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[Daniel-san's Customs]
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<p>[QUOTE="Pervyy, post: 10866835, member: 32759"]</p><p><strong><p style="text-align: center"><span style="font-size: 18px"><span style="color: White">[GLOW="red"]<img src="http://images3.wikia.nocookie.net/__cb20100118095049/naruto/images/thumb/5/58/Land_of_Water_Symbol.svg/120px-Land_of_Water_Symbol.svg.png" data-url="http://images3.wikia.nocookie.net/__cb20100118095049/naruto/images/thumb/5/58/Land_of_Water_Symbol.svg/120px-Land_of_Water_Symbol.svg.png" class="bbImage " style="" alt="" title="" /></span></span></p></strong></p><p style="text-align: center"><strong><span style="font-size: 18px"><span style="color: White"></span></span></p></strong></p><p style="text-align: center"><strong><span style="font-size: 18px"><span style="color: White">Water[/GLOW]</span></span></p><p></strong></p><p>[SPOILER]</p><p></p><p><strong></strong></p><p><strong>(Suiton: Kiri Kawarimi) - Mist replacement</strong></p><p>Rank: S rank</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 20</p><p>Damage Points: N/A</p><p>Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks.</p><p></p><p>Note: Lasts for up to 2 turns</p><p>Note: Must know hidden mist jutsu</p><p>Note: Cant attack in the form</p><p>Note: useable Once.</p><p></p><p><strong></strong></p><p><strong>(Suiton: Mizu kakujuu) - Water style: Water expansion</strong></p><p>Type: Attack/Defence</p><p>Rank: A</p><p>Range: Short - long</p><p>Chakra Cost:30</p><p>Damage Points: +25</p><p>Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.</p><p></p><p>Note: Can only use used on water the user or the users summon has created</p><p>Note: Can only be used once one each water jutsu creates</p><p>Note: can only be used 3 times </p><p></p><p><strong>(Suiton: Tobikomigouben Gufuu) Water Release: Plungepool Tornado.</strong></p><p>Rank: Forbidden</p><p>Type: Defence/attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 60</p><p>Damage Points: 100</p><p>Description: The user will create a votex of water either around themselves or there opponent combining there water chakra and earth chakra. This would would look like a tornado shape of water with rocks and boulders in due to the earth chakra, though due to the high speed rotation of the tornado, it would look like a giant mud vortex.</p><p>Note: Can only be used once.</p><p>Note: No A-Ranked or above in this turn or next turn.</p><p>Note: 20 Damage to the user itself. </p><p></p><p><strong></strong></p><p><strong>(Suiton: Gekiha Zetsubou) - Water Release: Crushing Despair</strong></p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short - Mid</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user will release a thick liquid substance from their mouth moulding it into a dense cube which is then released and shot at the opponent and crashing them into the ground with tremendous force.</p><p></p><p>Note: Can only be used 3 times.</p><p>Note: Can only be taught by Kaito-sama</p><p></p><p><strong></strong></p><p><strong>(Suiton: Mizu Ryuu Bara) - Water Release: Water Dragon Rose</strong></p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short- Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user concentrates and excretes a medium volume of water in the shape of a rose that then shoots directly at the opponent with tremendous speed and then as it begins to strike the target the middle opens up creating like a jaw with jagged teeth that then closes down on the opponent engulfing them.</p><p>Note: Can only be used 2 times.</p><p>Note: Must be taught by zenryoku</p><p></p><p></p><p><strong></strong></p><p><strong>(Suiton: Gekiryuu Chikara no Jutsu) - Water Release: Raging River Force Technique</strong></p><p>Rank: B</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: The user performs the following hand seals Horse -Snake - Hare to activate a similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet. This technique is also used from the users mouth.</p><p>Note: This technique can break through B rank and below Earth based jutsu. </p><p></p><p></p><p><strong>(Suiton: Mizu Funshutsu )-Water Style: Water Eruption</strong></p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: short/mid/long</p><p>Chakra Cost:25</p><p>Damage Points: N/A</p><p>Description: After performing needed handseals, user molds his water chakra in his hands and after that he puts his hands on earth, causing huge water eruption from underground waters. After eruption, deep water covers whole area.