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<p>[QUOTE="Pervyy, post: 21078032, member: 32759"]</p><p>[border="Custom Fighting Styles"]</p><p></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><img src="http://images6.fanpop.com/image/photos/36200000/Natsu-Dragneel-image-natsu-dragneel-36239093-400-351.png" data-url="http://images6.fanpop.com/image/photos/36200000/Natsu-Dragneel-image-natsu-dragneel-36239093-400-351.png" class="bbImage " style="" alt="" title="" /></span></p><p></p><p></p><p style="text-align: center"><strong><span style="color: #B22222">My CFS</span></strong></p><p></p><p><span style="font-family: 'Times New Roman'">[spoiler][/spoiler]</span>[spoiler]</p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><img src="https://steamusercontent-a.akamaihd.net/ugc/844841864860281072/C428F5E1B24C60C576341393262A646E473A71CF/" data-url="https://steamusercontent-a.akamaihd.net/ugc/844841864860281072/C428F5E1B24C60C576341393262A646E473A71CF/" class="bbImage " style="" alt="" title="" /></span></p><p></p><p><span style="font-family: 'Times New Roman'">[border=""][/border]</span>[border=""]</p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><div style="text-align: justify; max-width: "><a href="https://narutobase.net/forums/showthread.php?t=712001&page=3&p=20946858&viewfull=1#post20946858"><strong>Yari no Michi | The way of the Bisento</strong></a></div></span></p> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">[hr][/hr]</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><strong>Type:</strong> <strong>Ninkenjutsu</strong></span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><strong>Background:</strong></span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">The Bisento has been in use since before the shinobi world was created. It wasn’t a typical warrior -type halberd; Bisento was used as a longer-distance sword with an ability to cut and pierce. The original Bisento was used by infantry. The weapon was able to reach the legs of a horse carrying a samurai into battle. Before the sage of the six paths tought the world ninjutsu, there were constant wars and so with each passing year new weapons were being made for the soldiers in clan wars, they were trained to use it in a long-distance fight to protect their families and estates. The idea behind it was to pretty much have a sword on a stick, an extention to ones body.</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">There was one ninja that adapted the Bisento to flow with his entire body, not just seeing the Bisento as a weapon but as one with his body. He mastered it to such an extent that he was never hurt in battle even by attacks from a distance such as arrows. As the years went on, the ninja world was born as the sage of the six paths taught the way of chakra to try and bring peace but that was far from what happened. Kilik saw the fault in his style, how could as Bisento hold up against such deadly attacks while also seeing the samurai develope their own style. Kilik went on a mission to learn how to control chakra and then rather than using it to master ninjutsu, he focussed it into his bisento to create his own fighting style. The way of the bisento.</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">[hr][/hr]</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><strong>Description on the Abilities and Inner Workings of the Style:</strong></span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">The way of the bisento is a martial artist style with a Staff with a sword type blade on the end as its weapon. The length of the staff allows a multitude of long range attacks, however if an opponent manages to get up close, the user is able to utilize fast horizontal strikes. Many of the more powerful attack strings are vertical hits that can be sidestepped if anticipated. Although linear, these powerful attacks are relatively fast and deal great damage.</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">The style revolves around the user using both hands on their Bisento releasing their chakra into it enhance their reach and power with their attacks. An example is a forward thrust enhanced with chakra of the elements to keep the opponent at a range. The blade of the bisento makes it so much more versatile in combat as it's not just blunt attacks. The entire style can be seen as a ranged version of Kenjutsu. While not a complex style, that takes a long time to master without hurting yourself.</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">What makes this unique compared to a basic style is similar to that of the Narutobase Taijutsu, where what would be simple attacks are enhanced with elements to give devastating effects. For example, the user could rapidly spin their biscento through a simple gesture in front of them but releasing one of the basic 5 elements they would create a rotating shield of said element for a simple yet effecting defense, such as a fire shield without having to relinquish their weapon to do so, all these would be explained in detail in the jutsu submissions in how earth could be released. Not only this but through elemental application the user could use the elements to extend the range of their bisento even further. A classic example of this would be the user stabbing the blade of their biscento into the ground to do a cartwheel kick enhanced with wind release to push them over for a stronger and faster kick, what makes this different is the height they gain from doing the cartwheel with the bisento.</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">[hr][/hr]</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><strong>Example Techniques:</strong></span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><img src="http://t11.deviantart.net/AmpOwe1MSwkxe2aZwS8mCZA_ixE=/300x200/filters:fixed_height(100,100):origin()/pre06/1b7b/th/pre/i/2014/324/0/e/soul_calibur___seong_mi_na_by_caliburwarrior-d874fo2.png" data-url="http://t11.deviantart.net/AmpOwe1MSwkxe2aZwS8mCZA_ixE=/300x200/filters:fixed_height(100,100):origin()/pre06/1b7b/th/pre/i/2014/324/0/e/soul_calibur___seong_mi_na_by_caliburwarrior-d874fo2.png" class="bbImage " style="" alt="" title="" /></span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">[SPOILER](Way of the Bisento: Piercing strike)[/SPOILER]</span>[SPOILER][/spoiler]</p></div> <div style="text-align: justify; max-width: ">[SPOILER]</div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Type: Attack/Defence</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Rank: A</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Range: Short mid</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Chakra Cost:30</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Damage Points: 50</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Description: The user will focus their chakra into their bisento thrusting it forwards forwards focussing their chakra into the point of the blade reaching out 2 meters infront of them, upon contact with another justu, the chakra will be released through the point of the blade like a bullet hitting glass sending several cracks of chakra out through the jutsu hitting it head on shattering a jutsu of the same rank and below. If it were to hit a fire jutsu it would cause it to explode but thanks to the reach of the bisento it would keep the user safe.</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><strong>(Bojutsu: ) - Elemental rotation wall</strong></span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Type: Attack/Deffence</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Rank: A</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Range: Short</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Chakra cost:</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Damage points:</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Description: The user will focus one of the 5 basic elements into their Bisento. The they will begin spinning their staff, like a helecopter blade in front of them at great speeds releasing their elemental chakra. Fire/water/wind element will create a fire/water/wind sheild or blast of the chosen element in the shape of a cylinder towards the opponent. If lightning or earth chakra they create a dense sheild infront of the user, the earth style rotation will defect all solid objects, where as the lighting will destroy all earth that is coming at the user.</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">(Bisento art: Cartwheel kick)</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Type: Attack/Deffence</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Rank: B</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Range: Short</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Chakra cost: 15</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Damage points: 30</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Description: This is a highly useful evasion or attack technique through using the way of the bisento. The user will rotate their body sideways as though they were going to do a cartwheel but with their bisento in hand they will stab that into the ground lifting themselves 3 times highter into the air going up and over and if can use the momentum and height to come down delivering two deadly kicks to their target. This can be hightly useful using the extention of the Bisento to avoid an attack.</span></p></div> <div style="text-align: justify; max-width: ">[/SPOILER]</p><p style="text-align: center"></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">[hr][/hr]</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><strong>Additional effects and Restrictions:</strong></span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Can only be used through a bisento that must be mentioned in your bio.</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Must have mastered basic taijutsu and kenjutsu.</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">Cannot be used in conjunction with Samurai jutsu.</span></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"></p></div> <div style="text-align: justify; max-width: "></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><img src="http://3.bp.blogspot.com/-X_tf4gZe3iE/TcIgJ1fezKI/AAAAAAAAAAw/4aUbJSZbFE0/s1600/Naginata_Modern.jpg" data-url="http://3.bp.blogspot.com/-X_tf4gZe3iE/TcIgJ1fezKI/AAAAAAAAAAw/4aUbJSZbFE0/s1600/Naginata_Modern.jpg" class="bbImage " style="" alt="" title="" /></span></p> </div> <p style="text-align: center"></p><p>[/border]</p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>(Tenbun Bisento) - Destiny Bisento</strong></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]Type: Weapon</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage:</span></p><p><span style="font-family: 'Times New Roman'">Description: This bisento as seen in the image below, is about 1.5 meters long with a 30cm blade on the end. It was forged as a gift for the sage of the sixth paths, made from an unknown metal that made it indestructable. A special red leather bandage has been wrapped around the staff where the user will hold it, to help improve their grip.[/SPOILER]</span>[SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'">Staff abilities:</span></p><p><span style="font-family: 'Times New Roman'">Indestructable</span></p><p><span style="font-family: 'Times New Roman'">(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation (B rank wind) can be used through the blade on the staff and gains one rank when doing so and can go up to mid range.</span></p><p><span style="font-family: 'Times New Roman'">(Fūton: Kaze Gaeshi) - Wind Style: Wind Return can be used through the staff like it was seen being used through a sword and gains 2 ranks when doing so, meaning it can send back A ranks and below.</span></p><p><span style="font-family: 'Times New Roman'">Bisento can dispel a Raiton jutsu up to B-Rank once per battle (this is done by the user channeling his Raiton chakra into the staff and hitting the jutsu with it, which disrupts, dispels or stops the jutsu) and/or dispel/disrupt/stop 1 complete A-Rank Raiton jutsu once per battle (with the same principle).</span></p><p><span style="font-family: 'Times New Roman'">Kenjutsu techniques can be used through the blade on the end of the staff as it was a sword originally that was forged into the staff but only to a certain extent. (Such as blowing wind on the blade, releasing a chakra wave ect)</span></p><p></p><p><span style="font-family: 'Times New Roman'">Resctrictions:</span></p><p><span style="font-family: 'Times New Roman'">-All abilities of the staff count towards the move count and don't require hand seals if the user is holding the staff on his hands.</span></p><p><span style="font-family: 'Times New Roman'">-When used to counter 1 B-Rank technique it can only be used again to counter another B-Rank.</span></p><p><span style="font-family: 'Times New Roman'">-While holding the staff in his hands, the user can't use genjutsu as their chakra will be continuously channeled into the staff when holding it, and so the user can't focus their chakra into the opponent to create the genjutsu as they would normally do.</span></p><p><span style="font-family: 'Times New Roman'">-To wield the staffs abilities the user must have it with him either in hand or strapped to his back.</span></p><p><span style="font-family: 'Times New Roman'">-The staff can only be wielded by The Pervy Sage; if someone else tries to wield the staff it will become blazing hot burning all the leather burning who ever is holding it.</span>[/SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'">[hr][/hr]</span></p><p></p><p></p><p><span style="font-family: 'Times New Roman'">1) <a href="https://narutobase.net/forums/showthread.php?t=689138&page=6&p=21229199&viewfull=1#post21229199">[Yari no Michi: Saisho no fōmu, furō] - The way of the Bisento: First form, Flow</a></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]Type: Attack/Defense/Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: D</span></p><p><span style="font-family: 'Times New Roman'">Range: Short - mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 10</span></p><p><span style="font-family: 'Times New Roman'">Damage: 20</span></p><p><span style="font-family: 'Times New Roman'">Description: This is the most basic form of the Bisento arts akin to the "Drunken Fist" style, using body flow along with the bisento for exagerated movements to increase their basic close combat fighting style. The bisento is an extension of the users increasing their reach as well as being close to them for effective combat, keeping the opponent right where the user wants them. These basic arts take several basic forms, enhanced with minimal chakra but still deadly. The first form of this, is swinging the bisento, rolling it around the users body, to build momentum, to add to striking power, without having to make large movements. With a quick swing of their arm the user could roll the bisento around their back, coming around form the other side using the momentum from the roll for a crushing strike. The second form of this basic style is large swings, using the length of the bisento to their advantage to do ranged leg sweeps infused with chakra, this allows the user to keep their target at a range while still attacking them. The third unique form of this style is one where the user will use the length of their bisento, to elaborate on a basic moment to avoid attacks or enhance attacks. What is meant by this is the user could thrust the blade of their bisento into the ground to push themself up into the air, like a pole jump, to avoid incoming projectiles (within logic, due to the staff being 1.5m the user it would have to be like small fire balls and such or focused projectiles), or even a cartwheel going sideways but instead of placing the users hands on the ground they could place the bisento to make a "larger movement" moving up to 6m at a time. This can be used offensively, using the cartwheel motion to bring down an enhanced kick with the momentum behind it. Or simply stabbing the bisento into the ground, holding oneself up with their hands for a side kick relying on the bisento for balance. The entire style uses the staff itself as part of the user, an extension of them selves to increase their combat potential, making use of the length of the bisento.