Yep, pretty much.Look at me, forgetting to post.
Good spell. Effective against healers, assuming you can place it well.
Due to the fact that the wound can't be fully healed, would landing this in a vital region mean an essentially guaranteed death? If we used the sword to cut into the heart, for example.
Black jet of Mahou unleashed from wand.It says an invisible blade, but black also. Which is it actually? Clearly visible or...
Dark Arts mastered then !Beautiful. No questions.
Lit, very good. You both covered aspects of the Dark Arts, so let's begin with the most basic spell of them, and its a Jinx. Erzo can catch up >_>.
Ebublio Jinx: - Supplementary
The Ebublio Jinx ( Ebublio ) is a jinx that entraps the target in a very large bubble that absorbs physical force, allowing it to survive attacks of equal rank and lower. Appearing as a brilliant purple jet of light accompanied by purple flame and smoke, when the spell lands a bubble rapidly expands from the point of contact to envelop the target. While it is able to absorb physical force, it is vulnerable to energy based attacks. If the item targeted is within short range, the user is able to create the bubble around said object nonverbally and without a wand.
Traps the opponent in a bubble, that absorbs physical force, taking the brunt of attacks of equal rank and below. So its B rank, that means it can tank B rank and below techniques, physical based ones. Its launched forward as a purple jet of light, and expanding from the point where it lands. It is however, vulnerable to energy based attacks. In short range, it is done non-verbally, and without the need of your wand. Useful, huh?
Anyone else got any other questions? Inch, or Erzo?
Ya'll holding up the class.
Leg-Locker Jinx: - Supplementary
The Leg-Locker Jinx ( Locomotor Mortis ) is a hex that is used to bind the legs of the victim together. Similar to the Impediment Jinx, the Leg Lock Jinx renders the target's leg muscles to “freeze” up, preventing movement. In certain scenarios where the opponent is moving, by binding their legs, this jinx can cause them to fall over with great force from their momentum. The effects are short lasting, however, never lasting more than a single turn, and can be countered by overpowering it with raw physical power. The target can still mold chakra, however; it’s just that his muscles become unable to move
Another B rank technique. This one is great to use against fast moving people, to instantly bind up their legs together, and cause them to slam into the ground with great force. However, it only lasts a single turn, and can be countered with raw physical power (as in enhanced strength). The opponent is still able to use chakra, just tat he can't move. Any questions?
Pretty cool to use on armor and shit like that. Especially since theres no observable affect (including heat) so thats nice. Its useful in certain areas.
It has to be overpowered, as you say, Erzo. However, you need to have enhanced physical strength (don't think the Earth armors offer you that), but its actually a paradox anyway. Because say you have enhanced strength, but the spell prevents you from moving your legs, how can you move your legs to break itkun:. So even if you become stronger whilst bound, you'd still be bound z,z. It has to be enhanced strength on B rank level (+40 according to Chris), or above, or simply wait out the spell. And its cast from a distance, no jet of Mahou.
Flagrante Hex: - Supplementary/Offensive
The Flagrante Hex ( Flagrante ) is a Hex that causes objects to emit searing heat when touched. An object bewitched in this way will burn not only flesh, but material as well, causing second degree burns on contact and melting through bones within minutes. Protecting against this curse is difficult, as there are no outward signs of its use though once it's effects only apply to things it touches. This can be applied through direct contact with an object, hexing it and then removing contact with the object with it's effects being triggered or through release of a orange jet of energy. Year 6 and up Kisei are able to add the effects of Flagrante to other spells or jutsu remotely at the cost of a jutsu per turn and can only be done three times per fight. It can only be applied to techniques which physically travel (so not genjutsu) and only to techniques which can travel at speeds that can be reacted to (cannot be applied to hindering sound or anything instant). Can only be used overall 5 times, each with a turn break in between.
Flagrante Hex, is one that bewitches an object to emit searing heat when touched. It also shows no signs of it being affected, the object that is. It can be applied via direct contact, or through an orange jet of Mahou. Year 6 and upwards, Flagrante can be added other spells, or techniques, three times a fight. Only to techniques that physically travel, and travel at speeds that can be reacted to. Pretty lit![]()
This is pretty cool. Obviously it can stop stuff in its tracks. Sadly only solid stuff but yeah this is great for a two pronged attack.Yes, sorry for the delay. Next on the list, we have this bad boi
Reductor Hex: - Defensive/Offensive
The Reductor Hex ( Reducto ) is a hex that can be used to blast solid objects into pieces.This spell differs from Bombardment as Bombardment creates an explosion through force; Reductor insteads heats the object until expands through heat, reducing it's form into ashes, rapidly heating through and melting it as the heat causes the spontaneous combustion. This can only be used four times with a one turn break in between each use. This cannot be applied to the opponent's clothing or anything on their person.
Reducto! A hex, used to blast solid objects into smithereens. It creates an explosion through force and intense heat, causing it to melt and create a somewhat instantaneous combustion. It can be used four times, but not on people, or their clothes. So summons, weapons, whatever else.
