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Naruto Role Playing
Jutsu
Custom Jutsu Users
[Daniel-san's Customs]
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<p>[QUOTE="Pervyy, post: 10866376, member: 32759"]</p><p style="text-align: center"><strong><span style="font-size: 15px"><span style="color: #FFF0F5">[GLOW=red]Custom Fighting Styles[/GLOW]</span></span></strong></p><p></p><p><strong>Fuuin Genkotsu | Sealing Fist</strong></p><p></p><p>[SPOILER]Type:Fuuintaijutsu</p><p></p><p>Background:After unravelling and analysing the advantages and disadvantages of sealing techniques (fuuinjutsu), I noticed it was very easily combinable with taijutsu. I came on the idea after finishing my fuuinjutsu training, as well as watching the working of the Gentle Fist of the Hyuuga. This fighting style is similar to it, but is actually much more profound, refined and advanced than the Gentle Fist.</p><p></p><p>Description on the Abilities and Inner Workings of the Style: Fuuin Genkotsu has two aspects to it. It has the ability to increase the users own taijutsu techniques, as well as the ability to decrease those of the opponent. Depending on the situation, the user can easily switch from one intention to the other. It is also so that the users primarily work with seals. Being said, they have seal all over their own body as well as the ability to place certain seals onto the opponent, and thus weakening them to the desired point in order to take full advantage. Because fuuinjutsu and taijutsu alone both have such a wide variety, the same can be said about this fighting style, meaning that the only restriction to actually come up with moves is the mind (and the restrictions put up by the moderators). Hence, it is also hard to say the effects beforehand, though some can be made.</p><p></p><p>Additional effects and Restrictions:</p><p>Restrictions:</p><p>-User must have received proper training in fuuinjutsu and taijutsu to be eligible.</p><p>-If taught to someone else, they must receive a training session dedicated to learning the style and its characteristics alone, loose from any kind of jutsu.</p><p>-The user needs to have finished Fuuinjutsu Training up to A-Rank to learn this style.</p><p>Additional effects:</p><p>-The user is able to empower his own physical capabilities, as well as restricting those of the opponent</p><p>-As for some techniques, the user is able to activate an attack by simply being in the vicinity, rather than actually hitting the opponent. They must still create the movements though.</p><p>-Can be used as offensive and defensive measurement</p><p>-If received the training and permission by nexus, (I’m not sure if this one is possible, so I’ll ask Nexus later on) one can incorporate medical skills into the technique to optimize it.[/SPOILER]</p><p></p><p><strong></strong></p><p><strong>S-Rank</strong></p><p>[SPOILER]Fuuin Genkotsu: Yasei no Janguru no Shīru | Sealing Fist: Seal of the Wild Jungle</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: /</p><p>Description:The Sealing Fist: Seal of the Wild Jungle is a dormant technique that consists of a giant seal that encompasses 3 main areas, all connected and intertwined into a massive high rank seal. The core of the seal is in the chest of the user which then branches out into both hands and connects to a secondary seal located in the forehead. Each part is connected and share the same core which is connected to the users chakra circulatory system directly. This connection is how the seal is fueled for the most part. The seal is consisted of 3 unlocks:</p><p></p><p>Unlock the Courage of a Bull: The first and most basic ability, though one of the most beneficial. When the user unlocks this part of the seal, the outside core of the seal fuels chakra through the branches to power the user's speed and physical power. The user gains a boost in speed and strength, becoming physically able to do incredible physical feets, like creating small craters upon the impact of falling kicks or punches, and gaining the speed similar to that of Sage Taijutsu Specialist. His reflexes are enough to keep up with his speed and adapt his movement to it. This unlock can dispel genjutsu up to B-Rank upon activation. Not only that, but when used by Jyuuken users, they will have a much more chakra at their disposal, making it far easier and faster to perform the signature Hyuuga moves, as well as exerting more chakra due to the rush of chakra.</p><p></p><p>Restrictions and Abilities:</p><p>Note: Can be used 1 time per battle and lasts 3 turns</p><p>Note: Activation costs as 1 jutsu</p><p>Note: When this is active and the user uses Jyuuken techniques, the techniques will cost 20 more chakra, but will do +10 damage</p><p>Note: Strong Fist gets +10 damage due to the drastic increase in strength.</p><p>Note: While the seal is active the user is left unable to use Wind and Lightning techniques and KG based on them.</p><p></p><p>Unlock the Pride of the Puma: The second one of the three unlocks, created in such a fashion that it can be used offensively as well as defensively. The user activates the branches of the seal alone, and when he does so, the chakra releases over his body, sending it to his hands and feet. These will start to burn dark purple, much like Orochimaru’s fingertips when he restricted the chakra flow of Naruto. Next to that, the Kanji for “repel” will appear on every foot and palm of the user. The user can then use taijutsu moves and stances (both from strong fist style as well as other styles) to fend of Ninjutsu techniques (elemental or not) up to A-Rank (within reason, as one needs to take consideration of the size of the technique). The chakra unlocked on the branch seals will repel incoming techniques and projectiles, regardless of nature or characteristics. This enables the user to defend himself from almost anything but, if used to attack an enemy with Taijutsu, it will cause the punches and kicks of the user to deal +20 damage as they will repel the enemy with tremendous might.