[/SPOILER]</span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'">2) <a href="https://narutobase.net/forums/showthread.php?t=689138&page=6&p=21229199&viewfull=1#post21229199">[Yari no Michi: Dai 2 no keishiki, kakuchō] - The way of the Bisento: Second form, Extend</a></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]Type: Attack/Defense/Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: B/A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short- Mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 20/30</span></p><p><span style="font-family: 'Times New Roman'">Damage: 40/60</span></p><p><span style="font-family: 'Times New Roman'">Description: This technique is one of the most basic for this style, using basic knowledge to infuse the staff with a chosen element, surrounding it, and also being able to extend it's range. A simple way to imagine this would be how a shinobi extends the range of chidori into a chidori spear through shape control. For each element it will be different, the user can simply cover the staff in the element to increase it's potential (B rank) or extend the element to give a greater range to their attacks, each outlined below:[/SPOILER]</span>[SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'"><strong>Katon</strong>: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank fire, which when used to strike, on contact will explode outwards in a short range burst of flames. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of flames reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.</span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>Suiton</strong>: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank water, which when used to strike, on contact will explode outwards in a short range wave of water, enough to douse small fires the size of the user. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed water reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.</span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>Fuuton</strong>: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank wind with cutting properties like wind blade, which when used to strike, on contact will explode outwards in a short range burst of slicing wind, like the wind blade technique. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed wind which is extremely sharp, reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.</span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>Lightning</strong>: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank lightning with destructive lightning properties like chidori remei, which when used to strike, on contact will explode outwards in a short range burst of destructive lightning that would more shock to burn a person than numb them like conventional lightning, like the chidori remei technique. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed lightning which is extremely sharp, reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.</span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>Doton</strong>: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank solid, jagged rocks (not impaling the users hands), which when used to strike, on contact will explode outwards in a short range burst of sharp rocks to impale anything within range in the direction the staff is swung. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed solid compressed sharpened earth which is extremely sharp, reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.</span></p><p></p><p><span style="font-family: 'Times New Roman'">It is important to note that all the elements that form are made in a way as to not harm the user, much like when you infuse an element into a kunai without hurting yourself or coat your body in an element.</span></p><p></p><p><span style="font-family: 'Times New Roman'">Note: Only one element can be used at a time.</span></p><p><span style="font-family: 'Times New Roman'">Note: B rank coating can only be used twice per element lasting up to two turns. After this that ability can't be used again for 1 turn. It can be ended at any point. The blast released on contact is B rank also, taking up a move per turn if the user wants to maintain the element around their bisento.</span></p><p><span style="font-family: 'Times New Roman'">Note: A rank extension can be used once per turn, with two turns between uses. Each element can only use 3 times and only lasts for that one turn/attack. </span>[/SPOILER]</p><p></p><p></p><p><span style="font-family: 'Times New Roman'">3) <a href="https://narutobase.net/forums/showthread.php?t=689138&page=6&p=21229199&viewfull=1#post21229199">[Yari no Michi: Dai 3 no keishiki, kaiten] - The way of the Bisento: Third form, Rotate</a></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]Type: Attack/Defense/Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: A/S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short - mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 30/40</span></p><p><span style="font-family: 'Times New Roman'">Damage: 60/80</span></p><p><span style="font-family: 'Times New Roman'">Description: Using the basis of the second form, the user will release a surge of elemental chakra through their staff and being to rapidly spin it infront of them, this can be done with one or both hands, and by skilled shinobi can be done above/behind/to the side of themselves. As they spin, the Bisento will release the chosen element outwards forming a circle shield of the element taking the full size of the bisento, as can be seen in the gif below. The element released will be like a focussed chakra in the spin, so for fire, form a solid fire shield, water a compact water shield, lightning will be focussed destructive lightning, wind will be cutting/shredding wind and earth will be compact mud that retains a shield shape through precise chakra control.</span></p><p><span style="font-family: 'Times New Roman'">Note: A rank can be used 4 times per battle with 2 turns between uses, only one element can be used at a time</span></p><p><span style="font-family: 'Times New Roman'">Note: S rank can be used twice per battle, requires both hands for control, with two turn cooldown (shared with the A rank version) and no jutsu of the chosen element above A rank in the following turn.[/SPOILER]</span>[SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<img src="http://orig12.deviantart.net/b391/f/2013/032/b/1/luffy_meets_whitebeard_by_tsotne_senpai-d5tgy9q.gif" data-url="http://orig12.deviantart.net/b391/f/2013/032/b/1/luffy_meets_whitebeard_by_tsotne_senpai-d5tgy9q.gif" class="bbImage " style="" alt="" title="" />[/SPOILER]</span></p><p></p><p><span style="font-family: 'Times New Roman'">[hr][/hr]</span></p><p></p><p><span style="font-family: 'Times New Roman'">1) <a href="https://narutobase.net/forums/showthread.php?t=763355">Hazure</a></span></p><p><span style="font-family: 'Times New Roman'">2) <a href="https://animebase.me/threads/iwabi-and-the-bisento.765066/post-21861300">akiza</a></span></p><p><span style="font-family: 'Times New Roman'">3) <a href="https://animebase.me/threads/iwabi-and-the-bisento.765066/post-21861300">iwabi</a></span></p><p><span style="font-family: 'Times New Roman'">4)<a href="https://animebase.me/threads/spinning-staffs-with-loki.765318/">loki</a></span>[/spoiler]</p><p></p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21916129">[Yari no Michi | Dai 4 no fōmu Bāsuto ] - The Way of the Bisento: Fourth form, Strike</a></p><p>Type: Offensive/ Defensive/ Supplementary</p><p>Rank: A-Rank/ S-Rank</p><p>Range: Short - Mid</p><p>Chakra: 30/ 40</p><p>Damage: 60/ 80</p><p>Description: This fourth form is based on the teachings of striking a specific point in a technique with a burst of elemental Chakra to disrupt the Jutsu itself, causing it to fail. It can be used on a technique of Shinobi, depending on how the user decides. The user will swing their bisento around or thrust or which ever motion needed for the strike, while focusing their Chakra through to the point of impact where the Chakra will burst outwards that pushes forwards up to 10 meters through a Jutsu, disrupting it's flow, negating the jutsu, working on Jutsu the same rank, or lower. This burst of chakra will be one of the basic 5 elements. To use the S-Rank variant, the user will follow the same process, but as they are about to connect, they will release a burst of Chakra from the back of the bi bsento at the same time to increase it's driving force and speed increasing the power of the initial strike.</p><p></p><p>Note: A-Rank can be used <strong>3</strong> times per battle, while S-Rank can be used <strong>1</strong> time per battle. A-Rank usages require a 1 turn cool down between uses, while the S-Rank usage requires a 2 turn cooldown between usages, S-Rank requires both hands for control, and no Jutsu above A rank in the following turn that require the use of the element chosen.</p><p></p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21895178">[Yari no Michi | Dai 5 no fōmu Shōgeki] - The Way of the Bisento: Fifth form, Shock</a></p><p>Type: Offensive/ Defensive/ Supplementary</p><p>Rank: A-Rank</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: This is a jutsu based on using pure force alone to create devastating attacks. In this way the user will use their bisento as an extension of their own body swinging it as though it was an extra or extended limb. Using their chakra the user will swing the spear weapon using the momentum and range of it to their advantage, enhanced by their chakra for devastating strikes. What makes this unique is, the bisento will be swung with such force that it will release a directional, visible shock wave of sorts that is just to result of the motion, similar to the leaf dragon god technique playing on terms with any elemental attack. This wave will contain no chakra though, the chakra is within the users body to give them the strength to swing the bisento with such force.</p><p></p><p>Note: Can be used once every two turns, up to 5 times per battle</p><p></p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21916129">[Yari no Michi | Dairoku no katachi,-ha] - The Way of the Bisento: Sixth form, Wave</a></p><p>Type: Offensive/ Defensive/ Supplementary</p><p>Rank: A-Rank/ S-Rank</p><p>Range: Short - Mid</p><p>Chakra: 30/ 40</p><p>Damage: 60/ 80</p><p>Description: This Sixth form is based on the teachings of releasing a burst of elemental Chakra in the form of a wave. The user will swing their bisento around or thrust or which ever motion needed for the strike, while focusing their Chakra through to the point of impact where the el;elemental Chakra will burst outwards that pushes forwards up to 10 meters. This burst of chakra will be one of the basic 5 elements and follow the strength and weaknesses for that element. If used directly on an opponent the burst of Chakra will cause damage and effects corsponding to the element chosen (eg, lightning for paralysis, burns from fire, cuts from wind, physical damage like breaking bones from earth, blunt damage from water. To use the S-Rank variant, the user will follow the same process, but as they are about to connect, they will release a burst of Chakra from the back of the bi bsento at the same time to increase it's driving force and speed increasing the power of the initial strike.</p><p></p><p>Note: A-Rank can be used 3 times per battle, while S-Rank can be used 1 time per battle. A-Rank usages require a 1 turn cool down between uses, while the S-Rank usage requires a 2 turn cooldown between usages, S-Rank requires both hands for control, and no Jutsu above A rank in the following turn that require the use of the element chosen.[/SPOILER]</p><p style="text-align: center"><span style="font-family: 'Times New Roman'">N/A</span></p><p>[hr][/hr]</p><p></p><p><span style="font-family: 'Times New Roman'"><strong>Fuuin Genkotsu | Sealing Fist</strong></span></p><p></p><p><span style="font-family: 'Times New Roman'">[SPOILER]Type:Fuuintaijutsu[/SPOILER]</span>[SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'">Background:After unravelling and analysing the advantages and disadvantages of sealing techniques (fuuinjutsu), I noticed it was very easily combinable with taijutsu. I came on the idea after finishing my fuuinjutsu training, as well as watching the working of the Gentle Fist of the Hyuuga. This fighting style is similar to it, but is actually much more profound, refined and advanced than the Gentle Fist.</span></p><p></p><p><span style="font-family: 'Times New Roman'">Description on the Abilities and Inner Workings of the Style: Fuuin Genkotsu has two aspects to it. It has the ability to increase the users own taijutsu techniques, as well as the ability to decrease those of the opponent. Depending on the situation, the user can easily switch from one intention to the other. It is also so that the users primarily work with seals. Being said, they have seal all over their own body as well as the ability to place certain seals onto the opponent, and thus weakening them to the desired point in order to take full advantage. Because fuuinjutsu and taijutsu alone both have such a wide variety, the same can be said about this fighting style, meaning that the only restriction to actually come up with moves is the mind (and the restrictions put up by the moderators). Hence, it is also hard to say the effects beforehand, though some can be made.</span></p><p></p><p><span style="font-family: 'Times New Roman'">Additional effects and Restrictions:</span></p><p><span style="font-family: 'Times New Roman'">Restrictions:</span></p><p><span style="font-family: 'Times New Roman'">-User must have received proper training in fuuinjutsu and taijutsu to be eligible.</span></p><p><span style="font-family: 'Times New Roman'">-If taught to someone else, they must receive a training session dedicated to learning the style and its characteristics alone, loose from any kind of jutsu.</span></p><p><span style="font-family: 'Times New Roman'">-The user needs to have finished Fuuinjutsu Training up to A-Rank to learn this style.</span></p><p><span style="font-family: 'Times New Roman'">Additional effects:</span></p><p><span style="font-family: 'Times New Roman'">-The user is able to empower his own physical capabilities, as well as restricting those of the opponent</span></p><p><span style="font-family: 'Times New Roman'">-As for some techniques, the user is able to activate an attack by simply being in the vicinity, rather than actually hitting the opponent. They must still create the movements though.</span></p><p><span style="font-family: 'Times New Roman'">-Can be used as offensive and defensive measurement</span></p><p><span style="font-family: 'Times New Roman'">-If received the training and permission by nexus, (I’m not sure if this one is possible, so I’ll ask Nexus later on) one can incorporate medical skills into the technique to optimize it.</span>[/SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'"><strong>Fuuintaijutsu Jutsu</strong></span></p><p></p><p><span style="font-family: 'Times New Roman'">[SPOILER]1. Fuuin Genkotsu: Yasei no Janguru no Shīru | Sealing Fist: Seal of the Wild Jungle</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 40</span></p><p><span style="font-family: 'Times New Roman'">Damage: /</span></p><p><span style="font-family: 'Times New Roman'">Description:The Sealing Fist: Seal of the Wild Jungle is a dormant technique that consists of a giant seal that encompasses 3 main areas, all connected and intertwined into a massive high rank seal. The core of the seal is in the chest of the user which then branches out into both hands and connects to a secondary seal located in the forehead. Each part is connected and share the same core which is connected to the users chakra circulatory system directly. This connection is how the seal is fueled for the most part. The seal is consisted of 3 unlocks:[/SPOILER]</span>[SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'">Unlock the Courage of a Bull: The first and most basic ability, though one of the most beneficial. When the user unlocks this part of the seal, the outside core of the seal fuels chakra through the branches to power the user's speed and physical power. The user gains a boost in speed and strength, becoming physically able to do incredible physical feets, like creating small craters upon the impact of falling kicks or punches, and gaining the speed similar to that of Sage Taijutsu Specialist. His reflexes are enough to keep up with his speed and adapt his movement to it. This unlock can dispel genjutsu up to B-Rank upon activation. Not only that, but when used by Jyuuken users, they will have a much more chakra at their disposal, making it far easier and faster to perform the signature Hyuuga moves, as well as exerting more chakra due to the rush of chakra.</span></p><p></p><p><span style="font-family: 'Times New Roman'">Restrictions and Abilities:</span></p><p><span style="font-family: 'Times New Roman'">Note: Can be used 1 time per battle and lasts 3 turns</span></p><p><span style="font-family: 'Times New Roman'">Note: Activation costs as 1 jutsu</span></p><p><span style="font-family: 'Times New Roman'">Note: When this is active and the user uses Jyuuken techniques, the techniques will cost 20 more chakra, but will do +10 damage</span></p><p><span style="font-family: 'Times New Roman'">Note: Strong Fist gets +10 damage due to the drastic increase in strength.