[Dan's Jutsu List]

Pervyy

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1) - ]Nagato.. | ZandaT | Gutsy Jiraiya | Krypticc | Kamishiro | Korra (6/6) Full
2) ( - Nagato | ZandaT | Gutsy Jiraiya | Krypticc | Kamishiro | Korra (6/6) Full
3) - Nagato| ZandaT | Gutsy Jiraiya | Krypticc | Kamishiro | Jhin (6/6) Full
4) - Nagato | ZandaT | Gutsy Jiraiya | Krypticc | Kamishiro | Jhin (6/6) Full
5) - Nagato| ZandaT | Gutsy Jiraiya | Krypticc | Kamishiro | jhin(6/6) Full
6) - Nagato..| ZandaT | Gutsy Jiraiya | Krypticc | Kamishiro | Jhin(6/6) Full
7) - Nagato | | ZandaT | Gutsy Jiraiya | Krypticc | Kamishiro | Jhin(6/6) Full
8) - Nagato.. | ZandaT | Gutsy Jiraiya | Krypticc | Kamishiro | Jhin(6/6) Full
9) - Ryujin | Nagato | ZandaT | Gutsy Jiraiya | Krypticc | Kamishiro (6/6) Full
10) - Nagato,.. | ZandaT | Gutsy Jiraiya | Krypticc | Kamishiro | Korra (6/6) Full
11) - Krypticc | Nathan | Yusei | imperfect | Blackcrow (as long as he has natsu) | Nathan (6/6) Full
12) - Nathan | Kryptiic | L | Anbu Junior | Gutsy | Kirikoe (6/6) Full
13) - Jokey| question | Jakai | Gutsy | ZandaT | Edward | Nk (6/6) Full
14) Excalibur | Gin | Best | Aj | Priest | kung fro (6/6) Full
15) - Reborn | Serpent | Nathan | Raiden (king of all) (4/6)
16) (Katon: kasai kakujuu) - Fire style: Fire expansion - Gutsy| Blackcrow | Imperfect | Anbu Junior | | Kirabi (6/6) Full
17) - Gutsy | Light | Lucifer| Member | NK | LA (6/6) Full
18) - Gutsy | Lucifer | Nathan | edward | shady (5/6)
19) - | Blackcrow | Negative Knight | Anbu Junior | Method | Gutsy (5/6)
20) - Blackcrow | Anbu Junior | Method | Gutsy | (6/6) Full
21) - Blackcrow | Neji Hyuga | Anbu Junior | Vegeta | Method (| (6/6) Full
22) - Question | Rexii | Blackcrow | Anbu Junior | Method | Gutsy (6/6) Full
23) - Blackcrow | Anbu Junior | Method | Gutsy | (6/6) Full
24) - Blackcrow | Yusei | Nathan | Method | Loki | yashiro | (6/6) Full
25) - Question | Blackcrow | Vex |venom | Gutsy | Nk | Anbu Junior (6/6) Full
26) (Fuuton: kaze kakujuu) - Wind style: Wind expansion - Gutsy | Crutch | Nathan | LA | (6/6) Full
27)
(Raiton: kiri kakujuu) - lightning style: lightning expansion - Zoro | Noni | Yusei | | Saso (6/6)
28) - Gutsy | Yusei | Nakiri | Nk | Kung fro | (6/6) Full
29) (Doton: Tsuchi kakujuu) - Earth style: Earth expansion - Gutsy| Gobi | | | Gister (6/6)
30) - Gutsy | Moofy | Yusei (4/6)
31) (Suiton: Mizu kakujuu) - Water style: Water expansion -| Edward | Nagato.. | Zandat | penguine | edward | Axle Nathan (6/6) Full
32) - Question | Venom | ZandaT | Axle | | (6/6) Full
33) - | Gutsy | Gin | | | (5/6)
34) - Gutsy Jiraiya (1/6)
35) - Jakai | Shady | Gutsy | kung fro | LA | L (6/6)

Sage bonus
1)
- Darui | Deviation (3/6)
2) - Darui | Deviation (3/6)
3) - | | delta(4/6)
4) | shady (2/6)
5) | | poison chan \(3/6)
6) (Sennin yoroi ) - Sage armour
7) (Ninjutsu: ) - Ninja art: Dragon Soul -Dave | Waki | Delta
8)
( Hantei) - Judgement
9) (Inton: Shisha no gun) Yin Release: Army of the dead
10) ( Yoton: Doragon Tamashī) - Yang Release: Dragon soul
11)
12)

Sensei Bonus:
1)

2)
3)
4)
5)
6)
7)
8)
9)
10)


Three Extra From Advent (Non rper gave me theres, chris allowed)
1)
2)
3)



1) (karumera amimono) - Caramel web
2) (karumera kata) - Caramel Shapes
3)
4) (karumera bushin) - Caramel clone
5)
6)
7)
8) (karumera soutei) - Caramel Binding
9)
10)
11) (karumera Doragon) - Caramel Dragon
12)


1)
2)
3)
4) (kurokongouseki ) Carbon Reaction
5)
6)
7)
8)
9)
10)
11)
12)
13) (spot gained through lotto)


Custom Mangekyou Sharingan
1)

2)

Medjutsu Customs
1)
| | gister
2

Custom weapons:
1)
| Detective L
2) [タルタロス Tarutarosu: Tartarus]

Toads:
1)

2)
3)

Hawks:
1)
2)

Medical Pills
1)
2)
3)


1)
2)
3)
4) [Yari no Michi | Dai 4 no fōmu Bāsuto ] - The Way of the Bisento: Fourth form, Strike
5) [Yari no Michi | Dai 5 no fōmu Shōgeki] - The Way of the Bisento: Fifth form, Shock
6) [Yari no Michi | Dairoku no katachi,-ha] - The Way of the Bisento: Sixth form, Wave

Cfs 2

cfs 3


1)

2)
3)
4)
5)
6)
7)
8)

Personal Custom Clan Jutsu:
1) Seinaru kagayaki | Holy Radiance
2)
3)
4)


Index:



Before the new rules back in 2012, there were several members that i exchanged all my customs with and they with I. Off the top of my head these were: Ali, Zenryoku, Lord of Kaos, Akiza, Xylon, Vergil, Rexii, Vincent, Jake, Ingwer, scorps, Shigure, Naruto.., Izuna uchiha, Mordred, wesobi, toku, and a few others. If you are not on this list please inform me so i can keep this as acurated as possible.

Below are all links to trainings since the new rules:
- moofy (mist)
- Sanji - never posted the jutsu to finish training (surprise
- Jokey (gourd)
- Question (DS sealing, gourd, slicing wind, fire stream, BL roar)
- Excalibur (Partial camo)
- reborn( svengali)
- Nagato.. (sage jutsu)
- Vegeta (blazing lightning beam)
- Yusei/jakai (mist, slicing wind, gourd, surprise)
- serpent (surpise)
- Loki (blazing lightning mode)
- Gutsy (all none full cjs)
- Crutch (wind expansion)
- NK (balrog, cacoon)
narutobase.net/forums/showthread.php?t=669281 - Axle ( Water expansion, ds sealing)
- method (draogn slayer stuff)
- Kirkeore (spower of wind)
- Yashiro (blazing lightnign aura)
- Kung fro (Slicing wind, partial camo, Earth cacoon)
- Best - sage cjs
- vex (ds seal)
- edward ( Tornado, gourd, water expansion)
- Venom (ds sealing)
- Matt (dragon slayer jutsu as long as he has natsu)
- Priest (partial camo)
- shady (slicing wind)
- Penguine (water expansion)
- noni (lightning expansion)
- Yusei (lightning expansion)
- Neji Hyuuga (blazing lightning beam)
- nathan ( surpirse, svengali, water wind expansion)
- Kamishiro (sage cjs)
- AJ (partial camo, ds jutsu)
- Detective L (power of wind dragon)
- Nk (Power of adraogn, fire stream Gourd)
- Kryptiic (sage cj)
- Ryujin (Sage wave)
- Nakiri (slicing wind)
- zandat (Sage cjs)
- Imperfect (fire expansion)
- Sage Storm, Cube and Ero Ryoku
Adding Jhin to several sage cjs trained
- LA slicing wind and wind expansion

Other links may be found in the following posts that include cjs taught to me.


 
Last edited:

Pervyy

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My Customs


1. (Sennin rippou) – Sage cube
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will perform 2 handseals then holding their hands 10 inches apart. The user will then gather a large about of sage chakra between their hands into a compact cube. This cube is like the frog kata, but combining the chakra with shape manipulation to make it into a cube. Within a couple of seconds this cube will be ready. As soon as the cube is formed the user can launch it at its target at great speeds by thrusting their hands forward. After being released, the cube will expand to have a length of 1 meter making a large cube to hit the target. Upon impact, the preasure and power of the sage chakra will erupt blasting everything within mid range of the cube.
Note: useable twice
Note: Need to be in sage mode or hawk mode
Note: Reduces sage/hawk mode by 2 turns
Note: Must be taught by the pervy sage

2. (Sennin Arashi) - Sage storm
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will gather there sage chakra while in sage mode and release it into the sky around the battlefield. In doing so the user will be able to create storm clouds above the battle that they control, combining it with the power of nature. After using this technique, the clouds will take one turn to completely form. When the storm clouds have formed, the user can control their chakra within the clouds to call down a lightning bolt that is infused with sage chakra on any desired location at intense speeds. Due to the lightning being infused with sage chakra, wind isn’t as effective as it would usually be and so it takes the same ranked wind to stop the lightning bolt, if it’s fast enough.
Note: Useable twice
Note: Must be in sage mode or hawk mode
Note: Reduces sage/hawk mode by 1 turn
Note: Must be taught by the pervy sage

3. (Sennin hando) - Sage hand
Rank: S rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will gather their sage chakra into their hand and then, go to slap their opponent. This is no ordinary slap, as it is used when you expect the opponent to block. As you slap them, you release the sage chakra out of your palm sending a narutal energy wave blast out of you hand, traveling infront of you at high speeds. If the opponent doesn't dodge this, the energy is released onto the targets face hitting them harder than tsunade hits. This blast can blast back anything of A rank or below.
Note: Useable twice
Note: Must be in sage/hawk mode
Note: Reduces sage/hawk mode by 2 turns

4. (Senning: shouheki) - Sage art barier
Rank: Forbidden
Type: Defence
Range: Short
Chakra Cost: 60
Damage Points: N/a
Description: After performing 1 handseal the user will slam there hand down to the ground and release there chakra into a dome shape around them them. This barrier is unseable by anyone who hasn't mastared senjutsu or the famours hawk mode. This sheild can block near anything for up to one turn, within reason. As long as the user is concerntrating on the barrier, they are unable to do any other jutsu. This takes its toll on the user due to exerting a high level of chakra to maintain the barrier.

Note: No other jutsu at the same time as this
Note: Reduces sage mode/hawk mode by 2 turns
Note: 30 damage to the user due to the strain.
Note: Must be in sage mode or hawk mode to use
Note: Useable once

5. (Sennin Dangan) - Sage art bullets
Type: Attack
Rank: Forbidden
Range: Short-long
Chakra Cost: 50
Damage Points: 90
Description: The user will perform in 2 hand seals as they breathe in. At the same time the user will gather there fire, wind and sage chakra into their gullet. Using rotation and shape manipulation, the user will spit out up to 3 balls of rotating spheres of fire wind and sage chakra balls. Simalar to the rasengan, these fire/wind balls are 6 inches in diamete as the user spits them out but expand to a 1 meter diameter after a second or 2. On impact these balls will expand in a cutting distructive dome burning and cutting withing a 5 meter radius, and then explode leaving a crater where they hit.
Note: Useable once
Note: Must be in sage mode
Note: Depletes sage modes length by 2 turns.
Note: User takes 40 damage in close range
Note: User takes 20 damage at mid range

6. (Senjutsu: seijinnami) - SageArt: sage wave
Type: Attack/Deffence
Rank: S-rank
Range: Short-Mide
Chakra cost: 50
Damage points: 80
Description: Once the user is in sage mode they have control of there natural energy which will be infused with their sage chakra. This jutsu shows a mastery of sage mode and chakra control. The user will slam their hand down to the ground crouching down releasing a wave of sage chakra combined with there own chakra sending a dome shaped energy wave all around the user blasting back anything in its path of equal or lower rank

Note: Must be in sage mode
Note: Reduces sage mode by 2 turn
Note: No other A rank or higher sage jutsu in the next turn
Note: can only be used twice

7. (Seijin Hira no jutsu) - Buddhist palm technique
Rank: A
Type: Attack/Defence
Range: All
Chakra cost: 30
Damage Points: 60
Description: This technique is based on the use of frog katanas and requires the mastery of sage mode and the ability to gather natural energy. After performing 2 hand seals the user will gather a small amount of natural energy and there wind chakra together. They will then focus there chakra in to their hand and thrust there palm forward is a swift, fast motion. This releases a huge wave of slicing wind with the great force of natural energy, sent at the opponent at immense speeds in the shape of a man sized hand. This intense force has the power to blast the target back while slicing them, but is very hard to control.
Note: Can be used by all masters of natural energy
Note: Must be able to control natural energy
Note: Usable twice
Note: No A rank or above Wind techniques the following turn.

8. (Sennin Fuuin: Ero Toki) - Sage Sealing art: Pervy time
Rank: S
Type: Seal breaking
Range: Short-mid
Chakra Cost: 20 (to break the seal)
Damage Points: 100
Description: Before the battle, the user will have placed a special seal on their body while in sage mode. As they did, the would have have sealed 100 chakra points worth of natural energy into this seal placed on their body (like how jiraiya sealed the black flames into the scroll). The user will then perform one quick handseal thrusting their hands outwards releasing the seal. Upon doing so, they will release the large blast of natural energy outwards in all directions from their body. This is purely for damage, the user can't use this natural energy for sage mode. (see video below)
Note: Useable once
Note: Must be placed on bio or stated at the begining of the battle.
Note: No fuuin jutsu for 2 turns
Note: Can only be used by those able to control natural energy.
Note: This takes up two of the users 3 jutsu for the turn.
Note: The natural energy acts purely as a blast of energy with no added characteristics.
Note: Can't use while in Sage Mode (or similar).
You must be registered for see medias

9. (Senning Iyoku ) - Sage's Will
Type: Attack/defence
Rank: A
Range: Short to Long
Chakra cost: 30
Damage points: +1 rank
Description: The user will focus their sage chakra as they perform a jutsu that isn't a sage jutsu. As they do so, they will gather their sage chakra (natural energy) and combine it with the jutsu they are using as they release it. In doing so, they will increate the power and size of the jutsu making it a sage jutsu. This increase will be enough to increase original attack by one rank.. This takes it's toll on the sage user as it draining a potion of their sage chakra reducing sage mode.
Note: Only works on A ranks and below
Note: Reduces sage mode by one turn
Note: Can only be used in sage mode/hawk mode
Note: Must have special permission from The Pervy Sage to use this

10. (Sennin: Pervy power) - Sage art: Ero Ryoku
Type: Attack/defence
Rank: A
Range: Short-Long
Chakra cost: 30
Damage points: N/a
Description: This jutsu was specially designed after Naruto found he was able to throw the FRS by adding the sage chakra and shaping it. By using this technique and adding the sage chakra to the "Elemental Rasengan" (cannon S rank nin), the user is able to reshape it so that they are able to throw the elemental rasengan. This does not increase the power of the attack, just enables the user to throw the technique. Like the FRS, the elemantal rasengan will expand when the user wishes hitting everything within short range
Note: Reduces sage/hawk mode by one turn
Note: Can only be used in sage mode/hawk mode
Note: Must have special permission from The Pervy Sage to use this

11. (Kuchiyose - kashakutaku ) - Summoning: Torture table
Type: Attack
Rank: S rank
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: The user will perfrom 3 hand seals and slam their hands to the ground performing a special summoning. Suddenly a table like that from a mental institution will shoot up from the earth swiping the targets feet from under them. As this happens the straps on the table will shoot up around the target binding them to the table. The person bound is anable to use their arms or raise their head at all due to the straps that bind them in place. As they are bound, 2 earth clones dressed like mental doctors with scalpels in hand. The table is made of metal and the bands are made from rubber so that lighting wont work.
Note: Useable once
Note: Target must be distracted
Note: User cant use elemental jutsu while concerntrating on this jutsu.

12. (Ichi chi kami hari - One thousand hair needles)
Rank: B
Type:Attack
Range:Short-Long
Chakra Cost:20
Damage Points:30
Description: The user expands there hair and then fires thousands of needs out of there hair at there apponent that are as sharp and hard as senbon.
~ Can only be used by Jiraiya

13. (Soshi kishimu Kuchiyos) - Elemental summoning gourd
Rank: S
Type: Attack/defence
Range: Short – Mid
Chakra cost: 40 (-10 per turn)
Damage points: 80
Description: The user will peform 2 handseals slamming their hands down performing a summoning. The two handseals will depend on the element they choose. The user will summon a gourd that they have prepared before the battle. Each gourd was prepared with a barrier in it and will contain one of the 5 elements that will be infused with the users chakra. The element will act as an extension of the user. The user is able to control the element on their back with their chakra, much like Gaara can with his sand just not as fast. The way the elements are released in the gourd, is that the gourd is filled with fuuin seals which contain the desired element, like a scroll can contain fire. The use will release that seal releasing the element with each gourd.The elements are
Katon: This gourd will have special flames sealed within it that were created by the user and are infused with the users chakra. The user can control these flames with hand movements or special handseals.

Suiton: This gourd will contain a portion of water infused with the users chakra allowing him to control it and bend it into shapes. The user can control the shape of the water and movements by moving their hands or using handseals.

Fuuton: This gourd will contain spiralling, violent winds that are visible to everyone and are infused with the users chakra. The user can control these winds for attack and defence with their hands or handseals.

Raiton: This gourd will contain pure lightning sealed within the gourds barrier infused with the users chakra that the user can release, bend and control, reshape, attack and defend with using their hand motions or handseals.

Doton: This gourd contains mud infused with the users chakra. This Mud can be controlled through hand motions or handseals or handmotions. Upon performing 1 handseal, the user can harden the mud to solid stone.

Each gourd has taken a long time to be created and only the user can control the contents due to the amount of chakra infused within the elements. If the use is using their hand motions to control the shape and motion of the elements, they are unable to use other jutsu. All the gourds have the same one ability, the user can perform the snake handseal and the element from within the gourd will surround them in an orb creating a protecting barrier.

Note: Only one gourd can be summoned by a person or clone at at a time and only one gourd can be present in the battlefield at a time.
Note: Each person or clone can only control the one gourd at a time.
Note: Once the element has been destroyed it can no long be used. An exampe would be if the fire was overpowered by water, it would be gone for good.
Note: The gourd only lasts on the field for 4 turns
Note: Each gourd can only be summoned once
Note: Can only use this jutsu 3 times per battle.
Note: Controlling the movement of the element counts as one of the users 3 jutsu per turn.
Note: The speed of the elements is the same as that of normal elemental jutsu of that nature.

14. (Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight.
Note: Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work.
Note: Doujutsu can see through this technique.
Note: Can only make invisible something up to the size of the user.
Note: Useable 4 times.

15. (Genjutsu - Svengali) - Svengali illusion
Type: Attack
Rank: Forbidden
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description: The user will perform 3 needed hand seals to summon a special type of mechanical doll to the feild. This is a special mechanical doll made entirely of chakra metal. When its summoned it is infused with the users chakra from that moment. Svengali is a special mechanical doll made of chakra metal that responds to the sound of the users voice comands, but not just any comands. From the moment this doll is summoned it begins to mess with the opponents head. After being on the feild for one turn the doll will put a kind of transe upon the opponent. This transe make the opponent become like the doll turn by turn. See below for details.
After being on the feild for 2 turns, the opponents arm will go solid like the dolls metal limbs, making them unable to move it.
After being on the feild for 3 turns, the opponents other arm will go stiff like the dolls other arm.
After being on the feild for 4 turns, The users legs will go stiff, unable to move them or feel any sensation in them.
After svengali has been on the feild for 5 turns, the opponents whole body will be stiff like svengali's and they will not be able to move or feel anything.
When svengali has control of all the opponents limbs they are unable to battle.
Due to this abilitily they are unable to move any part of their hands and can't feel any pain in their limbs. It is almost as though someone elses limbs are attached to their body that they cant feel or move. Not only does Svengali take over the opponents actions through hypnosis, he also becomes on with the target, so if svengali is poked, the opponent possesed by him will feel it too. The same effect applies in a painful way. If svengali has taken effect on of of the opponents arm, and the same arm on svengali is stabbed, the opponent will cry out in pain as though their own arm was stabbed, though they would still be unable to move it.
Note: No S rank or above while controlling Svengali
Note: No nin/gen jutsu can be used at the same time as svengali
Note: No Genjutsu for the rest of the match after use.
Note: While the user is controlling svengali, he is only able to peform 2 jutsu per turn due to concerntrating on svengalis use.


16. (Katon: kasai kakujuu) - Fire style: Fire expansion

Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost: 30 (+10 to target jutsu)
Damage Points: +20
Description: At the end of one of their fire jutsu the user will perform 2 handseals in the same time frame as they create the jutsu, and pump more of their fire chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 20 damage points. By the increase in chakra the fire gains more power as it increases the power of the fire blast as the fire gains more power as it absorbs more oxygen increasing its power. . The user can also choose to perform this technique after their fire jutsu has already been created, so that this jutsu occurs in a separate time frame.

Note: Can only use used on fire the user or the users summon has created
Note: can only be used 3 times

17. (Doton: Balrog) - Earth style: Balrog
Rank: Forbidden
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage points: N/A
Description: The user will perform 3 handseals placing his hand on the ground, quickly releasing his chakra into the ground. Out of this, a giant black beast made of earth shall arise(see image below). This earth demon is known as a Balrog, its body is made of earth and down his back are spikes of fire. He can also weild a flaming sword or a fire whip. For these 2 fire weapons to be created the user needs to perform one handseal. This earth deamon has 3 abilities.
1. The Balrog can use up S rank fire (not including S ranks)
2. The Balrog can control a fire whip or a flaming sword.
3. The Balrogs body is as hard as S rank earth
These beast is able to walk and move, but not able to fly even though it has wings. Once the body of the Balrog is destoryed the fire will extinguish shortly after.
Note: Useable 1 times per battle
Note: Can't use genjutsu in the same turn as this jutsu
Note: Must be taught by the pervy sage
Note: Stays on the feild for 4 turns, or until destroyed
Note: The user takes 30 damage from the amount of chakra they have to use for this jutsu

18. (Kaen Tatsumaki) - Blazing Tornado
Type: Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 80
Damage Points: 100
Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage
Note: Can only be used once
Note: No s ranks or above the next turn
Note: User will take 30 damage too if its used at mid range

19. (Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.
Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time

20. (Kaen rai butoukai) - Blazing lightning balls
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will gather there fire and lightning chakra into their hands. As they do so, they will create balls lightning that rotate rappidly generating heat, which the user controls to make create fire rapped around it, and with lightning focussed through it, making a ball of fire and lightning. The user is able to throw these balls of blazing lightning anywhere up to mid range. The user can only make 1 balls to throw from his dominant hand.
Note: Can only be used by zane and the pervy sage
Note: Can only be used 3 times
.

21. (Kaen Rai kousen) - Blazing lightning Beam
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their middle and index finger. The user will then point air their target releasing a concentrated blast of fire, with a 1 inch diameter. Around the fire the lightning will be wrapped/coiled around it, hitting the target in sync at great speeds
Note: No water jutsu in the same turn.
Note: Useable 2 times
Submitted by my alt zane but the alt is locked due to admin reasons, so i own it here now.

22. (Kaen rai otakebi) - Blazing lightning roar
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their gullet. Then the user will release an intense blast of fire and lighting at the target of his choice. The fire blast errupts from the users mouth with a 1 ft diameter and as it's released the lighting coils around the fire blast making a 2 element blast.
Note: Useable twice
Note: No water jutsu in the same turn.

23. (Kaen rai ken) - Blazing lightning blade
Rank: S
Type: Attack
Range: Short-mid
Chakra Cost: 40
Damage Points: 80
Description: The user will gather a large amount of fire and lightning chakra around their fist. They will focus the lightning chakra to make it sharp, while they control the fire to surround the sharp shaped lightning. The user will then punch at their target, the lighting will cut what it comes into contact with (within reason, like not Forbidden ranked stuff) while the fire will be released in a huge burst blasting forwards to mid range burning what ever the user has hit with the lighting wrapped around the flames to shock and numb what ever it hits for 1 turn.
Note: useable twice
Note: No water jutsu in the same turn
.

24. (Kaen Rai Reiki) - Blazing Lightning Aura
Rank: A
Type: Attack/defend
Range: Short-Mid
Chakra Cost: 30
Damage Points: (+20 to taijutsu attacks)
Description: This is much like chidori nagashi. The user will focus their lighning chakra around their body (the lightning will not be touching the user) creating an aura of lightning. They will focus this chakra so that the lightning vibrates around their body moving faster and faster, without hurting them as it is controlled. As it moves faster, the lightning creates a mass of heat to produce flames that combine with the lightning moving around the users body. These flames wont be touching the user so he wont be burnt. This aura is used for close combat attacks and can be formed pretty quickly. When hitting something in this mode, the user will release the lightning through the object shocking it with a bolt of lightning and cause numbing/partial paralysis to living objects. Not only this, but the heat built up from the electircal current will burn the target too. And example of how this would work would be, when you go to punch an opponent, if they put their hand up to block it, you would hit their hand, shocking their hand dealing lightning damage, numb their hand from the shock for 1 turn and burn the targets hand
Note: This mode can but used for up to a total of 4 turns in a battle.
Note: The user is more vulnerable to water attacks and would take +20 more damage if hit by a water jutsu.
Note: When this aura is active, the user can't use wind or water jutsu.
Note: This isn't using two elements at the same time, the lightning is generating the heat, i'm not creating the fire.
Note: Can't be used while in Sage mode (or similar) or with EIGs.

25. (Suraisu Kaze) - Slicing wind
Type: Attack/supplentry
Rank: A
Range: Short-Mid
Chakra Cost: 25
Damage Points: 45
Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.
Note: Only doujutsu can see the wind.
Note: The user takes double damage in wind state from fire attacks
Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent
Note: Only be used twice
Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.

26. (Fuuton: kaze kakujuu) - Wind style: Wind expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: + 20
Description: At the end of one of their wind jutsu the user will perform 2 handseals in the same time frame as they create the jutsu, and pump more of their wind chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 20 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents. The user can also choose to perform this technique after their wind jutsu has already been created, so that this jutsu occurs in a separate time frame.

Note: Can only use used on wind the user or the users summon has created
Note: can only be used 3 times

27. (Raiton: kiri kakujuu) - lightning style: lightning expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +20
Description: At the end of one of their lightning jutsu the user will perform 2 handseals, and in the same time frame release their chakra into the lightning jutsu. In doing so, the user will increase the power and size of the lightning jutsu boosting any lightning jutsu by 20 damage points. By the increase in chakra the lightning gains more power as the power of the electrical current is increased.The user can also choose to perform this technique after their lightning jutsu has already been created, so that this jutsu occurs in a separate time frame.

Note: Can only use used on lightning the user or the users summon has created
Note: can only be used 3 times

28. (Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge
Rank: B
Type: Defence
Range: Short
Chakra cost: 25
Damage Points: N/A
Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within clone ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exherted.

29. (Doton: Tsuchi kakujuu) - Earth style: Earth expansion

Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost: 30 (+10 to target jutsu)
Damage Points: +20
Description: At the end of one of their earth jutsu the user will perform 2 hand seals in the same time frame as they create the jutsu, and pump more of their earth chakra into the earth jutsu. In doing so, the user will increase the power and size of the earth jutsu boosting any earth jutsu by 20 damage points. The user can also choose to perform this technique after their earth jutsu has already been created, so that this jutsu occurs in a separate time frame.

Note: Can only use used on earth the user or the users summon has created
Note: can only be used 3 times

30. (Suiton: Kiri Kawarimi) - Mist replacement
Rank: S rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks.
Note: Lasts for up to 2 turns
Note: Must know hidden mist jutsu
Note: Cant attack in the form
Note: useable Once.

31.(Suiton: Mizu kakujuu) - Water style: Water expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost: 30 (+10 to target jutsu)
Damage Points: +20
Description: At the end of one of their water jutsu the user will perform 2 hand seals in the same time frame as they create the jutsu, and pump more of their water chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 20 damage points. The user can also choose to perform this technique after their water jutsu has already been created, so that this jutsu occurs in a separate time frame.

Note: Can only use used on water the user or the users summon has created
Note: can only be used 3 times

32. (Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times

33. (Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
Type: Attack/Defence
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling
Note: can only make max of 2 blasts per use

34. (Katon/raiton: Ikkyou) - Fire/lighting style: Suprise
Type: Attack
Range: Short - long
Rank: A
Chakra: 30
Damage: +1 rank
Description: This jutsu will be used after the user has used a lightning jutsu. It is similar to the way that when Darui used a lightning jutsu to add to his water jutsu as he was spitting it out against Sasuke. After having release a lightning jutsu, the user will focus more chakra into it. As they do they will focus upon the heat of the lightning. In doing so they can do one of two things. They will either:
1. By adding the extra chakra they will control the heat, causing flames to wrap around the lightning jutsu the user jutsu make, making it a fire lightning combo. This will add 1 rank to the power of the jutsu from the extra chakra used. The fire would stay wrapped around all the lightning as it's being produced from the lightnings heat.
2. Use their chakra to convert the full heat of the lightning into fire, changing the state of the energy, so that the lightning now becomes a fire attack. So if the user used chidori spear, they would be extending it, then control the heat to change it into a sharp flame spear extending form their hand, changing the chakra nature through the use of physics.

The user can only used this on one jutsu, and once they have used it they can't change it back.

Note: Useable 3 times
Note: Can only be used on A ranks and below
Note: Can't use water jutsu in the same turn after having used this.

35. (Fuuton: kensei no doragon ) - Wind Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for those who have great control over their wind chakra. This is usually used in close combat where the user will release their wind chakra around a part of their body covering them in wind. This wind is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this wind created be the user, it will great a burst of wind on impact from the user, creating seveal wind slashes forwards which can cause 2 inch cuts on an opponent.
Note: can stay active for 2 turns at a time
Note: Can't use fire jutsu at the same time

36) (kaminari no Yoroi ) - Black lightning armour
Type: Attack/defence
Rank: S rank
Range: close
Chakra Cost: 40
Damage Points: 80
Description: This armour is very simalar to the 4 raikages lightning armour seen at the kage summit. Darui will wrap his entire body in black lightning by doing this he can electrically stimulate his nervous system and speed up his neural synapses to react faster to danger and push his physical prowess to the absolute limit, allowing him to gain tremendous raw speed and monstrous power. Though he is not as fast or as strong as the raikage. He was tought the key to doing this by the 4th raikage due to being his right hand man. With the armour active, Darui is almost as fast as the raikage and only 3 tomoe sharingan comes close to being able to track his movements. Due to this armour, lightning attacks up A rank dont effect him, and S ranks only deal half the damage they normally would.However the user is weak against
Note: can only be used once
Note: cant use wind or water techniques in this form
Note: lasts 4 turns
Note: Cant use black lightning for 2 turns afterwards
Note: Cant use lightning for 1 turn afterwards

37) (Ranton: Tatsumaki) - Storm Tornado
Type:Attack
Rank: S rank
RangeShort-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user creates a tornado of lightning and water water combined to create storm release. This tornado is created from the user putting their hands out infront of them and sending out multiple tendrils of storm beams which spin around forming into a destruction storm tornado bellow. This is a powerful tornado that absorbs the opponents chakra as it hits them to grow in size.
Note: Can absorb up to B rank techniques
Note: Useable twice
Note: No Water and Lightning Release A rank or above following turn.

38] (Katon: kensei no doragon ) - Fire Release: Power of the Ash Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for those who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in a cloud of molten hot ash that's as hot as fire, till glowing with an ember but doesn't touch the users skin nor burn them. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by these ash cloud created by the user, it will great a burst of molten hot ash on impact from the user, to burn the target more and producing some additional concussive force. This ash will be released forwards in a wave/blast like a fireblast but the ash will burn on contact and stick to what it touches and continues to burn up to the end of the users next turn
Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time
Note: Can be used once every 3 turns.[



39](Senjutsu: 妖精の輝き, フェアリーグリッター, Fearī Gurittā)- Sage art: Three Great Fairy Magics, Fairy Glitter
Type: Defense/offensive
Rank: Forbidden
Range: Short - long
Chakra: 50
Damage: 90
Description: This is one of the three ultimate sage jutsu created by the Pervy Sage. It was designed as a last resort should all else fail to bring down the evil in the world such as the likes of Madara. While in sage mode, the user will hold their fist up, gathering sage chakra quickly ( if fused with ma and pa it's much faster as they add to the chakra too). Due to the mass amount of chakra, it becomes visible to all like a glow of gold, purifying light. The chakra will give off a bright light -not enough to blind but enough to illuminate the entire field. A ring will then form in the air made of sage chakra, which can vary in size depending on how the users wants to use it; for an normal man around 3m diameter and for a large summon, 20m diameter. The user will then bring their first down so that it's pointed at their target and the ring will shoot down like a pillar of light, similarly to a Lightning jutsu, surrounding them and quickly shrink inwards on the user's command, hitting the target on all sides in a fast bright motion and on impact crush them and explode in a barrage of pressure from all sides. Though it sounds like a long process, it's all done in the same amount of time it takes to create a Rashomon Wall. Due to the strain of such a jutsu this will end sage mode and leave the user quite tired. This is simply raw powerful senjutsu chakra (much like the rasengan's naruto uses in sage mode) and thus simply fights on equal terms to elemental techniques; its not raw natural invisible energy.
Note: only the user can perform these techniques - no summons, clones, or anything of the sort.
Note: Useable once
Note: Only B ranks and above in the next turn
Note: Ends sage mode and prevents any other Senjutsu tehcniques from being used afterwards.
Note: Users moving speed is halved due to the strain

40) (Ninjutsu: ) - Ninja art: Dragon Soul
Type: Supplementary
Rank: E
Range: Short-Long
Chakra: 5
Damage: N/a
Description: This technique is a basic shape manipulation applied when the user uses and elemental technique, it's used in the same timeframe costs 5 additional chakra points to use this with another technique. When the user performs a elemental technique, through shape manipulation, the point of origin of the technique will form a Magic Circle made of that chosen element, almost looking like the formula that appears for a sealing jutsu. This in no way adds any power, or change the jutsu in any way, not does it create any defensive properties, it is pure cosmetic, used by dragon slayers. For example, if the user released a stream of fire from their mouth, the fire will draw an extra 5 chakra from the user and form into a circle that is red in color, not burning the user, nor providing any aditional effects. If the jutsu were to come from the ground, as the jutsu shoots up, it would form on the ground. This acts in the same timeframe but takes up a jutsu slot to form.



Found this old jutsu of mine. Never realized it wasn't my cw, just a armour to summon:

(Sennin yoroi ) - Sage armour
Rank: S rank
Range: short
Chakra Cost: 50 then 20 per turn
Damage Points: 40 per hit from sword
Description: The user will peform 3 handseals performing a summoning jutsu. In a puff of smoke the user will be surrounded by a special Red/black armour with a sword handle in their hand. This armour is an ancient armour that was forged in the toad village ages ago in the time of the samurai. This armour is made of a special metal that can be infused with natura chakra. This armour is strong enough to block basic attacks of C rank and below. There is a layer of sponge/rubber like substance between the armour and the user to stop lightning shocking them and to stop fire burning too. The armour is specially designed to help mobility so it doesn't restrict the users movements.

Once per battle the user can release there chakra into the armour to block one attack up to and including S rank. Though this would reduce sage mode by one turn.

The user will focus their chakra into the sword handle creating a blade of wind that extends out of the handle in the form of a sword, which can't be seen. This sword is infused with natural energy to increase its power and it makes it so the blade is unseeable.

Note: useable once
Note: Lasts 5 turns or until destroyed
Note: Sword reduces sage mode by half
Note: Toads/hawks are able to fuse with the user through the armour
Note: Must know sagehawk mode


( Hantei) - Judgement
Type: Defensive
Rank: S
Range: Short-mid
Chakra cost: 40 ( -60 if hits a target)
Damage points: N/A
Description: This is a technique based on the Preta path. Instead of the user creating a barrier around the user that breaks down everything all around them into chakra absorbing it, instead, the user will release a barrier that pushes out in a pulse/wave going up to mid range that has the same properties. This pulse/wave is like a barrier pushing out in a direction large enough to hit jutsu as big as the great fireball technique. This pulse has two applications. The first is that if it interacts with a jutsu it will pass over it and on contact break down the jutsu absorbing the chakra and dispersing it into the area around it, thus rendering what it comes into contact with null, much like it's parent technique. The difference being this is a wave that can reach up to mid range and only breaks down a jutsu of S rank and below, rather than absorbing it into the users body. Negates S rank and below, regardless of chakra cost . On the other side of this, if this wave was to hit a person or summon etc, it would pass over them ripping out 60 chakra from them which would distribute into the area around them.

Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 3 times
Note: Can absorb any Ninjutsu regardless of nature or other properties as long as its within the same timeframe.


My Custom Weapon

1)(Tenbun Bisento) - Destiny Bisento
Type: Weapon
Range: Short
Rank: A
Chakra: 30
Damage:
Description: This bisento as seen in the image below, is about 1.5 meters long with a 30cm blade on the end. It was forged as a gift for the sage of the sixth paths, made from an unknown metal that made it indestructable. A special red leather bandage has been wrapped around the staff where the user will hold it, to help improve their grip.
Staff abilities:
Indestructable
(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation (B rank wind) can be used through the blade on the staff and gains one rank when doing so and can go up to mid range.
(Fūton: Kaze Gaeshi) - Wind Style: Wind Return can be used through the staff like it was seen being used through a sword and gains 2 ranks when doing so, meaning it can send back A ranks and below.
Bisento can dispel a Raiton jutsu up to B-Rank once per battle (this is done by the user channeling his Raiton chakra into the staff and hitting the jutsu with it, which disrupts, dispels or stops the jutsu) and/or dispel/disrupt/stop 1 complete A-Rank Raiton jutsu once per battle (with the same principle).
Kenjutsu techniques can be used through the blade on the end of the staff as it was a sword originally that was forged into the staff but only to a certain extent. (Such as blowing wind on the blade, releasing a chakra wave ect)

Resctrictions:
-All abilities of the staff count towards the move count and don't require hand seals if the user is holding the staff on his hands.
-When used to counter 1 B-Rank technique it can only be used again to counter another B-Rank.
-While holding the staff in his hands, the user can't use genjutsu as their chakra will be continuously channeled into the staff when holding it, and so the user can't focus their chakra into the opponent to create the genjutsu as they would normally do.
-To wield the staffs abilities the user must have it with him either in hand or strapped to his back.
-The staff can only be wielded by The Pervy Sage; if someone else tries to wield the staff it will become blazing hot burning all the leather burning who ever is holding it.

2)
[タルタロス Tarutarosu: Tartarus]
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Tartarus gained it's name from the ancient titan realm, a dark place, home to all forms of evil, a fitting name for a sword created by the Fallen Angel, Sin. It is rumoured that Sin was experimenting with forbidden arts to try and create his own demon race but they didn't work out the way he wanted, and so through his skills in Yang release, he forged the demon creation into a sword, a living sword infused with a large chunk of his chakra, giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. The hilt shaped like a bat had a mouth with fangs that could speak out to anyone near, or even bite those who tried to hold him without permission. Tartarus could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:

  • Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force.
  • At the start of every battle the sword will have 100 chakra points within it. It can transfer this chakra into someone through touch at the cost of a move. This surge of chakra can free the owner from up to A rank genjutsu.
  • Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
  • The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
(Inton: Shisha no gun) Yin Release: Army of the dead
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 50 -30 per turn
Damage: 100

Description: This technique is a play on the hands of sloth technique, by performing five handseals the user will release their yin chakra throughout their body and to the sides forming two figures made of pure yin chakra that they control which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these figures. The figures are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles, much like the hands of the sloth technique.

Second form: In this form they take on the form of despair. What this means is when they come into contact with someone or their summon etc, they release despair into them. A similar effect to paralysing fear, playing on emotions but effecting them in a physical way. How this translates in the rp, the ghost figure will release a surge of yin chakra into the targets system causing an imbalance, leaving their chakra out of sync preventing them from using jutsu above A rank for 2 turns Apart from yin release directly, such as yin state, which will restore the balance to the users chakra system.

In their tangible form they are S rank and play on equal terms with all ninjutsu, senjutsu, elemental jutsu etc, and when they strike they deal 100 damage.

Note: The properties of these figures can only affect victims if they are tangible. Switching between tangibility and intangibility requires a move. Can only change states once per turn.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of this through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.

( Yoton: Doragon Tamashī) - Yang Release: Dragon soul
Type: Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra cost: 50
Damage points: N/A
Description: This technique is based on the principles of the Yang Release: White Tiger technique with lesser effects. Though rather than forming the white tigers around the users hands and maintaining them, they will instead release translucent white pulses of focussed yang chakra with the same principles, that are semi sentient. What this means is, the user will release the burst of yang chakra which is sentient enough to know it's target and follow it, even if it tries to dodge. This pulse can be anything from 1 foot in width up to 5m in width or even an ominidirectional pulse reaching short range around the user. This is a pulse of pure yang chakra that will hit it's target causing an imbalance in their chakra system. Unlike it's parent technique it has a slight different effect, it will be one solid hit that causes the following effects. Targets afflicted by this imbalance become incapable of using techniques unless they spend 2x the amount chakra ordinarily required. The incoming chakra becomes so great that it literally begins to burn away the victim's Yin Release chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive. This reduces the victim's chakra pool by 20% as well as cause their body such tremendous physical pain due to the excess physical energy in their body. Their muscles begin to tear resulting in their movement speed being reduced by 1/8th. Other Yang Release users and Yin-Yang users are capable of controlling the excess amounts of Yang release energy due to their training and thus, will not lose any speed and will only lose 15% of their chakra. Senjutsu surges of equivalent chakra or infusions of those ranks will negate the side effects of this Jutsu, allowing it to be ended prematurely. Should two or pulses strikes land, the amount of chakra needed to break it will increase likewise, requiring 20 more chakra. The user can shape these pulses to be a similar shape to an summon of theirs for cosmetic purposes only.

Note: One strike prevents the use of techniques S-rank and above and requires 2x the normal cost for techniques A-rank and below. Yin-Yang Release users can use S-rank at 2x the cost due to their elevated control. The use of Yin Release and genjutsu above A-rank becomes impossible after 2 hits.
Note: The user cannot use yin release techniques in the same turn as this.
Note: Usable three times per battle

 
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Pervyy

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Ñoldor | "Those with knowledge"


Founder
The Pervy Sage





History of the Clan

The Ñoldor are an ancient clan long since forgotten within the world, there are mere rumors of their existence but they are rarely seen. This is through choice as they wish to be forgotten with the sins of their past and push forwards in the light of the world. This goes back to the times before Kaguya had ate from the tree and the world became the ninja world as we know it. There is confusion between the rumors of the Noldor and how they came to be, and what actually happened. The story of their beginnings is much like a fairy tail for the most part with facts woven throughout. Though for this tale the Noldor go by another name due to their appearence, this is, The Elves, or firstborn.

The Firstborn, the Elder Children of Ilúvatar, this is what the Legends say of the Noldor. Ilúvatar was much like the sage of the six paths of his time, a great teacher that spread knowledge, due to this and his combat skills many saw him as a God in himself and referred to him as the king of the God's (though as i say this is just how stories go). Ilúvatar was a very religious man in himself and gathered about him several followers all seen as God's in themselves of that age and each had their own role to plan in the creation of what would come to be. He was the lord of all of Arda which he refered to his realm at the time and from here they all aimed to build a beautiful kingdom of life. Ilúvatar gathered many about him and even before Ninjutsu existed he practices his own religous acts (much like Hidan with jashin) to become favored by the God's or God that he believed were real. One day while out on a walk he came across three Jewels unlike he had ever seen before, these were those of The Silmarillis*, three jewels brighter than you could possibly imagine. Lesser men would of lost their mind just looking at them but Ilúvatar knew that these had purpose, these would bring light to the world. He took the three jewels back to his house and there he made a strine to them. He spread the word with him and his followers. And Many gathered about him. These would become known as the Noldor or those of the elves, the children of Ilúvatar as he led them like a family.

*Note: The jewels in themself had their own history, these we actually sap from the great world tree which had over time turned to Amber and been removed from the tree, these held power with the tree as they were part of it but Ilúvatar didn't know any of this.

And so came the name the firstborn and those that were first with Ilúvatar were refered to as God's also, this was purely for their skills, they being seen as deities as they were figures to be looked up to, much like the sage of the six paths was looked up to for his deeds. And all was good but things never stay this way in the stories of old. There was another, he was one of the first to join Ilúvatar and his Name was Melkor. He was loyal to him, even loved Ilúvatar, but Ilúvatar only said he loved all the same and none more than others. Melkor was powerful and always wanted to be the best. He was like a child that wanted all the attention and couldn't have it and so it would destroy what all the others had. He wanted to replace Ilúvatar as the one seen as a God. And so one night he snuck into the shrine to steal the Silmarillis, though as he tried to escape, Finwe saw him trying to escape and shot at him with an arrow, the arrow grazed Melkor's arm causing him to drop one of the Silmarillis but he was too fast and was gone.

Melkor fled into the east and raised his own fortress near a volcano that would become known as Angband. The Volcano acted as a rear defense and being an great craftsman Melkor made a near impenetrable fortress of rock and steel*, if only he would have stopped at this, but it would never be enough for him. He wanted to take everything from Ilúvatar even the ones he refered to as his children. He sent out messages from his fortress boasting about how he couldn't be beaten and that he had two of the Simarilli, and that Ilúvatar was nothing but weak, he couldn't even protect the Jewels. And so this is the beggining of the dark times that should be forgotten. The Noldor that followed Ilúvatar were tempted by the evil of Melkor, and just under half of Ilúvatar's followers went to join Melkor. Ilúvatar felt utterly betrayed but told the ones who followed him still fighting was not the way, but even still once tempted by evil of the world their is no going back.

*Note: All these events happen far away from the events involving Kaguya. Timing wise they were on the other side of the world in the dark, this happening before she ate from the tree, all the while knowing nothing of the events of what would become known as the Naruto history

In secret the Elves gathered (the ones that followed Ilúvatar) and prepared for war. They marched on the fortress of Melkor in the middle of the night laying seige to his great fortress. There was no getting in though, he was truely a great craftsman, but that did not stop them.
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They believed they fought for Ilúvatar and would reclaim the great jewels. Before dawn just as the Elves were about to sleep, Melkor released all his forces from his fortress, all those that had come to join him in one mass wave as the besiegers became tired, it was unlike any battle ever seen. All the once followers of Ilúvatar fighting one another but for what? The sake of these jewels? It was halfway through the fighting when the followers of Ilúvatar thought they had gained the upper hand that Melkor arose from his fortress with a great iron crown on his head which held the two jewels, the Silmarillis. He was a great warrior smiting down all that gone in his way, there seemed to be no hope, the followers of Ilúvatar seemed to be surrouded, outmatched and all hope seemed to be lost. It was at this moment that he arrived, over the hill to the east he appeared with a jewel around his neck with the sun behind him, like he was the light of dawn himself, appearing as God would in the darkest hour to bring light to the world. Ilúvatar raised his voice shouting into the valley below to all that stopped to look at him, "You've all gone against my wishes, Elvish blood being spilled by Elves! This is you're greatest of sins that will never be forgiven... And you Melkor, you had destroyed all that was once sacred with your jealously and hate, this campain of heressy and destruction, all for power? You are the epitome of evil, you are unworthy of the name, from now you shall be Morgoth, the evil, the bitter and the betrayer!!!" Ilúvatar voice resonated off everything and with his last words he charged down with a two handed sword in hand the light streaming behind him, the light blinding all his foes, as he struck them down one by one, but even after all the Elves had done in joining Morgoth, he still wouldn't kill them, only incapasitate them. He charged straight towards Morgoth who only minutes ago had been gloating now looked almost scared as he too a couple of steps backwards. The elves that followed Ilúvatar rallied behind him following his lead like a wave of light washing over the darkness, washing away what Morgoth had done, though they followed Ilúvatar's way and only incapacitated the other Elves. No more blood would be spilt but Morgoth's.