</p><p></p><p>Restrictions and Abilities:</p><p>Note: Can be used 2 times per battle and lasts 2 turns each time</p><p>Note: Activation costs as 1 jutsu</p><p>Note: Taijutsu techniques will get the repel function which boosts damage to +20</p><p></p><p>Unlock the Determination of the Hippopotamus: The third of the three unlocks, consists of the core of the seal itself and takes use of all the branches of the seal. This is the most defensive unlock of the three. Upon unlocking this, the core of the seal opens completely and the Kanji for "Gateway" is formed in the Left Palm and the kanji for "Blessing" is formed on the Right Palm. This unlock makes the seal work as a pathway for foreign chakra, capable of absorbing chakra through the Gateway and returning it through the Blessing. It can, in alternative, reroute that chakra into itself, sealing it in the core. In reality, this unlock enables the user to absorb up to F-Rank techniques while converting the chakra into a raw version of what was absorbed (absorbing a fire jutsu produces a raw fire stream, absorbing water produces a raw water jet, etc etc) with little shape manipulation but the same strength. If the user decides to seal that chakra in the core, he can double the duration of one of the other two unlocks.</p><p></p><p>Restrictions and Abilities:</p><p>Note: Can only be used 2 times per battle.</p><p>Note: Absorbing, Releasing and Sealing the absorbed chakra all counts a technique, meaning that this unlock always costs 2 moves.</p><p>Note: In the turn its active, the user can't mold chakra above A-Rank.</p><p>Note: Can be unlocked with either the Courage of the Bull or the Pride of the Puma activated.</p><p>Note: When used to seal away chakra with one other unlock, it doubles the duration of that unlock.</p><p>Note: Absorbing an F-Rank technique can only be done once and disables the use of any part of the seal (meaning, its unlocks) and leaves the enemy unable to mold anything above S-Rank for 2 turns.</p><p></p><p>General Restrictions</p><p>Note: This seal must be present in the bio to be usable</p><p>Note: User needs to have learned Fuuin Genkotsu | Sealing Fist</p><p>Note: Can only be taught by Wesobi[/SPOILER]</p><p></p><p></p><p><strong>(Jeet Kun Do)</strong></p><p>[SPOILER]Type: Supplementary/offense/defense</p><p>Rank: S Rank</p><p>Range: N/A</p><p>Chakra Cost: N/A</p><p>Damage Points: N/A</p><p>Description: Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best. Economy of motion is the principle by which Jeet Kun Do practitioners achieve:</p><p></p><p>Efficiency: An attack which reaches its target in the least amount of time, with maximum force.</p><p></p><p>Directness: Doing what comes naturally in a disciplined way.</p><p></p><p>Simplicity: Thinking in an uncomplicated manner; without ornamentation.</p><p></p><p>This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing.</p><p>"When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element.</p><p></p><p>Simultaneous parrying & punching</p><p>When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack.</p><p></p><p>Low kicks</p><p>JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element.</p><p></p><p>Five ways of attack</p><p>* Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike.</p><p>* Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent.</p><p>* Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening.</p><p>* Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage.</p><p>Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait</p><p></p><p></p><p>- Can only be taught to S-class and above who have learned basic taijutsu.</p><p>- To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match.</p><p>- Can only be taught by ~Yard~</p><p>[/SPOILER]</p><p></p><p></p><p><strong>B-Rank</strong></p><p>[SPOILER](Ame Odori) Rain Dance</p><p>Type: Attack/Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.</p><p></p><p>Notes:</p><p>- The user can move freely on the water drops.</p><p>- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye.</p><p></p><p>(Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique</p><p>Type: Attack</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles.</p><p></p><p>Note: Must know Jeet Kun Do.</p><p>Note: Each punch counts as one of the users moves per turn.</p><p>Note: Must have mastered Jeet Kune Do.</p><p></p><p>(Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm</p><p>Type: Defensive/Offensive</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage: 40</p><p>Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.</p><p>Note: Can be used 3x per match</p><p>Note: This can still only swipe away Taijutsu up to B rank.</p><p>Note: Must know Jeet Kune Do.[/SPOILER]</p><p></p><p></p><p><strong>A-Rank</strong></p><p>[SPOILER](Shintai Hitoshii Mizu) Movement Of Water</p><p>Type: Attack/Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30 on Activation (-10 per turn)</p><p>Damage Points: N/A</p><p>Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.</p><p></p><p>Notes:</p><p>- Must know Jeet Kun Do</p><p>- Must know basic Taijutsu</p><p>- Must be of Sannin Rank</p><p>- Lasts 4 turns</p><p>- No A rank or above Taijutsu for 2 turns after.</p><p>- Users movement is still trackable through normal eyesight.