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"Let's Rock!"
基本情報|Basic Information
Name: ダンテ Dante
Nickname: 悪魔ハンター The Devil Hunter | 七代目 Seventh Hokage
Gender: Male
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Age: 26
Clan: Uchiha
見える|Looks
Dante's has a white skin with fair white hair, his hair is brushed down his face, Dante's most obvious design trait is his affinity for red-colored apparel, in the form of a long, two tailed coat. Dante's coat is red because the color traditionally represents a heroic figure in Japanese culture, the coat had zippers on the sleeves and a buckle around the waist, but after Dante's first battle with Vergil, the right sleeve is damaged and Dante tears it off.
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個人性|Personality
村の情報|Village Info
Village of Birth:
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KonohagakureVillage of Alliance:
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Konohagakureランクチャクラ|Rank & Chakra Info
Ninja Rank: Kage
Specialty:
Elements:
Katon →
Fūton →
Doton →
Suiton →
Raiton →
Arumiton →
Your Ninjutsu:
Ninjutsu | Genjutsu | Taijutsu | NB Taijutsu | Kenjutsu | Fūinjutsu | Kung Fū | Hojōjutsu Grandmaster| Reaper Scythe Arts | Crow Summoning | Crow Techniques | Sharingan | Mangekyō Sharingan | Cursed Seal Of Heaven
Ninja Rank: Kage
Specialty:
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Fire Release | Fūinjutsu |
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Sharingan |
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Mangekyō Sharingan | Kenjutsu |
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Cursed Seal Of HeavenElements:
Katon →
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→ MasteredFūton →
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→ CompleteDoton →
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→ CompleteSuiton →
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→ CompleteRaiton →
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→ CompleteArumiton →
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→ MasteredYour Ninjutsu:
Ninjutsu | Genjutsu | Taijutsu | NB Taijutsu | Kenjutsu | Fūinjutsu | Kung Fū | Hojōjutsu Grandmaster| Reaper Scythe Arts | Crow Summoning | Crow Techniques | Sharingan | Mangekyō Sharingan | Cursed Seal Of Heaven
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(Sōdō) – Rebellion
(Katon: Kaen Bōrei Mōdo) – Fire Release: Inferno Mode
(Dōjutsu: Sharingan) – Eye Technique: Copy Wheel Eye
Dante's Techniques
Rank: S
Type: Weapon
Range: Short – Long
Chakra Cost: 40 (+30 for blocking each fire attack)
Damage: (20 base attack for normal use) (+15 damage to every fire based jutsu)
Description: the Rebellion sword is made out of a special metal that is able to use the user's fire chakra , it has a large white blade with a silver skull shaped handle ,it's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the blade, a fire Aura surrounds the white blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red, as long as the user is wielding the blade he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack.
Note: Cannot be used without mastering the fire element.
Note: User takes -10 damage when absorbing a fire technique.
Note: Can only block fire techniques 3 times per battle.
Note: Can only be wielded by Dante..
Type: Weapon
Range: Short – Long
Chakra Cost: 40 (+30 for blocking each fire attack)
Damage: (20 base attack for normal use) (+15 damage to every fire based jutsu)
Description: the Rebellion sword is made out of a special metal that is able to use the user's fire chakra , it has a large white blade with a silver skull shaped handle ,it's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the blade, a fire Aura surrounds the white blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red, as long as the user is wielding the blade he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack.
Note: Cannot be used without mastering the fire element.
Note: User takes -10 damage when absorbing a fire technique.
Note: Can only block fire techniques 3 times per battle.
Note: Can only be wielded by Dante..
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Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This is an advanced fire release technique which is unlocked after gaining mastery of the fire release, after the user gathers a huge amount of Fire chakra all over his body, basically converting most of their chakra into fire chakra inside of their body. The user undergoes a special state where he becomes covered in a fire aura, like a faint blazing red aura around his body that's resonating as long as the technique is active, this aura doesn't grant the user any defensive capabilities whatsoever, however it allows the user to power up his Fire techniques alone in rank, meaning that any Fire technique that the user uses while this technique is activated will gain an additional rank. Like A-rank fire techniques when used while this technique is active will become S-ranked, the reason for the boost in rank is that the user utilizes double the amount of chakra that the fire techniques requires, so if a technique requires an amount of 40 chakra points, the user performs it with 80 chakra points instead, similar to how Naruto does with the Rasengan by compressing and utilizing more chakra he upgraded it into the Big Ball Rasengan. Maintaining this technique is rather difficult and requires vast amount of chakra from the user, so they can only be maintained for a limited amount of time, while in this technique the user will be incapable of using any water techniques, as well as the wind techniques the user uses while in this mode will lose one rank, so if the user uses a B-rank wind technique it will become a C-rank, this technique also puts a huge strain on the user's body, decreasing their speed by half of the original amount, however they are still capable of stringing handseals just as fast as they were capable of before.
Note: Can only be used once per battle.
Note: Only up to S-rank Fire Release techniques can be boosted and S-Ranks are still S-Ranks just with +20 damage.
Note: Lasts for 4 turns.
Note: After the technique deactivates the user will be incapable of using Fire techniques for 3 turns and can't mold chakra above S-Rank for 4 turns.
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This is an advanced fire release technique which is unlocked after gaining mastery of the fire release, after the user gathers a huge amount of Fire chakra all over his body, basically converting most of their chakra into fire chakra inside of their body. The user undergoes a special state where he becomes covered in a fire aura, like a faint blazing red aura around his body that's resonating as long as the technique is active, this aura doesn't grant the user any defensive capabilities whatsoever, however it allows the user to power up his Fire techniques alone in rank, meaning that any Fire technique that the user uses while this technique is activated will gain an additional rank. Like A-rank fire techniques when used while this technique is active will become S-ranked, the reason for the boost in rank is that the user utilizes double the amount of chakra that the fire techniques requires, so if a technique requires an amount of 40 chakra points, the user performs it with 80 chakra points instead, similar to how Naruto does with the Rasengan by compressing and utilizing more chakra he upgraded it into the Big Ball Rasengan. Maintaining this technique is rather difficult and requires vast amount of chakra from the user, so they can only be maintained for a limited amount of time, while in this technique the user will be incapable of using any water techniques, as well as the wind techniques the user uses while in this mode will lose one rank, so if the user uses a B-rank wind technique it will become a C-rank, this technique also puts a huge strain on the user's body, decreasing their speed by half of the original amount, however they are still capable of stringing handseals just as fast as they were capable of before.
Note: Can only be used once per battle.
Note: Only up to S-rank Fire Release techniques can be boosted and S-Ranks are still S-Ranks just with +20 damage.
Note: Lasts for 4 turns.
Note: After the technique deactivates the user will be incapable of using Fire techniques for 3 turns and can't mold chakra above S-Rank for 4 turns.
Type: Supplementary
Rank: A
Range: Short – Long
Chakra Cost: 30 (-10 per turn to keep active)
Damage Points: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Rank: A
Range: Short – Long
Chakra Cost: 30 (-10 per turn to keep active)
Damage Points: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
(Ninpō: Akuma Hōka) – Ninja Art: Demonic Fire
Type: Supplementary
Rank: E
Range: Self
Chakra Cost: 5 (-5 per Fire technique)
Damage Points: N/A
Description: This is a basic ninjutsu technique used by a proficient Fire release user, to give her fire techniques a more "unique" shape than the other users of fire techniques, similar to the shape of the "Fire Release: Demon Lanturn" technique, The user's fire techniques have somewhat of a transparent effect to it, allowing the user and others to see through the fire technique but a more of a distorted vision of what's behind the fire, and whenever the user's using a fire technique that consists of small fireballs like for example the "Fire Release: Phoenix Fire Technique" all of the small fireballs attain a demonic head-shaped fireball, this technique doesn't increase or decrease the strength of any fire techniques whatsoever.
Note: Will remain continuously activated once used.
Note: Must have a Primary Fire Release affinity.
Note: Fire techniques are still visible, even with normal eyesight.
(Katon: Rēfudō) – Fire Release: Floating Ghosts
Type: Defense
Rank: A
Range: Short
Chakra Cost: 30 [+10 per turn to maintain active]
Damage Points: N/A
Description: After performing 3 handseals Boar → Monkey → Tiger the user convers the chakra inside their body into fire as they release it outwards, causing 3 floating demonic heads of fire to form around them in a spiraling manner , each of the orbs having an equivalent size to the "Big Ball Rasengan" technique, these demonic floating heads have the main purpose of protecting the user, as they continuously spin around the user in a motion that resembles planets orbiting around the sun, with the user's command via chakra, these floating heads "separately or all together" collide with other incoming techniques in order to cancel each other out, each of these floating demonic heads is able to withstand a C-rank elemental technique, two can withstand a B-ranked elemental technique, and altogether an A-ranked elemental technique however this doesn't apply to the water release techniques or any weakness that the fire release may have, it's only able to withstand 1 D-ranked water technique with 1 demonic head, 2 Demonic heads can withstand a C-rank water technique, and all together could withstand a B-ranked water technique, this applies to other Fire release's elemental weaknesses as well. along with being able to deflect/melt incoming normal projectiles weapons (kunais, shurikens, etc) sent towards the user.