</span></p><p><span style="font-family: 'Times New Roman'">Note: While the seal is active the user is left unable to use Wind and Lightning techniques and KG based on them.</span></p><p></p><p><span style="font-family: 'Times New Roman'">Unlock the Pride of the Puma: The second one of the three unlocks, created in such a fashion that it can be used offensively as well as defensively. The user activates the branches of the seal alone, and when he does so, the chakra releases over his body, sending it to his hands and feet. These will start to burn dark purple, much like Orochimaru’s fingertips when he restricted the chakra flow of Naruto. Next to that, the Kanji for “repel” will appear on every foot and palm of the user. The user can then use taijutsu moves and stances (both from strong fist style as well as other styles) to fend of Ninjutsu techniques (elemental or not) up to A-Rank (within reason, as one needs to take consideration of the size of the technique). The chakra unlocked on the branch seals will repel incoming techniques and projectiles, regardless of nature or characteristics. This enables the user to defend himself from almost anything but, if used to attack an enemy with Taijutsu, it will cause the punches and kicks of the user to deal +20 damage as they will repel the enemy with tremendous might.</span></p><p></p><p><span style="font-family: 'Times New Roman'">Restrictions and Abilities:</span></p><p><span style="font-family: 'Times New Roman'">Note: Can be used 2 times per battle and lasts 2 turns each time</span></p><p><span style="font-family: 'Times New Roman'">Note: Activation costs as 1 jutsu</span></p><p><span style="font-family: 'Times New Roman'">Note: Taijutsu techniques will get the repel function which boosts damage to +20</span></p><p></p><p><span style="font-family: 'Times New Roman'">Unlock the Determination of the Hippopotamus: The third of the three unlocks, consists of the core of the seal itself and takes use of all the branches of the seal. This is the most defensive unlock of the three. Upon unlocking this, the core of the seal opens completely and the Kanji for "Gateway" is formed in the Left Palm and the kanji for "Blessing" is formed on the Right Palm. This unlock makes the seal work as a pathway for foreign chakra, capable of absorbing chakra through the Gateway and returning it through the Blessing. It can, in alternative, reroute that chakra into itself, sealing it in the core. In reality, this unlock enables the user to absorb up to F-Rank techniques while converting the chakra into a raw version of what was absorbed (absorbing a fire jutsu produces a raw fire stream, absorbing water produces a raw water jet, etc etc) with little shape manipulation but the same strength. If the user decides to seal that chakra in the core, he can double the duration of one of the other two unlocks.</span></p><p></p><p><span style="font-family: 'Times New Roman'">Restrictions and Abilities:</span></p><p><span style="font-family: 'Times New Roman'">Note: Can only be used 2 times per battle.</span></p><p><span style="font-family: 'Times New Roman'">Note: Absorbing, Releasing and Sealing the absorbed chakra all counts a technique, meaning that this unlock always costs 2 moves.</span></p><p><span style="font-family: 'Times New Roman'">Note: In the turn its active, the user can't mold chakra above A-Rank.</span></p><p><span style="font-family: 'Times New Roman'">Note: Can be unlocked with either the Courage of the Bull or the Pride of the Puma activated.</span></p><p><span style="font-family: 'Times New Roman'">Note: When used to seal away chakra with one other unlock, it doubles the duration of that unlock.</span></p><p><span style="font-family: 'Times New Roman'">Note: Absorbing an F-Rank technique can only be done once and disables the use of any part of the seal (meaning, its unlocks) and leaves the enemy unable to mold anything above S-Rank for 2 turns.</span></p><p></p><p><span style="font-family: 'Times New Roman'">General Restrictions</span></p><p><span style="font-family: 'Times New Roman'">Note: This seal must be present in the bio to be usable</span></p><p><span style="font-family: 'Times New Roman'">Note: User needs to have learned Fuuin Genkotsu | Sealing Fist</span></p><p><span style="font-family: 'Times New Roman'">Note: Can only be taught by Wesobi</span></p><p></p><p><span style="font-family: 'Times New Roman'">2. Fuuin Genkotsu: Ryū no ki no kurutta chi | Sealing Fist: Crazed Blood of the Dragon</span></p><p><span style="font-family: 'Times New Roman'">Type: Offensive</span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 40</span></p><p><span style="font-family: 'Times New Roman'">Damage: 80</span></p><p><span style="font-family: 'Times New Roman'">Description: After taking a basic fighting stance that the user feels comfortable with, he assaults the opponent with a series of kicks or punches, anywhere on the opponent's body or from which he defends from up to 8 successive blows made by the user. With each kick or punch, upon contact, he places a special seal on the opponent (up to 4 seals of the 8 blows, but the user can choose which hit creates a seal). This seal uses the opponent's chakra as a source for its power. After placing the seals, they begin to siphon chakra from the opponent on to themselves. The user then does 1 hand seal and triggers the release of the seals. These seals cause the chakra to "blast open" (explode) as its released, causing enormous harm to the user's body (each one of the 4 seals is B-Rank). The user can also use a simplified version on any kind of solid matter, buy instead punches the matter 1 time, and uses the his own chakra to blast it away. He must be careful though as such an explosion might also harm him.</span></p><p><span style="font-family: 'Times New Roman'">Note: Can only be taught by Wesobi</span></p><p><span style="font-family: 'Times New Roman'">Note: Can only be used thrice</span></p><p><span style="font-family: 'Times New Roman'">Note: Each seal alone has the power of a B-rank raw chakra blast. One of these is enough to harm the opponent gravely.</span></p><p><span style="font-family: 'Times New Roman'">Note: When using the "1-seal" version, the seal has the power of an S-rank seal. This can not be used on humans though.</span></p><p><span style="font-family: 'Times New Roman'">Note: Can not use any other fuuinjutsu or fuuintaijutsu in the same turn.</span></p><p><span style="font-family: 'Times New Roman'">Note: Can only use up to S-rank in the same turn.</span>[/SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'">(<strong>Jeet Kune Do) The Way of the Intercepting Fist</strong></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]Type: Taijutsu</span></p><p><span style="font-family: 'Times New Roman'">Background:[/SPOILER]</span>[SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'">Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best.</span></p><p></p><p><span style="font-family: 'Times New Roman'">Description on the Abilities and Inner Workings of the Style:</span></p><p></p><p><span style="font-family: 'Times New Roman'">Economy of motion is the principle by which Jeet Kun Do practitioners achieve:</span></p><p></p><p><span style="font-family: 'Times New Roman'">Efficiency: An attack which reaches its target in the least amount of time, with maximum force.</span></p><p></p><p><span style="font-family: 'Times New Roman'">Directness: Doing what comes naturally in a disciplined way.</span></p><p></p><p><span style="font-family: 'Times New Roman'">Simplicity: Thinking in an uncomplicated manner; without ornamentation.</span></p><p></p><p><span style="font-family: 'Times New Roman'">This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing.</span></p><p><span style="font-family: 'Times New Roman'">"When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element.</span></p><p></p><p><span style="font-family: 'Times New Roman'">Simultaneous parrying & punching</span></p><p><span style="font-family: 'Times New Roman'">When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack.</span></p><p></p><p><span style="font-family: 'Times New Roman'">Low kicks</span></p><p><span style="font-family: 'Times New Roman'">JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element.</span></p><p></p><p><span style="font-family: 'Times New Roman'">Five ways of attack</span></p><p><span style="font-family: 'Times New Roman'">* Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike.</span></p><p><span style="font-family: 'Times New Roman'">* Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent.</span></p><p><span style="font-family: 'Times New Roman'">* Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening.</span></p><p><span style="font-family: 'Times New Roman'">* Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage.</span></p><p><span style="font-family: 'Times New Roman'">Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait</span></p><p></p><p></p><p><span style="font-family: 'Times New Roman'">Additional effects and Restrictions:</span></p><p><span style="font-family: 'Times New Roman'">- Can only be taught to Sannin and above who have learned basic taijutsu.</span></p><p><span style="font-family: 'Times New Roman'">- To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match.</span></p><p><span style="font-family: 'Times New Roman'">- A master of this will gain a calm mind which is needed for most martial arts.</span></p><p><span style="font-family: 'Times New Roman'">- User of this style gains 3x the ability to read through enemy taijutsu and movement, capable of reacting with enourmous speed when compared to an average Strong Fist user. This, however, doesn't refer to running speed which suffers no differance and in essence the movement speed of the users body is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.</span></p><p><span style="font-family: 'Times New Roman'">- The reaction speed boost and heighten capability to track movement are less than that of a 1T sharingan and can't be added to the normal tracking/reaction speed of a Sharingan. Further more, it doesn't add to the normal tracking/reactions speeds of Swift Release or of EIG and is, in basis about the same as the first while much less than the second.</span></p><p><span style="font-family: 'Times New Roman'">- Can only be taught by -Yard-</span>[/SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'"><strong>Jeet Kune Do Jutsu</strong></span></p><p></p><p><span style="font-family: 'Times New Roman'">[SPOILER]<span style="font-size: 12px"><strong>B-Rank</strong></span>[/SPOILER]</span>[SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'"><strong>(Ame Odori) Rain Dance</strong></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]Type: Attack/Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: B</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 25</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.[/SPOILER]</span>[SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'">Notes:</span></p><p><span style="font-family: 'Times New Roman'">- The user can move freely on the water drops.</span></p><p><span style="font-family: 'Times New Roman'">- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye.</span>[/SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'"><strong>(Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique</strong></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]Type: Attack</span></p><p><span style="font-family: 'Times New Roman'">Rank: B</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 25</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles. [/SPOILER]</span>[SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'">Note: Must know Jeet Kun Do.</span></p><p><span style="font-family: 'Times New Roman'">Note: Each punch counts as one of the users moves per turn.</span></p><p><span style="font-family: 'Times New Roman'">Note: Must have mastered Jeet Kune Do.</span></p><p><span style="font-family: 'Times New Roman'">- Approved <a href="http://narutobase.net/forums/showthread.php?t=157594&page=9&p=5914283#post5914283">here</a></span>[/SPOILER]</p><p><span style="font-family: 'Times New Roman'"><strong>(Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm</strong></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]Type: Defensive/Offensive</span></p><p><span style="font-family: 'Times New Roman'">Rank: B</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 20</span></p><p><span style="font-family: 'Times New Roman'">Damage: 40</span></p><p><span style="font-family: 'Times New Roman'">Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.</span></p><p><span style="font-family: 'Times New Roman'">Note: Can be used 3x per match</span></p><p><span style="font-family: 'Times New Roman'">Note: This can still only swipe away Taijutsu up to B rank.</span></p><p><span style="font-family: 'Times New Roman'">Note: Must know Jeet Kune Do.</span></p><p><span style="font-family: 'Times New Roman'">- Approved <a href="http://narutobase.net/forums/showthread.php?t=157594&page=34&p=6707716&viewfull=1#post6707716">here</a>[/SPOILER]</span></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>(Jie Quan Dao: Hi denpō sutorētorīdo) Jeet Kune Do: The Non Telegraphed Straight Lead</strong></span></p><p><span style="font-family: 'Times New Roman'">[spoiler]Type: Offensive/Defensive</span></p><p><span style="font-family: 'Times New Roman'">Rank: B</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 20</span></p><p><span style="font-family: 'Times New Roman'">Damage: 40 (If striking)</span></p><p><span style="font-family: 'Times New Roman'">Description: The Non Telegraphed Straight Lead is the backbone of all punching in Jeet Kune Do. It is used both as an offensive and defensive weapon to 'stop' and 'intercept' an opponent's complex attack at a moment's notice and derives from moving in a fluid like nature that allows you to strike without telegraphing. The momentum of the punch begins with the user pushing off their rear foot, turning their foot, while turning their hip along with it in the same direction, this way they get an even stronger turning motion, as they bring their arm outwards, extending their arm with a quick snap of the elbow ending with a quick flick of the wrist making your fist turn at a 45 degree angle just before the moment of impact so that you strike with a snapping like motion, utilizing your body movements altogether so that your strike is at top speed and maximum impact. The momentum of the fist, through momentum-impulse transfer (derived from multiple body segments), translates into high impact force at the point of impact. Meaning that by doing the steps above, pushing off your rear foot, turning your body, snapping your wrist, you are aiding the impact of your strike by utilizing multiple movements of your body, transferring the momentum of each movement of your body through your strike so that it ends with it being at maximum impact and speed. By putting all of these elements together, one will perform the straight lead with structural sound-ness.[/spoiler]</span>[spoiler]</p><p></p><p><span style="font-family: 'Times New Roman'">Notes, Additional info & Limitations:</span></p><p><span style="font-family: 'Times New Roman'">- Must have learned basic Taijutsu</span></p><p><span style="font-family: 'Times New Roman'">- Can defend against taijutsu up to B rank</span></p><p><span style="font-family: 'Times New Roman'">- The user can use this to make multiple combo's and strikes and incorporate it with other taijutsu within the style.