</p><p>Note- can be only used once in a battle</p><p>Note- can be only taught by Kaziname</p><p></p><p></p><p><strong>Water release: Tears of Sorrows = Suiton: No namida wa, kanashimi</strong></p><p>Type: Defensive/Supplementary</p><p>Rank: A</p><p>Range: Self/Short</p><p>Chakra cost: 25</p><p>Damage points: 40</p><p>Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion.</p><p>Notes:</p><p>• Can only be taught by ZeroGarra.</p><p>• Can only be used three times per battle.</p><p>• This jutsu lasts for 1 turn. </p><p></p><p><strong></strong></p><p><strong>(mizu yooshiki: kage kurai) Water style: Shaddow's darkness</strong></p><p>Rank: C</p><p>Type: Water</p><p>Range: Long/short/medium</p><p>Chakra cost: 30</p><p>Damage: N/A</p><p>Description: Using water to make clouds in the sky and create darkness.</p><p></p><p></p><p><strong>Mizu fuukaku naito bijon: Water style Night vision</strong></p><p>Rank: D</p><p>Chakra: 30</p><p>Damage: N/a</p><p>Range: Short/medium</p><p>Desciption: Using water to create a lens film over your eye's it amplifies the light in your eyes to create temporary nightvision.</p><p></p><p></p><p><strong>(Mizu kata: Mizu ken) Water style: Water blade</strong></p><p>Type: Attack</p><p>Rank: A</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Focusing chakra into your hand you can make water spin and create a razor blade that you can then throw. You can also make it follow your opponent but it would take (-15) chakra for every time you move it in a new direction.</p><p></p><p></p><p><strong>Suiton Sutairu: hanshateki Kagami)Water Style: Reflective mirror</strong></p><p>Rank: B</p><p>Type: Defense</p><p>Chakra: 25</p><p>Damage: N/A</p><p>Description: Using water and concentrating so it can reflect any light where ever you want it to be reflected</p><p></p><p></p><p><strong>Name: (Suiton: chinetsu ) Water style: 1,000 Fevers</strong></p><p>Rank: Forbidden</p><p>Type: Suplementary</p><p>Range: Short/Medium/Long</p><p>Chakra: 50</p><p>Damage:</p><p>Discrtiption: Germs live inside your body until cold temperatures awaken them, so cooling the water molocules in the air you can awaken all these germs and make an illness so deadly that both the user and the opponent have 3 turns till they both die.</p><p></p><p>Note: A med ninjutsu that can cure all diseases can cure it or a cure for every disease at once. Plus it can also be prevented if you body tempature is high</p><p></p><p>Note: Effects both the user and the opponent and effect wares off when user dies.</p><p></p><p><strong>(Suiton: shiomizu)Water style: Salt water</strong></p><p>Rank: A</p><p>Type: Deffence/suplementary</p><p>Chakra: 30</p><p>Damage: NA</p><p>Discription: Using the salt from your water source. you can make all the salt rise to the surface which will amplify the salt already in the air making ice jutsu impossible.</p><p></p><p>Note: Only Ice Jutsu that requires water will be unfreezable</p><p>Note: Only lasts 3 turns.</p><p><strong></strong></p><p><strong>Water Style Wind Armour</strong></p><p>Rank: S</p><p>Chakra: 40</p><p>Damage: NA</p><p>Discription: By encasing yourself with water and wind you make a mirror all around you and rederecting the light from around you, making you invisible. this water,and wind is infused with your chakra making it so your opponent cant put his chakra into to create jutsu. The wind is on the outside and the water is on the inside. so if you use a fire jutsu the water will destinguish it but i loose my invisibillity because the wind is now gone.</p><p></p><p>Note: -10 chakra for every turn its activated</p><p>Note: usable 2 times a fight</p><p>Not: lasts 2 turns.</p><p>Note: Due to the water it negates fire up to S-rank fire but the wind portion depletes if hit by a fire jutsu</p><p></p><p><strong></strong></p><p><strong>Suiton: Dekisui Ejiki ) - Water Style: Drowning Prey</strong></p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user does the Tiger hand seal to create a creature underwater. This creature pulls his/her opponent down through the water, making them drown.</p><p></p><p></p><p></p><p><strong></strong></p><p><strong>(Suiton: Sui Mizu) - Water Style: Acid Water</strong></p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.</p><p></p><p></p><p><strong></strong></p><p><strong>(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning</strong></p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.</p><p></p><p></p><p><strong></strong></p><p><strong>(Suiton: Mizu Kabe ) - Water Style: Water Wall</strong></p><p>Type: Defence</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.