Note: Can only be used twice.
Note: Lasts 3 turns once used.
(Katon: Rēshushi) – Fire Release: Ghost Destruction
Type: Offense
Rank: A
Range: Short – Mid
Chakra Cost: 30
Damage Points: 60
Description: After forming 5 handseals Bird → Boar → Monkey → Ram → Tiger the user concentrates a large amount of fire chakra throughout the ground, underneath the opponent's location, causing a Large sized demonic head made of flames to rise up out of the ground underneath the opponent's location in a vertical line, with it's mouth widening as it's opening in order to swallow the opponent and burn them, this demonic head is equivalent in size to the Earth Release: Great Stone Golem technique.
Note: Can only be used twice.
Note: No S-ranked fire techniques in the same turn.
(Katon: Tsuin Kaen Doragon) – Fire Release: Twin Blazing Dragons
Type: Attack
Rank: S
Range: Short – Long
Chakra Cost: 40
Damage Points: 80
Description: After performing the following handseals (Ram → Horse → Bird → Tiger) the user takes a deep breath while gathering a large amount of fire chakra inside his lungs to shoot a huge fire stream similar to the one Oil flame bullet but in the shape of two dragons spinning around each other forming a drill of fire as the spinning dragons gain more speed when spinning around each other and the further they travel the faster they spin around each other, whenever the dragon's of fire are used after performing a wind technique that's possible to make a fire and wind combo, the dragons absorb the power of the wind as a fuel and grows rapidly in size as well as power.
Note: Can only be used 2 times per battle.
Note: No fire techniques higher than A-rank for the 2 turns.
Note: Can only be used by ~Crow~
(Katon: Rēdōrō) – Fire Release: Ghost Lantern
Type: Offense , Defence
Rank: S
Range: Short
Chakra Cost: 40 [+15 per turn to maintain active]
Damage Points: N/A [+40 if shooting demonic floating heads]
Description: After performing the Tiger handseal, the user converts their chakra into fire chakra creating a floating orb of fire near them, using shape manipulation to shape the orb into a large "ghost" of fire, which is floating into the air, this ghost of flames has a figure resembling a demon, with it's head similar to the "Fire Release: Demon Lantern" technique but on a larger size, this demon is roughly the size of the "Earth Release: Great Stone Golem" technique, this technique can be used as a defense in order to defend against incoming attacks, or attack the opponent by releasing several demonic floating heads that attack the opponent having the speed of the "Fire Release: Great Dragon Fire" technique and each of the heads is the same size as the Dragon head-shaped fireballs and reach up to Mid range from the floating ghost and counts as a B-rank Fire technique.
Note: Can only be used once.
Note: The floating heads attack counts as a move.
Note: Lasts 3 turns once used.
(Katon: Honō Funka) – Fire Release: Flame Eruption
Type: Offensive
Rank: S
Range: Short – Long
Chakra Cost: 40
Damage Points: 80
Description: This is a collaboration technique between a shadow clone or a summoning which has the fire affinity, the user gathers a huge amount of chakra which he spreads through the air, this Fire technique is not used like other Fire techniques, for example to be released out of the user's mouth or around him, this Fire technique is a burst of flames that erupt out of an enclosed place of earth, it uses the earth to erupt as a medium, for example this technique can be used in conjunction with the "Earth Release: Opening Earth Rising Excavation" technique, to form an erupting Volcano, by erupting flames out of the circular "void" of the volcano that mixes with the earth to form Lava that erupts out of the Volcano's tip and drips down it's length, not only that, but it also can be used in enclosed places like in conjunction with the "Earth Release: Earth Corridor" technique, in which it causes the walls of the tavern to erupt flames burning anyone who's inside of it, it can be used in conjunction with any techniques similar to the ones mentioned previously in which they "surround" or trap the opponent, however it's downside is that it can't be used in an area that doesn't surround the opponent, meaning it can't just come out of the ground beneath the opponent for example, unless they have "walls" around them, when the fire erupts it's similar to the "Fire Release: Firing Biscuit" Technique, for this technique to be used, there should be a technique made that forms an enclosed place around the opponent which is a medium for this technique, so the shadow clone or the summoning that has a fire affinity can use this technique simultaneously as the enclosed earth forms.
Note: Can only be used Twice per battle.
Note: No S-rank or above Fire techniques in the next 2 turns.
(Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame Explosion
Type: Offensive
Rank: S
Range: Mid
Chakra Cost: 40
Damage Points: 80
Description: This is a variant of the original "Fire Release: Twin Crushing Meteors" technique, in which after the user forms 4 other handseals, a portal is created above the opponent which is similar to the "Earth Release: Sticky Earth Drop" technique, summoning one Large sized dragon that heads onto the opponent from above him, when used solely this technique can only make the dragon that hits the opponent head on delivering burning damage to them, however when this technique is used after/in conjunction with the "Fire Release: Twin Crushing Meteors" technique the Fire dragon and the two meteor sized fireballs resonate with one another, forming a semi transparent pyramid shaped barrier of fire around the opponent which can be clearly seen with normal eyes, which explodes eradicating anyone within the barrier, The Dragon is normally made at least 5 meters above the opponent's height.
Note: Can only be used twice.
Note: No S-rank or above fire techniques for the next turn.
(Sōdō Geijutsu: Doki no Kagutsuchi) – Rebellion Art: Wrath Of The Fire God
Rank: S
Type: Attack
Range: Short – Long
Chakra Cost: 40
Damage Points: 80
Description: The user grabs his Rebellion and concentrates a massive amount of fire chakra into it , then makes a crescent shaped pattern with rebellion horizontally or vertically while releasing the fire chakra causing a large cresent shaped wave of fire that races in the desired location.
Note: Can only be used 3 times per battle
Note: The user loses the ability to block fire techniques when using this 3 times.
Note: The user can't enhance the damage of a fire technique any further when using this 3 times.
(Sōdō Geijutsu: Zenshin) – Rebellion Art: Drive
Type: Offensive
Rank: S
Range: Short – Mid
Chakra Cost: 40
Damage Points: 80
Description: The user holds Rebellion in a reverse grip manner, around their back while it's in one of their hands as they bend their knees down nearly touching the ground getting in a crouching manner then he injects Rebellion with a large amount of Fire chakra, using the fire chakra around Rebellion as Rebellion begins glowing in bloody red aura to superheat the air by using Fire chakra in conjunction with a blazing fast horizontal shaped slash in front of the user that he makes, sending a superheated wave of air towards their opponent's direction in a crescent shaped arc, the wave can be clearly seen as a resonating wave of red aura that's heading towards them, it is consider a Fire Release technique.
Note: Can only be used twice
Note: No S-rank Fire techniques in the same turn.
(Katon: Kaen Karasu) – Fire Release: The Blazing Crow
Type: Attack
Rank: Forbidden
Range: Short – Long
Chakra Cost: 50
Damage Points: 100 [-40 to the user]
Description: This is an advanced fire technique that's taught to the user by Blaze the legendary crow of fire and the most experienced crow in the fire release, this technique is given to the user after proving skilled enough in the arts of fire release and showing a sufficient amount of respect towards the crows, After the user forms a set of handseals (Ram → Monkey → Horse → Bird → Tiger) The user gathers a large amount of fire chakra into his lungs as well as inhale a large amount of air and mixes both air and fire chakra to create fire which is shot out of his mouth in the shape of a huge fire stream the same size as the "Oil flame bullet technique", immediately the user using his shape manipulation to turn the fire stream as it's shot out of his mouth into the shape of a soaring crow of fire At the size of the Blaze ball Technique scorching the ground as it heads for the target and making a noise equivalent to 100 crows screaming as it's heading for the opponent, this technique becomes exceptionally powerful if used after a wind technique that's possible to merge with this technique making it a fire/wind combination, the crow of flames absorb the power of the wind as fuel and becomes larger than it already is, but after this technique is used the user's body becomes extremely exhausted due to chakra overuse.
Note: Can only be used once per battle.
Note: The user is unable to use fire techniques at all for the next 2 turns.
Note: This technique counts as 2 moves of the 3 moves allowed per turn.
Note: This technique puts a huge strain on the user's body in the following turns due to the chakra overuse the simplest movements puts a huge strain on the user's body and the speed of the user drastically decreases for the next 3 turns.
Note: Can only be taught by ~Crow~
(Katon: Tsuinassai Ryūsē) – Fire Release: Twin Crushing Meteors
Type: Offensive/Supplementary
Rank: Forbidden
Range: Mid
Chakra Cost: 50
Damage Points: 90
Description: After performing a set of 4 handseals, the user gathers a huge amount of fire chakra and releases it into the air, causing a portal similar to the "Sticky Earth Drop" technique to open to either of two opposite sides of the intended target, each portal is released 15 meters away from the opponent basically a Mid range to both of his sides, summoning two identical meteor sized fireballs which are extremely compressed towards the opponent, approaching him from the two opposite sides, when the Fireballs each are 10 meters away from the opponent they resonate with each other, causing a "link" of fire to spread out connecting the two fireballs resulting in a ring of fire that's made around the opponent, entrapping him in the area he's in, however the opponent can escape vertically upwards since the ring of fire doesn't cover above him it only covers around him, the heat released from these two fireballs are enough to cause sweat to drip down the opponent's body when it's summoned out of the portals, letting him know the danger he's in, each Meteor sized fireball is considered an S-rank Fire technique, since it's an Forbidden-rank divided in two, when hit by either fireballs, anything caught in between the two fireballs will be crushed and burned severely.