Simple slashing move with a magic twist. Strong, powerful, but not hard to stop or dodge directly.Shady, you right. Next one then.
Sectumsempra Curse: - Defensive/Offensive
Sectumsempra ( Sectumsempra ) is a curse whose effect is the equivalent of an "invisible" sword; it is used to slash the victim from a distance, causing rather deep wounds. The slash follows the user's wand movements to release a jet of black energy. The jet of energy travels from the wand, towards the intended target, and cuts into them to deal a deep wound upon contact. Due to the depths of the cut, the victim’s run the risk of dying from blood loss if medic treatment is not applied in time, if the wounds are not instantly fatal. Though the aforementioned medjutsu may heal the wounds and may prevent scars, any body parts that have been severed by this curse cannot be grown back ( a trait of dark magic's permanent effects ). This can only be used 4 times, each with a two turn usage limit in between uses. This also can only be used up to mid range, it's effectiveness and lethality raised through closeness. After using, the user cannot use S rank Dark Arts and higher next turn.
Oh, a very cool one. A curse that is like an invisible sword, used to slash the opponent and deliver deep gashes or wounds. Through the wands movements, you will unleash a dark black energy, which blasts onto them and causes the deep would on contact. Blood loss can occur in large amounts, any body parts severed can not be re-grown, effects of Dark Mahou. Pretty simple.
Red pain causing blast. Similar comments to the previous jutsu. Simple, strong, effective.
Yep, pretty much.
Black jet of Mahou unleashed from wand.
Crucio Curse: - Defensive/Offensive
The Cruciatus Curse ( Crucio ) is a curse and one of the most powerful and sinister spells known to wizardkind. When cast successfully, the curse inflicts intense, excruciating pain on the victim. To successfully perform this curse, merely uttering the incantation is not enough. The wizard or witch must possess a deep desire to cause the victim pain and strike the opponent with a red jet of energy. This curse seemingly targets specific parts of the opponent's brain when landed, overloading the pain receptors with intense and great unimaginable pain. This pain is so intense that the target cannot react rationally while under it's effects. In order to sustain the pain, the user cannot use any other jutsu or attacks while it's in use. Doing so will cause the curse to end, leaving the target aching but conscious. This can only be used 3 times, each with a two turn usage limit in between uses. This also can only be used up to mid range and no S rank Dark Arts and higher next turn.
One of the most powerful and deadliest spells around. A curse that inflicts intense pain, where you must actually hate the target, or have a deep desire to cause him pain. A red blast is launched, where the opponent's pain receptors in his brain is overloaded, causing said pain. However, for pain to be sustained, nothing else can be used, and can only be used up to Mid range. Great to use when you have a sentient being on the field already, and also if you just want to torture someone.
Strongest blast. Nice move to have be an F rank. Great finishing move.Now for the last one.
Forbidden rank
Avada Kedavra: -Offensive
The Killing Curse ( Avada Kedavra ) is a curse and one of the most powerful and sinister spells known to wizardkind. When cast successfully on a living person or creature, the curse causes a quick, painless death, without any signs of violence on the outside body. This happens by the spell having being so comprised of mahou that when it strikes the opponent, it passes through the body, the energy destroying the heart on a cellular level while blasting them backwards 10 meters. However, one may dodge the green bolt or block it with a physical barrier of equal power. An explosion of green fire may result if the spell hits something other than a living target. The Avada Kedavra curse is recognizable by the flash of green light and the rushing noise emitted from the caster's wand. When the curse hits a living, organic target, it is capable of killing them without noticeable, outwards injury. However, when this curse hits an inanimate target, it produces short range greenish explosions of small fire. Can only be used twice per opponent, preventing usage for 3 turns after usage and no S rank and higher Dark Arts for two turns.
Avada Kedavra, a curse and a deadly one. A blast of Mahou is shot towards the opponent in the form of a green bolt, and once it hits, it causes a quick and painless death, down to the cellular level. This causes no noticeable outward injury, making it quite covert, and extremely deadly.
Lol nope.Pretty cool for both personal defense as well as protection of an ally of some sort. Not very good offensively but there are certain situations where this is useful. Sucks that energy attacks affect it, it being an energy attack. But watevs. Nice that it can be wandless at short range
You know, not quite as useful as it seems. You still have to be able to track the opponent youre aiming at and it can still dodge this. BUt for what it is it's nice. It's a nice utility Of course it stops the speed game which is great for CQC. Ummm yeah its okay.
Pretty cool to use on armor and shit like that. Especially since theres no observable affect (including heat) so thats nice. Its useful in certain areas.
This is pretty cool. Obviously it can stop stuff in its tracks. Sadly only solid stuff but yeah this is great for a two pronged attack.
Simple slashing move with a magic twist. Strong, powerful, but not hard to stop or dodge directly.
Red pain causing blast. Similar comments to the previous jutsu. Simple, strong, effective.
Strongest blast. Nice move to have be an F rank. Great finishing move.