</p><p>- Can only be used once per battle.</p><p></p><p>(Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself</p><p>Type: Defensive/Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: N/A +10 To Taijutsu</p><p>Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique.</p><p>Note: Can create 1</p><p>Note: Can only be used once per battle.</p><p>Note: Counts as a Shadow clone technique.</p><p>Note: He stays on the field for 4 turns.</p><p>Note: He must stay within mid range of the User.</p><p>Note: Despite being made of earth/earth chakra, he cannot perform earth release.</p><p>Note: Must be a Jeet Kune Do Master to use this</p><p>Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.[/SPOILER]</p><p></p><p><strong><span style="color: White"><p style="text-align: center"><span style="font-size: 18px">[GLOW="red"]Sharingan Master's Hideout jutsu[/GLOW]</span></p><p></span></strong></p><p>[SPOILER]</p><p><strong>(Raiton: Rippuko Za Ikazuchi Joutei) - Lightning Release: Rage of the Thunder God</strong></p><p>Rank: S</p><p>Type: Attack</p><p>Range: Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: the user creates a large ball of lightning which has surrounding it four smaller balls of lightning connected by lightning chains and the ball of lightning spins creating a large rotating vortex that gets shot at the enemy and can rip at ground.</p><p></p><p>Note: Can only be used 3 times</p><p>Note: Only members of the sharinganmasters Hideout Social Group may use this jutsu.</p><p>Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure</p><p></p><p><strong></strong></p><p><strong>(Raiton: Raikou Ryuu Mori) - Lightning release: Lightning dragon lance</strong></p><p>Rank: S</p><p>Type: attack</p><p>Range: short-long</p><p>chakra cost: 40</p><p>Damage Points: 80</p><p>Description: the user creates a 10 meter hollow lance of lightning energy with the tip as the head of a dragon and they thrust it the wind travels through the lance hollow core and sounds like a dragons raw and strikes the opponent and then crushes on impact and explodes causing electrical burns.</p><p></p><p>Note: Can only be used 3 times.</p><p>Note: Only members of the sharinganmasters Hideout Social Group may use this jutsu</p><p>Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure</p><p></p><p><strong></strong></p><p><strong>(Raiton: Kyojin Ikazuchi Tentei Mori) � Lightning Release: Giant Thunder God Lance</strong></p><p>Rank: S</p><p>Type: Attack</p><p>Range: Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user concentrates a large amount of lightning chakra into their body and then releases it out of their palm to make a large spear of lightning 10 meters long in which they will then launch it at the enemy impaling them into the ground causing temporary paralysis.</p><p></p><p>Note: Can only be used 3 times</p><p>Note: Numbing effects last two turns</p><p>Note: Can only be used by members of the Sharinganmasters hideout</p><p></p><p><strong></strong></p><p><strong>(Suiton: Taikaikamigami Doki) Water Style: Poseidon�s Wrath</strong></p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu.</p><p></p><p>*Water Jutsu cannot be used for 2 turns after this jutsu is performed</p><p>*Can only be used Twice per battle</p><p>*Can only be used by members of Sharinganmasters Hideout</p><p></p><p><strong>(Doton: Yuuen Rokuhenkei Daichi Bakuha) Earth Style: Grand Hexagon Earth Explosion</strong></p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short � Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user makes few hand seals and then slams his hands on the ground and creates a hexagonal pattern of chakra around the opponent and then it lights up and explodes causing the earth inside the hexagonal pattern to begin breaking up and shooting out of the ground colliding with the enemy and then they fall back down on top of the enemy and burry them underneath the rubble.</p><p></p><p>*Earth Jutsu cannot be used for 2 turns after this jutsu is performed</p><p>*Does 15 damage to the User</p><p>*Can only be used Twice per battle</p><p>*Can only be used by members of Sharinganmasters Hideout</p><p></p><p><strong>(Fuuton: Aeolus Amatsu Iki) Wind Style: Aeolus�s Heavenly Breath</strong></p><p>Rank: Forbidden</p><p>Type: Attack</p><p>Range: Short - Long</p><p>Chakra Cost: 50</p><p>Damage Points: 90</p><p>Description: The user sends an enormous amount of Wind Chakra into the sky, which causes a huge gale to come down and encircle the target in a dome of wind, in the wind the target is being rotated in mid-air, and is rapidly increasing in rotation so they cannot focus on hand signs properly and is also getting cut because of the wind. Because the dome is large, occasional gusts of wind are sent at the user.</p><p></p><p>*Wind Jutsu cannot be used for 2 turns after this jutsu is performed</p><p>*Does 15 damage to the User</p><p>*Can only be used once per battle</p><p>*Can only be used by members of Sharinganmasters Hideout</p><p></p><p><strong>(Katon: Shinkou Ryuu Kaen) � Fire Release: Rising Dragon Flame</strong></p><p>Rank: S</p><p>Type: Attack</p><p>Range: Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: After making a few hand seals the user releases a large amount of chakra into the earth by stomping on the ground and then causes a rush of dormant fire from deep within the earth to rise up below the enemy and envelop him in an erupting flame in the shape of a large dragon head.</p><p></p><p></p><p>Note: Can only be used 2 times</p><p>Note: User cant use fire style the following turn.