Note: Can only be used once.
Note: No S-rank Fire Release or above techniques in the next turn.
Note: -15 Damage to the user due to the sudden chakra exhaustion
(Jūin: Bubun Henkan) – Cursed Seal Partial Transformation
Rank: B
Type: Supplementary/Defense
Range: Short
Chakra Cost: 20 (-5 to sustain)
Damage Point: N/A
Description: Aside from the first and second levels of the seal, skilled users of the seal are able to perform partial transformations enabling the user to transform a part or parts of their body into the form it bares while under the full transformation of Cursed Mark Level 2. This is accomplished by partially mastering the spreading of the Senjutsu Chakra released from the cursed mark and enabling it to effectively only affect one area of the body. While in this state, half of the user's face becomes grayed according to the side of the body that the user transforms their body. While within this state, the user is not granted the power boosts of either of the cursed levels. This technique is only used to grant the user extra appendages for a duration of time.
Note: Must possess Cursed Seal Level 2.
Note: Lasts for 2 turns.
Note: Can be deactivated at will.
Note: User is limited to transform one leg or one arm or his torso or his head and the transformation always spreads from the seal towards the users desired body part.
Note: Usable 3 times per match if he hasn't yet used Level 1 or 2 of the cursed mark.
(Ten no Jūin Ichi) – Cursed Seal Of Heaven Level One
Rank : A
Type: Supplementary/Defense
Range: Short
Chakra Cost: 30 (-10 to user per turn)
Damage Points: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage the user gains +10 damage to his elemental Ninjutsu and +5 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable once.
(Ten no Jūin Ni) – Cursed Seal Of Heaven Level Two
Rank : S
Type: Supplementary/Defense
Range: Short
Chakra Cost: 40 (-15 to user per turn)
Damage Points: N/A (-10 to user per turn)
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body.While in this stage the user gains +20 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is improved as is his speed. Once it deactivates (regardless of being willed or timing out) it leaves the user drained of stamina for 3 turns as well as unable to mold chakra above B-Rank or use Taijutsu above D-Rank for 3 turns. His speed drops drastically (2 ranks) as the damage and pain produced by the stress on his body overcomes the user. After those 4 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold. His physical penalties however aren't recovered unless the user is healed.
Note: Lasts for 4 turns.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used once.
(Dōjutsu: Mangekyō Sharingan) – Eye Technique: Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra Cost: 50 (-25 per turn to keep active)
Damage Points: N/A (-10 per turn)
Description: The Mangekyo Sharingan, literally meaning "Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan, said to be feared as the strongest form of Sharingan. Awakening MS requires the user to have possession of 3 Tomoe Sharingan and to witness or simply go through some extremely dramatic emotional event. Upon this event, the user awakens MS. The most noticeable MS users gained it by witnessing the death of someone important to them, sometimes by their own hand. Once activated the appearance of the pupil drastically changes, differing from the tomoe seals, and gains a shape unique to each user. When active the user can track speeds even further beyond that of the third stage sharingan. The timing of the users counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increases. Not only that but the user gains the ability to see through visual illusions A-rank and below. The link to Genjutsu is further increased and, if the user has gained full mastery over Genjutsu, he gains the ability to cast any and every genjutsu without the need for Handseals as long as he has a line of sight to the target. Also, the Mangekyo Sharingan gives the user access to powerful and forbidden techniques, unique to each user. Extended use of the Mangekyo Sharingan after some time, deteriorates the user's eyesight to the point of blindness. The chakra cost is so high that it drains the users stamina and chakra at increasingly high speeds. Once the side effects of it's use take place, the user is left blind and unable to activate his sharingan. While keeping it active is already quite hard, the user will drain the time he can keep it active at each MS technique he uses. While some can decrease one turn, others can decrease even more.
Note: The user needs to have activated his 3T Sharingan beforehand
Note: Can only be activated twice, requiring a 2 turn coldown to activate again
Note: Lasts a maximum of 8 turns for the first activation and 4 turns for the second
Note: After the first activation wears down, his eyes revert to their normal appearance and the user can't activate his sharingan for 1 turn
Note: The first activation drains the users stamina and leaves him tired, while the second activation leaves the user blinded and almost unable to move if he doesn't deactivate it before the time ends
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
(Dōjutsu: Tsukuyomi) – Eye Technique: Nightmare Realm
Rank: Forbidden
Range: Short – Mid
Chakra Cost: 70
Damage Points: 120 (-20 to user per use)
Description: One of the basic techniques awoken with MS, this illusion renders the victim at the total mercy of the user. The user has full control over space and time in the jutsu and can place the one affected through any hell they desire for any length desired. The only limitation of the technique is the users own imagination and skill, a fact proven by Itachi Uchiha who was must more masterful with its use than any other Uchiha before him. The technique itself only lasts for but a mere second in reality, but the one affected could have suffered through the equivalent of several weeks of torture which will manifest in severe mental damage and physical fatigue.
Note: Requires direct Eye Contact and the user to have MS active
Note: Each use reduces the duration of MS by 2 turns
Note: Its unblockable and unreleasable
Note: If the target doesn't possess at least a 3 Tomoe Sharingan, he is left unconscious
Note: Doesn't work on enemies who have MS/EMS active and use their own Tsukuyomi to counter
(Dōjutsu: Izanami) – Eye Technique: Izanami
Rank: Forbidden
Type: Offensive
Range: Short
Chakra Cost: 100
Damage: N/A (-30 to the user and loss of a Sharingan eye)
Description: Izanami is one of the ultimate techniques of the Uchiha clan, said to have been created to deal with Izanagi users that went mad or abused it. It is a genjutsu which affects the target through physical sensations shared between them and the user. Like its counterpart, in exchange for the temporary ability that it grants the user, the Sharingan with which Izanami is cast is sealed away and loses its light forever, leftblind for the rest of the match. According to Itachi, this technique and Izanagi form a pair, but while Izanagi is a technique capable of altering destiny, Izanami is instead one that "decides" it. To begin the technique, after selecting any arbitrary moment, the caster uses their Sharingan to remember the physical sensations and every detail that surrounds him and his opponent as well as the information gathered by all his senses and that of their opponent's during that instant like a photograph. The user must then intentionally replicate the same sensation, feeling and moment and in the same way, memorise it with their Sharingan. Then, upon casting the technique, Izanami overlaps and connects these two identical "moments" as well as the flow of time between them, creating an infinite loop of events that entraps the opponent's consciousness. Whilst under the effects of the technique, the target stands motionlessly as the loop of events continually replays inside their mind. Each time a loop is repeated, any physical damage incurred is reset as it were before the start of the loop. Despite being able to become consciously aware of their situation and act differently, the victim is unable to significantly alter or escape from the inevitable progression of these events. However, because this technique was created to reprimand and save the users of Izanagi, the victim is able to escape the infinite loop if they can acknowledge the real results of their actions and in doing so, accept their fate.
Note: Can only be used by Uchiha bios and the user must have mastered all Sharingan Genjutsu as well as gained access to MS, even if he doesn't need it to cast the illusion.
Note: Can only be used once per eye, after which the used eye loses its light for the rest of the fight.
Note: Doesn't require eye contact and takes 2 turns to set up and then trigger, during which the user can't use Genjutsu on the enemy.
Note: The user is left unable to use any Ninjutsu 3 turns (inclusing the one where Izanami is fully triggered), while the target is left locked inside the illusion for up to 3 turns, unable to move or be aware of anything from the real world during that time. During those 3 turns, the user can make use of Genjutsu to interrogate the target without him knowing. After the 3 turns pass, the target is released but left in an exausted state.
Note: Once triggered, target can't release himself from the illusion for the full 3 turns.
(Dōjutsu: Amaterasu) – Eye Technique: Shining Heaven
Rank: Forbidden Rank
Type: Attack
Range: Short – Long
Chakra cost: 70
Damage Points: 120 (-30 to the user)
Descripton: One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.
(Dōjutsu: Shounetsujigoku) – Eye Technique: Burning Hell
Rank: Forbidden
Type: Offensive
Range: Short – Long
Chakra cost: 100
Damage points: 140 (-40 to user per use)
Description: The user with his Mangekyo Sharingan active will focus his eyes upon the ground in the opponents location and will cause black flames to erupt from beneath the opponent into a large pillar to consume him. The flames cover an area of up to 5 meters all around the target before erupting into a gigantic pilar of flames. Before they fully manifest, the flames manifest on the ground for a mere second, allowing speed enahnced enemies to avoid it as well as enemies that use S/T abilities. However, if he fails to react he'll be fully engulfed in black flames which will eventually consume him after 3 turns, although the pain will make him lose conscience after only 2. The flames have all the properties of Amaterasu and as such can be sealed away or expelled from the body of the target before they can completely consume him.