Note: The word "Elves" is just a reference to those that follow Ilúvatar and his ways, not in any way mythical much like Jiraiya, Tsunade and Orochimaru being referred to as the Sannin

Morgoth tried to escape into his fortress but the followers of Ilúvatar were already there waiting, he could only flee to the Volcano behind him believing none would follow him. He was wrong, their was one. Ilúvatar. And there they stood at the top of the mountain, Morgoth realised his utter defeat, he couldn't beat Ilúvatar and he knew it, he fell to his knees at the edge of the volcano as Ilúvatar "You have taken all that i held sacred in this world and destroyed it, poisoning it with your evil, and for what? Because you felt i didn't love you. The wounds you have cast on me cut deep, though not physically, they will never heal. I loved you like a brother, and look how you repayed me! Now hand over the Simarilli and begone" Morgoth saw in this moment that Ilúvatar was open for an attack, he pretended to go for the crown to hand it over then lunged forwards, blade in hand, aiming for Ilúvatar's heart, and he would of have it if it wasn't for Ilúvatar's resolve. Faster than Morgoth could ever hope to move Ilúvatar side stepped the blade thusting his palm forwards into Morgoth's chest sending him into the pit of molten rock below. Morgoth cried out in a horrible scream that scarred all those that heard it. The screams faded and with it two of the three Silmarillis.

It was at this point that a light was given off that shot out at two angles from the volcano, one going to the east in the direction of the sun and one to west to the direction of the moon, and from there Ilúvatar could of sworn they both got brighter, that the two great jewels had given a brighter light to the world. Little was it know to Ilúvatar and his people at this time but the events of Kaguya and the Sage of the six paths were taking place just a long way away. The Sage had just sealed his mother around this time and he was going around to teach the ways of Ninjutsu. Ilúvatar gathered his people and made a new home, moving from the place he had held dear moving East once more to the light (heading towards where the evens of the ninja world are held) finding an ancient woods that they would name themselves, Fangorn. And within this great forest they built their new village and settled and they tried to make amends for the sins of their past, and they called this village their Kingdom of Gondolin, the great Elvish sanctuary.

Note: The forest of Fangorn is a small forest located in the south of the Land of Tea. They arrived here by boat.

Not many knew about Gondolin as the Elves kept themselves to themselves, believing they could live at peace with Nature and so a new shrine was made for the last remaining Silmarillion, which was constantly Guarded and hidden to stop any and all who would intend to take it. Ilúvatar and Finwe worked together to build their new home and learn all they could. They would send scouts out to see what was going on within the world and word reached them of the events. How there was a man who was referred to as The Sage of the Six paths, who would teach the ways of Ninjutsu and that there were rumors that the power of this came from a great tree. This got Ilúvatar thinking about the jewel they had and how amazing it was, it only occured to him now that this looked like Amber. And so Ilúvatar set out from the village of Gondolin to find the sage to learn from him. He was gone for months and finally returned having learned about chakra and everything else from the sage and was amazed. He went on to teach his fellow villages all they could but constantly they would hear of the wars of the world and how these new powers were being used. Could they really hope to fight such great armies?

Ilúvatar would constantly sit in the shrine of the Silmarillis, almost meditating within the light of the jewel trying to think of how he could protect his "children", they only wanted peace but this was not the way of eveyone else. Then and idea came to him that he was sure had come from the Jewel. He gathered the most skilled chakra users in the village and worked on what we all would know as Fuuinjutsu. A sealing method but one like no other could know. They did this in secret from the village and when the time came they would explain. So after months of work they gathered all the villagers in a secret location. This was at the time of the year when the sun and moon could be seen in the sky at the same time as they believed the power of the Silmarillions was in them too.

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And so the entire village gathered all around a shrine that was covered in black writing that of which only a few could read. Ilúvatar made an announcement explaining what they would do. They had come up with a new seal, one that would help protect them all and their families in years to come through the power of the jewel they all held so dear.And so Ilúvatar and all the greatest Fuuinjutsu users gathered around the entire village reciting the seal they had all been working on, focussing their chakra into the Jewel and in sink activated the greatest "spell they could every hope to achieve, which would change their clan together. The Silmarillis glowed so bright then as if turning to light itself errupted into a blast of light sending a wave over the entire village changing them forever, and so the actual clan of the Noldor came to be, they were changed forever. The power of the Silmarillis had fused with all the clan and would be passed on through their blood. But they had been changed.... (see clan abilities for details)​





Special Abilities
The Noldor have several unique traits and abilities given to them through a sealing technique performed long ago. They used fuuinjutsu generations ago to seal a Silmarillis into themselves. This was a jewel to them which was actually Amber from the great tree that Kaguya ate from. By fusing this into themselves they gained several unique abilities:
Looks: The power from the silmarillis gave the Noldor several features that changed their looks. First of all it enhanced their hearing to higher than normal levels (more than detail, they can hear lower volumes better than normal people and they can hear lower sounds further from them than normal people but still not to the levels of Sound Release Inner Sonar Skill) but in doing so it gave them all pointy ears. The next was it helped them grow to be more pure and in doing so changed their bodies, they would be taller than normal men but not by much, they were always well build with muscles with near perfect skin. They looked fair is the only way to put it as it goes with stories of elves.

Skills: With their bodies being pure and near perfect they moved with such flow and elegance being in complete control of their own bodies. When they fought it would almost seem like they were almost dancing, no move wasted all having a flow of elegance. Due to their pure bodies infused with the direct power of the tree they gained enhanced strength, stronger than normal men (but not enough to warrant difference in Taijutsu damage).

Vision: All their senses got improved with the sealing of the Silmarillis, including their vision. They became able to see better in lower or higher light conditions than a normal human, allowing them near perfect vision in the dark. Additionally, they could see more clearly in the distance and have a better perception of space and color than most humans. However, it still pales in comparisson to any of the Doujutsu.

Intent sensing: This was inspired by the killing intent jutsu. With that you are able to amplify you're killing intent through your chakra. This on the other hand is the ability to sense killing intent even without the use of unique chakra sensing. With this would could sense anything with the intent to harm, destroy, kill, anything that isn't seen as pure. So for example earth spikes would be used to kill through nature, you'd be able to sense this, where as a earthen shield you wouldn't be able to sense as there is no harmful or evil intent behind this. This stems from the good intent intended when the sealing jutsu was done to create the clan's abilities. This was proven possible by the likes of Karin who could sense the darkness is Sasuke chakra and the lightness in Narutos. It would allow the user in a fight to sense when they are in danger from a sneak attack much like what some may call a "spider sense" as they would sense what's harmful to them and not of a pure nature.

Weapon: As is seen as tradition through the ages, the idea of elves have always been seen with bows and arrows, it goes with there accute senses, vision and reflexes to be able to execute such methods. Within their forest they had to patrol the borders and at the same time didn't want to show themselves to draw attention from the outside world and so their powers and bows came into play. They forged sacred bows (to be submitted as cw for clan) which don't use normal arrows. The uses releases chakra into their bow to create an arrow of holy fire chakra from their kg. The arrow can me made to be offensive or testive. Offensive would be the arrows of light that burn when they strike and purify. The testive would hit their target as a purifying light, if they bear negative intent it will harm them, if not it will pass staight through them. (all to be part of the weapon.

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Kekkei Genkai

Silmarillion | The Light of the World | Holy Fire

How it happened: The Jewel, the Silmarillis that was found was infused into them. This was Amber from the tree of life much like Kaguya at the tree. This being infused into them gave them a blood line trait. This is Silmarillion. It took the intentions of the elves to be pure and good and conveyed that with the jewel itself to create their KG.

What it's made up of: Natural Energy | Purifying chakra from the tree of light | Fire element (heat) | Lightning element (brightness) / Emotions (Yin)

How it works: This is simply a mixture of natural energy, fire and lightning bend together through the Silmarillis to create a special type of fire which, through a big influence of the users emotions and spirit, gains what can only be described as "pure chracteristics" or "holy". The holy fire is very bright and warm, sometimes even almost blinding. A side effect is that this Holy Fire "purifies" which simply means that it burns what the user deems "evil" and leaves intact that which the user doesn't and when it burns something, it burns it to nothing. It has little kinetic value however and is not exactly like flames but more like pure energy and light. Its the presence of this element in the Silmarillis that allows the Noldor to be resistant to natural illnesses, toxins, poisons, venomous and other natural ailments.

Strong against:
Wind: Having the heat and similarities to normal fire allows it to be strong against all elements that use wind for their base using the wind almost as a fuel for the power of the light, much like the sun isn't effected by wind blowing.

Bijutsu & Jubi Chakra: Light has always been the way to counter darkness and evil within the world and so has always been strong against the dark. In essence this makes Holy Fire strong towards Bijutsu and Bijuu chakra (despite the influence of the Bijuu's personality and the Jinchuriki's personality, the Jubi's chakra is malignant in nature and thus weak to a pure element such as Holy Fire).

Earth: The holy fire breaks through solids with ease almost like a laser burning through. That with the infusion of lightning element makes it easy more destructive. This includes almost all solids based on earth release.

Weak to:
Water: When holy fire (silmarilis) shines through water it's flow is disrupted and through large volumes of water the fire can't penetrate. In reference to the purifying light the flow would be broken down and dispersed into the flow of the water, as the heat of the fire is layed waste to.

Elements that are Strong towards Energy: Holy Fire is a pure energy and thus weak to all elements that are described as "strong towards energy".

Neutral to:
Fire and Lightning: The power of the two energies would simply collide and unless they hold a darker property they would fight on equal terms.


Location:
Gondolin | Fangorn | Land of Tea


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/CENTER]





Purpose: The purpose of the clan is as it was meant to be from the beginning, to bring light to a dark world, to purify and be at one with nature. To surpass the sins of Morgoth in the past and enlighten a brighter future.



Special Info | A Dedication
This clan wouldn't be possible without the great works of J R R Tolkien. This man was a genius of his time and an inspiration throughout the ages. From his works in The Hobbit and The Lord Of The Rings, to the greatest of his works The Silmarillion. This clan is based on the history of his fantasy world though not in the depth of which achieved and i myself could never hope to attain. This man and his works have provided so much entertainment for myself and many others like me and will live on as a Legend through the Masterpiece that he created that is Middle Earth and Arda.






Requirements:
- Love the works of tolkien.
Members who will join - Akash, Gutsy Jiraiya, Kamishiro, Gajeel redfox
Approved Clan Jutsu
1) Kyohaku Kasai | Star Fire
Type: Offensive/Supplementary/Defensive
Rank: S (C-S)
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added:

Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them.

Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn.

Note: Can only be held by clan members as the weapon will burn the skin of others
Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed.
Note: The power behind the abilities corelatates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow.
Note: Combining the swords to make the bow or detaching them counts as a move per turn
Note: Waves and arrows B rank and below can only reach mid range

2) Junsei Dageki | Holy shock
Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank
Range: Short-Long
Chakra: 15-40 (15-40 per turn to sustain)
Damage: 30-80
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, draggers. WHat ever they can think of that is an innanimate shape they can create from this basic application. This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams

Clense: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "clense", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly.

Shock: (offensive) This is the offensive version of the element, the user will concerntrate alot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The clense method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori remei, i combines the properites of both using basic shape application.

C to B rank can be made without handseals just hand gestures, A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is abe to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user.

Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enermy
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns

3) Shigai no Seisen | Body of the Crusader
Type: Offensive/Supplementary/Defensive
Rank: A/S
Range: short
Chakra: 30/40
Damage: 60/80
Description: This jutsu goes back to the founding of the clan. The amber from the tree of light was sealed into the clan giving them their powers. The amber flows through them making them the light themselves in a sense allowing them to control their KG. This lets them become the Silmarilis, The Light, The Holy Fire, if you will. Their body becomes the element themselves of holy fire. This can be in part like just the arm (A rank) or in a surge of chakra turning their entire body to the light energy itself. In doing the full surge they purge themselves of all they feel to be negative. This can be done in part with the A rank also. In turning to the Holy Fire, they become the light itself, and blind all who look at them radiating heat from the holy fire. The feel they are the embodiment of the sun which they praise, they are pure, bright and purge the darkness. In this form, being energy itself, it breaks down all that is weak to the holy fire and allows them to enhance their close combat skills through this, burning and purging those who seem to do the elves harm.

Note: The A rank version can be used once per turn on any part of the body, lasting up to two turns or until cancelled
Note: The S rank version turns the entire body to silmarilis, and in this form the user can only use energy based elements. This lasts up to 3 turns, can only be used twice per battle with two turns between uses. If the S rank is used the A rank can't be used for two turns also.
Note: In this form the user becomes vulnerable to elements that are strong to energy based elements such as the cannon Dark release element.
Note: Blinding lasts while this is active. Once this ends the targets remain blind for one more turn.
Note: only be able to use elements that compose Holy Fire when in full body mode

4) Consecration | houken
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - long
Chakra: 30
Damage: 60
Description: This is a unique jutsu to the Elves in which they release their silmarilis into the ground on a target location with a radius of 5m-15m (short to mid). This light is charged into the ground creating what looks like cracks of light as the holy fire is charged into the ground. It would be like creating the swamp but with a pool of holy fire chakra. Standing on this will burn any and all unfriendly targets in the users eyes, with a single hand motion short range within the center of this technique a pillar of holy fire will errupt into the sky like a pillar of holy fire engulfing all and burning them with all the power of holy fire.

Note: Can only be used once every two turns for 4 usages overall.
Note: Lasts for the turn used

5) Ame no Junsei Seisen | Rain of the Holy Crusade
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This is unique jutsu that gives of a holy feel in itself. The user will clap their hands together gathering a mass of chakra over the field releasing this jutsu. From that point on the chakra will fall bit by bit, similar to that of the hidden rain jutsu, but have it’s own unique properties. The energy is that of the Silmarilis or Holy fire as it has come to be known. It would fall down gently like snowflakes of energy dropping onto the field which as they touch the ground they will dissipate from the basic use of this. As it is with most of the holy fire jutsu this has the ability to react to dark chakras and negative intents. In this if it were to rain on those flowing with bijuu chakra it would act like a fiery acid on their skin burning them severely. Not only this but it will react to those not pure of their intentions. For example, if this were to fall on a ninja who made it rain or created a clone, it would have no effect. But if a person was intent on causes something negative like harm or death, the holy rain would burn through their skin like fire itself, making it a lot harder for them to perform jutsu and concentrate causing it to take twice as long for them to perform a jutsu, so what would normally be as easy as making a single handseal, due to the constant burning it would take twice as long for them to focus. Not only this, but for sensors and doujutsu uses it will make it very difficult for them to locate the user. This won’t affect the Byakugan as the byakugan can see through chakra, like how it can see through the hidden mist. Where as sharingan and the rinnegan will just see chakra all around them blocking their vision. The use can perform an addition handseal at any point while this is active, releasing more chakra into the falling energy in any given area to increase the power of the holy rain to burn any and all it touches as it gives off an even brighter glow, allowing one to notice this, starting ateast 5 meters above the target. This can have a 5m radius, and can only be used on one location per use of the overall jutsu. In doing this it will increase the power of the holy fire to S rank, taking up 1 of the three jutsu per turn.
Note: Useable 3 times, lasting 3 turns, 2 turns between uses
Note: Making it burn and increasing it to S rank can be done once per use lasting for that single turn, ending the usage of the full jutsu.
Note: Will not harm the user as the holy fire just becomes one with them once more

6) Obliteration | Heisoku
Type: Supplementary/Defense
Rank: A
Range: Short-long (blast short range)
Chakra: 30
Damage: 60
Description: This is one of the unique jutsu of the Elves created for a quick retreat or counter in dangerous situations. The user will release a surge of holy fire around their body turning their skin to what looks like a solid layer of holy fire, almost like glass made of fire. This would be extremely bright like all other holy fire jutsu and so would blind any that look at this for one turn. At any point the user can release this shell, which would burst outwards like shattering glass, where the holy fire would be the tiny fragments of glass. This burst would be A rank damage hitting short range around the user and releasing a more intense burst of light for those who weren't initially blinded. Any who see this (apart from the elves) would be blinded for one turn afterwards. The main part of this jutsu isn't the blast, the blast is a distraction, where as the user turns them self into one of the shards of holy fire that is shot off in a chosen direction. In doing this the Elves were able to blind their targets, distracting them and escape in the process. The user can only remain in the holy fire form shard for one turn then they reform in a puff of light, a small light, but enough to give away their location to any who weren't blinded. In this form, they would be weak to the natural weaknesses of holy fire.
Note: Useable 4 times per battle
Note: Must wait two turns between uses.
Note: Cannot attack while in shard form.

7 ) Furukauntā | Full Counter
Type: Offensive/Supplementary/Defensive
Rank: S (C-S)
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: This is a unique technique of the Elves developed from the way that they gained their powers. In the begining, to gain their powers, the fused the Amber from the tree of life into their bodies which then gave them their powers. This technique is based of the traces of the Amber still found in their body today. The tree of life has the ability to absorb chakra, being from the tree the amber would be able to do the same just not on such a scale. The way this works is when energy based chakra comes at the users they will tap into their bloodline using the traces of amber within them to absorb the chakra into their body breaking down the chakra to raw chakra. From here they can't keep the chakra within their body or find a way to use it, and so they then release the built up chakra using the power of the clan in the form of holy fire. For example if a shinobi released chidori nagashi at the user, the attack would be absorbed into their body and then released again in the form of holy fire, in a wave, blast, shock, which ever the user wishes. They can even release it through a medium such as a sword or the clans bow. The power of the attack released would be the same as the attack absorbed, and the same range. Due to the attack actually using the chakra of the attack absorbed, it takes little effort from the users part. All power is reliant on the attack that hits the user. This would work on all energy based attack and fluid elmenents like water as they flow into the user in a chakra form, it will not work on any form of solid as it would hit the user before the chakra could be broken down. The user can absorb one attack at a time, not multiple, though if an attack is two elements they can be absorbed as long as they meet the above requirements. The user can hold the chakra within them for up to two turns but can't absorb another technique into them until they have released the one within them. When the user absorbs an attack, before it is released, their veins will glow like the fire is surging through them, this doesn't harm them but is the result of he absorbtion technique, giving their body a blinding glow to short range around them, as is the way with holy fire.
Note: Useable 6 times per battle, two turns between uses.
Note: The attack released is holy fire and should be treated as such, the power of the attack is the same as that absorbed, and the same range.
Note: S rank usable twice with 3 turn cool down

8) Tolkien's Isan | Tolkein's Legacy
Type: Offensive/Defensive/Supplementary
Rank: B-S
Range: Short - Long
Chakra: 20-40
Damage: 40-80
Description: This is a technique that was developed by the Elves to give them a more versatile ranged fighting style, using their bows to fire Holy Fire in a more varied way than just single arrows, such as in the form of multi shots, animals, binding methods, all explained below.

Scatter shot - A rank: This allows the users to fire multiple shots at their opponent/opponents all at the same time. This allows them to attack multiple targets but also cover a larger range at the same time. In doing this, all the arrows they fire have a collective power of the chosen rank. They can be fired all at the same single target or fired as an array in front of the user. This can be done once every 2 turns and 4 times in total at A rank.

Aspect of the beast A - S rank: The user fires an arrow that takes the form of a chosen animal or beast, be it a replica of the users summoning contract or a basic animal, excluding mythical creatures. The user will draw back their bow and release and arrow that takes the form of an animal of their choosing made of holy fire being released at the speed of a shot arrow. The user can control this beast's movements for up to 2 turns. While active, the user can only use Holy Fire and and it's components. The size depends on the user's will but S rank can reach a maximum of thrice the size of the user. The arrow will burst into animal form as it's released from the bow, retaining all the properties of holy fire. This can be done once every 2 turns and 4 times in total at A rank while it's S rank version can only be used once per 3 turns, preventing use after it. For every turn it is out, the user will spend 10 chakra each turn.

Aspect of the Guardian - S rank: The user will draw back their bow and the arrow they form will have a large shield of holy fire that can be flat like a wall or wrap around them like a barrier, extending up to 2 meters around them in either use. They will hold this in place as a barrier which they can also shoot to either attack their opponent with their defense or to protect an ally. This can be done once every 2 turns and 3 times in total at S rank. After each use, the user cannot use Holy Fire in the next turn.

Aspect of Judgement: The user will fire an arrow in the sky towards a a chosen location, but this will explode into an array of holy fire, that will fall like snowflakes of holy fire on a chosen location (up to mid range diameter). This will rain on the chose location for three turns. Designed to detect enemies, it will only harm their enemies as an inherent skill of holy fire. This can be done once every 2 turns at B rank.

Aspect of the Binding shot: The user will draw back their bow forming an arrow of holy fire that contains a sealing formula. After release, the arrow has two uses: If the seal hits their intended target, the seal will restrict their movements as the holy fire burns. This seal is S rank and use of this arrow takes up two of the users moves per turn. The second use is to hit the ground near the intended target, and releases the sealing formula onto the ground as the arrow ignites the ground also. The seal binds the target to the ground holding them in place as the holy fire burns them alive. This variation will only bind their legs has a short range radius. If this is used the user can't use fuuin above B rank in the following turn. This can be done once every 3 turns and 3 times in total at S rank and requires Fuuinjutsu.
.
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
Note: Every version released is capable of causing blindness for one turn to none Elves who see them directly.



PCCJ
Mine:
Seinaru kagayaki | Holy Radiance
Rank: S
Type: Supplementary
Range: short
Chakra Cost: 40
Damage Points:80
Description: The Noldor were formed by the amber from the tree of life being sealed within their bodies through lasting generations it remains there, this is what gives them their traits and powers. As it still lingers in their bodies, natural energy is constantly drawn in to their body, strengthening them, keeping them immune to illness and such. Their bodies are at one with the amber itself. This technique relies on that, what it does is, the amber in the users blood can feel the flow of chakra, being at one with it, adding natural energy, constantly into their system while creating a balance in it's own way, this is a constant effect in order to stop the elves turning to stone. The amber isn't sentient it's just part of the users body, much like how a white blood cell acts in a way that it is there and will fight infection, in the same sense, the amber is there and will force the users chakra flow to remain constant, in the same flow to create the balance. The way this works is the amber will react on it's own within the users body, in releasing a pulse throughout their entire body of pure natural energy. In doing this it will act as an outside insertion of chakra, much like a curse mark, as the amber will push a surge of Natural energy through the users body and out through their chakra points in a way to cleanse their chakra flow and their body at the same time, even forcing open their chakra points after being close by a hyuuga. Due to this surge of Natural energy it will heal the user for 40 points, in a sudden wave, much like how sage mode can heal. The downside from this is the Natural energy pushes out in a pulse around the the user in a short range burst, pushing everything away, including the natural energy itself. What this would mean is the Noldor member would lose their Elven traits in the following turn after using this, being unable to use holy fire and their added strength/enhanced vision. After 1 turn, the natural energy will begin following through their body once more through their body, the amber once again creating balance as their traits return to them.

Note: Usable twice with two turns between uses.
Note: Heals 40 health and minor injuries such as cuts, bruises, not enough to heal a broken bone fully etc.
Note: Once used, until the turn after next, the user cannot use Holy fire jutsu, enhanced vision, sage mode, enhanced strength.
Note: If used in sage mode it would end sage mode, but the effects would be increased by the amount of sage chakra in the users body, equating to an F rank jutsu, with damage = to which ever sage mode they are using being added on.
shady
teno
From teno:
(Himitsu no norudoru: Nin'i no zōn) Secret Noldor Style: Mana Zone
Type:Supplementary
Rank:S
Range:Short
Chakra: 40
Damage: 80
Description: Mana Zone is the most unique and secret technique of the Noldor clan, specially to Mereoleona who created it. The user will do a set of three handseals, causing the amber in their body to draw in natural energy from all over the battlefield, but this can only be done by those who have practiced the art of regular senjutsu. Once done, the user will get a thin layer of holy fire to surround them while gaining dark circles around their eyes. The holy fire is Not only enough to blind somebody but enough to cause small burns upon impact. The user gains a boost to speed (by +2) and taijutsu (by +15). But the unique thing about Mana Zone isnt the portion increased physical abilities or healing but the ability for the user to gain control over the holy fire that is around the user. Due to it being holy fire, anybody who looks at the user will become blinded by the bright light from the fire for one turn. The user is able to mold, create and control holy fire to shape to anything within short range, all from a shield of fire, or a sword, or even a claw. The user is able to make the holy fire non dangerous, by making it as warm as a bonfire, or as destructive as it can be.
Note: Technique last 4 turns
Note: Can only use be twice per battle with a two turn cooldown
Note: Technique gives +1 rank to holy fire techniques and regular fire up to S rank/+10 to S rank and above
Note: Cant use any elemental techniques while technique is active except fire, and holy fire
Note: Technique is consider a form of senjutsu
Note: Note Must have sage mod on bio
Note: Mode Heals +10 per turn (+20 if have the medical specialty)
Note: Shaping/re-shaping the Holy Fire counts as a move

(Manto Erufu) Cloak Of The Elves
Type:Supplementary
Rank:S
Range:Short
Chakra: 40
Damage: 80
Description: Cloak of the elves is one of the unique techniques of the Noldor clan, specially to Mereoleona who created it. The user will do a set of 3 handseals, causing a cloak made of holy fire to form around the users body. Doing this, it will not only moderately heal the users body, it will also compliment the users body physical functions. The user gains a boost to speed (by +2) and taijutsu (by +15). But the unique thing about the Cloak of the Elves isnt the portion increased physical abilities or healing but the ability for the user to gain control over the holy fire that is around the user. Due to it being holy fire, anybody who looks at the user will become blinded by the bright light from the fire for one turn. The user is able to mold the holy fire to shape to anything within short range, all from a shield of fire, or a sword, or even a claw. The user is able to make the holy fire non dangerous, by making it as warm as a bonfire, or as destructive as it can be.
Note: Technique last 4 turns
Note: Can only use be twice per battle
Note: Cant use any jutsu above S rank while technique is active
Note: Mode Heals +10 per turn (+20 if have the medical specialty)

(Āmu Atsui Rengoku) Calidus Brachium Purgatory
Type: Offensive
Rank: Forbidden
Range:Long
Chakra: 50
Damage: 90 (-1/2 from the user)
Description: This technique is created and used by mereoleona of the noldor clan and the most powerful yet most dangerous technique she has created. This technique can only be used once mana zone is activated. The user will gather up incredible amounts of natural energy all across the battle field once more but to a much incredible degree, causing it to mix with the amber in the users body fueling the holy fire. The user will then ignite their body, causing the build up of senjutsu, and amber in their body (holy fire) to be release in a very powerful destructive manner, ranging all the way up to long range. This technique is so powerful that upon its activation it will not only completely incinerate everything in its path creating a crater fourty meters deep, while turning the ground outskirts into lava. This would scorch the air and cause mild damage (D rank) to those who dont protect their feet. This of course doesnt come without a great drawback. Doing this technique depletes the user chakra a great portion while also dealing physical damage to the body. Doing this, will cause the users body chakra to implode causing the users body to take massive burning damage. This will cause the user body to temporarily out of commission.
Note: The user can only use once
Note: User can only use this one mana zone is active
Note: User damage is half of their current HP
Note: User isnt able to move for one turn after use, allowing the user body to calm down. This isnt to say they cant use jutsus that dont require handseals, or body movements

(Seisei hakai) Purification Of DestructionType: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (-30 to user)
Description: Purification of Destruction is one of the most powerful techniques of the Noldor Clan, passed on by the hermit of the Noldor clan to those only worthy of it. Due to its destruction power, the user will need plenty of space to activate said technique which can only be used when the opponent is mid-long range. The user will gather a massive amount of holy fire from their hands. Once done the user will release it in countless streams of holy fire that travel in the direction of the user hands in a incredibly violent fashion up to long range high and far and mid range in width.. The holy fire is so destructive that getting hit by one will purify enemies, leaving the entire field with burning Holy Light beams. Purifying Though this technique is indeed very powerful, it comes with great risk. Due to the powerful outlet of the technique, the user hands become incredibly damage, due to the strain. Doing this, the user will not only take -30 damage but wont be able to use techniques dealing with the hands for two turns.
Note: Can only use twice per battle, once every 3 turns.
Note: Once used, cant use any holy fire techniques for two turns

(Houshakido Heiretsu) Parallel Of RadianceType:Offensive
Rank:A/S
Range:Short-Mid
Chakra: 30/40
Damage:60/80
Description: PoR is a very unique technique technique as it utilized the holy aspect of holy fire as a whole. The user will start off by forming 2 handseals and extending their hands, creating a large ball of holy fire. Doing this, the user will cause the heat from the holy fire to extend outwards in like a wave of powerful heat up to short range. Doing this, if the user has any violent intentions towards the user, the heat from the holy fire will in sense "purify" the opponent. This will cause the opponent body to burn causing them to be in incredible pain. If the user wants to use the S rank version, the user will send the fireball towards the opponent in a forceful fashion, sending them back not giving them mobility. The user will then snap their fingers, causing the holy fireball to explode into a huge fireball with a mid range explosion.
Note: Can use Three times per battle (S rank twice only)
Note: Once done the user cant use noldor techs S rank or above
Note: If used the S rank version, the fire shoots off with the opponent into long range, causing a mid range explosion.
https://animebase.me/threads/elven-things.767812/
 
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Custom Mangekyo Sharingan


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[Mangekyo Sharingan]

(Doujutsu: Kaen no Kōfuku: Susumemasu, Kōtai ) - Eye Technique: Blaze Blessing: Forward, Rewind
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short-Long
Chakra cost: 70
Damage points: N/A (120 if used offensively, -50 to the user)
Description: This technique is one that was unlocked by Natsu when he finally gained the Mangekyou sharingan. Linked to both his eyes, this technique combines Natsu's prowess with Lightning and Fire techniques as well as his aptitude for Space/Time manipulation. In a way, it can be seen as a personafication of his own personality and demeanor. The technique establishes itself as the ability to creating an emptyness within Space and Time and the ability to, by using the power and endurance granted by Lightning and Fire, move through that emptiness. There are two uses of the technique, each linked to one of the eyes. The main use, Susumemasu, is linked to his Right Eye and is a movement technique with offensive and defensive capabilities. Natsu will focus on a location in his line of sight, making his eye bleed as the focus is held. He will then suddenly transform into a mixture of Lightning and Fire and blaze into that spot in an instantenous speed. From an outsider, its as if Natsu transforms into a beam of pure energy around which space distorts. While the technique is in theory a basic linear movement, the speed of it makes it more akin of space time teleportation than movement. For Natsu, however, its as if time moves in slow motion as, despite the ridiculous speed, he perceives the world in slow motion during the technique. If the target of the technique is an enemy, Natsu can deliver a massive Taijutsu attack powered by the combination of Lightning and Fire, delivering massive damage and displaying enormous strength. This stands as the offensive capability of the technique. But the technique can also be used to avoid damage or other techniques. In truth, as the user moves, because of the enormous speed involved, space bends around his path, creating a sort of space/time empty tunel through which he travels (thus why the movement itself is linear; the space time tunel only affects himself). Because of this, he is essentially immune to damage during the "travel" and can pass through virtually anything. However, there are limitations. He can pass through things he can see through but not things that block his vision since he needs to have the "destination" focused to use the technique. Additionally, the user needs to focus for a moment before the technique is triggered which, together with tearing blood, might make for an easy tell of the technique. The other use of the technique, Kōtai, is linked to his Left Eye. It allows him to create a space/time void tunnel that instantly pulls him back to a previous point on the field through a similarly empty tunne. A purely defensive ability, it allows him to, when faced with an otherwise unavoidable or hard to defend technique, escape. As he activates the technique, his eye bleeds and he suddenly disappears, reappearing in the place he was 2 turns prior in the fight, with the same properties as its alternative use (being transformed into Lightning and Fire, moving instantly, etc) with the difference that he doesn't need to be looking at his destination and as such can seemingly pass through anything to get there. Off course, this will only work if he was in another place than the one in which he activates the ability. If for the past 2 turns he hasn't moved from his spot, the technique will not allow him to escape the attack. Finally, if for some reason, the place he was 2 turns prior now is ocupied by something, that something will disappear into the empty void in space/time of the technique (for example, if a block of earth now stands in that same place, a spherical empty space slightly larger than the user will form in that block to accomodate the users "arrival").

Note: Can only be used 3 times per battle, each use reducing MS duration by 1 turn. 3rd use blinds the used eye.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves. EIG Masters while in 4th gate or above can counter the melee attack that follows the technique.
Note: Kōtai cannot be denied except with restriction-type seals S-Rank or above, reality negation/alteration techniques or other Space/Time techniques.
Note: Must have MS active


Dragon Contract


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(Kuchiyose no Jutsu: Elemento Ryuujin Bosu Kuchiyose: Iguniru Furui KaRyuujin) Summoning Technique: Elemental Dragon Boss Summoning: Igneel, the Ancient Fire Dragon
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra: 40
Damage: N/A (+80 if physically hit by this summon, +10 to the Fire based techniques it uses)
Description: The user proceeds to bite their thumb and slam it onto the ground, and will be shrouded in a mass black smoke cloud as flames erupt from the smoke Igneel emerges from the smoke. Igneel is roughly 20 meters tall, to his shoulders, his wing span is 50 meters, and his length (head to tail) is 50 meters. He is the largest of all the elemental dragon's and the physically strongest. He has dark red scales covering most of his body except for his under side and jaw. Being the Fire Elemental Dragon, Igneel is immune to all flames, and capable of using every Fire technique that the summoner knows. Igneel is perfectly capable of speaking.
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Note: Can only be summoned Once per fight
Note: Can only stay on the field for 4 turns
Note: Can only use Custom Fire Techniques 2 times, and Basic Fire Techniques 4 times.
Note: As being immune to all Fire based techniques, Igneel is weak to Water Based technique, and exceptionally strong to Wind Based Techniques
Note: Can be summoned by Zanji, Hellsbadass, whomever signs the Fire Dragons part of the Elemental Dragon Contract.
Note: Is very capable of flight.
Note: If two people that have signed this contract are fighting each other, and one summons this Dragon the other is incapable of summoning him.
Note: This Dragon cannot be summoned against either Zanji or Hellsbadass.

(Kuchiyose no Jutsu: Elemento Ryuujin: Posaidra Furui SuiRyuujin) Summoning Technique: Elemental Dragon: Poseidra, the Ancient Water Dragon
Rank: S
Type: Offensive/Defensive/Supplementary
Chakra: 40
Damage: N/A (+40 if physically hit from this summon, +10 to water based techniques used by this summon)
Description: The user will proceed to bite their thumb and slam it onto the ground, the user is then shrouded the summoning smoke, when it begins to vanish you are able to see a wingless Dragon standing around the summoner. Poseidra is 15 meters tall to it's shoulders, and is roughly 45 meters from head to tail. Poseidra along with the Lightning Dragon, are the same size. making them the second largest Elemental Dragons. Poseidra is incapable of flight due to having no wings, but is the fastest Dragon in and under water. Being the Water Elemental Dragon, Poseidra is immune to all Water Based attacks, and is able to use every water technique the summoner is able to use. Poseidra is perfectly capable of speaking

Note: Can only be summoned Once per fight
Note: Can only stay on the field for 5 turns
Note: Can only use Custom Water Techniques 1 time, and Basic Water Techniques 3 times.
Note: Can be summoned by Zanji, Hellsbadass, whomever signs the Water Dragons part of the Elemental Dragon Contract.
Note: As being Immune to all Water based techniques, Poseidra is very weak to Earth & Lightning based technique, and is exceptionally strong to Fire based techniques.
Note: If two people that have signed this contract are fighting each other, and one summons this Dragon the other is incapable of summoning him.
Note: This Dragon cannot be summoned against either Zanji or Hellsbadass


(Kuchiyose no Jutsu: Elemento Ryuujin: Gurandīne Furui FuuRyuujin) Summoning Technique: Elemental Dragon: Grandeeney, the Ancient Wind Dragon
Rank: S
Type: Offensive/Defensive/Supplementary
Chakra: 40
Damage: N/A (+30 (+80 if flying) if physically hit from this summon, +20 to wind based techniques used by this summon)
Description: The user will proceed to bite their thumb and slam it onto the ground, the user is then shrouded the summoning smoke, when it begins to vanish you are able to see an all White Dragon standing next to or underneath of the summoner. Grandeeney is 4 meters tall to it's shoulders, and is roughly 10 meters from head to tail. Grandeeney is the smallest of the Elemental Dragons. Grandeeney outside of being the smallest of the Elemental Dragon's is by far the fastest of the dragons. Being the Wind Elemental Dragon, Grandeeney is immune to all Wind Based attacks, and is able to use every Wind technique the summoner is able to use. Grandeeney is perfectly capable of speaking, and very capable of flight.

Note: Can only be summoned Once per fight
Note: Can only stay on the field for 4 turns
Note: Can only use Custom Wind Techniques 1 time, and Basic Wind Techniques 3 times.
Note: Can be summoned by Zanji, Hellsbadass, whomever signs the Wind Dragons part of the Elemental Dragon Contract.
Note: As being Immune to all Wind based techniques, Grandeeney is very weak to Fire based technique, and is exceptionally strong to Lightning based techniques.
Note: If two people that have signed this contract are fighting each other, and one summons this Dragon the other is incapable of summoning him.
Note: This Dragon cannot be summoned against either Zanji or Hellsbadass.

(Kuchiyose no Jutsu: Elemento Ryuujin: Jien Moran Furui DoRyuujin) Summoning Technique: Elemental Dragon: Jhen Mohran, the Ancient Earth Dragon
Rank: S
Type: Offensive/Defensive/Supplementary
Chakra: 40
Damage: N/A (+60 if physically hit from this summon, +10 to earth based techniques used by this summon)
Description: The user will proceed to bite their thumb and slam it onto the ground, the user is then shrouded the summoning smoke, when it begins to vanish you are able to see a dirt brown Dragon with two very large tusks, standing around or underneath of the summoner. Jhan Mohran is 13 meters tall to it's shoulders, and is roughly 40 meters from head to tail. Jhan Mohran is the third largest of the Elemental Dragons. Jhan Mohran outside of being the third largest of the Elemental Dragon's is by far the slowest of the dragons. Being the Earth Elemental Dragon, Jhan Mohran is immune to all Earth Based attacks, and is able to use every Earth technique the summoner is able to use. Jhan Mohran is perfectly capable of telepathically speaking with its summoner, but when speaking out loud, it speech pattern is broken up and hard to understand at times.

Note: Can only be summoned Once per fight
Note: Can only stay on the field for 4 turns
Note: Can only use Custom Earth Techniques 1 time, and Basic Earth Techniques 3 times.
Note: Can be summoned by Zanji, Hellsbadass, whomever signs the Earth Dragons part of the Elemental Dragon Contract.
Note: As being Immune to all Earth based techniques, Jhan Mohran is very weak to Lightning based technique, and is exceptionally strong to Water based techniques.
Note: If two people that have signed this contract are fighting each other, and one summons this Dragon the other is incapable of summoning him.
Note: This Dragon cannot be summoned against either Zanji or Hellsbadass.





Dragon slayer jutsu

B ranks
(Katon: Karyū no Tsubasa) - Fire Style: Fire Dragon's Wings
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user focuses his/her katon chakra into the shoulders, by doing that the user forms the Dragon, handseal and grows two large fire wings, each being two meters long and one meter wide, with the appearance of dragon wings the user can use these wings to take flight in battle, also granting them the ability to block regular weapons such as; Kunais, Shurikens, Windmil Shurikens etc. By using these fire wings as shields.

♦ Note: This jutsu can only be taught by Lucifer.
♦ Note: This jutsu can only be used one per battle.
♦ Note: The user has to add 10+ chakra every turn inorder to use the wings.
♦ Note: The user must have mastered the fire element inorder to perform this jutsu.


(Sukai doragon no hasai kiba)Sky Dragon's Crushing Claw
Typeffensive
Rank:B
Range:Short
Chakra:20(-per turn)
Damage:40
Description:The user will perform 2 seals,after performing them the user will clap there hands together gathering chakra into there hands.Using chakra manipulation the user will coat there finger nails with short,sharp spinning wind.There user will then run up the do a uppercut having the wind drill into the enemy.There wind around the fingers for about 2 turn


~Last 2 turn if continued~
~No jutsu can be used with hands while in effect~


(Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
Type: Attack/Defence
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.


Note: can only make max of 2 blasts per use

(Fuuton: kensei no doragon ) - Wind Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for those who have great control over their wind chakra. This is usually used in close combat where the user will release their wind chakra around a part of their body covering them in wind. This wind is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this wind created be the user, it will great a burst of wind on impact from the user, creating seveal wind slashes forwards which can cause 2 inch cuts on an opponent.


Note: can stay active for 2 turns at a time
Note: Can't use fire jutsu at the same time


(Suiton: kensei no doragon )- Water Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialized for those who have great control over their water chakra. This is usually used in close combat where the user will release their water chakra around a part of their body covering them in water. This water is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this water created be the user, it will great a burst of water on impact from the user, creating seveal torrents that flies forwards which can send the opponent back into mid-range with damage and in pain.
Note: Can stay active for 2 turns at a time
Note: Can't use earth jutsu while it lasts.


(Doton: kensei no doragon ) - Earth Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for those who have great control over their earth chakra. This is usually used in close combat where the user will release their earth chakra around a part of their body covering them in rock and gravel. The rock and gravel is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this earth created by the user, it will great a burst of rocks and on impact from the user, sending a wave of stone from the point of impact and which will break bones due to the force of it.


Note: Can stay active for 2 turns at a time
Note: Can't use lightning jutsu at the same time


(Raiton Hijutsu: Rairyū no Hoken) Secret Lightning Release: Lightning Dragon's Breakdown Fist
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will concentrate a large amount of lightning chakra around one of their fists, they will then proceed to shoot it forward in a punching motion releasing and sending that concentrated Lightning forward with it taking the shape of the users fist but around 4 times larger than the users fist.
Note: Can only be used 4 times.


(Hyouton: kensei no Kōri ryū) - Ice Release: Power of the Ice Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for those who have great control over their ice release chakra along with fair practice in the arts of the dragon slayer. This is usually used in close combat where the user will release their ice chakra around a part of their body covering them in a pale freezing aura. Which can be quite painful if an opponent is hit by it. When someone/something is contacted by this icy aura created by the user, it will cause there body to be damaged by the Ice chakra Numbing them on impact, Slowing any further movement for two turns.
Note: can stay active for 2 turns at a time
Note: Can't use fire jutsu at the same time



(Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.


Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time

A ranks
(Sukai doragon no tsubasa surasshu)Wing Slash Of The Sky Dragon
Type: Offensive
Rank:A-Rank
Range: Short
Chakra:30
Damage:60
Description:The user will grasp there hands together,in a prayer form.The user will begin gathering chakra to the arms,they will then manipulate there chakra to create to long wind blades extending from each arm.After to which the user using chakra manipulating will propel them self foward at great speeds and slash along the torso of the opponent,leaving a X cross there chest about 2 inches deep causing mild bleeding.


~Can ony be used 3 times per battle~
~Cannot use another hand required jutsu while in effect~


(Sukai doragon no hōkō)Roar of the Sky Dragon
Typeffensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description:The user will perform the Dragon Seal,then they will begin inhaling the air around them,while manipulating the chakra into there mouth,the user will then exhale will actually roaring it outwards,a razor sharp twister of wind destroying everything within range.The twister travels only in a straight path.This jutsu can also serve as a medium to gather natural wind and revert it into the users chakra flow.
~Can only be taught by -Ian-~
~Can only be used 3 times per battle~


(Raiton Hijutsu: Rairyū Hōtengeki) Secret Lightning Release: Lightning Dragon's Heavenward Halberd
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user raises both of their hands above their head at their sides gathering a large amount of lightning chakra, between their open, facing palms. The lightning is rapidly shaped into the shape of a spear. The user will then proceed to throw it with incredible speed and power. While shooting across the sky the spear resembles a Ji, a traditional Chinese halberd. Upon impact the Ji, cause the persont to feel as if they had just been struck by a massive lightning bolt that engulfs their entire body, and mildly paralyzes them.
Note: The user cannot use this technique if they have already used an S-Rank Lightning technique the same turn.
Note: The user is incapable of using an S-Rank Lightning Technique until the following turn once this is used.
Note: This technique is as fast as the Chidori Eiso extending
Note: If contact is made the opponent is only able to perform 2 techniques their following turn from the paralysis
Note: Can only be used 3 times


(Kaen rai butoukai) - Blazing lightning balls
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will gather there fire and lightning chakra into their hands. As they do so, they will create balls lightning that rotate rappidly generating heat, which the user controls to make create fire rapped around it, and with lightning focussed through it, making a ball of fire and lightning. The user is able to throw these balls of blazing lightning anywhere up to mid range. The user can only make 1 balls to throw from his dominant hand.
Note: Can only be used by zane and the pervy sage
Note: Can only be used 3 times
Note: Submitted by zane


(Kaen Rai Reiki) - Blazing Lightning Aura
Rank: A
Type: Attack/defend
Range: Short-Mid
Chakra Cost: 30
Damage Points: (+20 to taijutsu attacks)
Description: This is much like chidori nagashi. The user will focus their lighning chakra around their body (the lightning will not be touching the user) creating an aura of lightning. They will focus this chakra so that the lightning vibrates around their body moving faster and faster, without hurting them as it is controlled. As it moves faster, the lightning creates a mass of heat to produce flames that combine with the lightning moving around the users body. These flames wont be touching the user so he wont be burnt. This aura is used for close combat attacks and can be formed pretty quickly. When hitting something in this mode, the user will release the lightning through the object shocking it with a bolt of lightning and cause numbing/partial paralysis to living objects. Not only this, but the heat built up from the electircal current will burn the target too. And example of how this would work would be, when you go to punch an opponent, if they put their hand up to block it, you would hit their hand, shocking their hand dealing lightning damage, numb their hand from the shock for 1 turn and burn the targets hand.


Note: This mode can but used for up to a total of 4 turns in a battle.
Note: The user is more vulnerable to water attacks and would take +20 more damage if hit by a water jutsu.
Note: When this aura is active, the user can't use wind or water jutsu.
Note: This isn't using two elements at the same time, the lightning is generating the heat, i'm not creating the fire.
Note: Can't be used while in Sage mode (or similar) or with EIGs


(Katon/raiton: Ikkyou) - Fire/lighting style: Suprise
Type: Attack
Range: Short - long
Rank: A
Chakra: 30
Damage: +1 rank
Description: This jutsu will be used after the user has used a lightning jutsu. It is similar to the way that when Darui used a lightning jutsu to add to his water jutsu as he was spitting it out against Sasuke. After having release a lightning jutsu, the user will focus more chakra into it. As they do they will focus upon the heat of the lightning. In doing so they can do one of two things. They will either:


1. By adding the extra chakra they will control the heat, causing flames to wrap around the lightning jutsu the user jutsu make, making it a fire lightning combo. This will add 1 rank to the power of the jutsu from the extra chakra used. The fire would stay wrapped around all the lightning as it's being produced from the lightnings heat.

2. Use their chakra to convert the full heat of the lightning into fire, changing the state of the energy, so that the lightning now becomes a fire attack. So if the user used chidori spear, they would be extending it, then control the heat to change it into a sharp flame spear extending form their hand, changing the chakra nature through the use of physics.

The user can only used this on one jutsu, and once they have used it they can't change it back.

Note: Useable 3 times
Note: Can only be used on A ranks and below
Note: Can't use water jutsu in the same turn after having used this.


Raging Bolt (レイジングボルト Raiton:Rējingu Boruto)
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will hold up their arm channeling raiton chakra into it. As they do they will release it into a ball above their head. Then swing their hand their hand downwards the ball of lightning will launch down on the users target with great speed expanding on impact creating a large blast.
~Must be Kage rank
~Can be used twice per battle.


Heavenward Halberd (雷竜方天戟 Raiton:Rairyū Hōtengeki)
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user lifts his/her hands and forms lightning between them, creating a very large spear out of it, massive. He/she then hurls such spear at the enemy at incredible speeds.
~Must be Kage rank
~Can only be user twice per battle


(Katon: Guren Bakuenjin) - Fire Release: Exploding Flame Blades
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After a series of destructive attacks, the user finishes with a torrent of blade-shaped flames by rotating the body in a cirkel pattern, thus releasing the blades from both hands while rotating that strikes the enemy in a spiral formation, from multiple direction. Every time the enemy is hit with a blade, it explodes and burns the enemy. Described as one of the ultimate fire technique, this attack is so powerful and destructive that it has been shown to destroy big rocks once the flames explode, such as gigantic pillars 2-3 meter tall, which is known to have extremely tremendous endurance capabilities amongs the Iwagakure shinobi. This technique is mainly used as a finishing move and it's extremely hard to evade, due to the unpredictable flame blades which come from multiple direction, as seen in the gif below.


♦ Note: This jutsu can only be taught by Lucifer.
♦ Note: This jutsu can only be used four times per battle.
♦ Note: The user must have mastered katon inorder to use this jutsu.
♦ Note: The user cannot perform fire technique above A-Rank, the next turn.


(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.


Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times

S ranks
[Katon: Karyū no Hōkō 火竜の咆哮] Fire Style: Fire Dragon's Roar.
Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels massive amounts of Fire chakra throughout the body entirely. Once this is done the user will bring the chakra up through the throat, and breathe a long line of super heated fire that moves at a rapid rate and becomes a large fireball that burns his opponent.
►Must be Kage Rank.
►Can only be used 3 times per battle.
►No A rank or above fire techniques the following turn


[Katon: Karyū no Kōen 火竜の煌炎] Fire Style: Fire Dragon's Brilliant Flame.
Rank: S
Type: Offense-Defense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80 (-10 damage to user)
Description: The user will channel massive amounts of Fire chakra throughout the arm's, the hand's will then ignite around the skin. The user will then clap those hand's together which causes an explosive reaction destroying everything around him.
►Can only be used once per battle.
►No A rank or above fire techniques the following turn


[Katon: Karyū no Yokugeki 火竜の翼撃] Fire Style: Fire Dragon's Wing Attack.
]Rank: S
Type: Offense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80
Description: The user jumps into the air, focusing massive amounts of Fire chakra in the arm's, and then he ignites two streams of fire from the hands, then swings the streams of flames at his opponent, blowing them away.
►Can only be used Twice Per battle.
►No A rank or above fire techniques the following turn


[Katon: Karyū no Kagitsume 火竜の鉤爪] Fire Style: Fire Dragon's Claw.
Rank: S
Type: Offense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80
Description: The user channel's his/her Katon chakra into the lower leg, and ignites the feet with a very large flame to increase the power of his kicks. He can also use the strong ensuing flames to jet-propel him in any direction he wishes.
►Can be used 3 times in a battle.
►No A rank or above fire techniques the following turn


(Kaen Rai kousen) - Blazing lightning Beam
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their middle and index finger. The user will then point air their target releasing a concentrated blast of fire, with a 1 inch diameter. Around the fire the lightning will be wrapped/coiled around it, hitting the target in sync at great speeds


Note: No water jutsu in the same turn.
Note: Useable 2 times


(Kaen rai otakebi) - Blazing lightning roar
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their gullet. Then the user will release an intense blast of fire and lighting at the target of his choice. The fire blast errupts from the users mouth with a 1 ft diameter and as it's released the lighting coils around the fire blast making a 2 element blast.
Note: Useable twice
Note: No water jutsu in the same turn.


(Kaen rai ken) - Blazing lightning blade
Rank: S
Type: Attack
Range: Short-mid
Chakra Cost: 40
Damage Points: 80
Description: The user will gather a large amount of fire and lightning chakra around their fist. They will focus the lightning chakra to make it sharp, while they control the fire to surround the sharp shaped lightning. The user will then punch at their target, the lighting will cut what it comes into contact with (within reason, like not Forbidden ranked stuff) while the fire will be released in a huge burst blasting forwards to mid range burning what ever the user has hit with the lighting wrapped around the flames to shock and numb what ever it hits for 1 turn.
Note: useable twice
Note: No water jutsu in the same turn


(Ushiro Honoo) Back Flame
Rank: S-rank
Type: Defensive
Chakra Cost: 40
Damage Points : N/A
Description: The user focuses fire chakra in one arm, then a flame appears around the users hands, the user can shoot out pure fire chakra to cancel out any fire jutsu
Note: can only be taught by Axle
Note: it only has 3 shots
Note: except Forbidden


(Fūton: Tenryū no Hōkō) - Wind Style: Sky Dragon's Roar
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: After Performing the dragon, handseal the user takes in a deep breath, as they bring about the ideals of most wind exhaling jutsu into play. And as they inhale a large amount of air into there lungs thus concentrating his/her fuuton chakra into the inhaled air and the lungs the user will quickly form the dragon handseal and releases a roar made out of wind and direct it at the opponent in a "V" pattern making it extremely difficult to avoid, due to the growing range of the attack. It will take a swirling wind/vortex form with small wind blades in it rotating at high speed, cutting anything that comes close to it. It can cut deep into the opponents, flesh and even through steel. It can also be used on multiple opponents. [Example]


♦ Note: This jutsu can only be taught by Lucifer.
♦ Note: This jutsu can only be used three times per battle.
♦ Note: The user must be Kage rank or above to use this technique due to the scale of this attack.


(Fūton: Tenryuu no Hōukou) - Wind Style: Swirling Wind Dragon's Roar
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: After Performing the dragon, handseal the user takes in a deep breath, as they bring about the ideals of most wind exhaling jutsu into play. And as they inhale a large amount of air into there lungs and concentrating there fuuton chakra into the inhaled air and the lungs the user will then quickly form the dragon handseal and releases a Roar made out of wind and direct it at the opponent in a "V" pattern making it extremely difficult to avoid. It will take a swirling wind/vortex form with small wind blades in it roatating at high speed, cutting anything that comes close to it. It can cut deep into the opponents, flesh and even trew bones. It can also be used on multiple opponents.


♦ Note: Can only be used three, times per battle.
♦ Note: The user must have, mastered wind.
♦ Note: The user must be Kage rank or above to use this technique due to the scale of this attack.
♦ Note: Can only be taught by Lucifer.


Lightning Dragon's Roar (雷竜の咆哮 Raiton:Rairyū no Hōkō)
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user gathers lightning in his/her mouth and releases it in a destructive blast, capable of destroying everything in a wide area in front of him/her. The blast has a similar range and size to Majestic Annihilation.
~The user can only use up to B rank lightning for the next two turns.
~Must be Kage rank
~Can be used twice times per battle


(Raiton Hijutsu: Rairyū no Hōkō) Secret Lightning Release: Lightning Dragon's Roar
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will gather a mass amount of chakra into their mouth, they will then "roar" releasing a large concentrated, destructive blast, which is capable of destroying everything in a wide area in front of the user. The blast expands like a cone from the users mouth, much like the bijuu blast, it also has 5 separate lightning bolts that spiral around the blast itself. If this technique successfully hits the users opponent they are paralyzed and incapable of moving the following turn.
Note: This technique can only be used twice.
Note: Once used the user is incapable of using A-Rank or higher Raiton techniques, or any technique S-Rank or higher, for the following 2 turns.
Note: This technique's width is as wide as the Wind and Fire Blast technique.
Note: The separate lightning blasts are roughly 6 inches away from the main blast itself, and if the opponent is hit by any of them, they are unable to perform the first move of their next post from being minorly electrocuted/paralyzed
Note: If hit by the main blast itself they are completely paralyzed their next turn.


[Fuuton - Raiton: Metsuryū Mahō 滅竜魔法] Dragon Slayer Style: White Dragon's Roar.
Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases a tornado of both the wind and lightning element's from his mouth to attack the target. The attack possess highly destructive power, having causing great damage to the area it effects, ripping through the ground, and anything else in it's path. This jutsu is performed by spitting out a tornado of wind, this jutsu is performed be creating a tornado of wind, while also releasing lightning chakra causing the lightning to surround the wind tornado. The outer wind effect is not strong enough to overpower the lightning, so instead they mix in serenity, causing the lightning to become one with the wind turning it white. This roar can be done on the spot, and it does not require handseal's.


► Only Sting can perform this technique.
► Can only be used 3 times per battle.
► No A rank or above wind or lightning techniques in the next turn.

S ranks
(Raiton: Aian Itten no Yoroi) - Lightning Release: Ion Particle Armor
Rank: Forbidden
Type: Defence
Range: -
Chakra Cost: 55 (+20 each turn active)
Damage Points: - (-40 to the user when armor is activated, -5 damage per turn, whilst active, +20 to all Lightning Jutsus, -10 from any Lightning Jutsu)
Description: The user gathers all positive electrically charged Ions in the nearby enviroment, creating an ultimate armor of Lightning that is capable of rejecting all positive and negative electrons that are coming in touch with them.The user's speed increases to Lee's 3rd Gate speed and his general competence in Lightning attacks increases.Each turn the armor is active, the ions zap the user's skin causing discomfort while he moves around.The first time the armor is activated, it slightly burns the surface of the skin.
- Once the armor is deactivated, it cannot be activated for the rest of the battle.
- May be taught only by Shigure.


(Katon: Kaku Harumagedon) - Fire Release: Nuclear Armageddon
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short - Mid
Chakra: 50
Damage: 90 (-40 to the user)
Description: The user gathers and focuses a vast amount of fire chakra to every single chakra point within the users body. Then in a burst, the user releases all the chakra at once causing multiple unfocused flames to burst forth from around the users body. Said flames doesn't have much damaging potential but is able to leave minor burns on targets close by the user (Short Range). As the flames are expelled, the user manipulates it by shape manipulating the chakra and forming a type of flaming armor around the users body. It appears as an armor but really is just the flames that completely covers the users body from head to toe. Along with that formation of the flaming "armor", the user shapes two large angel wings upon his back as well. Said wings are unlike the rest of the fire but has a solid property to it, much similar to that of the "Fire Release: Dragon Flame Release Song Technique". The user then manipulates the wings into flapping and swinging around the users body, the user then expels the flames around his body outwards, said flames intertwine with the swinging wings and creates a huge tornado of flames that forms around the user with the user at the center of it. Said tornado blasts outward covering a distance of mid-range all around the user, along with the swinging wings and it's solid properties, any thing within short range is completely destroyed whilst out into mid all around, would only be heavily burnt by the passing, intense and naked flames.
Note: Can only be used once per battle.
Note: No A-Rank or above fire techniques in user's next two turns.
Note: The user suffers slight burns all over the body, dealing 40 damage to their health. However, this only hinders movement slightly and results in their speed dropping two ranks for three turns.
Note: The user cannot take flight with the wings.


(Raikou Keiriku) – Lightning Execution
Rank: Forbidden
Type: Attack
Range: Mid-Long
Chakra Cost: 50
Damage Points: 90 (+20 to user, and 10 additional damage to the opponent the next round.)
Description: The user charges natural lightning from around him into both his palms, as he charges it, he slowly releases chakra from his hands, and two bolts of lightning get created in the user’s palms.As he fully releases the lightning chakra, the ground starts shaking and the user travels at very high speeds towards his enemy.Once reached his target, the user stabs him in a diagonal way with both bolts.If, during the attack, the lightning is watched through a microscop, there can be seen small chakra streams that spread throughout the lightning, and once hit the enemy, the streams get out of the lightning and affect him at a cellular level, and the opponent doesn’t notice in the beginning, but later on he starts feeling pains and gets muscle cramps.The small streams of chakra affect the user too, while he is holding both bolts in his palms.
- May be used once per battle.
- If the enemy is hit, the cellular damage is unavoidable.
- Can be teached only by Shigure and Kaito.


(Raiton: Shiroi Kage no Kasukudo Yoroi) - Lightning Release: White Shadow Acceleration Armor
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra Cost: 50 (+10 each round still in use)
Damage Points: N/A (+10 each round still in use)
Description: The user channels Lightning chakra under his epiderma, creating a small web of lightning threads. The users derma and epiderma suffers damage because of these threads, but at the same time electrocute anything that come in touch with their skin, and improves their speed to Lee's speed without weights and all his Lightning based jutsus by +10 for 5 rounds. The Lightning lightens up the skin of the user, and in contact with the Sun light/rays it creates the illusion that the user is engulfed in a white glowing armor.
*Must be taught by either Shigure or mangekyou sharingan.
*May be used once per battle.
*After the armor deactivates the user may not use any Lightning tehcniques for 2 rounds.
*Can be used under Ion Particle Armor.
 
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Toad Contract
Toad Contract

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1) (Kuchiyose: Hogama) - Summoning: Great Fire Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Fire Toad. This toad was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest fire user of all the toads at Myobokuzan and can use all fire techniques up to A rank. Being the greatest fire user means that Kogamahi has great knowledge of fire jutsu and is unafected by B ranks and below.
Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns

2) (Kuchiyose: Mizugama) - Summoning: Great Water Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description:After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Water Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest water user of all the toads at Myobokuzan and can use all water techniques up to A rank. Being the greatest water user means that Kogamahi has great knowledge of water jutsu and is unafected by B ranks and below.
Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns

3) (Kuchiyose: kazegama) - Summoning: Great Wind Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Wind Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest wind user of all the toads at Myobokuzan and can use all wind techniques up to A rank. Being the greatest wind user means that Kogamahi has great knowledge of wind jutsu and is unafected by B ranks and below.
Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns

4) (Kuchiyose: Tsuchigama) - Summoning: Great Earth Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Earth Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Earth user of all the toads at Myobokuzan and can use all Earth techniques up to A rank. Being the greatest Earth user means that Kogamahi has great knowledge of Earth jutsu and is unafected by B ranks and below.
Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns

5) (Kuchiyose: Raigama) - Summoning: Great lightning Toad
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Lightning Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Lightning user of all the toads at Myobokuzan and can use all lightning techniques up to A rank. Being the greatest Lightning user means that Kogamahi has great knowledge of Lightning jutsu and is unafected by B ranks and below.
Note: Can only be summoned once
Note: Must hold toad contract
Note: Only one Great toad can be summoned at a time
Note: Stays on the feild for 4 turns
Note: No other summonings for 2 turns
6) (Senpo Kuchiose: kibou and iyoku ) - Sage art summoning: Hope and Will
Rank: A
Type: Summoning
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: The user will perform a series of hand seals and slam their hands to the ground to summon hope and will, if they have the special sage tatoos they can summon them this way too. These two are also known as uncle and aunt as will is Pa's brother. These two are also masters of the sage arts, though not as great as ma and pa. These 2 also have the special unique power to fuse with a master of sage mode, to help them keep the flow of natural energy. Though they arent as skilled or to ma and pa's level. When they fuse with the sage master, one must focus on gathering sage chakra at all time, or the balance of energy will cause the sage to turn to stone. Though the other is free to attack.
Note: Can only be summoned once
Note: Can only fuse once with a sage
Note: No other toad summonings on the field at the same time

7) (GamaKamikaze) - Kamikaze Toad
Type: Summoning
Rank: A
Range: Short
Chakra cost: 50
Damage points: 60
Description: The user summons a medium sized toad in front of him that looks like gamakichi but purple. This toad has a special ability of chakra control, and once per battle, he can release the majority of his chakra in one burst creating a medium sized explosion around him leaving him unconcious and unable to battle but doing great damage to anyone around him.
Note: Usable once per battle.
Note: Must know toad contract.
Note: After using his kamikaze jutsu, this toad disperses.
Note: Lasts 3 turns on the feild

8) (Mugigama) - Straw hat toad
Type: Summoning
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user performs the 3 necessary hand seals that take a second them slams there hand to the ground summoning a toad as big as Jiraiya. This is a special toad from the toad village that has a unique ability to stretch any part of his body to 10 times the size of its original self almost instantly. For instance Mugigama can increase his whole body to the size of gamabunta or just stretch his arm to punch an enermy he cant reach. This ability drains mugigamas chakra so after 6 uses he disperses.
Note: Can only be summoned once
Note: Must know toad contract
Note: By stretching... its like luffy's gum gum ability in One piece
Note: Can stretch to the size of gamabunta
Note: If he stretches to the size of gamabunta for 3 turns or 3 diffrent times, afterwards he despeses.

9) (Gamamusha) – Warrior Toad
Rank: S
Type: Offensive, Supplementary
Range: N/A
Chakra cost: 40
Damage points: N/A (+ 20 if attack with weapons)
Description: Gamamusha is a rather unique species of toad that though doesn’t possess any elemental affinity what so ever but he makes it up in his exceptional use of taijutsu and weapon skills. He is revered to be a legendary toad of close combat and capable of great speed and manoeuvrability. He stands at 7ft making him not a reasonably big toad but it gives aid to his speed and agility. He wears red samurai armour that is light and agile giving maximum defence and freedom in movement. He is a strong willed toad who mostly listens to only two masters Zenryoku and The Dark King. Gamamusha is capable of utilizing The NB taijutsu due to training with Zenryoku and can use it very efficiently. He bears two large army arrangement fans that are linked by a chain and are carried on his back. Another weapon he bares is a special ceremonial samurai sword that is passed down through each warrior toad and us used as a primary weapon.
Note: Can only be summoned twice and lasts 4 turns when summoned.
Note: Can only use taijutsu/Nb taijutsu up to the users rank.
Note: Can only be taught by Zenryoku or The Dark King but requires a training lesson to gain Gamamusha trust.
Note: No other toads can be summoned whilst he remains on the field.
Note: Submitted by Zen





Toad Jutsu

Sage art oil wave
Type:Attack/Defenc
Rank:B
Chakra:30
Damage:60
Range:Short-Long
Description: The user spits out a big amount of toad oil from their mouth onto the ground and then lighting it with a explosive tag makeing the oil burn and burning the enemy.(it looks like a river of fire.)
Sage Art:Toad Spikes
Rank:B
Type:Attack
Range:[Depends on the extension of the toad flesh]
Chakra Cost:25
Damage Points:40
Description:The user after preforming the needed hand seals he/she puts his hand on the ground and summons toad flesh and then the user uses thet flesh too creat spikes and thos spikes shot out of the ground(the spikes are made of toad stomach flesh,so they cant be hurt by fire)this attack forces the oponent into the air.

Sage art toad shield
Typeefenc
Rank:B
Chakra:30
Damage:60
Range:Short-Long
Description:After the user performs the hand seals he/she summons toad flesh wall thet blocks an incomeing attack.
note:the user need to know Toad Mouth Binding to performe this jutsu


(Seijin Hira no jutsu) - Buddhist palm technique
Rank: A
Type: Attack/Defence
Range: All
Chakra cost: 30
Damage Points: 60
Description: This technique is based on the use of frog katanas and requires the mastery of sage mode and the ability to gather natural energy. After performing 2 hand seals the user will gather a small amount of natural energy and there wind chakra together. They will then focus there chakra in to their hand and thrust there palm forward is a swift, fast motion. This releases a huge wave of slicing wind with the great force of natural energy, sent at the opponent at immense speeds in the shape of a man sized hand. This intense force has the power to blast the target back while slicing them, but is very hard to control.
Note: Can be used by all masters of natural energy
Note: Must be able to control natural energy
Note: Usable twice
Note: No A rank or above Wind techniques the following turn.

Sage Art: Rapid Progression
Range: Short-long
Type: Supplementary
Rank: A
Chakra: 30
Damage: N/A
Discription: By concentrating your chakra into any bacteria its effects are sped up by 1 turn by making the bacteria stronger and less ammune. (if the bacteria has an effect).
Note: only usable 1 times in a battle
Note: Must be in sage mode to use

Sage Art: Flesh Prison
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: After performing the Toad Flesh Clone jutsu, the user will send out the clone to make physical contact with the opponent. If the clone touches the opponent, the flesh of the clone will begin to cover them completely. This will capture the opponent in a prison of toad flesh in which they cannot move. On the user's command, they can make the flash crush the opponent.
~Must know Toad Flesh Clone
~Can only be used 3 times per battle

Seikiyuton : Gaizā | Oil Release : Geyser
Rank: A
Type: Offensive
Range: Short/Mid/Long
Chakra cost: 30
Damage points: 60
Description: The user slams his foot on the ground and causes a large geyser of Oil to burst from the ground which can then be used for Oil techniques, or set a light.
-Twice per battle
-Must have signed the Toad contract

Seikiyuton: Jirai | Oil Release : Landmine
Rank: A
Type: Attack
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user does three handseals causing oil to pack itself into a mine (in the surface of the ground) where the user chooses. The mine reacts to movement and will only explode once something steps off it or steps on it. The user can make four mines per use.
-Twice per battle.
-Must have signed the Toad contract

(Senning Iyoku ) - Sage's Will
Type: Attack/defence
Rank: A
Range: Short to Long
Chakra cost: 30
Damage points: +1 rank
Description: The user will focus their sage chakra as they perform a jutsu that isn't a sage jutsu. As they do so, they will gather their sage chakra (natural energy) and combine it with the jutsu they are using as they release it. In doing so, they will increate the power and size of the jutsu making it a sage jutsu. This increase will be enough to increase original attack by one rank.. This takes it's toll on the sage user as it draining a potion of their sage chakra reducing sage mode.
Note: Only works on A ranks and below
Note: Reduces sage mode by one turn
Note: Can only be used in sage mode/hawk mode
Note: Must have special permission from The Pervy Sage to use this

(Sennin: Pervy power) - Sage art: Ero Ryoku
Type: Attack/defence
Rank: A
Range: Short-Long
Chakra cost: 30
Damage points: N/a
Description: This jutsu was specially designed after Naruto found he was able to throw the FRS by adding the sage chakra and shaping it. By using this technique and adding the sage chakra to the "Elemental Rasengan" (cannon S rank nin), the user is able to reshape it so that they are able to throw the elemental rasengan. This does not increase the power of the attack, just enables the user to throw the technique. Like the FRS, the elemantal rasengan will expand when the user wishes hitting everything within short range.
Note: Reduces sage/hawk mode by one turn
Note: Can only be used in sage mode/hawk mode
Note: Must have special permission from The Pervy Sage to use this


(Sennin rippou) – Sage cube
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will perform 2 handseals then holding their hands 10 inches apart. The user will then gather a large about of sage chakra between their hands into a compact cube. This cube is like the frog kata, but combining the chakra with shape manipulation to make it into a cube. Within a couple of seconds this cube will be ready. As soon as the cube is formed the user can launch it at its target at great speeds by thrusting their hands forward. After being released, the cube will expand to have a length of 1 meter making a large cube to hit the target. Upon impact, the preasure and power of the sage chakra will erupt blasting everything within mid range of the cube.
Note: useable twice
Note: Need to be in sage mode or hawk mode
Note: Reduces sage/hawk mode by 2 turns
Note: Must be taught by the pervy sage

(Sennin Arashi) - Sage storm
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will gather there sage chakra while in sage mode and release it into the sky around the battlefield. In doing so the user will be able to create storm clouds above the battle that they control, combining it with the power of nature. After using this technique, the clouds will take one turn to completely form. When the storm clouds have formed, the user can control their chakra within the clouds to call down a lightning bolt that is infused with sage chakra on any desired location at intense speeds. Due to the lightning being infused with sage chakra, wind isn’t as effective as it would usually be and so it takes the same ranked wind to stop the lightning bolt, if it’s fast enough.
Note: Useable twice
Note: Must be in sage mode or hawk mode
Note: Reduces sage/hawk mode by 1 turn
Note: Must be taught by the pervy sage

(Sennin hando) - Sage hand
Rank: S rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will gather their sage chakra into their hand and then, go to slap their opponent. This is no ordinary slap, as it is used when you expect the opponent to block. As you slap them, you release the sage chakra out of your palm sending a narutal energy wave blast out of you hand, traveling infront of you at high speeds. If the opponent doesn't dodge this, the energy is released onto the targets face hitting them harder than tsunade hits. This blast can blast back anything of A rank or below.
Note: Useable twice
Note: Must be in sage/hawk mode
Note: Reduces sage/hawk mode by 2 turns

(Senjutsu: seijinnami) - SageArt: sage wave
Type: Attack/Deffence
Rank: S-rank
Range: Short-Mide
Chakra cost: 50
Damage points: 80
Description: Once the user is in sage mode they have control of there natural energy which will be infused with their sage chakra. This jutsu shows a mastery of sage mode and chakra control. The user will slam their hand down to the ground crouching down releasing a wave of sage chakra combined with there own chakra sending a dome shaped energy wave all around the user blasting back anything in its path of equal or lower rank.
Note: Must be in sage mode
Note: Reduces sage mode by 2 turn
Note: No other A rank or higher sage jutsu in the next turn
Note: can only be used twice.

Sage Art: Wind Control (Tetsujin Jutsu: Kaze Soujuu)
Type: Attack/Defense/Supplementary
Rank: S
Range: Short/Mid/Long
Chakra Cost: 45
Damage Points: N/A (85 if used to attack)
Description: After forming the needed hand seals, the user will use a massive amount of chakra and extend it into the air around himself/herself and the opponent. (about 30 meters high and 50 meters wide, it looks like a hemisphere) The user will be able to manipulate the wind within this area at will. This jutsu can be used to attack or defend.
*this jutsu can only be used once per battle*
*once activated, this jutsu will last for 3 of the user's turns*
*this jutsu can only be used by those who have mastered Sage Mode*

Sage Art: Sage Crushing (seijin gekiha)
Type: Attack
Rank: S
Chakra: 40
Damage: 80
Discription: By gathering natural energy around your enemy, you can crush him from all sides with an invisible force. The only way to defend against is to be able to see chakra, other wise you have no idea its coming.
Note: Only usable 2 times a fight.
Note: Must be in sage mode

Sage Art: Protective coat
Type: deffence/Supplementary
Rank: S
Chakra: 30
Damage: N/A
Discription: By putting a layer of natural energy over your entire body, you can avoid detection. If they can sense water/heat anything like this it wont be noticed. also this can be a protection from jutsu the same rank or lower.
Note: Lasts 3 turns
Note: Can only be used 1 time per battle
Note: If the match lasts 3 turns this will not count as a jutsu.
Note: Cant use Forbidden jutsu after this.
Note: Can only protect yourself from 1 jutsu a turn while activared
Note: Must be in sage mode

Sage Art:Waves of Fury
Rank: S
Type:Attack
Range:Short-Mid-Long
Chakra Cost:40(80% of the users natural enegy)
Damage Points:80
Description:In this jutsu the user releases a big amount of natural energy from there body in the form of littel particles of natural energy and this isnt visible too the human eye(expect sharingan users)and then the user makes this particles too gather towards the enemy and as the enemy is breathing they breath in this particles and after that the energy enters the enemys body the user makes the particles gether in the enemy's lung as the gather there the particles expend and make the enemy unable too breath.
-Only can be used one time in battle-
-The user has too bee in Sage Mod too use this jutsu-
-this jutsu is only too be used as a last resort because it takes lots off energy so this jutsu shortens the time that the user can spend in sage mod(from 4 too 1 turn)

Sage Art:Shadow Shuriken
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40(and also all of the natural energy that the user has)
Damage Points: 80
Description: in this jutsu the user(naruto uzumaki) creates a rasenshuriken and throes it at the oponent and the rasenshuriken expends on impact or the user can make the rasenshuriken expend sooner ,and if the enemy blocks this rasenshuriken he/she will soon realize that this first rasenshuriken was just a diversen too make the enemy be off guard and as this happens a second rasenshuriken heads toward the oponent.this second rasenshuriken was always ther but in the shadow of the first(just like sasuke and naruto did when they tryed too help kakashi escape from zabuz's water prison)
-the user has too be in sage mod too use this jutsu-
-this jutsu take up all the user natural energy so after this jutsu the user is left whitout sage mod-

Sage Art:Energy Burst
Rank: S
Type: Attack
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description:In this tequnice the user is able to releas a burst of natural energy from the palm of there hands or fists.
Note:This burst of energy cant be seen by the normal eye only whit sharingan or if the oponent is trained in Sage Art's(then he/she can sence it)
-The user has to be in Sage mode to be able to use the jutsu-
-this tequnice can only be used 3 times per battle

Sage Art:Illusion
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description:The user releases a part of his natural energy into the surrounding area and it forms an inviseble mist.If the oponent is in this mist he /she start too hulusinate things(for example he/she thinks his/her limbs are falling off or he/she is being cut from diffrent directions).This illusions arent high level genjutsu they are equal to a C-ranked genjutsu so they can easily be released whit *kai* but as long as the opponent stay's in the mist he/she falls into a new genjutsu everyturn.
-last for two turns-
-it can only be used once per/fight-
-user has too be in sage mode too use this jutsu-

Sage Art: Last Chance
Type: Attack
Rank: S
Range: Short/Mid/Long
Chakra Cost: 40 (and also all of the user's natural energy)
Damage Points: N/A (depends on how the user uses this jutsu)
Description:This Sage technique is the ultimate attack or defense jutsu, but it comes with a big price. It takes up 90% (the other 10% is to maintain Sage Mode till the jutsu wears off) of the user's natural energy. First the user releases all of his natural energy into the air. Then the user is free to manipulate that natural energy. The user can use it to block an incoming attack (taijutsu and one elemental attack which can be at any rank) or the user can use this energy to attack or too subdue the opponent, meaning the user can make the natural energy grab hold of the opponent's hands, legs, etc.
-the user has to be in Sage Mode too use this jutsu-
-after this jutsu wears off the user is left without Sage Mode-
-after this the user cant perform any S-rank jutsus till the end of the fight-
-the jutsu last for two turns-

Sage Art:Flesh Clone
Type:Attack/Defenc
Rank:S
Chakra:40
Damage:80
Range:Short-Long
Description:after the user performs the hand seals the user creates a flesh clone(this clone is made of the flesh of a toad stomach so fire cant hurt it.)
note:the user need to know Toad Mouth Binding to performe this jutsu

(Sennin Fuuin: Ero Toki) - Sage Sealing art: Pervy time
Rank: S
Type: Seal breaking
Range: Short-mid
Chakra Cost: 20 (to break the seal)
Damage Points: 100
Description: Before the battle, the user will have placed a special seal on their body while in sage mode. As they did, the would have have sealed 100 chakra points worth of natural energy into this seal placed on their body (like how jiraiya sealed the black flames into the scroll). The user will then perform one quick handseal thrusting their hands outwards releasing the seal. Upon doing so, they will release the large blast of natural energy outwards in all directions from their body. This is purely for damage, the user can't use this natural energy for sage mode. (see video below)
Note: Useable once
Note: Must be placed on bio or stated at the begining of the battle.
Note: No fuuin jutsu for 2 turns
Note: Can only be used by those able to control natural energy.
Note: This takes up two of the users 3 jutsu for the turn.
Note: The natural energy acts purely as a blast of energy with no added characteristics.
Note: Can't use while in Sage Mode (or similar).

(Seiji ketsugō) Sage binding
Rank: S
Type: attack
Range: short - mid
Chakra Cost: 40
Damage Points: N/A
Description: The user will gather a large amount of natural energy out of the ground and make a layer of it around their target/targets, binding them in place, as the layer of sage chakra stops them from moving.
Note: Useable twice
Note: Reduces sage mode by 2 turns
Note: Target must be on the ground.

Forbidden Sage Arts
(Senning: shouheki) - Sage art barier
Rank: Forbidden
Type: Defence
Range: Short
Chakra Cost: 60
Damage Points: N/a
Description: After performing 1 handseal the user will slam there hand down to the ground and release there chakra into a dome shape around them them. This barrier is unseable by anyone who hasn't mastared senjutsu or the famours hawk mode. This sheild can block near anything for up to one turn, within reason. As long as the user is concerntrating on the barrier, they are unable to do any other jutsu. This takes its toll on the user due to exerting a high level of chakra to maintain the barrier.
Note: No other jutsu at the same time as this
Note: Reduces sage mode/hawk mode by 2 turns
Note: 30 damage to the user due to the strain.
Note: Must be in sage mode or hawk mode to use
Note: Useable once

(Sennin Dangan) - Sage art bullets
Type: Attack
Rank: Forbidden
Range: Short-long
Chakra Cost: 50
Damage Points: 90
Description: The user will perform in 2 hand seals as they breathe in. At the same time the user will gather there fire, wind and sage chakra into their gullet. Using rotation and shape manipulation, the user will spit out up to 3 balls of rotating spheres of fire wind and sage chakra balls. Simalar to the rasengan, these fire/wind balls are 6 inches in diamete as the user spits them out but expand to a 1 meter diameter after a second or 2. On impact these balls will expand in a cutting distructive dome burning and cutting withing a 5 meter radius, and then explode leaving a crater where they hit.
Note: Useable once
Note: Must be in sage mode
Note: Depletes sage modes length by 2 turns.
Note: User takes 40 damage in close range
Note: User takes 20 damage at mid range

Sage Art: 4 Sage Formation
Type: Deffence
Range: Short
Rank: Forbidden
Chakra: 50
Damage: N/A
Discription: by summoning some of the sages from the past that have been turned into stone, due to failed training. You can put them in a square formation and connect them with sage chakrato protect you from all sides. you can concentrate more chakra into it to make it stronger/weaker.
Note: Must know sage mode.
Note: Not only will nothing enter the box, but nothing can leave it either
Note: Lasts 3 turns, you can quit it Before then if needed.
Note: The barrier shrinks by half every turn activated so it can crush you if you dont get out soon
Note: 1 time a fight

Sage Art: Sage's toy
Rank: F
Chakra: 50
Damage: N/A
Discription: When An enemy is about to preform a jutsu you can use chakra strings used from natural energy to change the seals and make him use a different jutsu instead of his desired jutsu.
NOTE: cannot defend during this
Note: cannot attack during this
note: cannot change targets due to only controling the hands
note: must be in sage mode for enough power.

Sage Art: Wind of Myobokuzan
Rank: Forbidden
Range: Mid/Long
Chakra Cost: 50
Damage Points: 90 (20 to user)
Description: The user mixes their wind element chakra and their nature chakra together and sends it out into the air. By doing this, they create extremely powerful wind currents all throughout the battlefield, capable of ripping up the battlefield and even slicing a mountain in half.
Note: Can only be used once per battle
Note: Takes one turn off Sage Mode *
Note: The user needs to be in Sage Mode

Sage Art:Chakra Pathway
Rank: Forbidden
Type: Attack
Range: Short-Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: After the user uses Waves of fury or last chance he/she is able too change the natural energys course(whic was the lungs)to the enter the chakra pathway system(chakra network).As the natural energy enteres the enemy's chakra network the user is able to make the energy to block chakra points, eleminating the expulsion of chakra from the body, or certain parts of the body. (This will not cause the opponent to go numb, it will only keep them from using chakra. they can still use taijutsu)
Note:This jutsu can be used to block a serten chakra point to cut of chakra to the specifick body part(exple head,if there isnt any chakra source for the head the oponent cant use sharingan or bykugan and it has no effect on rinnengan users)
-The jutsu needs a couple seconds too take effect
-This tequnice can only be used once per battle-
-The user has to be in Sage mode to be able to use this jutsu-
-In the next turn the user is forced too exit sage mode because this is the limit of natural energy manipulation-
-After the user exits Sage Mode the user is left whit the side effects of sage mode and also whit the effect of the tequnice whic are the folowing:the user is very tired and can barly move -

(Gama soeki) Sage Arts:Toad Plague
Rank: Fordbidden
Type:Attack/Defence
Range:Short-Long
Chakra Cost:60
Damage Points:100
Description:The user after performing a quick series of handseals placing their hand on the floor causes thousands of toads to appear.These toads jump at great speed engulfing the opponent,the unique ability of these toads is somewhat like deidara's clay where with a quick handseal the user can cause them to explode at their wim.
*Can Only be used by Naruto*
*Can only be used in Sage Mode*
*Can only be used once per battle*
*User can't use sage mode for rest of battle*

(Gama Yuripaddo)Sage Arts:Toad Lily Pad technique
Rank: Forbidden
Type: Supplementry/Defence
Range:Short-Long
Chakra Cost:50
Damage Points:N/A
Desciption:After a quick succession of handeals the user places there hand on the ground,in doing so they cause the battlefield to change to water with several lily pads across it.The unique ability of these lily pads is that if the user is on them it acts as a 360 defence protecting the user with nature chakra using the water surrounding the lily pad which they are on to protect them from all angles.
*Can only be used once*
*Can only be used by Naruto,-Naruto Uzumaki-*
*Can only be used in sage mode*
*No Sage jutsus for one turn after usage*

From Gutsy

Kuchiyose no Jutsu: Meikai no Otamajakushi | Summoning Technique: Tadpoles of the Underworld
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will perform the summoning technique ending it with slamming their palm upon the ground. The ground beneath and around the opponent will begin to swarm with tiny tadpoles no larger than the thumb of a human. These tadpoles have but one purpose, that purpose being to swarm the opponent or other summoning animals, attaching themselves to them, consuming them inside a massive swarm of tadpoles. Besides consuming the target making it very difficult for them to move as well as suffocating them and adding significant amount of weight to their entire body, the tadpoles hold a unique ability to suck out the chakra of any living being that they attach themselves to, effectively draining the target from chakra. Furthermore these tadpoles when consuming the targets chakra they will grow in size, adding more weight and pressure on the target over time. This technique may also be used in a more stealth way, where the user only makes a few tadpoles that will attach to the targets feet or clothes. From there the tadpoles will create a resonating yet very low frequency of sound similar to that of the chatter between toads. This will make for a unique way of locating the target, as the user will be capable of hearing this sound due to his knowledge and training with the toads, so that he can during anytime find his target even if vision is taken away. Yet this sound coming from the tadpoles are on such a low frequency that only the user and those who have signed the toad contract can hear it, and some special shinobi whom have higher level of hearing than a normal ninja or samurai etc.
Note:
- Must have signed the Toad Contract
- May only be performed twice per battle
Hikigaeru no Ibo | Toad Warts
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: A unique toad technique, where the user will perform the Boar hand seal. This will cause warts to appear all over the user. These warts will rapidly grow in size. The warts may all vary in size so that they can range from the size of a fingertip to the size of a hand. These warts can be created all over the user’s body or simply in specific parts. These warts all contain a unique acid similar to that of the acid that is found within the toad’s stomach as seen when Jiraiya drags one of Peins bodies into the pit of a Toads stomach, filled with Acid. These warts will protect the user from incoming Taijutsu attacks as well as being compatible with Taijutsu moves, making your moves more lethal. As said if the warts hit a surface like the opponents body or cloth, or if the opponent hits the warts with an attack it will splash open releasing the acid upon the surface that hit it, causing immediate acidic damage upon the area. Another way of using this technique is more used by the Toads, where they will utilize the Toad Warts jutsu on their tongue while using it in combat, to make their tongue dangerous and maybe even lethal. A side note to this technique may be that Toads have a natural resistance to their own acidic insides and due to the signers of the contracts having been trained by the toads and having spent many months with them on Mount Myoboku, they have gained the same resistance towards the acidic substance so as to say they take no damage if any acidic liquid were to touch them. This technique has a short ranged reach, but when utilized with the reach of the toads tongue as an example, it would have the same reach.
Note:
- The Toad Warts technique can be used both by signers of the toad contract and the toads themselves
- The technique may only be used trice per battle
- Resistance to the wart acid does not extend to any other substance or acid.


(Hikigaerusuraimu) – Toad Slime
Type: defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The toads of Mount Myoboku have glands that produce a slime that serves many different purposes. This is something that Jiraiya studied for many years before he perfected into a technique of his own. The toads produce this goo like substance from their glands all over their body, making them very slippery which could not only make it more difficult for an opponent to strike the user of this technique with Taijutsu, seeing that this slippery feature could be used to let the strikes somewhat slide off of him. Furthermore this slime like substance also makes the user taste and smells revolting to anyone who may taste or smell him. This would turn out to be quite troublesome for opponents such as the Inuzuka or anyone with enhanced smell and taste, as they would be able to experience the foul smell and taste of the Toad Slime to its fullest, causing them to feel their stomachs turning and making them vomit as well as feeling sick of the foul stench having difficulty in concentrating when smelling the toad slime for the first time. The smell and taste overwhelms someone like the Inuzuka and Gamni for a short duration after their exposure before they will be able to compose themselves, leaving them open for a short moment. For someone with enhanced smell or taste this can be tasted or smelt all the way into mid-range from the user of this technique, yet for normal people it is only going to affect them if they are within short-range. The final feature of this technique is that this Toad Slime that the user may produce from his glands keeps his body moist, and it also serves as a sort of barrier which prevents infections and fungus and other sorts of illness that may come from the outside to harm the user. The user himself is resistant towards the smell and taste it emits, similar to the toads whom are also naturally resistant towards it themselves.
Note:
- This technique requires signing the Toad Contract
- The technique may be performed thrice per battle
- When activated the technique stays active for 4 turns
- This technique makes the user resistant towards C-rank and below Taijutsu
- This technique may be used by the user or any of the toad summonings


(Hikigaerubōkarusakku) – Toad Vocal Sac
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: This technique was invented by the toads themselves and taught unto the ones who have signed the toad contract. The vocal sac of the toads is generally used to emit their frog calls from, yet it can also be used in another way. This technique requires the user to perform the Boar hand seal, while then with a powerful inhaling action, he will form a vocal sac similar to the one the toads have, inhaling and storing incoming techniques of intangible matter, such as mist, smoke, gasses and the likes. Storing it inside the vocal sac where it will then cause no harm to the user, while then the user is capable of redirecting the entire gas, mist or smoke in any direction he desires, in a powerful stream like fashion, and depending on the technique or tangible matter that is stored in the vocal sac, it may cause harm to the opponent if sent directly back at him. This technique is also usable by Toads. The technique only allows a toad or user to suck up A-rank or below intangible techniques like mist, gas and smoke, and release it back towards the enemy. The toads are not immune to poison or venom from other creatures or techniques, meaning that they cannot perform this technique on poisonous techniques without having the risk of being infected and ultimately die of the poison. A toad or user may use this technique on poisonous techniques in battle, but they will without a doubt be affected by it.
Note:
- This technique requires signing the Toad Contract
- The technique may be performed trice per battle


(Hikigaeru No Shita Baindingu) – Toad Tongue Binding
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: A unique technique developed by the toads and taught unto the ones who have signed the contract. The toads can utilize this technique without using any hand seals or hand gestures, while the user is required to perform the serpent hand seal. This technique allows the user or a toad to release their tongue out, extending its width and length drastically, shooting out of their mouth at intense speed, like when a frog attempts to catch a fly with their tongue, a high speed reflexive movement. The tongue of both the user and the toads using it, have the unique toad characteristics, as they are extremely sticky and it is used to catch and wrap around the opponent. This would effectively render the opponent incapable of moving at all, due to the tongue wrapping around every single limb, while strangling them. To make this technique more lethal towards the enemy, the toads developed a unique property that allowed the toads and the ones who signed the contract to change the properties of their own tongue after having caught the opponent. This is done by the user releasing a wave of chakra through his tongue, which then causes the tongue that is wrapped around the enemy to change into the same flesh like substance as the one found inside the fire breathing toad, causing the tongue to swell up rapidly consuming the enemy while digesting them completely. Another ability of this technique may be that during the entire time that this technique is utilized, the tongue will release acidic stomach liquid from itself, similar to the one found in the Fire Breathing Toads Stomach, which corrodes and melts through human flesh and bone. When the technique is used and the tongue is shot out, the user is capable of maneuvering between objects with his tongue and aim for his target.
Note:
- May be performed trice per battle
- Can be used by both the user and Toads
- Must have signed the Toad contract


(Bubun-tekina Hikigaeru no Henkan) – Partial Toad Transformation
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The toad is a unique animal which the user of this technique have studied and befriended through signing the toad contract. This technique was designed to give the user more of the toads’ abilities in combat as well as granting them a distinct advantage over the enemy. The idea came from when people saw Jiraiya enter sage mode and how he took on toad features, so instead he used the ability to his advantage. The technique is activated when the user releases chakra into their body turning part of their body to that of a toad feature for various benefits.
Partial leg transofromation: The first body part that is able to be turned into the toads is the users’ legs. The user will be capable of transforming their legs into toad legs temporarily, causing them to be granted with more agility as well as more powerful legs that make them capable of jumping much higher than the average ninja and at higher speeds as well, due to the toad leg mechanism. The user can jump up to 50m in the air with these legs and land without hurting himself. The user can release chakra into their legs, to spring forwards shooting forwards like most combat toads, launching in a direction with immence speed.

Note: Doing the jump is C rank technique, counts as one of the jutsu per turn and can be used once ever two turns.
Note: Legs are A rank defence on them and have the power of A rank tai when used in combat


Arm transformation: The second body part that is able to be transformed into a toads’ body part, is the users’ arms. While the arms have been turned into the toads arms, it makes the users hand to hand combat stronger due to the size and strength difference of the large arms. This is used in combination with hand based Taijutsu, making it more devastating as it has a larger impact surface as well as greater force behind it (+10 to hand based Taijutsu). The user is capable of converting his arms back to normal within moments notice.

Note: The skin on the users arms are immune to jutsu of B rank and below while in this form due to toads tough skin.
Note: The arms have the power of an A rank tai attack when used in combat


Chest transformation: The user will release their chakra into their chest changing it to an inflated toad stomac that expands outwards. This is like an inflated balloon with super tough skin. This can be used as a defence against solid attacks such as tai and earth jutsu as they would push into the toad stomac and then be pushed straight back out leaving the user unharmed.

Note: A body part can be transformed for up to two turns and only one part can be transformed at a time.
Note: To use the leaping jutsu, it counts as one of the three jutsu per turn and can only be used once every two turns.
Note: The stomac technique can be used once every two turns up to 3 times per battle
Note: The user of this technique must be in Sage Mode to be able to use this technique


(Hikigaeru Kyūshū Nō) – Toad Absorbing Ability
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The toads have a unique property to their genes, which means that they do not drink water; they rather absorb the liquid through their skin. This fact was first seen as having no potential, until Fukasaku developed this technique together with a few other toads. The technique focusses on the ability that the toads have to absorb water to hydrate their body, and enhancing the ability ten folds. This allows a given toad to be able to absorb an immense amount of water into their body, from rivers, rain and even from other water based techniques, leaving some techniques useless against toads. Of course this technique applies that the water absorbed is proportionate to the toad in question. The absorbed water can be utilized to perform a water based technique of same rank and size, as an example you could essentially take the impact of a water bullet, absorb it and then redirect it.
Note:
- Can be performed by both toads and the user
- Can be used twice per battle
- Can absorb water from C-A rank water techniques rendering them useless
- The user is capable of doing so with B-rank and below water techniques
- Must have learned the toad contract and toad arts


From Kamishiro
Senpo: Waikyoku Zennou no Sennin] - Sage Mode: Torture of the Almighty Sage
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage: 80
Description: Using the same principle as "Ice Release: 1000 Needles of Death" the user would focus his natural energy all around his opponent. Once done, the user would materialize the the natural energy into hundreds of small sized needles which surrounds all directions and angles of the opponent. At the user's will, the needles would all attack the opponent at once, piercing him from all angles. It could also be done at several enemies, but the number and power of the needles would be split according to the number of enemies. The needles need to be created at least one meter away from any opponents.
-Uses 2 turns on SM
-Can't use SM technique higher than A-rank the same turn
-Can't use SM technique higher than S-rank the following turn
-Can only be used once per battle



From Ryūjin
(Sennin Fūinjutsu: Naiteki Fūin) – Sage Sealing Art: Inner Seal
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: N/A (+100)
Damage Points: N/A
Description: This is a simple Sealing technique dedicated to the use of Senjutsu, basically the user previously has a large amount of natural chakra sealed into a specific seal that's found onto the center of the user's chest, when activating the seal that has the natural chakra stored inside, the Seal inserts natural chakra into the user constantly allowing the user to boost the amount of turns he can maintain Sage Mode activated, however the seal must be activated while the user has Sage Mode active, otherwise if the user uses this seal without Sage Mode being active, the mass of natural chakra stored within the seal overrides the user's own chakra and taking control over his body, causing him to turn into a frog permenantly. The seal is only used to boost the duration of turns that the user can maintain Sage Mode active, and cannot be used for anything other than that.
Note: Can only be used once.
Note: The natural chakra stored within the seal boosts the duration of Sage Mode by 4 turns.
(Senpō: Ryūjin no Doki) – Sage Art: Dragon God's Wrath
Type: Offensive
Rank: Forbidden
Range: Short – Long
Chakra Cost: 50
Damage Points: 90
Description: This is quite a deadly Fire release technique that's deemed forbidden even among Sage Mode users, the user performs a set of 5 handseals after gathering a substantial amount of natural chakra combined with Fire chakra, using natural chakra instead of the user's own chakra reserves so that the technique can achieve more powerful standards, the user gathers the chakra inside his throat and release the fire chakra out of his mouth while using shape manipulation to form the fire into a multitude of 3 full sized dragons of fire, these dragons head towards the opponent as chakra tracking missiles, tracking the opponent's chakra through the application of natural energy and heading towards the destination, the user can choose either to ram the dragons straight up against the target's structure/body, pushing through it, unlike most fire techniques, due to the condensation of natural energy, the dragons of fire assume a physical structure, being capable to punch through concrete with ease. The user can also choose to take use of the dragon's shape, causing the dragon's body to wrap around a certain structure or opponent to entrap them, each of these dragons has a size comparable to that of the Wood Release: Wood Dragon Technique. Use of this technique depletes the user of natural chakra, and exhausts his stamina, causing his speed to be cut in half, while not being able to perform Forbidden ranked techniques for a specific amount of time. Each Dragon can be manipulated and used individually once released for different purposes.
Note: Can only be used once.
Note: Must have Sage Mode active, and have Fire Release as a main affinity.
Note: Reduces Sage Mode's duration by 2 turns.
Note: The user can't use any techniques above S-rank for 2 turns after using this technique.