</p><p></p><p></p><p><strong>Suiton: Suiton Bu-Meran (Water Style: Water Boomerang)</strong></p><p>Type: Supplementary/Attack</p><p>Rank: S</p><p>Range: Short/ Mid/Long</p><p>Chakra: 80</p><p>Damage: (-20 of the original jutsu)</p><p>Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Water jutsu. The User pulls the water jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker.</p><p>Note: Water jutsu must have either missed the enemy or appeared behind them in order to use successfully.</p><p>Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him.</p><p>Note: Lowers the level of the jutsu used by one rank.</p><p>Note: -20 the attack points of the jutsu</p><p>Note: Can only be used twice per battle.</p><p>Note: Can only be taught by Loki.</p><p></p><p></p><p><strong>Suiton Release: Unsanmushou no Jutsu (Water Release: Vanishing Mist)</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short/Mid/</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Doing two handseals, user creates a slightly dense mist that can conceal his and his Summoning’s Chakra for 3 turns only. User can dispel the mist at will by doing the two handseals in reverse order. The mist is made of extremely dense water chakra, so the mist's own chakra signature cloaks user's and his Summon's chakra. When the mist is in effect, the User cannot sense his opponent's chakra.</p><p>Note: Can only be taught by Loki.</p><p>Note: Can only be used once per battle.</p><p>Note: Dispelling the Technique does not count as one of the 3 moves in one turn.</p><p></p><p></p><p><strong>(Suiton: Mizu Oni Kuike)-Water Style: Water Demon's Appetite</strong></p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short/Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: A jutsu which utilizing the water around the opponent for it to work. Below the opponent, a head made of water emerges and tries to swallow up the opponent, having sharp dagger like teeth. If the initial chomp misses the opponent, a tongue will emerge to wrap around the opponent to try and pull them back under for a second attempt.</p><p>*Note: Must be performed when both user and opponent are on water.</p><p>*Note: Twenty eight handseals are needed to perform this, meaning any ninja will take three seconds to finish the handseals.</p><p>*Note: Once the tongue drags the opponent underwater, it grabs him and keeps him there until he escapes or drowns [ no biting if the tongue catches him ]</p><p>*Note: Usable only three times in battle.</p><p>*Note: Faust can only teach this. </p><p></p><p></p><p><strong>Name: (Suiton: atomikku shin'en) Water Style: Atomic Abyss</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Close –Mid (most effective up close)</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user creates 5 quickly condensed orbs of water from a nearby source of water. The orbs then begin to quickly orbit the user like an atomic nucleus, carving the earth as it touches the ground. The water orbs are then shot at the enemy in rapid succession with speeds like bullets.</p><p>*entitled to any elemental variations of this jutsu* </p><p><strong></strong></p><p><strong>Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water</strong></p><p>Type: Supplementary/Defensive</p><p>Rank: S-Rank</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description:</p><p>With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.</p><p></p><p>Note: Can only be taught by Scorps</p><p>Note2: Doesn't require a water source and can be used as one</p><p>Note3: Usable only thrice</p><p>Note4: In the same turn the user can't use techniques above S-Rank</p><p><strong></strong></p><p><strong>Suiton: Sono Senryou no Mazu | Water Release: The Possession of The Water Goddess</strong></p><p>Type: Offensive/Defensive</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra: 50</p><p>Damage: 90 (-20 to the user)</p><p>Description:</p><p>The user will do 3 hand seals (Tiger+Ram+Horse) while focusing and molding a large amount of chakra into his core. As he releases this massive amount of chakra in an omnidirectional burst, thick gluey water (like that of (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field) oozes from his pores in copious amounts and at great speed. If at first the water seems to quickly ooze from the user, it quickly begins to burst into a gigantic 20 meter high explosion of water that reaches long range in under 2 seconds. However, this technique carries enormous risks. Once triggered the user can't stop or control the technique. The amount of water that is produced is so high that the battle field will be left with a 30 meter deep layer of water in only a few seconds. Once the water is completely created, it loses its sticky properties and reverts back to normal water. However, this water will stay in play until the ending of the match. The user however, will be left exhausted and severely damaged from the overuse of his chakra.