</span></p><p><span style="font-family: 'Times New Roman'">- Must be a Jeet Kune Do Master</span></p><p><span style="font-family: 'Times New Roman'"><a href="http://narutobase.net/forums/showthread.php?t=157594&p=15707460&viewfull=1#post15707460">Approved</a></span></p><p>[/spoiler]</p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><strong>A-Rank</strong></span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>(Jie Quan Dao: Sutorēto burasuto) Jeet Kune Do: Straight Blast</strong></span></p><p><span style="font-family: 'Times New Roman'">[spoiler]Type: Offensive</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage: 60 </span></p><p><span style="font-family: 'Times New Roman'">Description: The Straight Blast is one of Bruce Lee's most famous signature moves. The technique operates on the principle of using a sustained offense as a means of forcing an opponent to move on the defensive it’s also known as “chain punching.” The move consists of putting both fists perpendicularly above one another and moving them in a circular motion (starting forward and downward) in a tight formation with fists kept facing forward bent at the wrist outward and clenched vertically, compounded with the user moving toward an opponent. This is intended to throw off the opponent while effectively dealing a barrage of 6 or more centrifugally forced punches toward them. Executed at the right time, this barrage of strikes uses short range punching power and speed that is very difficult to deal with. Striking targets for these punches are the nose, chest/torso, throat, side of the neck, base of the skull, and groin. [/spoiler]</span>[spoiler]</p><p></p><p><span style="font-family: 'Times New Roman'">- Must have learned basic Taijutsu</span></p><p><span style="font-family: 'Times New Roman'">- Can be used 2X per battle</span></p><p><span style="font-family: 'Times New Roman'">- Must skip one turn before using again</span></p><p><span style="font-family: 'Times New Roman'">- Must know Jeet Kune Do</span></p><p><span style="font-family: 'Times New Roman'"><a href="http://narutobase.net/forums/showthread.php?t=157594&p=15707460&viewfull=1#post15707460">Approved</a></span></p><p>[/spoiler]</p><p></p><p><span style="font-family: 'Times New Roman'"><strong>(Jie Quan Dao: Hebi Piripiri) Jeet Kune Do: Serpent's Sting</strong></span></p><p><span style="font-family: 'Times New Roman'">[spoiler]Type: Offensive</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage: 60 </span></p><p><span style="font-family: 'Times New Roman'">Description: This Jeet Kune Do technique takes advantage of the eye jabs an grapples in the style. The user first begins by standing in a traditional Bai Jong stance, slowly weaving their arms slightly, moving in a fluid like motion. Then the user will throw a quick, non telegraphed straight forward two finger jab to the opponents eyes with their dominant arm in a fluid like motion, only extending their fingers an instant before impact. The goal is to at least make the opponent blink as a natural reaction to protect their eyes. As the user begins the initial strike, they bring their other arm forward as well so when the opponent blinks, the user will quickly follow up with a strike to the opponents diaphragm hard, leaving the opponent gasping for air, causing the opponent to be dazed and paralyzed for the remainder of the technique. While dazed, the user moves around to behind the opponent as they place their right arm around the front of their neck, left arm behind the neck and choke the opponent unconscious while they are dazed. The opponent will require one turn to recover from being unconscious.[/spoiler]</span>[spoiler]</p><p></p><p><span style="font-family: 'Times New Roman'">- Must have learned basic Taijutsu</span></p><p><span style="font-family: 'Times New Roman'">- Can be used 2X per battle</span></p><p><span style="font-family: 'Times New Roman'">- Must skip one turn before using again</span></p><p><span style="font-family: 'Times New Roman'">- Must know Jeet Kune Do</span></p><p></p><p><span style="font-family: 'Times New Roman'">- <a href="http://narutobase.net/forums/showthread.php?t=157594&p=16394620&viewfull=1#post16394620">Approved here</a></span></p><p>[/spoiler]</p><p></p><p><span style="font-family: 'Times New Roman'"><strong>(Shintai Hitoshii Mizu) Movement Of Water</strong></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]Type: Attack/Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 30 on Activation (-10 per turn)</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.[/SPOILER]</span>[SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'">Notes:</span></p><p><span style="font-family: 'Times New Roman'">- Must know Jeet Kun Do</span></p><p><span style="font-family: 'Times New Roman'">- Must know basic Taijutsu</span></p><p><span style="font-family: 'Times New Roman'">- Must be of Sannin Rank</span></p><p><span style="font-family: 'Times New Roman'">- Lasts 4 turns</span></p><p><span style="font-family: 'Times New Roman'">- No A rank or above Taijutsu for 2 turns after.</span></p><p><span style="font-family: 'Times New Roman'">- Users movement is still trackable through normal eyesight.</span></p><p><span style="font-family: 'Times New Roman'">- Can only be used once per battle.</span>[/SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'"><strong>(Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself</strong></span></p><p></p><p><span style="font-family: 'Times New Roman'">[SPOILER]Type: Defensive/Offensive</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A +10 To Taijutsu</span></p><p><span style="font-family: 'Times New Roman'">Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique.</span></p><p><span style="font-family: 'Times New Roman'">Note: Can create 1</span></p><p><span style="font-family: 'Times New Roman'">Note: Can only be used once per battle.</span></p><p><span style="font-family: 'Times New Roman'">Note: Counts as a Shadow clone technique.</span></p><p><span style="font-family: 'Times New Roman'">Note: He stays on the field for 4 turns.</span></p><p><span style="font-family: 'Times New Roman'">Note: He must stay within mid range of the User.</span></p><p><span style="font-family: 'Times New Roman'">Note: Despite being made of earth/earth chakra, he cannot perform earth release.</span></p><p><span style="font-family: 'Times New Roman'">Note: Must be a Jeet Kune Do Master to use this</span></p><p><span style="font-family: 'Times New Roman'">Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.</span></p><p><span style="font-family: 'Times New Roman'">- Approved here[/SPOILER]</span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>S rank</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>jie Quan Dao: Doragon no Haaku | Jeet Kune Do: Dragon's Grasp</strong></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]</span></p><p><span style="font-family: 'Times New Roman'">Type: Offense</span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 40</span></p><p><span style="font-family: 'Times New Roman'">Damage: 80</span></p><p><span style="font-family: 'Times New Roman'">Description: This is a combination utilizing "Movement of water" & "Rain dance". The user after entering "Movement of water" and activating "Rain dance" will send an upward angled strike into the opponent's solar plexus hard, making the opponent dazed and paralyzed until the combo finishes. The user will keep adding force into their strike sending the opponent into the air by 10 meters. The user will then dash from rain drop to rain drop to above the opponent and then dash downwards utilizing the rain drops and begin striking the opponent repetitively in a series of 10 strikes as the user dashes downwards off a rain drop at the opponent upon each strike. Since the user is dashing downwards off the rain drops as they deliver each strike while being so close to the opponent it gives each of their strikes enough destructive force to break ribs. After the 10th strike, the user finishes with a final kick to the opponent's center sending the opponent smashing into the ground with enough force to fracture their spine on impact.[/SPOILER]</span>[SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'">- This deactivates "Movement of Water" after use from exhaustion and user suffers double the drawbacks, therefore, no B rank taijutsu next turn</span></p><p><span style="font-family: 'Times New Roman'">- Can only be used once per battle</span></p><p><span style="font-family: 'Times New Roman'">- Must know Jeet Kune Do</span></p><p></p><p><span style="font-family: 'Times New Roman'">- Approved here</span>[/SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'"><strong>Forbidden Rank</strong></span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>(Jie Quan Dao: Long Zheng Hu Dou) Jeet Kune Do: Dragons Clash With Tigers</strong></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]Type: Attack</span></p><p><span style="font-family: 'Times New Roman'">Rank: Forbidden rank</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-long</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 50</span></p><p><span style="font-family: 'Times New Roman'">Damage: 90 (-15 to the user's wrist upon impact )</span></p><p><span style="font-family: 'Times New Roman'">Description: The final technique of Jeet Kune Do. To perform "Dragons Clash With Tigers" the user starts by activating "Movement of Water". The user will then get in range of the opponent by dashing at the opponent whilst releasing chakra to aid their strikes/movements as mentioned in Movement of water, moving their arms in circular/swaying patterns. The user moves their arms in such a way that their arms accumulate wind currents that surrounds their fists/arms and is warped around their body as the user runs and forms from the rapid repetitive chakra enhanced movement of the arms. The user will then jump, lunging at the target and once in striking distance of the target and the wind currents begin to form the body of a tiger which envelopes the user thus resembling a tiger performing a pounce, as they perform the pounce they will send their dominant fist into the opponent's chest region with the wind currents that were around their fist being delivered to the opponent upon the strike with them receiving the majority of the wind currents from the user's fist, thus giving the strike greater impact from the center of wind's currents being directed/delivered through the first initial strike. The impact of the strike itself and with the aided force of the wind currents crushes the bones in the center of the opponents chest where their fist strikes with enough force to crack the bone of their spine. The opponent will then be sent away in a blast of wind that impacts the rest of their body on a much lesser scale, enough to send them away up to 10 meters. However, upon the strike the users wrist is damaged and must take one turn to recover.[/SPOILER]</span>[SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'">- Can be used once per battle.</span></p><p><span style="font-family: 'Times New Roman'">- Must know Jeet Kune Do</span></p><p><span style="font-family: 'Times New Roman'">- No handseals next turn from damaged wrist.</span></p><p><span style="font-family: 'Times New Roman'">- No taijutsu in the next turn as well as no A rank Wind jutsu and higher next turn.</span></p><p><span style="font-family: 'Times New Roman'">- Reduces Movement of Water by one turn and when it wears off, user takes double restrictions, meaning no B rank taijutsu instead of "A rank" as stated in the movement of water restrictions.</span></p><p></p><p><span style="font-family: 'Times New Roman'">- Approved here</span></p><p>[/SPOILER]</p><p>[/SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'">[hr][/hr]</span></p><p></p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><strong><span style="font-size: 22px"><span style="color: #000000">Sojutsu</span></span></strong></span></p><p></p><p><span style="font-family: 'Times New Roman'">[spoiler]<strong>5. Senpū Gigei : Shinseina Daichi | Whirlwind Arts : Holy Ground</strong> [<a href="https://narutobase.net/forums/showthread.php?t=28339&page=169&p=3229123#post3229123">x</a>]</span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Type: Attack</span></p><p><span style="font-family: 'Times New Roman'">Range: Short - Mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 40</span></p><p><span style="font-family: 'Times New Roman'">Damage: 80</span></p><p><span style="font-family: 'Times New Roman'">Description: The user charges an existing spear with chakra (or he can form a spear of pure chakra beforehand with a technique) and stabs it into the ground. Then the user must be holding the spear (or using a technique that allows him to send chakra to it) and channels his chakra through the spear which then extends out of the point in the ground causing the chakra to branch out like dense roots into the ground which cover a large area underground [short-mid]. These "roots" stop attackers from coming from beneath as the "roots" will pierce the opponent. These roots can also be used to come up and strike the opponent within short-mid range. The users chakra Flows through short to mid range and thus the earth cannot be used for earth techniques.[/SPOILER][/spoiler]</span>[spoiler][SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'">-Twice per battle</span></p><p><span style="font-family: 'Times New Roman'">-Lasts for three turns (as long as the spear is in the ground)</span></p><p><span style="font-family: 'Times New Roman'">-No S rank techniques for the turn after it ends.</span>[/SPOILER]</p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>6. Naruyari-ryu : Amatsukaze Ooi | Thundering Spear Style : Heavenly Wind Shroud</strong> [<a href="https://narutobase.net/forums/showthread.php?t=28339&page=141&p=2446650#post2446650">x</a>]</span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 20 per turn</span></p><p><span style="font-family: 'Times New Roman'">Damage: 80</span></p><p><span style="font-family: 'Times New Roman'">Description: Normally a Spearman can only use their spears to stab their opponent, this technique allows the spearman to "Slash" and "Slice" their enemies. The user channels Wind chakra into their spear/s and covers most of their spear in a sharp wind "shroud"(apart from where the users hands are holding the spear), which can cut through normal rock. This technique can be used almost instantly (takes a second to cover the spear). [/SPOILER]</span>[SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'">-Lasts for 3 turns </span></p><p><span style="font-family: 'Times New Roman'">-Twice per battle</span></p><p><span style="font-family: 'Times New Roman'">-The user cannot use any S-rank or higher wind jutsu for 1 turn after it is deactivated.</span></p><p><span style="font-family: 'Times New Roman'">-Can only be taught by Ragerok.</span>[/SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'"><strong>7. Naruyari-ryu : Seiteki Chibou | Thundering Spear Style : Static Earthing Rod</strong></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]Type: Defence</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short - Mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The user charges a metal spear with Static electricity and throws the spear anywhere in short range. All (this includes the users) B-rank and under Lightning jutsu are redirected to the spear and grounded into the earth.[/SPOILER]</span>[SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'">-Can only be used twice </span></p><p><span style="font-family: 'Times New Roman'">-The spear goes back to normal, once it grounds two jutsu</span></p><p><span style="font-family: 'Times New Roman'">-Must be taught by Ragerok</span></p><p><span style="font-family: 'Times New Roman'">-This only affects Lightning jutsu that are in Short to Mid range.</span>[/SPOILER]</p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>8. Naruyari-ryu : Arutemisu no basutabu | Thundering Spear Style : Artemis's Bath</strong> [<a href="https://narutobase.net/forums/showthread.php?t=28339&page=155&p=2694929#post2694929">x</a>]</span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short/Mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 20</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The user charges his spear with water chakra and throws it within short to mid range of himself. Once planted in the ground the spear will use that chakra to draw in all available moisture in the ground and will create a large water supply which will be readily available to the user.[/SPOILER]</span>[SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'">-Takes two turns to create a large water supply.</span></p><p><span style="font-family: 'Times New Roman'">-Three times per battle.</span>[/SPOILER]</p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>9. Naruyari-ryu : Poseidon's Gyoushi | Thundering Spear Style : Poseidon's Gaze</strong> [<a href="https://narutobase.net/forums/showthread.php?t=28339&page=142&p=2474418#post2474418">x</a>]</span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]Type: Attack</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short - Mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage: 60</span></p><p><span style="font-family: 'Times New Roman'">Description: Using the tip of his spear as "pointer", the user can fire a small, but powerful jet of water that goes in a straight line. It is powerful enough to cut through normal rock (at short range). The user must keep both hands on the spear to channel the water chakra and fire the beam.