 
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Hawk Contract


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1) (Kuchiyose no Jutsu - Horus)
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description: The user with gather their chakra performing the summoning jutsu to summon Horus. Horus has always been the loyal student and guard of Quezacotl is the King of The Hawks and Ancient ruler of old times. Horus has saphire feathers that shine in the sun. He is a large hawk with a wingspan of 3 meters. Horus is one of the most educated hawks as he has mastered many techniques such as fusing with a human ninja or even the arts of the great Hawk mode. To fuse with a ninja who posses the hawk contract, Horus will fly behind the ninja placing his feet on his back, fusing into the ninja, combing to make one being. The ninja will have the wings of the hawk giving him the ability to fly as agile as a hawk itself. Also the user will gain hawk senses, their eyes will see with more precision and detail and be able to see things at distances in great detail. Also the user will gain a kind of 6th sense, like when you run at a bird from behind they can sense you coming, this is simalar. Due to his training from the Hawk lord himself, Horus has the abilitie to control the natural energy used for the hawk mode. This is similar way that ma and pa help maintain sage mode, Horus has the ability to do the same for hawk mode while fused.
Note: Summon only lasts for turns and merging effect only lasts whatever remaining time the summon has left
Note: No other summons at the same time
Note: No other summons for 4 turns
Note: Must know the hawk contract
Note: Can only be summoned once per battle

2) (Taka Kamikaze) - Kamikaze Hawk
Type: Summoning
Rank: A
Range: Short
Chakra cost: 50
Damage points: 60
Description: The user will peform a summoning jutsu summoning a giant hawk. This hawk has a special ability of chakra control, and once per battle, he can release the majority of his chakra in one burst creating a medium sized explosion around him leaving him unconcious and unable to battle but doing great damage to anyone around him. The explosion of chakra is equal to an S rank jutsu and will harm anyone or anythin it touches.

Note: Usable once per battle.
Note: Must know the hawk contract.
Note: After using his kamikaze jutsu, this hawk disperses.
Note: Lasts 4 turns on the feild

3) (Quezacotl Takaoushou Za Kihou Sora) - Quezacotl Hawk King of the high skies
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Quezacotl is the King of The Hawks and Ancient ruler of old times. He has the power to bend lightning element to his will making him able to use lightning element up to the users rank. He flies around with swift speeds and at high altitudes making him a hard target and as he flies around he leaves behind a trail of golden light made from the release of natural lightning energy built up in his body. He is capable of using his talons and wings as weapons making him a deadly force.

Note: Can only be summoned 2 times and lasts 4 turns
Note: Must sign the Giant Hawk contract from Kaito-sama.

4) (Kuchiyose no Jutsu Kyojin Taka: Ehecatl no Taku Kaze) - Giant Hawk Summoning Technique: Ehecatl of the High Winds
Rank: A
Type:Summoning
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: The user Summons Ehecatl of the High winds a Giant hawk. He is capable of using wind element up to A rank, and one S rank jutsu per battle. The user can fly on his back at fast speeds with greate manouverbility providing the user with good aerial skills and making them a hard target to hit. Ehecatl is also capable of mustering a strong current of wind up to A rank power by flapping his wings and sending the blast at the opponent. He is also capable of using his wings, talons and beak as extra means of attacks.

Note: Wind Current Can only be used 2 times per battle
Note: Can only be summoned once per battle
Note: Contract Holder Kaito-sama
5) (Menthu Nenshou Taiyou) - Menthu of the Burning Sun
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Menthu is a blazing red hawk whose feathers burn with crimson flames as bright as the sun. He flies around with such grace and heat that the temperatures that are given off his wings can scorch the very earth it roosts on. It has the capability to use fire Jutsu up to the users rank and can attack with its wings flapping them to cause burning windblasts equivalent to A rank power (ability can only be used 3 times). that burn from the flames of the wings, beaks and claws.

Note: Can only be used twice
Note: Must Know the Hawk summoning contract held by Kaito-sama

6) (Omecihuatl Nanatsu Watatsumi) – Omecihuatl of the Seven Seas
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Omecihuatl is a jet blue hawk whos colours are as deep and mystical as the sea itself. He is capable of using water element up to the uses rank. He is capable of flapping his wings to send blasts of water bullets at the enemy equivalent to A rank (can only be used 3 times) and can use his beak and claws for extra weapons.

Note: Can only be used twice
Note: Must know the Hawk summoning contract held by Kaito-sama

7) (Nahuatl Hisan Toride) - Nahuatl the flying Fortress
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Nahuatl is a Flying Hawk encrusted with bare rocks and is a flying fortress. Although his appearance may create the assumptions that his speed is slow, he is indeed a strong fast flyer with a sturdy defence. Nahuatl is the only hawk incapable of using most techniques the user can use from the earth element.

Abilities
-Nahuatl is capable of flapping his wings and sending shockwaves from his wings sending chakra into the ground where the enemies’ targets location is and cause the earth to erupt like a blast. (Can only be used two times)
-Nahuatl is capable of shooting from any part his body shards or spears of rocks to shoot at the enemy target. (Can only be used three times)
-He can use any part his body as a means to attack using his bodies weight or encrusted rocks to help ram the enemy targets to deal deadly damage. (Damage dealt from any physical attacks = 20 points)

Note: Can only be used twice
Note: Cannot use Earth style techniques requiring direct contact with the ground
Note: Must know Hawk Summoning contract held by Kaito-sama

From Ryujin
(Taka Geijutsu: Taka no Hishō Sora) - Hawk Art: Soaring Hawks of The Sky
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: By forming 3 handseals, the user gathers a large amount of chakra and summons two large sized hawks 10 meters above of his opponent's location, Each hawk is twice as big as the Hawk Sasuke summoned when he was fighting Danzo. The Hawks are summoned upside down in a spiraling manner, spinning violently around one another and creating two large drill like shapes that smashes down onto the opponent, with their strong beaks at the bottom of the drill. This technique can be used to attack the opponent and even attack a large summoning creature. The two hawks can spin around one another, creating one large drill-like shape as they come down crashing onto the opponent, or two drills, attacking two opponents at the same time.
Note: Can only be used 3x times per battle
Note: Must have signed the Hawks contract.
Note: No Hawk summons in the same and next turn.

(Taka Geijutsu: Fudō Myōō no Keitaku) - Hawk Art: Blessing of Fudō Myōō
Type: Defensive
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: One of the defensive techniques taught to the Hawk contract signers, in which the user forms a single handseal, summoning feathers around his body which are as hard as steel. These feathers are said to be the feathers of the boss of Hawks, the strongest hawk to ever live. They are extremely durable and can withstand up to one A-rank Technique, two B-rank techniques or four C-rank techniques before being destroyed. The most notable trait of this technique is not how durable the feathers are, but how fast they are summoned, the feathers can be summoned either onto the user's whole body or specific parts/limbs of his body according to his needs. The user can summon the feathers coating his limbs, in which they strengthen the Taijutsu attacks the user delivers through punches or kicks by +10 to any Taijutsu technique feasible.
Note: Can only be used 3x times per battle.
Note: Lasts two turns and then requires at least one turn cooldown before it can be used again.
Note: Must have signed the Hawks contract.




Hawk Jutsu


1. (Hōku Sennin Modo) - Skyhawk Sage Mode
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-10 per turn active)
Damage points: N/A (+15 to taijutsu and +10 to Ninjutsu)
Description: By moulding their wind chakra with natural energy attained from the training of sage mode into their body one can then activate Sky Sage mode. (requires remaining still). When entering the mode the use takes on inherent physical features of a hawk. The user gains oval red pigmentation from the tip of their nose and stretching back to the temple and the colour of their eyes turns yellow. Their head hair extends past down the full length of their back ending by their knees. Their hair also extends from the shoulders into two other sections where the user channels their enhanced wind chakra creating wings allowing the user to gain flight. The wings have a thin layer of wind chakra thats ehanced with Sage chakra to protect the wings making them fire resistant. This thin coating also runs down to the bottom of the extended hair and making the bottom into a tail feather resemblance of hawks for flight. Their forearms and legs are also banded with yellowish rings reminisant of those found upon the legs of hawks and their nails extend into talons however not hindering the users capability to formulate hand seals. The inherent abilities of this mode are that the user gains heightened eyesight allowing them to magnify small objects at their will from long distances and allowing one to see more things than a regular human could notice. They have general abilities of the sage mode in that their speed, power tajiutsu and ninjutsu are increased aswell as the ability to passively sense chakra in the duration of the modes activation.
Note: Mode lasts for 5 turns.
Note: Can only be used once
Note: When mode is finished user is unable to perform S rank or above for the next two turns.
Note: Must have signed the Giant Hawk Summoning contract.

2.(Akiunka no Shikkyaku)- Autumn Haze of Falling Feathers
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user flaps their wings to release a haze of feathers that fly at the enemy target/s and then turn into sharp blades coated in natural chakra making them resilient to fire elemental attacks to A rank and have the ability to pierce from rock itself.

Note: Can only be used 3 times
Note: Can only be used in Majestic Hawk Mode.

3. (Hane Amatsu Bougei) – Wings of Heavenly Protection
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user can move their wings to fold around and cover the user to create a defensive barrier that can protect the user from incoming attacks made by the opponent. The wings then emit wind and natural chakra to create a dome like shape surrounding the user to protect them. (Protects against attacks up to S rank)

Note: Can only be used three times.
Note: Can only be used within Majestic Hawk Mode.

 
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Custom Fighting Styles


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My CFS

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Type: Ninkenjutsu

Background:


The Bisento has been in use since before the shinobi world was created. It wasn’t a typical warrior -type halberd; Bisento was used as a longer-distance sword with an ability to cut and pierce. The original Bisento was used by infantry. The weapon was able to reach the legs of a horse carrying a samurai into battle. Before the sage of the six paths tought the world ninjutsu, there were constant wars and so with each passing year new weapons were being made for the soldiers in clan wars, they were trained to use it in a long-distance fight to protect their families and estates. The idea behind it was to pretty much have a sword on a stick, an extention to ones body.


There was one ninja that adapted the Bisento to flow with his entire body, not just seeing the Bisento as a weapon but as one with his body. He mastered it to such an extent that he was never hurt in battle even by attacks from a distance such as arrows. As the years went on, the ninja world was born as the sage of the six paths taught the way of chakra to try and bring peace but that was far from what happened. Kilik saw the fault in his style, how could as Bisento hold up against such deadly attacks while also seeing the samurai develope their own style. Kilik went on a mission to learn how to control chakra and then rather than using it to master ninjutsu, he focussed it into his bisento to create his own fighting style. The way of the bisento.





Description on the Abilities and Inner Workings of the Style:


The way of the bisento is a martial artist style with a Staff with a sword type blade on the end as its weapon. The length of the staff allows a multitude of long range attacks, however if an opponent manages to get up close, the user is able to utilize fast horizontal strikes. Many of the more powerful attack strings are vertical hits that can be sidestepped if anticipated. Although linear, these powerful attacks are relatively fast and deal great damage.


The style revolves around the user using both hands on their Bisento releasing their chakra into it enhance their reach and power with their attacks. An example is a forward thrust enhanced with chakra of the elements to keep the opponent at a range. The blade of the bisento makes it so much more versatile in combat as it's not just blunt attacks. The entire style can be seen as a ranged version of Kenjutsu. While not a complex style, that takes a long time to master without hurting yourself.


What makes this unique compared to a basic style is similar to that of the Narutobase Taijutsu, where what would be simple attacks are enhanced with elements to give devastating effects. For example, the user could rapidly spin their biscento through a simple gesture in front of them but releasing one of the basic 5 elements they would create a rotating shield of said element for a simple yet effecting defense, such as a fire shield without having to relinquish their weapon to do so, all these would be explained in detail in the jutsu submissions in how earth could be released. Not only this but through elemental application the user could use the elements to extend the range of their bisento even further. A classic example of this would be the user stabbing the blade of their biscento into the ground to do a cartwheel kick enhanced with wind release to push them over for a stronger and faster kick, what makes this different is the height they gain from doing the cartwheel with the bisento.




Example Techniques:


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(Way of the Bisento: Piercing strike)
Type: Attack/Defence

Rank: A

Range: Short mid

Chakra Cost:30

Damage Points: 50

Description: The user will focus their chakra into their bisento thrusting it forwards forwards focussing their chakra into the point of the blade reaching out 2 meters infront of them, upon contact with another justu, the chakra will be released through the point of the blade like a bullet hitting glass sending several cracks of chakra out through the jutsu hitting it head on shattering a jutsu of the same rank and below. If it were to hit a fire jutsu it would cause it to explode but thanks to the reach of the bisento it would keep the user safe.


(Bojutsu: ) - Elemental rotation wall

Type: Attack/Deffence

Rank: A

Range: Short

Chakra cost:

Damage points:

Description: The user will focus one of the 5 basic elements into their Bisento. The they will begin spinning their staff, like a helecopter blade in front of them at great speeds releasing their elemental chakra. Fire/water/wind element will create a fire/water/wind sheild or blast of the chosen element in the shape of a cylinder towards the opponent. If lightning or earth chakra they create a dense sheild infront of the user, the earth style rotation will defect all solid objects, where as the lighting will destroy all earth that is coming at the user.


(Bisento art: Cartwheel kick)

Type: Attack/Deffence

Rank: B

Range: Short

Chakra cost: 15

Damage points: 30

Description: This is a highly useful evasion or attack technique through using the way of the bisento. The user will rotate their body sideways as though they were going to do a cartwheel but with their bisento in hand they will stab that into the ground lifting themselves 3 times highter into the air going up and over and if can use the momentum and height to come down delivering two deadly kicks to their target. This can be hightly useful using the extention of the Bisento to avoid an attack.





Additional effects and Restrictions:


Can only be used through a bisento that must be mentioned in your bio.

Must have mastered basic taijutsu and kenjutsu.

Cannot be used in conjunction with Samurai jutsu.


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(Tenbun Bisento) - Destiny Bisento
Type: Weapon
Range: Short
Rank: A
Chakra: 30
Damage:
Description: This bisento as seen in the image below, is about 1.5 meters long with a 30cm blade on the end. It was forged as a gift for the sage of the sixth paths, made from an unknown metal that made it indestructable. A special red leather bandage has been wrapped around the staff where the user will hold it, to help improve their grip.
Staff abilities:
Indestructable
(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation (B rank wind) can be used through the blade on the staff and gains one rank when doing so and can go up to mid range.
(Fūton: Kaze Gaeshi) - Wind Style: Wind Return can be used through the staff like it was seen being used through a sword and gains 2 ranks when doing so, meaning it can send back A ranks and below.
Bisento can dispel a Raiton jutsu up to B-Rank once per battle (this is done by the user channeling his Raiton chakra into the staff and hitting the jutsu with it, which disrupts, dispels or stops the jutsu) and/or dispel/disrupt/stop 1 complete A-Rank Raiton jutsu once per battle (with the same principle).
Kenjutsu techniques can be used through the blade on the end of the staff as it was a sword originally that was forged into the staff but only to a certain extent. (Such as blowing wind on the blade, releasing a chakra wave ect)


Resctrictions:
-All abilities of the staff count towards the move count and don't require hand seals if the user is holding the staff on his hands.
-When used to counter 1 B-Rank technique it can only be used again to counter another B-Rank.
-While holding the staff in his hands, the user can't use genjutsu as their chakra will be continuously channeled into the staff when holding it, and so the user can't focus their chakra into the opponent to create the genjutsu as they would normally do.
-To wield the staffs abilities the user must have it with him either in hand or strapped to his back.
-The staff can only be wielded by The Pervy Sage; if someone else tries to wield the staff it will become blazing hot burning all the leather burning who ever is holding it.





1)
Type: Attack/Defense/Supplementary
Rank: D
Range: Short - mid
Chakra: 10
Damage: 20
Description: This is the most basic form of the Bisento arts akin to the "Drunken Fist" style, using body flow along with the bisento for exagerated movements to increase their basic close combat fighting style. The bisento is an extension of the users increasing their reach as well as being close to them for effective combat, keeping the opponent right where the user wants them. These basic arts take several basic forms, enhanced with minimal chakra but still deadly. The first form of this, is swinging the bisento, rolling it around the users body, to build momentum, to add to striking power, without having to make large movements. With a quick swing of their arm the user could roll the bisento around their back, coming around form the other side using the momentum from the roll for a crushing strike. The second form of this basic style is large swings, using the length of the bisento to their advantage to do ranged leg sweeps infused with chakra, this allows the user to keep their target at a range while still attacking them. The third unique form of this style is one where the user will use the length of their bisento, to elaborate on a basic moment to avoid attacks or enhance attacks. What is meant by this is the user could thrust the blade of their bisento into the ground to push themself up into the air, like a pole jump, to avoid incoming projectiles (within logic, due to the staff being 1.5m the user it would have to be like small fire balls and such or focused projectiles), or even a cartwheel going sideways but instead of placing the users hands on the ground they could place the bisento to make a "larger movement" moving up to 6m at a time. This can be used offensively, using the cartwheel motion to bring down an enhanced kick with the momentum behind it. Or simply stabbing the bisento into the ground, holding oneself up with their hands for a side kick relying on the bisento for balance. The entire style uses the staff itself as part of the user, an extension of them selves to increase their combat potential, making use of the length of the bisento.



2)
Type: Attack/Defense/Supplementary
Rank: B/A
Range: Short- Mid
Chakra: 20/30
Damage: 40/60
Description: This technique is one of the most basic for this style, using basic knowledge to infuse the staff with a chosen element, surrounding it, and also being able to extend it's range. A simple way to imagine this would be how a shinobi extends the range of chidori into a chidori spear through shape control. For each element it will be different, the user can simply cover the staff in the element to increase it's potential (B rank) or extend the element to give a greater range to their attacks, each outlined below:
Katon: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank fire, which when used to strike, on contact will explode outwards in a short range burst of flames. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of flames reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.

Suiton: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank water, which when used to strike, on contact will explode outwards in a short range wave of water, enough to douse small fires the size of the user. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed water reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.

Fuuton: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank wind with cutting properties like wind blade, which when used to strike, on contact will explode outwards in a short range burst of slicing wind, like the wind blade technique. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed wind which is extremely sharp, reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.

Lightning: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank lightning with destructive lightning properties like chidori remei, which when used to strike, on contact will explode outwards in a short range burst of destructive lightning that would more shock to burn a person than numb them like conventional lightning, like the chidori remei technique. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed lightning which is extremely sharp, reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.

Doton: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank solid, jagged rocks (not impaling the users hands), which when used to strike, on contact will explode outwards in a short range burst of sharp rocks to impale anything within range in the direction the staff is swung. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed solid compressed sharpened earth which is extremely sharp, reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.

It is important to note that all the elements that form are made in a way as to not harm the user, much like when you infuse an element into a kunai without hurting yourself or coat your body in an element.

Note: Only one element can be used at a time.
Note: B rank coating can only be used twice per element lasting up to two turns. After this that ability can't be used again for 1 turn. It can be ended at any point. The blast released on contact is B rank also, taking up a move per turn if the user wants to maintain the element around their bisento.
Note: A rank extension can be used once per turn, with two turns between uses. Each element can only use 3 times and only lasts for that one turn/attack.


3)
Type: Attack/Defense/Supplementary
Rank: A/S
Range: Short - mid
Chakra: 30/40
Damage: 60/80
Description: Using the basis of the second form, the user will release a surge of elemental chakra through their staff and being to rapidly spin it infront of them, this can be done with one or both hands, and by skilled shinobi can be done above/behind/to the side of themselves. As they spin, the Bisento will release the chosen element outwards forming a circle shield of the element taking the full size of the bisento, as can be seen in the gif below. The element released will be like a focussed chakra in the spin, so for fire, form a solid fire shield, water a compact water shield, lightning will be focussed destructive lightning, wind will be cutting/shredding wind and earth will be compact mud that retains a shield shape through precise chakra control.
Note: A rank can be used 4 times per battle with 2 turns between uses, only one element can be used at a time
Note: S rank can be used twice per battle, requires both hands for control, with two turn cooldown (shared with the A rank version) and no jutsu of the chosen element above A rank in the following turn.
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1)
2) akiza
3) iwabi
4)loki

[Yari no Michi | Dai 4 no fōmu Bāsuto ] - The Way of the Bisento: Fourth form, Strike
Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank/ S-Rank
Range: Short - Mid
Chakra: 30/ 40
Damage: 60/ 80
Description: This fourth form is based on the teachings of striking a specific point in a technique with a burst of elemental Chakra to disrupt the Jutsu itself, causing it to fail. It can be used on a technique of Shinobi, depending on how the user decides. The user will swing their bisento around or thrust or which ever motion needed for the strike, while focusing their Chakra through to the point of impact where the Chakra will burst outwards that pushes forwards up to 10 meters through a Jutsu, disrupting it's flow, negating the jutsu, working on Jutsu the same rank, or lower. This burst of chakra will be one of the basic 5 elements. To use the S-Rank variant, the user will follow the same process, but as they are about to connect, they will release a burst of Chakra from the back of the bi bsento at the same time to increase it's driving force and speed increasing the power of the initial strike.

Note: A-Rank can be used 3 times per battle, while S-Rank can be used 1 time per battle. A-Rank usages require a 1 turn cool down between uses, while the S-Rank usage requires a 2 turn cooldown between usages, S-Rank requires both hands for control, and no Jutsu above A rank in the following turn that require the use of the element chosen.

[Yari no Michi | Dai 5 no fōmu Shōgeki] - The Way of the Bisento: Fifth form, Shock
Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: This is a jutsu based on using pure force alone to create devastating attacks. In this way the user will use their bisento as an extension of their own body swinging it as though it was an extra or extended limb. Using their chakra the user will swing the spear weapon using the momentum and range of it to their advantage, enhanced by their chakra for devastating strikes. What makes this unique is, the bisento will be swung with such force that it will release a directional, visible shock wave of sorts that is just to result of the motion, similar to the leaf dragon god technique playing on terms with any elemental attack. This wave will contain no chakra though, the chakra is within the users body to give them the strength to swing the bisento with such force.

Note: Can be used once every two turns, up to 5 times per battle

[Yari no Michi | Dairoku no katachi,-ha] - The Way of the Bisento: Sixth form, Wave
Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank/ S-Rank
Range: Short - Mid
Chakra: 30/ 40
Damage: 60/ 80
Description: This Sixth form is based on the teachings of releasing a burst of elemental Chakra in the form of a wave. The user will swing their bisento around or thrust or which ever motion needed for the strike, while focusing their Chakra through to the point of impact where the el;elemental Chakra will burst outwards that pushes forwards up to 10 meters. This burst of chakra will be one of the basic 5 elements and follow the strength and weaknesses for that element. If used directly on an opponent the burst of Chakra will cause damage and effects corsponding to the element chosen (eg, lightning for paralysis, burns from fire, cuts from wind, physical damage like breaking bones from earth, blunt damage from water. To use the S-Rank variant, the user will follow the same process, but as they are about to connect, they will release a burst of Chakra from the back of the bi bsento at the same time to increase it's driving force and speed increasing the power of the initial strike.

Note: A-Rank can be used 3 times per battle, while S-Rank can be used 1 time per battle. A-Rank usages require a 1 turn cool down between uses, while the S-Rank usage requires a 2 turn cooldown between usages, S-Rank requires both hands for control, and no Jutsu above A rank in the following turn that require the use of the element chosen.
N/A



Fuuin Genkotsu | Sealing Fist

Type:Fuuintaijutsu
Background:After unravelling and analysing the advantages and disadvantages of sealing techniques (fuuinjutsu), I noticed it was very easily combinable with taijutsu. I came on the idea after finishing my fuuinjutsu training, as well as watching the working of the Gentle Fist of the Hyuuga. This fighting style is similar to it, but is actually much more profound, refined and advanced than the Gentle Fist.

Description on the Abilities and Inner Workings of the Style: Fuuin Genkotsu has two aspects to it. It has the ability to increase the users own taijutsu techniques, as well as the ability to decrease those of the opponent. Depending on the situation, the user can easily switch from one intention to the other. It is also so that the users primarily work with seals. Being said, they have seal all over their own body as well as the ability to place certain seals onto the opponent, and thus weakening them to the desired point in order to take full advantage. Because fuuinjutsu and taijutsu alone both have such a wide variety, the same can be said about this fighting style, meaning that the only restriction to actually come up with moves is the mind (and the restrictions put up by the moderators). Hence, it is also hard to say the effects beforehand, though some can be made.

Additional effects and Restrictions:
Restrictions:
-User must have received proper training in fuuinjutsu and taijutsu to be eligible.
-If taught to someone else, they must receive a training session dedicated to learning the style and its characteristics alone, loose from any kind of jutsu.
-The user needs to have finished Fuuinjutsu Training up to A-Rank to learn this style.
Additional effects:
-The user is able to empower his own physical capabilities, as well as restricting those of the opponent
-As for some techniques, the user is able to activate an attack by simply being in the vicinity, rather than actually hitting the opponent. They must still create the movements though.
-Can be used as offensive and defensive measurement
-If received the training and permission by nexus, (I’m not sure if this one is possible, so I’ll ask Nexus later on) one can incorporate medical skills into the technique to optimize it.

Fuuintaijutsu Jutsu

1. Fuuin Genkotsu: Yasei no Janguru no Shīru | Sealing Fist: Seal of the Wild Jungle
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: /
Description:The Sealing Fist: Seal of the Wild Jungle is a dormant technique that consists of a giant seal that encompasses 3 main areas, all connected and intertwined into a massive high rank seal. The core of the seal is in the chest of the user which then branches out into both hands and connects to a secondary seal located in the forehead. Each part is connected and share the same core which is connected to the users chakra circulatory system directly. This connection is how the seal is fueled for the most part. The seal is consisted of 3 unlocks:
Unlock the Courage of a Bull: The first and most basic ability, though one of the most beneficial. When the user unlocks this part of the seal, the outside core of the seal fuels chakra through the branches to power the user's speed and physical power. The user gains a boost in speed and strength, becoming physically able to do incredible physical feets, like creating small craters upon the impact of falling kicks or punches, and gaining the speed similar to that of Sage Taijutsu Specialist. His reflexes are enough to keep up with his speed and adapt his movement to it. This unlock can dispel genjutsu up to B-Rank upon activation. Not only that, but when used by Jyuuken users, they will have a much more chakra at their disposal, making it far easier and faster to perform the signature Hyuuga moves, as well as exerting more chakra due to the rush of chakra.

Restrictions and Abilities:
Note: Can be used 1 time per battle and lasts 3 turns
Note: Activation costs as 1 jutsu
Note: When this is active and the user uses Jyuuken techniques, the techniques will cost 20 more chakra, but will do +10 damage
Note: Strong Fist gets +10 damage due to the drastic increase in strength.
Note: While the seal is active the user is left unable to use Wind and Lightning techniques and KG based on them.


Unlock the Pride of the Puma: The second one of the three unlocks, created in such a fashion that it can be used offensively as well as defensively. The user activates the branches of the seal alone, and when he does so, the chakra releases over his body, sending it to his hands and feet. These will start to burn dark purple, much like Orochimaru’s fingertips when he restricted the chakra flow of Naruto. Next to that, the Kanji for “repel” will appear on every foot and palm of the user. The user can then use taijutsu moves and stances (both from strong fist style as well as other styles) to fend of Ninjutsu techniques (elemental or not) up to A-Rank (within reason, as one needs to take consideration of the size of the technique). The chakra unlocked on the branch seals will repel incoming techniques and projectiles, regardless of nature or characteristics. This enables the user to defend himself from almost anything but, if used to attack an enemy with Taijutsu, it will cause the punches and kicks of the user to deal +20 damage as they will repel the enemy with tremendous might.

Restrictions and Abilities:
Note: Can be used 2 times per battle and lasts 2 turns each time
Note: Activation costs as 1 jutsu
Note: Taijutsu techniques will get the repel function which boosts damage to +20


Unlock the Determination of the Hippopotamus: The third of the three unlocks, consists of the core of the seal itself and takes use of all the branches of the seal. This is the most defensive unlock of the three. Upon unlocking this, the core of the seal opens completely and the Kanji for "Gateway" is formed in the Left Palm and the kanji for "Blessing" is formed on the Right Palm. This unlock makes the seal work as a pathway for foreign chakra, capable of absorbing chakra through the Gateway and returning it through the Blessing. It can, in alternative, reroute that chakra into itself, sealing it in the core. In reality, this unlock enables the user to absorb up to F-Rank techniques while converting the chakra into a raw version of what was absorbed (absorbing a fire jutsu produces a raw fire stream, absorbing water produces a raw water jet, etc etc) with little shape manipulation but the same strength. If the user decides to seal that chakra in the core, he can double the duration of one of the other two unlocks.

Restrictions and Abilities:
Note: Can only be used 2 times per battle.
Note: Absorbing, Releasing and Sealing the absorbed chakra all counts a technique, meaning that this unlock always costs 2 moves.
Note: In the turn its active, the user can't mold chakra above A-Rank.
Note: Can be unlocked with either the Courage of the Bull or the Pride of the Puma activated.
Note: When used to seal away chakra with one other unlock, it doubles the duration of that unlock.
Note: Absorbing an F-Rank technique can only be done once and disables the use of any part of the seal (meaning, its unlocks) and leaves the enemy unable to mold anything above S-Rank for 2 turns.


General Restrictions
Note: This seal must be present in the bio to be usable
Note: User needs to have learned Fuuin Genkotsu | Sealing Fist
Note: Can only be taught by Wesobi


2. Fuuin Genkotsu: Ryū no ki no kurutta chi | Sealing Fist: Crazed Blood of the Dragon
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After taking a basic fighting stance that the user feels comfortable with, he assaults the opponent with a series of kicks or punches, anywhere on the opponent's body or from which he defends from up to 8 successive blows made by the user. With each kick or punch, upon contact, he places a special seal on the opponent (up to 4 seals of the 8 blows, but the user can choose which hit creates a seal). This seal uses the opponent's chakra as a source for its power. After placing the seals, they begin to siphon chakra from the opponent on to themselves. The user then does 1 hand seal and triggers the release of the seals. These seals cause the chakra to "blast open" (explode) as its released, causing enormous harm to the user's body (each one of the 4 seals is B-Rank). The user can also use a simplified version on any kind of solid matter, buy instead punches the matter 1 time, and uses the his own chakra to blast it away. He must be careful though as such an explosion might also harm him.
Note: Can only be taught by Wesobi
Note: Can only be used thrice
Note: Each seal alone has the power of a B-rank raw chakra blast. One of these is enough to harm the opponent gravely.
Note: When using the "1-seal" version, the seal has the power of an S-rank seal. This can not be used on humans though.
Note: Can not use any other fuuinjutsu or fuuintaijutsu in the same turn.
Note: Can only use up to S-rank in the same turn.

(Jeet Kune Do) The Way of the Intercepting Fist
Type: Taijutsu
Background:
Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best.

Description on the Abilities and Inner Workings of the Style:

Economy of motion is the principle by which Jeet Kun Do practitioners achieve:

Efficiency: An attack which reaches its target in the least amount of time, with maximum force.

Directness: Doing what comes naturally in a disciplined way.

Simplicity: Thinking in an uncomplicated manner; without ornamentation.

This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing.
"When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element.


Simultaneous parrying & punching
When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack.


Low kicks
JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element.


Five ways of attack
* Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike.
* Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent.
* Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening.
* Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage.
Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait



Additional effects and Restrictions:
- Can only be taught to Sannin and above who have learned basic taijutsu.
- To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match.
- A master of this will gain a calm mind which is needed for most martial arts.
- User of this style gains 3x the ability to read through enemy taijutsu and movement, capable of reacting with enourmous speed when compared to an average Strong Fist user. This, however, doesn't refer to running speed which suffers no differance and in essence the movement speed of the users body is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.
- The reaction speed boost and heighten capability to track movement are less than that of a 1T sharingan and can't be added to the normal tracking/reaction speed of a Sharingan. Further more, it doesn't add to the normal tracking/reactions speeds of Swift Release or of EIG and is, in basis about the same as the first while much less than the second.
- Can only be taught by -Yard-

Jeet Kune Do Jutsu

B-Rank
(Ame Odori) Rain Dance
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.
Notes:
- The user can move freely on the water drops.
- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye.

(Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique
Type: Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles.
Note: Must know Jeet Kun Do.
Note: Each punch counts as one of the users moves per turn.
Note: Must have mastered Jeet Kune Do.
- Approved
(Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40
Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.
Note: Can be used 3x per match
Note: This can still only swipe away Taijutsu up to B rank.
Note: Must know Jeet Kune Do.
- Approved


(Jie Quan Dao: Hi denpō sutorētorīdo) Jeet Kune Do: The Non Telegraphed Straight Lead
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 (If striking)
Description: The Non Telegraphed Straight Lead is the backbone of all punching in Jeet Kune Do. It is used both as an offensive and defensive weapon to 'stop' and 'intercept' an opponent's complex attack at a moment's notice and derives from moving in a fluid like nature that allows you to strike without telegraphing. The momentum of the punch begins with the user pushing off their rear foot, turning their foot, while turning their hip along with it in the same direction, this way they get an even stronger turning motion, as they bring their arm outwards, extending their arm with a quick snap of the elbow ending with a quick flick of the wrist making your fist turn at a 45 degree angle just before the moment of impact so that you strike with a snapping like motion, utilizing your body movements altogether so that your strike is at top speed and maximum impact. The momentum of the fist, through momentum-impulse transfer (derived from multiple body segments), translates into high impact force at the point of impact. Meaning that by doing the steps above, pushing off your rear foot, turning your body, snapping your wrist, you are aiding the impact of your strike by utilizing multiple movements of your body, transferring the momentum of each movement of your body through your strike so that it ends with it being at maximum impact and speed. By putting all of these elements together, one will perform the straight lead with structural sound-ness.
Notes, Additional info & Limitations:
- Must have learned basic Taijutsu
- Can defend against taijutsu up to B rank
- The user can use this to make multiple combo's and strikes and incorporate it with other taijutsu within the style.
- Must be a Jeet Kune Do Master


A-Rank

(Jie Quan Dao: Sutorēto burasuto) Jeet Kune Do: Straight Blast
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The Straight Blast is one of Bruce Lee's most famous signature moves. The technique operates on the principle of using a sustained offense as a means of forcing an opponent to move on the defensive it’s also known as “chain punching.” The move consists of putting both fists perpendicularly above one another and moving them in a circular motion (starting forward and downward) in a tight formation with fists kept facing forward bent at the wrist outward and clenched vertically, compounded with the user moving toward an opponent. This is intended to throw off the opponent while effectively dealing a barrage of 6 or more centrifugally forced punches toward them. Executed at the right time, this barrage of strikes uses short range punching power and speed that is very difficult to deal with. Striking targets for these punches are the nose, chest/torso, throat, side of the neck, base of the skull, and groin.
- Must have learned basic Taijutsu
- Can be used 2X per battle
- Must skip one turn before using again
- Must know Jeet Kune Do

(Jie Quan Dao: Hebi Piripiri) Jeet Kune Do: Serpent's Sting
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This Jeet Kune Do technique takes advantage of the eye jabs an grapples in the style. The user first begins by standing in a traditional Bai Jong stance, slowly weaving their arms slightly, moving in a fluid like motion. Then the user will throw a quick, non telegraphed straight forward two finger jab to the opponents eyes with their dominant arm in a fluid like motion, only extending their fingers an instant before impact. The goal is to at least make the opponent blink as a natural reaction to protect their eyes. As the user begins the initial strike, they bring their other arm forward as well so when the opponent blinks, the user will quickly follow up with a strike to the opponents diaphragm hard, leaving the opponent gasping for air, causing the opponent to be dazed and paralyzed for the remainder of the technique. While dazed, the user moves around to behind the opponent as they place their right arm around the front of their neck, left arm behind the neck and choke the opponent unconscious while they are dazed. The opponent will require one turn to recover from being unconscious.
- Must have learned basic Taijutsu
- Can be used 2X per battle
- Must skip one turn before using again
- Must know Jeet Kune Do


-

(Shintai Hitoshii Mizu) Movement Of Water
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 on Activation (-10 per turn)
Damage Points: N/A
Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.
Notes:
- Must know Jeet Kun Do
- Must know basic Taijutsu
- Must be of Sannin Rank
- Lasts 4 turns
- No A rank or above Taijutsu for 2 turns after.
- Users movement is still trackable through normal eyesight.
- Can only be used once per battle.

(Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself

Type: Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A +10 To Taijutsu
Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique.
Note: Can create 1
Note: Can only be used once per battle.
Note: Counts as a Shadow clone technique.
Note: He stays on the field for 4 turns.
Note: He must stay within mid range of the User.
Note: Despite being made of earth/earth chakra, he cannot perform earth release.
Note: Must be a Jeet Kune Do Master to use this
Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.
- Approved here

S rank
jie Quan Dao: Doragon no Haaku | Jeet Kune Do: Dragon's Grasp
Type: Offense
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This is a combination utilizing "Movement of water" & "Rain dance". The user after entering "Movement of water" and activating "Rain dance" will send an upward angled strike into the opponent's solar plexus hard, making the opponent dazed and paralyzed until the combo finishes. The user will keep adding force into their strike sending the opponent into the air by 10 meters. The user will then dash from rain drop to rain drop to above the opponent and then dash downwards utilizing the rain drops and begin striking the opponent repetitively in a series of 10 strikes as the user dashes downwards off a rain drop at the opponent upon each strike. Since the user is dashing downwards off the rain drops as they deliver each strike while being so close to the opponent it gives each of their strikes enough destructive force to break ribs. After the 10th strike, the user finishes with a final kick to the opponent's center sending the opponent smashing into the ground with enough force to fracture their spine on impact.
- This deactivates "Movement of Water" after use from exhaustion and user suffers double the drawbacks, therefore, no B rank taijutsu next turn
- Can only be used once per battle
- Must know Jeet Kune Do


- Approved here

Forbidden Rank

(Jie Quan Dao: Long Zheng Hu Dou) Jeet Kune Do: Dragons Clash With Tigers
Type: Attack
Rank: Forbidden rank
Range: Short-long
Chakra: 50
Damage: 90 (-15 to the user's wrist upon impact )
Description: The final technique of Jeet Kune Do. To perform "Dragons Clash With Tigers" the user starts by activating "Movement of Water". The user will then get in range of the opponent by dashing at the opponent whilst releasing chakra to aid their strikes/movements as mentioned in Movement of water, moving their arms in circular/swaying patterns. The user moves their arms in such a way that their arms accumulate wind currents that surrounds their fists/arms and is warped around their body as the user runs and forms from the rapid repetitive chakra enhanced movement of the arms. The user will then jump, lunging at the target and once in striking distance of the target and the wind currents begin to form the body of a tiger which envelopes the user thus resembling a tiger performing a pounce, as they perform the pounce they will send their dominant fist into the opponent's chest region with the wind currents that were around their fist being delivered to the opponent upon the strike with them receiving the majority of the wind currents from the user's fist, thus giving the strike greater impact from the center of wind's currents being directed/delivered through the first initial strike. The impact of the strike itself and with the aided force of the wind currents crushes the bones in the center of the opponents chest where their fist strikes with enough force to crack the bone of their spine. The opponent will then be sent away in a blast of wind that impacts the rest of their body on a much lesser scale, enough to send them away up to 10 meters. However, upon the strike the users wrist is damaged and must take one turn to recover.
- Can be used once per battle.
- Must know Jeet Kune Do
- No handseals next turn from damaged wrist.
- No taijutsu in the next turn as well as no A rank Wind jutsu and higher next turn.
- Reduces Movement of Water by one turn and when it wears off, user takes double restrictions, meaning no B rank taijutsu instead of "A rank" as stated in the movement of water restrictions.


- Approved here




Sojutsu

5. Senpū Gigei : Shinseina Daichi | Whirlwind Arts : Holy Ground [ ]
Rank: S
Type: Attack
Range: Short - Mid
Chakra Cost: 40
Damage: 80
Description: The user charges an existing spear with chakra (or he can form a spear of pure chakra beforehand with a technique) and stabs it into the ground. Then the user must be holding the spear (or using a technique that allows him to send chakra to it) and channels his chakra through the spear which then extends out of the point in the ground causing the chakra to branch out like dense roots into the ground which cover a large area underground [short-mid]. These "roots" stop attackers from coming from beneath as the "roots" will pierce the opponent. These roots can also be used to come up and strike the opponent within short-mid range. The users chakra Flows through short to mid range and thus the earth cannot be used for earth techniques.
-Twice per battle
-Lasts for three turns (as long as the spear is in the ground)
-No S rank techniques for the turn after it ends.



6. Naruyari-ryu : Amatsukaze Ooi | Thundering Spear Style : Heavenly Wind Shroud [ ]
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 20 per turn
Damage: 80
Description: Normally a Spearman can only use their spears to stab their opponent, this technique allows the spearman to "Slash" and "Slice" their enemies. The user channels Wind chakra into their spear/s and covers most of their spear in a sharp wind "shroud"(apart from where the users hands are holding the spear), which can cut through normal rock. This technique can be used almost instantly (takes a second to cover the spear).
-Lasts for 3 turns
-Twice per battle
-The user cannot use any S-rank or higher wind jutsu for 1 turn after it is deactivated.
-Can only be taught by Ragerok.

7. Naruyari-ryu : Seiteki Chibou | Thundering Spear Style : Static Earthing Rod
Type: Defence
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage: N/A
Description: The user charges a metal spear with Static electricity and throws the spear anywhere in short range. All (this includes the users) B-rank and under Lightning jutsu are redirected to the spear and grounded into the earth.
-Can only be used twice
-The spear goes back to normal, once it grounds two jutsu
-Must be taught by Ragerok
-This only affects Lightning jutsu that are in Short to Mid range.


8. Naruyari-ryu : Arutemisu no basutabu | Thundering Spear Style : Artemis's Bath [ ]
Type: Supplementary
Rank: A
Range: Short/Mid
Chakra Cost: 20
Damage: N/A
Description: The user charges his spear with water chakra and throws it within short to mid range of himself. Once planted in the ground the spear will use that chakra to draw in all available moisture in the ground and will create a large water supply which will be readily available to the user.
-Takes two turns to create a large water supply.
-Three times per battle.


9. Naruyari-ryu : Poseidon's Gyoushi | Thundering Spear Style : Poseidon's Gaze [ ]
Type: Attack
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage: 60
Description: Using the tip of his spear as "pointer", the user can fire a small, but powerful jet of water that goes in a straight line. It is powerful enough to cut through normal rock (at short range). The user must keep both hands on the spear to channel the water chakra and fire the beam.
-Thrice per battle
-Lasts 1 turn (or less, if the user removes a hand)


10. Senpū Gigei : Amatsukei | Whirlwind Arts : Heavenly Command [ ]
Rank: B
Type: Defence/Supplementary
Range: Short - Mid
Chakra Cost: 30
Damage: N/A
Description: By using ones chakra, the user can fully control their lances/spears which hover around the user and are connected to the users thoughts. This technique is similar to "(Soushuuha) - Manipulate Advancing Blades" in that the user can control all the lances and they hover around the user. As long as the lances/spears are within short - mid range the user can manipulate them, but they can still be thrown to long range. These spears are tied to the users chakra network and thus as long as they are within short - Mid range they can move and have chakra sent to them for techniques.
-Can control only up to Six Lances/Spears at one time.
-Lasts for the rest of the match

11. Senpū Gigei : Amatsuhou | Whirlwind Arts : Heavenly Retribution
Rank: B-S
Type: Attack
Range: Short
Chakra Cost: 20-40
Damage: 40-80
Description: By condensing ones chakra into a lance or spear (this can mean condensing the chakra into a already existing spear or by making a spear of pure chakra) one can use it as a powerful projectile that can pierce through other techniques depending on the amount of chakra condensed. To make a pure chakra spear the user moulds the weapon in one hand which when mastered can take two seconds to form, to charge an existing spear with chakra the spear only needs to be in short range.
-Only up to two spears can be charged at one time.
-The spear won't stop a another technique when they clash it will go right through it (dependent on rank).
-The chakra lasts for three turns.
-Thrice per battle (for A rank), Twice for (S rank).

12. Senpū Gigei : Amatsuengo | Whirlwind Arts : Heavenly Protection
Rank: A/S
Type: Defence
Range: Short/Mid/Long
Chakra Cost: 30/40
Damage: 60/80
Description: The user charges his spear with chakra and thrusts with the spear. On the users command he can activate the chakra to produce a strong chakra shield around the point of the spear which can block ninjutsu up to it's rank. This protects from frontal attacks.
-Only twice per battle for A rank (Once for S rank)
-Must be taught by Ragerok


13. Sōjutsu : Geki Rekkō | Spear Art : Raging Light Fang
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: While holding a spear, the user will thrust it forward while channeling chakra into the end of the spear. This forms a circle of chakra at the end which fires off multiple beams of chakra from it's center in a cage formation at the opponent.
-Twice per battle
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14. Sōjutsu : Kongōbaku | Spear Art : Adamantine Blast
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: While holding a spear, the user will channel Fire chakra into the spear. The chakra then moulds at the end of the spear into a large sized dense fireball that can then be thrown (using the spear) at the opponent. On impact the ball explodes increasing it's effectiveness and burning all in close proximity.
-Twice per battle
-No s ranked or higher fire jutsu next turn.
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15. Senpū Gigei : Tenrai Kenshou | Whirlwind Arts : Divine Intervention
Rank: A/S
Type: Attack
Range: Short-Long [Spears can only move within Short-Mid, beams can reach Long]
Chakra Cost: 30/40
Damage: 60/80
Description: There are two versions to this technique:
V1 is where the user has three lances/spears in the formation of a pyramid (the spears' points converge on one point creating a pyramid like formation), then the user channels chakra into all three which causes them to all produce a beam of pure chakra which all converge on one point which cause a more powerful single beam that can be used to attack the opponent. [A rank version]
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V2 is basically the same as V1 but V2 uses six spears which form a hexagonal pyramid instead that produce a single beam that is twice the power of V1
[S rank version]
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-Twice per battle [A rank]/Once per battle [S rank]
-Only A rank and under techniques for the turn after [both ranks]


16. Senpū Gigei : Amatsukanmon | Whirlwind Arts : Heavenly Barrier
Rank: S
Type: Defence
Range: Short - Mid
Chakra Cost: 30
Damage: N/A
Description: The user places up to six spears in a shape formation (depends on the number of spears, minimum is 3 max is 6) in the ground around the user and sends chakra to connect the points creating a 360 degree chakra shield which has a dome and floor of chakra to protect against aerial and underground attacks. This technique can defend against techniques of equal or lesser rank.
-Thrice per battle

 
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C-Rank
(Kumokasumi Saezuru) - Disappearing Chirps
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away.
You reappear 30 meters away from where you disappeared.

(Ninpo: Hissori Buki no Jutsu) - Ninja Art: Silent Weapon Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: Using the Ram - Boar hand seals the user will project their voice similar to the empty cascada shell technique to a different location and can cause a enemy/s to to believe that a thrown ninja tool/s is comming from another location allowing to cover the ninja tool/s true tragectory.

Ninja Arts: Face Palm ♦ [Ninpou: Men Hirate]
Rank: C
Type: Attack
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After a jutsu fail, the user helps the enemy to facepalm himself.
*May be used only after a jutsu fail.*

B-Rank

[Kuuki shissou] ♦ Air dash ♦
Rank: B
Range: All
Type: Supplementary
Chakra Cost: 25
Damage: N/A
Description: Air dash is a special move that allows a ninja to jump once, and while they are still going upward, push off of air to jump again in a different direction. It does not allow them to go upward again, only allowing them to dash forward in mid-air, backwards, down, left, or right. How this works is that while a ninja is jumping, they will force chakra out of their feel, forming a purple seal underneath them that look like a circle with 6 points like a star beneath them. From there they will have a split second to dash in any direction with the exception of up. This can be used once per jump from the ground and the dash is fast enough to dodge some attacks.
~Usable only twice.
~Faust can only teach this.

(Ame Odori) Rain Dance
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.

Notes:
- The user can move freely on the water drops.
- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye.

Tsuyoi Shushi No Kushin! | The Mighty Finger of Pain!
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 20 (+10 if he hits something)
Description:
User holds his middle finger against his palm with his thumb while he focuses chakra into it. He will point it at his enemy and release the finger, flicking it. This releases a blunt impact that sends the enemy flying backwards. This can only be done in close quarter fights but doesn't require physical contact. Can also be used to deflect small projectiles and weapons.

Note: Can only be taught by Scorps
Note: This jutsu is as harmful as a direct punch
Note2: Can only be used once per turn up to 4 times

Kougu no Pangu | Tools of the Creator
Type: Offensive/Defensive/Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description:
Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.

Note: Can only be taught by Scorps or Zenryoku
Note2: Constructs are created within short range of the user
Note3: Can only be used once per turn, up to 4 times.

(Kage Bunshin Taka no Sekkou Jutsu) - Shadow Clone Hawk Scouts technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will have their shadow clone turn into a flock of hawks that will then converge on the sky and fly around to locate the enemy and can keep an eye on them. Then the hawks will reform into the shadow clone and disperse providing the user with the knowlegde that they gained.
Note: Must use shadow clone before use
Note: Can only be used 4 times per battle.