Note: Can only be used by MS/EMS bios that can use Amaterasu and must have the Dojutsu activated.
Note: Deactivates MS and renders the user unable to access its doujutsu for the rest of the match while causing severe damage to the user, blinding him for 2 turns.
Note: Can only be used once
Note: Requires concentration to focus the black flames but can only be avoided by high levels of speed (Lightning Armor, EIG, etc) or S/T techniques
Note: Users with EMS will avoid the damage but will still bhave their doujutsu deactivated and unable to activate for 1 full turn
(Dōjutsu: Hinokami) – Eye Technique: Rising Sun
Rank: Forbidden
Type: Attack
Range: Short – Mid
Chakra Cost: 100
Damage Points: 140 (-30 to to the user)
Description: Using the principle behind Amaterasu, the user closes both eyes and then opens them one at a time, each time burning an area near the target with black fire. When both eyes are open the target is burned in a large circle of black fire that only leaves a crater behind. The scale of the technique is enormous but the cost is also severe. The user will drain most of his stamina into this one attack and, like all Amaterasu based attacks, this attacks also lacks physical momentum and impact as well as kinetic energy. While the flames aren't passible of being extinguished, they also lack the ability to do kinetic damage, increasing the defensive counters that the enemy my produce.
Note: Follows all principles behind Amaterasu and also its limitations.
Note: Requires Mangekyo Sharingan active and can only be used once.
Note: Reduces MS duration by 4 turns and leaves the user's stamina drained.
(Dōjutsu: Susanō) – Eye Technique: Tempestuous God of Valor
Rank: Forbidden
Type: Supplementary/Attack/Defence
Range: Short – Long
Chakra Cost: 120 (-30 per turn)
Damage Points: N/A (-20 to user per turn)
Description: Susanoo, also known as the Tempestuous God of Valor, or literally "He with the ability to help by all means", is the third ability granted by the Mangekyō Sharingan to those who awaken the abilities: Tsukuyomi — which symbolises the "darkness of the spiritual world" and Amaterasu — which denotes the "light of the material world". It creates a gigantic, humanoid, ethereal warrior that surrounds the user. As one of the strongest techniques granted to those that have acquired the Mangekyō Sharingan, it is the user's guardian deity, but at the same time, it consumes the user's life. Even though it envelopes the user, they can move around within Susanoo freely, use techniques from inside of it, as well as manifest only parts of Susanoo — as the situation calls for it. Despite Susanoo's impressive defensive capabilities, the protection it grants its user is not absolute. The user can be thrown out of the upper half of Susanoo by an enemy manipulating the substance underneath Susanoo (the ground basically). This was seen when Gaara used his sand to pull Madara out of his Susanoo. Also, a sufficiently powerful attack will still result in damage, especially during the technique's developmental stages. The only known ways to attack the user while Susanoo is active is either to draw the wielder out of the technique and then attack, bind and restrict its movements, or to break the defence with overwhelming force. Susanoo users are also vulnerable to attacks which don't actually deal physical damage to it, such as strong lights and sounds, that can also impair their ability to sustain Susanoo. Sound-based genjutsu can also bypass Susanoo's impressive defense. This generic ethereal warrior varies in appearance from user to user but shares some common aspects. It has 4 arms and a full body armor in complete form, with an appearance that varies from user to user. It can have an assortment of melee weapons, from swords to hammers, shields, axes, etc, one for each hand, with a long range reach and an S-Rank damage (divided through all the weapons 4=B-Rank each, 3= 2 B-Rank, 1 A-rank, 2= A-Rank each, 1= S-Rank). While in incomplete form, it bestows upon the user a B-Rank defense and, upon stabilizing into complete form, bestows a perfect A-Rank defense to all ninjutsu techniques (although still having the same weaknesses of all Susanoo).
Note: Can only be used by custom Uchiha bios with MS active
Note: While active user can't use Eye Techniques except for Amaterasu and those pertaining to Susanoo.
Note: Takes 1 full turn to stabilize into the full final form, during which his body bestows only a B-Rank defense.
Note: The body of Susanoo grants an A-Rank defense almost perfect against most elemental attacks, specially tangible ones.
Note: The warrior's weapon attacks will have an S-Rank strength and Long range reach and using them counts as a move from the users own move count. The power of the attack is divided through all the weapons 4=B-Rank each, 3= 2 B-Rank, 1 S-rank, 2= A-Rank each, 1= S-Rank. Weapons can't be ranged.
Note: With Susano active the user is only able to use two other techniques per turn due to the extreme chakra consumption and can't make clones of any kind.
Note: User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used once and last for a maximum of 6 turns after which the user will be left blind in both eyes and extremely exhausted.
Type: Supplementary
Rank: E
Range: Self
Chakra Cost: 5 (-5 per Fire technique)
Damage Points: N/A
Description: This is a basic ninjutsu technique used by a proficient Fire release user, to give her fire techniques a more "unique" shape than the other users of fire techniques, similar to the shape of the "Fire Release: Demon Lanturn" technique, The user's fire techniques have somewhat of a transparent effect to it, allowing the user and others to see through the fire technique but a more of a distorted vision of what's behind the fire, and whenever the user's using a fire technique that consists of small fireballs like for example the "Fire Release: Phoenix Fire Technique" all of the small fireballs attain a demonic head-shaped fireball, this technique doesn't increase or decrease the strength of any fire techniques whatsoever.
Note: Will remain continuously activated once used.
Note: Must have a Primary Fire Release affinity.
Note: Fire techniques are still visible, even with normal eyesight.
(Katon: Rēfudō) – Fire Release: Floating Ghosts
Type: Defense
Rank: A
Range: Short
Chakra Cost: 30 [+10 per turn to maintain active]
Damage Points: N/A
Description: After performing 3 handseals Boar → Monkey → Tiger the user convers the chakra inside their body into fire as they release it outwards, causing 3 floating demonic heads of fire to form around them in a spiraling manner , each of the orbs having an equivalent size to the "Big Ball Rasengan" technique, these demonic floating heads have the main purpose of protecting the user, as they continuously spin around the user in a motion that resembles planets orbiting around the sun, with the user's command via chakra, these floating heads "separately or all together" collide with other incoming techniques in order to cancel each other out, each of these floating demonic heads is able to withstand a C-rank elemental technique, two can withstand a B-ranked elemental technique, and altogether an A-ranked elemental technique however this doesn't apply to the water release techniques or any weakness that the fire release may have, it's only able to withstand 1 D-ranked water technique with 1 demonic head, 2 Demonic heads can withstand a C-rank water technique, and all together could withstand a B-ranked water technique, this applies to other Fire release's elemental weaknesses as well. along with being able to deflect/melt incoming normal projectiles weapons (kunais, shurikens, etc) sent towards the user.
Note: Can only be used twice.
Note: Lasts 3 turns once used.
(Katon: Rēshushi) – Fire Release: Ghost Destruction
Type: Offense
Rank: A
Range: Short – Mid
Chakra Cost: 30
Damage Points: 60
Description: After forming 5 handseals Bird → Boar → Monkey → Ram → Tiger the user concentrates a large amount of fire chakra throughout the ground, underneath the opponent's location, causing a Large sized demonic head made of flames to rise up out of the ground underneath the opponent's location in a vertical line, with it's mouth widening as it's opening in order to swallow the opponent and burn them, this demonic head is equivalent in size to the Earth Release: Great Stone Golem technique.
Note: Can only be used twice.
Note: No S-ranked fire techniques in the same turn.
(Katon: Tsuin Kaen Doragon) – Fire Release: Twin Blazing Dragons
Type: Attack
Rank: S
Range: Short – Long
Chakra Cost: 40
Damage Points: 80
Description: After performing the following handseals (Ram → Horse → Bird → Tiger) the user takes a deep breath while gathering a large amount of fire chakra inside his lungs to shoot a huge fire stream similar to the one Oil flame bullet but in the shape of two dragons spinning around each other forming a drill of fire as the spinning dragons gain more speed when spinning around each other and the further they travel the faster they spin around each other, whenever the dragon's of fire are used after performing a wind technique that's possible to make a fire and wind combo, the dragons absorb the power of the wind as a fuel and grows rapidly in size as well as power.
Note: Can only be used 2 times per battle.
Note: No fire techniques higher than A-rank for the 2 turns.
Note: Can only be used by ~Crow~
(Katon: Rēdōrō) – Fire Release: Ghost Lantern
Type: Offense , Defence
Rank: S
Range: Short
Chakra Cost: 40 [+15 per turn to maintain active]
Damage Points: N/A [+40 if shooting demonic floating heads]
Description: After performing the Tiger handseal, the user converts their chakra into fire chakra creating a floating orb of fire near them, using shape manipulation to shape the orb into a large "ghost" of fire, which is floating into the air, this ghost of flames has a figure resembling a demon, with it's head similar to the "Fire Release: Demon Lantern" technique but on a larger size, this demon is roughly the size of the "Earth Release: Great Stone Golem" technique, this technique can be used as a defense in order to defend against incoming attacks, or attack the opponent by releasing several demonic floating heads that attack the opponent having the speed of the "Fire Release: Great Dragon Fire" technique and each of the heads is the same size as the Dragon head-shaped fireballs and reach up to Mid range from the floating ghost and counts as a B-rank Fire technique.