[/SPOILER]</span>[SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'">-Thrice per battle</span></p><p><span style="font-family: 'Times New Roman'">-Lasts 1 turn (or less, if the user removes a hand)</span>[/spoiler]</p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>10. Senpū Gigei : Amatsukei | Whirlwind Arts : Heavenly Command</strong> [<a href="https://narutobase.net/forums/showthread.php?t=28339&page=162&p=3036903#post3036903">x</a>]</span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]Rank: B</span></p><p><span style="font-family: 'Times New Roman'">Type: Defence/Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Range: Short - Mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: By using ones chakra, the user can fully control their lances/spears which hover around the user and are connected to the users thoughts. This technique is similar to "(Soushuuha) - Manipulate Advancing Blades" in that the user can control all the lances and they hover around the user. As long as the lances/spears are within short - mid range the user can manipulate them, but they can still be thrown to long range. These spears are tied to the users chakra network and thus as long as they are within short - Mid range they can move and have chakra sent to them for techniques.[/SPOILER]</span>[SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'">-Can control only up to Six Lances/Spears at one time.</span></p><p><span style="font-family: 'Times New Roman'">-Lasts for the rest of the match</span></p><p>[/SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'"><strong>11. Senpū Gigei : Amatsuhou | Whirlwind Arts : Heavenly Retribution</strong></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]Rank: B-S</span></p><p><span style="font-family: 'Times New Roman'">Type: Attack</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 20-40</span></p><p><span style="font-family: 'Times New Roman'">Damage: 40-80</span></p><p><span style="font-family: 'Times New Roman'">Description: By condensing ones chakra into a lance or spear (this can mean condensing the chakra into a already existing spear or by making a spear of pure chakra) one can use it as a powerful projectile that can pierce through other techniques depending on the amount of chakra condensed. To make a pure chakra spear the user moulds the weapon in one hand which when mastered can take two seconds to form, to charge an existing spear with chakra the spear only needs to be in short range.[/SPOILER]</span>[SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'">-Only up to two spears can be charged at one time.</span></p><p><span style="font-family: 'Times New Roman'">-The spear won't stop a another technique when they clash it will go right through it (dependent on rank).</span></p><p><span style="font-family: 'Times New Roman'">-The chakra lasts for three turns.</span></p><p><span style="font-family: 'Times New Roman'">-Thrice per battle (for A rank), Twice for (S rank).</span></p><p>[/SPOILER]</p><p></p><p><span style="font-family: 'Times New Roman'"><strong>12. Senpū Gigei : Amatsuengo | Whirlwind Arts : Heavenly Protection</strong></span></p><p><span style="font-family: 'Times New Roman'">[SPOILER]Rank: A/S</span></p><p><span style="font-family: 'Times New Roman'">Type: Defence</span></p><p><span style="font-family: 'Times New Roman'">Range: Short/Mid/Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 30/40</span></p><p><span style="font-family: 'Times New Roman'">Damage: 60/80</span></p><p><span style="font-family: 'Times New Roman'">Description: The user charges his spear with chakra and thrusts with the spear. On the users command he can activate the chakra to produce a strong chakra shield around the point of the spear which can block ninjutsu up to it's rank. This protects from frontal attacks.</span></p><p><span style="font-family: 'Times New Roman'">-Only twice per battle for A rank (Once for S rank)</span></p><p><span style="font-family: 'Times New Roman'">-Must be taught by Ragerok[/SPOILER]</span></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>13. Sōjutsu : Geki Rekkō | Spear Art : Raging Light Fang</strong></span></p><p><span style="font-family: 'Times New Roman'">[spoiler]Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Type: Offensive</span></p><p><span style="font-family: 'Times New Roman'">Range: Short - Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra cost: 40</span></p><p><span style="font-family: 'Times New Roman'">Damage points: 80</span></p><p><span style="font-family: 'Times New Roman'">Description: While holding a spear, the user will thrust it forward while channeling chakra into the end of the spear. This forms a circle of chakra at the end which fires off multiple beams of chakra from it's center in a cage formation at the opponent.</span></p><p><span style="font-family: 'Times New Roman'">-Twice per battle </span></p><p><span style="font-family: 'Times New Roman'">[spoiler]<img src="http://images2.wikia.nocookie.net/__cb20100909204961/bleach/en/images/1/1a/GakiRekko.gif" data-url="http://images2.wikia.nocookie.net/__cb20100909204961/bleach/en/images/1/1a/GakiRekko.gif" class="bbImage " style="" alt="" title="" />[/spoiler][/spoiler]</span></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>14. Sōjutsu : Kongōbaku | Spear Art : Adamantine Blast</strong></span></p><p><span style="font-family: 'Times New Roman'">[spoiler]Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Type: Offensive</span></p><p><span style="font-family: 'Times New Roman'">Range: Short - Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra cost: 40</span></p><p><span style="font-family: 'Times New Roman'">Damage points: 80</span></p><p><span style="font-family: 'Times New Roman'">Description: While holding a spear, the user will channel Fire chakra into the spear. The chakra then moulds at the end of the spear into a large sized dense fireball that can then be thrown (using the spear) at the opponent. On impact the ball explodes increasing it's effectiveness and burning all in close proximity.</span></p><p><span style="font-family: 'Times New Roman'">-Twice per battle</span></p><p><span style="font-family: 'Times New Roman'">-No s ranked or higher fire jutsu next turn.</span></p><p><span style="font-family: 'Times New Roman'">[spoiler]<img src="http://images4.wikia.nocookie.net/__cb20100529160817/bleach/en/images/b/b6/Kongōbaku.gif" data-url="http://images4.wikia.nocookie.net/__cb20100529160817/bleach/en/images/b/b6/Kongōbaku.gif" class="bbImage " style="" alt="" title="" />[/spoiler][/spoiler]</span></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>15. Senpū Gigei : Tenrai Kenshou | Whirlwind Arts : Divine Intervention</strong></span></p><p><span style="font-family: 'Times New Roman'">[spoiler]Rank: A/S</span></p><p><span style="font-family: 'Times New Roman'">Type: Attack</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long [Spears can only move within Short-Mid, beams can reach Long]</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 30/40</span></p><p><span style="font-family: 'Times New Roman'">Damage: 60/80</span></p><p><span style="font-family: 'Times New Roman'">Description: There are two versions to this technique:[/spoiler]</span>[spoiler]</p><p></p><p><span style="font-family: 'Times New Roman'">V1 is where the user has three lances/spears in the formation of a pyramid (the spears' points converge on one point creating a pyramid like formation), then the user channels chakra into all three which causes them to all produce a beam of pure chakra which all converge on one point which cause a more powerful single beam that can be used to attack the opponent. [A rank version]</span></p><p><span style="font-family: 'Times New Roman'">[spoiler]<img src="http://www.fiveminute.net/tr/im/03.gif" data-url="http://www.fiveminute.net/tr/im/03.gif" class="bbImage " style="" alt="" title="" />[/spoiler]</span></p><p></p><p><span style="font-family: 'Times New Roman'">V2 is basically the same as V1 but V2 uses six spears which form a hexagonal pyramid instead that produce a single beam that is twice the power of V1 </span></p><p><span style="font-family: 'Times New Roman'">[S rank version]</span></p><p><span style="font-family: 'Times New Roman'">[spoiler]<img src="http://www.icoachmath.com/image_md/Hexagonal%20Pyramid3.gif" data-url="http://www.icoachmath.com/image_md/Hexagonal%20Pyramid3.gif" class="bbImage " style="" alt="" title="" />[/spoiler]</span></p><p></p><p><span style="font-family: 'Times New Roman'">-Twice per battle [A rank]/Once per battle [S rank]</span></p><p><span style="font-family: 'Times New Roman'">-Only A rank and under techniques for the turn after [both ranks]</span></p><p>[/spoiler]</p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>16. Senpū Gigei : Amatsukanmon | Whirlwind Arts : Heavenly Barrier</strong></span></p><p><span style="font-family: 'Times New Roman'">[spoiler]Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Type: Defence</span></p><p><span style="font-family: 'Times New Roman'">Range: Short - Mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The user places up to six spears in a shape formation (depends on the number of spears, minimum is 3 max is 6) in the ground around the user and sends chakra to connect the points creating a 360 degree chakra shield which has a dome and floor of chakra to protect against aerial and underground attacks. This technique can defend against techniques of equal or lesser rank.[/spoiler]</span>[spoiler]</p><p></p><p><span style="font-family: 'Times New Roman'">-Thrice per battle</span></p><p>[/spoiler]</p><p></p><p></p><p>[/SPOILER]</p><p></p><p>[/border]</p><p>[/QUOTE]</p>
[QUOTE="Pervyy, post: 21078032, member: 32759"] [border="Custom Fighting Styles"] [CENTER][FONT=Times New Roman][IMG]http://images6.fanpop.com/image/photos/36200000/Natsu-Dragneel-image-natsu-dragneel-36239093-400-351.png[/IMG][/FONT][/CENTER] [CENTER][B][COLOR=#B22222]My CFS[/COLOR][/B][/CENTER] [FONT=Times New Roman][spoiler][/spoiler][/FONT][spoiler] [CENTER][FONT=Times New Roman][IMG]https://steamusercontent-a.akamaihd.net/ugc/844841864860281072/C428F5E1B24C60C576341393262A646E473A71CF/[/IMG][/FONT][/CENTER] [FONT=Times New Roman][border=""][/border][/FONT][border=""] [CENTER][FONT=Times New Roman][justify][URL='https://narutobase.net/forums/showthread.php?t=712001&page=3&p=20946858&viewfull=1#post20946858'][B]Yari no Michi | The way of the Bisento[/B][/URL][/justify][/FONT][justify][/justify][/CENTER] [justify] [CENTER][/CENTER] [CENTER][FONT=Times New Roman][hr][/hr][/FONT][/CENTER] [CENTER][FONT=Times New Roman][B]Type:[/B] [B]Ninkenjutsu[/B][/FONT][/CENTER] [CENTER][FONT=Times New Roman][B]Background:[/B][/FONT][/CENTER] [CENTER][/CENTER] [CENTER][FONT=Times New Roman]The Bisento has been in use since before the shinobi world was created. It wasn’t a typical warrior -type halberd; Bisento was used as a longer-distance sword with an ability to cut and pierce. The original Bisento was used by infantry. The weapon was able to reach the legs of a horse carrying a samurai into battle. Before the sage of the six paths tought the world ninjutsu, there were constant wars and so with each passing year new weapons were being made for the soldiers in clan wars, they were trained to use it in a long-distance fight to protect their families and estates. The idea behind it was to pretty much have a sword on a stick, an extention to ones body.[/FONT][/CENTER] [CENTER][/CENTER] [CENTER][FONT=Times New Roman]There was one ninja that adapted the Bisento to flow with his entire body, not just seeing the Bisento as a weapon but as one with his body. He mastered it to such an extent that he was never hurt in battle even by attacks from a distance such as arrows. As the years went on, the ninja world was born as the sage of the six paths taught the way of chakra to try and bring peace but that was far from what happened. Kilik saw the fault in his style, how could as Bisento hold up against such deadly attacks while also seeing the samurai develope their own style. Kilik went on a mission to learn how to control chakra and then rather than using it to master ninjutsu, he focussed it into his bisento to create his own fighting style. The way of the bisento.[/FONT][/CENTER] [CENTER][/CENTER] [CENTER][FONT=Times New Roman][hr][/hr][/FONT][/CENTER] [CENTER][/CENTER] [CENTER][FONT=Times New Roman][B]Description on the Abilities and Inner Workings of the Style:[/B][/FONT][/CENTER] [CENTER][/CENTER] [CENTER][FONT=Times New Roman]The way of the bisento is a martial artist style with a Staff with a sword type blade on the end as its weapon. The length of the staff allows a multitude of long range attacks, however if an opponent manages to get up close, the user is able to utilize fast horizontal strikes. Many of the more powerful attack strings are vertical hits that can be sidestepped if anticipated. Although linear, these powerful attacks are relatively fast and deal great damage.[/FONT][/CENTER] [CENTER][/CENTER] [CENTER][FONT=Times New Roman]The style revolves around the user using both hands on their Bisento releasing their chakra into it enhance their reach and power with their attacks. An example is a forward thrust enhanced with chakra of the elements to keep the opponent at a range. The blade of the bisento makes it so much more versatile in combat as it's not just blunt attacks. The entire style can be seen as a ranged version of Kenjutsu. While not a complex style, that takes a long time to master without hurting yourself.[/FONT][/CENTER] [CENTER][/CENTER] [CENTER][FONT=Times New Roman]What makes this unique compared to a basic style is similar to that of the Narutobase Taijutsu, where what would be simple attacks are enhanced with elements to give devastating effects. For example, the user could rapidly spin their biscento through a simple gesture in front of them but releasing one of the basic 5 elements they would create a rotating shield of said element for a simple yet effecting defense, such as a fire shield without having to relinquish their weapon to do so, all these would be explained in detail in the jutsu submissions in how earth could be released. Not only this but through elemental application the user could use the elements to extend the range of their bisento even further. A classic example of this would be the user stabbing the blade of their biscento into the ground to do a cartwheel kick enhanced with wind release to push them over for a stronger and faster kick, what makes this different is the height they gain from doing the cartwheel with the bisento.[/FONT][/CENTER] [CENTER][FONT=Times New Roman][hr][/hr][/FONT][/CENTER] [CENTER][/CENTER] [CENTER][FONT=Times New Roman][B]Example Techniques:[/B][/FONT][/CENTER] [CENTER][/CENTER] [CENTER][FONT=Times New Roman][IMG]http://t11.deviantart.net/AmpOwe1MSwkxe2aZwS8mCZA_ixE=/300x200/filters:fixed_height(100,100):origin()/pre06/1b7b/th/pre/i/2014/324/0/e/soul_calibur___seong_mi_na_by_caliburwarrior-d874fo2.png[/IMG][/FONT][/CENTER] [CENTER][/CENTER] [CENTER][FONT=Times New Roman][SPOILER](Way of the Bisento: Piercing strike)[/SPOILER][/FONT][SPOILER][/spoiler][/CENTER] [SPOILER] [CENTER][FONT=Times New Roman]Type: Attack/Defence[/FONT][/CENTER] [CENTER][FONT=Times New Roman]Rank: A[/FONT][/CENTER] [CENTER][FONT=Times New Roman]Range: Short mid[/FONT][/CENTER] [CENTER][FONT=Times New Roman]Chakra Cost:30[/FONT][/CENTER] [CENTER][FONT=Times New Roman]Damage Points: 50[/FONT][/CENTER] [CENTER][FONT=Times New Roman]Description: The user will focus their chakra into their bisento thrusting it forwards forwards focussing their chakra into the point of the blade reaching out 2 meters infront of them, upon contact with another justu, the chakra will be released through the point of the blade like a bullet hitting glass sending several cracks of chakra out through the jutsu hitting it head on shattering a jutsu of the same rank and below. If it were to hit a fire jutsu it would cause it to explode but thanks to the reach of the bisento it would keep the user safe.[/FONT][/CENTER] [CENTER][/CENTER] [CENTER][FONT=Times New Roman][B](Bojutsu: ) - Elemental rotation wall[/B][/FONT][/CENTER] [CENTER][FONT=Times New Roman]Type: Attack/Deffence[/FONT][/CENTER] [CENTER][FONT=Times New Roman]Rank: A[/FONT][/CENTER] [CENTER][FONT=Times New Roman]Range: Short[/FONT][/CENTER] [CENTER][FONT=Times New Roman]Chakra cost:[/FONT][/CENTER] [CENTER][FONT=Times New Roman]Damage points:[/FONT][/CENTER] [CENTER][FONT=Times New Roman]Description: The user will focus one of the 5 basic elements into their Bisento. The they will begin spinning their staff, like a helecopter blade in front of them at great speeds releasing their elemental chakra. Fire/water/wind element will create a fire/water/wind sheild or blast of the chosen element in the shape of a cylinder towards the opponent. If lightning or earth chakra they create a dense sheild infront of the user, the earth style rotation will defect all solid objects, where as the lighting will destroy all earth that is coming at the user.