</p><p>Note: Only members of the Sharinganmasters hideout can use this jutsu</p><p>[/SPOILER]</p><p></p><p><strong><span style="color: White"><p style="text-align: center"><span style="font-size: 18px">[GLOW="red"]Rain[/GLOW]</span></p><p></span></strong></p><p>[SPOILER]</p><p><strong>Summoning: Rain Sword (Kuchiyose: Ame Katana )</strong></p><p>rank: S</p><p>type: Attack/Defense/ Supplementary</p><p>range: short-mid</p><p>chakra: 40</p><p>damage: 80/40(when hit by water blade/hit by pressure gun )</p><p>description: The user summons the sword using a seal on one of his harms.It's name comes from its ability to absorb and control water to make it's reach greater with a water blade, as well as release the water like a pressure gun.The sword attract's water by using the users chakra plus his knowledge in rain jutsu, then it absorbs water using a special seal printed in it that transpors the water back and foward to a hidden cave. This sword looks like sasuke's sword of kusanagi, and its blade can be divided to make a V like form where the captured water with chakra is able to produce a shield by summoning it .</p><p>(note:3 times per battle)</p><p>(note:weak against lightning from a enemy mainly when in defense mode )</p><p></p><p><strong>Suiton: Shigure Soen Ryu-hitonomi kuchibashi (water release: Invincible Sword Style- Swallow's Beak )</strong></p><p>Type: Attack</p><p>Range:Short</p><p>Rank: S</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: The user thrusts his blade multiple times with one hand releasing small pressure water bullets from the Ame sword. This bullets will cut the user superficially in different parts at a great speed making it hard for the opponent to move with the pain left by this cuts.</p><p>(Note:Can only be used 3 times per battle.)</p><p></p><p><strong>Suiton: Shigure Soen Ryu-hitonomi gachin (water release: Invincible Sword Style- Swallow's Clash )</strong></p><p>Type: Attack/Defense</p><p>Range:Short-mid</p><p>Rank: S</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: The user makes the Ame sword release water making a tidal wave in front of the user that can be controlled by him with the sword, its used for attack and defense at the same time. while doing this the user never directly touch's the water.</p><p>(Note:Can only be used 3 times per battle.)</p><p>(Note:its weak against any opponents lightning jutsu due to the electricity going throw the water wave to the sword and so hitting the user )</p><p></p><p></p><p><strong>Suiton: Shigure Soen Ryu-hitonomi arashi (water release: Invincible Sword Style- Swallow's Storm )</strong></p><p>Type: Attack</p><p>Range:Short-Long</p><p>Rank: S</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: The user throw's the Ame sword at his enemy spinning and releasing water making a shield around the sword and releasing thousand water drops creating a rain effect , each drop his filled with chakra making them as hard as needles.The user can also make the same water that functions like shield hard enough to cut a limb.</p><p>(Note: weak to wind in air)</p><p>(Note:Can only be used 3 times per battle.)</p><p>(Note: must now rain)</p><p>(Note: this jutsu cannot be avoided normally only blocked)</p><p>(Note:the sword is thrown from any range while the jutsu itself is a mid range)</p><p></p><p><strong></strong></p><p><strong>(Suiton: Mizu Kasuihou) - Water Style: Water Spike Cannon</strong></p><p>Rank: S</p><p>Type: Attack</p><p>Range: Long</p><p>Chakra cost: 40</p><p>Damage points: 80 (+10 for debree)</p><p>Description: the user creates a a large cannon of rotating water and shoots it at the enemy. the user then manipulates the chakra and creates spikes that protrude out of the sides and rips at the ground adding debree and rocks causing extra damage to the opponent.</p><p></p><p>Note: Must use water source to perform jutsu</p><p>Note: Can only be used 3 times per turn</p><p>Note: Only Members of Rain village can use the jutsu</p><p><strong></strong></p><p><strong>(Suiton: Mizu Shinkuu)- Water Release: Water Vacuum</strong></p><p>Rank: S</p><p>Type: Supplementary / Attack</p><p>Range: Long</p><p>Chakra cost: 40</p><p>Damage Points: 80</p><p>Description: the user releases chakra into the air creating tornado's of wind that then can be used to draw up water attacks that the opponents cast and draw the water into the sky. The user then manipulates the water with their chakra and sends the water back towards the opponent in the form of 3 spinning cannons.</p><p>Note: Can only be used two times</p><p>Note: Only works on A rank and down</p><p>Note: Can only be taught by Hazure and Uchiha Kaito</p><p>Creator: Uchiha Kaito</p><p>Co-Creator: Hazure</p><p></p><p><strong>Genjutsu: Ombrophobia ( Ame Osore )</strong></p><p>Rank: S</p><p>Range: Short-Medium</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Note: Requires Rain</p><p>Description: Ombrophobia is the fear of Rain or being rainned upon. This genjutsu will make the opponent suffer the symptoms of this phobia. Being rainned uppon will start to make the opponent enter in a panic state with disabling shaking. The user will not be able to stand on his feet. The damage of this genjutsu will be caused by the feeling that the opponent has of being constantly hit by needles, wich go deeper and hurt even more as the time passes. Soon enough, the needles turn into acid, and will give the user the feeling of having is flesh desintegrated, and that they're just bone.