Note: Can only be used once.
Note: The floating heads attack counts as a move.
Note: Lasts 3 turns once used.
(Katon: Honō Funka) – Fire Release: Flame Eruption
Type: Offensive
Rank: S
Range: Short – Long
Chakra Cost: 40
Damage Points: 80
Description: This is a collaboration technique between a shadow clone or a summoning which has the fire affinity, the user gathers a huge amount of chakra which he spreads through the air, this Fire technique is not used like other Fire techniques, for example to be released out of the user's mouth or around him, this Fire technique is a burst of flames that erupt out of an enclosed place of earth, it uses the earth to erupt as a medium, for example this technique can be used in conjunction with the "Earth Release: Opening Earth Rising Excavation" technique, to form an erupting Volcano, by erupting flames out of the circular "void" of the volcano that mixes with the earth to form Lava that erupts out of the Volcano's tip and drips down it's length, not only that, but it also can be used in enclosed places like in conjunction with the "Earth Release: Earth Corridor" technique, in which it causes the walls of the tavern to erupt flames burning anyone who's inside of it, it can be used in conjunction with any techniques similar to the ones mentioned previously in which they "surround" or trap the opponent, however it's downside is that it can't be used in an area that doesn't surround the opponent, meaning it can't just come out of the ground beneath the opponent for example, unless they have "walls" around them, when the fire erupts it's similar to the "Fire Release: Firing Biscuit" Technique, for this technique to be used, there should be a technique made that forms an enclosed place around the opponent which is a medium for this technique, so the shadow clone or the summoning that has a fire affinity can use this technique simultaneously as the enclosed earth forms.
Note: Can only be used Twice per battle.
Note: No S-rank or above Fire techniques in the next 2 turns.
(Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame Explosion
Type: Offensive
Rank: S
Range: Mid
Chakra Cost: 40
Damage Points: 80
Description: This is a variant of the original "Fire Release: Twin Crushing Meteors" technique, in which after the user forms 4 other handseals, a portal is created above the opponent which is similar to the "Earth Release: Sticky Earth Drop" technique, summoning one Large sized dragon that heads onto the opponent from above him, when used solely this technique can only make the dragon that hits the opponent head on delivering burning damage to them, however when this technique is used after/in conjunction with the "Fire Release: Twin Crushing Meteors" technique the Fire dragon and the two meteor sized fireballs resonate with one another, forming a semi transparent pyramid shaped barrier of fire around the opponent which can be clearly seen with normal eyes, which explodes eradicating anyone within the barrier, The Dragon is normally made at least 5 meters above the opponent's height.
Note: Can only be used twice.
Note: No S-rank or above fire techniques for the next turn.
(Sōdō Geijutsu: Doki no Kagutsuchi) – Rebellion Art: Wrath Of The Fire God
Rank: S
Type: Attack
Range: Short – Long
Chakra Cost: 40
Damage Points: 80
Description: The user grabs his Rebellion and concentrates a massive amount of fire chakra into it , then makes a crescent shaped pattern with rebellion horizontally or vertically while releasing the fire chakra causing a large cresent shaped wave of fire that races in the desired location.
Note: Can only be used 3 times per battle
Note: The user loses the ability to block fire techniques when using this 3 times.
Note: The user can't enhance the damage of a fire technique any further when using this 3 times.
(Sōdō Geijutsu: Zenshin) – Rebellion Art: Drive
Type: Offensive
Rank: S
Range: Short – Mid
Chakra Cost: 40
Damage Points: 80
Description: The user holds Rebellion in a reverse grip manner, around their back while it's in one of their hands as they bend their knees down nearly touching the ground getting in a crouching manner then he injects Rebellion with a large amount of Fire chakra, using the fire chakra around Rebellion as Rebellion begins glowing in bloody red aura to superheat the air by using Fire chakra in conjunction with a blazing fast horizontal shaped slash in front of the user that he makes, sending a superheated wave of air towards their opponent's direction in a crescent shaped arc, the wave can be clearly seen as a resonating wave of red aura that's heading towards them, it is consider a Fire Release technique.
Note: Can only be used twice
Note: No S-rank Fire techniques in the same turn.
(Katon: Kaen Karasu) – Fire Release: The Blazing Crow
Type: Attack
Rank: Forbidden
Range: Short – Long
Chakra Cost: 50
Damage Points: 100 [-40 to the user]
Description: This is an advanced fire technique that's taught to the user by Blaze the legendary crow of fire and the most experienced crow in the fire release, this technique is given to the user after proving skilled enough in the arts of fire release and showing a sufficient amount of respect towards the crows, After the user forms a set of handseals (Ram → Monkey → Horse → Bird → Tiger) The user gathers a large amount of fire chakra into his lungs as well as inhale a large amount of air and mixes both air and fire chakra to create fire which is shot out of his mouth in the shape of a huge fire stream the same size as the "Oil flame bullet technique", immediately the user using his shape manipulation to turn the fire stream as it's shot out of his mouth into the shape of a soaring crow of fire At the size of the Blaze ball Technique scorching the ground as it heads for the target and making a noise equivalent to 100 crows screaming as it's heading for the opponent, this technique becomes exceptionally powerful if used after a wind technique that's possible to merge with this technique making it a fire/wind combination, the crow of flames absorb the power of the wind as fuel and becomes larger than it already is, but after this technique is used the user's body becomes extremely exhausted due to chakra overuse.
Note: Can only be used once per battle.
Note: The user is unable to use fire techniques at all for the next 2 turns.
Note: This technique counts as 2 moves of the 3 moves allowed per turn.
Note: This technique puts a huge strain on the user's body in the following turns due to the chakra overuse the simplest movements puts a huge strain on the user's body and the speed of the user drastically decreases for the next 3 turns.
Note: Can only be taught by ~Crow~
(Katon: Tsuinassai Ryūsē) – Fire Release: Twin Crushing Meteors
Type: Offensive/Supplementary
Rank: Forbidden
Range: Mid
Chakra Cost: 50
Damage Points: 90
Description: After performing a set of 4 handseals, the user gathers a huge amount of fire chakra and releases it into the air, causing a portal similar to the "Sticky Earth Drop" technique to open to either of two opposite sides of the intended target, each portal is released 15 meters away from the opponent basically a Mid range to both of his sides, summoning two identical meteor sized fireballs which are extremely compressed towards the opponent, approaching him from the two opposite sides, when the Fireballs each are 10 meters away from the opponent they resonate with each other, causing a "link" of fire to spread out connecting the two fireballs resulting in a ring of fire that's made around the opponent, entrapping him in the area he's in, however the opponent can escape vertically upwards since the ring of fire doesn't cover above him it only covers around him, the heat released from these two fireballs are enough to cause sweat to drip down the opponent's body when it's summoned out of the portals, letting him know the danger he's in, each Meteor sized fireball is considered an S-rank Fire technique, since it's an Forbidden-rank divided in two, when hit by either fireballs, anything caught in between the two fireballs will be crushed and burned severely.
Note: Can only be used once.
Note: No S-rank Fire Release or above techniques in the next turn.
Note: -15 Damage to the user due to the sudden chakra exhaustion
(Jūin: Bubun Henkan) – Cursed Seal Partial Transformation
Rank: B
Type: Supplementary/Defense
Range: Short
Chakra Cost: 20 (-5 to sustain)
Damage Point: N/A
Description: Aside from the first and second levels of the seal, skilled users of the seal are able to perform partial transformations enabling the user to transform a part or parts of their body into the form it bares while under the full transformation of Cursed Mark Level 2. This is accomplished by partially mastering the spreading of the Senjutsu Chakra released from the cursed mark and enabling it to effectively only affect one area of the body. While in this state, half of the user's face becomes grayed according to the side of the body that the user transforms their body. While within this state, the user is not granted the power boosts of either of the cursed levels. This technique is only used to grant the user extra appendages for a duration of time.
Note: Must possess Cursed Seal Level 2.
Note: Lasts for 2 turns.
Note: Can be deactivated at will.
Note: User is limited to transform one leg or one arm or his torso or his head and the transformation always spreads from the seal towards the users desired body part.
Note: Usable 3 times per match if he hasn't yet used Level 1 or 2 of the cursed mark.
(Ten no Jūin Ichi) – Cursed Seal Of Heaven Level One
Rank : A
Type: Supplementary/Defense
Range: Short
Chakra Cost: 30 (-10 to user per turn)
Damage Points: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage the user gains +10 damage to his elemental Ninjutsu and +5 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable once.
(Ten no Jūin Ni) – Cursed Seal Of Heaven Level Two
Rank : S
Type: Supplementary/Defense
Range: Short
Chakra Cost: 40 (-15 to user per turn)
Damage Points: N/A (-10 to user per turn)
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body.While in this stage the user gains +20 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is improved as is his speed. Once it deactivates (regardless of being willed or timing out) it leaves the user drained of stamina for 3 turns as well as unable to mold chakra above B-Rank or use Taijutsu above D-Rank for 3 turns. His speed drops drastically (2 ranks) as the damage and pain produced by the stress on his body overcomes the user. After those 4 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold. His physical penalties however aren't recovered unless the user is healed.