[/FONT][/CENTER] [CENTER][/CENTER] [CENTER][FONT=Times New Roman](Bisento art: Cartwheel kick)[/FONT][/CENTER] [CENTER][FONT=Times New Roman]Type: Attack/Deffence[/FONT][/CENTER] [CENTER][FONT=Times New Roman]Rank: B[/FONT][/CENTER] [CENTER][FONT=Times New Roman]Range: Short[/FONT][/CENTER] [CENTER][FONT=Times New Roman]Chakra cost: 15[/FONT][/CENTER] [CENTER][FONT=Times New Roman]Damage points: 30[/FONT][/CENTER] [CENTER][FONT=Times New Roman]Description: This is a highly useful evasion or attack technique through using the way of the bisento. The user will rotate their body sideways as though they were going to do a cartwheel but with their bisento in hand they will stab that into the ground lifting themselves 3 times highter into the air going up and over and if can use the momentum and height to come down delivering two deadly kicks to their target. This can be hightly useful using the extention of the Bisento to avoid an attack.[/FONT][/CENTER] [/SPOILER] [CENTER][/CENTER] [CENTER][/CENTER] [CENTER][FONT=Times New Roman][hr][/hr][/FONT][/CENTER] [CENTER][/CENTER] [CENTER][FONT=Times New Roman][B]Additional effects and Restrictions:[/B][/FONT][/CENTER] [CENTER][/CENTER] [CENTER][FONT=Times New Roman]Can only be used through a bisento that must be mentioned in your bio.[/FONT][/CENTER] [CENTER][FONT=Times New Roman]Must have mastered basic taijutsu and kenjutsu.[/FONT][/CENTER] [CENTER][FONT=Times New Roman]Cannot be used in conjunction with Samurai jutsu.[/FONT][/CENTER] [CENTER][/CENTER] [CENTER][FONT=Times New Roman][IMG]http://3.bp.blogspot.com/-X_tf4gZe3iE/TcIgJ1fezKI/AAAAAAAAAAw/4aUbJSZbFE0/s1600/Naginata_Modern.jpg[/IMG][/FONT][/CENTER] [/justify] [CENTER][/CENTER] [justify][/justify][/border] [FONT=Times New Roman][B](Tenbun Bisento) - Destiny Bisento[/B] [SPOILER]Type: Weapon Range: Short Rank: A Chakra: 30 Damage: Description: This bisento as seen in the image below, is about 1.5 meters long with a 30cm blade on the end. It was forged as a gift for the sage of the sixth paths, made from an unknown metal that made it indestructable. A special red leather bandage has been wrapped around the staff where the user will hold it, to help improve their grip.[/SPOILER][/FONT][SPOILER] [FONT=Times New Roman]Staff abilities: Indestructable (Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation (B rank wind) can be used through the blade on the staff and gains one rank when doing so and can go up to mid range. (Fūton: Kaze Gaeshi) - Wind Style: Wind Return can be used through the staff like it was seen being used through a sword and gains 2 ranks when doing so, meaning it can send back A ranks and below. Bisento can dispel a Raiton jutsu up to B-Rank once per battle (this is done by the user channeling his Raiton chakra into the staff and hitting the jutsu with it, which disrupts, dispels or stops the jutsu) and/or dispel/disrupt/stop 1 complete A-Rank Raiton jutsu once per battle (with the same principle). Kenjutsu techniques can be used through the blade on the end of the staff as it was a sword originally that was forged into the staff but only to a certain extent. (Such as blowing wind on the blade, releasing a chakra wave ect)[/FONT] [FONT=Times New Roman]Resctrictions: -All abilities of the staff count towards the move count and don't require hand seals if the user is holding the staff on his hands. -When used to counter 1 B-Rank technique it can only be used again to counter another B-Rank. -While holding the staff in his hands, the user can't use genjutsu as their chakra will be continuously channeled into the staff when holding it, and so the user can't focus their chakra into the opponent to create the genjutsu as they would normally do. -To wield the staffs abilities the user must have it with him either in hand or strapped to his back. -The staff can only be wielded by The Pervy Sage; if someone else tries to wield the staff it will become blazing hot burning all the leather burning who ever is holding it.[/FONT][/SPOILER] [FONT=Times New Roman][hr][/hr][/FONT] [FONT=Times New Roman]1) [URL='https://narutobase.net/forums/showthread.php?t=689138&page=6&p=21229199&viewfull=1#post21229199'][Yari no Michi: Saisho no fōmu, furō] - The way of the Bisento: First form, Flow[/URL] [SPOILER]Type: Attack/Defense/Supplementary Rank: D Range: Short - mid Chakra: 10 Damage: 20 Description: This is the most basic form of the Bisento arts akin to the "Drunken Fist" style, using body flow along with the bisento for exagerated movements to increase their basic close combat fighting style. The bisento is an extension of the users increasing their reach as well as being close to them for effective combat, keeping the opponent right where the user wants them. These basic arts take several basic forms, enhanced with minimal chakra but still deadly. The first form of this, is swinging the bisento, rolling it around the users body, to build momentum, to add to striking power, without having to make large movements. With a quick swing of their arm the user could roll the bisento around their back, coming around form the other side using the momentum from the roll for a crushing strike. The second form of this basic style is large swings, using the length of the bisento to their advantage to do ranged leg sweeps infused with chakra, this allows the user to keep their target at a range while still attacking them. The third unique form of this style is one where the user will use the length of their bisento, to elaborate on a basic moment to avoid attacks or enhance attacks. What is meant by this is the user could thrust the blade of their bisento into the ground to push themself up into the air, like a pole jump, to avoid incoming projectiles (within logic, due to the staff being 1.5m the user it would have to be like small fire balls and such or focused projectiles), or even a cartwheel going sideways but instead of placing the users hands on the ground they could place the bisento to make a "larger movement" moving up to 6m at a time. This can be used offensively, using the cartwheel motion to bring down an enhanced kick with the momentum behind it. Or simply stabbing the bisento into the ground, holding oneself up with their hands for a side kick relying on the bisento for balance. The entire style uses the staff itself as part of the user, an extension of them selves to increase their combat potential, making use of the length of the bisento.[/SPOILER][/FONT] [FONT=Times New Roman]2) [URL='https://narutobase.net/forums/showthread.php?t=689138&page=6&p=21229199&viewfull=1#post21229199'][Yari no Michi: Dai 2 no keishiki, kakuchō] - The way of the Bisento: Second form, Extend[/URL] [SPOILER]Type: Attack/Defense/Supplementary Rank: B/A Range: Short- Mid Chakra: 20/30 Damage: 40/60 Description: This technique is one of the most basic for this style, using basic knowledge to infuse the staff with a chosen element, surrounding it, and also being able to extend it's range. A simple way to imagine this would be how a shinobi extends the range of chidori into a chidori spear through shape control. For each element it will be different, the user can simply cover the staff in the element to increase it's potential (B rank) or extend the element to give a greater range to their attacks, each outlined below:[/SPOILER][/FONT][SPOILER] [FONT=Times New Roman][B]Katon[/B]: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank fire, which when used to strike, on contact will explode outwards in a short range burst of flames. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of flames reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.[/FONT] [FONT=Times New Roman][B]Suiton[/B]: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank water, which when used to strike, on contact will explode outwards in a short range wave of water, enough to douse small fires the size of the user. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed water reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.[/FONT] [FONT=Times New Roman][B]Fuuton[/B]: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank wind with cutting properties like wind blade, which when used to strike, on contact will explode outwards in a short range burst of slicing wind, like the wind blade technique. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed wind which is extremely sharp, reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.[/FONT] [FONT=Times New Roman][B]Lightning[/B]: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank lightning with destructive lightning properties like chidori remei, which when used to strike, on contact will explode outwards in a short range burst of destructive lightning that would more shock to burn a person than numb them like conventional lightning, like the chidori remei technique. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed lightning which is extremely sharp, reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.[/FONT] [FONT=Times New Roman][B]Doton[/B]: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank solid, jagged rocks (not impaling the users hands), which when used to strike, on contact will explode outwards in a short range burst of sharp rocks to impale anything within range in the direction the staff is swung. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed solid compressed sharpened earth which is extremely sharp, reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.[/FONT] [FONT=Times New Roman]It is important to note that all the elements that form are made in a way as to not harm the user, much like when you infuse an element into a kunai without hurting yourself or coat your body in an element.[/FONT] [FONT=Times New Roman]Note: Only one element can be used at a time. Note: B rank coating can only be used twice per element lasting up to two turns. After this that ability can't be used again for 1 turn. It can be ended at any point. The blast released on contact is B rank also, taking up a move per turn if the user wants to maintain the element around their bisento. Note: A rank extension can be used once per turn, with two turns between uses. Each element can only use 3 times and only lasts for that one turn/attack. [/FONT][/SPOILER] [FONT=Times New Roman]3) [URL='https://narutobase.net/forums/showthread.php?t=689138&page=6&p=21229199&viewfull=1#post21229199'][Yari no Michi: Dai 3 no keishiki, kaiten] - The way of the Bisento: Third form, Rotate[/URL] [SPOILER]Type: Attack/Defense/Supplementary Rank: A/S Range: Short - mid Chakra: 30/40 Damage: 60/80 Description: Using the basis of the second form, the user will release a surge of elemental chakra through their staff and being to rapidly spin it infront of them, this can be done with one or both hands, and by skilled shinobi can be done above/behind/to the side of themselves. As they spin, the Bisento will release the chosen element outwards forming a circle shield of the element taking the full size of the bisento, as can be seen in the gif below. The element released will be like a focussed chakra in the spin, so for fire, form a solid fire shield, water a compact water shield, lightning will be focussed destructive lightning, wind will be cutting/shredding wind and earth will be compact mud that retains a shield shape through precise chakra control. Note: A rank can be used 4 times per battle with 2 turns between uses, only one element can be used at a time Note: S rank can be used twice per battle, requires both hands for control, with two turn cooldown (shared with the A rank version) and no jutsu of the chosen element above A rank in the following turn.[/SPOILER][/FONT][SPOILER] [FONT=Times New Roman][SPOILER][IMG]http://orig12.deviantart.net/b391/f/2013/032/b/1/luffy_meets_whitebeard_by_tsotne_senpai-d5tgy9q.gif[/IMG][/SPOILER][/FONT] [FONT=Times New Roman][hr][/hr][/FONT] [FONT=Times New Roman]1) [URL='https://narutobase.net/forums/showthread.php?t=763355']Hazure[/URL] 2) [URL='https://animebase.me/threads/iwabi-and-the-bisento.765066/post-21861300']akiza[/URL] 3) [URL='https://animebase.me/threads/iwabi-and-the-bisento.765066/post-21861300']iwabi[/URL] 4)[URL='https://animebase.me/threads/spinning-staffs-with-loki.765318/']loki[/URL][/FONT][/spoiler] [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21916129'][Yari no Michi | Dai 4 no fōmu Bāsuto ] - The Way of the Bisento: Fourth form, Strike[/URL] Type: Offensive/ Defensive/ Supplementary Rank: A-Rank/ S-Rank Range: Short - Mid Chakra: 30/ 40 Damage: 60/ 80 Description: This fourth form is based on the teachings of striking a specific point in a technique with a burst of elemental Chakra to disrupt the Jutsu itself, causing it to fail. It can be used on a technique of Shinobi, depending on how the user decides. The user will swing their bisento around or thrust or which ever motion needed for the strike, while focusing their Chakra through to the point of impact where the Chakra will burst outwards that pushes forwards up to 10 meters through a Jutsu, disrupting it's flow, negating the jutsu, working on Jutsu the same rank, or lower. This burst of chakra will be one of the basic 5 elements. To use the S-Rank variant, the user will follow the same process, but as they are about to connect, they will release a burst of Chakra from the back of the bi bsento at the same time to increase it's driving force and speed increasing the power of the initial strike. Note: A-Rank can be used [B]3[/B] times per battle, while S-Rank can be used [B]1[/B] time per battle. A-Rank usages require a 1 turn cool down between uses, while the S-Rank usage requires a 2 turn cooldown between usages, S-Rank requires both hands for control, and no Jutsu above A rank in the following turn that require the use of the element chosen. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21895178'][Yari no Michi | Dai 5 no fōmu Shōgeki] - The Way of the Bisento: Fifth form, Shock[/URL] Type: Offensive/ Defensive/ Supplementary Rank: A-Rank Range: Short - Mid Chakra: 30 Damage: 60 Description: This is a jutsu based on using pure force alone to create devastating attacks. In this way the user will use their bisento as an extension of their own body swinging it as though it was an extra or extended limb. Using their chakra the user will swing the spear weapon using the momentum and range of it to their advantage, enhanced by their chakra for devastating strikes. What makes this unique is, the bisento will be swung with such force that it will release a directional, visible shock wave of sorts that is just to result of the motion, similar to the leaf dragon god technique playing on terms with any elemental attack. This wave will contain no chakra though, the chakra is within the users body to give them the strength to swing the bisento with such force. Note: Can be used once every two turns, up to 5 times per battle [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21916129'][Yari no Michi | Dairoku no katachi,-ha] - The Way of the Bisento: Sixth form, Wave[/URL] Type: Offensive/ Defensive/ Supplementary Rank: A-Rank/ S-Rank Range: Short - Mid Chakra: 30/ 40 Damage: 60/ 80 Description: This Sixth form is based on the teachings of releasing a burst of elemental Chakra in the form of a wave. The user will swing their bisento around or thrust or which ever motion needed for the strike, while focusing their Chakra through to the point of impact where the el;elemental Chakra will burst outwards that pushes forwards up to 10 meters. This burst of chakra will be one of the basic 5 elements and follow the strength and weaknesses for that element. If used directly on an opponent the burst of Chakra will cause damage and effects corsponding to the element chosen (eg, lightning for paralysis, burns from fire, cuts from wind, physical damage like breaking bones from earth, blunt damage from water. To use the S-Rank variant, the user will follow the same process, but as they are about to connect, they will release a burst of Chakra from the back of the bi bsento at the same time to increase it's driving force and speed increasing the power of the initial strike. Note: A-Rank can be used 3 times per battle, while S-Rank can be used 1 time per battle. A-Rank usages require a 1 turn cool down between uses, while the S-Rank usage requires a 2 turn cooldown between usages, S-Rank requires both hands for control, and no Jutsu above A rank in the following turn that require the use of the element chosen.[/SPOILER] [CENTER][FONT=Times New Roman]N/A[/FONT][/CENTER] [hr][/hr] [FONT=Times New Roman][B]Fuuin Genkotsu | Sealing Fist[/B][/FONT] [FONT=Times New Roman][SPOILER]Type:Fuuintaijutsu[/SPOILER][/FONT][SPOILER] [FONT=Times New Roman]Background:After unravelling and analysing the advantages and disadvantages of sealing techniques (fuuinjutsu), I noticed it was very easily combinable with taijutsu. I came on the idea after finishing my fuuinjutsu training, as well as watching the working of the Gentle Fist of the Hyuuga. This fighting style is similar to it, but is actually much more profound, refined and advanced than the Gentle Fist.