(Ichi chi kami hari - One thousand hair needles)
Rank: B
Type:Attack
Range:Short-Long
Chakra Cost:20
Damage Points:30
Description: The user expands there hair and then fires thousands of needs out of there hair at there apponent that are as sharp and hard as senbon.
~ Can only be used by Jiraiya

(Ninjutsu: Kunai Boudai) - Ninja Style: Kunai Expansion
Type: Supplementary
Rank: B
Range: Short-long
Chakra Cost: 20
Damage Points: N/A
Description: After throwing kunai, user makes "Ram" handseal, expanding the size of the kunai to 2m in length.

Note: -Can only be used on maximum of 2 kunais at a time.
-Can only be taught by Enzup.

(Ninpo: Tan'ya) - Ninja Art: Metalsmith
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra cost: 20 (+5 each reformation)
Damage points: N/A
Description: The user simply needs to make physical contact for this technique to function. By touching a weapon, the user is able to insert chakra into the object. By doing so, the user is freely able to manipulate the weapon’s size. This can be used on both held weapons (such as katanas, kunai, staffs, etc.) and thrown weapons (kunai, shuriken, senbon, etc.) The user is able to change the shape of any weapon-type object up to any size, following logic and reasoning. A small weapon such as a shuriken can be increased to the size of a windmill shuriken, or reduced to the size of a single marble. If thrown, the user is continually able to freely change the object’s size, expending another 5 chakra, but cannot alter its path or anything of the like. This technique is based upon the less advanced version, "Ninja Art: Giant Shuriken Technique." After this technique ends, any altered objects will revert back to their original size at their current location.
- Usable four times per battle
- Effects last two turns



A-Rank

(Kyochees hima) Summon Be gone
Rank: A
Chakra: 30
Damage: N/A
Discription: By focusing your chakra into the palm of your hand and slaming it into any solid surface you can then disrupt the summoning of a creature thats being summoned on that same surface.

Note: only usable 1 times in battle.


(Fuinjutsu: Kajiya no Hottosupuringu)- Sealing Technique: The Blacksmith’s Hot Spring
Rank: A
Type: Offensive
Range: Short–Long
Chakra cost: 30
Damage points: 60
Description: This technique requires the use of weapons, whether it is a kunai, shuriken, or katana. The weapon type can vary between anything excluding custom weapons; just the use of two or more weapons is required. Having the weapons already in place to perform this technique (must be geometric shapes such as squares, triangles, etc), the user will initiate the technique by performing a single hand seal. In unison with the seal, a super-hot barrier manifests through the use of chakra, utilizing the placed weapons as markers for the specified shape's vertices. However, the weapons are not located within the barrier itself, but on the outside. If a weapon is somehow destroyed or removed from the original formation, the barrier will deactivate. The walls of the barrier also release super-hot currents of chakra, burning anything within short range of the walls by inflicting second degree burns. If the opponent is positioned at a point where the walls would directly materialize, the barrier would cause third degree burns on their body unless they can somehow use a high speed technique to evade the walls of the barrier. The shape of the walls that compose the barrier can vary upon creation, such as wavy or zig-zag, but must be specified by the user otherwise they will appear as simple, straight segments (regardless it will still form the overall geometric shape). The mentioned walls/barrier are neutral to elemental techniques of the same rank, and are destroyed if hit by an equal elemental technique
Note: Usable three times per battle
Note: Barriers last two turns if unbroken, before they disperse

(Shisso Suta no Jutsu)- Hurtling Star Technique
Type: A
Rank: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: This technique is similar to the Slicing Crimson Wave technique, where the user channels chakra into their sword, and then releases it in a crescent shape. However, in the Hurtling Star Technique, the user will rapidly pump their arm(s) back and forth, performing multiple forward thrusts with their sword. This action releases a maximum of four, five foot long beams of chakra at any desired location. This technique can also be used with two swords.
Note: Can only be taught/used by Selendrile
Note: Usable three times per battle

(Elemental Chakra enhancement) - soshi-kouyou
Rank: A
Chakra: 10-40
Type: Supplementary
Description: User imbues his elemental chakra in tools that can be thrown these tools can include Shuriken , Kunai , Rocks etc and when makes a single handseal the chakra comes into action and enhances the projectiles abilities. User can Imbue one nature of elemental chakra into one projectile while and other type of elemental chakra into the other tool but not a Single tool can have multiple elemental chakra. Example:

Kunai # 1 is charged with Lighting Chakra while Kunai # 2 is charged with Fire. This can be done. But Kunai # 1 cannot be charged with Both lighting or Wind chakra. Thus restricting the jutsu.

When the Handseal, If the Projectile is imbued with

1. Katon: It increases the projectiles speed 2 times thus turning into a fiery projectile, With Advantage over Wind defense.

2. Doton: It makes the projectile more Durable and gives advantage against water nature defense.

3. Raiton: Increases Speed 3 times and makes it stronger against Earth Defense.

4. Suiton: Makes it extremely effective in piercing Fire type Defense.

5. Fuuton: Makes it sharper and can pierce Rocks(A rank) and Raiton defense.

The chakra infused Projectiles can contain chakra for 3 turns.

Totemic Art – Great Tag Totem = Tōtemuāto – Gurētotagutōtemu
Rank: A
Type: Offensive/Supplementary
Range: Short/Long
Chakra cost: 30 (If not pre-prepared)
Damage points: 60
Description: The user throws a special totem with an open scroll wrapped around it, the scroll is already marked with the users blood, and when the user activates it, the totem will infuse the scroll with chakra, thereby making the scroll summon a great amount of explosive tags, the tags will activate as soon as they are summoned, and cause an enormous explosion.
Note: can only be used two times per battle

(Chibi Bunshin No Jutsu)-Little Clone Technique
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The Chibi Bunshin No Jutsu is a technique that allows the user to create clones of his self but in a doll-like version (chibi) but because of their size this clones loose a great amount of strenght but their speed incresess to a level that surpasses the user's normal speed. This clones like many others can perform any jutsu the user nows, however every jutsu performed by this clone will be reduced to a suitable size for the clone and will loose 10 Damage Points but the speed of the jutsu will increase but this doesn't mean the use of handseals will be reduced or will be done in a faster rate.
Note: Can only create a maximum 4 clones per usage.
Note: Can only be used 3 time per battle.
Note: Can only be taught by Ryuji.

Hlín No Te | Hlín's Hand
Type: Defensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:
Using basic chakra shape manipulation, the user coats his palm with pure chakra and expands it forming a thin circular construct in front of it that can be directed and used to defend against an offensive jutsu. The construct is light blue in color but remains quite transparent. Once per battle the user can make a construct strong enough to defend against 1 S-Rank jutsu but, if so, he can't use it again for the rest of the match. This chakra construct is weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.

Note: Can only be taught by Scorps
Note2: Can only be used once per turn to a maximum of 3 times
Note3: Can defend against 1 S-Rank, once per match but can't be used again and the user can't use Non-Elemental Ninjutsu in the following turn

(Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight.

Note: Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work.
Note: Doujutsu can see through this technique.
Note: Can only make invisible something up to the size of the user.
Note: Useable 4 times.

Ninja arts: Spirt Arts = Ninpou: Supiritto Gijutsu
Rank: A
Type: Supplementary
Range: short-long
Chakra cost: 30
Damage points: 60
Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *

*Last for 3 turns
*Can only be taught by PowerOfDarkness
*No taijutsu and genjutsu while the spirit is on the field
*Ryuji is the co-creator of this and all spirit arts.

(Shintai Hitoshii Mizu) Movement Of Water
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 on Activation (-10 per turn)
Damage Points: N/A
Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.

Notes:
- Must know Jeet Kun Do
- Must know basic Taijutsu
- Must be of Sannin Rank
- Lasts 4 turns
- No A rank or above Taijutsu for 2 turns after.
- Users movement is still trackable through normal eyesight.
- Can only be used once per battle.

S-Rank

Ninja Arts: Spirit arts - Great Fire spirit. = Ninpou: Supiritto Gijutsu - Kyousei Ho Supiritto
Rank: S
Type: Offense
Range: short - long
Chakra cost: 40
Damage points: 80
Description: The user first performs a row of 2 handseals and then he will create a huge fire spirit with the size of Gamabunta. This is one of the 5 great spirits and he is able to use fire jutsus up to S rank that doesnt require hand seals, however he can only use 3 jutsus by the time he is on the battle ground. This spirit is extremly volnerable to watter attacks and he would immediatly die once being hit by B rank water or above. Every jutsu the spirit does counts as a single move.*

*Can only be taught by PowerOfDarkness
*Ryuji is the co-creator of this jutsu
*While any of the great spirits is on the field, the user can only have up to 2 clones in use.
*No taijutsu and genjutsu attacks while the spirit is on the field

Ninpou: Omori No Kei Go | Ninjutsu: The Weight of Strong Words
Type: Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
A special ninjutsu of the highest caliber that can only be done by those who have excelled in ninjutsu. The user takes out a scroll which he previously prepared by writing a text in Jõko Nihongo (Ancient Japanese) with Hiragana and Katakana scripts instead of Kanji. As he takes the scroll out and unfolds it in air in front of him in a semi crescent gesture, he claps his hands focusing chakra, performing 3 hand seals (Horse+Hare+Boar) and touching the scroll. The Hiragana and Katakana caracters, glow in a light blue color and rapidly converge from the scroll, like snakes, raging towards the target. As they reach the target, they wrap around it like chains and bind its movement completely. This jutsu has a more powerful yet more limited performing method: the user will take a smaller scroll (only slightly larger than his hand) with the same caracters and slam it with his palm on the enemy. The moment there is contact, the rows of Katakana and Hiragana caracters spread across the enemy's body as chains, resctriting his movement. Although faster and having no need for hand seals, this alternative method has the same binding strength as the normal method. This jutsu can be done to restrict anything solid, with equal strength regardless of size or mass.

Note1: Can only use jutsu up to S-rank in the same turn
Note2: Usable only twice
Note3: Because of the advanced shape manipulation required, this jutsu can only be broken by equal rank elemental or regular ninjutsu or taijutsu
Note4: User can't use other regular ninjutsu in the same turn
Note5: The binding doesn't require user to maintain contact and lasts until broken or released
Note7: Can only be taught by Scorps

‡' Odin Yari (Spear of Odin)
Type:Attack
Rank: S
Range:Mid to long
Chakra cost:40
Damage Points:80
Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius
Note:Can be used 3 times.
Created by Chan.

'‡' Odin Hishu (Odin dagger)
Type:Attack
Rank: S
Range: short to mid
Chakra cost: 40
Damage Points: 80 + one range push back (not counted as a finisher)
Description: Using shape manipulation,a chakra ball of 2 feet in dimension appears at the index finger tip and it is shot at the target.If hit,the victim is sent flying one range back.It can break through smaller projetile shots of up to non-elemental S rank.But only the ones it meets during its travel meaning other senbon from the opponent can still come at the user.(eg,the jutsu below-Odin Fists)
Note:Usable only 2 times.Takes one turn to use again.Must have completed the chakra control training session from a sensei.
Created by Chan.

'‡' Odin Genkotsu (Odin Fists)
Type:Attack/defence
Rank: S
Range: short + one range knock back
Chakra cost: 40
Damage Points: 80
Description: The user gather chakra into his fists.The fists start to shine and from each fist,shoots out multiple pellets.A few advantages it has is that the shots are wide spread, which makes it highly effective against quick or invisible opponents.The target will be send flying back to Mid range.
Note:usable only 2 times.
Created by Chan.

Summoning: Iron Snake (Kuchiyose: Airon Hebi )
rank: S
type: Defense/ Supplementary
range: short-long
chakra: 40
damage: --
description: The user summons a giant Iron Snake made of the same alloy as the Rashomon Gates,but with 3 times the defensive power. This can be summoned in three different forms(snake dome, snake wall and snake pillar ) each for a different type of defense.
(note:3 times per battle)
(note:it can withstand any attack that the 3 rashomon gates together can )
(note:Can only be used in one form at a time)
(note:It can be broken by rasengan derived jutsu, raikiri and melted by lava, or after being frozen )


Ninja art: Chakra Cannon (Seishou kyanon)
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent
~Can not use Basic Ninjutsu techniques the next turn~
~Can only be used by me and who I teach~

(Kuchiyose - kashakutaku ) - Summoning: Torture table
Type: Attack
Rank: S rank
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/a
Description: The user will perfrom 3 hand seals and slam their hands to the ground performing a special summoning. Suddenly a table like that from a mental institution will shoot up from the earth swiping the targets feet from under them. As this happens the straps on the table will shoot up around the target binding them to the table. The person bound is anable to use their arms or raise their head at all due to the straps that bind them in place. As they are bound, 2 earth clones dressed like mental doctors with scalpels in hand. The table is made of metal and the bands are made from rubber so that lighting wont work.

Note: Useable once
Note: Target must be distracted
Note: User cant use elemental jutsu while concerntrating on this jutsu.

Giji uraita ( false ceiling )
Type: supplementary
Rank: S
Range: vast area
Chakra Cost: 40
Damage Points: n/a
Description: user creates a chakra ceiling above the land almost 20 ft high and 500m wide which can stop all the rain jutsu’s all projectiles comming from the sky and many jutsu’s like chakra sensing rain.
Note : can be used only 3 times in a battle
( only alimujtaba786 can teach this jutsu )

Suji shihai : string control
Rank: S
Type:Attack/Defence
Range:Short-Mid
Chakra cost: 40
Damage Points: 10 ( to user )
Descripton: user makes chakra strings and then connect it to his own body parts ( this is used when his bones are broken ) to control his body part via chakra strings. as it forcefully makes use of broken part it damages user.
NOTE: can only be used once a match
NOTE: jutsu lasts for 3 turns
( only alimujtaba786 can teach this jutsu )

(Ninpo: yajuu Ishiki ) Ninja Art: Senses of The Beast
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: User sends chakra to his 5 senses to increase them substantially increasing his hearing,touch,smell,sight and taste,allowing them to detect incoming attacks more quickly (sight,hearing,touch) and track his opponent's movements even in dense surroundings like a jungle or mist.(sight,hearing,smell)
-Once per battle
-Only taught by Professor Sarutobi
-Lasts for 3 turns or until canceled.

( Ōdoen'you: Muge Kamigaka ) - Royal Domain Invocation: Fetterless Mother of the Gods
Type: Supplementary
Rank: S
Range: Self-Affecting
Chakra Cost: 40
Damage Points: N/A
This technique is an extremely useful method of avoiding what would otherwise be a sure battle loss. The user, when he is paralysed or tied down by the effects of any chakra based technique, concentrates to create a slight weakness in the technique, enough for him to pull up some of his chakra reserves into a sphere shape inside his body at the region of the heart. The sphere then expands suddenly, washing away traces of the opponent's chakra from the binding technique from every part of his body and the outer layer of his skin, releasing him to move free again.
However, the concentration required to make a slight weakness takes a toll of 10 damage to the user, and the sphere also washes away any of his chakra already existing in his body due to one of his jutsu, meaning that any "Modes" such as Sage Mode or Eight Gates or anything activated will also automatically dissipate away. He also cannot attack the opponent during the same turn or the next turn, and has to be content with Jutsu that are listed Defense or Supplementary.


Forbidden Ninjutsu

Ninja Art: Death Toll

Range: Short
Rank: Forbidden
Chakra: All
Damage: 200
Description: By concentrating all of your chakra out of your body making a shpere of chakra surround you to attack anything around, 10 feet in every direction but at the cost of your life due to the stress of releasing all your chakra at once.

*Death comes with this jutsu so only usable 1 time a game, and three times per bio before the bio is lost forever
*Cannot be used by anyone except real body of user

( Kinjutsu : Hone Kujiku Yuuri ) Forbidden Technique : Bone Shattering Vibrations
Rank: Forbidden
Range: All
Chakra Cost:50
Damage Points:90
Type : Offense
Description:The user releases a ultrasonic sound that shatters bones of the opponent or bone jutsus and literally rips the cells apart, preventing regeneration by a Kekken Genkai or by medical means for one turn. This makes the opponent unable to move and causes excessive pain and damage due to the fragmented bone. This is done by matching the natural vibrations of these bones. Can only be avoided by going underground, as ultrasonics cannot travel underground.
Note : a) This technique does 20 dmg to the user
b) The user cannot use any taijutsu for the rest of the battle after using this technique.
C) Can only be used once per battle.

From Ryujin:

(Kagami Genkaku No Jutsu) - Illusion Mirror Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: N/A
Description: This is a simple ninjutsu technique based on the principle of the clone technique that are used to project an illusionary image of the user and also based on projecting the sound to different areas using chakra, but instead of cloning the user's own image as illusions and the voice of the user, the user projects the voice and the image of a technique that's used by him or his opponent, meaning that if the user shots a fire technique for example the user can project the image and sound of the fire technique somewhere else, cloning the technique's shape and sound causing after images to form of the technique that's replicated anywhere on the battlefield heading for the opponent's direction or stationary depending on the cloned technique, this distracts the opponent due to him not knowing which technique is real and which isn't, this can be used to replicate nearly all techniques that the user uses or the opponent's according to the situation at hand, providing that it's a projected technique that can be shot [lightning/wind/fire/water] or just stationary techniques [Earth, Ninjutsu], due to the images being only illusions it won't cause harm to the opponent, only confuses him.
Note: Can only be used 5 times per battle.
Note: Can only be taught by ~Crow~
 
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Genjutsu


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Genjutsu Techniques​
E-Rank
[Genjutsu: Higyou Na Kamae] - Illusion Technique: Strike a pose!
Rank: E
Range: Short/Long
Type: Supplementary
Chakra: 10
Damage: N/A
Description: A jutsu without handseals for those who want to look cool and modest in the most unimaginable ways, this technique works best with a cape and tight clothes or similar wearing. The user strikes a pose in which he rises his dominant hand into the air and with the other hand to the side, falling on one knee almost as leaping forward, sending out a small portion of wind chraka into the air, it begins to circle around them and through them, causing a minor breeze. This breeze doesn't really affect anything of importance, merely causing clothes to billow dramatically through the wild wind along with the user's hair. With flaming passion the user gazes at the opponent with his chocolate eyes sending out a dramatic wink and strikes with the risen hand through their hair, smoothly gathering them backwards when the wind blows, immediately placing them under a genjutsu. To them, the user becomes the most beautiful being in existence. The actual genjutsu has no effects of struggling or immobilization, it just adds to the drastic performance of the user.


C-Rank

Genjutsu: Tsuyoi Haji no Odaku Ko no Hitotsu | Illusionary Arts: The Mighty Grab of the Perverted Old One
Type: Supplementary
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A
Description:
The user gazes upon his enemy intensely and makes him experience the sensation of being grabbed and squeezed in a specific region of the body, preferably the butt. This distracts the enemy and can even make a shy enemy blush. Although it doesn't do any damage, one must be careful to use this on a woman as it often leads to uncontrollable rage or, in some cases, marriage. To enhance it, the user can wink an eye and use some random dirty pick-up line to further augment its perverted effect.

Note: Can only be taught by Scorps
Note2: Requires direct dirty eye contact and complete lack of shame from the user

B-Rank
Genjutsu: Kuro (Illusion Technique: Dark)
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: 40 [Blinded]
Description: The opponent is trapped in a pitch black room. After they come out, their eyes are so used to the dark that it takes 1 turn to recover.
Note: The dark lasts for 2 turns


A-Rank

(Genjutsu: Kuroi Shin'en) - Illusion technique: Black Abyss
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: The user will cause the target to fall into an illusion where black shadows envelop the target from their feet and encase in complete darkness but then they fall into a endless pit. This technique is primarily used for the user to distract the opponent from the reality of the situation setting them up for a surprise attack on the target.
Npte: Only twice per battle
Note: Can only be taught by zenryoku

Genjutsu: Migoto Tengoku (Illusion Technique: Beautiful Paradise)
Rank: A
Type:Supplementary/Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The opponent gets trapped in a beautiful island. But not knowing that he/she is being stabbed. He/she feel no pain, but when the illusion is over, it's just blood.
Note: This jutsu only lasts for 2 turns

Genjutsu: Sendo Shazou (Illusion Technique: Death Image)
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The opponent sees their self dying by either suicide or blood. After the illusion is over the opponent is mentally damaged
Note: Lasts only 2 turns

Genjutsu: Akuma no Houyou | Ilussionary Arts: Demonic Hug
Type: Offensive/Defensive
Rank: A-Rank
Range: Short to Mid
Chakra: 30 (+10 next turn to keep active)
Damage: 60 (at the end of the 2 turns)
Description:
The user makes 3 simple hand seals (Boar+Serpent+Rat) and makes the enemy feel as if he's being tightly squeezed; as if pressure is being applied to every point of his body, rendering him restraint and unable to move. The pressure on the enemy's body is so great that he'll feel it hard to breathe and will begin to hyperventilate and eventually will enter a panic state as the pressure keeps building on his body. If he doesn't dispel the Genjutsu he'll faint from hyperventilation in the second turn.

Note: Can only be used twice
Note2: Has to be taught by Scorps
Note3: can't use Genjutsu in the same turn or the next

Genjutsu: Magirawashii no Serifu | Illusionary Arts: The Misleading Words
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
A simple but powerful illusion that is used immediately before an elemental technique. The user does one hand seal (Tiger, Ram or Horse) before the ones required for the elemental technique that follows. The result is that the enemy will see the next released technique as that of another element. However, to perfect the illusion, the user must train and have the ability to string the hand seal of the genjutsu with the ones of the elemental technique so that they seem to be only one set of hand seals.

Note: Usable 4 times
Note2: Can only be used before techniques of the 5 basic elements that the user knows
Note3: Can only use up to S-Rank on the same turn its used
Note4: Can only be taught by Scorps

( Magen: Noroi Doujutsu ) - Demonic Illusion: Accursed Eye Technique
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user forms three handseals and casts a genjutsu that distorts the victim's sense of perception and his ability to focus on the environment and surroundings, creating a lapse in his ability to properly react to things. Creating the effect of essentially rapid deterioration of the sight, this technique initially starts as a slight bluriness of objects in motion, creating what appears to be a difficulty to focus. As the fight progresses, this bluriness worsens to the complete inability to focus on any object, creating a visual distortion in objects. As the effect happens over a series of turns, it makes the effects of it seem more realistic, making it difficult to initially determine it is a genjutsu. Due to this perceived visual deterioration, the target's of this have a dulled sense of perception and tracking and reacting time, essentially decreasing 25% for 3 consecutive turns, the last turn making the opponent blind to movements above his own base speed.
Note: Can only be used 2 times.
Note: Lasts 3 Turns
Note: Requires a break of at least 2 turns in between usages.
Note: Is not a Sharingan genjutsu nor requires Sharingan to be performed.


S-Rank

Genjutsu: Ombrophobia ( Ame Osore )
Rank: S
Range: Short-Medium
Chakra Cost: 40
Damage Points: 80
Note: Requires Rain
Description: Ombrophobia is the fear of Rain or being rainned upon. This genjutsu will make the opponent suffer the symptoms of this phobia. Being rainned uppon will start to make the opponent enter in a panic state with disabling shaking. The user will not be able to stand on his feet. The damage of this genjutsu will be caused by the feeling that the opponent has of being constantly hit by needles, wich go deeper and hurt even more as the time passes. Soon enough, the needles turn into acid, and will give the user the feeling of having is flesh desintegrated, and that they're just bone.
*this jutsu is not avoidable by chakra. The opponent must feel a great physical pain (not just stab himself or break a finger) or hurt the user*
*Can be broken by Bijuu Chakra

Genjutsu: Naraku-Ryouken de Akunochimata|Genjutsu: Hellhounds of the Underworld
Rank: S
Type: supplementary
Range: Short - Mid
Chakra Cost: 40
Attack Points: N/A
Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the oppoenent's movements are restricted and the enemy cannot move. *Can only be used once a fight*
*After using, the user cannot use Genjutsu for three turns*
*Since the opponent will think it is a summoning, he might be tempted to throw kunai and other objects as the hellhounds. If this happens, the kunai will just appear to bounce the hellhounds and they will keep going*
*No other S-rank jutsus can be used that turn*

Genjutsu: Omoi no Kamui | Illusionary Arts: The Mind of Creation
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description:
A powerfull technique were the user takes control of the enemy's 5 senses and makes him experience anything he can imagine. These illusions however are bound by the normal natural laws of Narutoverse (gravity, kinetics, etc) making it impossible to create unreal (in the context of Narutoverse) situations or scenarios. They can and may also be used to cause the enemy pain or distress or simply serve as a distraction or to camouflage the user in an escape or an attack. The genjutsu itself is done by performing 3 hand seals (Tiger+Ram+Horse) while inserting your chakra into the enemy's brain, disturbing his chakra flow and quickly gaining control over his senses. If the user is within short range of the enemy he can perform this technique with either 1 hand seal (Ram) or by looking directly into the enemy's eyes.

Note: Can only be used thrice per battle
Note2: User can't perform other Genjutsu in the same turn
Note3: User can't perform any technique above S-Rank on the same turn
Note4: Can affect multiple enemies
Note5: Can only be taught by Scorps

Genjutsu: Akuma no Izumi | Illusionary Arts: The Demonic Fountain
Type: Offensive
Rank: S-Rank
Range: Short to Mid
Chakra: 40
Damage: 80
Description:
The user does 2 hand seals (Ram+Dog) and inserts his chakra into his opponents brain. By doing this he triggers an illusion were the enemy will suddenly feel as if water is gushing inside his mouth, both bursting and flowing out of his mouth but also into his air ways, drowning him from the inside. The water gushes and flows with increased volume and speed as time passes, quickly overflowing his air ways, lungs, gastric tract, stomach and also his ears, leaving the enemy in a state of desperation as he struggles to breathe and gain balance within this demonic overflow of water. As the human reflex in a drowning situation is to gasp for air, the enemy will eventually start, in reality, to hyperventilate (without noticing) which will lead progressively to him fainting. Of course, all of what the enemy experiences is but an illusion and his lost of conscience is due to his own hyperventilating panic.

Note: Enemy has to release the gen in his immediate counter or he'll lose conscience the beginning of the users following turn
Note2: User can only use Ninjutsu (elemental or not) up to S-Rank in the same turn
Note3: User can't use other Genjutsu in the same turn
Note4: Can only be used twice per battle
Note5: Can only be taught by Scorps

Illusion Technique: Deadly tears of sorrow = Genjutsu: Kanashimi no deddorī no namida
Type: Offensive
Rank: S
Range: Short/Long
Chakra Cost: 50
Damage Points: N/A
Description: This genjutsu requires eye contact with the target, but only when activating it, after activating this genjutsu, eye contact is not necessary. The user cast an illusion, where the target will see about twenty rotten arms, appearing from the ground, these arms will wrap around the targets arms, legs, chest, and neck. (This happens extremely quick) Then, a giant skeleton face, will appear floating in mid air above the target, and begin to cry down on him, the target will feel like he’s being drowned, because of the water. Because of the energy the jutsu costs, the user won’t be able to use advanced jutsus, in the next turn.
Notes:
• Can only be used two times per battle.
• Lasts for one turn.
• Can only be taught by ZeroGarra.
• No A-rank or higher jutsus in the next turn.

[Genjutsu: Kagami Shittsui] ♦ Illusion Technique: Mirror Fall ♦
Rank: S
Type: Supplementary
Range: Short/Medium
Chakra: 40
Damage: N/A
Description: After the user forms the required hand seals, the user will suddenly disappear in a cloud of smoke. The smoke quickly disperses and in the user's place is now a mirror. In the reflection it shows the target, completely mimicked like a real mirror, however only after a second the reflection stops mimicking the target and instead has an evil grin. The reflection reaches out of the mirror and pushes the target backwards. The target will see just an endless pit of black going on and on forever, except for a tiny white light at the very bottom. This light is just to add to the realism of the genjutsu. The target will feel as if they are keep falling and falling, the light still there, though there back should be towards the light. If they look up they should see the reflection getting farther and farther away, waving with the same evil grin. In actuality the target will have only fallen backwards onto the ground, laying there.
The length of this jutsu is indefinite until canceled or another way ended.
Also this can be used on up to three people at once.
The user cannot use chakra based attacks while it's active.
~Usable once per battle.
~Faust can only teach this.

(Ninpou:Renzu) - Ninja Art: Lenses -

Rank: S
Type: [Automatic]
Range: Self
Chakra Cost: 40
Damage Points: N/A
Description: 0.000001 second before the user is affected by a genjutsu, the brain sense this genjutsu, and before it's hit, it automaticaly opens a chakra point behind the eyes, which releases chakra that engulfs the eyes (only a thin layer, similar to lenses). The genjutsu hits the lenses and is directed towards the eyes of the opponent.(This only works for genjutsu that work through the eyes). The enemy is hit by his own genjutsu. The lenses are transparent, and have the same shape as normal lenses. Users eyes become green. This lenses cannot counter Genjutsu of Forbidden rank, or advanced Sharingan doujutsu.
*Note: Can only be used once.*

( Genjutsu: Sakasa Sekai ) - Illusion technique: Inverted world
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra cost: 40 ( - 20 per turn opponent is caught in it )
Damage points: N/A ( - 30 to user due strain )
Description: User controls the chakra circulation system, gathering large amount of chakra into user's eyes and hands. When this is done user makes Dog handseal, sending out sudden flash from user's eyes ( that's what opponent thinks ) and once the flash affects the opponent is caught in optical illusion where everything is inverted. The inversion works in special way, up and down, left and right as well as forward and backward are opposite. The optical illusion has also special ability. The sense of direction isn't the only one that is changed, the opponent's eyesight and where they get cut is reversed as well. It's hard to keep up with this technique for ninjas lower than user's rank and they might manage to block all the attacks done in this genjutsu while the stronger enemies Same and/or above rank as user sometimes have chance to attack while affected by this genjutsu. It's very hard physically for opponent to keep up with this jutsu since they need to block and defend themselves from the incoming attacks at the same time while focused with the inverted directions.
Note:
- Only Sage + up ranked ninjas can use this twice. Normally it can be used only once
- Opponent can only be caught in this genjutsu max two turns
- This genjutsu cannot be dispelled by inflicting slight pain to own body. Only chakra flow distruption or a good amount of pain can dispel this genjutsu
- Recharging takes four turns
- No genjutsu can be used in battle after its ran out
- User suffers exhaustion after technique runs out
- User cannot attack using jutsus while this jutsu is in play. Only taijutsu and sword attacks are allowed.
- Costs - 20 chakra per turn when its in play
- Sharingan isn't affected by this technique
- Requires extremely good chakra control so only ninjas above sannin rank can use this jutsu.

(Genjutsu: Seishin Kujiki) Illusion Technique: Mind Crush
Rank: S
Type: Attack
Range: Short - Long
Chakra Cost: 40
Damage Points: 50
Description: The user whips his arm towards the target and outstreches his hand and once the foe witnesses this, they are put under an illusion that seemingly has their mind shatter, wiped out and leaves them staggered for the current turn but due to the strain of
this move, the user is unable to perform jutsu for the present round (does not count for clones or “additional bodies”). The opponent is damaged quite a bit by this jutsu because of the mental strain that is put upon them.
Co-created by Gatsndshanks



Forbidden Genjutsu
(Genjutsu - Svengali) - Svengali illusion
Type: Attack
Rank: Forbidden
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description: The user will perform 3 needed hand seals to summon a special type of mechanical doll to the feild. This is a special mechanical doll made entirely of chakra metal. When its summoned it is infused with the users chakra from that moment. Svengali is a special mechanical doll made of chakra metal that responds to the sound of the users voice comands, but not just any comands. From the moment this doll is summoned it begins to mess with the opponents head. After being on the feild for one turn the doll will put a kind of transe upon the opponent. This transe make the opponent become like the doll turn by turn. See below for details.
After being on the feild for 2 turns, the opponents arm will go solid like the dolls metal limbs, making them unable to move it.
After being on the feild for 3 turns, the opponents other arm will go stiff like the dolls other arm.
After being on the feild for 4 turns, The users legs will go stiff, unable to move them or feel any sensation in them.
After svengali has been on the feild for 5 turns, the opponents whole body will be stiff like svengali's and they will not be able to move or feel anything.
When svengali has control of all the opponents limbs they are unable to battle.
Due to this abilitily they are unable to move any part of their hands and can't feel any pain in their limbs. It is almost as though someone elses limbs are attached to their body that they cant feel or move. Not only does Svengali take over the opponents actions through hypnosis, he also becomes on with the target, so if svengali is poked, the opponent possesed by him will feel it too. The same effect applies in a painful way. If svengali has taken effect on of of the opponents arm, and the same arm on svengali is stabbed, the opponent will cry out in pain as though their own arm was stabbed, though they would still be unable to move it.
Note: No S rank or above while controlling Svengali
Note: No nin/gen jutsu can be used at the same time as svengali
Note: No Genjutsu for the rest of the match after use.
Note: While the user is controlling svengali, he is only able to peform 2 jutsu per turn due to concerntrating on svengalis use.

( Genjutsu: Mahou ) - Illusion technique: Witchcraft
Rank: Forbidden
Type: Supplementary - Offensive
Range: Short - Mid
Chakra cost: 50
Damage points: N/A ( - 40 to user )
Description: User remains stationary while focusing chakra all over own body and having eye contact with opponent. Once this is done the user will pull out sword and hold it horizontally in air with one hand. Once this is done the user will let go of the sword with the hand that's holding it - finger by finger. Once that is done the opponent is already caught inside of the illusion and the opponent sees as if the blade would start bending into triangle that hovers in air. At this point user can activate special move of this jutsu
Amor:
Once activated the Witchcraft user gains the ability to cast illusion at opponent where the user stares at opponent's limb or body part, causing opponent to see if a tattoo would appear on it if not dodged. Once the opponent sees the tattoo user can force him to do things that user bids with the body part the user has gazed at. The gaze can also be avoided with burst of speed that avoids the ''tattoo''. Doujutsu isn't affected and Ninjas ranked higher than user can easily overcome the genjutsu. Ninjas at the same rank as user are able to prevent themselves from being controlled but the opponent must pay much concentration on doing so.
Note:
- Can be used only once
- No genjutsu for seven turns
- Must remain stationary while using this jutsu
- User cannot use any other jutsu while this is in play
- Can capture opponent max one turn in it and once its over it causes pain to user's eyes
- Can only be negated with chakra flow distruption. No pain is enough to negate this
- User will be blinded for one turn after using.

 

Pervyy

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C-Rank
Freestyle art circular sweeping = Furīāto wa bappon-tekina enkei
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 10 (+5 if the user is wearing sharp or hard footwear.)
Description: A Taijutsu attack where the user stands in hand stand, and swings his/her legs in a sweeping circular kick.

(Suimugenru) - Drunken Infinite Loop
Rank: C
Type: Attack
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user kicks the opponent in the chin, sending him upwards, then he appears behind the enemy, and does a 5 kick combo, the first two kicks go to his lower body(groin, legs) the following two go to his upper body (chest, arms, shoulders) and the final kick is towards the head, the kick is strong enough to smash the opponent in the ground.
- Must be in Drunken state in order to use.
- Must be taught by Shigure.

Drunken Monkey Style: Idiot’s Stupor| Hebereke Seiyuuki Youshiki: Hakuchi Soushin
Type: Offensive
Rank: C
Range: Short
Chakra Cost: N/A
Damage Points: 30(+10 to user)
Description: The user drunkenly swings his left leg slightly in front of him (he swings it to his right) while throwing a punch towards the face of the enemy, losing his balance whilst doing so, causing him to fall forward. As he falls to his left, he head butts the enemy in the stomach, causing them to double over. The user, who by then would have hit the ground, then raises very quickly, once more head butting the enemy, this time in the chin with great force, causing him to fall backwards. The user is then left with a small headache from the drunken, accidental head butting.
*Can only be used in Drunken Monkey Mode*


B-Rank

(Seki Tama)-Repulse Ball
Type: Supplementary.
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The user will create a little ball of compressed chakra near any part of his body to defend against the opponents punch or kick based Taijutsu moves from C-rank and below but moves from B-rank and up will go through the ball with ease and with no harm. Once the opponent hits the ball this one will explode and release a small shockwave with not enough power to harm the user or the opponent but with enough to repel and blow away any kind of strike.
Note: Can only be use 3 time per battle.
Note: No Taijutsu and normal Ninjutsu (not elemental) in the same turn this jutsu is used.
Note: Can only be taught by Ryuji

(Jan Ken)-Rock, Paper, Scissors
Type: Offensive/Deffensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage Points: 20
Description: Jan Ken is a special technique based on the popular game of Rock,Paper,Scissors. The user shouts ''Jan Ken'' then the name corresponding to the attack. "Gu", equals rock and will be a strong punch. "Chyoki", equals scissors and will be a poke in the eyes. "Pa", equals paper and will be an open palm strike, however ''paper'' can be used to repel a punch (C-rank and below) or to just stop one (B-rank only). Or if wanted, the user can used the 3 attacks in whatever order he wants to deliver a strong conbination.
Note: Can only be taught by Ryuji.

Freestyle art the sad tiger = Furīāto kanashii tora
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 25
Description: A Taijutsu attack where the user goes down on all four and sprints towards the opponent, when in range, the user moves his/her balance over to his hands, and spins in a 180 degrees angle so his/her legs are in front of him/her, and then does an upwards kick with both legs.

Freestyle art the worried wolf = Furīāto shinpai ōkami
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 20
Description: A Taijutsu attack where the user bends himself/herself forward, and sprints towards the opponent, when in range the user lets himself/herself fall backwards, while stretching one of his/her legs upwards, kicking the opponent in either the head or crutch.

Freestyle art leg drop bomb = Furīāto ashi doroppu bakudan
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 20
Description: A Taijutsu attack where the user stands in hand stand, jumps up and smashes both his/her legs unto the opponents head.

Freestyle art backbreaker = Furīātobakkuburēkā
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 25
Description: A Taijutsu attack where the user stands in hand stand, wraps his/her legs around the targets body, and swings himself/herself around the target, grabs the targets neck, and pulls it backwards damaging the targets spine severely.

Freestyle art handstand kick combo = Furīāto sakadachi wa, konbokikku
Type: Attack
Rank: B
Range: Short
Chakra Cost: N/A
Damage: 20
Descritpion: A Taijutsu attack where the user stands in hand stand, and swings his legs in an unpredictable combo, consisting of 8 kicks, at his opponent, these kicks a very powerful, and each one of them are capable of breaking bones.

Freestyle art defensive kicks = Furīāto bōei no kikku
Rank: B
Type: Defense
Range: Short
Chakra Cost: N/A
Damage Points: 15
Description: A Taijutsu move where the user stands in hand stand, swings his/her legs around in a protective pattern, these sweeps are made as a protective technique, and are able to block Taijutsu up to (and including) C-rank.

Hyakkishu Hyakki Gojin|Hundred Devil Attacks
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage Cost: 40
Description: The user jumps, and at the peak of his jump, suddenly extends his leg out, kicking the enemy in the face with great force, sending them flying backwards. The user can also use this attack to strike the enemy's legs/feet, knocking them off balance and causing them to crash into the ground.


A-Rank

(Suisaru) - Drunken Monkey
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This is a variation of "Crazy Monkey".Drunken Monkey which involves a lot of throat, eye and groin strikes as well as tumbling and falling techniques. It incorporates a lot of false steps to give the appearance it is defenseless and uses a lot of off-balance strikes. The practitioner waddles, takes very faltering steps and sometimes fall to the ground and lies prone while waiting the opponent to approach at which time a devastating attack is launched at the knees or groin areas of the opponent.This technique is comprised of a combo of 25 hits.
- Must have learned Crazy Monkey.
- Must be in a Drunken state.
- Must be taught by Shigure.

Drunken Monkey Style: Monkey’s Feigning Uppercut| Hebereke Seiyuuki Youshiki: Seiyuuki's Gishi Appa-katto
Type: Offensive
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: The user, after standing in the Drunken Fist position (with the hands held in front of the user, slightly bent and palms facing to the user), drunkenly throws a punch, narrowly missing the enemy’s head. He then loops it behind the target’s head, and pull forward while seeming to stumble drunkenly backwards, falling. As he falls backwards and the target’s head get’s pulled forward, the user extends his leg quickly, hitting the target in the chin with great force.
*Can only be used twice*
*Can only be used in Drunken Monkey Mode*


Freestyle art death volley = Furīāto no shi no renpatsu
Rank: A
Type: Attack
Range: Short/Mid
Chakra Cost: 10
Damage Points: 30
Description: A Taijutsu attack where the user stands in hand stand, and focuses sharp wind chakra into pre-prepared needles in his/her pants, the needles are held in place by small threads, and therefore they don’t disturb the user during combat, because of the sharpness of the wind element, the user is able to release the wind chakra in his pants, which will sever the threads, and carry the needles with it. This creates a volley of needles, that will cover a 360 degrees angle around the user, (exception are right below the user, and right above), these needles are very sharp and lethal.
Notes:
• Can only be taught by ZeroGarra.
• Can only be used once per battle.

Freestyle art Power legs = Furīāto Pawā ashi
Type: Supplementary
Rank: A
Range: Self
Chakra Cost: 30
Damage Points: N/A
Description: The first stage of the leg empowering freestyle tech, the user focuses big amounts of chakra into his legs, this technique allows the user to temporarily increase the strength in his legs, by pumping the muscles and tissue full of concentrated chakra. This technique gives the user 10+ damage to all Taijutsu, which involves using his legs, and a boost of speed, equal to Lee without weights. This technique does have some drawbacks, when it ends, the user will have used a big amount of power in his legs, making them weaker.
Notes:
• Can only be used twice per match.
• Lasts for three turns.
• After it ends, the user has -5 damage to all his Taijutsu, for the rest of the battle.
• No A-ranked or higher techniques in the next turn.
• Can only use two moves in the next turn
• Can only be taught by ZeroGarra

Freestyle art the spinning monkey = Furīāto kaiten saru
Rank: A
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: A Taijutsu attack where the user lets himself/herself fall backwards landing on his/her hands, while he/she stretches his/her legs towards the targets head, then he/she sets of with his/her hands and warps his/her legs around the targets neck, and uses his/her body to break the targets neck, or damaging it severely.

Forbidden Taijutsu Art: Lightning Eye Blinding = Rai Taijutsu Giijutsu: One Manako Buraindo
Type: Offense
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user will concentrate Raiton chakra into his index and middle fingers. He will then thrust them into the opponent’s eyes, blinding him instantly. Due to the Raiton chakra the opponent's eyes would be blind and his whole face numbed for the following turn.
Note: No A rank or S rank Taijutsu and Lightning attacks for the next turn.
Note: Can only be used twice per battle.
Note: Can only be taught by PowerOfDarkness

Tatsumaki Zankuukyaku|Hurricane Scythe Kick
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user jumps and, while in the air, rotates his or her legs, causing himself to spin in circles, kicking the opponent 3 times with rapid succession. The power behind the strikes increase with each spin, due to the user's momentum increasing. This attack can also be used against a standing target or while already in the air.

Drunken Monkey Style: Vodka’s Miscreant| Hebereke Seiyuuki Youshiki: Uxokka Hitodenashi
Type: Offensive
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: The user uppercuts the enemy while leaning backwards and extending his right leg, kicking him in the groins as well. He then turns his right hand over (palm facing outwards) and punch the enemy in the stomach as he leans back forward, head butting the target at the same time, busting both their foreheads from the impact. As this happens, the user stumbles to his forward and slightly to the left of the enemy, ending up behind him and to his right by a few inches. He then falls forward, swinging his right leg backwards as he does so, hitting the enemy in the crouch once more. As the user hit’s the ground, he rolls forward and drunkenly rises and turns facing the target once more.
*Can only be used three times*
*Can only be used in Drunken Monkey Mode*

Name: Brain Buster
Type: Attack
Rank: A
Range: Close
Chakra Cost: N/A
Damage Points: 60
Description: After using Leaf Dancing Shadow, the user grabs the enemy’s hands and flips over, smashing the enemy’s head into the ground with his feet., while pulling his arms backwards, pulling them out of place.

S-Rank
(Han Sochi no jutsu)- Half Step technique
Rank: S
Type: offence
Range: Short
Chakra cost: 40
Damage points: N/A
Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.
Note: can only be taught by Zenryoku
Note: Can only be used twice per battle

Drunken Fist Style: Drunken Monkey Mode|Suiken: Hebereke Seiyuuki Mo-do
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A
Damage Points: N/A (-20 to user after using)
Description: The user drinks large amounts of sake, and several more bottles of other types of alcohol and drinks those very quickly, becoming severely intoxicated and begins to stagger in his movements and becomes completely unpredictable. His movements become so wild and random that it would take a 3 Tomoe Sharingan to accurately predict his movements. Due to drinking such levels of alcohol, the user can stay in Drunken Monkey Mode for up to three turns and can activate this mode twice a battle. After sobering up the first time, the user is left with a severe headache that restricts his concentration and limits him from using taijutsu higher than A-rank for 2 turns. After using the second time, the user’s headache is worsened to the point that he cannot use any ninjutsu of higher than A rank and taijutsu of higher than B rank, each for three turns and he is left feeling very sick and with large amounts of fatigue, causing him to be able to perform only two jutsus per turn for three turns.
*Can only be used twice and can't be used with any other mode*
*Can only use Drunken Fist jutsu and taijutsu in this form*
*Lasts up to three turns*
*After first turn, user is only able to use taijutsu of A-rank and below for two turns*
*After using second turn, user is only able to use taijutsu of B-rank and below and ninjutsu of A-rank and below for three turns and can only use two jutsus per turn the second time*
*User sobers up from taking strong damage (attacks of A-rank and higher)

Drunken Monkey Style: Captain Morgan’s Uprising|Hebereke Seiyuuki Youshiki: Teichou Morgan's Boudou
Type: Offensive
Rank: S
Range: Short
Chakra Cost: N/A
Damage Points: 60 (-15)
Description: The user, after drinking very strong alcohol, becomes very drunk and charges large amounts of chakra to his arms, strengthening them, which he holds out in front of him in the Drunken Monkey starting position. The user will then suddenly fall backwards, swinging his arms behind him to catch himself and swinging his legs upwards, kicking the enemy in his chin, and then quickly boosting himself in the air from his arms, landing with one foot in front of the other. He then immediately stumbles forward, and uppercuts the enemy several times in the chest and face as he/she rise from the “upper-kick”. As the drunken punches are thrown, the user continues to stumble forward, causing them to rise even further. The user then strikes the enemy with a powerful, uppercut sending them several feet into the air. The user then falls forward, but catching himself by his forearms and using the momentum from falling to flip himself over his head into the air, upside-down. He then catches the enemy almost as if by accident, wraps his legs around the enemy's upper body, catching them. The user then drunkenly and, once more if as by accident, twists over in the air, and lands with one of his arm across the throat of the enemy, causing great damage to his neck and the other shielding his face as they hit the ground hard. The user is left slightly disorientated from hitting the earth and vision is extremely blurry, making it hard to make out incoming projectiles and attacks further than mid range from him during the next turn.
*Can only be done once*
*After using, the user’s balance will be thrown off on a level that the user can’t focus and/or stand straight enough to perform jutsus higher than A rank for three turns*
*Can only be used in Drunken Monkey Mode*

Forbidden Taijutsu Art: Demonic Wrist Braking = Kinshi Taijutsu Gijutsu: Oni Te Hadome
Type: Defense - Offense
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: After being attacked, the user will move aside and catch his opponent’s wrist. Then the user will twist it really fast, and because of the pain the opponent will bow a little bit. Once this happens the user will concentrate large amount of chakra into his knee and kick his opponent, at the same time braking his wrist and also breaking his nose.
Note: the user can’t use any A or above rank taijutsu attacks for the next turn.
Note: the user can’t run due to his leg being shocked because of the chakra. However if the user is in sage mode or other mode that increases his spead or energy, he can still run.
Note: Can only be used 2 times per battle.
Note: Can only be taught by PowerOfDarkness

Forbidden Taijutsu Art: Demonic Palm Strike = Kinshi Taijutsu Gijutsu: Oni Hirate Dageki
Type: Offense
Rank: S
Range: Short
Chackra cost: 40
Damage Points: 80
Description: This is a technique from the forbidden fight style Kraf Maga. The user will first concentrate large amount of chakra into his palm and compress it. Once it’s enough he will perform a palm strike at the opponent’s nose. Once the nose is hit with this kind of power, the nose would be immediately broken and the opponent will lose consciousness. Due to the large amount of chakra and power if the user punches his opponent, he will break his twist. However performing the hit with palm will prevent the braking from happening.
Note: No B or above rank taijutsu attacks due to the users hands will be shocked because of the hit.
Note: Can only be used 1 times per battle.
Note: Can only be taught by PowerOfDarkness

Freestyle art tornado swings = Furīātotorunēdosuingu
Rank: S
Type: Attack
Range: Short
Chakra Cost: 15
Damage Points: 40
Description: A Taijutsu attack where the user stands in hand stand, focuses wind chakra in his/her legs, and begins to swing them in incredibly fast unpredictable movements, the sweeps are so fast that to the untrained eye it will look like a wind sphere. Each sweep is strong enough to break the bones of a grown man, and because of the speed and power, it can deflect up to (also including) C-ranked wind attacks, but because of the power it takes, the technique leaves the user completely exhausted after use.
Notes:
• Can only be taught by ZeroGarra.
• Can only be used twice per match.
• No A-ranked techniques or above next turn.
• Causes dizziness for 3 seconds.