Note: Lasts for 4 turns.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used once.
(Dōjutsu: Mangekyō Sharingan) – Eye Technique: Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra Cost: 50 (-25 per turn to keep active)
Damage Points: N/A (-10 per turn)
Description: The Mangekyo Sharingan, literally meaning "Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan, said to be feared as the strongest form of Sharingan. Awakening MS requires the user to have possession of 3 Tomoe Sharingan and to witness or simply go through some extremely dramatic emotional event. Upon this event, the user awakens MS. The most noticeable MS users gained it by witnessing the death of someone important to them, sometimes by their own hand. Once activated the appearance of the pupil drastically changes, differing from the tomoe seals, and gains a shape unique to each user. When active the user can track speeds even further beyond that of the third stage sharingan. The timing of the users counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increases. Not only that but the user gains the ability to see through visual illusions A-rank and below. The link to Genjutsu is further increased and, if the user has gained full mastery over Genjutsu, he gains the ability to cast any and every genjutsu without the need for Handseals as long as he has a line of sight to the target. Also, the Mangekyo Sharingan gives the user access to powerful and forbidden techniques, unique to each user. Extended use of the Mangekyo Sharingan after some time, deteriorates the user's eyesight to the point of blindness. The chakra cost is so high that it drains the users stamina and chakra at increasingly high speeds. Once the side effects of it's use take place, the user is left blind and unable to activate his sharingan. While keeping it active is already quite hard, the user will drain the time he can keep it active at each MS technique he uses. While some can decrease one turn, others can decrease even more.
Note: The user needs to have activated his 3T Sharingan beforehand
Note: Can only be activated twice, requiring a 2 turn coldown to activate again
Note: Lasts a maximum of 8 turns for the first activation and 4 turns for the second
Note: After the first activation wears down, his eyes revert to their normal appearance and the user can't activate his sharingan for 1 turn
Note: The first activation drains the users stamina and leaves him tired, while the second activation leaves the user blinded and almost unable to move if he doesn't deactivate it before the time ends
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
(Dōjutsu: Tsukuyomi) – Eye Technique: Nightmare Realm
Rank: Forbidden
Range: Short – Mid
Chakra Cost: 70
Damage Points: 120 (-20 to user per use)
Description: One of the basic techniques awoken with MS, this illusion renders the victim at the total mercy of the user. The user has full control over space and time in the jutsu and can place the one affected through any hell they desire for any length desired. The only limitation of the technique is the users own imagination and skill, a fact proven by Itachi Uchiha who was must more masterful with its use than any other Uchiha before him. The technique itself only lasts for but a mere second in reality, but the one affected could have suffered through the equivalent of several weeks of torture which will manifest in severe mental damage and physical fatigue.
Note: Requires direct Eye Contact and the user to have MS active
Note: Each use reduces the duration of MS by 2 turns
Note: Its unblockable and unreleasable
Note: If the target doesn't possess at least a 3 Tomoe Sharingan, he is left unconscious
Note: Doesn't work on enemies who have MS/EMS active and use their own Tsukuyomi to counter
(Dōjutsu: Izanami) – Eye Technique: Izanami
Rank: Forbidden
Type: Offensive
Range: Short
Chakra Cost: 100
Damage: N/A (-30 to the user and loss of a Sharingan eye)
Description: Izanami is one of the ultimate techniques of the Uchiha clan, said to have been created to deal with Izanagi users that went mad or abused it. It is a genjutsu which affects the target through physical sensations shared between them and the user. Like its counterpart, in exchange for the temporary ability that it grants the user, the Sharingan with which Izanami is cast is sealed away and loses its light forever, leftblind for the rest of the match. According to Itachi, this technique and Izanagi form a pair, but while Izanagi is a technique capable of altering destiny, Izanami is instead one that "decides" it. To begin the technique, after selecting any arbitrary moment, the caster uses their Sharingan to remember the physical sensations and every detail that surrounds him and his opponent as well as the information gathered by all his senses and that of their opponent's during that instant like a photograph. The user must then intentionally replicate the same sensation, feeling and moment and in the same way, memorise it with their Sharingan. Then, upon casting the technique, Izanami overlaps and connects these two identical "moments" as well as the flow of time between them, creating an infinite loop of events that entraps the opponent's consciousness. Whilst under the effects of the technique, the target stands motionlessly as the loop of events continually replays inside their mind. Each time a loop is repeated, any physical damage incurred is reset as it were before the start of the loop. Despite being able to become consciously aware of their situation and act differently, the victim is unable to significantly alter or escape from the inevitable progression of these events. However, because this technique was created to reprimand and save the users of Izanagi, the victim is able to escape the infinite loop if they can acknowledge the real results of their actions and in doing so, accept their fate.
Note: Can only be used by Uchiha bios and the user must have mastered all Sharingan Genjutsu as well as gained access to MS, even if he doesn't need it to cast the illusion.
Note: Can only be used once per eye, after which the used eye loses its light for the rest of the fight.
Note: Doesn't require eye contact and takes 2 turns to set up and then trigger, during which the user can't use Genjutsu on the enemy.
Note: The user is left unable to use any Ninjutsu 3 turns (inclusing the one where Izanami is fully triggered), while the target is left locked inside the illusion for up to 3 turns, unable to move or be aware of anything from the real world during that time. During those 3 turns, the user can make use of Genjutsu to interrogate the target without him knowing. After the 3 turns pass, the target is released but left in an exausted state.
Note: Once triggered, target can't release himself from the illusion for the full 3 turns.
(Dōjutsu: Amaterasu) – Eye Technique: Shining Heaven
Rank: Forbidden Rank
Type: Attack
Range: Short – Long
Chakra cost: 70
Damage Points: 120 (-30 to the user)
Descripton: One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.
(Dōjutsu: Shounetsujigoku) – Eye Technique: Burning Hell
Rank: Forbidden
Type: Offensive
Range: Short – Long
Chakra cost: 100
Damage points: 140 (-40 to user per use)
Description: The user with his Mangekyo Sharingan active will focus his eyes upon the ground in the opponents location and will cause black flames to erupt from beneath the opponent into a large pillar to consume him. The flames cover an area of up to 5 meters all around the target before erupting into a gigantic pilar of flames. Before they fully manifest, the flames manifest on the ground for a mere second, allowing speed enahnced enemies to avoid it as well as enemies that use S/T abilities. However, if he fails to react he'll be fully engulfed in black flames which will eventually consume him after 3 turns, although the pain will make him lose conscience after only 2. The flames have all the properties of Amaterasu and as such can be sealed away or expelled from the body of the target before they can completely consume him.
Note: Can only be used by MS/EMS bios that can use Amaterasu and must have the Dojutsu activated.
Note: Deactivates MS and renders the user unable to access its doujutsu for the rest of the match while causing severe damage to the user, blinding him for 2 turns.
Note: Can only be used once
Note: Requires concentration to focus the black flames but can only be avoided by high levels of speed (Lightning Armor, EIG, etc) or S/T techniques
Note: Users with EMS will avoid the damage but will still bhave their doujutsu deactivated and unable to activate for 1 full turn
(Dōjutsu: Hinokami) – Eye Technique: Rising Sun
Rank: Forbidden
Type: Attack
Range: Short – Mid
Chakra Cost: 100
Damage Points: 140 (-30 to to the user)
Description: Using the principle behind Amaterasu, the user closes both eyes and then opens them one at a time, each time burning an area near the target with black fire. When both eyes are open the target is burned in a large circle of black fire that only leaves a crater behind. The scale of the technique is enormous but the cost is also severe. The user will drain most of his stamina into this one attack and, like all Amaterasu based attacks, this attacks also lacks physical momentum and impact as well as kinetic energy. While the flames aren't passible of being extinguished, they also lack the ability to do kinetic damage, increasing the defensive counters that the enemy my produce.
Note: Follows all principles behind Amaterasu and also its limitations.
Note: Requires Mangekyo Sharingan active and can only be used once.
Note: Reduces MS duration by 4 turns and leaves the user's stamina drained.