[/FONT] [FONT=Times New Roman]Description on the Abilities and Inner Workings of the Style: Fuuin Genkotsu has two aspects to it. It has the ability to increase the users own taijutsu techniques, as well as the ability to decrease those of the opponent. Depending on the situation, the user can easily switch from one intention to the other. It is also so that the users primarily work with seals. Being said, they have seal all over their own body as well as the ability to place certain seals onto the opponent, and thus weakening them to the desired point in order to take full advantage. Because fuuinjutsu and taijutsu alone both have such a wide variety, the same can be said about this fighting style, meaning that the only restriction to actually come up with moves is the mind (and the restrictions put up by the moderators). Hence, it is also hard to say the effects beforehand, though some can be made.[/FONT] [FONT=Times New Roman]Additional effects and Restrictions: Restrictions: -User must have received proper training in fuuinjutsu and taijutsu to be eligible. -If taught to someone else, they must receive a training session dedicated to learning the style and its characteristics alone, loose from any kind of jutsu. -The user needs to have finished Fuuinjutsu Training up to A-Rank to learn this style. Additional effects: -The user is able to empower his own physical capabilities, as well as restricting those of the opponent -As for some techniques, the user is able to activate an attack by simply being in the vicinity, rather than actually hitting the opponent. They must still create the movements though. -Can be used as offensive and defensive measurement -If received the training and permission by nexus, (I’m not sure if this one is possible, so I’ll ask Nexus later on) one can incorporate medical skills into the technique to optimize it.[/FONT][/SPOILER] [FONT=Times New Roman][B]Fuuintaijutsu Jutsu[/B][/FONT] [FONT=Times New Roman][SPOILER]1. Fuuin Genkotsu: Yasei no Janguru no Shīru | Sealing Fist: Seal of the Wild Jungle Type: Supplementary Rank: S Range: Short Chakra: 40 Damage: / Description:The Sealing Fist: Seal of the Wild Jungle is a dormant technique that consists of a giant seal that encompasses 3 main areas, all connected and intertwined into a massive high rank seal. The core of the seal is in the chest of the user which then branches out into both hands and connects to a secondary seal located in the forehead. Each part is connected and share the same core which is connected to the users chakra circulatory system directly. This connection is how the seal is fueled for the most part. The seal is consisted of 3 unlocks:[/SPOILER][/FONT][SPOILER] [FONT=Times New Roman]Unlock the Courage of a Bull: The first and most basic ability, though one of the most beneficial. When the user unlocks this part of the seal, the outside core of the seal fuels chakra through the branches to power the user's speed and physical power. The user gains a boost in speed and strength, becoming physically able to do incredible physical feets, like creating small craters upon the impact of falling kicks or punches, and gaining the speed similar to that of Sage Taijutsu Specialist. His reflexes are enough to keep up with his speed and adapt his movement to it. This unlock can dispel genjutsu up to B-Rank upon activation. Not only that, but when used by Jyuuken users, they will have a much more chakra at their disposal, making it far easier and faster to perform the signature Hyuuga moves, as well as exerting more chakra due to the rush of chakra.[/FONT] [FONT=Times New Roman]Restrictions and Abilities: Note: Can be used 1 time per battle and lasts 3 turns Note: Activation costs as 1 jutsu Note: When this is active and the user uses Jyuuken techniques, the techniques will cost 20 more chakra, but will do +10 damage Note: Strong Fist gets +10 damage due to the drastic increase in strength. Note: While the seal is active the user is left unable to use Wind and Lightning techniques and KG based on them.[/FONT] [FONT=Times New Roman]Unlock the Pride of the Puma: The second one of the three unlocks, created in such a fashion that it can be used offensively as well as defensively. The user activates the branches of the seal alone, and when he does so, the chakra releases over his body, sending it to his hands and feet. These will start to burn dark purple, much like Orochimaru’s fingertips when he restricted the chakra flow of Naruto. Next to that, the Kanji for “repel” will appear on every foot and palm of the user. The user can then use taijutsu moves and stances (both from strong fist style as well as other styles) to fend of Ninjutsu techniques (elemental or not) up to A-Rank (within reason, as one needs to take consideration of the size of the technique). The chakra unlocked on the branch seals will repel incoming techniques and projectiles, regardless of nature or characteristics. This enables the user to defend himself from almost anything but, if used to attack an enemy with Taijutsu, it will cause the punches and kicks of the user to deal +20 damage as they will repel the enemy with tremendous might.[/FONT] [FONT=Times New Roman]Restrictions and Abilities: Note: Can be used 2 times per battle and lasts 2 turns each time Note: Activation costs as 1 jutsu Note: Taijutsu techniques will get the repel function which boosts damage to +20[/FONT] [FONT=Times New Roman]Unlock the Determination of the Hippopotamus: The third of the three unlocks, consists of the core of the seal itself and takes use of all the branches of the seal. This is the most defensive unlock of the three. Upon unlocking this, the core of the seal opens completely and the Kanji for "Gateway" is formed in the Left Palm and the kanji for "Blessing" is formed on the Right Palm. This unlock makes the seal work as a pathway for foreign chakra, capable of absorbing chakra through the Gateway and returning it through the Blessing. It can, in alternative, reroute that chakra into itself, sealing it in the core. In reality, this unlock enables the user to absorb up to F-Rank techniques while converting the chakra into a raw version of what was absorbed (absorbing a fire jutsu produces a raw fire stream, absorbing water produces a raw water jet, etc etc) with little shape manipulation but the same strength. If the user decides to seal that chakra in the core, he can double the duration of one of the other two unlocks.[/FONT] [FONT=Times New Roman]Restrictions and Abilities: Note: Can only be used 2 times per battle. Note: Absorbing, Releasing and Sealing the absorbed chakra all counts a technique, meaning that this unlock always costs 2 moves. Note: In the turn its active, the user can't mold chakra above A-Rank. Note: Can be unlocked with either the Courage of the Bull or the Pride of the Puma activated. Note: When used to seal away chakra with one other unlock, it doubles the duration of that unlock. Note: Absorbing an F-Rank technique can only be done once and disables the use of any part of the seal (meaning, its unlocks) and leaves the enemy unable to mold anything above S-Rank for 2 turns.[/FONT] [FONT=Times New Roman]General Restrictions Note: This seal must be present in the bio to be usable Note: User needs to have learned Fuuin Genkotsu | Sealing Fist Note: Can only be taught by Wesobi[/FONT] [FONT=Times New Roman]2. Fuuin Genkotsu: Ryū no ki no kurutta chi | Sealing Fist: Crazed Blood of the Dragon Type: Offensive Rank: S Range: Short-Mid Chakra: 40 Damage: 80 Description: After taking a basic fighting stance that the user feels comfortable with, he assaults the opponent with a series of kicks or punches, anywhere on the opponent's body or from which he defends from up to 8 successive blows made by the user. With each kick or punch, upon contact, he places a special seal on the opponent (up to 4 seals of the 8 blows, but the user can choose which hit creates a seal). This seal uses the opponent's chakra as a source for its power. After placing the seals, they begin to siphon chakra from the opponent on to themselves. The user then does 1 hand seal and triggers the release of the seals. These seals cause the chakra to "blast open" (explode) as its released, causing enormous harm to the user's body (each one of the 4 seals is B-Rank). The user can also use a simplified version on any kind of solid matter, buy instead punches the matter 1 time, and uses the his own chakra to blast it away. He must be careful though as such an explosion might also harm him. Note: Can only be taught by Wesobi Note: Can only be used thrice Note: Each seal alone has the power of a B-rank raw chakra blast. One of these is enough to harm the opponent gravely. Note: When using the "1-seal" version, the seal has the power of an S-rank seal. This can not be used on humans though. Note: Can not use any other fuuinjutsu or fuuintaijutsu in the same turn. Note: Can only use up to S-rank in the same turn.[/FONT][/SPOILER] [FONT=Times New Roman]([B]Jeet Kune Do) The Way of the Intercepting Fist[/B] [SPOILER]Type: Taijutsu Background:[/SPOILER][/FONT][SPOILER] [FONT=Times New Roman]Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best.[/FONT] [FONT=Times New Roman]Description on the Abilities and Inner Workings of the Style:[/FONT] [FONT=Times New Roman]Economy of motion is the principle by which Jeet Kun Do practitioners achieve:[/FONT] [FONT=Times New Roman]Efficiency: An attack which reaches its target in the least amount of time, with maximum force.[/FONT] [FONT=Times New Roman]Directness: Doing what comes naturally in a disciplined way.[/FONT] [FONT=Times New Roman]Simplicity: Thinking in an uncomplicated manner; without ornamentation.[/FONT] [FONT=Times New Roman]This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing. "When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element.[/FONT] [FONT=Times New Roman]Simultaneous parrying & punching When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack.[/FONT] [FONT=Times New Roman]Low kicks JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element.[/FONT] [FONT=Times New Roman]Five ways of attack * Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike. * Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent. * Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening. * Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage. Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait[/FONT] [FONT=Times New Roman]Additional effects and Restrictions: - Can only be taught to Sannin and above who have learned basic taijutsu. - To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match. - A master of this will gain a calm mind which is needed for most martial arts. - User of this style gains 3x the ability to read through enemy taijutsu and movement, capable of reacting with enourmous speed when compared to an average Strong Fist user. This, however, doesn't refer to running speed which suffers no differance and in essence the movement speed of the users body is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease. - The reaction speed boost and heighten capability to track movement are less than that of a 1T sharingan and can't be added to the normal tracking/reaction speed of a Sharingan. Further more, it doesn't add to the normal tracking/reactions speeds of Swift Release or of EIG and is, in basis about the same as the first while much less than the second. - Can only be taught by -Yard-[/FONT][/SPOILER] [FONT=Times New Roman][B]Jeet Kune Do Jutsu[/B][/FONT] [FONT=Times New Roman][SPOILER][SIZE=12px][B]B-Rank[/B][/SIZE][/SPOILER][/FONT][SPOILER] [FONT=Times New Roman][B](Ame Odori) Rain Dance[/B] [SPOILER]Type: Attack/Supplementary Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.[/SPOILER][/FONT][SPOILER] [FONT=Times New Roman]Notes: - The user can move freely on the water drops. - Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye.[/FONT][/SPOILER] [FONT=Times New Roman][B](Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique[/B] [SPOILER]Type: Attack Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles. [/SPOILER][/FONT][SPOILER] [FONT=Times New Roman]Note: Must know Jeet Kun Do. Note: Each punch counts as one of the users moves per turn. Note: Must have mastered Jeet Kune Do. - Approved [URL='http://narutobase.net/forums/showthread.php?t=157594&page=9&p=5914283#post5914283']here[/URL][/FONT][/SPOILER] [FONT=Times New Roman][B](Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm[/B] [SPOILER]Type: Defensive/Offensive Rank: B Range: Short Chakra Cost: 20 Damage: 40 Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease. Note: Can be used 3x per match Note: This can still only swipe away Taijutsu up to B rank. Note: Must know Jeet Kune Do. - Approved [URL='http://narutobase.net/forums/showthread.php?t=157594&page=34&p=6707716&viewfull=1#post6707716']here[/URL][/SPOILER][/FONT] [FONT=Times New Roman][B](Jie Quan Dao: Hi denpō sutorētorīdo) Jeet Kune Do: The Non Telegraphed Straight Lead[/B] [spoiler]Type: Offensive/Defensive Rank: B Range: Short Chakra: 20 Damage: 40 (If striking) Description: The Non Telegraphed Straight Lead is the backbone of all punching in Jeet Kune Do. It is used both as an offensive and defensive weapon to 'stop' and 'intercept' an opponent's complex attack at a moment's notice and derives from moving in a fluid like nature that allows you to strike without telegraphing. The momentum of the punch begins with the user pushing off their rear foot, turning their foot, while turning their hip along with it in the same direction, this way they get an even stronger turning motion, as they bring their arm outwards, extending their arm with a quick snap of the elbow ending with a quick flick of the wrist making your fist turn at a 45 degree angle just before the moment of impact so that you strike with a snapping like motion, utilizing your body movements altogether so that your strike is at top speed and maximum impact. The momentum of the fist, through momentum-impulse transfer (derived from multiple body segments), translates into high impact force at the point of impact. Meaning that by doing the steps above, pushing off your rear foot, turning your body, snapping your wrist, you are aiding the impact of your strike by utilizing multiple movements of your body, transferring the momentum of each movement of your body through your strike so that it ends with it being at maximum impact and speed. By putting all of these elements together, one will perform the straight lead with structural sound-ness.[/spoiler][/FONT][spoiler] [FONT=Times New Roman]Notes, Additional info & Limitations: - Must have learned basic Taijutsu - Can defend against taijutsu up to B rank - The user can use this to make multiple combo's and strikes and incorporate it with other taijutsu within the style. - Must be a Jeet Kune Do Master [URL='http://narutobase.net/forums/showthread.php?t=157594&p=15707460&viewfull=1#post15707460']Approved[/URL][/FONT] [/spoiler] [FONT=Times New Roman][SIZE=12px][B]A-Rank[/B][/SIZE][/FONT] [FONT=Times New Roman][B](Jie Quan Dao: Sutorēto burasuto) Jeet Kune Do: Straight Blast[/B] [spoiler]Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: The Straight Blast is one of Bruce Lee's most famous signature moves. The technique operates on the principle of using a sustained offense as a means of forcing an opponent to move on the defensive it’s also known as “chain punching.” The move consists of putting both fists perpendicularly above one another and moving them in a circular motion (starting forward and downward) in a tight formation with fists kept facing forward bent at the wrist outward and clenched vertically, compounded with the user moving toward an opponent. This is intended to throw off the opponent while effectively dealing a barrage of 6 or more centrifugally forced punches toward them. Executed at the right time, this barrage of strikes uses short range punching power and speed that is very difficult to deal with. Striking targets for these punches are the nose, chest/torso, throat, side of the neck, base of the skull, and groin. [/spoiler][/FONT][spoiler] [FONT=Times New Roman]- Must have learned basic Taijutsu - Can be used 2X per battle - Must skip one turn before using again - Must know Jeet Kune Do [URL='http://narutobase.net/forums/showthread.php?t=157594&p=15707460&viewfull=1#post15707460']Approved[/URL][/FONT] [/spoiler] [FONT=Times New Roman][B](Jie Quan Dao: Hebi Piripiri) Jeet Kune Do: Serpent's Sting[/B] [spoiler]Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: This Jeet Kune Do technique takes advantage of the eye jabs an grapples in the style. The user first begins by standing in a traditional Bai Jong stance, slowly weaving their arms slightly, moving in a fluid like motion. Then the user will throw a quick, non telegraphed straight forward two finger jab to the opponents eyes with their dominant arm in a fluid like motion, only extending their fingers an instant before impact. The goal is to at least make the opponent blink as a natural reaction to protect their eyes. As the user begins the initial strike, they bring their other arm forward as well so when the opponent blinks, the user will quickly follow up with a strike to the opponents diaphragm hard, leaving the opponent gasping for air, causing the opponent to be dazed and paralyzed for the remainder of the technique. While dazed, the user moves around to behind the opponent as they place their right arm around the front of their neck, left arm behind the neck and choke the opponent unconscious while they are dazed. The opponent will require one turn to recover from being unconscious.