Forbidden Taijutsu
(Oshie Ikusen tatsujin Ikazuchi Dageki Gyakujou)- Teachings of Thousand Masters: Thunder Strike frenzy
Rank: Forbidden
Type: Attack
Range: Mid
Chakra cost: 50
Damage points: 90 (-15 to user)
Description: The user charges their bodies with a lot of lightning chakra and then they release chakra from their feet to boost their speed in the attack and they then send the lightning chakra into the arms and strike the opponents upper body dealing 18 fast strikes and discharging the built up lightning chakra through their fist into the opponents nerves which will cause the opponent to become paralysed from the electric currents and the final strike is a fist punched into the chest and pushes in and the user twists their wrist and then releases the lightning chakra into the heart which then seizes the circulating chakra for a moment making the opponent unable to perform hand seals or concentrate their chakra for one turn. (When contact occurs this causes damage to the user by burning their lower arms from the electricity and the user cant perform any elemental attacks or taijutsu requiring the use of their arms for one turn).
Note: Can only be used once
Note: target can't perform lightning jutsu or hand seals for one turn
Note: Can only be taught by Uchiha Kaito and UzumakiJake
Note: -15 damage
 

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kenjutsu


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B-Rank
(Shajiku no Ame) - Axle of Rain
Rank: B
Type: Offense
Range: short
Chakra: 25
Damage: 40
Description: the user focuses their chakra in their feet,then releases in an instant causing the user to charge towards the opponent like the user was shot out of a cannon,and while charging the user is holding the blade with 2 hands in a thrusting motion, this attacks power is equivalent to one of Tsunade's punches.
Note: the user can only use this technique while in Shigure Souen Ryu
Note: can only be taught by Axle
Note: can only be used 3 times per battle

(Shigure Souen Ryu)
Rank: B
Type: supplementary
Range: short
Chakra: none
Damage: N/A
Description: an ancient Japenese sword style in which some say is the most unbeatable style in the world the user picks up their sword and holds it close to their eyes with one hand as this technique the user needs to be able to use only 1 hand to control the swords movements, the users feet are spread shoulder length apart, this sword style has 7 totally different forms
Note: while in this form the user can use no Gen or Ninjutsu unless used before the technique
Note: can only be taught by Axle
Note: only lasts 3 turns

A-Rank
(Ya ra zy no ame) - Last Minute Rain
Rank: A
Type : Offense
Range: short-mid
Chakra: 30
Damage: 60
Description: The user drops their sword with the blade facing toward the enemy, then the user focuses their chakra in their foot, and kicks the sword with incredible power in speed, and as soon as the sword hits the mark, the user is there holding the sword again (the sword causes a distraction giving the user time to rush in toward the opponent)
Note: the user can only use this technique while in Shigure Souen Ryu
Note: can only be taught by Axle
Note: can only be used once per battle

(Same do re) - Early Summer Rain
Rank: A
Type: Offense
Range: short
Chakra: 30
Damage: 60
Description: The user rushes in toward the opponent holding the blade with one hand, in the middle a sideways swipe towards the opponents face, the user drops the blade with excellent timing, causing the blade to fall in the user's other hand, for a clean sweep at the opponents mid-section
Note: can only be used while in Shigure Souen Ryu
Note: can only be taught by Axle

(Shi bu ki ame) - Spraying Rain
Rank: A
Type: Defense
Range: short
Chakra: 30
Damage: N/A
Description: The user puts all their chakra in their sword, then strikes the water, causing a giant water splash, this splash causes the opponent not to see the user
Note: can only be used while in Shigure Sousen Ryu
Note: can only be taught by Axle
Note: Needs a Water source

(Shino tsu ku ame) - Pelting Rain
Rank: A
Type: Offense
Range: short
Chakra: 30
Damage: 60
Description: The user rushes in as if to clash with the opponent, but almost instantly slides down as if playing baseball, and slices the opponents, and leaving the opponent vulnerable to another attack
Note: can only be used while in Shigure Sousen Ryu
Note: can only be taught by Axle

(Ken Sen) Blade Beam
Rank: A
Range: Short-Mid-Long
Type: Attack
Chakra cost: 30
Damage points: 60
Description: The user focuses his chakra through the 1st blade opening in its core (thus while the sword is open, see picture) and releases it as a destructive beam of white chakra. The point of the beam is shaped into the point of a blade and along the edges of the entire bleam smaller blades appear. These blades are long enough to make deep trenches in the earth along the course of the beam.
Blede Beam
*Must have Fusion Swords*
*Can only be used with the 1st Blade*
*Usable 4 times in a battle*
*Can only be taught by DS and Caliburn*

Wing Blade (Kirihane)
Rank: A
Type: Supplementary
Range: Short-mid
Chakra: 30/per turn
Damage: N/a
Description: Used with Fusion Swords, the technique causes the blades to levitate behind the users body mimicking wings, Wings of Blades to exact. Usage of this technique greatly increases the efficiency of the user as he does not have to carry all blades, they move along with him, they can be used in different combinations and they can be left at any part of the move and they will automatically return to their positions. The technique also serves the purpose of giving the user wings and the ability to freely levitate in the air with complete superiority in aerial movement. The blades each are positioned specifically as wings. When infused with lightning chakra they emit electromagnetic waves, by putting them in different frequency’s they create a force enough to levitate user in the air. The height is determined by how much chakra is used and the movement can be controlled by Gyroscopical methods, like spinning the swords at their positions. This flight method is better than most others because it doesn’t requires, any drag or pull, no need for gliding, it can stay in a stationary position whilst maintaining flight and it isn’t affected by the angle or air density/pressure.
Note: Can only be used with Fusion Swords or with any other suitable alternate.
-Lasts 5 turns. Usable twice.


Speed rave (Issanniushi)
Rank; A
Type; Supplementary
Range; Short-Long
Chakra cost; 30
Damage points; N/a
Description; A sword fighting style that puts a large emphasis on overwhelming enemies with wide-ranged, speed-based combos. The user releases large amounts ki from his body and utilizes it all to mainly increase his speed, the magnitude of the ki slightly levitates the user above ground. The mode is wideranged andspeed is particularly raised upto these basis, the user will require a wide area to move at, attacking from different directions.
Note; Last 3 turn after activated
Note; Only usable 2 times per battle

Moonlight tempest(gekkou arashi)
Rank; A
Range; Short-Long
Type; Attack
Chakra Cost; 30
Damage; 60
Description; A sword art in which the user collects energy or transfers energy into the sword and slashes which gives an highly amplified swing that creates a shock wave which moves forward.
Note; The shock wave can cut almost anything in its way but moves straight forwards, which makes it difficult to hit the target, best used in short range.

S-Rank

(Samurai Gijutsu: Amatsu Taiga) Samurai Art: Heavenly River
Rank: S
Type: Offensive/Supplementary
Range: Short – Mid
Chakra Cost: 40
Damage: 80
Description: The user will run Raiton chakra through their blade while holding it skyward, to activate this technique. This technique fills the air with energy – so much so, that Doton jutsu fall one rank (due to the charges in the air disrupting the formation as the energy disperses into the earth), and that a lightning bolt continuously streaks from the user’s sword, enveloping it in electricity, to the sky. Though meant as a Support technique, using the lightning to augment physical and water element attacks or by creative means, this technique is not without its own offensive measure. Once per turn, the user can swing their blade, and send a bolt of lightning flying in the direction of their swing – the energy is discharged from the constantly streaking bolt that originates from the blade, though this can only be done twice, and not on consecutive turns, due for the need for the electricity to replenish.
*The lightning can only be fired once per turn, every other turn.
*This jutsu last for four turns before the electricity dissipates, and all modifiers are returned to normal.
*Only once per battle.
*Raiton cannot be used for two turns after this jutsu ends, due to the air being unable to hold a charge after being supersaturated with energy.

Omni Slash (Omuni Kiritateru)
Rank: S
Range: Mid-Long
Type: Attack
Chakra cost: 40
Damage points: 80 (-15)
Description: The user releases Ken Ki, focuses a large amount of chakra into the Buster Blade and launches himself towards the opponent with it at an enormous speed. Just before reaching the opponent the user opens the side blades and swings the Buster Blade at the opponent. At this time the sword splits up and 5 swords surround the opponent in a circular formation while still holding the first sword. As a result of all the chakra that was infused in the sword, the swords keep hoovering around the opponent and are surrounded by the users chakra. After the first slash, with excellent timing and immense speed given by Ken Ki, the user attacks the opponent first with the Beam Blade, leaving after images and attacks the opponent once with every other sword, ending with blade beam again slashing him downwards to the ground, resulting in a 7 hit combo.
He attacks in straight lines: first he slashes with the first blade and appears at the second blade, grabs it and uses the chakra around the swords as a launching platform to shoot himself again towards the opponent, slashes him and grabs the next sword. This happens in total 7 times, however due to Ken Ki it happens all in only a few seconds and it seems the user is actually hoovering through the air without touching the ground.
Every time the user hits, chakra is released from the blade that explodes on contact
YouTube - Omni Slash Version 5
*Must Have Fusion Swords*
*Can only be used with Buster sword*
*Must have released Ken Ki*
*Can only be used twice per battle*
*The user takes -15 damage*
*Can only be thaught by Dark Sage and Caliburn*

Summoning: Rain Sword (Kuchiyose: Ame Katana )
rank: S
type: Attack/Defense/ Supplementary
range: short-mid
chakra: 40
damage: 80/40(when hit by water blade/hit by pressure gun )
description: The user summons the sword using a seal on one of his harms.It's name comes from its ability to absorb and control water to make it's reach greater with a water blade, as well as release the water like a pressure gun.The sword attract's water by using the users chakra plus his knowledge in rain jutsu, then it absorbs water using a special seal printed in it that transpors the water back and foward to a hidden cave. This sword looks like sasuke's sword of kusanagi, and its blade can be divided to make a V like form where the captured water with chakra is able to produce a shield by summoning it .
(note:3 times per battle)
(note:weak against lightning from a enemy mainly when in defense mode )

Suiton: Shigure Soen Ryu-hitonomi kuchibashi (water release: Invincible Sword Style- Swallow's Beak )
Type: Attack
Range:Short
Rank: S
Chakra cost: 40
Damage: 80
Description: The user thrusts his blade multiple times with one hand releasing small pressure water bullets from the Ame sword. This bullets will cut the user superficially in different parts at a great speed making it hard for the opponent to move with the pain left by this cuts.
(Note:Can only be used 3 times per battle.)

Suiton: Shigure Soen Ryu-hitonomi gachin (water release: Invincible Sword Style- Swallow's Clash )
Type: Attack/Defense
Range:Short-mid
Rank: S
Chakra cost: 40
Damage: 80
Description: The user makes the Ame sword release water making a tidal wave in front of the user that can be controlled by him with the sword, its used for attack and defense at the same time. while doing this the user never directly touch's the water.
(Note:Can only be used 3 times per battle.)
(Note:its weak against any opponents lightning jutsu due to the electricity going throw the water wave to the sword and so hitting the user )

Suiton: Shigure Soen Ryu-hitonomi kuchibashi (water release: Invincible Sword Style- Swallow's Beak )
Type: Attack
Range:Short
Rank: S
Chakra cost: 40
Damage: 80
Description: The user thrusts his blade multiple times with one hand releasing small pressure water bullets from the Ame sword. This bullets will cut the user superficially in different parts at a great speed making it hard for the opponent to move with the pain left by this cuts.
(Note:Can only be used 3 times per battle.)

Suiton: Shigure Soen Ryu-hitonomi gachin (water release: Invincible Sword Style- Swallow's Clash )
Type: Attack/Defense
Range:Short-mid
Rank: S
Chakra cost: 40
Damage: 80
Description: The user makes the Ame sword release water making a tidal wave in front of the user that can be controlled by him with the sword, its used for attack and defense at the same time. while doing this the user never directly touch's the water.
(Note:Can only be used 3 times per battle.)
(Note:its weak against any opponents lightning jutsu due to the electricity going throw the water wave to the sword and so hitting the user )

Suiton: Shigure Soen Ryu-hitonomi arashi (water release: Invincible Sword Style- Swallow's Storm )
Type: Attack
Range:Short-Long
Rank: S
Chakra cost: 40
Damage: 80
Description: The user throw's the Ame sword at his enemy spinning and releasing water making a shield around the sword and releasing thousand water drops creating a rain effect , each drop his filled with chakra making them as hard as needles.The user can also make the same water that functions like shield hard enough to cut a limb.
(Note: weak to wind in air)
(Note:Can only be used 3 times per battle.)
(Note: must now rain)
(Note: this jutsu cannot be avoided normally only blocked)
(Note:the sword is thrown from any range while the jutsu itself is a mid range)

Swords
(ken no jigoku hi) : Sword Of Hell Fire
Rank:Forbidden
Type:Supplementary
Range: All
Chakra Cost: 60 ( +10 to keep t active )
Damage Points: 40 to 100
Description: A sword of fire which is brought from the depths of hell. can use all fire based attacks. enhance fire atatcks and increase fire attacks damage by 40.
NOTE:
1) while this sword is in play no other summonings can be done .
2) Sword can remain in play for 3 turns
( only alimujtaba786 can teach this jutsu )

From Ryujin:
(Ryūjin Jakka) - Flowing Flame Dragon
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra Cost: N/A (+30 For absorbing each fire technique)
Damage Points: N/A (+15 damage to every Fire based Technique)
Description: Ryūjin Jakka or the flowing dragon blade is a Ninjatō that's made out of a special metal that is able to use the user's fire chakra, said to be the weapon of the god of flames himself, it highly resembles an ordinary Katana in its shape, with a glowing sliver blade and a black handle with a red dragon engraved onto it. The Ninjatō is shethed inside a black scabbard with a red glow that is attached to a belt wrapped around the user's back, worn horizontally. When the user channels his fire chakra into the blade, a fire Aura surrounds the Ninjatō making the sword more lighter, turning the blades color into bloody red, as long as the user is wielding the Ninjatō he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack, when the fire absorption effect is used, the dragon that's engraved on the hilt of the blade glows indicating the use of the technique.
Note: Must have mastered Fire Release to use.
Note: The user takes -10 damage when absorbing a fire technique.
Note: Can only block fire techniques 3 times per battle.
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From Raiden..:
Ten'nō no Zen-ken | Zen Fists of the Emperor
Rank: S
Type: Weapon
Range: Short - Long
Chakra Cost: 40 (+5 for each leash)
Damage points: 80 (+20 to Taijutsu and Kenjutsu)
Description: These Gauntlets were given to the strongest samurai in the Emperors army. They were forged from mithril (They cover from the users hand up to their elbows) and were said to have been tempered by the blood of the Emperor himself. Being forged from this substance and tempered with the blood of "God" incarnate (Emperors were considered Gods) they are virtually indestructible and increased the physical strength of the user.

The gauntlets were said to have been able to extend the will of the Emperor to all things allowing the user to manipulate things out of their reach (as the will of the Emperor has no bounds). This in reality was that the gauntlets could channel the users chakra and convert them into "leashes" (hands of chakra which could extend great distances), this allows the user to grab things out of reach (Weapons). Unfortunately these leashes could not latch onto living things as the chakra of that organism would reject the users chakra and thus the leashes would have no effect on them.

-Leashes can only grab onto inanimate objects (not ones that are personal objects to someone as they are tainted by the chakra of that person and thus will not latch on) and only one leash from each hand.
-Indestructible, but cannot destroy everything
Note: This is the same concept as samurai sabre's chakra manipulation.
 
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Pervyy

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Fuuinjutsu

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C rank

Wind/Sealing Technique: Ouranos' Gift| Fuuton/Fuuinjutsu: Ouranos' Houtei
Type: Supplementary
Rank: C
Range: Short-Long
Chakra 15
Damage Points: N/A
Description: The user applies a sealing formula onto a paperbomb, infusing a small amount of wind chakra in it. While harmless on it's own, once the tag detonates, the burst of wind will feed the explosion, making a single tag as destructive as three, the norm being 10 damage. The seal is applied in short range, and seems to disappear afterwards. The secondary use of this seal is that, while activated, the user can, with a single handseal, release the seal, which will detonate the wind-powered tag, just like a normal tag, but, with the presence of the seal, the user is able to access it at any range, making it a perfect remote controlled bomb.

A-Rank
Sealing Arts: Summoning: Gourd of Sealing|Fuuin: Kuchiyose: Yuugao no Yuugao
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user makes a string of handseals and summons a gourd onto the battlefield in front of him. The gourd is around the size of the gourd of Gaara's back and has five seals representing the five elements on the sides of it. The user then takes two of those seals and deposits them into the gourd. A bright flash emits from the seal (not of blinding proportion) and the two elemental seals deposited are sealed from use by both the user and enemy as long at the gourd is present on the field. The gourd has a very large, durable and strong shield and armor encasing it that protects it from attacks of A-rank and below, making it very difficult to destroy.*
*Can only be used once*
*After using, the user cannot using and Fuuinjutsu for the next two turns*
*The user nor opponent cannot use either of the two elements selected by the user for the remainder of the fight or until the gourd is destroyed, whichever is shorter*
*the shield stops all A rank attacks and below, one S rank though destroys the shield and gourd.
Sealing Technique: Earth Style: Hades' Underworld Grasp. ♆ Fuuinjutsu: Doton: Aidaou Yomi Haaku
Rank: A
Type: Supplmentary/Offense
Range: Mid-Long
Chakra Cost: 30 (-10 per turn to maintain)
Damage Points: 60
Description: The user channels doton chakra in his feet and the earth under him at the same time. He then makes a string of 3 handseals (Snake - Horse - Tiger) and stomps the earth with great force, causing a large, 3 meter tall humanoid earth statue in the form of Hades, God of the Underwolrd, to rise up from the earth near the target, similar to Hade's Tombstone Transport. As he raises from the earth, he extends his arms, grabbing the enemy in his clutches. As he grabs him, a fuuinjutsu seal around his arms activate, draining the target of chakra while crushing him with his arms, preventing him from using high ranking jutsu of A-rank and higher while he's on contact with him. As he drains the chakra, he lifts the target up, and slams them into the earth with great force. He can either appear beside, in front of or behind the enemy, raising up face first.
*Can only be used 3 times a fight*
*After using, the user cannot use any Fuuinjutsu over B rank for two turns*
]Fuuinjutsu: Gogyou Fuuin) - Sealing Technique: 5 Element Seal Gourd
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A(the same as the jutsu it absorbs + 10 due to the compression)
Description:A technique used to seal away either of the 5 basic elements created with a jutsu, within a small gourd. This is done by opening the gourd and doing the necessary hand seals, focusing chakra of the same element as the one the user wants to seal, so absorbing said element within the recipient closing it with a secondary automatic seal already written on the gourds cork. After the technique is sealed the user can open the gourd to release the jutsu back on his enemy or he can even shatter the gourd with one hand seal provoking an explosion.
(note:this can only be used twice)
(note: can only seal up to A-rank and one element at a time )
(note: The user cant use jutsu of the sealed element of equal or above rank during the following turn)

(Fuinjutsu: Kaminari Den) = Sealing Techniques: Thunder Palace
Rank: A
Type: Offensive/Defensive/Supplementary
Range: All
Chakra cost: 30
Damage Points: 60
Description: The user summons multiple orbs with a special tag on them, filled with enormous amounts of Lightning chakra and suspends them high up in the air in a circular formation around the target. If anyone decides to pass by the orbs, the seal will activate and the one who passed will be immediately zapped by lightning and will be unable to move for 1 turn (pretty much like zapped with chidori nagashi) If the orbs are destroyed by an outside force, lightning bolts will be shot from the orbs and will zap him extremely fast (in a matter of second or so) and he/she will have trouble moving for 1 turn while being disoriented and dizzy.
Note: The orbs can not be placed in short range radius from the opponent (meaning the user can't summone them next to the opponent, hence electrocuting him on the spot)
Note: Can only be used once per battle.
Note: The orbs last for 4 turns.
Note: The orbs can be placed around a whole village.

(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.

Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times


S-Rank
(Soshi kishimu Kuchiyos) - Elemental summoning gourd
Rank: S
Type: Attack/defence
Range: Short – Mid
Chakra cost: 40 (-10 per turn)
Damage points: 80
Description: The user will peform 2 handseals slamming their hands down performing a summoning. The two handseals will depend on the element they choose. The user will summon a gourd that they have prepared before the battle. Each gourd was prepared with a barrier in it and will contain one of the 5 elements that will be infused with the users chakra. The element will act as an extension of the user. The user is able to control the element on their back with their chakra, much like Gaara can with his sand just not as fast. The way the elements are released in the gourd, is that the gourd is filled with fuuin seals which contain the desired element, like a scroll can contain fire. The use will release that seal releasing the element with each gourd.The elements are:

Katon: This gourd will have special flames sealed within it that were created by the user and are infused with the users chakra. The user can control these flames with hand movements or special handseals.

Suiton: This gourd will contain a portion of water infused with the users chakra allowing him to control it and bend it into shapes. The user can control the shape of the water and movements by moving their hands or using handseals.

Fuuton: This gourd will contain spiralling, violent winds that are visible to everyone and are infused with the users chakra. The user can control these winds for attack and defence with their hands or handseals.

Raiton: This gourd will contain pure lightning sealed within the gourds barrier infused with the users chakra that the user can release, bend and control, reshape, attack and defend with using their hand motions or handseals.

Doton: This gourd contains mud infused with the users chakra. This Mud can be controlled through hand motions or handseals or handmotions. Upon performing 1 handseal, the user can harden the mud to solid stone.

Each gourd has taken a long time to be created and only the user can control the contents due to the amount of chakra infused within the elements. If the use is using their hand motions to control the shape and motion of the elements, they are unable to use other jutsu. All the gourds have the same one ability, the user can perform the snake handseal and the element from within the gourd will surround them in an orb creating a protecting barrier.

Note: Only one gourd can be summoned by a person or clone at at a time and only one gourd can be present in the battlefield at a time.
Note: Each person or clone can only control the one gourd at a time.
Note: Once the element has been destroyed it can no long be used. An exampe would be if the fire was overpowered by water, it would be gone for good.
Note: The gourd only lasts on the field for 4 turns
Note: Each gourd can only be summoned once
Note: Can only use this jutsu 3 times per battle.
Note: Controlling the movement of the element counts as one of the users 3 jutsu per turn.
Note: The speed of the elements is the same as that of normal elemental jutsu of that nature.

From ZandaT

(Fūinjutsu: Gogyou Shuriken) Sealing Arts: Elemental Shuriken
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long.
Chakra Cost: 30
Damage Points: 60
Description: The base of this move relies on a fuma shuriken that has the inscribed Kanji's for "Store" and "Form Release" that sit next to each other on 2 of the four blades mirroring its placement on the opposite side.(A total of 4 kanji, 1 of each on both sides of the fuma shuriken.) The user then performs 2 hand seals and channels a specific elemental chakra into the "Store" kanji on the blade before throwing it at the opponent. The user will then perform 1 hand seal activating the kanji for "Form Release" which allows the large amount of elemental chakra to be release and manipulated from the shuriken creating different element attacks depending on which chakra the user channeled into the shuriken. All techniques have a power equal to A rank and immediately ends once the Fuma shuriken spins into long range.
Abilities
Fire
Once the fire chakra is released from the blades they will engulf each blade creating a 3m long, 2m wide flexible fire column that spins at a speed that would allow two hand seals to be done in between the interval of the next column. The four fire columns curve as they spin making the jutsu resemble a big flaming spiral. The column do not spin in unison with the Fuma Shuriken, but it does move with the shuriken as its center, so once the shuriken reaches into long range the jutsu immediately stops. The columns may touch long range before the shuriken but the technique does not end until the shuriken reaches long range.

Water
Once the water chakra is released it transforms into an upwards and downwards water torrent from the fuma shuriken creating a 6m tall, 2m wide, vertical moving torrent of water. The bottom torrent releases multiple small waves that spread to the sides of the geyser, reaching up to mid.range, as it moves, while the top water torrent spews out small waves that crash into the ground beneath the torrent.

Earth
Once the earth chakra is released from the fuma shuriken the chakra manifests into 4 sharp high density spikes that extend 2m from each blade of the fuma shuriken. The spikes are so sharp they resemble high density earth swords and can cut through a human, or a shape manipulated Earth technique same rank or lower, with ease. The spikes, being an extension of the fuma shuriken, rotates at the same speed as the shuriken resulting in a fast spinning earth spike attack.

Lightning
Once the lightning chakra is released from the fuma shuriken 8 sporadic lightning bolts will extend from the fuma shuriken, 4 from the top and 4 from the bottom, as it spins. The bolts spread out from the fuma shuriken and can reach up to 3m covering a circular diameter from where it was released, ripping through the air and ground as the shuriken spins.

Wind
Once released the wind chakra will begin to spin in unison with the fuma shuriken, expanding the range of the fuma shuriken's reach. This would result in a thin spinning wind shuriken whose reach can go up to 3m from its center, slashing through everything in its way.
NOTES:
►No Fūinjutsu next turn
►User can only have 2 special fuma shuriken per battle
►Must wait 2 turns after use to use again
►Once shuriken is used it is useless
►Can only be taught by Zanda



From Zandat:

Fūinjutsu: Shirizokeru) Sealing Arts: Repulse
Show
Rank: B
Type: Defense
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This is a special two way seal, that can be created by writing the formula on your body and then injecting either Fire or Earth chakra into it where it then lays dormant on the body, turning invisible, until activated. Once the user has been engaged within close range with an enemy that attempts to inject chakra within the users body through taijutsu the seal will activate on the users body, appearing around the initial area of contact, absorbing the injected chakra into it while injecting the opponent's body part with either Fire or Earth chakra. The user still takes the full hit of the taijutsu attack, but with one hand seal from the user, the opponent will either feel an extreme burning feeling in their joints as they attempt to move them or an extreme stiffness depending on the chakra placed in the seal. This prevents the opponent from performing any hand seals in their next turn. This seal can only absorb up to B ranked chakra at once, and only one type of chakra seal can be place on the body. The seal can activate up to three separate times throughout the battle, through 3 separate B ranked chakra injecting taijutsu moves, where the sealing formula then breaks and fades. The user will not be able to create the seal again until the battle is over.
NOTES
► Seal activates 3x before disappearing.
► User can create another seal outside of battle
► The rank of techniques will still play a role and the opponents wont be harmed if thier body is cloaked with a strong enough coat of chakra.
►Can only be taught by Zanda
Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution
Show
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.
NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT
Senpo: Ribaiasan no aryūru) Sage Art: Leviathan's Allure
Type: Defense/Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-10 per round to sustain)
Damage: N/a
Description: Leviathan's Allure is a sage technique that uses natural energy to breath life into a natural existing source in a gaseous state, for example; mist, smoke, smog, etc., devoid of chakra. This allows the user to gain control over said source to a partial degree, triggered with a single hand seal, the source is then guided by the user's will in terms of control. Once activated, the user is able to shape near solid serpent like leviathans out of the source able to; clench on, restrain, or hinder the target without preventing damage to them. Likewise the user can use these leviathans himself for many supplementary reasons during battle, and once per activation, the user can shape a special red-eyed leviathan with an A ranked defense to be used until destroyed or the technique ends. All creations except for the red-eyed leviathan, whose creation costs an additional move, hold strengths divided amongst each other. The leviathans can only be created if the source allows, or in other words is big enough, and their dimensions must be relative to the size of the source as well; small sources make a single or small plethora of leviathans within 3m dimensions, medium sources within 8m, large supplies have no limit. Being that the source in control is in a gaseous state, wind techniques of equal rank can break constructs while dissipating the source making it ineffective. Once activated this jutsu lasts for three turns, or until the source is dispersed/countered.
NOTES
►Can be used 3x per battle
►Has a 2 turn cool down
►No jutsu above S rank while active
►User must know Sage Mode
►Can only be taught by ZandaT

From Vegeta:
Fuuinjutsu: Do~ūmu no bodi (Sealing Arts: Body of Doom)
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short
Chakra: 20 (-10 per turn)
Damage: N/A
Description: This seal may be passively applied to the users bio, or it can be applied in the form of the Kanji for "Repeat" forming on the user's body in mid battle. When this seal is applied it remains active until the end of the battle. When active, it forms an almost skin tight barrier over the user and any weapons he may holding at the time, the color of such barrier being dependent on the user. This barrier is basically dormant and does absolutely nothing until 2 conditions are met. The first is that the user must be using a taijutsu or kenjutsu technique. The second is that while using the aforementioned type of technique, the user is touching a chakra or elemental technique made up of another being's chakra. When these two conditions are met, the barrier will absorb 10 chakra (note that this doesn't mean it takes anything away from its rank or power) from the jutsu it is touching and immediately use that chakra to passively infuse itself with whatever type of chakra that it absorbed. It should be noted that this gives the barrier no inherent power nor defenses, but what it does do is combine the chakra absorbed with the power of the Taijutsu or Kenjutsu move in order to give it an infusion, making it play on equal terms with the whatever chakra it is touching at the time. This will also allow the users Tai/Ken techniques to interact with an opposing jutsu without the user getting hurt, as again, the raw power of these types of techniques from the user now have the same chakra infusion as a type of coating over them against the technique they would be used against. For example, due to having an elemental coating over it, the user could the D rank Slap technique to slap a D rank fire ball out of the way. And again, the barrier is merely providing protection, the users tai or kenjutsu is providing the power to truly compete. If the barrier absorbs chakra from an opposing technique, it will negate the cost of 10 chakra for that turn due to the chakra absorbed fueling it. To clarify, the barrier itself does no damage and provides no defense. It only coats the users taijutsu and kenjutsu techniques in the same opposing chakra that the user is touching at the time, allowing the user to interact equally with a jutsu he normally wouldn't be able to using those fields without being hurt. Without a taijutsu or kenjutsu move used with this barrier, the barrier is pretty much useless.
-The activation may be passively done alongside Taijutsu/Kenjutsu techniques
-Only works on the Basic Five Elements and Raw Chakra
-Can only be used four times per battle



updated tech:



Fuinjutsu Kaijin Naraku - Sealing Arts Ash of Hades
Type: Supplementaty
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage:* (+20 to earth)
Description:
The user places a specific sealing tag onto the ground. Then by Clapping there hands together (does not require the hands to remain together) the tag will activate. This will send out a fire based ash which will work with the organic material throughout the ground. Turning the organic material into a strong B rank fire ash. This can boost the qualities and damage of any earth jutsu used for two turns (from the ground). Melding earth jutsu and the ash together into a combination of strengthening the earth's damage output. It will add +20 Damage to any earth jutsu and will also give those earth jutsu used a fire based attribute as well. This will cause severe burning upon impact of the ash based earth jutsu's. It can be seen by normal methods and doujutsu user's will be able to detect exactly what is happening. You can also feel the heat radiating from the ground as well as smell the burning organic material throughout the battlefield.

Restrictions:
+useable once per battle
+Cannot be paired with forbidden ranked earth jutsu
+lasts for two turns.
+can only use two earth jutsu per turn while active and only one S rank each turn.
+ can only be taught by juha
 
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D rank

(Katon: Koi Kemuri Sumoggu no jutsu)-Fire Style: Dense Smoke Smog
Rank: D
Type: Supplementary
Range: Short - Mid
Chakra Cost: 10
Damage Points: N/A
Description: By calling upon all of their fire chakra, the user of this jutsu sends it to their mouth and wills it to turn into a nasty smoke cloud and shoots it out of their mouth at their opponent. This blinds the opponent for 2 turns.

C rank


'‡' (Katon: Kasai Karuto) Fire Style Fire Cards

Type:Attack
Rank:C
Range:Short-Long
Chakra Cost:20
Damage Points:30
Description:User takes out some cards (If have some on bio)and focus on it and its in flames.

Note:You could only use 14 cards.
Note:Only ~Uchiha-Sasuke-Kun~ can teach this Jutsu..

(Katon: Kaji Kawari ) - Fire Substitute
Type: Supplementary
Rank: C
Chakra Cost: 10
Damage Points: N/A
Description: This jutsu uses the Ox handseal. When your opponent attacks you, you disappear in a cloud of fire. When you poof away, your opponent gets burnt while they are in that cloud of fire that you created.

B rank

(Katon:Kyojin Yougu)-Fire Style:Giant Tools
Type: Offensive
Rank: B
Range: Short/Mid
Chakra Cost: 25
Damage Points: 40
Description: The user will infuse fire chakra to shurikens and/or kunais, once their trown the user will make the tiger hand seal and the projectiles will burst into flames. The flames will grow and will take the form of the trown weapons as they travel. This technique can be sinchronized with Weapon Ninjutsu techniques, but it only works with C-ranks.
Note: Can only be used twice per battle.
Note: No fire or weapon techniques in the next turn.
Note: Can only be taught by Ryuji.


(Katon: Katana Kaji) - Fire Style: Blade of Fire

Rank: B
Type: Attack
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user creates a sword of fire. When the user stabs something, the whole body/whatever ignites in flames.
Note: No sword intended

(Katon: Gurande Enkou Kabe Myakuhaku no Jutsu)-Fire Style: Grand Flame Wall Pulse
Rank: B
Type: Attack/Defense
Range: short-long
Chakra Cost: 25
Damage Points: 40
Description: By drawing as many air particles towards the users body and by sending fire chakra into the particles and setting them alight, the user then repulses the particles outward sending it in all directions.
Note: Can only be used 2 times per battle


Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember

Type: Offensive/Supplementary/Defensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)
Description:
User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.

Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.
Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.
Note3: Can't ignite flesh or wet materials.
Note4: The speed of ignition is slow except on paper or other more flammable materials.
Note5: Usable 5 times.
Note6: The ignition spot has to be within the users visual field.
Note7: Can only be taught by Scorps.

(Katon: Kasai Tsubasa ) - Fire Style: Fire Wings
Type: Defence
Rank: B
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user concentrates his/her Fire chakra in his/her shoulders.
Then, the user shapes it into two (angel) wings made out of Fire. The user can use as a fire shield against wepons like Kunai's, Shuriken's Etc. This, jutsu can also alllow the user to Fly into the air.

♦ Note: This jutsu can be used once per battle.
♦ Note: The user must be Sannin rank or above to use this jutsu.
♦ Note: The user must have mastered the fire element inorder to use this jutsu.


Name: (Katon: douatsusa) Fire Style: Body Heat

Rank: B
Type: Supplementary
Chakra: 25
Damage:
Discription: using Fire style to bring up yours and/or enemies body tempreture this can create extreme fatigue or heat stroke.

(Katon:Yuudoku Kaen Hari ) - Fire Style: Toxic Flame Needle
Type: Attack
Rank: B
Range: Mid-Long
Chakra Cost: 20
Damage Points: 40
Description: The user lights their hari with their chakra.
When the needles tips of the needles contact skin, they burn the opponents skin and inject poison into their body.

A rank


(Katon:kasai hitoya) Fire Release: Fire Prison
Rank:A
Type:Supplementary
Range: Short
Chakra:30
Damage:N/A( +10 if they touch the fire)
Description: This jutsu is used to trap a victim inside a virtually inescapable dome of fire.The user will gather his fire chakra in his hands, slamming them into the ground forming a ring around the opponent. The user will then make it rise forming a dome around the opponent. Not only will this trap the victim but it will burn the oxygen inside so if the opponent doesn't escape in three turns, he will run out of breath and die.
-Jutsu can only last for three turns
-Can only be used or taught by Taiketsu Namikaze
-Can be escaped by jutsu like "Hide like a mole" or with a powerful water jutsu

(Katon: Kaisu No Kusa)-Fire Release: Fire Grass
Type: Attack, Supplementary
Rank: A Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes three hand seals and then manipulates the ground within a mid-range of them to have small, hot flames come out of the ground around them. The fire is hot enough to severely burn and damage the feet/other body parts of those who touch it. By regulating where they stream their katon chakra, the user is able to exclude certain areas from being set ablaze. Ex. The area beneath their feet.
Note: The fire will burn for two turns.
Note: Once created, the user isn't able to manipulate the fire so that it quits burning a certain area.
Note: Can only be used once every four turns.
Note: It takes a certain time before the flame reach a high enough temperature to severely burn the oppononent, leaving a small gap to react accordingly.



(Katon: Hijoui) Fire Element: Firecoat

Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: (-5 on the user)
Description: The user focuses Katon chakra in his body. He highly compresses it, and then sends it out of his body. The output of it goes so fast and the amount of chakra is so big that it can’t be sucked in by any kind of chakra-leeching ability. This technique is used for the sole purpose of killing any kind of parasitic creature that is on the person. Zetsu spores for example can’t suck this in because of the rapidness and amount of chakra of this attack.
Note: Can only be taught by Wesobi
Note: This attack can’t be used to defend from wind attacks. The flames would go out of control and severely burn the user.
Note: Can only be used to defend against any kind of chakra-leeching power
Note: Can only be used twice.
Note: The sudden outburst of chakra damages the user a little, though not enough for it to affect him for the rest of the battle

(Katon: Hisan Chourui) - Fire Style: Flying Birds
Type: Attack
Rank: A
Range: Mid Range/Long Range.
Chakra Cost: 30
Damage Points: 60
Description: The user focuses his fire chakra into the dominant hand waving it tords the opponent(s) releasing a wave of fire after the wave is directed at the opponent(s) the user forms the 'serpent' hand seal so out of the wave forming ten birds of fire that explode upon hitting the target(s).

♦ Note: Can only be used trice per battle.

Katon: Moui Kagutsuchi|Fire Style: Fury of the Fire God
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damge Points: 60
Description: The user makes a few handseals, gathering large amounts of chakra in his arms, and slams his hands down onto the earth, releasing all the fire chakra within his arms. Upon the point of contact of his hands and the earth, a small wave of fire spreads out from around the location of the user. The wave of fire starts to spread quickly and becomes stronger as it spreads from the user. Within a matter of seconds, the entire distance of short- mid is filled with fire. Once complete, the only place that becomes clear of fire is the small area where the user is standing.
*Can only use twice*
*After using, the user cannot use any wind jutsus otherwise he will basically be committing suicide by powering the flames*
*If the user stays in the middle of the fire for more than a turn, he becomes several burned*

(Katon: kasai kakujuu) - Fire style: Fire expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a fire jutsu the user will perform 2 handseals as they release there chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 25 damage points. By the increase in chakra the fire gains more power as it absorbs more oxygen increasing its power.

Note: Can only use used on fire the user or the users summon has created
Note: Can only be used once one each fire jutsu creates
Note: can only be used 3 times


(Katon: Bareru) - Fire Style: Barrel

Rank: A
Type: Defence
Range: Short/Mid
Chakra Cost: 30
Damage Points: N/A
Description: A wall of fire surrounds the user all around, protecting them from any attacks. Each attack (Except for Water) is most likely to be burnt.
Note: It is shaped like a cylinder. It does not have any open spaces except inside.


(Katon: Kaji Mitsukai ) - Fire Stlye: Fire Angels

Type: Attack/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 40 (40 for 20 Clones)
Damage Points: 80
Description: The user preforms the Rat,Tiger,Dragon and Dog handseals.
These angels are like clones, but instead, they are made out of fire.
When you get attacked the Angels/Clones will defend you or attack the opponent back.

( Katon: Buriza-do no Hinote ) Fire release: Blizzard of blaze
Type: Attack - Supplemantry
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: ( + 60 if used as trap )
Description: After user has done series of handseals he/she releases Katon chakra in air In form of Small Fires that confuse opponent. When opponent is focused on these fires user can Either Attack him or close Fire as cage around opponent that burn him/her.
* NOTE! Only myartisablast is able to use/teach this jutsu *


[Ryuuki Fenikkusu no Jutsu] ♦ Rising Phoenix Technique ♦

Range: Short/long
Rank: A
Type: Attack/Supplementary
Chakra Cost: 30
Damage: 60
Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.
~Usable twice per battle.
~Faust can only teach this.

(Katon:Kaen no Bansan)-Fire Style:Flame's Supper
Type: Offensive
Rank: A
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60 (-10 to user)
Description: After performing 4 hand seals the user will spread his arms and release a stream of fire from each arm, then he will clap is hands with the fire streams moving at the same time while taking the form of fangs. The streams will trap the opponent, giving the appearance of being eaten by flames.
Note: Can only be used twice per battle.
Note: No fire or taijutsu techniques in the next turn.
Note: Can only be taught by Ryuji.

(Katon:Mātarashī Baku-ten Kikku)-Fire Style:Flaming Backflip Kick
Type: Offensive
Rank: A
Range: Short/Mid
Chakra Cost: 30
Damage Points 60
Description: The user will focus fire chakra on his feet, then by performing a backflip kick that will be followed by a trail of fire by releasing the fire chakra from his feet. This backflip can be used to kick the opponent and burn him/her at the same time or if wanted insted of just creating a trail of fire the user can shoot from his feet two vertical crescent-shape slashes of fire at the opponent.
Note: Can only be used 3 times per battle.
Note: No Taijutsu moves in the same turn this jutsu is used.
Note: Can only be taught by Ryuji.

Katon: houka taka) Fire style: Fire Falcon
Rank: A
Type: Offensive / Defensive
Chakra: 30 ( 10 for every turn to keep it active )
Damage: 60
Description: user spits out fire which then transforms into a falcon. it attacks the opponent at great speed. It can be used for defence , it can block ( only fire attacks which are lower than A-rank ).
( only alimujtaba786 can teach this jutsu )

S rank

(Katon: Kouen Heki) Fire Release: Flame Burst

Type:Attack/Defend
Rank:S
Range:Short
Chakra:40
Damage Points:80 (-15 from heat exhaustion)
Description: The user will chanel fire chakra into his/her sword, causing fire to surround it. After the first step is done, the user will thrust the sword into the ground causing a fire burst to rise up and around the user and comrades, protecting the people from incoming attacks from any direction except above. The fire is hot enough to burn a person who touches it alive.
Notes:
-Technique is active as long as the sword is in the ground. Once pulled out the technique cancels in seconds
-Usable twice

(Katon: Boushi Kuruma) Fire Element: Spinning wheel
Rank: S
Type: Offensive/Defensive
Range: Short-mid
Chakra Cost: 40
Damange Points: 80
Description: The user will jump into mid-air and do 360° degree turn. While turning, he shoots two focussed amounts of Katon chakra out of his feet, sending two fireballs at the opponent. The first fireball is before the actual turn and the second one is made after the 360 ° turn (the user will do a sweeping motion with his foot while turning, and shoot out the second fireball at the end of the 360° turn.)
Note: Can only be taught by Wesobi
Note: The combined power of the two fireballs is the S-rank power, not separate.
Note: Can't use S-rank and above Fire jutsu for the next turn.
Note: Can only be used once


(Katon: Yuudoku Kaen ) - Fire Style: Toxic Flame

Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40 (+10 if used twice in a row)
Damage Points: 80
Description: After preforming Bird,Ram,Dog and Tiger hand seals, the user focuses their chakra into their left hand. When the fire contacts the opponent, it should burn through their organs and spine, causing a large hole in their body.


Katon: Enkou Bu-Meran (Fire Style: Flame Boomerang)

Type: Supplementary/Attack
Rank: S
Range: Short/ Mid/Long
Chakra: 80
Damage: (-20 of the original jutsu)
Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Fire/Lava jutsu. The User pulls the fire/lava jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker.
Note: This can only be used/taught by BloodLust Loki
Note: Fire/Lava jutsu must have either missed the enemy or appeared behind them in order to use successfully.
Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him.
Note: Lowers the level of the jutsu used by one rank.
Note: -20 the attack points of the ju


(Katon:Roze Ga-den)-Fire Style:Rose Garden
Type: Offensive/Supplementary
Rank: S
Range: Short/Long
Chakra Cost: 40
Damage Points: 80
Description: By performing the neccesary handseals (6) then slaming the hands in the ground the user will chanell fire chakra through the ground once done the user can create a circle of fire roses around him that are connected to the ground by a ''root'' of fire chakra that keeps extending through the ground while the circle of roses extends until it resembles a garden of fire with 20 meters in diameter with the user in the middle of it. This fire garden can be used to attacked the opponent when he's in mid air, by shooting all the roses from the garden to the air with hand gestures wich will make an almost implossible to avoid barrage of fire roses, this technique could also be used to stop underground travel since the roses are connected to the ground by the ''root'' the ground will heat up and damage the opponent's skin however since the user is still standing in the ground, he will get burn too if he keeps standing there.
Note: Can only be used once per battle.
Note: Can only be taught by Ryuji



(Katon:Hi Nettto)-Fire Style:Fire Net

Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage points: 80
Description: The user will chanell fire chakra in his dominant hand or both hands, and then release it in the form of a net of chakra that bursts into flames as soon it comes out; the net is attached to the users finger tips by little streams of normal chakra. The net if used with one hand has the appropriate size to trap and burn a few opponents (2-4) but if this jutsu is used with both hand the net can trap a giant summoning, however the chakra cost will be doubled.
Note: Can only be used twice per battle.
Note: No other fire or any other technique that needs hand seals can be used in the same turn this technique was used.
Note: If used with both hands the user can't use S-rank techniques for the following 2 turns.
Note: Can only be taught by Ryuji.

Katon: o-ba-hi-to) Fire style: Overheat
Rank: S
Type: Offensive
Range: short - long
Chakra: 40
Damage: 100 ( -20 each time it is used)
Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire.
NOTES:
1) Can only be used 3 times in a battle
2) Each time its is used the damage done to opponent is reduced by 20
( only alimujtaba786 can teach this jutsu )


Katon: uchiki nekki ) Fire style: Reserve heat

Rank: S
Type: Supplementary
Chakra: 40
Damage: N/A
Description: User uses to 2 turns to completely charge this jutsu with fire chakra and then when its used all the fire jutsu’s damage points increases by +20 ( but chakra cost remains same ). This jutsu lasts only for 3 turns .
( only alimujtaba786 can teach this jutsu )


(Katon: Enshoku Bara) - Fire Release: Scarlet Flame Rose

Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user concentrates and exhales a large flame of fire racing along the floor at the opponent spreading around them before erupting into a scarlet flame coloured Rose which then engulfs the opponent in a furious fire and then spreading out like petals as it vanishes leaving the land scorched.
Note: Can only be used 2 times per battle.
Note: Must be tought by Zenryoku

(Katon: Shōnetsu Jigoku) Fire Release: Blazing Hell
Type: Offensive/Defensive
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user molds a small amount of chakra in their hands and then flicks it into a small ball of fire towards the enemy. The purpose of the technique is not to strike an enemy, but to make sure it reaches near the area they are currently on. Once the small ball of fire comes into contact with the ground, it’ll immediately grown by the user focusing chakra into it by making one handseal (Like Deidara does to expand his clay) and surround the target in a complete circle. There is a small five second delay before the flames begins to ignite and erupt into a huge column of fire, reaching up to twenty feet high. The heat generated from the flames is so hot that anything coming into contact with the column will be burned instantly, with the high temperature of the flames the ground heats up, slowly turning into lava. This technique is mostly used to trap an opponent inside a blazing fire like prison and it is large enough to encompass one or two people. Suffocation is possible and likely should they not be able to escape, as the flames will quickly devour all available oxygen.
*Note*: Can be used TWICE a battle
*Note*: Lasts for three turns.
*Note:* No A rank or above Fire element the following turn
*Note:* Must Learn from ~Sanji~

(Katon: Ai No Sono Kaen)Fire Style: Eye of the flame
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will make 4 handseals and gather all their Katon chakra into the palms of their hands in a compressed ball , they will then clap their hands together above their head and send a blast of fire all around them in one huge dome shape wave. The jutsu emits extreme heat from the fact that its katon and also because the katon chakra is compressed before it is release and is hence capable of burning down large trees, scorching boulders and ever evaporating very small ponds and streams that get caught in the blast
Note: Can only be used twice per battle.
Note: This jutsu counts as 2 of the 3 per turn
Note: No katon of A rank or higher on the next turn.
Note: must wait one turn before using this jutsu again.
Note: If used twice, no katon on the next turn after used twice.