</p><p>*this jutsu is not avoidable by chakra. The opponent must feel a great physical pain (not just stab himself or break a finger) or hurt the user*</p><p>*Can be broken by Bijuu Chakra</p><p></p><p><strong></strong></p><p><strong>(Ame Hijutsu: Senkou Shinsui) - Rain Secret Technique: Flash Flood</strong></p><p>Rank: S</p><p>Type: Attack</p><p>Range: long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user releases their chakra into the sky to create an immense downpour of Rain, the rainfall causes a catastrophic flash flood that washes mud and debris towards the opponent and sweeping them away.</p><p>Note: Can only be used 3 times</p><p>Note: Can only be used by members of Rain Village</p><p></p><p></p><p><strong>(Ame Hijutsu: Hari Ame Hitoame) - Rain Secret Technique: Needle Rain Shower</strong></p><p>Rank: A</p><p>Type:Attack</p><p>Range:Short</p><p>Chakra cost:30</p><p>Damage Points:60</p><p>Description: Whilst the field is being rained upon, the user releases chakra and molds with the droplets and they then take on a sharp characteristic and transform into a pin-like form.</p><p>Note: Can only be used by members of Rain Village</p><p></p><p><strong>(Ame Hijutsu: Nagareboshi Ame Katou) - Rain Secret technique: Meteor Rain Drops</strong></p><p>Rank:S</p><p>Type: Attack/Supplementary</p><p>Range: Long</p><p>Chakra Cost: 40</p><p>Damage points: 80</p><p>Description: The user releases their chakra into the sky causing the heavens to Rain large condence chakra infused drops of water that rain down upon the enemy ast such verlocity that when they hit the ground they create craters. Due to the large source of water these rain drops can create a large source of water to be used as water sources for other attacks.</p><p></p><p>Note: Can only Be used twice</p><p>Note: Can only Be used by members of Rain village</p><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Pervyy, post: 10866376, member: 32759"] [CENTER][B][SIZE=4][COLOR="#FFF0F5"][GLOW=red]Custom Fighting Styles[/GLOW][/COLOR][/SIZE][/B][/CENTER] [B]Fuuin Genkotsu | Sealing Fist[/B] [SPOILER]Type:Fuuintaijutsu Background:After unravelling and analysing the advantages and disadvantages of sealing techniques (fuuinjutsu), I noticed it was very easily combinable with taijutsu. I came on the idea after finishing my fuuinjutsu training, as well as watching the working of the Gentle Fist of the Hyuuga. This fighting style is similar to it, but is actually much more profound, refined and advanced than the Gentle Fist. Description on the Abilities and Inner Workings of the Style: Fuuin Genkotsu has two aspects to it. It has the ability to increase the users own taijutsu techniques, as well as the ability to decrease those of the opponent. Depending on the situation, the user can easily switch from one intention to the other. It is also so that the users primarily work with seals. Being said, they have seal all over their own body as well as the ability to place certain seals onto the opponent, and thus weakening them to the desired point in order to take full advantage. Because fuuinjutsu and taijutsu alone both have such a wide variety, the same can be said about this fighting style, meaning that the only restriction to actually come up with moves is the mind (and the restrictions put up by the moderators). Hence, it is also hard to say the effects beforehand, though some can be made. Additional effects and Restrictions: Restrictions: -User must have received proper training in fuuinjutsu and taijutsu to be eligible. -If taught to someone else, they must receive a training session dedicated to learning the style and its characteristics alone, loose from any kind of jutsu. -The user needs to have finished Fuuinjutsu Training up to A-Rank to learn this style. Additional effects: -The user is able to empower his own physical capabilities, as well as restricting those of the opponent -As for some techniques, the user is able to activate an attack by simply being in the vicinity, rather than actually hitting the opponent. They must still create the movements though. -Can be used as offensive and defensive measurement -If received the training and permission by nexus, (I’m not sure if this one is possible, so I’ll ask Nexus later on) one can incorporate medical skills into the technique to optimize it.[/SPOILER] [B] S-Rank[/B] [SPOILER]Fuuin Genkotsu: Yasei no Janguru no Shīru | Sealing Fist: Seal of the Wild Jungle Type: Supplementary Rank: S Range: Short Chakra: 40 Damage: / Description:The Sealing Fist: Seal of the Wild Jungle is a dormant technique that consists of a giant seal that encompasses 3 main areas, all connected and intertwined into a massive high rank seal. The core of the seal is in the chest of the user which then branches out into both hands and connects to a secondary seal located in the forehead. Each part is connected and share the same core which is connected to the users chakra circulatory system directly. This connection is how the seal is fueled for the most part. The seal is consisted of 3 unlocks: Unlock the Courage of a Bull: The first and most basic ability, though one of the most beneficial. When the user unlocks this part of the seal, the outside core of the seal fuels chakra through the branches to power the user's speed and physical power. The user gains a boost in speed and strength, becoming physically able to do incredible physical feets, like creating small craters upon the impact of falling kicks or punches, and gaining the speed similar to that of Sage Taijutsu Specialist. His reflexes are enough to keep up with his speed and adapt his movement to it. This unlock can dispel genjutsu up to B-Rank upon activation. Not only that, but when used by Jyuuken users, they will have a much more chakra at their disposal, making it far easier and faster to perform the signature Hyuuga moves, as well as exerting more chakra due to the rush of