</p><p></p><p>Note: can only be taught by Scorps</p><p>Note2: user can't use any Water Jutsu above S-Rank for the reminder of the match and can only use up to A-Rank water in the same and next turn.</p><p>Note3: user can't use anything above S-Rank the following turn</p><p>Note4: usable only once</p><p></p><p>( Suiton: Mizushusha ) - Water release: Water Rejection</p><p>Rank: A</p><p>Type: Supplementary - Defensive</p><p>Range: Short - Self</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user that knows Water release can use their ability to use technique called Water rejection. The first step to use this is to coat themselves in Water water chakra, making it look as if they were forming an orb of chakra from the Doujutsu user's point of view. Then, as any Water technique comes in contact with the Water chakra orb, it will reject the Water from the technique(s), leaving user dry and unharmed. However it makes the user more weaker to lightning techniques and wont protect them from Forbidden ranked water techniques. </p><p>Note: Can be used only twice per battle.</p><p></p><p></p><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Pervyy, post: 10866835, member: 32759"] [B][CENTER][SIZE="5"][COLOR="White"][GLOW="red"][IMG]http://images3.wikia.nocookie.net/__cb20100118095049/naruto/images/thumb/5/58/Land_of_Water_Symbol.svg/120px-Land_of_Water_Symbol.svg.png[/IMG] Water[/GLOW][/COLOR][/SIZE][/CENTER][/B] [SPOILER] [B] (Suiton: Kiri Kawarimi) - Mist replacement[/B] Rank: S rank Type: Supplementary Range: Short Chakra cost: 20 Damage Points: N/A Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks. Note: Lasts for up to 2 turns Note: Must know hidden mist jutsu Note: Cant attack in the form Note: useable Once. [B] (Suiton: Mizu kakujuu) - Water style: Water expansion[/B] Type: Attack/Defence Rank: A Range: Short - long Chakra Cost:30 Damage Points: +25 Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased. Note: Can only use used on water the user or the users summon has created Note: Can only be used once one each water jutsu creates Note: can only be used 3 times [B](Suiton: Tobikomigouben Gufuu) Water Release: Plungepool Tornado.[/B] Rank: Forbidden Type: Defence/attack Range: Short/Mid Chakra Cost: 60 Damage Points: 100 Description: The user will create a votex of water either around themselves or there opponent combining there water chakra and earth chakra. This would would look like a tornado shape of water with rocks and boulders in due to the earth chakra, though due to the high speed rotation of the tornado, it would look like a giant mud vortex. Note: Can only be used once. Note: No A-Ranked or above in this turn or next turn. Note: 20 Damage to the user itself. [B] (Suiton: Gekiha Zetsubou) - Water Release: Crushing Despair[/B] Rank: S Type: Attack Range: Short - Mid Chakra cost: 40 Damage points: 80 Description: The user will release a thick liquid substance from their mouth moulding it into a dense cube which is then released and shot at the opponent and crashing them into the ground with tremendous force. Note: Can only be used 3 times. Note: Can only be taught by Kaito-sama [B] (Suiton: Mizu Ryuu Bara) - Water Release: Water Dragon Rose[/B] Rank: S Type: Attack Range: Short- Long Chakra cost: 40 Damage points: 80 Description: The user concentrates and excretes a medium volume of water in the shape of a rose that then shoots directly at the opponent with tremendous speed and then as it begins to strike the target the middle opens up creating like a jaw with jagged teeth that then closes down on the opponent engulfing them. Note: Can only be used 2 times. Note: Must be taught by zenryoku [B] (Suiton: Gekiryuu Chikara no Jutsu) - Water Release: Raging River Force Technique[/B] Rank: B Type: Offensive Range: Short - Long Chakra cost: 20 Damage points: 40 Description: The user performs the following hand seals Horse -Snake - Hare to activate a similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet. This technique is also used from the users mouth. Note: This technique can break through B rank and below Earth based jutsu. [B](Suiton: Mizu Funshutsu )-Water Style: Water Eruption[/B] Type: Supplementary Rank: B Range: short/mid/long Chakra Cost:25 Damage Points: N/A Description: After performing needed handseals, user molds his water chakra in his hands and after that he puts his hands on earth, causing huge water eruption from underground waters. After eruption, deep water covers whole area. Note- can be only used once in a battle Note- can be only