Danzo's secrets

Rayder

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My works of genius


1. - Taught to 6 MAX-Gecko, Aoi.., Selendrile, President Bush, Gaara, Negative Knight
2. -Taught to 6 MAX-Gecko, Negative Knight, Pervy Jiraiya, Shady Doctor, Tosen, ~Yubel~
3. -Taught to 5- Negative Knight, Yashiro, LssJBroly, noni, Shady Doctor
4. -Taught to 3- Negative Knight, Yashiro, noni
5. -Taught to 3- Negative Knight, Yashiro, noni
6. -Taught to 6 MAX- Negative Knight, Yashiro, noni, -Osmon-, Bloo, Teno
7. - Taught to 1- Noni
8. - Taught to 1- Noni
9. - Taught to 1- Baldy, Shady
 
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Rayder

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Customs generously given to me


1.Earth Release : Slime Ensnaring Tongue
2.Lightning Release: Static Butterflies
3.Water Release: Viscous Gun
4.Fire Release: Razor Blade
5.Water Release: Parting Seas
6.Fire Release: Mars Flame Sniper
7.Ninjutsu: Hundred Steps Fence
8.Fire Release: Dropping Blaze Cage
9.Water Release: Sticky Starch Shark
10.Lightning Release: Dragon Blade
11.Wind Release: Storm Mail
12.Lightning Release: Super Scatter Shot
14.Lightning Release: Sticky Grenades
15.Storm Release:Lightning Drops
16.Storm Release: Static Bullets
17.Storm Release: Crescent Shaped Storm Projectile
18.Storm Release: Raging Vortex
19.Storm Release:Lightning Water Vortex
20.Storm Release: Storm Ball
21.Storm Release: Miniature Saws
22.Storm Release: Aerosol Storm
23.Storm Release: Dual Storm Rings
24.Storm Release: Bullets of Tarrloc
25.Wind Release: Heavenly Gathering of Clouds
26.Earth Release: Miraak's Vengeance
27.Storm Release: Tyrael's High Heaven
28.Illusionary Arts: Black Magic Toad
29.Storm Release: Cloud Cracking
30.Wind Release: Feel The Pressure
31.Water Release: Water Breath
32.Illusionary Arts: Physical Hyper
33.Wind Release: Crow Claw
34.Reverse Drop
35.Wind Style: Devastating Whistle
36.Genjutsu/Strong Fist: Dirtiest Player in the Game
37.Wind Release: Breeze of the beloved Cherub
38.Water Release: Sprinkler System
39.Lightning Release: Rai Whip
40.Earth/Fire Release: Burning Boils
41.Storm Release: 10 Storm Meteor Shower
42.Storm Release: The 10 Phoenixes Of The Storm
43.Wind Release: Popping Technique
44.Wind Release: Anvil of the Dawn

 
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Rayder

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(Katon: Reza-Ken) - Fire Release: Razor Blade
Type: Offensive
Rank: B
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will raise one hand into the air with an open palm, while assembling a good amount of fire chakra in their open palm. Then while assembling the chakra, the wielder will manipulate the chakra into, turning into a blazing hot circular blade that spins in the air just above the wielders palm, making it look like a circle of pure fire, which can be thrown at the enemy with great speed and accuracy.
Note: The blade is capable of cutting through C-rank earth
Note: Must be taught by Gutsy Jiraiya



(Katon:Kinsei Honoo Sogeki-hei) - Fire Release: Mars Flame Sniper
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user performs several hand seals and creates a medium sized flame orb. The user then concentrates and shapes and compacts the flame orb into a heated arrow with a red-orange glow facing the opponent. The user then stretches out their left hand near the arrow and pulls back their right hand as if they were pulling back a bow. Once the stance has been performed the sides of the arrowhead will begin to spew out flames. The user then fires the arrow towards the opponent. The spewing flames then encircles around the arrow as it travels towards the opponent. Upon impact the arrow will pierce through the opponent leaving the area it pierced burned.
Note:
-Can only be taught by Kage Phoenix
-Must have Katon Mastered
-Can only be used 2x


