nathan

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Alright. ^^ Three techniques left.

(Meiton: Chō Kasseiken) - Dark Release: Super Revival Fist
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: This jutsu works in similar fashion to rasengan. by gathering dark chakra into the users hand, the user can create a dark orb with two dark rings around it (giving an atomic look). The user will then plow the orb into the opponent, resulting in the opponent being with tremendous bone shattering force.

This works the same as the rasengan; I want you to gather up a large amount of dark chakra in your choice of hand, I want to concentrate the dark chakra to form a orb with two dark rings around it, giving it an atomic like look. You then will run up to my clone holding the orb plough it into him, it will hit the clone causing tremendous bone shattering damage
 

Mudo

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One/three advantages:
  • 1. Does not require absorption before using.
  • 2. Breaks bones.
  • 3. Burns the target as well due to the nature of the KG.
One/three disadvantages:
  • 1. Requires that he user get in short range.
  • 2. Requires a large amount of chakra.
  • 3. If the opponent is a long ranges fighter the user may find a hard time to land this jutsu.
How you would use it in battle: in instances where one is already in their opponents close range.
How you would counter it: by keeping a good distance from the opponent.
How you perform it (with as much detail as you can): *Turning towards the clone I begin by gathering dark chakra into my right hand. By using shape manipulation I begin to form a dark orb on my palm, he orb now formed, produces two rings around it giving it an atomic atom like look. I then charge towards the clone and upon entering its short range, smash the orb into its stomach, severely burning the clone while also shattering many bones in the surrounding affected area. The clone is sent flying and disperses thereafter.*
 

Nathan

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One/three advantages:
  • 1. Does not require absorption before using.
  • 2. Breaks bones.
  • 3. Burns the target as well due to the nature of the KG.
One/three disadvantages:
  • 1. Requires that he user get in short range.
  • 2. Requires a large amount of chakra.
  • 3. If the opponent is a long ranges fighter the user may find a hard time to land this jutsu.
How you would use it in battle: in instances where one is already in their opponents close range.
How you would counter it: by keeping a good distance from the opponent.
How you perform it (with as much detail as you can): *Turning towards the clone I begin by gathering dark chakra into my right hand. By using shape manipulation I begin to form a dark orb on my palm, he orb now formed, produces two rings around it giving it an atomic atom like look. I then charge towards the clone and upon entering its short range, smash the orb into its stomach, severely burning the clone while also shattering many bones in the surrounding affected area. The clone is sent flying and disperses thereafter.*
Good, looks like you'll be able to submit your own customs when the thread opens back up.

(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.

Okay so this is pretty much a bigger and better version of Inhaling Maw, this one allows you to absorb up to S-rank and maybe some F-rank. What I want you to do, is clap your hands as you clap your hands a small void appears between the two hands, this void allows to absorb higher rank techniques, but you need to keep your hands opposing each other to work correctly; also if you use this you must wait one turn before you can use an Dark release technique that involves absorbing.
 

Mudo

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Yep. ^.^
One/three advantages:
  • 1. Can absorb higher ranked techniques.
  • 2. No need for hand seals and can be performed relatively quickly.
  • 3. This technique as well as the lower ranked absorption technique can be used to fuel ultimate judgement.
One/three disadvantages:
  • 1. Cannot use any dark absorption techniques for one turn after.
  • 2. Must keep hands opposed to each other.
  • 3. Costs more chakra than lower ranked absorption technique.
How you would use it in battle: in instances where the opponent sends an S ranked ninjutsu technique towards the user.
How you would counter it: N/A
How you perform it (with as much detail as you can): *I begin by clapping my hands together. After I do this I separate them slowly, producing a small dark sphere in between both of my palms. I make sure to keep my hands close in order to sustain the small sphere, that is able to absorb enemy chakra within range of itself. Finally I clasp my hands together once more to suppress the sphere.*
 

Nathan

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Yep. ^.^
One/three advantages:
  • 1. Can absorb higher ranked techniques.
  • 2. No need for hand seals and can be performed relatively quickly.
  • 3. This technique as well as the lower ranked absorption technique can be used to fuel ultimate judgement.
One/three disadvantages:
  • 1. Cannot use any dark absorption techniques for one turn after.
  • 2. Must keep hands opposed to each other.
  • 3. Costs more chakra than lower ranked absorption technique.
How you would use it in battle: in instances where the opponent sends an S ranked ninjutsu technique towards the user.
How you would counter it: N/A
How you perform it (with as much detail as you can): *I begin by clapping my hands together. After I do this I separate them slowly, producing a small dark sphere in between both of my palms. I make sure to keep my hands close in order to sustain the small sphere, that is able to absorb enemy chakra within range of itself. Finally I clasp my hands together once more to suppress the sphere.*
Sorry forgot to throw you a S-rank wind technique, and keep it stored for the next and final technique, but it'll be fine.

(Meiton: Kyūkyoku no Jajjimento) - Dark Release: Ultimate Judgment
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
A stronger version of the Dark Release: Judgment technique, the user will convert the absorbed chakra from either two uses of Dark Release: Inhailing Maw or one use of Dark Release: Ultimate Inhaling Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. To do this, the user releases chakra from the markings in both his hands.
Note: Must have absorbed enemy techniques before using.

Same as previous Judgement, just much stronger. But this one can be used if you have absorbed two techniques via Inhaling Maw so meaning two uses of Inhaling Maw or one usage of Ultimate Inhaling Maw. [yes you can absorb a countless amount of techniques, per use of Inhaling Maws, and store them in your body] this judgement uses the use of both hands, again cause somehow you manage to get markings on both your hands.
 

Mudo

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Alrighty. CJs are getting checked pretty quickly by the way. O__O I've never really submitted anything for fear of getting the stuff I'd post declined. xD
One/three advantages:
  • 1. Stronger version of judgement technique.
  • 2. Goes up to long range similar to the lower ranked version.
  • 3. A direct hit can prove fatal, furthermore can blow the target back.
One/three disadvantages:
  • 1. Must use inhaling maw twice to fuel this technique if not using ultimate inhaling maw previously.
  • 2. Require the use of both hands.
  • 3. Must absorb previous technique before using.
How you would use it in battle: Right after absorbing the appropriate amount of techniques.
How you would counter it: Easily countered with a B rank or above earth jutsu.
How you perform it (with as much detail as you can): *After absorbing the wind technique I extend both of my hands in front of me, palms facing outward and proceed to expel a strong, light blue flame that reaches down towards a group of nearby trees, 9 meters away. Upon contact with the trees they begin to burn immediately, the strength and speed of the flames blowing away debris at around the same time.*
 

Nathan

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Yeah they are. Oh it doesn't matter, it's either decline and they give you hints on how to fix it or they just DNR. no big deal. XD

Well we're done, congrats on mastering Dark Release, mate. ^_^
 
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