[/spoiler][/FONT][spoiler] [FONT=Times New Roman]- Must have learned basic Taijutsu - Can be used 2X per battle - Must skip one turn before using again - Must know Jeet Kune Do[/FONT] [FONT=Times New Roman]- [URL='http://narutobase.net/forums/showthread.php?t=157594&p=16394620&viewfull=1#post16394620']Approved here[/URL][/FONT] [/spoiler] [FONT=Times New Roman][B](Shintai Hitoshii Mizu) Movement Of Water[/B] [SPOILER]Type: Attack/Supplementary Rank: A Range: Short Chakra Cost: 30 on Activation (-10 per turn) Damage Points: N/A Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.[/SPOILER][/FONT][SPOILER] [FONT=Times New Roman]Notes: - Must know Jeet Kun Do - Must know basic Taijutsu - Must be of Sannin Rank - Lasts 4 turns - No A rank or above Taijutsu for 2 turns after. - Users movement is still trackable through normal eyesight. - Can only be used once per battle.[/FONT][/SPOILER] [FONT=Times New Roman][B](Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself[/B][/FONT] [FONT=Times New Roman][SPOILER]Type: Defensive/Offensive Rank: A Range: Short Chakra Cost: 30 Damage: N/A +10 To Taijutsu Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique. Note: Can create 1 Note: Can only be used once per battle. Note: Counts as a Shadow clone technique. Note: He stays on the field for 4 turns. Note: He must stay within mid range of the User. Note: Despite being made of earth/earth chakra, he cannot perform earth release. Note: Must be a Jeet Kune Do Master to use this Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher. - Approved here[/SPOILER][/FONT] [FONT=Times New Roman][B]S rank[/B] [B]jie Quan Dao: Doragon no Haaku | Jeet Kune Do: Dragon's Grasp[/B] [SPOILER] Type: Offense Rank: S Range: Short Chakra: 40 Damage: 80 Description: This is a combination utilizing "Movement of water" & "Rain dance". The user after entering "Movement of water" and activating "Rain dance" will send an upward angled strike into the opponent's solar plexus hard, making the opponent dazed and paralyzed until the combo finishes. The user will keep adding force into their strike sending the opponent into the air by 10 meters. The user will then dash from rain drop to rain drop to above the opponent and then dash downwards utilizing the rain drops and begin striking the opponent repetitively in a series of 10 strikes as the user dashes downwards off a rain drop at the opponent upon each strike. Since the user is dashing downwards off the rain drops as they deliver each strike while being so close to the opponent it gives each of their strikes enough destructive force to break ribs. After the 10th strike, the user finishes with a final kick to the opponent's center sending the opponent smashing into the ground with enough force to fracture their spine on impact.[/SPOILER][/FONT][SPOILER] [FONT=Times New Roman]- This deactivates "Movement of Water" after use from exhaustion and user suffers double the drawbacks, therefore, no B rank taijutsu next turn - Can only be used once per battle - Must know Jeet Kune Do[/FONT] [FONT=Times New Roman]- Approved here[/FONT][/SPOILER] [FONT=Times New Roman][B]Forbidden Rank[/B][/FONT] [FONT=Times New Roman][B](Jie Quan Dao: Long Zheng Hu Dou) Jeet Kune Do: Dragons Clash With Tigers[/B] [SPOILER]Type: Attack Rank: Forbidden rank Range: Short-long Chakra: 50 Damage: 90 (-15 to the user's wrist upon impact ) Description: The final technique of Jeet Kune Do. To perform "Dragons Clash With Tigers" the user starts by activating "Movement of Water". The user will then get in range of the opponent by dashing at the opponent whilst releasing chakra to aid their strikes/movements as mentioned in Movement of water, moving their arms in circular/swaying patterns. The user moves their arms in such a way that their arms accumulate wind currents that surrounds their fists/arms and is warped around their body as the user runs and forms from the rapid repetitive chakra enhanced movement of the arms. The user will then jump, lunging at the target and once in striking distance of the target and the wind currents begin to form the body of a tiger which envelopes the user thus resembling a tiger performing a pounce, as they perform the pounce they will send their dominant fist into the opponent's chest region with the wind currents that were around their fist being delivered to the opponent upon the strike with them receiving the majority of the wind currents from the user's fist, thus giving the strike greater impact from the center of wind's currents being directed/delivered through the first initial strike. The impact of the strike itself and with the aided force of the wind currents crushes the bones in the center of the opponents chest where their fist strikes with enough force to crack the bone of their spine. The opponent will then be sent away in a blast of wind that impacts the rest of their body on a much lesser scale, enough to send them away up to 10 meters. However, upon the strike the users wrist is damaged and must take one turn to recover.[/SPOILER][/FONT][SPOILER] [FONT=Times New Roman]- Can be used once per battle. - Must know Jeet Kune Do - No handseals next turn from damaged wrist. - No taijutsu in the next turn as well as no A rank Wind jutsu and higher next turn. - Reduces Movement of Water by one turn and when it wears off, user takes double restrictions, meaning no B rank taijutsu instead of "A rank" as stated in the movement of water restrictions.[/FONT] [FONT=Times New Roman]- Approved here[/FONT] [/SPOILER] [/SPOILER] [FONT=Times New Roman][hr][/hr][/FONT] [CENTER][FONT=Times New Roman][B][FONT=Franklin Gothic Medium][SIZE=22px][COLOR=#000000]Sojutsu[/COLOR][/SIZE][/FONT][/B][/FONT][/CENTER] [FONT=Times New Roman][spoiler][B]5. Senpū Gigei : Shinseina Daichi | Whirlwind Arts : Holy Ground[/B] [[URL='https://narutobase.net/forums/showthread.php?t=28339&page=169&p=3229123#post3229123']x[/URL]] [SPOILER]Rank: S Type: Attack Range: Short - Mid Chakra Cost: 40 Damage: 80 Description: The user charges an existing spear with chakra (or he can form a spear of pure chakra beforehand with a technique) and stabs it into the ground. Then the user must be holding the spear (or using a technique that allows him to send chakra to it) and channels his chakra through the spear which then extends out of the point in the ground causing the chakra to branch out like dense roots into the ground which cover a large area underground [short-mid]. These "roots" stop attackers from coming from beneath as the "roots" will pierce the opponent. These roots can also be used to come up and strike the opponent within short-mid range. The users chakra Flows through short to mid range and thus the earth cannot be used for earth techniques.[/SPOILER][/spoiler][/FONT][spoiler][SPOILER] [FONT=Times New Roman]-Twice per battle -Lasts for three turns (as long as the spear is in the ground) -No S rank techniques for the turn after it ends.[/FONT][/SPOILER] [FONT=Times New Roman][B]6. Naruyari-ryu : Amatsukaze Ooi | Thundering Spear Style : Heavenly Wind Shroud[/B] [[URL='https://narutobase.net/forums/showthread.php?t=28339&page=141&p=2446650#post2446650']x[/URL]] [SPOILER]Type: Supplementary Rank: S Range: Short Chakra Cost: 20 per turn Damage: 80 Description: Normally a Spearman can only use their spears to stab their opponent, this technique allows the spearman to "Slash" and "Slice" their enemies. The user channels Wind chakra into their spear/s and covers most of their spear in a sharp wind "shroud"(apart from where the users hands are holding the spear), which can cut through normal rock. This technique can be used almost instantly (takes a second to cover the spear). [/SPOILER][/FONT][SPOILER] [FONT=Times New Roman]-Lasts for 3 turns -Twice per battle -The user cannot use any S-rank or higher wind jutsu for 1 turn after it is deactivated. -Can only be taught by Ragerok.[/FONT][/SPOILER] [FONT=Times New Roman][B]7. Naruyari-ryu : Seiteki Chibou | Thundering Spear Style : Static Earthing Rod[/B] [SPOILER]Type: Defence Rank: A Range: Short - Mid Chakra Cost: 30 Damage: N/A Description: The user charges a metal spear with Static electricity and throws the spear anywhere in short range. All (this includes the users) B-rank and under Lightning jutsu are redirected to the spear and grounded into the earth.[/SPOILER][/FONT][SPOILER] [FONT=Times New Roman]-Can only be used twice -The spear goes back to normal, once it grounds two jutsu -Must be taught by Ragerok -This only affects Lightning jutsu that are in Short to Mid range.[/FONT][/SPOILER] [FONT=Times New Roman][B]8. Naruyari-ryu : Arutemisu no basutabu | Thundering Spear Style : Artemis's Bath[/B] [[URL='https://narutobase.net/forums/showthread.php?t=28339&page=155&p=2694929#post2694929']x[/URL]] [SPOILER]Type: Supplementary Rank: A Range: Short/Mid Chakra Cost: 20 Damage: N/A Description: The user charges his spear with water chakra and throws it within short to mid range of himself. Once planted in the ground the spear will use that chakra to draw in all available moisture in the ground and will create a large water supply which will be readily available to the user.[/SPOILER][/FONT][SPOILER] [FONT=Times New Roman]-Takes two turns to create a large water supply. -Three times per battle.[/FONT][/SPOILER] [FONT=Times New Roman][B]9. Naruyari-ryu : Poseidon's Gyoushi | Thundering Spear Style : Poseidon's Gaze[/B] [[URL='https://narutobase.net/forums/showthread.php?t=28339&page=142&p=2474418#post2474418']x[/URL]] [SPOILER]Type: Attack Rank: A Range: Short - Mid Chakra Cost: 30 Damage: 60 Description: Using the tip of his spear as "pointer", the user can fire a small, but powerful jet of water that goes in a straight line. It is powerful enough to cut through normal rock (at short range). The user must keep both hands on the spear to channel the water chakra and fire the beam.[/SPOILER][/FONT][SPOILER] [FONT=Times New Roman]-Thrice per battle -Lasts 1 turn (or less, if the user removes a hand)[/FONT][/spoiler] [FONT=Times New Roman][B]10. Senpū Gigei : Amatsukei | Whirlwind Arts : Heavenly Command[/B] [[URL='https://narutobase.net/forums/showthread.php?t=28339&page=162&p=3036903#post3036903']x[/URL]] [SPOILER]Rank: B Type: Defence/Supplementary Range: Short - Mid Chakra Cost: 30 Damage: N/A Description: By using ones chakra, the user can fully control their lances/spears which hover around the user and are connected to the users thoughts. This technique is similar to "(Soushuuha) - Manipulate Advancing Blades" in that the user can control all the lances and they hover around the user. As long as the lances/spears are within short - mid range the user can manipulate them, but they can still be thrown to long range. These spears are tied to the users chakra network and thus as long as they are within short - Mid range they can move and have chakra sent to them for techniques.[/SPOILER][/FONT][SPOILER] [FONT=Times New Roman]-Can control only up to Six Lances/Spears at one time. -Lasts for the rest of the match[/FONT] [/SPOILER] [FONT=Times New Roman][B]11. Senpū Gigei : Amatsuhou | Whirlwind Arts : Heavenly Retribution[/B] [SPOILER]Rank: B-S Type: Attack Range: Short Chakra Cost: 20-40 Damage: 40-80 Description: By condensing ones chakra into a lance or spear (this can mean condensing the chakra into a already existing spear or by making a spear of pure chakra) one can use it as a powerful projectile that can pierce through other techniques depending on the amount of chakra condensed. To make a pure chakra spear the user moulds the weapon in one hand which when mastered can take two seconds to form, to charge an existing spear with chakra the spear only needs to be in short range.[/SPOILER][/FONT][SPOILER] [FONT=Times New Roman]-Only up to two spears can be charged at one time. -The spear won't stop a another technique when they clash it will go right through it (dependent on rank). -The chakra lasts for three turns. -Thrice per battle (for A rank), Twice for (S rank).[/FONT] [/SPOILER] [FONT=Times New Roman][B]12. Senpū Gigei : Amatsuengo | Whirlwind Arts : Heavenly Protection[/B] [SPOILER]Rank: A/S Type: Defence Range: Short/Mid/Long Chakra Cost: 30/40 Damage: 60/80 Description: The user charges his spear with chakra and thrusts with the spear. On the users command he can activate the chakra to produce a strong chakra shield around the point of the spear which can block ninjutsu up to it's rank. This protects from frontal attacks. -Only twice per battle for A rank (Once for S rank) -Must be taught by Ragerok[/SPOILER][/FONT] [FONT=Times New Roman][B]13. Sōjutsu : Geki Rekkō | Spear Art : Raging Light Fang[/B] [spoiler]Rank: A Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: 80 Description: While holding a spear, the user will thrust it forward while channeling chakra into the end of the spear. This forms a circle of chakra at the end which fires off multiple beams of chakra from it's center in a cage formation at the opponent. -Twice per battle [spoiler][IMG]http://images2.wikia.nocookie.net/__cb20100909204961/bleach/en/images/1/1a/GakiRekko.gif[/IMG][/spoiler][/spoiler][/FONT] [FONT=Times New Roman][B]14. Sōjutsu : Kongōbaku | Spear Art : Adamantine Blast[/B] [spoiler]Rank: S Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: 80 Description: While holding a spear, the user will channel Fire chakra into the spear. The chakra then moulds at the end of the spear into a large sized dense fireball that can then be thrown (using the spear) at the opponent. On impact the ball explodes increasing it's effectiveness and burning all in close proximity. -Twice per battle -No s ranked or higher fire jutsu next turn. [spoiler][IMG]http://images4.wikia.nocookie.net/__cb20100529160817/bleach/en/images/b/b6/Kongōbaku.gif[/IMG][/spoiler][/spoiler][/FONT] [FONT=Times New Roman][B]15. Senpū Gigei : Tenrai Kenshou | Whirlwind Arts : Divine Intervention[/B] [spoiler]Rank: A/S Type: Attack Range: Short-Long [Spears can only move within Short-Mid, beams can reach Long] Chakra Cost: 30/40 Damage: 60/80 Description: There are two versions to this technique:[/spoiler][/FONT][spoiler] [FONT=Times New Roman]V1 is where the user has three lances/spears in the formation of a pyramid (the spears' points converge on one point creating a pyramid like formation), then the user channels chakra into all three which causes them to all produce a beam of pure chakra which all converge on one point which cause a more powerful single beam that can be used to attack the opponent. [A rank version] [spoiler][IMG]http://www.fiveminute.net/tr/im/03.gif[/IMG][/spoiler][/FONT] [FONT=Times New Roman]V2 is basically the same as V1 but V2 uses six spears which form a hexagonal pyramid instead that produce a single beam that is twice the power of V1 [S rank version] [spoiler][IMG]http://www.icoachmath.com/image_md/Hexagonal%20Pyramid3.gif[/IMG][/spoiler][/FONT] [FONT=Times New Roman]-Twice per battle [A rank]/Once per battle [S rank] -Only A rank and under techniques for the turn after [both ranks][/FONT] [/spoiler] [FONT=Times New Roman][B]16. Senpū Gigei : Amatsukanmon | Whirlwind Arts : Heavenly Barrier[/B] [spoiler]Rank: S Type: Defence Range: Short - Mid Chakra Cost: 30 Damage: N/A Description: The user places up to six spears in a shape formation (depends on the number of spears, minimum is 3 max is 6) in the ground around the user and sends chakra to connect the points creating a 360 degree chakra shield which has a dome and floor of chakra to protect against aerial and underground attacks. This technique can defend against techniques of equal or lesser rank.[/spoiler][/FONT][spoiler] [FONT=Times New Roman]-Thrice per battle[/FONT] [/spoiler] [/SPOILER] [/border] [/QUOTE]
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