(Katon: Bureizu no Kēji o Sakujo)- Dropping Blaze Cage
Type: Offensive
Rank: A
Range: Mid/Long
Chakra Cost: 30
Damage Points: 60
Description: Performing two hand seals, the user creates a 10x10 foot, flat square wall of flame above the opponent. Then performing another hand seal, the flame ceiling will then drop down twenty pillars of flame (5 on each side) quickly, similar to the bars on a cage. This technique is used as a cage, but because of the heat of the flames, the opponent may suffer highly serious burns due to the proximity of the flames.
*Note: Can only be taught by Selendrile
*Note: Usable two times per battle
*Note: No other fire techniques to be used on the same turn
 
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Rayder

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Raiton

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Lightning Release: Static Butterflies
Raiton Seiteki Batafurai (Static Butterflies)
Type: Attack
Rank: B
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user builds up lightning chakra within his palm and shapes it into a disk. He holds his palm above his head then as the chakra build up gradually increases, the user claps his hands together releasing a swarm of small butterflies (10-20 butterflies | Size: 5-7 cm) The butterflies then travel at the opponent hastily in a cluster, and shock the opponent multiple times. Due to multiple butterflies attacking him, the butterflies cause slight paralysis. Leaving the opponent stunned for a brief moment.
Note: Can be used by swinging a staff or sword aswell
Note: Can only be used 4 times per battle
Note: Can only be taught by The 4th Raikage


Lightning Release: Super Scatter Shot
(Raiton: Kakusan Yūdō Kikoha) Lightning Release: Super Scatter Shot

Type: Offense
Rank:A
Range:Short-Long
Chakra:30
Damage:60
Description: The user charges up lightning chakra, and fires several energy spheres randomly in the opponent's direction. Disregarding accuracy and with no intent on actually hitting the enemy. With efficient chakra control, the multiple energy spheres are suspended in the air, completely surrounding them. Finally, the user causes them to rapidly spin around the opponent and inevitably rain down on them, filling the sky with a blinding light and inflicting a massive amount of damage.

-Restrictions-
-Can only be taught by PB-
-Can only be used twice per battle-
-No lightning jutsu in the same turn-


Lightning Release: Dragon Blade
Raiton: Doragon-Ken - Lightning Style: Dragon Blade

Rank: S
Type: Attack/Defense
Range: short-long
Chakra Cost: 40 (- 15 for each turn its in use)
Damage Points: 80
Description: By charging the user's lightning chakra, he shall focus it in an blade like huge dragon shaped lightning from his hand (like a dragon chidori spear) but it can be moved like huge link to so that its flixable if the user want to, and can make huge damages to the opponent, and perfect against others earth jutsus.
~ Can only be user once times in a battle.
~ Can't stay more than two turns.
~ -10 for each time its in use for the user's health for it injures his hand.


Lightning Release: Sticky Grenades
(Raiton: Nechinechi Tekidan) Lightning Release: Sticky Grenades
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user begins by performing two hand seals, once done he uses shape manipulation to change Lightning Chakra into the form of 5-10 tiny birds, which resemble the appearance of Deidara's explosive clay birds, the user then provides it with static properties. Upon finishing the steps above, he then throws them at the opponent with excellent precision and upon contact due to the static nature of the birds, it sticks to them and causes a short range explosion.

Notes: Can only be taught by Ezio..
Notes: Only usable twice per battle
Notes: No Lightning jutsu higher than A-rank, next turn.
 
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Rayder

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Doton

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(Doton: Hedoro no Kouzetsu) – Earth Release : Slime Ensnaring Tongue
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user expels a retractable cord of mud in the shape of an elongated tongue from their mouth. Its adhesive and retractive ability allow it to stick to objects and pull them towards the user or it can be used to pull the user towards another person. However its main purpose is to attach to any part of the terrain which is in range and pull the user to the desired location extremely quickly. It can also be used in quick succession to travel from one place to another.
Note: Lasts for Three Turns



(Doton: Miraaak's Kataki) – Earth Release: Miraak's Vengeance
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: 80
Description: The user will perform three handseals and focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material into a nearby water source at a considerable speed. After plunging into the water source, it will begin absorbing the surrounding moisture to grow in size and become more flexible. The globule will extend countless tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since they are made of mud. Since the tentacles grow larger the longer they're completely submerged in water, deeper water sources will produce greater sized tentacles whilst more shallow ones will produce ones of smaller magnitude. The tentacles which emerge closer to the user will lift them into the air and form a protective fortress of writhing tendrils, whilst the tentacles around the opponent(s) will seek to impale, entangle and crush their targets to death. The maximum size the tentacles can reach is equivalent to the size of the spikes produced in Earth Release: Destructive Rising Rock Pillars, at which point they'll reach full saturation and become unable to absorb any more water to gorge their size.