Katon: Ryuuen Kumo ( Fire Release : Dragon Blaze Cloud )

Type: Offensive
Range: Short-Long
Rank: S
Chakra: 40
Damage: 80
The user spits a cloud of flames that moves and surrounds the opponent. Then flame dragons shoot out of the cloud from every direction at the opponent. The cloud itself will cause burns.
NOTE: can only be used three times per battle
Note: Can only be used twice per battle

Forbidden Rank
B]( Katon: shinkō hai Doragon ) - Fire release: Rising Ash dragon[/B]
Rank: Forbidden
Type: Supplementary - Offensive
Range: Short - Mid
Chakra cost: 50 ( - 10 to user per turn )
Damage points: 100 ( - 10 to user + opponent automatically when used for clouds )
Description: User makes Rat - Sheep - Dragon handseals and spits/breaths out Pitch black ash dragon that's made from compressed with ash and fire. The Fire dragon can be controlled by user causing it to fly sky and explode causing multiple smaller fireballs and ash rain down for one whole turn or it can be guided at opponent and it will explode after that. The dragon is about Twenty meters long.
Note:
- This can be used once per battle
- It causes - 10 damage to user and opponent when used for explosion at sky due the ash that's raining
- No Forbidden - Ranked fire for next two turns.

[Nenshou Haigara Ryuuki Fenikkussu no Jutsu] ♦ Burning Ashes Rising Phoenix Technique ♦
Range: Short/long
Rank: Forbidden
Type: Attack
Chakra Cost: 50 [+30, when the user takes the second deep breath]
Damage: 90 [+20, when the user takes the second deep breath]
Description: This technique can only be used after using ♦ Rising Phoenix Technique ♦ in which it utilizes the blazing ashes left over from the jutsu. The ninja does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blast a streaming jet of fire into the centre of all the ashes, which then spreads out into all the blazing flames and they all ignite and burst up in a giant circular wall of fire, spinning violently the blazing glare consolidates into a rapid moving giant sphere. Once the sphere is made, it then burst out and two phoenix like wings of fire blast outwards to the sides. Finally, with another deep breath through the nostrils, the fire out put will be increase and the blazing fire will rise back up into an even larger and stronger phoenix then before and the technique is basically repeated but with greater power. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground that can burn the surroundings.
~Usable once per battle.
~Only one other technique that turn, can be used before this technique. After this technique none can be used until next turn.
~No fire element for the next turn.
~No Taijutsu for next turn
~Faust can only teach this.

NAME : katon : amatsu soroi katon : heavenly suit of Fire
Type: supplementary
rank: Forbidden
chakra cost: 60
damage: n/a
description: user summons a heavenly suit of fire on his body by summoning jutsu ( not animal summoning ) then he charges the suit with fire chakra for 2 turns . after charging all of users fire jutsu's damage increases by 30.
NOTE: the suit only lasts for 3 turns
NOTE: can be used 2 times in a battle
NOTE: after using suit for 2 times user dies
( only alimujtaba786 can teach this jutsu )


Katon: kurai o-ba-hi-to) Fire style: Dark Overheat
Rank: forbidden
Type: Offensive
Range: short - long
Chakra: 70
Damage: 170 ( 40 damage to user )
Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. but due to using too much fire chakra user is damaged by 40 . this is extremely forbidden jutsu as it can annihilate the whole place and turn most of the ground into lava.
NOTES:
1) Can only be used 1 times in a battle
2) As its uses to much fire chakra it hurts user's hand by 40
3) No Fire jutsu's next turn
4) I AM NOT TEACHING THIS JUTSU TO ANYONE !!
( only alimujtaba786 can teach this jutsu)

(Katon: Hagetaka kaen) Fire Release: Condor Blaze
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
-If the user has signed the condor contract then this jutsu will only require 5 handseals.
-No Katon for the next 2 turns.
-Can only use this jutsu once per battle.
-Can only use 2 jutsu on the next turn.
-No Katon jutsu before this jutsu.
-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
-If the user is caught in the explosion then he/she will die.
-Can only be taught by ~Yard~

[Nenshou Haigara Ryuuki Fenikkussu no Jutsu] ♦ Burning Ashes Rising Phoenix Technique ♦
Range: Short/long
Rank: Forbidden
Type: Attack
Chakra Cost: 50 [+30, when the user takes the second deep breath]
Damage: 90 [+20, when the user takes the second deep breath]
Description: This technique can only be used after using ♦ Rising Phoenix Technique ♦ in which it utilizes the blazing ashes left over from the jutsu. The ninja does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blast a streaming jet of fire into the centre of all the ashes, which then spreads out into all the blazing flames and they all ignite and burst up in a giant circular wall of fire, spinning violently the blazing glare consolidates into a rapid moving giant sphere. Once the sphere is made, it then burst out and two phoenix like wings of fire blast outwards to the sides. Finally, with another deep breath through the nostrils, the fire out put will be increase and the blazing fire will rise back up into an even larger and stronger phoenix then before and the technique is basically repeated but with greater power. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground that can burn the surroundings.
~Usable once per battle.
~Only one other technique that turn, can be used before this technique. After this technique none can be used until next turn.
~No fire element for the next turn.
~No Taijutsu for next turn
~Faust can only teach this.

(Doton: Balrog) - Earth style: Balrog
Rank: Forbidden
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage points: N/A
Description: The user will perform 3 handseals placing his hand on the ground, quickly releasing his chakra into the ground. Out of this, a giant black beast made of earth shall arise(see image below). This earth demon is known as a Balrog, its body is made of earth and down his back are spikes of fire. He can also weild a flaming sword or a fire whip. For these 2 fire weapons to be created the user needs to perform one handseal. This earth deamon has 3 abilities.
1. The Balrog can use up S rank fire (not including S ranks)
2. The Balrog can control a fire whip or a flaming sword.
3. The Balrogs body is as hard as S rank earth
These beast is able to walk and move, but not able to fly even though it has wings. Once the body of the Balrog is destoryed the fire will extinguish shortly after.

Note: Useable 1 times per battle
Note: Can't use genjutsu in the same turn as this jutsu
Note: Must be taught by the pervy sage
Note: Stays on the feild for 4 turns, or until destroyed
Note: The user takes 30 damage from the amount of chakra they have to use for this jutsu


(Kaen Tatsumaki) - Blazing Tornado

Type: Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 80
Damage Points: 100
Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.

Note: Can only be used once
Note: No s ranks or above the next turn
Note: User will take 30 damage too if its used at mid range

(Katon)Fire style Solar Flare
Type: attack
Rank: Forbidden
Chakra: 50
Damage: 80
Dicription: By focusing your fire chakra and making the sun's temperature making it unstable you can create a solar flare that can wipe a place the size of newyork.

Note: takes 1 turns to gather enough chakra to preform and even then, it takes time for the fire to get to the battle field.
Note: Does damage to every one on the field incuding the user.
Note: Cant use S-rank fire Jutsu's after this jutsu is preformed

From Rucken
(Katon: Shishamasu) — Fire Release: Death's Hands
Rank: B to A-rank
Type: Offensive, Supplementary, Defensive
Range: Short-Mid
Chakra Cost: 20-30 (-15 to sustain jutsu per turn)
Damage Points: 40-60
Description: After forming three handseals, they'll release a surge of katon chakra around any part of their body to create a layer of hot ash or by release it from their own body, and at will they can manipulate existing ash i.e via; ash gourd. This will not burn the user as they will create a layer of chakra between their skin and the ash to protect themselves. At will, the user can release this ash in a stream of sorts from their hands (even from body-movements) for offensive/Supplementary/defensive purposes, even in enormous amounts. This can be combined with other jutsu like Fire jutsu to give them +1 rank in damage up to S rank.
Note: While Jutsu is sustained (for up to 3 turns), Users can only utilize Katon or related Fire style Ninjutsu only

Training link:

From Python
(Katon: Shiranuigata Guren Hōōken) - Hidden Fire Form - Crimson Lotus: Phoenix Blade
Type: Offensive
Rank: S
Range: Short - Mid range
Chakra cost: 40
Damage points: 80
Description: Using a style similar to the fire dragon slayer, the user will gather a large amount of fire chakra and release it throughout their entire body in a huge surge. In doing this they will cover their entire body in focused flames that don't harm them (or anyone around them) while at the same time they release a extremely powerful jet of fire from their feet to propel them in a chosen direction like a rocket, shot at fast speed. It will look like the user is shot like an overly large flaming arrow, but that's not all. As the the user is shot through the air, they release pulses of fire around their body (in short range) that look like bright rings of flame, this helps them to break through larger defenses and destroy anything (following strengths and weaknesses of Fire) in their path to reach their target. As they hit their target with a punch or even a headbutt, the strike will be extremely powerful due to the pushing force behind it from the propelling fire, able to cause blunt trauma. As they reach their target the user can release the fire around them outwards to mid range in a destructive explosion outwards from them. The user being the epicenter wouldn't be harmed by this but anyone caught in the blast would have 3rd degree burns and internal damage from the explosive force of the near solid fire, like Sasuke's fire dragon jutsu.
Note: usable twice
Note: No water jutsu in this or the following turn
Note: No jutsu above A rank in the following turn.

Training link:

[/border]
 
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Pervyy

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Wind Release

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B rank
(Suiton: Gekiryuu Chikara no Jutsu) - Water Release: Raging River Force Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the following hand seals Horse -Snake - Hare to activate a similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet. This technique is also used from the users mouth.
Note: This technique can break through B rank and below Earth based jutsu.

(Fuuton: Henteko Kunai ) - Wind Style: Strange Kunai
Type: Attack
Rank: B
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user focuses their wind chakra onto the kunais. After they are thrown, they explode and turn into large tornados. If missed, tornado follows the opponent for a few seconds and disappears.

(Fuuton:Reppuuhira)-Wind Style:Gale Palm
Type: Supplementary
Rank: B
Range: Short/Mid
Chakra Cost: 25
Damage Points: N/A
Description: By focusing wind chakra in both hands and thrusting them forward while releasing the wind chakra, the user can create a powerful burst of straight wind towards the opponent. This technique doesn't harm the opponent, but it's simply used to shove them back, giving space between the user and the opponent. The wind can also slow down oncoming weapons or increase the speed of those trown by the user.
Note: Can only be taught by Ryuji.

A rank
(Suraisu Kaze) - Slicing wind
Type: Attack/supplentry
Rank: A
Range: Short-Mid
Chakra Cost: 25
Damage Points: 45
Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.

Note: Only doujutsu can see the wind.
Note: The user takes double damage in wind state from fire attacks
Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent
Note: Only be used twice
Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.

(Fuuton: kaze kakujuu) - Wind style: Wind expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: + 25
Description: After releasing a wind jutsu the user will perform 2 handseals as they release there chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents.

Note: Can only use used on wind the user or the users summon has created
Note: Can only be used once one each wind jutsu creates
Note: can only be used 3 times

(Futon: Kandakoro Kamui no Jutsu) - Wind Release: Possessor of the Sky Technique
Rank: A
Type: Supplementary, Defence
Range: Short - Mid
Chakra cost: 30
Damage point: N/A
Description: The user makes the ram hand seal and then releases their wind chakra into the air around them. By Forcing wind currents in the air to clash with each other they then cause a static type effect that forces the wind to become still thus negating wind techniques within the vicinity.
Note: Can only work on A rank and below wind techniques and can only be used every two turns and only 3 times per battle

(Fuuton:kazesora) Wind style: Windy Skies
Rank: A
Type: Supplementary
Chakra: 30
Damage: NA
Discrition: Using the wind you can make its current faster and stronger, making all the clouds blow away. Making Rain Jutsu Impossible.

Note: Only lasts for 3 turns.

(Futon: Uindo no Mai) Wind Release: Wind Dance
Rank: A
Type: Offense
Range: Short-long
Chakra Cost: 30
Damage: N/A
Description: The user will use their wind chakra to push their opponent in any direction they choose.
~Can only be used 3X per battle.~
~No other wind jutsu can be used in the same turn.~


(Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado

Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent.
The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent.

-The controling of the shuriken counts as one of the users turns
-Can only be taught by ~Yard~

(Fuuton : Rippou of Katto Uindo ) Wind Release: Cuboid of cutting wind
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will make two hand seals and then create a small cuboid of wind chakra that is compressed and then release it at the target. The user will then make another hand seal to expand the cuboid to surround the target. The target will then deal cutting damage from blades of wind attacking them when they are caught inside the technique.
-Co creator Zen.
-Can only be taught by Zen and Yard.

(Fuuton: Kaze tengai ) - Wind Style: Wind Dome
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a dome filled with wind with their chakra.
When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.


(Fuuton: kochou bure-do) Wind Style: Butterfly Blades

Type: Attack
Rank: A
Range:Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will cup his/ her hands infront of their chest focusing wind chakra to the palms of their hands, they will then throw their hands up into the air releasing 5-10 wind manipulated butterflies. The user can then manipulate the wind butterflies around the battle field to wherever they want within range, the user can then snap their fingers at any time of their choosing and instantly manipulate the wind from its butterfly state to blades which then hurl towards the target(s) at extreme speeds from where ever the butterflies where last situated.

Note: when the butterflies are changed to blades they are almost impossible to see by an ordinary ninja due to they're small blades of wind.
Note: this jutsu takes a few seconds when sommoning the wind chakra and manipulating the butterfly shapes to the disired location
Note: Can only be used three times per battle

(Fuuton:Funjin Tengai)-Wind Style: Dust Dome
Type: Supplementary
Rank: A
Range: Short/Mid
Chakra Cost: 30
Damage Points: N/A
Description: After performing 2 hand seals the user will slam his hand in the ground and release wind chakra into the ground to create dust and dirt from the ground rise up in a giant dust cloud around the target completely blocking his/her vision of the user since, dust will clearly enter in the opponents eyes and will have a hard time get in it of.
Note: The dust will get off the opponent at the end of his/her turn where he/she got the dust.
Note: Can only be used twice per battle.
Note: Can only be taught by Ryuji.


(Futon:Kunai Dzuki Ken)-Wind Style:Kunai to Blade
Type: Offensive/Defensive
Rank: A
Range: Short/Mid
Chakra Cost: 30
Damage Points: N/A
Description: When having a kunai(s) the user will infuse wind chakra to it and this one will expand into a sharp blade. This blade can be used in a normal fashion and can penetrate a human body with ease. It also gives the advantage that it retains both the light weight and versitility of the kunai while gaining the length of a sword. Depending on how much chakra is infused into the kunai, the lenght of the blade can vary, from the size of a Tanto to a size that can reach Mid-range.
To keep this technique in used, the user must pay 5 Chakra Points after the first and every other turn.
Note: Only up to B-rank wind techniques can be used when using the blade(s).
Note: Can only be used 3 times per battle.
Note: Can only be taught by Ryuji.


(Futon: Kekkai Kanbou no Enryo) - Wind Release: Barrier Cell of Restraint

Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: The user will make a set of two hand seals and create a torrent of wind to sweep down around the target and encase them in a near-invisible square cell of wind trapping them and restricting their movements.
Note: restraining affects last 1 turn and user must wait two turns before each use.
Note: Must be taught by Zenryoku

(Futon: Ryu Shushou no Shinkou) - Wind Release: Rising Dragon Palms
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses some wind chakra into their palms creating orbs which are then molded as the user thrusts their palms into the air infront of them and molding them into the shape of two dragon claws that criss-cross each other in a single point and exploding on impact causing a strong shock wave that sends any targets within range flying backwards.
Note: Must be tought by Zenryoku

Wind release: Force wave = Fuuton: Chikara-ha
Type: Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This jutsu allows the user to defend against sound and frequencies, by bending the wind itself, the user can create an orb of bended wind, which will reject sound waves and frequencies. When strong and harmful sound or frequencies gets close to it, the wind will bounce outwards, like when you burst a balloon, and the wind will thereby carry the sound/frequencies away from the user, rendering them useless.
Notes:
• Can only be used three times per battle.
• Can only be used once every second turn.
• Only works on A-ranked techniques and below.
• Can only be taught by ZeroG.

S rank
(Fuuton: Kito Kaze)-Wind Style: Returning Wind
Type: Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user blasts out a big sphere of wind from his/her mouth sending back every up to A-rank fire jutsu. It can be combined with some fires moves creating a combo.
*Note: Fire has the same damage + 30 wind damage. (If the combo is made)
*Note: The user can't use wind style next turn.
*Note: Can only be used 2 times per battle.
*Note: Faust can only teach this.

(Fuuton: Kaze Kyodan)-Wind Style: Wind Missles
Type: Attack
Rank: S
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: This jutsu sends highly long ranged, fast-paced wind missiles at the target. The user will send out five bursts of wind highly concentrated to a point. These are extremely sharp, fast paced, piercing blasts capable of piecing various defences, including thick stone or wood [ up to A rank ] and even if they are dodged or blocked the shock wave they create will throw a weak [ Chuunin and below ] opponent off balance. They are extremely hard to avoid because of their speed, although the speed is about one tenth of the First Gate.
*Note: Usable twice per battle.
*Note: Up to five missiles may be created per use. The missiles travel only in a straight line.
*Note: Due to the large amount of chakra required for this technique, it cannot be used if any clones of the user are present. Furthermore, the user can also definitely not use clone techniques or Genjutsu for the next two turns.
*Note: If the wind is blocked, there might be cases that the opponent is thrown off balance cause of the great wind blast, if they are Chuunin and below.
*Note: Faust can only teach this.


[Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind ♦
Rank: S
Type: Attack
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.
~Usable only one times per battle.
~Their as fast as Rock Lee without weights
~Five projectiles are made from the users fingers.
~No wind techniques the next turn.
~Faust can only teach this.


(Fuuton:Shakkuri)-Wind Style:Hiccup

Type: Suplementary
Rank: S
Range: Short/Mid
Chakra Cost: 40 every turn the wind is in use.
Damage Points: N/A
Description: After performing a single hand seal the user will create a medium size wind, the wind's purpose is to enter the opponent's mouth the second he/she opens his/her mouth. Once in, the wind will enter through the opponent mouth and nose and it flows through the pharynx, past the glottis and into the larynx and trachea, ending in the lungs. After 1 of the opponents turns passes the opponent's muscles of the chest and abdomen aids the airflow to move down when the opponent inhales, and then up when exhales, causing the opponent to have hiccups and limits the user to use jutsus that are blown directly from the opponent's gut or mouth since the opponent has hiccups, the jutsus will get stuck in the mouth or trachea and damage them greatly, but jutsus like the Fireball Jutsu who only need a little blow of air and don't make contact with the mouth or gut so the opponent is safe but the jutsu will loose 10 Damage points since the hiccups will interrupt it's performance.
Note: Can only be used once per battle.
Note: The technique counts even if the technique wasn't succesfull.
Note: The user is render out of wind techniques and S-rank (and up) techniques of any kind for the next 3 turns.
Note: This jutsu's effects last for 3 turns.
Note: Can only be taught by Ryuji.

(Fuuton: Hitosashi no Rakuyou) – Wind Release: Dance of the Fallen Leaves
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user will release chakra into the air and manipulating the wind to create thousands of blades of wind which are coloured like violet leaves that decend around the opponent in a hazy storm and then the user controls the blades to then shoot at the enemy cutting them with deadly force.
Note: Can only be used twice.
Note: Can only be taught by Kaito-sama


(Fuuton:sunikku Ea-nami) - Wind style: Sonic Airwave
Rank: S
Type: Attack/Defense
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user starts gathering an enourmous amount of chakra in his arms and palms,
and then slams them together with huge force. The massive chakra ammount gathered crashes,
and adding wind chakra, a huge sonic airwave blasts out through the whole area in a radial motion. This airwave can repulse any kind of attack of A Rank and bellow. It throws all enemies on their back. The user also suffers great damage.
Note: Can only be used once per battle.
Note: The user suffers 30 damage points.
Note: must be tought by ben sama

(Fūton: Tenryuu no Hōukou) - Wind Style: Swirling Wind Dragon's Roar
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: After Performing the dragon, handseal the user takes in a deep breath, as they bring about the ideals of most wind exhaling jutsu into play. And as they inhale a large amount of air into there lungs and concentrating there fuuton chakra into the inhaled air and the lungs the user will then quickly form the dragon handseal and releases a Roar made out of wind and direct it at the opponent in a "V" pattern making it extremely difficult to avoid. It will take a swirling wind/vortex form with small wind blades in it roatating at high speed, cutting anything that comes close to it. It can cut deep into the opponents, flesh and even trew bones. It can also be used on multiple opponents.

♦ Note: Can only be used three, times per battle.
♦ Note: The user must have, mastered wind.
♦ Note: The user must be Kage rank or above to use this technique due to the scale of this attack.
♦ Note: Can only be taught by Lucifer.

Forbidden Rank

(raion unari) : lion's roar
Rank: forbidden
Type: Offensive
Range: short - long
Chakra: 75
Damage: 100 to opponent ( 50 to user )
Description: user inhales great amount of wind and then adds wind chakra to it after that he screams so loudly that it can pyralyze opponent for a turn. but damages user as it put starins as user's vocal chord and lungs. it can also send back many sound jutsu's and projectiles comming for forward direction, due to the strain it damages user by 50.
Note: can only be used 1 times per match
Note: User cant use WIND JUTSU's next turn
Note: User can only use 1 more jutsu in the turn with this jutsu.
Note: can only be used and taught by alimujtaba786

From Kryptiic:

Futon: Hakka-Gu | Wind Style: Fire Starter
Show
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: When a slicing wind jutsu of any kind is performed, the user will control the blades of wind. Through their manipulation, the user will cause the blades to begin colliding rapidly while the original jutsu continues with its course of action. The collisions between the blades create sparks. The multitude of sparks that occur allow them to feed off of the initial wind jutsu and causes fire to become part of the element. The fire would add to the destructive power and potency of the initial wind jutsu. There are two ways the jutsu can be manipulated. First, the parent wind jutsu can become combined with fire creating a fire and wind combination jutsu. The second method is creating enough sparks to ignite the whole wind jutsu, causing the jutsu to become a fire natured attack. Both variations of this jutsu's usage then follow their respective elements strengths and weaknesses and have the same ranking/damage output as the parent jutsu. This jutsu can be used in the same timeframe as the initial jutsu, as it simply requires some additional maipulation while the initial jutsu is being created, or it can be used after the initial jutsu (not in the same timeframe). However if it isn't used in the same timeframe, it still must be used directly after the initial wind jutsu.

Restrictions
- Can only be used three times
- Can only be taught by Kryptiic
 
Last edited:

Pervyy

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Lightning Release


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C rank


(Raiton: Raikou Jishaku no Jutsu) - Lightning Release: Lightning Magnet Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties.
Note: Lasts for 3 turns, after the 3 turns are over, not new metal is attracted to the point.


( Raiton: Raikou Enjin ) - Lightning Element: Lightning ring

Rank: C
Type: Offensive, Supplementary
Range: Short
chakra cost: 20 (after the enemy is caught 15 each turn)
Damage points: 15 (each turn once the enemy is traped)
Description: The user makes lightning in his hand and than makes it take shape of a circle.The user than can throw it on his enemy to demoblize them.Thus,stunning them.As the enemy is stunned and the circle of lighting is still on them it releases a shock wave that keeps stunning them.
- The user cant move while the jutsu is active
- While the jutsu is active the user can only use a jutsu that needs one arm and no handseals)
- Can only be used twice per battle( Can't be used on the next turn )

(Raiton:raikou enjin) - lightning element:Lightning ring
Rank:C
Type:Offensive, Supplementary
Range:short
chakra cost:20 (after the enemy is caught 15 each turn)
Damage points:15 (each turn once the enemy is traped)
Description:The user makes lightning in his hand and than makes it take shape of a circle.The user than can throw it on his enemy to demoblize them.Thus,stunning them.As the enemy is stunned and the circle of lighting is still on them it releases a shock wave that keeps stunning them.
Note: The user cant move while the jutsu is active
Note: While the jutsu is active the user can only use a jutsu that needs one arm and no handseals)
Note: can only be used twice per battle(cant be used on the next turn)
Note: Only mugen can teach

B rank

(Raiton: ranpu suicchi) Lightning release: Light Switch
Type: Supplement
Rank: B
Range: Short-long
Chakra Cost: 25
Damage Points: n/a
Description: The user will form a two handseals and use their raiton chakra to adjust the brightness of Raiton based techs. It can make raiton techniques of B rank and up bright enough to blind the opponent and the user of course (if the user doesn't close their eyes while making the handseals). Due to speed of the light being adjusted which is a flash that stays light up for 3 seconds or until the lightning attack hits or is over and instantly fades back to normal the opponent can't just simply close their eyes as they don't know it's going to happen. Once the target is blinded they will stay that way for one turn.
- This does not increase the power of raiton techs, only adjusts the brightness.
- Can only be used twice per match.
- Must use a lightning technique of B rank or higher before using this jutsu. B rank due to the size and amount of electricity that's in B rank techs that C rank techs lack.
- Must skip a turn before using again.

(Raiton: Yasei no Ikazuchi Jutsu) - Lightning Release: Wild Lightning Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will first concentrate their chakra and then holding their arm in out at the floor and and bracing their dominant arm with the other hand they release invisible lightning chakra that can only be seen through doujutsu. As this invisible lightning chakra hits the floor it then turns into a Vibrant array of lightning bolts that travel outwards across and through the ground. This can be used in conjunction with a water elemental technique to enhance the rank range of the attack to Long range.
Note: If used with a water technique of B rank or above this techniques power is then enhanced to A rank.

A rank

(Raiton:shuzoku taka) - lightning element: Racing hawk
Rank:A
Type:Attack
Range:short-mid
chakra cost:30
Damage:60
Descreption:The user counsintrates a big amount of lightning chakra to his mouth and than spits it out at the enemy.Than the user uses his chakra minipulation to form a hawk (only head and wings)
that attacks the enemy at high speed.
Note: can be used 2 times per battle
Note: Only mugen can teach

(Raiton: kiri kakujuu) - lightning style: lightning expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a lightning jutsu the user will perform 2 handseals as they release there chakra into the lightning jutsu. In doing so, the user will increase the power and size of the lightning jutsu boosting any lightning jutsu by 25 damage points. By the increase in chakra the lightning gains more power as the power of the electrical current is increased.

Note: Can only use used on lightning the user or the users summon has created
Note: Can only be used once one each lightning jutsu creates
Note: can only be used 3 times

(Raiton: Rai Sakujou) - Lightning Release: Lightning Rope[/B]
Type: Supplementary
Rank: A
Range: Short-Long
Chackra cost: 30
Damage ponts: N/a
Description: The user will perform 2 hand seals and then release little steams of lightning from his hands. The lightnings are very strong and influenced with chakra which makes it hard to cut through them with ordinary kunais and ninja tools, however they are vulnerble to wind attakcs. By using these steams of lightning the user can shot them at some tree and pull himself to the tree, thus avoiding attack. The user can also use them to move kunais and other ninja tools by attaching the steams to the kunais.
Note: Can only be taught by PowerOfDarkness
Note: Can only be used 3 times per battle.
Note: No S rank Raiton techniques while the ropes are in play.
Note: The Ropes stay on the field for 2 turns.

Chidori netto (1000 Birds net)
Type:Attack/Defense/Supplementary
Rank: A
Range:Short-mid
Chakra cost:30
Damage Points:60
Description: By using chidori as a base the user can manipulate its shape into a net that can open and close.It can also be used underground by just punching the ground and making small hole where the chidori will run through until it reach's it's target. It takes on all of the Chidori's characteristics.
(note:can only be taught by Vergil..)
(note: can only be used 3 times per battle)

(Raiton: Genwaku Hirameki ) - Lightning Style: Blinding Flash
Type: Attack/Defence
Rank: A
Range: Mid/Long
Chakra cost: 30
Damage Points: 60
Description: This jutsu is for quick defence. The user focuses their chakra into their hands and rubs them together to make a flash. That flash then blinds the user for a few seconds or minutes (More chakra means longer time). After they revive their eye sight,their vision is very blurry.

Raiton: Shingai Nami ) - Lightning Release: Shock wave
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses chakra in a piece of string. When the chakra reaches the string, it should create a shock wave. When the user hits the opponent with it, their skin will set on fire and peel of slowly.

Raiton: Raigeki Kuresshendo (Lightning Style: Lightning Crescendo)
Type: Offensive
Rank: A
Range: mid-long
Chakra Cost: 30
Damage Points: 60
Description: The user channels Lightning into his sword and swings it at the opponent and creates a large crescent shaped bolt of lightning from the sword. The crescent expands as it travels through the air from the atmospheric discharges found within the atmosphere. The crescent can slice through all Earth except Forbidden rank.


(Raiton: Myaku Touei no Jutsu)-Lightning Release: Pulse Reflection

Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user concentrates a great deal of lightning chakra in their palms. They then thrust their hands forward, halting oncoming lightning jutsu
-Can only be used twice per battle.
-Only halts S rank and below

(Fuinjutsu: Kaminari Den) = Sealing Techniques: Thunder Palace
Rank: A
Type: Offensive/Defensive/Supplementary
Range: All
Chakra cost: 30
Damage Points: 60
Description: The user summons multiple orbs with a special tag on them, filled with enormous amounts of Lightning chakra and suspends them high up in the air in a circular formation around the target. If anyone decides to pass by the orbs, the seal will activate and the one who passed will be immediately zapped by lightning and will be unable to move for 1 turn (pretty much like zapped with chidori nagashi) If the orbs are destroyed by an outside force, lightning bolts will be shot from the orbs and will zap him extremely fast (in a matter of second or so) and he/she will have trouble moving for 1 turn while being disoriented and dizzy.
Note: The orbs can not be placed in short range radius from the opponent (meaning the user can't summone them next to the opponent, hence electrocuting him on the spot)
Note: Can only be used once per battle.
Note: The orbs last for 4 turns.
Note: The orbs can be placed around a whole village.

Raiton: Raigeki Kuresshendo (Lightning Style: Lightning Crescendo)
Type: Offensive
Rank: A
Range: mid-long
Chakra Cost: 30
Damage Points: 60
Description: The user channels Lightning into his sword and swings it at the opponent and creates a large crescent shaped bolt of lightning from the sword. The crescent expands as it travels through the air from the atmospheric discharges found within the atmosphere. The crescent can slice through all Earth except Forbidden rank.

S rank
Strike of Artemis (Dageki Artemis)
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user holds out his left arm in front of him as if he is holding a bow and creates a lightning-drawn bow and draws back the right arm by his head, while creating a lightning bolt arrow. The bow and arrow are completely made of lightning. The user then adds a small bit of fire chakra to the bolt, increasing it's burning capabilities. The user then releases said arrow at the target. The bolt follows the enemy’s body heat (like a heat-sensing tracker). Once it has caught up to the body of the enemy, the bolts then begin to circle around the enemy's body in a spiraling fashion from the ankles up, wrapping the enemy up, and binding him, electrocuting him/her.
*Useable twice per battle*
*User cannot use fire nor lightning jutsus A-rank and above next turn*
*Can only follow the enemy for one turn before being destroyed*

(Raiton: Tenken no Kyuushou) – Lightning Release: Divine Punishment of the Ancient Laws
Rank: S
Type: Attack
Range: Short – Long
Chakra costs: 40
Damage points: 80
Description: the user will focus their lightning chakra and create surrounding them 6 rectangular blades of lightning which are then shot at the enemy target/s rotating in mid air and then with swift movements of the users hands they are then commanded to slice at will.
Note: Can only be used twice.
Note: Can only be taught by Kaito-sama



(Raiton: Rai Kakuhan) - Lightning Release Rai Whip

Rank: S
Type: Offense
Range: Short-Middle
Chackra Cost: 40
Damage Points: 80
Description The user will preform a single hand seal and concentrate a huge amount of compressed chakra in his palm. As a result a very long whip will aprear and by concentrating raiton chakra the user is able to extend it up to 10m. The whip is attached to the user's hand by little steams of lighting which allows the user to control the whip and send him wherever he wants. The jutsu will numb its target upon contact, however the user is very vulnerable to water attacks while using this jutsu...

Note: Can only be taught by PowerOfDarkness
Note: Can only be used 2 times per battle
Note: No S rank Raiton techniques for the same and following 1 turn.


(Raikou Tentei gekido) � Lightning God's Rage
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage Points: (+20 to any taijutsu, sword attack, lightning jutsu)
Description: The user focuses lightning chakra within and around his body, making a lightning armor composed of a helmet, armor, bracelets and leg protections, this protect the user of taijutsu, lightning and earth jutsu.
This also raises the users nervous system speed, raising his reaction time and speed(slightly).

Note: Last for 3 turns.
Note:Can only use lightning jutsu while using this.
Note: Can only be performed 2 times.
Note: No lightning S rank the following turn.


Raiton dendou shouheki: Lightning electric barrier v2
Rank: S
Type: deffensive
Chakra: 40
Damage: N/A
Discription: This Jutsu I use water Chakra to crate a dome around me as one of my clones uses his lightning to Make the Dome an even Stronger defense while Keeping the Jutsu around us and not touching us so we dont feel its effects. So It can repel Any element Except B-S rank wind Jutsu's Because elemental combination.

Note: Can only be used 2 times in a battle

(Raiton: raikou myaku) Lightning Release: Lightning pulse
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

Notes:

-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.

(Raiton: Sen Tomoshibi ) - Lightning Release: Beam of Light
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses chakra into his/her lungs or mouth.
Then they release their chakra from their mouth to create a large beam of lightning. When the chakra is released, everything in its way will be destroyed, but not humans.


Raiton/Doton: Enkei Nokogiri)- Lightning/Earth Style: Circular Saw

Type: Attack
Rank: S
Range: Short - Long
Chakra cost: 60
Damage Points: 20x3
Desription: User Creates a Lightning Disk, making it slightly larger, and instead of throwing it aerially at an enemy hauls it to the ground. The Lightning Disk acts as a Circular Saw, that splits into 3 different smaller Lightning Disk that follow one after the other with a 1 foot gap in between each.
Note: Can only be taught by Loki.
Note: Can only be used 1 time per battle.


Raiton: Raiden Bu-Meran (Lightning Style: Lightning Boomerang)

Type: Supplementary/Attack
Rank: S
Range: Short/ Mid/Long
Chakra: 80
Damage: (-20 of the original jutsu)
Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting lightning jutsu. The User pulls the lightning jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker.
Note: This can only be used/taught by BloodLust Loki
Note: Lightning jutsu must have either missed the enemy or appeared behind them in order to use successfully.
Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him.
Note: Lowers the level of the jutsu used by one rank.
Note: -20 the attack points of the jutsu
Note: Can only be used twice per battle.
Note: Can only be taught by Loki


(Raiton:Raijin No Asobiba)-Lightning Style:Lightning God's Playground

Type: Supplementary
Rank: S
Range: Short/Mid
Chakra Cost: 40
Damage Points: N/A
Description: To use this jutsu the user must already have a lightning clone on the field. The clone will stab multiple kunais to the ground with a wire attached to each one and tied up to the clone's wrists, then the clone will slowly channel lightning chakra through the wires and kunais to the ground keeping a constant surge of electricity deep into the ground making any earth jutsu that uses the ground as a medium to attack or defend, useless because of the not compatible chakra forms but it only works on B-rank and below doton jutsus. The clone used to perform this jutsu can still use jutsus to defend or attack except jutsus that require hand seals, also the clone can't move from the place where he used the jutsu.
Note: This jutsu last for 3 turns or until the clone has been destroyed.
Note: The clone used for this technique dissapates after the 3 turns have passed because of his chakra being drained.
Note: Can only be used twice per battle.
Note: Can only be taught by Ryuji.

(Samurai Gijutsu: Amatsu Taiga) Samurai Art: Heavenly River
Rank: S
Type: Offensive/Supplementary
Range: Short – Mid
Chakra Cost: 40
Damage: 80
Description: The user will run Raiton chakra through their blade while holding it skyward, to activate this technique. This technique fills the air with energy – so much so, that Doton jutsu fall one rank (due to the charges in the air disrupting the formation as the energy disperses into the earth), and that a lightning bolt continuously streaks from the user’s sword, enveloping it in electricity, to the sky. Though meant as a Support technique, using the lightning to augment physical and water element attacks or by creative means, this technique is not without its own offensive measure. Once per turn, the user can swing their blade, and send a bolt of lightning flying in the direction of their swing – the energy is discharged from the constantly streaking bolt that originates from the blade, though this can only be done twice, and not on consecutive turns, due for the need for the electricity to replenish.
*The lightning can only be fired once per turn, every other turn.
*This jutsu last for four turns before the electricity dissipates, and all modifiers are returned to normal.
*Only once per battle.
*Raiton cannot be used for two turns after this jutsu ends, due to the air being unable to hold a charge after being supersaturated with energy.

(Raitoningu sutairu): Ran'ningu osuushi: Lightning style: Running bulls
Rank: S
Type: Offensive
Range: Short-Mid
Chakra:40
Damage points:80
Description: This jutsu entails much in the concept of shape manipulation, the user does it by concentrating on his ration chakra over a period of time building it up in massive amount he then releases the chakra which he got from concentration into the floor and emit the electricity through it its runs and races through the opponents and seemingly takes the shape of several racing bull going towards the opponents which when they impact emit their electricity from them

Note: Can be used twice a battle
Note; Must wait three turns to use again
Note: No A rank Lightning or above the following turn



(Raiton: Nami no Kyouran) | Lightning Release: Wave of Madness

Rank: S
Type: Attack, Supplementary
Range: Short | Long
Chakra cost: 40
Damage points: 80
Description: The user concentrates their chakra and then shoots from their mouth a wave of medium lightning blasts that converge on a wide area, shocking and exploding on impact leaving craters of devastation behind.

Note: Numbing effects last 1 turn.
Note: Can only be used 3 times.
Co-created by Kaito-sama

( Raiton: Kobushi no Zetsumetsu ) Lightning release: Fist of Extinction
Type: Attack
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80 ( + 10 to user )
Description: User focuses huge amount of lightning chakra on his fist making it Glow. After it user can hit it to earth or opponent. When the punch hits the user will release all the lightning chakra in form of lightning shock wave that deals damage to everyone in the range of it.
Note:
- Can be only taught by myartisablast
- Causes + 10 damage to user when used
- Shockwave reaches up to two meters

( Raiton: Tesura Raikō ) - Lightning release: Tesla Lightning
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80 ( - 10 to user's hand )
Description: Tesla Lightning is a lightning element based technique which unlike most Lightning release techniques, doesn't hold much brute force in it. To use Tesla Lightning user must focus chakra into their arm and gather a small ball at the center of their palm. Once the ball is created user can release it in form of a straight lightning bolt towards their target(s). This is where the Tesla Lightning differs from many other lightning techniques as the Tesla Lightning can fork and cover up a large area without being shot multiple times (original bolt can fork max 15 times and it will last three meters without forking before disappearing). The forking happens as user wishes it to happen and once it hits target, it will travel as an electrical current through their body and fork again into more bolts which then attack other enemies. Having a strong electrical current like that travel through body will burn the target's/s' body, shock and damage without killing. Even though the lightning can fork, the strength of it will decrease while travelling through a target's body.
  • As said earlier, Tesla lightning won't have much destructive properties but can nullify the effects of earth techniques once it hits them.
  • Causes damage to user varying on the strength of the technique
    No other lightning techniques can be used at the same turn by the user
  • Can be used only one per battle.
Raiton : Kami Genkotsu (Lightning Style : God Fist)
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user uses a large amount of Raiton chakra to supercharge the electrons on his hand(s), and thus increasing the electrons mass and force to the equivalent of a large truck. The user does this just before he punches, but can harm the user if the punch hits anything, as there is nothing stopping some of force from being pushed back at the user's fist.
Note
- Can only be used twice in battle.
- The push back force from the punch landing breaks the user's hand (making it unusable till repaired) and thus is why it can only be used twice in battle.
-This jutsu has to be done just before the punch is thrown as the increased mass of the electrons will be too heavy if done too early or late.
- (Can only be taught by Ragerok)

Forbidden Rank
(Raiton:Byakurai)-Pale Lightning
Type:Attack|Supplementary
Rank:Forbidden
Range:Short-Long
Chakra:50
Damage:100
Description:This technique is similar to Chidori Sharp Spear, but its power far exceeds it. The technique is performed by the user focuses their lightning chakra towards their index finger. They then begin to compress the stored chakra in their finger. Then, by releasing the chakra from their index finger, into a dense spherical shaped beam of lightning, roughly 3x the size of chidori sharp spear. It can reach up to long-range, wrecking and piercing through many objects, however, the user is unable to control the trajectory, the direction, like Chidori Sharp Spear. The beam simply goes in one direct manner, and thus, the lack of flexibility. The technique is forbidden due to the fact that because of the huge amount of chakra built in your puny index finger, and releasing it all at once, quickly, at the same time, it is lightning chakra, it would cause your index finger to be numb for one full turn, unable to move it, remaining limp. The finger will also look slightly burnt and black during this time, causing some stinging pain to the user. This makes it impossible to perform hand seals during this duration

-Can only be taught by Toshiro
-Only usable 2 times per battle
-Cooldown of 3 turns(including the turn the finger is numb)
-No S-rank Lightning and above in the cooldown period

B](Raiton: Shingai Arashi) Lightning Style: Terror Storm[/B]
Rank: Forbidden
Type: Attack
Range: Long
Chakra cost: 50
Damage points: 90 (- 30 damage to user)
Description: Quezacotl releases the lightning chakra that is emitted from his body which then causes large bolt blasts of lightning chakra to shoot down and surround the enemy target spaced 2 meters away from the opponent in every direction and then move towards the enemy target where they then join up and explode causing a large scale explosion leaving a large scale crater and destroying everything in its path.

Note: Can only be used once
Note: Causes 30 damage to user from lightning charge of summon
Note: User cannot perform lightning element the following turn
Note: Can only be taught by Kaito-sama
 
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C rank
(Doton: Daichi Bokudan) - Earth Style: Earth Bomb
Rank: C
Type: Supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: When this bomb hits anything, it will create a giant wall that will fall into the opponent.

(Doton: Hokori Koeda no Jutsu) - Earth Release: Dust Spray Technique
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: (-15 due to minor damage from technique)
Description: By moulding their earth natured chakra into their mouth the user has shown to release a heavy dust - like spray at the Target. This technique will temporarily blind the target and afflict small wounds to the targets skin.

B rank
(Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge
Rank: B
Type: Defence
Range: Short
Chakra cost: 25
Damage Points: N/A
Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within clone ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exherted.

(Doton: tsuchi heika) Earth Release: Earth swords
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra cost: 30 (when making the sword)
Attack points: 40
Description: The user cups their hand as if they were holding a handel and molds a strong sword using their earth chakra.
since the earth used is made from the users chakra it can cut through C rank earth.
-The user cannot use any jutsu that require hand seals while holding the sword.
-Sword takes 3 seconds to make.
-Must be taught by ~Yard~

(Doton: Mokuzou Yaiba ) - Earth Style: Wooden Blade
Type: Attack
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user creates a wooden blade. When the blade contacts something, it slices through just like any other blade. This blade evaporates when touched by fire.
Doton: mimi puragu ) Earth Style : Ear Plugs
Rank: B
Type: Supplementay
Chakra: 25
Damage: N/A
Description: user uses Earth chakra and manipulates Earth it into ear plugs for himself or any1 else thus blocking any sound ( Fully Sound Proof ).


(Doton: Iwa no Ryūiki) - Earth Release: Earth River Basin
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will make a set of three hand seals and then create a section of earth to split open and form a river bed in which can be made to flow anywhere. This technique is primarily used to defend against opponents water techniques and re-direct their flow to the users desired location.

(Doton: Fūjikomeru Ori no Jutsu) - Earth Release: Containment Cell Technique
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 25
Damage points: N/A
Description: User infuses the ground beneath the target with his chakra. The farther away that target is, the more charge time is needed. After charging, the ground forms into a ball around the target, trapping them.

Doton: Kadou Gatling Gan (Earth Style: Mobile Gatling Gun) [x]
Type: Attack
Rank: B
Range: Long
Chakra Cost: 20
Damage: 40
Description: The user uses Earth chakra to fuse one of his arms with nearby rock and forms a circle with 8 rock hollow barrels around the arm. Then by using Wind chakra they can fire up to 8 bullet-like projectiles at their enemy. There is rifling (spiraling grooves) inside the barrels for added spin and penetration.
Note
- Can only be used twice.
- Firing at long range decreases it's penetration abilities.
- Its recoil can cause it to be inaccurate
- The user must use all projectiles as the jutsu only lasts one turn.
- (Can only be taught by Ragerok)

A rank
Hades' Tombstone Teleport ♆ Aidaou Tafópetra Taxidevo
Rank: A
Type: Supplmentary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Similar in use to Hiding Like A Mole Technique, the user focuses earth chakra throughout his body whildst inserting it into the earth at the same time. As he does this, the user crosses his arms across him, as if he were in a coffin and falls either backwards or forward, sinking through the earth, entering it and traveling at high speeds (like ther original Hiding Like A Mole jutsu) and appearing several feet behind the enemy. If the user falls face-first towards the earth, then he will raise up face-first, facing the same direction he was in when he originally fell and vice-versa.
*Can be used in conjunction with another attack*
*Can only be used by Lord of Kaos*
*Can only be used every two turns*

Water/earth: golum (doton/suiton: Jinnutsuzou)
Rank: A-S
Type: supplementary
Rang: short-long
Chakra: 30-40
Damage: N/A
Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times
The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu.
~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element.
~ once per battle
~ the user can't use jutsu of that element while the golum is on the field

(doton: tsuchi kakujuu) - Earth style: Earth expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a earth jutsu the user will perform 2 handseals as they release there chakra into the earth jutsu. In doing so, the user will increase the power and size of the earth jutsu boosting any earth jutsu by 25 damage points. By the increase in chakra the earth jutsu will grow in size and become more dense addding to its power.

Note: Can only use used on earth the user or the users summon has created
Note: Can only be used once one each earth jutsu creates
Note: can only be used 3 times

(Doton: Rando Funnu ) - Earth Style: Raging Land
Type: Supplementary-Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses chakra into the ground, causing pieces of land to rise up. Beside the rose up lands are sharp spikes that will also be created
with chakra.

(Doton: Suraidingu Kabe) - Earth Style: Sliding Walls
Rank: A
Type: Defence
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: This jutsu requires the dragon hand seal. It is only 2 moving walls that protect you from different jutsu


Earth release: Burial of sorrow= Doton: Kanashimi no maisō
Type: Offensive/supplementary
Rank: A
Range: Short/Mid
Chakra cost: 30
Damage points: 50
Description: the user focuses earth chakra into his/her hands, and then slams them unto the ground, this creates a small earth wave, that’ll race against the target. When the wave is close to the opponent, (around short range) it builds up, (like when a wave comes close to shore) and becomes a 5 meter tall wave, which on the front side, looks like a crying face, with an open mouth. Inside the mouth there is a tongue, made of hard earth, that’ll try to grab the target, and pull it into the mouth. Inside the mouth there’s a lot of teeth made of stone, when the target is caught inside the mouth, the wave will sink into the earth and compress itself, crushing the target within it.

Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones)
Type: Defense/Supplementary
Range: Short-Mid
Rank: A
Chakra Cost: 50
Damage Points: N/A
Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground.
Restricted to 3x per battle.
Note: Can only be taught by Loki

(Doton: Douyou)-Earth Style: Shaking
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Using this technique, the user sends earth chakra into the ground to cause the ground to shake. The enemy will lose balance and fall if their on the ground. The spot of the ground to affect can be controlled. This can be used as a distraction either.
*Note: Faust can only teach this.

(Doton: Kyokan Mukade)-Earth style: Giant Centipede
Type: Attack
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble.
*Note: Can only be used 3 times per battle.
*Note: Faust can only teach this.

Earth Style: Levitating Plateau
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: 60
Description: The user creates a large chunk of the earth beneath him to rise into the air quickly, letting him manipulate the control of the piece of earth, causing it to be able to avoid and dodge B-rank and below jutsu. The user applies chakra to his feet to stay on the earth upside-down and, if he chooses to do so, can jump off and cause the earth to float towards what he wants it too.
*only stays in effect for four turns at the most*
*usable only three times a battle*


Doton: Ro-ma Koroshiamu (Earth Style: Rome’s Coliseum)
Type: Supplementary
Rank: A
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: The user makes a large dome surrounding him and the opponent, creating a coliseum of sorts. The only way out of the dome is to use certain S-rank and above lightning. The dome cancels out all light, leaving it completely dark inside it.
*the dome last for the whole battle until destroyed with S-rank lightning*
*can only be used once*

(Kyousei Doton No Jutsu) – Greater Earth Style Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Descripton: Creates strong pillars, tools and shields made out of earth.

(Doton:Jenga Hō)-Earth Style:Jenga Cannon
Type: Offensive/Deffensive/Supplementary
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60 (10 each per storie)
Description: After performing 6 handseals while and channel earth chakra behind him, the user will make a huge building-like pillar of rock, rise from the ground with the height of a 6 storie tall building. Then by making hand gestures the user can launch 1 ''storie'' from the pillar at the selected target or use it to defend against an incoming attack.
Note: This jutsu lasts until the last storie has been used.
Note: Only 1 storie can be used per turn.
Note: The pillar consist of 6 stories.
Note: No Doton jutsus until each storie has been used.
Note: Usable once per battle.