chakra. Restrictions and Abilities: Note: Can be used 1 time per battle and lasts 3 turns Note: Activation costs as 1 jutsu Note: When this is active and the user uses Jyuuken techniques, the techniques will cost 20 more chakra, but will do +10 damage Note: Strong Fist gets +10 damage due to the drastic increase in strength. Note: While the seal is active the user is left unable to use Wind and Lightning techniques and KG based on them. Unlock the Pride of the Puma: The second one of the three unlocks, created in such a fashion that it can be used offensively as well as defensively. The user activates the branches of the seal alone, and when he does so, the chakra releases over his body, sending it to his hands and feet. These will start to burn dark purple, much like Orochimaru’s fingertips when he restricted the chakra flow of Naruto. Next to that, the Kanji for “repel” will appear on every foot and palm of the user. The user can then use taijutsu moves and stances (both from strong fist style as well as other styles) to fend of Ninjutsu techniques (elemental or not) up to A-Rank (within reason, as one needs to take consideration of the size of the technique). The chakra unlocked on the branch seals will repel incoming techniques and projectiles, regardless of nature or characteristics. This enables the user to defend himself from almost anything but, if used to attack an enemy with Taijutsu, it will cause the punches and kicks of the user to deal +20 damage as they will repel the enemy with tremendous might. Restrictions and Abilities: Note: Can be used 2 times per battle and lasts 2 turns each time Note: Activation costs as 1 jutsu Note: Taijutsu techniques will get the repel function which boosts damage to +20 Unlock the Determination of the Hippopotamus: The third of the three unlocks, consists of the core of the seal itself and takes use of all the branches of the seal. This is the most defensive unlock of the three. Upon unlocking this, the core of the seal opens completely and the Kanji for "Gateway" is formed in the Left Palm and the kanji for "Blessing" is formed on the Right Palm. This unlock makes the seal work as a pathway for foreign chakra, capable of absorbing chakra through the Gateway and returning it through the Blessing. It can, in alternative, reroute that chakra into itself, sealing it in the core. In reality, this unlock enables the user to absorb up to F-Rank techniques while converting the chakra into a raw version of what was absorbed (absorbing a fire jutsu produces a raw fire stream, absorbing water produces a raw water jet, etc etc) with little shape manipulation but the same strength. If the user decides to seal that chakra in the core, he can double the duration of one of the other two unlocks. Restrictions and Abilities: Note: Can only be used 2 times per battle. Note: Absorbing, Releasing and Sealing the absorbed chakra all counts a technique, meaning that this unlock always costs 2 moves. Note: In the turn its active, the user can't mold chakra above A-Rank. Note: Can be unlocked with either the Courage of the Bull or the Pride of the Puma activated. Note: When used to seal away chakra with one other unlock, it doubles the duration of that unlock. Note: Absorbing an F-Rank technique can only be done once and disables the use of any part of the seal (meaning, its unlocks) and leaves the enemy unable to mold anything above S-Rank for 2 turns. General Restrictions Note: This seal must be present in the bio to be usable Note: User needs to have learned Fuuin Genkotsu | Sealing Fist Note: Can only be taught by Wesobi[/SPOILER] [B](Jeet Kun Do)[/B] [SPOILER]Type: Supplementary/offense/defense Rank: S Rank Range: N/A Chakra Cost: N/A Damage Points: N/A Description: Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best. Economy of motion is the principle by which Jeet Kun Do practitioners achieve: Efficiency: An attack which reaches its target in the least amount of time, with maximum force. Directness: Doing what comes naturally in a disciplined way. Simplicity: Thinking in an uncomplicated manner; without ornamentation. This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing. "When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element. Simultaneous parrying & punching When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack. Low kicks JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element. Five ways of attack * Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike. * Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent. * Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening. * Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage. Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait - Can only be taught to S-class and above who have learned basic taijutsu. - To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match. - Can only be taught by ~Yard~ [/SPOILER] [B]B-Rank[/B] [SPOILER](Ame Odori) Rain Dance Type: Attack/Supplementary Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish. Notes: - The user can move freely on the water drops. - Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye. (Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique Type: Attack Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles. Note: Must know Jeet Kun Do. Note: Each punch counts as one of the users moves per turn. Note: Must have mastered Jeet Kune Do. (Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm Type: Defensive/Offensive Rank: B Range: Short Chakra Cost: 20 Damage: 40 Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease. Note: Can be used 3x per match Note: This can still only swipe away Taijutsu up to B rank. Note: Must know Jeet Kune Do.