Note: Lasts three turns
Note: Can only be used twice per battle
Note: Requires a Water source
Note: Can only be Taught by Negative Knight
Note: While active the user can only use Doton and non elemental abilities and never above S-Rank.

 
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Rayder

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Fuuton: Bōfūkoromo - Wind Style: Storm Mail
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 0
Description: This technique gets initiated by the user crossing his hands above him. This prompts many air currents to gather around him, creating an hurricane surrounding his entire body. While clad in this "armor", users destructive power is boosted, allowing him to go into melee to perform wind-enhanced blows capable of shattering rock. With the hurricane preventing user to meet any wind resistance during movement and giving extra momentum speed is also increased and so is defense, with the currents moving around him being strong enough to repel enemies and prevent them from nearing him but the user is weak to fire in this state.
-Can be used once
-Lasts 4 turns
-Taijutsu increase +5
-Speed level equals a taijutsu specialist
-C rank and below ninjutsu/taijutsu have no effect



Fuuton: Amatsu no Murakumo - Wind Release: Heavenly Gathering of Clouds
Type: Offense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user gathers winds around his hands, which he then raises over his body, creating feather-like shaped winds from his arms and then sends large streams of them at the target in the form of wings, the feathers can cut the opponent.



Fuuton: Tezawari za Oshi: Wind Release: Feel The Pressure
Type:Supplementary
Rank: C
Range:Short
Chakra: 15
Damage:N/A
Description: After channeling chakra throughout his/her body. The user will quickly release the chakra outward short range around all sides of their body, creating a sphere. By doing this, it creates a wall of thick pressurized air that can slow down the movements of incoming projectiles, jutsu, and even opponents that may be attacking the user at a untraceable speed. This jutsu does not block said techniques but it allows the user to easily side step or block against said projectile. In the case of movements made by the opponent within short range of the user, the user will have to use a little more chakra to produce a thicker air around them. This jutsu doesn't significantly slow down all movements made with the sphere, but it does allow the user to become aware of anything entering the sphere because it is basically made out of the users chakra.
-Usable 3 times per battle
-Must be taught by Sir Hoshigaki



Fuuton: Kuroukurou: Wind Release: Crow Claw
Rank: B
Type: Attack/Defense
Range: Short
Chakra Cost: 20 (-10 per turn to sustain)
Damage Points: 40
Description: The user channels wind chakra in their forarm(s) or shin(s). The user releases the chakra out and forms a scythe like blade of wind chakra. The user releases the chakra out of their forearms or shins and using shape manipulation, shapes the released chakra into a blade similar to a scythe. The blade is grey in color and can be as long as the user's arms. The blade is very sharp and dense enough to cut through the same rank attacks and below attacks.
Note: Usable 5 times per battle



Futon: Shou Keiteki: Wind Style: Devastating Whistle
Type: Defense/Supplamentary
Rank:S
Range: Short
Chakra:40 (-10 pr turn)
Damage: N/a
Description: This is a very useful jutsu to keep enemies from getting into close range, and blowing away weapons/items. The user will gather up large amounts of wind chakra into every single pore into their body. Once done, they will release it all at once, creating an immense and powerful breeze of wind from their body in every single direction up to short range. The breeze is so powerful that if one person is in short range, the wind pressure would blow them back into mid range with ease, and even then the opponent can still feel the breeze all the way up to long range (It would feel as if its simply windy from Mid-Long range) It is able to blow away objects giving them more speed (If a kunai was to be thrown at the user and this jutsu is active. It would blow the object back twice as fast due to the wind propelling the weapon backwards) This justu essentially makes it extremely hard to get within short range without being blown back violently. Luckily this jutsu does no physical damage except the small blunt impact of being blown back but that isnt strong enough to do damage. This jutsu is very unique, cause just like chidori has the chirping sound, this jutsu gives off a loud whistling noise, to give off its unique nature of a jutsu as the air currents makes the noise from the users body. This jutsu is in no way offensive so it does no damage whatsoever.