(Doton: Doro Meisai no Jutsu) - Earth Release: Mud Camoflauge Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 (+5 per turn active)
Damage points: N/A
Description: The user will make the snake hand seal and then they will begin excreeting earth chakra out their skin covering their body. This earth has special properties in which can mask chakra and heat signals being given from the users body, effectively masking their presences to sensory based ninja.
Note: Activation lasts 3 turns and must wait another 1 turn before activation again.

(Doton: Dai Iwa no Damu) - Earth Release: Great Earth Dam
Rank: A
Type: Supplementary, Defence
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user will make a set of 4 hand seals and then will create a large segment of earth to rise up with a large bowl like formation in the center inwhich can be used to trap an opponent or up to a very large water source.


Doton: Iwaengi no Jutsu | Earth Release : Rock Expansion Technique
Rank: A
Type: Attack/Defence/Supplementary
Range: Short [Intially] - Long [Activating]
Chakra cost: 40
Damage points: N/A
Description: The user infuses a small or medium sized rock with earth chakra (takes a second), then the user does the snake handseal causing the rock to rapidly expand into a large boulder. The chakra within the rock lasts for three turns.

(Doton: Tsuchi Uirusu no Jutsu) - Earth Release: Earth Virus Technique
Rank: A
Type: Offensive, Supplementary
Range: short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing the Bird Hand Seal, the user will manipulate their chakra and fire a rock at the target from their palm or an extention of their body. If the rock hits the targets body it will then stick to them and over a period of several seconds it will begin spread across the targets body to eventually encase them in stone. However this technique can easily be counterd by administering a electrical current to negate the advance of the earth stone.
Note: Usable 3 times per battle

S rank
(Doton: Daichi Kunai) - Earth Style: Earth Kunai
Rank: S
Type: Attack
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user shapes their chakra to make a kunai from the earth. When this kunai is hit on the opponent, the nearest organ turns into stone.


(Doton: Koudo Ame)-Earth Style: Earth Rain
Type: Attack
Rank: S
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: After the necessary hand seals, the user will infuse a large amount of earth with chakra then uplift it, raising it into the sky. Then form the material into a large amount of earth spikes. These will be sent crashing down upon the target covering a large area, cutting and piercing the target with large sharpened rocks. These projectiles are infused with chakra adding to their strength and lethality, making them hard as steel.
*Note: Can only be used two times in battle.
*Note: The user can't perform Earth Style next turn after using this jutsu.
*Note: Takes ten seconds to prepare the attack.
*Note: Faust can only teach this.

Subashikoi sabure) Quicksand
Rank: S
Range: 10ft in radius
Type: offensive
Chakra: 40
Damage: 25 per turn
Description: User uses water and earth element and gathers chakra into hand and then strikes the ground and makes quicksand in the desired place which is 10ft in radius.
Only alimujtaba786 can teach this jutsu


(Doton: Wakusei Haken) Earth Release: Planet Dispatch
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After successive handseals, huge torrents of rock and stone begin to erupt around the user and create a tsunami-like effect that spreads across the battlefield in all directions and leaving a huge crater at the source of the attack.
Note: Must be taught by Ingwer
 
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Pervyy

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Water Release


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D rank

Mizu fuukaku naito bijon: Water style Night vision
Rank: D
Chakra: 30
Damage: N/a
Range: Short/medium
Desciption: Using water to create a lens film over your eye's it amplifies the light in your eyes to create temporary nightvision.

C rank

(mizu yooshiki: kage kurai) Water style: Shaddow's darkness
Rank: C
Type: Water
Range: Long/short/medium
Chakra cost: 30
Damage: N/A
Description: Using water to make clouds in the sky and create darkness.

B rank
Suiton Sutairu: hanshateki Kagami)Water Style: Reflective mirror
Rank: B
Type: Defense
Chakra: 25
Damage: N/A
Description: Using water and concentrating so it can reflect any light where ever you want it to be reflected

(Suiton: Mizu Kabe ) - Water Style: Water Wall
Type: Defence
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.

(Suiton: Gekiryuu Chikara no Jutsu) - Water Release: Raging River Force Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the following hand seals Horse -Snake - Hare to activate a similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet. This technique is also used from the users mouth.
Note: This technique can break through B rank and below Earth based jutsu.

(Suiton: Mizu Funshutsu )-Water Style: Water Eruption
Type: Supplementary
Rank: B
Range: short/mid/long
Chakra Cost:25
Damage Points: N/A
Description: After performing needed handseals, user molds his water chakra in his hands and after that he puts his hands on earth, causing huge water eruption from underground waters. After eruption, deep water covers whole area.
Note- can be only used once in a battle
Note- can be only taught by Kaziname

A rank

(Suiton: Mizu kakujuu) - Water style: Water expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.

Note: Can only use used on water the user or the users summon has created
Note: Can only be used once one each water jutsu creates
Note: can only be used 3 times

Water release: Tears of Sorrows = Suiton: No namida wa, kanashimi
Type: Defensive/Supplementary
Rank: A
Range: Self/Short
Chakra cost: 25
Damage points: 40
Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion.
Notes:
• Can only be taught by ZeroGarra.
• Can only be used three times per battle.
• This jutsu lasts for 1 turn.


(Mizu kata: Mizu ken) Water style: Water blade
Type: Attack
Rank: A
Chakra: 30
Damage: 60
Description: Focusing chakra into your hand you can make water spin and create a razor blade that you can then throw. You can also make it follow your opponent but it would take (-15) chakra for every time you move it in a new direction.

(Suiton:Hakidasa shizuku) - Water Release: Spew Droplets
Rank: A-S
Type: Supplementary
Range: Short-Mid
Chakra cost: 30 (If A) - 35 (If S)
Damage points: N/A
Description: The user will basically blow out huge amounts of driplets infuzed with a lot of chakra into the air, thus nullifying the incoming fuuton jutsu by materializing with it's molecules, thus making the molecules heavier, thus forcing the jutsu on the ground, creating a pond.
Notes:
-If the user decides to emit S-ranked, it will only be able to nullify an A-ranked wind techs, but If the user decides to blow out an A-ranked, it will nullify a B-ranked fuuton jutsus.
-the user can decide as how much water driplets he'd like to emit, thus having an A-ranked driplets, or S-ranked driplets.
-Being able to release high qualities of chakra, the user needs to be Sannin or above
-Need to be mastered water
-Can be used twice
-Only taught by Dr. house

Suiton: shiomizu)Water style: Salt water
Rank: A
Type: Deffence/suplementary
Chakra: 30
Damage: NA
Discription: Using the salt from your water source. you can make all the salt rise to the surface which will amplify the salt already in the air making ice jutsu impossible.

Note: Only Ice Jutsu that requires water will be unfreezable
Note: Only lasts 3 turns.

Suiton: Dekisui Ejiki ) - Water Style: Drowning Prey
Rank: A
Type: Attack
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user does the Tiger hand seal to create a creature underwater. This creature pulls his/her opponent down through the water, making them drown.

(Suiton: Sui Mizu) - Water Style: Acid Water
Rank: A
Type: Attack
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.

uiton Release: Unsanmushou no Jutsu (Water Release: Vanishing Mist)
Type: Supplementary
Rank: A
Range: Short/Mid/
Chakra Cost: 30
Damage Points: N/A
Description: Doing two handseals, user creates a slightly dense mist that can conceal his and his Summoning’s Chakra for 3 turns only. User can dispel the mist at will by doing the two handseals in reverse order. The mist is made of extremely dense water chakra, so the mist's own chakra signature cloaks user's and his Summon's chakra. When the mist is in effect, the User cannot sense his opponent's chakra.
Note: Can only be taught by Loki.
Note: Can only be used once per battle.
Note: Dispelling the Technique does not count as one of the 3 moves in one turn.


(Suiton: Mizu Oni Kuike)-Water Style: Water Demon's Appetite
Type: Attack
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: A jutsu which utilizing the water around the opponent for it to work. Below the opponent, a head made of water emerges and tries to swallow up the opponent, having sharp dagger like teeth. If the initial chomp misses the opponent, a tongue will emerge to wrap around the opponent to try and pull them back under for a second attempt.
*Note: Must be performed when both user and opponent are on water.
*Note: Twenty eight handseals are needed to perform this, meaning any ninja will take three seconds to finish the handseals.
*Note: Once the tongue drags the opponent underwater, it grabs him and keeps him there until he escapes or drowns [ no biting if the tongue catches him ]
*Note: Usable only three times in battle.
*Note: Faust can only teach this


Name: (Suiton: atomikku shin'en) Water Style: Atomic Abyss
Type: Offensive
Rank: A
Range: Close –Mid (most effective up close)
Chakra: 30
Damage: 60
Description: The user creates 5 quickly condensed orbs of water from a nearby source of water. The orbs then begin to quickly orbit the user like an atomic nucleus, carving the earth as it touches the ground. The water orbs are then shot at the enemy in rapid succession with speeds like bullets.
*entitled to any elemental variations of this jutsu*

( Suiton: Mizushusha ) - Water release: Water Rejection
Rank: A
Type: Supplementary - Defensive
Range: Short - Self
Chakra cost: 30
Damage points: N/A
Description: The user that knows Water release can use their ability to use technique called Water rejection. The first step to use this is to coat themselves in Water water chakra, making it look as if they were forming an orb of chakra from the Doujutsu user's point of view. Then, as any Water technique comes in contact with the Water chakra orb, it will reject the Water from the technique(s), leaving user dry and unharmed. However it makes the user more weaker to lightning techniques and wont protect them from Forbidden ranked water techniques.
Note: Can be used only twice per battle.


(Suiton ude mori)-Water Arm Lance
Typeffensive
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage:60
Description: The user focuses water chakra into theyre arm and when they punch forward they release it creating a water lance with the diameter of theyre arm which shoots forward forming into a complete lance up to mid-range. The lance is dense and solid enough to have a sharp piercing point.

S rank

(Suiton: Gekiha Zetsubou) - Water Release: Crushing Despair
Rank: S
Type: Attack
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user will release a thick liquid substance from their mouth moulding it into a dense cube which is then released and shot at the opponent and crashing them into the ground with tremendous force.

Note: Can only be used 3 times.
Note: Can only be taught by Kaito-sama


(Suiton: Mizu Ryuu Bara) - Water Release: Water Dragon Rose
Rank: S
Type: Attack
Range: Short- Long
Chakra cost: 40
Damage points: 80
Description: The user concentrates and excretes a medium volume of water in the shape of a rose that then shoots directly at the opponent with tremendous speed and then as it begins to strike the target the middle opens up creating like a jaw with jagged teeth that then closes down on the opponent engulfing them.
Note: Can only be used 2 times.
Note: Must be taught by zenryoku

Water Style Wind Armour
Rank: S
Chakra: 40
Damage: NA
Discription: By encasing yourself with water and wind you make a mirror all around you and rederecting the light from around you, making you invisible. this water,and wind is infused with your chakra making it so your opponent cant put his chakra into to create jutsu. The wind is on the outside and the water is on the inside. so if you use a fire jutsu the water will destinguish it but i loose my invisibillity because the wind is now gone.

Note: -10 chakra for every turn its activated
Note: usable 2 times a fight
Not: lasts 2 turns.
Note: Due to the water it negates fire up to S-rank fire but the wind portion depletes if hit by a fire jutsu


(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning
Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.


Suiton: Suiton Bu-Meran (Water Style: Water Boomerang)
Type: Supplementary/Attack
Rank: S
Range: Short/ Mid/Long
Chakra: 80
Damage: (-20 of the original jutsu)
Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Water jutsu. The User pulls the water jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker.
Note: Water jutsu must have either missed the enemy or appeared behind them in order to use successfully.
Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him.
Note: Lowers the level of the jutsu used by one rank.
Note: -20 the attack points of the jutsu
Note: Can only be used twice per battle.
Note: Can only be taught by Loki.

Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.

Note: Can only be taught by Scorps
Note2: Doesn't require a water source and can be used as one
Note3: Usable only thrice
Note4: In the same turn the user can't use techniques above S-Rank

Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself

-Lasts up to four turns (within the four turns the users water techniques are infused)
-Twice per battle

Forbidden
Name: (Suiton: chinetsu ) Water style: 1,000 Fevers
Rank: Forbidden
Type: Suplementary
Range: Short/Medium/Long
Chakra: 50
Damage:
Discrtiption: Germs live inside your body until cold temperatures awaken them, so cooling the water molocules in the air you can awaken all these germs and make an illness so deadly that both the user and the opponent have 3 turns till they both die.

Note: A med ninjutsu that can cure all diseases can cure it or a cure for every disease at once. Plus it can also be prevented if you body tempature is high

Note: Effects both the user and the opponent and effect wares off when user dies.

Suiton: Sono Senryou no Mazu | Water Release: The Possession of The Water Goddess
Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (-20 to the user)
Description:
The user will do 3 hand seals (Tiger+Ram+Horse) while focusing and molding a large amount of chakra into his core. As he releases this massive amount of chakra in an omnidirectional burst, thick gluey water (like that of (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field) oozes from his pores in copious amounts and at great speed. If at first the water seems to quickly ooze from the user, it quickly begins to burst into a gigantic 20 meter high explosion of water that reaches long range in under 2 seconds. However, this technique carries enormous risks. Once triggered the user can't stop or control the technique. The amount of water that is produced is so high that the battle field will be left with a 30 meter deep layer of water in only a few seconds. Once the water is completely created, it loses its sticky properties and reverts back to normal water. However, this water will stay in play until the ending of the match. The user however, will be left exhausted and severely damaged from the overuse of his chakra.

Note: can only be taught by Scorps
Note2: user can't use any Water Jutsu above S-Rank for the reminder of the match and can only use up to A-Rank water in the same and next turn.
Note3: user can't use anything above S-Rank the following turn
Note4: usable only once

(Suiton: Tobikomigouben Gufuu) Water Release: Plungepool Tornado.
Rank: Forbidden
Type: Defence/attack
Range: Short/Mid
Chakra Cost: 60
Damage Points: 100
Description: The user will create a votex of water either around themselves or there opponent combining there water chakra and earth chakra. This would would look like a tornado shape of water with rocks and boulders in due to the earth chakra, though due to the high speed rotation of the tornado, it would look like a giant mud vortex.
Note: Can only be used once.
Note: No A-Ranked or above in this turn or next turn.
Note: 20 Damage to the user itself.

Poseidon's Tsunami|Poseidon's Tidal Wave
Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50
Damage Points: 90 (N/A in long range) (-20 to user from chakra strain)
Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet.
*Can only be used by Lord of Kaos*
*Can only be used once per battle*
*After using, no Water jutsus can be used for two turns*
*If used, no other sword related jutsus can be used that same turn*

(Water Style: Atomic Abyss: Poseidon's Aquatic Destruction) ♆ Suiton: Atomikku Shin'en: Poseidon's Suijou Metsubou
Type: Offensive
Rank: Forbidden
Range: Close-Long
Chakra: 50
Damage: 90 (+40 to user if hit)
Description: The user starts by making several (up to 5 in short range, 10 mid range and 15 in long range, basically five in each range) condensed large balls of water with great pressure compressing them to the size of basketballs but the solidarity of ice (still water, just tightly compacted). The user then causes the orbs to sink into the water source he and his opponent are standing on, creating an mine-field in the ocean of sorts. If the user choices to, he can also create said orbs in the water itself, preventing the opponent a chance to detect them (doujutsu and chakra sensing abilities aside, of course). The orbs are then spread in a pentagonal shape, surrounding the user and opponent, with 3 pentagons in total: one surrounding the enemy in short range, one in mid range and the last in long range. The five orbs in each range are in relation to the target, i.e. one pentagon that reaches out to the borders of short range around the enemy, another reaching the boundaries of mid range from the enemy's start point, and the same with long range. If the opponent moves around underwater, he will cause a chain reaction, causing all of the water orbs to forcibly explode, causing great damage to anything caught underwater, with enough force to break bones on contact and cause severe internal damage to and rupture organs and even remove limbs. If both the user and enemy are standing on the water surface, and they move, it will cause the orbs near the surface to explode firstly, still causing a chain-reaction. The explosions, if above water, have the force and power to blow holes in metal.
*Can only be used once*
*after using, neither the user nor the opponent can move for 3 turns. After the three turns, the orbs loose the pressure within said orbs and the user and opponent will have no threats presented when moving*
*If the user is on the water when detonated, he will take the same damage the enemy would take*
*After using, the user cannot use water jutsus for three turns*
*The user is able to control the orbs released nearby him when he moves but doing so takes a great deal of chakra from him and thus, he can only use 1 jutsu per turn if he does this (must be stated). The user is only able to take control of up to 3 orbs with each one coming from a different range, i.e. one from short, one from mid and one from long range. Once the explosions start, however, he will no longer be able to control them*
*If hit by orbs, the user's bones will be broken and damaged and he will be unable to move*
*Can only be used by Lord of Kaos*
 
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Pervyy

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[border="Rain Element]

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A rank
(Ame Hijutsu: Hari Ame Hitoame) - Rain Secret Technique: Needle Rain Shower
Rank: A
Type:Attack
Range:Short
Chakra cost:30
Damage Points:60
Description: Whilst the field is being rained upon, the user releases chakra and molds with the droplets and they then take on a sharp characteristic and transform into a pin-like form.
Note: Can only be used by members of Rain Village

S rank
(Ame Hijutsu: Nagareboshi Ame Katou) - Rain Secret technique: Meteor Rain Drops
Rank:S
Type: Attack/Supplementary
Range: Long
Chakra Cost: 40
Damage points: 80
Description: The user releases their chakra into the sky causing the heavens to Rain large condence chakra infused drops of water that rain down upon the enemy ast such verlocity that when they hit the ground they create craters. Due to the large source of water these rain drops can create a large source of water to be used as water sources for other attacks.

Note: Can only Be used twice
Note: Can only Be used by members of Rain village

Summoning: Rain Sword (Kuchiyose: Ame Katana )
rank: S
type: Attack/Defense/ Supplementary
range: short-mid
chakra: 40
damage: 80/40(when hit by water blade/hit by pressure gun )
description: The user summons the sword using a seal on one of his harms.It's name comes from its ability to absorb and control water to make it's reach greater with a water blade, as well as release the water like a pressure gun.The sword attract's water by using the users chakra plus his knowledge in rain jutsu, then it absorbs water using a special seal printed in it that transpors the water back and foward to a hidden cave. This sword looks like sasuke's sword of kusanagi, and its blade can be divided to make a V like form where the captured water with chakra is able to produce a shield by summoning it .
(note:3 times per battle)
(note:weak against lightning from a enemy mainly when in defense mode )

Suiton: Shigure Soen Ryu-hitonomi kuchibashi (water release: Invincible Sword Style- Swallow's Beak )
Type: Attack
Range:Short
Rank: S
Chakra cost: 40
Damage: 80
Description: The user thrusts his blade multiple times with one hand releasing small pressure water bullets from the Ame sword. This bullets will cut the user superficially in different parts at a great speed making it hard for the opponent to move with the pain left by this cuts.
(Note:Can only be used 3 times per battle.)

Suiton: Shigure Soen Ryu-hitonomi gachin (water release: Invincible Sword Style- Swallow's Clash )
Type: Attack/Defense
Range:Short-mid
Rank: S
Chakra cost: 40
Damage: 80
Description: The user makes the Ame sword release water making a tidal wave in front of the user that can be controlled by him with the sword, its used for attack and defense at the same time. while doing this the user never directly touch's the water.
(Note:Can only be used 3 times per battle.)
(Note:its weak against any opponents lightning jutsu due to the electricity going throw the water wave to the sword and so hitting the user )


Suiton: Shigure Soen Ryu-hitonomi arashi (water release: Invincible Sword Style- Swallow's Storm )
Type: Attack
Range:Short-Long
Rank: S
Chakra cost: 40
Damage: 80
Description: The user throw's the Ame sword at his enemy spinning and releasing water making a shield around the sword and releasing thousand water drops creating a rain effect , each drop his filled with chakra making them as hard as needles.The user can also make the same water that functions like shield hard enough to cut a limb.
(Note: weak to wind in air)
(Note:Can only be used 3 times per battle.)
(Note: must now rain)
(Note: this jutsu cannot be avoided normally only blocked)
(Note:the sword is thrown from any range while the jutsu itself is a mid range)


(Suiton: Mizu Kasuihou) - Water Style: Water Spike Cannon
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80 (+10 for debree)
Description: the user creates a a large cannon of rotating water and shoots it at the enemy. the user then manipulates the chakra and creates spikes that protrude out of the sides and rips at the ground adding debree and rocks causing extra damage to the opponent.

Note: Must use water source to perform jutsu
Note: Can only be used 3 times per turn
Note: Only Members of Rain village can use the jutsu

(Suiton: Mizu Shinkuu)- Water Release: Water Vacuum
Rank: S
Type: Supplementary / Attack
Range: Long
Chakra cost: 40
Damage Points: 80
Description: the user releases chakra into the air creating tornado's of wind that then can be used to draw up water attacks that the opponents cast and draw the water into the sky. The user then manipulates the water with their chakra and sends the water back towards the opponent in the form of 3 spinning cannons.
Note: Can only be used two times
Note: Only works on A rank and down
Note: Can only be taught by Hazure and Uchiha Kaito
Creator: Uchiha Kaito
Co-Creator: Hazure

Genjutsu: Ombrophobia ( Ame Osore )
Rank: S
Range: Short-Medium
Chakra Cost: 40
Damage Points: 80
Note: Requires Rain
Description: Ombrophobia is the fear of Rain or being rainned upon. This genjutsu will make the opponent suffer the symptoms of this phobia. Being rainned uppon will start to make the opponent enter in a panic state with disabling shaking. The user will not be able to stand on his feet. The damage of this genjutsu will be caused by the feeling that the opponent has of being constantly hit by needles, wich go deeper and hurt even more as the time passes. Soon enough, the needles turn into acid, and will give the user the feeling of having is flesh desintegrated, and that they're just bone.
*this jutsu is not avoidable by chakra. The opponent must feel a great physical pain (not just stab himself or break a finger) or hurt the user*
*Can be broken by Bijuu Chakra


(Ame Hijutsu: Senkou Shinsui) - Rain Secret Technique: Flash Flood
Rank: S
Type: Attack
Range: long
Chakra cost: 40
Damage points: 80
Description: The user releases their chakra into the sky to create an immense downpour of Rain, the rainfall causes a catastrophic flash flood that washes mud and debris towards the opponent and sweeping them away.
Note: Can only be used 3 times
Note: Can only be used by members of Rain Village
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Pervyy

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Carbon Release


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(Carbon)
Custom element english name: carbon release

The element is based on:

The ability to manipulate carbon into different forms in a simalar way as to which elements are. It can be controlled to change its shape and mass to create a wide ranges of elements. The main elements this is based on is earth and fire, to manipulate the carbon atoms to the users will. Much like with earth jutsu, the user will use there chakra to create carbon and use shape manipulation to reform it into the many forms of carbon.



Facts that prove the element to be possible (in the manga context):


Sciency bit:
Carbon is a naturally abundant nonmetallic element which forms the basis of most living organisms. Carbon is the fourth most abundant element in the universe, and it plays a crucial role in the health and stability of the planet through the carbon cycle. This cycle is extremely complex, and it illustrates the interconnection between organisms on Earth. Most consumers are familiar with the element, along with numerous forms in which it appears.

The structure of carbon molecules is such that the molecules bond readily with a wide range of other elements, forming thousands of compounds. The molecules in carbon also bond with each other in different ways, creating forms of carbon such as diamonds, the hardest substance on Earth, and graphite, one of the softest materials on the planet. The changing personality of carbon, depending on what it bonds with and how, makes it a very unique element.

Coal, limestone, and petroleum, for example, are all fossilized forms of living organisms containing abundant amounts of carbon. Carbon itself, along with many of its forms, is relatively nonreactive. When it combines with some other elements such as hydrogen, carbon becomes more reactive, and this reactiveness is used to the advantage of industry.

On its own, carbon is not very dangerous, since it is nontoxic and nonreactive.

There are several allotropes of carbon of which the best known are graphite, diamond, and amorphous carbon.

Some allotropes of carbon:
a) diamond
b) graphite
c) lonsdaleite
d–f) fullerenes (C60, C540, C70)
g) amorphous carbon
h) carbon nanotube


Examples of carbon build up/structure:

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RP stuff:

I believe this to be used in the manga context as its just high level manipulation of earth element to gather carbon atoms and manipulating them with heat to be able to create new isotopes. I believe this is possible in the same way the kaguya clan can create bones at will through there chakra control.

The ability to manipulate carbon into different forms in a simalar way as to which elements are. It can be controlled to change its shape and mass to create a wide ranges of elements. The main elements this is based on is earth and fire, to manipulate the carbon atoms to the users will. Much like with earth jutsu, the user will use there chakra to create carbon and use shape manipulation to reform it into the many forms of carbon.


Due to there being carbon atoms within the users body, the user should be able to control their carbon chakra to replicate the carbon atoms in the same way a user can create earth/mud from their earth chakra and manipulate it in the rp.

An example of how this may be used in a jutsu would be say, using the carbon release to create a layer of carbon around the body, a soft layer like that of graphite, to absorb the impact of a taijutsu attack.

I believe it can be released in a simalar way as to how guren creates crystal at will.




Conditions to be able to use it:

Must have mastered earth and fire to be able to control carbon in its basic form and use heat to manipulate the atoms.

Though the user cannon make daimonds as its already someone elses C.e unless they gain permission

Is weak to: strong Lighning and strong fire and elements based on these basic elements such as hellfire.
Is strong against: Earth, wind, water and elements based on these basic elements such as royal water.
Co-creators (if any):

Students i passed on this custom element:
Gaara & Wesobi
____________________

P a t e n t C e r t i f i c a t e
I, Nexus of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei and Zise, give you the following:

The Pervy Sage, our loyal member, gave on the date June 17th 2011 a request for a Patent on his custom element (Carbon Release); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;

Kurokongouseki

Powered by Nexus

Copyright 2011, The Pervy Sage, NarutoBase.net




Carbon Jutsu

C rank
1)
Rank: D-S
Type: Attack/Defence
Range: short - long
Chakra Cost: 10-40
Damage Points: 20-80
Description: This is the basic application of carbon release where the user will gather carbon in the air, the ground or create it from their own chakra (spitting it out ect) to form structures of carbon. This can be anything from weapons, to walls, to spikes, domes, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of carbon and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank version and higher, the user will need to perform 1 handseal. This can also be used to reshape current carbon the user controls which they can use to attack with again, in a similar way to earth release but on a unique level. Due to the control required, the user is not able to form microscopic carbon, the carbon they gather will be around the same size of a small pebble and so always visible to normal ninja. B rank and below carbon structures can be made with arm movements or a single handseal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no carbon above B rank in following turn.

B Rank

2.
Rank: B
Type: Supplementary
Range: short - long
Chakra Cost: 30
Damage Points: N/a
Description: The user will perform 2 handseals releasing there chakra into the surrounding area to cause carbon in the earth and other sources that are not living to rise to the surface, making it so their is a layer of carbon over everything on the battle feild. This can be used by a carbon user as a carbon source for certain jutsu.
Note: Useable twice.
Note: Can only draw carbon from none living things

A rank
3.
Rank: A
Type: Supplementary
Range: short
Chakra Cost: 30
Damage Points: N/a
Description: The user with focus there chakra, creating wind made from carbon out of the carbon atoms in the air or on the ground. This wings are like and extension of the user and can be used for flight in battle. These wings protect the users back and can only be destroyed by fire or lightning attacks. These wings are 1 meter long each. The carbon in the wings has a unique structure that makes it so the carbon is very light and so is able to allow the user to fly. This form of carbon is called carbon nanofoam, one of the lightest know solids.

4.
(kurokongouseki ) Carbon Reaction
Type: Supplementary
Rank: S
Range: short-long
Chakra Cost: 40
Damage Points: N/a
Description: Performing 2 hand seals the user will release their chakra into carbon they have created, they control or exists on the field already. From there, their chakra will act as a trigger causing the carbon to react with something within proximity of the carbon and in doing so create a reaction. Depending on the reaction will depend on the end result:

Oxygen: Carbon reacting with oxygen in the air can result in the forming of carbon Dioxide or monoxide.

Carbon Dioxide: In forming carbon dioxide, there will be the lack of air in the surrounding area, what this means is people caught in this area will be unable to break and their will be no oxygen for fire to burn, causing fire to extinguish. This will work on fire the same rank and below. Id a target is within the carbon dioxide for two turns they will collapse from suffocation.

Carbon Monoxide: Along with negating fire in the same way as carbon Dioxide, Carbon monoxide has another unique effect of it's own, it is actually a poisonous gas. Breathing CO can cause headache, dizziness, vomiting, and nausea. If CO levels are high enough, you may become unconscious or die. By breathing in the carbon monoxide, it will cause any of those effected to suffer in the sense that their reaction times will be halved due to the headaches caused etc. This will last for up to 4 turns. If they remain in the gas for 3 turns they will pass out. From there on wards they will proceed to lose 40 health per turn.

Carbonated Water: By forcing carbon to react with water, it will carbonate the water. In doing this it will cause it to fizz up into foam losing all structure and causing any to lose control over the water in the process. This can work on any water jutsu S rank and below due to carbon being strong to water, essentially negating water techniques causing any to lose control.

Note: The area of effect will depend on the amount of carbon used. For carbon just in the air and surroundings, it will only effect a short range (5m). For carbon the user has control of up to the size of the user, it can effect an area of up to 10m (mid range) around where the reaction takes place. For carbon portions larger than the user up to any size, it can effect areas with15 m radius around (mid range) though these user will suffer any adverse effects too unless he uses preventative measures.
Note: Once the reaction has taken place the user has no control over the compound created as he can only control carbon itself.
Note: The chakra causes the reaction, there will be no chakra in the compound created afterwards.
Note: Any reaction must take place at least five meters from the opponent.



5.
Rank: A
Type: Supplementary
Range: short
Chakra Cost: 30
Damage Points: N/a
Description: The user will perform one handseal creating clones formed from carbon. These clones are made from carbon and can only use: Carbon and tai techniques. The clones are made pretty hard and can only be destroyed by B rank wind/water/earth/ice jutsu, or C rank lightning/fire.

Note: Can only make 3 clones at a time 3 times per battle.

6.
Rank: A
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to bend and control carbon (through body movements) that they have already created or taken control off, to bend it into different shapes or forms by controlling the carbon's atomic structure. The user can use this jutsu to bend carbon and control it's movement much like Gaara can with his sand. For example if the user were to throw a carbon kunai they could change it's trajectory in the air.



Used my rewards of two aditional cj slots to gain one additional c.e cj slot from the lotto to have this jutsu, approved here:


S rank

7.
Rank: S
Type: attack/defence
Range: short - mid
Chakra Cost: 15-40 (-5 per turn)
Damage Points: N/a
Description: The user will focus their chakra gathering carbon around them into a a single place to create animal made of carbon, much like how deidara can make clay creatures. The user can control the structure of the carbon beast to either make them nearly as hard as diamond, or as soft as graphite. This creature is the pretty big, and is large enough for 2 people to ride on it's back. It is able to control carbon itself and use carbon jutsu. The creature the user creates cannot fly. The user can make this animal anysize up to 20 feet tall.

Note: Can only create one creature per useage
Note: The user can only create things within short range of him
Note: The user can only create: Dogs, apes, bulls, tigers, lions, bears, elephants and snakes.

8.
Rank: S
Type: Supplementary
Range: short-long
Chakra Cost: 50
Damage Points:
Description: The user will perform 2 handseals releasing their chakra into all carbon around the field. They will then control the carbon creating a 8 small carbon pyramids that are arranged in a formation to make a the 8 corners in a cube. These 8 pyramids are hand sized and each have a small seal on each of them. The user will then focus their chakra into each of these seals which will then connect creating a cube barrier of chakra between these seals. The barrier can be formed on the outside of the pyramids or the inside. This barrier can only be broken by attacks of the same rank as it or by destroying any of the pyramids. Nothing can get in or out of this barriers until it's destroyed.

Note: useable 3 times

9.

(kurokongouseki yoroi ) Carbon armour
Rank: S rank
Type: Defence
Range: short
Chakra Cost: 40
Damage Points: N/A
Description: The user will use their chakra to Creating a layer of carbon all over their body. They create the carbon so the atoms are formed in a way to create the layer of carbon in one of its hardest forms nano carbon. This armour is able to block up to 1 S rank technique. This armour is especially useful against taijutsu users. The carbon is so hard that on impact of pure taijutsu techniques, the opponent will hurt themselves when punching/kicking the carbon (1/2 of the original's technique damage). The armour is made from Nano carbon that has a sense structure but is bendable as to unhinder the users movements as seen in miliary armors. It is softer at the joints so as to unhinder mobility. The carbon covers the users entire body apart from his mouth and eyes and forms quickly as their is carbon in the air or the users body to form it from combined with chakra.

Note: Useable Once
Note: Last 3 turns
Note: Can block one S rank
Note: Can block 2 A ranks

10.
Rank: S
Type: Supplementary/Attack/Defence
Range: (on users back, can be controlled at all ranges)
Chakra Cost: 20 per turn
Damage Points: N/a
Description: The user will perform 2 handseals slamming their hands oin the ground performing a summoning jutsu to summon a gourd of carbon. This is a gourd of carbon link Gaara's sand gourd on his back. This Carbon gourd is full of a powder form of carbon which the user carries around with them all the time and is constantly infused with the users chakra. This carbon powder can be reformed to make up different atomic structures of carbon for different purposes in battle. Much like gaara's sand, this Carbon can be used for attacks or defence that require a carbon source by the user at any time. Due to this carbon already being infused with the users chakra then can control and manipulate it almost instantly to suit their needs. The carbon is linked to the user and will come to there defence, as it is infused with the users chakra. It can keep up with up to 2nd gate speed, and can block S ranks and below.

Note: The defencive ability can only be used once ever 2 turns and only used 5 times per battle
Note: The defencive ability counts as a jutsu.
Note: -20 chakra for each turn the user has this.

11.
Rank: S
Type: Attack
Range: All
Chakra Cost: 40
Damage Points: 80
Description: The user will focus their chakra into any source of carbon they have created or have taken control of with previous carbon techniques, making all the particles come closer to eachother making the carbon denser and mroe and more pressurized until it reaches zero point, when it's as dense as it can be. Then unleashing their chakra in that carbon source, the carbon will explode, all particles will move away from eachother creating a very strong blast. The carbon will still be there, just shattered into dust.

Note: Useable twice
Note: No S ranks in the same turn
Note: Hurts the user if caught in blast
Note: Only works on carbon the user has created or has control of

12. (kurokongouseki Seirei) - Carbon spirit
Rank: S
Type: Supplementary/Attack/Defence
Range: Short
Chakra Cost: 40 + 10 per turn to sustain
Damage Points: N/A (60 dmg each attack)
Description: After having summoned the carbon gourd onto the users back, they can focus their chakra performing 1 handseal, causing it to take its true form. The carbon in the gourd is linked with the user and always has the users chakra infused into it, but when this activated, the true form requires more chakra due to it's power and abilities. The carbon gourd in it's true form takes the image of the demons that appear in most nightmares. The beast is 10 meters from head to the tip of it's tail, has a skellington appearence, is 5 meters tall and has a wing span of 10 meters. The beast has eyes and a tongue made of pure chakra that burns any one to touch it apart from the user. (see the image below). The beast takes on the same attributes as the gourd, it's speed and desity and it's link with the user. The used can control the beast just with their chakra but this takes it's toll on the user meaning they can only use 2 jutsu per turn while the carbon is in this form. Up to 3 times per battle, this demon can focus the chakra within its body into its mouth and fire it as a concentrated blast of pure chakra with a 1ft diameter in any direction. The beast has the ability to fly as its wings are made from carbon fibre, one of the lightest known solids. The beast can flap its wings with great force to increase wind currents sending a blast of wind at their target. The Dragon can be made in short range from the user due to the gourd but be controlled up to all ranges.

Note: As long as the carbon is in this form it counts as one of the 3 jutsu per turns.
Note: Must have summoned the carbon gourd first.
Note: The chakra blast from the beasts mouth is A rank and can only be used twice. (costs an extra 40 chakra from the user) And counts as one of the three moves per turn
Note: The wind blast is as strong as a A rank blast of wind and can only be used twice. And counts as one of the three moves per turn
Note: The beast can control carbon and use carbon techniques

13)
Type: Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 ( - 10 per turn )
Damage points: 60 (for tai strikes)
Description: The user turns his own body into Carbon, or simply parts of it. While in carbon form, the user can stay solid for defense and attacks or break their body down into grains of carbon so he can cross long distances by soaring as a sandstorm of carbon. In this form, he is also vulnerable to attacks based on strengths and weaknesses of carbon. However, he is unable to attack during this form if he breaks down into the sandstorm of carbon. While in the solid state the users body can take on any form of carbon to be adaptable, based on the nano structure. For example they can make their outer body softer like granite to absorb blows and cushion a fall, or on the other side of things they can compact and restutucture the carbon to become nearly as hard as diamond, increase allowing for free form strikes to deal 60 damage, or increasing the power of a taijutsu attack by +1 rank up to S rank, then adding 10 damage onto S rank and above techniques.. If used to move, the user will move as fast as their normal movement speed, able to travel up to long range. Though the carbon grains need to stay close to each other. In this form if the users body is damaged, they can reform part of their body from a source of carbon by touching it. The user is also able to use their body as a source for carbon techniques, or are able to blend with another carbon technique. If that carbon technique is destroyed, the user will suffer the same damage and be reverted back to their normal form. They can fuse and unfuse with other carbon techniques at any time at the cost of one of the users three moves per turn and expending 5 chakra points.
Note: Can only use carbon and elements that make up carbon in this form.
Note: Usable 3 times lasting up to 4 turns, two turns between each use
Note: Taking the form of a sandstorm of carbon costs a move per turn, 10 chakra points and can be used to avoid jutsu depending on the speed of the user, allowing them to move up to mid range to avoid a technique.

 
Last edited:

Pervyy

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Caramel Release


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(Caramel)

Custom element english name: Caramel Release

The element is based on:
I saw Rei's Chocalate c.e and this idea sprung to my head, and i was just hungry at the time.
It is made up by a composition of Earth, Water and Fire.

Facts that prove the element to be possible (in the manga context):
Well, first off i saw Rei's idea of chocolate which shows different levels of minerals can be combined together to create new elements so i thought it is also possible with caramel.

Caramel is a beige to dark brown confection made by heating any of a variety of sugars. It is used as a flavoring in puddings and desserts, as a filling in bonbons, and as a topping for ice cream and custard

The process of caramelization consists of heating sugar slowly to around 170 °C (340 °F). As the sugar heats, the molecules break down and re-form into compounds with a characteristic color and flavor.

[Caramelization is the removal of water from a sugar, proceeding to isomerization and polymerization of the sugars into various high-weight compounds. Compounds such as difructose-anhydride may be created from the monosaccharides after water loss. Fragmentation reactions result in low-molecular-weight compounds which may be volatile and may contribute to flavor. Polymerization reactions lead to larger molecular weight compounds, which contribute to the dark brown color.

The user can use earth manipulation to create sugar canes from in the earth and heat that with there fire element to make caramel, infused with their chakra that can be manipulated to their will.

Caramel can come in a hot or cold liquid form, but if its created at the right temperature then the caramel can be formed into a hard substance of different dencities.

[Idea behind its creation:
Rei's chocolate, and hunger

Conditions to be able to use it:
Mastery of fire, earth, water and hunger xd

Is weak to:
Liquid caramel - Is weak to Heat and it will just dry up and burn and go black
Hard caramel - Is weak to water as it will disolve and ruin the density

Is strong against:
Liquid caramel - Is strong to all lightning based elements as its will have to effect on the liquid substance, and it will be hard for wind to penertrate.

Hard caramel - Is strong against wind as its hard to cut hard caramel, and its is strong to earth as it can be made very dense


Co-creators (if any): None

Students i passed on this custom element: ReXii & Wesobi

____________________

P a t e n t C e r t i f i c a t e
I, Ragnaroc of the Custom Elements Bureau, by the power invested in me by Versuvio, Nexus, Zise and Rei, give you the following:

username, our loyal member, December 9 2010 a request for a Patent on his custom element (Caramel Release);

after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving his rightfully earned patent on this element by the following;



Caramel Release

Powered by Nexus

Copyright 2010, The Pervy Sage, NarutoBase.net





Caramel Jutsu

B-Rank
1)

(karumera amimono) - Caramel web
Rank: A
Type: Supplementary
Range: Short-long
Chakra cost: 30
Damage points: N/a
Description: The user will weave three handseals and create very a very think web of caramel wires all over the field that are so small that the opponent can't see them unless they have a form of enhanced vision such as a doujutsu that would allow them to see them. This web breaks on contact. The web is infused with the users chakra, so when the wires are touched, the user can sense the threads being broken, telling the user where the opponent is. The web is created from the ground spreading out all over the entire field connecting together, but the user can perform a single handseal to strengthen the web, so when a target comes into contact with it, instead of breaking, the web will stick to them holding them in place, through hand gestures the user can then control the webs to wrap around and bind the target. Even if the web isn't broken, the user will be alerted when something comes into contact with them, much like when a spider feels something on their web.

Note: Can be used 3 times lasting up to 4 turns. Two turns between uses.


2)
(karumera kata) - Caramel Shapes
Rank: A
Type: Attack/Defense/Supplementary
Range: Short-long
Chakra cost: 30
Damage points: 60 (if in liquid boiling form)
Description: Using caramel chakra shape manipulation and three handseals, the user will be able to create objects/shapes of caramel like cubes, spheres, kunais, pillars, etc from their chakra alone, not needing to form the caramel from the ground. These objects will be made of pure caramel whether it be solid or liquid, but will be no larger than 2m cubed space. And example of this would be almost like a variation of the "(Suiton: Haran Banshō) - Water Release: Stormy Blockade" jutsu, which allows the user to create the water out of no where.

Note: Can only be used once per turn.
Note: Can only be used 4 times.

3.
(karumera) - Caramel release
Rank: D - S
Type: Supplementary/Attack/Defense
Range: Short-long
Chakra cost: 10-40
Damage points: 20-80
Description: The user will focus their chakra combining the necessary elements and create a caramel on the battlefield that they can use to attack, defend, or just bind the opponents. The caramel can be made in various shapes and forms. This can be made from the ground, the users chakra or via them spitting it out or releasing it from their body. This can be done in one of two forms, either solid or liquid Caramel. Liquid Caramel can only be used in projectile, blasts, attacks from the ground or familiars, basically unable to be held by the user. Hardened Caramel however can be used in any way reasonable. The user can make solid forms such as weapons and walls or waves and pulses of caramel. For B rank and below, the user will use hand gestures to form the caramel, for A rank the user will need to perform one handseal. A rank can be used once per turn, S rank can be used 3 times per battle with two turns between uses and no caramel A rank and above in the following turn.
Note: Liquid caramel dries up in 2 turns


4)
(karumera bushin) - Caramel clone
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: After performing 2 hand seals, the user will release their chakra into the ground and create up to a total of 4 caramel clones.The user can also create the clones from existing caramel or from their own body. The clones will be made up of caramel, and because of this, will only be able to use caramel jutsu and taijutsu. When hit by the enemy in combat, the clones bodies will turn to caramel, so if you kick a clone, the kick will sink into their bodies and the enermy will be trapped. The clones can use the effects of their caramel skills to either liquidify their bodies, or harden them passively.

Note: Can make up to 4 clones.
Note: Can use all caramel jutsu.

5)
(karumera yuka) - Caramel Floor
Rank: A
Type: Defense/supplementary
Range: Short-long
Chakra cost: 30
Damage points: N/A
Description: The user will perform three hand seals focusing their chakra into the ground and create a 1 foot thick sticky layer of caramel all over the battlefield up to mid range rising out of the ground to cover everything. Due to the users affinity for caramel, they can focus their chakra into their feet accordingly to walk on it with ease like shinobi can walk on water, but the enemies will sink into the layer of caramel sticking them to the floor,the more the struggle the more they will sink and the caramel will cover their bodies burning them more due to the heat within the molten hot caramel. If the enemy manages to jump or lift into the air, the caramel will stretch still attached to their feet, and pull them back down as it contracts. This layer of caramel is mainly to be used as a caramel source for future jutsu that require it, creating a large source for the user to manipulate. At the cost of one of the users three moves per turn he can make hand gestures to control the caramel to stretch and reshape, controlling the field to help bind targets. Targets can escape from the caramel using jutsu to push themselves up or out of it following the strengths and weaknesses of the caramel, for example, a B rank fire jutsu would be able to burn away the caramel under the targets feet to escape. After 4 turns the caramel would dry up turning to hard caramel with no chakra within it.

Note: Usable 3 times last 4 turns. Two turns between uses.


A-Rank

6. (karumera youshiki) - Caramel Form

Rank: A
Type: Supplementary - Defense
Range: Mid
Chakra cost: 30 (-10 per turn)
Damage points: N/A
Description: The user will release their chakra into part/parts of their body which they will name as they use this jutsu, turning that part of their body into caramel, much like people can turn their bodies to sand, water, ect.. As they turn there body to caramel they will say which state of caramel it is. If it's the liquid state, the can stretch that part of their body. An example of this would be if the user used this jutsu on their arm explaining the liquid state, they could stretch there arm up to mid range to hit or grab someone. If the user's limbs get cut off while in this form, they must touch them to reattach them, or replace them with caramel from a source. This is instant and activates until canceled. The other state is the solid state of caramel, where it can be as hard as stone. This is good for defense but solid caramel has different weaknesses to liquid caramel. In the solid state the user will be more vulnerable to water as it will dissolve the caramel breaking it down. The user can only use caramel Jutsu in the form, but can turn back to normal at any point.

Note: Can only be used 4 times
Note: In this form the user will be more vulnerable to the caramel weaknesses
Note: Can only have a caramel limb for up to 3 turns

7) (karumera kabe) - Caramel wall
Rank: A
Type: Supplementary - Defense
Range: Short - mid
Chakra cost: 50
Damage points: N/A
Description: The user will perform 3 handseals focussing their chakra and create a wave of caramel that rises up in front of them in the shape of a wall which will then harden and act as a defensive wall to protect the user.


8)

(karumera soutei) - Caramel Binding
Type: Supplementary
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: (80)
Description: The user will perform three hand seals creating giant strings of caramel that shoot up stretching around the target/targets like a spiders web. This web can be created from any angle on the battle field, and can be made very stretchy by the user. This caramel shoots up with extreme speed binding the target making them unable to perform hand seals. These caramel binding can be made in the solid or liquid form of caramel, depending on the users needs, if made in the liquid form, the sheer heat will burn on contact causing 80 damage.


Note: Webs can be made from anywhere in the earth or from the users body or any caramel source.
Note: Usable 3 times with two turns between uses, no caramel above A rank in the same turn or next.


9)
Rank: A
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to bend and control caramel (through body movement) that they have already created or taken control off, to bend it into different shapes or forms by controlling the temperature and desity of the caramel. This can be used to solidify the caramel, turn it to liquid, of just to control its shape and temperature. It can even be used to control caramels movements in the air in the same way ninjutsu is used to control weapon movements in the air like shuriken. For example, if the user were to throw a kunai made or caramel they would be able to use this jutsu to change it's trajectory in the air.


S-Rank

10) (karumera Tsunami) - Caramel Tsunami

Rank: S
Type: Attack
Range: short-long
Chakra Cost: 50
Damage Points: 80
Description: The user will perform 3 handseals as they focus their chakra into the earth. Upon completing the third handseal, the user will release their chakra causing a large wave to raise up out of the earth where the user chooses, and will travel forwards to long range from its starting locations hitting all in it's path. This will leave a layer of caramel in its path if it isn't stopped. This tsunami is made of liquid caramel, but the user can perform an addition handseal to harden most of the caramel making it like a landslide of caramel. The size of the tsunami of caramel is proportional to how much chakra the user uses to increase its size, much like swamp of the underworld. It can range from being 5 feet high to 30 feet high.

Note: Useable 3 times
Note: Takes half a turn for the caramel to harden


11) (karumera Doragon) - Caramel Dragon
Type: Offense/supkementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage: 80
Description: After performing three hand seals the user will release their chakra into the ground causing it to crack apart s shaking as a dragon made of solid caramel rises out of the ground. This dragon is 15m long from it's head to the end of it's tail, standing 10m tall with a wing span of 20m. Using their chakra the user can allow this giant dragon to fly. The body is made of solid caramel that would shine allowing it to have a solid defence while making it's attacks strong too. The user can also form this by performing the three handseals and spitting out the caramel dragon allowing it to take form. This dragon has another unique trait in that it can spew out a mass of liquid hot caramel, large enough to cover a 15m radius area or for attack/defence. This will be A rank in power counting towards one of the users 3 moves per turn.

Note: Useable twice. Must wait 2 turns after the first one is destroyed to be able to use it again.
Note: The blast of liquid caramel is A rank, counts as a jutsu and requires 30 chakra
 
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