(Dōjutsu: Susanō) – Eye Technique: Tempestuous God of Valor
Rank: Forbidden
Type: Supplementary/Attack/Defence
Range: Short – Long
Chakra Cost: 120 (-30 per turn)
Damage Points: N/A (-20 to user per turn)
Description: Susanoo, also known as the Tempestuous God of Valor, or literally "He with the ability to help by all means", is the third ability granted by the Mangekyō Sharingan to those who awaken the abilities: Tsukuyomi — which symbolises the "darkness of the spiritual world" and Amaterasu — which denotes the "light of the material world". It creates a gigantic, humanoid, ethereal warrior that surrounds the user. As one of the strongest techniques granted to those that have acquired the Mangekyō Sharingan, it is the user's guardian deity, but at the same time, it consumes the user's life. Even though it envelopes the user, they can move around within Susanoo freely, use techniques from inside of it, as well as manifest only parts of Susanoo — as the situation calls for it. Despite Susanoo's impressive defensive capabilities, the protection it grants its user is not absolute. The user can be thrown out of the upper half of Susanoo by an enemy manipulating the substance underneath Susanoo (the ground basically). This was seen when Gaara used his sand to pull Madara out of his Susanoo. Also, a sufficiently powerful attack will still result in damage, especially during the technique's developmental stages. The only known ways to attack the user while Susanoo is active is either to draw the wielder out of the technique and then attack, bind and restrict its movements, or to break the defence with overwhelming force. Susanoo users are also vulnerable to attacks which don't actually deal physical damage to it, such as strong lights and sounds, that can also impair their ability to sustain Susanoo. Sound-based genjutsu can also bypass Susanoo's impressive defense. This generic ethereal warrior varies in appearance from user to user but shares some common aspects. It has 4 arms and a full body armor in complete form, with an appearance that varies from user to user. It can have an assortment of melee weapons, from swords to hammers, shields, axes, etc, one for each hand, with a long range reach and an S-Rank damage (divided through all the weapons 4=B-Rank each, 3= 2 B-Rank, 1 A-rank, 2= A-Rank each, 1= S-Rank). While in incomplete form, it bestows upon the user a B-Rank defense and, upon stabilizing into complete form, bestows a perfect A-Rank defense to all ninjutsu techniques (although still having the same weaknesses of all Susanoo).
Note: Can only be used by custom Uchiha bios with MS active
Note: While active user can't use Eye Techniques except for Amaterasu and those pertaining to Susanoo.
Note: Takes 1 full turn to stabilize into the full final form, during which his body bestows only a B-Rank defense.
Note: The body of Susanoo grants an A-Rank defense almost perfect against most elemental attacks, specially tangible ones.
Note: The warrior's weapon attacks will have an S-Rank strength and Long range reach and using them counts as a move from the users own move count. The power of the attack is divided through all the weapons 4=B-Rank each, 3= 2 B-Rank, 1 S-rank, 2= A-Rank each, 1= S-Rank. Weapons can't be ranged.
Note: With Susano active the user is only able to use two other techniques per turn due to the extreme chakra consumption and can't make clones of any kind.
Note: User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used once and last for a maximum of 6 turns after which the user will be left blind in both eyes and extremely exhausted.
背景情報|Background Info
History: Dante was born in Konohagakure, among the Uchiha clan members, at 7 am in the morning and entered the ninja academy at the age of 7 where he received his non elemental ninjutsu training, before passing the genin exam, he trained in the normal Clone technique and other basic ninjutsu techniques, one of his chūnin teachers Hashirama.. and his friend Solf J Kimblee noticed Dante's fast progress throughout the training, so he took him under his wing and began to train him how to battle properly, and the best ways to utilize elemental techniques, giving Dante a background on the various elements and their techniques, each technique's strength's and weaknesses, the best ways to utilize them, and more, and he immediately began teaching Dante in the Wind element, which after a month Dante completed.
In his pursuit of gaining more power, Dante at the age of 9 successfully passed the Chūnin exams, and met a formidable Lightning user called Faith.., which later on Dante asked him to learn the Lightning elemental ninjutsu, after two long months of hard training Dante mastered the Lightning release, which he can use very well since as well as he learned the Earth Release element from Faith.. and Mugen Ryukyu, he also met another teacher called Gobi Gobletsson which he learned most of the Water release techniques from and completed the Fire Release with as well and it became Dante's primary elemental affinity, and Gobi Gobletsson was very busy with the students he was training so Dante decided to ease the stress on him and complete the water training under a close friend called the copy ninja, Mugen Ryukyu.
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Dante after completing his Jonin rank by passing the exams, at the age of 10, he came to know that the Raikage of Kumogakure Mugiwara was hosting a sound tournament for the first time in Kumogakure's history, Dante immediately signed up for the Sound Tournament, and was put to compete against above average opponents, soon his first match started with a Shinobi called Pain which was a Sharingan user and have achieved the two tomoe Sharingan level, it was a short fight, ending with Dante's victory over pain and him advancing to the next stage.
In the second stage of the first Sound Tournament, Dante was put to fight against a Shinobi from Kirigakure, called Migulaon it was a medium term fight, both parties were pretty equal in terms of skill, however Dante was apparently better, by using a high ranked technique that was called the "Lightning Release: Illusion Flash Of The Lightning Pillar" the technique released a gigantic amount of blinding light all over the battlefield, leading to a temporary blindness affecting Migulaon and casting a genjutsu upon him which he felt paralyzed and unable to move, at the same time one of Dante's Lightning Release clones shot a lightning beam towards Migualon, defeating him, and leaving him in a near death state suffering from his wounds, soon after Dante defeat Migualon he took him to the hospital where Mugiwara personally took care of his health and got his wounds treated fast, this made Migualon and Dante close friends.
Dante qualified for the third round of the Sound Tournament, where he had to fight against a very powerful opponent called Gatsndshanks, known as a high ranked Shinobi in Kumogakure and a Smoke user, it was a long fight, but ended however in Dante's defeat, and leaving the sound tournament due to it as well, little did he know about such an opponent and his vast battling and analyzing skills, it was still too soon for Dante to beat a guy of his Caliber.
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When he came back from the sound tournament and got his wounds treated by Konoha's Medical ninjas, he came to know about a trip assigned by Scary Yamato the previous First advisor for the Hokage Izuna Uchiha to Amegakure in order to learn the Rain Arts from there under a well known ninja, one ninja was going to be chosen to travel to Amegakure in order to learn Rain, and after passing a tournament held the finals, it was Dante against Yusuke the best Sand user there is, and after a long fight with using only the Water and Wind elemental ninjutsu, Dante and Yusuke had a tie and were both too tired to continue, from the intensity of the match and it's high caliber Scary Yamato decided to let them both travel to Amegakure.
Afterwards Dante went back to Konoha, where he found the village in ruins, surprised as he was he walked through the village's destruction and went to see the Hokage Izuna Uchiha who told Dante that it was an Akatsuki attack while Izuna was on a five Kage summit in Iwagakure discussing the threat that the Akatsuki put on the ninja world, after 3 months of rebuilding the village Konoha once again was restored, during that time Dante met a lot of friends in Konoha, like Zanshin, Oasis Nara, Scorps, Cobalt, Haku, Gin-San, Cookie Monster and a lot others.
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After rebuilding Konoha, Dante once again knew about the second sound tournament and when it's going to be held, immediately Dante joined the Second Sound Tournament, however this tournament was even bigger than the previous one, due to it being a double elimination brackets, meaning that the ninjas will have to be beaten twice in order to proceed to the next stage of the tournament, and in this tournament a whole lot of powerful ninjas joined, about 64 participants.
In the first round Dante had to fight a perverted man called The Pervy Sage, however as Perverted he was, he was also a very powerful opponent that Dante had a hard time dealing with, however the fight wasn't that long, before Dante realized that he can't win against such an opponent, and remembered that he has to do something in Konoha, so he forfeited the match losing to The Pervy Sage, and went to Konoha to attend one of his friend's funerals, and paid respects to him and soon after he set himself to rejoin the sound tournament again.
After coming back to continue the sound tournament, Dante had a very long road ahead of him as he was dropped to the loser's bracket, and had to go against 10 opponent's in order to win the Sound Tournament, he first had to fight Kaziname, a famous Water users in Konoha, but the match went on quickly and Dante won the match to qualify to the next round where he had to fight Anduril, the fight went on quickly as well however Anduril for some unknown reason, leading to Dante's winning and qualification to the round after that, where he went against another powerful ninja called Mathias, however Dante after shortly having the fight found Mathias a bit distracted by something and Mathias made a mistake that costed him the match against Dante, allowing Dante to move on to the round after it, where he faught a perverted ninja called Phobos the Ice user, it was a very long fight that went on for two days and nights, as exhausted as the two ninjas were they were driven by the thirst of power, and the match ended by Phobos's defeat.
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Dante moving to the next qualifying round, next Dante had to fight against a Kaguya user called The Doctor, The Doctor used the most powerful Kaguya technique which was the "Dance Of The Seeding Ferns" Technique, making a spiked bone forest in the entire battlefield that he can merge with and move at fast speeds throughout the bones, Dante had no other choice but to use a Technique that he developed himself out of the Wind release, which was called "Wind Release: Take Flight" allowing Dante to form 4 pain of wings and flying throughout the air, making this an aerial battle for him, though the toughness he faced in that match in order to keep track of The Doctor's movements through the forest of bones, Izuna and Mugiwara declared Dante the winner, and qualified for the Quarter Final, in the Quarter Final round Dante faced Demosthenes, a supreme Water user from Kirigakure and a Byakugan user as well, the fight was pretty much on equal grounds from the start, however Dante in the end made a mistake that costed him the match, however he remained the 4th winner in the Sound Tournament, and for that Mugiwara chose to grant him the Cursed Seal, which allowed Dante to enter an inner demonic state.