[/SPOILER] [B]A-Rank[/B] [SPOILER](Shintai Hitoshii Mizu) Movement Of Water Type: Attack/Supplementary Rank: A Range: Short Chakra Cost: 30 on Activation (-10 per turn) Damage Points: N/A Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's. Notes: - Must know Jeet Kun Do - Must know basic Taijutsu - Must be of Sannin Rank - Lasts 4 turns - No A rank or above Taijutsu for 2 turns after. - Users movement is still trackable through normal eyesight. - Can only be used once per battle. (Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself Type: Defensive/Offensive Rank: A Range: Short Chakra Cost: 30 Damage: N/A +10 To Taijutsu Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique. Note: Can create 1 Note: Can only be used once per battle. Note: Counts as a Shadow clone technique. Note: He stays on the field for 4 turns. Note: He must stay within mid range of the User. Note: Despite being made of earth/earth chakra, he cannot perform earth release. Note: Must be a Jeet Kune Do Master to use this Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.[/SPOILER] [B][COLOR="White"][CENTER][SIZE="5"][GLOW="red"]Sharingan Master's Hideout jutsu[/GLOW][/SIZE][/CENTER][/COLOR][/B] [SPOILER] [B](Raiton: Rippuko Za Ikazuchi Joutei) - Lightning Release: Rage of the Thunder God[/B] Rank: S Type: Attack Range: Long Chakra cost: 40 Damage points: 80 Description: the user creates a large ball of lightning which has surrounding it four smaller balls of lightning connected by lightning chains and the ball of lightning spins creating a large rotating vortex that gets shot at the enemy and can rip at ground. Note: Can only be used 3 times Note: Only members of the sharinganmasters Hideout Social Group may use this jutsu. Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure [B] (Raiton: Raikou Ryuu Mori) - Lightning release: Lightning dragon lance[/B] Rank: S Type: attack Range: short-long chakra cost: 40 Damage Points: 80 Description: the user creates a 10 meter hollow lance of lightning energy with the tip as the head of a dragon and they thrust it the wind travels through the lance hollow core and sounds like a dragons raw and strikes the opponent and then crushes on impact and explodes causing electrical burns. Note: Can only be used 3 times. Note: Only members of the sharinganmasters Hideout Social Group may use this jutsu Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure [B] (Raiton: Kyojin Ikazuchi Tentei Mori) � Lightning Release: Giant Thunder God Lance[/B] Rank: S Type: Attack Range: Long Chakra cost: 40 Damage points: 80 Description: The user concentrates a large amount of lightning chakra into their body and then releases it out of their palm to make a large spear of lightning 10 meters long in which they will then launch it at the enemy impaling them into the ground causing temporary paralysis. Note: Can only be used 3 times Note: Numbing effects last two turns Note: Can only be used by members of the Sharinganmasters hideout [B] (Suiton: Taikaikamigami Doki) Water Style: Poseidon�s Wrath[/B] Type: Attack Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu. *Water Jutsu cannot be used for 2 turns after this jutsu is performed *Can only be used Twice per battle *Can only be used by members of Sharinganmasters Hideout [B](Doton: Yuuen Rokuhenkei Daichi Bakuha) Earth Style: Grand Hexagon Earth Explosion[/B] Rank: S Type: Attack Range: Short � Long Chakra Cost: 40 Damage Points: 80 Description: The user makes few hand seals and then slams his hands on the ground and creates a hexagonal pattern of chakra around the opponent and then it lights up and explodes causing the earth inside the hexagonal pattern to begin breaking up and shooting out of the ground colliding with the enemy and then they fall back down on top of the enemy and burry them underneath the rubble. *Earth Jutsu cannot be used for 2 turns after this jutsu is performed *Does 15 damage to the User *Can only be used Twice per battle *Can only be used by members of Sharinganmasters Hideout [B](Fuuton: Aeolus Amatsu Iki) Wind Style: Aeolus�s Heavenly Breath[/B] Rank: Forbidden Type: Attack Range: Short - Long Chakra Cost: 50 Damage Points: 90 Description: The user sends an enormous amount of Wind Chakra into the sky, which causes a huge gale to come down and encircle the target in a dome of wind, in the wind the target is being rotated in mid-air, and is rapidly increasing in rotation so they cannot focus on hand signs properly and is also getting cut because of the wind. Because the dome is large, occasional gusts of wind are sent at the user. *Wind Jutsu cannot be used for 2 turns after this jutsu is performed *Does 15 damage to the User *Can only be used once per battle *Can only be used by members of Sharinganmasters Hideout [B](Katon: Shinkou Ryuu Kaen) � Fire Release: Rising Dragon Flame[/B] Rank: S Type: Attack Range: Long Chakra cost: 40 Damage points: 80 Description: After making a few hand seals the user releases a large amount of chakra into the earth by stomping on the ground and then causes a rush of dormant fire from deep within the earth to rise up below the enemy and envelop him in an erupting flame in the shape of a large dragon head. Note: Can only be used 2 times Note: User cant use fire style the following turn. Note: Only members of the Sharinganmasters hideout can use this jutsu [/SPOILER] [B][COLOR="White"][CENTER][SIZE="5"][GLOW="red"]Rain[/GLOW][/SIZE][/CENTER][/COLOR][/B] [SPOILER] [B]Summoning: Rain Sword (Kuchiyose: Ame Katana )[/B] rank: S type: Attack/Defense/ Supplementary range: short-mid