-Can use 2 turns times max
-Last 1 turn
-Cant use any jutsu while this is active or else it will cancel



Fuuton: Koisuru tenshi no soyokaze; Wind Release: Breeze of the beloved Cherub
Rank: A-Rank
Type: Attack
Range: Short-long
Chakra Cost: 30
Damage Points: 60
Description:
The user starts by simply weaving together 3 hand seals (Monkey - Dragon - Rat) and molding his Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create a 2 1/2 foot tall, translucent cherub floating a meter or so above his head. The child-like cherub wears no clothing other than what covers its bottoms, and bares wings far past the size of the being itself. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherub simply disappears in thin air; literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings. Now only being able to be tracked by doujutsu users or sensors, the cherub stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherub rematerializes once again. The cherub now floating a meter above the target, just like when it was first created, has the wind it is made of explode. The cherub explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning.
• Usable 3x per battle
• No wind techniques over A-rank next turn
• Only taught by Shady doctor



 
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Rayder

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(Suiton: Nensei gan) Water Style: Viscous Gun
Type:eek:ffensive
Rank:C-Rank
Range:Short-Mid Range
Chakra:15 Chakra
Damage:N/A
Description: after preforming the Ram → Tiger the user focuses his suiton chakra into his both hands and after he puts enough amount of chakra his hands will get wet like they're just out of water the he launches many fist-sized water balls "up to 5" from his hands the water balls when they hit a solid object they turn into chakra-infused highly- viscous water the same as (Water Style: Starch Syrup Capture Field), the water of each ball covers only a small area of 3 meters in radius
note: only usable 5 times per battle
note: must have 2 turns cool between each usage time
note: can only be taught by Pain...



(Suiton: Wakare Umi)- Suiton: Parting Seas
Type: Supplementary/Defense
Rank: B rank
Range: Short-Mid
Chakra: 20
Damage: N/a
Description: The user performs a single handseal, then holds his dominant hand up to his mouth. Almost as if he is about to perform a fireball. This jutsu works similar to wind return jutsu. Just with water jutsu. So the opponentn sends a giant wave of water at you. The user would perform a single handseal, then hold his dominant hand up to his mouth. As the wave gets closer, the user would release a blast of pressurized water from his mouth seperating the wave in two. Causing it to travel around or away from the user.
Note: Can only part/seperate B rank and below water jutsu
Note: Can only be ued twice per battle
Note: This jutu is multi directional, meaning it can be aimed upward , left, right, and downward
Note: Can only be taught by Gecko



(Suiton: Sutikkī denpun same )-Water Style: Sticky starch Shark
Type: Attack
Rank: A-rank
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, that is released in the form of a large water shark. This is a blast of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility or just crush their bones if hit directly due to its large mass and speed.

- Only taught by william24
- Can only be used 3x per battle



(Suiton: Mizu Kokyuu)-Water Release: Water Breath
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: When the user is underwater, he will manipulate the the water around his head. He makes an air bubble around his head. The user can breath underwater as long as the air bubble is around his head. The bubble can be pop if the user head is attacked or loses focus.
-Only used by Dei Dei
-Only used twice per battle
- (-15) chakra each turn the bubble is used



Suiton: Sansui Sōchi)- Water Release: Sprinkler System
Rank: A
Type: Supplementary
Range: Short/Mid
Chakra cost: 30
Damage Points: N/A
Description: By channeling suiton chakra to their feet, the user will inject their chakra into the ground as far as mid-range. Then, by stomping/stepping on the ground, the user will force their chakra upwards, using nature transformation to change the chakra into water. This ejects a large amount of water from any three places mid-range from the ground, similar to the function of a sprinkler. The water from the ground will then remain on the battlefield, allowing the user to use the water for any techniques up to S-rank. This doesn't however changes their overall range.
Note: Can only be taught by Selendrile
Note: Can only be used on a battlefield that has no water present
Note: Water lasts for 3 turns; Usable twice per battle

 
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