他人|Other
Rebellion: A legacy of his father Sparda, passed down onto him before Sparda's death, Rebellion possess a number of abilities pertains to the Fire affinity of Dante's, with it Dante is capable of performing Fire techniques faster than normal, while adding additional damage points of +15 to every Fire Technique Dante utilizes, increasing their power, after Dante mastered his Fire Release elemental affinity, another power was acquired by him through the sword, in which he can absorb Fire techniques up to A-rank inside the sword three times in a given day "per battle", however Dante couldn't fully master this ability, and ends up suffering a 10 damage points from the fire technique that he absorbs, combined with his own Fire affinity, made Dante's potential in using the fire element increase, which led him to form his own Fire techniques, along with a few signature techniques using Rebellion, one of them called "Rebellion Wrath" which sends a crescent shaped wave of fire after Dante swings his Rebellion, another one is called "Drive" which lets Dante send a superheated wave of air towards an intended target using Rebellion, Dante is in the process of devising other techniques through his Rebellion.
Fire Release: Dante is extremely proficient with using Fire Release techniques, most of his techniques that he utilizes are fire based techniques, since he learned that he has a fire affinity, he trained daily to become a master of it, and Dante is capable of using any Fire release techniques with the usage of a single handseal, regardless of having Rebellion or not, while having Rebellion, his speed in using fire techniques increases with the abilities that the swords grants him, he devised a few techniques of his own, which is exclusively used by Dante.
Cursed Seal: After receiving the cursed seal, Dante's chakra became darker than it was before, after learning about the past of his family, the cursed seal let Dante access an inner demonic state that's sealed within himself, which is said to be passed onto him by his father Sparda, in the first state, Dante's body has kanji letters all over himself in black, meaning the "Demon Hunter", his eyes widen and become bloody red with a few veins shining in red around his eyes and stretching throughout his entire body, in this state Dante's ninjutsu techniques become stronger, having +10 damage boost to all of them, while his taijutsu techniques also become stronger, having a +5 damage boost, along with a slight speed boost.
Soon after practicing to take control of his inner demonic state, he accessed another advanced level of the Cursed Seal, allowing him to truly incarnate his inner demon, bringing him forth to reality, in this state of the cursed seal Dante grows wings similar to that of a crow but are rather white colored and shine brightly, while all of his body takes on the shape of this humanoid demon, his eyes are still bloody red, while in this state Dante receives a substantial boost in ninjutsu techniques, having a damage boost of +20 to all of them, while his Taijutsu techniques receive +10 damage boost, however his speed remains the same as the first state of his cursed seal, soon after a year of practicing control over his second state, Dante became capable of using a partial form of the Seal, like Sasuke Uchiha, Dante is capable of transformation portions of his body into his demonic figure, like an arm or a leg, or growing only his wings, but it requires him to activate the cursed seal.
Fūinjutsu: Due to his fūinjutsu training Dante has a pair of weapon summoning seals located around both of his wrists, allowing him to summon various types of weapons and scrolls, also he has a seal on the center of his chest that activates upon his death, called the Reverse Four Symbols Sealing, and two seals located onto the back of Dante's hand, these seals are called the "Self Disruption Seals", another 2 seals are located onto Dante's lower part of his left arm, called the "Gaseous Barrier" Seal, Dante has mastered fuinjutsu to an extent that allows him to be called a Fuuinjutsu master, a feat that made him capable of using the Chakra Transfer Technique, he also has 5 sealing tags in his pouch already written with the Kanji letters for each appropriate element to be sealed using the "Fire/Wind/Lightning/Water/Earth Sealing Method" Technique, all of the sealing techniques mentioned must be posted in battle when utilized by Dante to be applicable, and each count towards the user's moves per turn.
(Hō/Mizu/Kaze/Tsuchi/Rai Houin) – Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.
Note: This technique can only seal one technique up to S-rank per usage
Note: This technique may be used only thrice.
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This technique is a seal that's printed usually on the back of the user's hand, with the mark of "Disruption" in a large Kanji letter, this is a special seal that has only one purpose, which is to alert the user of foreign chakra in which it enters the user's body, which is basically what activates the seal's ability, This seal has some of the user's own chakra and is connected directly to the user's chakra circularity system, therefore when a foreign chakra enters the user's body, the user's chakra inside the seal is disrupted and when the disruption happens it causes the seal glows in a dark red color and surges of red lightning like surges of light, these surges produce a sound that's familiar by the user as well as the bright glowing light alerting the user that a foreign chakra has entered his body, this is a pretty useful technique since it alerts the user of foreign chakra in which inside his body by his opponent the second the foreign chakra enters the body, which is useful in letting the user know that he is under a genjutsu technique used by his opponent, the only downside to this technique is that if the user used the Cursed Seal, Sage Mode, Bijuu Techniques or Eight Internal Gates, the Seal would glow as well since it's a foreign chakra that's not the user's own, thus the user isn't able to know if he's under a genjutsu whilst any of the previously mentioned modes are active.
Note: The Seal glows 3 times per battle.
Note: No Fūinjutsu techniques A-rank or above the turn the seal activates.
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This technique is a seal that's printed usually on the back of the user's hand, with the mark of "Disruption" in a large Kanji letter, this is a special seal that has only one purpose, which is to alert the user of foreign chakra in which it enters the user's body, which is basically what activates the seal's ability, This seal has some of the user's own chakra and is connected directly to the user's chakra circularity system, therefore when a foreign chakra enters the user's body, the user's chakra inside the seal is disrupted and when the disruption happens it causes the seal glows in a dark red color and surges of red lightning like surges of light, these surges produce a sound that's familiar by the user as well as the bright glowing light alerting the user that a foreign chakra has entered his body, this is a pretty useful technique since it alerts the user of foreign chakra in which inside his body by his opponent the second the foreign chakra enters the body, which is useful in letting the user know that he is under a genjutsu technique used by his opponent, the only downside to this technique is that if the user used the Cursed Seal, Sage Mode, Bijuu Techniques or Eight Internal Gates, the Seal would glow as well since it's a foreign chakra that's not the user's own, thus the user isn't able to know if he's under a genjutsu whilst any of the previously mentioned modes are active.
Note: The Seal glows 3 times per battle.
Note: No Fūinjutsu techniques A-rank or above the turn the seal activates.
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This is an advanced Sealing technique, triggered by a Seal that's located on the left arm of the user's body that's written with a large Kanji letter "Absorption" this seal has some of the user's chakra already infused in it, the seal sends pulses of chakra around the user within Short range from him, once there's an invisible gas with chakra infused in it that's near the user, the Seal glows in a bright yellow color and activates, quickly forming an invisible barrier of chakra around the user's body, this barrier absorbs the invisible gas making it harmless to the user's body, another aspect to this technique is that when the barrier absorbs the invisible gas, the opponent wouldn't have any control over the gas that's being absorbed, meaning he cannot reshape it or cause it to explode due to the user's chakra being around it
Note: Can only absorb up to S-rank invisible gas techniques once per Seal.
Note: Max amount of seals applied to the user are 2 Seals.
Note: No A-rank and above Fūinjutsu techniques in the same turn.
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This is an advanced Sealing technique, triggered by a Seal that's located on the left arm of the user's body that's written with a large Kanji letter "Absorption" this seal has some of the user's chakra already infused in it, the seal sends pulses of chakra around the user within Short range from him, once there's an invisible gas with chakra infused in it that's near the user, the Seal glows in a bright yellow color and activates, quickly forming an invisible barrier of chakra around the user's body, this barrier absorbs the invisible gas making it harmless to the user's body, another aspect to this technique is that when the barrier absorbs the invisible gas, the opponent wouldn't have any control over the gas that's being absorbed, meaning he cannot reshape it or cause it to explode due to the user's chakra being around it
Note: Can only absorb up to S-rank invisible gas techniques once per Seal.
Note: Max amount of seals applied to the user are 2 Seals.
Note: No A-rank and above Fūinjutsu techniques in the same turn.
Type: Supplementary
Rank: N/A
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by 80 points per turn. Bijuus can use this technique on their host to restore their chakra reserves or boost their stamina by giving them 200 chakra points directly with each use. This advanced ability is the core method through which Bijuus and Jinchuriki use their techniques, as chakra cloaks and complete/incomplete transformations are advanced uses of Chakra Transfer, where the bijuu transfers his or her chakra onto his or her host.
Note: Only usable by bios with great chakra control, such as Medical ninjas, Hyuuga bios or Fuuinjutsu masters
Note: Cannot be used to power the users own techniques.
Note: All Jinchuriki can use this technique.
Note: Usable 3 times per battle.
Rank: N/A
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by 80 points per turn. Bijuus can use this technique on their host to restore their chakra reserves or boost their stamina by giving them 200 chakra points directly with each use. This advanced ability is the core method through which Bijuus and Jinchuriki use their techniques, as chakra cloaks and complete/incomplete transformations are advanced uses of Chakra Transfer, where the bijuu transfers his or her chakra onto his or her host.
Note: Only usable by bios with great chakra control, such as Medical ninjas, Hyuuga bios or Fuuinjutsu masters
Note: Cannot be used to power the users own techniques.
Note: All Jinchuriki can use this technique.
Note: Usable 3 times per battle.
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写真|Pictures
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主題歌や|Theme Song & Background Music
[video=youtube;rjkUtxU_rOs]http://www.youtube.com/watch?v=rjkUtxU_rOs[/video]
戦い|Battles
Won: N/A
Lost: N/A
→ Updating
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→ I won The Mangekyō Sharingan in the Grand RP Tournament
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→ All of the techniques mentioned can be found
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