taught by Kaziname [B]Water release: Tears of Sorrows = Suiton: No namida wa, kanashimi[/B] Type: Defensive/Supplementary Rank: A Range: Self/Short Chakra cost: 25 Damage points: 40 Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion. Notes: • Can only be taught by ZeroGarra. • Can only be used three times per battle. • This jutsu lasts for 1 turn. [B] (mizu yooshiki: kage kurai) Water style: Shaddow's darkness[/B] Rank: C Type: Water Range: Long/short/medium Chakra cost: 30 Damage: N/A Description: Using water to make clouds in the sky and create darkness. [B]Mizu fuukaku naito bijon: Water style Night vision[/B] Rank: D Chakra: 30 Damage: N/a Range: Short/medium Desciption: Using water to create a lens film over your eye's it amplifies the light in your eyes to create temporary nightvision. [B](Mizu kata: Mizu ken) Water style: Water blade[/B] Type: Attack Rank: A Chakra: 30 Damage: 60 Description: Focusing chakra into your hand you can make water spin and create a razor blade that you can then throw. You can also make it follow your opponent but it would take (-15) chakra for every time you move it in a new direction. [B]Suiton Sutairu: hanshateki Kagami)Water Style: Reflective mirror[/B] Rank: B Type: Defense Chakra: 25 Damage: N/A Description: Using water and concentrating so it can reflect any light where ever you want it to be reflected [B]Name: (Suiton: chinetsu ) Water style: 1,000 Fevers[/B] Rank: Forbidden Type: Suplementary Range: Short/Medium/Long Chakra: 50 Damage: Discrtiption: Germs live inside your body until cold temperatures awaken them, so cooling the water molocules in the air you can awaken all these germs and make an illness so deadly that both the user and the opponent have 3 turns till they both die. Note: A med ninjutsu that can cure all diseases can cure it or a cure for every disease at once. Plus it can also be prevented if you body tempature is high Note: Effects both the user and the opponent and effect wares off when user dies. [B](Suiton: shiomizu)Water style: Salt water[/B] Rank: A Type: Deffence/suplementary Chakra: 30 Damage: NA Discription: Using the salt from your water source. you can make all the salt rise to the surface which will amplify the salt already in the air making ice jutsu impossible. Note: Only Ice Jutsu that requires water will be unfreezable Note: Only lasts 3 turns. [B] Water Style Wind Armour[/B] Rank: S Chakra: 40 Damage: NA Discription: By encasing yourself with water and wind you make a mirror all around you and rederecting the light from around you, making you invisible. this water,and wind is infused with your chakra making it so your opponent cant put his chakra into to create jutsu. The wind is on the outside and the water is on the inside. so if you use a fire jutsu the water will destinguish it but i loose my invisibillity because the wind is now gone. Note: -10 chakra for every turn its activated Note: usable 2 times a fight Not: lasts 2 turns. Note: Due to the water it negates fire up to S-rank fire but the wind portion depletes if hit by a fire jutsu [B] Suiton: Dekisui Ejiki ) - Water Style: Drowning Prey[/B] Rank: A Type: Attack Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user does the Tiger hand seal to create a creature underwater. This creature pulls his/her opponent down through the water, making them drown. [B] (Suiton: Sui Mizu) - Water Style: Acid Water[/B] Rank: A Type: Attack Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh. [B] (Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning[/B] Rank: S Type: Attack Range: Short/Mid Chakra Cost: 40 Damage Points: 80 Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown. [B] (Suiton: Mizu Kabe ) - Water Style: Water Wall[/B] Type: Defence Rank: B Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice. [B]Suiton: Suiton Bu-Meran (Water Style: Water Boomerang)[/B] Type: Supplementary/Attack Rank: S Range: Short/ Mid/Long Chakra: 80 Damage: (-20 of the original jutsu) Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Water jutsu. The User pulls the water jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker. Note: Water jutsu must have either missed the enemy or appeared behind them in order to use successfully. Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him. Note: Lowers the level of the jutsu used by one rank. Note: -20 the attack points of the jutsu Note: Can only be used twice per battle. Note: Can only be taught by Loki. [B]Suiton Release: Unsanmushou no Jutsu (Water Release: Vanishing Mist)[/B] Type: Supplementary Rank: A Range: Short/Mid/ Chakra Cost: 30 Damage Points: N/A Description: Doing two handseals, user creates a slightly dense mist that can conceal his and his Summoning’s Chakra for 3 turns only. User can dispel the mist at will by doing the two handseals in reverse order. The mist is made of extremely dense water chakra, so the mist's own chakra signature cloaks user's and his Summon's chakra. When the mist is in effect, the User cannot sense his opponent's chakra. Note: Can only be taught by Loki. Note: Can only be used once per battle. Note: Dispelling the Technique does not count as one of the 3 moves in one turn. [B](Suiton: Mizu Oni Kuike)-Water Style: Water Demon's Appetite[/B] Type: Attack Rank: A Range: Short/Long Chakra Cost: 30 Damage Points: 60 Description: A jutsu which utilizing the water around the opponent for it to work. Below the opponent, a head made of water emerges and tries to swallow up the opponent, having sharp dagger like teeth. If the initial chomp misses the opponent, a tongue will emerge to wrap around the opponent to try and pull them back under for a second attempt. *Note: Must be performed when both user and opponent are on water. *Note: Twenty eight handseals are needed to perform this, meaning any ninja will take three seconds to finish the handseals. *Note: Once the tongue drags the opponent underwater, it grabs him and keeps him there until he escapes or drowns [ no biting if the tongue catches him ] *Note: Usable only three times in battle. *Note: Faust can only teach this. [B]Name: (Suiton: atomikku shin'en) Water Style: Atomic Abyss[/B] Type: Offensive Rank: A Range: Close –Mid (most effective up close) Chakra: 30 Damage: 60 Description: The user creates 5 quickly condensed orbs of water from a nearby source of water. The orbs then begin to quickly orbit the user like an atomic nucleus, carving the earth as it touches the ground. The water orbs are then shot at the enemy in rapid succession with speeds like bullets. *entitled to any elemental variations of this jutsu* [B] Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water[/B] Type: Supplementary/Defensive Rank: S-Rank Range: Short-Long Chakra: 40 Damage: N/A Description: With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape. Note: Can only be taught by Scorps Note2: Doesn't require a water source and can be used as one Note3: Usable only thrice Note4: In the same turn the user can't use techniques above S-Rank [B] Suiton: Sono Senryou no Mazu | Water Release: The Possession of The Water Goddess[/B] Type: Offensive/Defensive Rank: Forbidden Range: Short-Long Chakra: 50 Damage: 90 (-20 to the user) Description: The user will do 3 hand seals (Tiger+Ram+Horse) while focusing and molding a large amount of chakra into his core. As he releases this massive amount of chakra in an omnidirectional burst, thick gluey water (like that of (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field) oozes from his pores in copious amounts and at great speed. If at first the water seems to quickly ooze from the user, it quickly begins to burst into a gigantic 20 meter high explosion of water that reaches long range in under 2 seconds. However, this technique carries enormous risks. Once triggered the user can't stop or control the technique. The amount of water that is produced is so high that the battle field will be left with a 30 meter deep layer of water in only a few seconds. Once the water is completely created, it loses its sticky properties and reverts back to normal water. However, this water will stay in play until the ending of the match. The user however, will be left exhausted and severely damaged from the overuse of his chakra. Note: can only be taught by Scorps Note2: user can't use any Water Jutsu above S-Rank for the reminder of the match and can only use up to A-Rank water in the same and next turn. Note3: user can't use anything above S-Rank the following turn Note4: usable only once ( Suiton: Mizushusha ) - Water release: Water Rejection Rank: A Type: Supplementary - Defensive Range: Short - Self Chakra cost: 30 Damage points: N/A Description: The user that knows Water release can use their ability to use technique called Water rejection. The first step to use this is to coat themselves in Water water chakra, making it look as if they were forming an orb of chakra from the Doujutsu user's point of view. Then, as any Water technique comes in contact with the Water chakra orb, it will reject the Water from the technique(s), leaving user dry and unharmed. However it makes the user more weaker to lightning techniques and wont protect them from Forbidden ranked water techniques. Note: Can be used only twice per battle. [/SPOILER] [/QUOTE]
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