chakra: 40 damage: 80/40(when hit by water blade/hit by pressure gun ) description: The user summons the sword using a seal on one of his harms.It's name comes from its ability to absorb and control water to make it's reach greater with a water blade, as well as release the water like a pressure gun.The sword attract's water by using the users chakra plus his knowledge in rain jutsu, then it absorbs water using a special seal printed in it that transpors the water back and foward to a hidden cave. This sword looks like sasuke's sword of kusanagi, and its blade can be divided to make a V like form where the captured water with chakra is able to produce a shield by summoning it . (note:3 times per battle) (note:weak against lightning from a enemy mainly when in defense mode ) [B]Suiton: Shigure Soen Ryu-hitonomi kuchibashi (water release: Invincible Sword Style- Swallow's Beak )[/B] Type: Attack Range:Short Rank: S Chakra cost: 40 Damage: 80 Description: The user thrusts his blade multiple times with one hand releasing small pressure water bullets from the Ame sword. This bullets will cut the user superficially in different parts at a great speed making it hard for the opponent to move with the pain left by this cuts. (Note:Can only be used 3 times per battle.) [B]Suiton: Shigure Soen Ryu-hitonomi gachin (water release: Invincible Sword Style- Swallow's Clash )[/B] Type: Attack/Defense Range:Short-mid Rank: S Chakra cost: 40 Damage: 80 Description: The user makes the Ame sword release water making a tidal wave in front of the user that can be controlled by him with the sword, its used for attack and defense at the same time. while doing this the user never directly touch's the water. (Note:Can only be used 3 times per battle.) (Note:its weak against any opponents lightning jutsu due to the electricity going throw the water wave to the sword and so hitting the user ) [B]Suiton: Shigure Soen Ryu-hitonomi arashi (water release: Invincible Sword Style- Swallow's Storm )[/B] Type: Attack Range:Short-Long Rank: S Chakra cost: 40 Damage: 80 Description: The user throw's the Ame sword at his enemy spinning and releasing water making a shield around the sword and releasing thousand water drops creating a rain effect , each drop his filled with chakra making them as hard as needles.The user can also make the same water that functions like shield hard enough to cut a limb. (Note: weak to wind in air) (Note:Can only be used 3 times per battle.) (Note: must now rain) (Note: this jutsu cannot be avoided normally only blocked) (Note:the sword is thrown from any range while the jutsu itself is a mid range) [B] (Suiton: Mizu Kasuihou) - Water Style: Water Spike Cannon[/B] Rank: S Type: Attack Range: Long Chakra cost: 40 Damage points: 80 (+10 for debree) Description: the user creates a a large cannon of rotating water and shoots it at the enemy. the user then manipulates the chakra and creates spikes that protrude out of the sides and rips at the ground adding debree and rocks causing extra damage to the opponent. Note: Must use water source to perform jutsu Note: Can only be used 3 times per turn Note: Only Members of Rain village can use the jutsu [B] (Suiton: Mizu Shinkuu)- Water Release: Water Vacuum[/B] Rank: S Type: Supplementary / Attack Range: Long Chakra cost: 40 Damage Points: 80 Description: the user releases chakra into the air creating tornado's of wind that then can be used to draw up water attacks that the opponents cast and draw the water into the sky. The user then manipulates the water with their chakra and sends the water back towards the opponent in the form of 3 spinning cannons. Note: Can only be used two times Note: Only works on A rank and down Note: Can only be taught by Hazure and Uchiha Kaito Creator: Uchiha Kaito Co-Creator: Hazure [B]Genjutsu: Ombrophobia ( Ame Osore )[/B] Rank: S Range: Short-Medium Chakra Cost: 40 Damage Points: 80 Note: Requires Rain Description: Ombrophobia is the fear of Rain or being rainned upon. This genjutsu will make the opponent suffer the symptoms of this phobia. Being rainned uppon will start to make the opponent enter in a panic state with disabling shaking. The user will not be able to stand on his feet. The damage of this genjutsu will be caused by the feeling that the opponent has of being constantly hit by needles, wich go deeper and hurt even more as the time passes. Soon enough, the needles turn into acid, and will give the user the feeling of having is flesh desintegrated, and that they're just bone. *this jutsu is not avoidable by chakra. The opponent must feel a great physical pain (not just stab himself or break a finger) or hurt the user* *Can be broken by Bijuu Chakra [B] (Ame Hijutsu: Senkou Shinsui) - Rain Secret Technique: Flash Flood[/B] Rank: S Type: Attack Range: long Chakra cost: 40 Damage points: 80 Description: The user releases their chakra into the sky to create an immense downpour of Rain, the rainfall causes a catastrophic flash flood that washes mud and debris towards the opponent and sweeping them away. Note: Can only be used 3 times Note: Can only be used by members of Rain Village [B](Ame Hijutsu: Hari Ame Hitoame) - Rain Secret Technique: Needle Rain Shower[/B] Rank: A Type:Attack Range:Short Chakra cost:30 Damage Points:60 Description: Whilst the field is being rained upon, the user releases chakra and molds with the droplets and they then take on a sharp characteristic and transform into a pin-like form. Note: Can only be used by members of Rain Village [B](Ame Hijutsu: Nagareboshi Ame Katou) - Rain Secret technique: Meteor Rain Drops[/B] Rank:S Type: Attack/Supplementary Range: Long Chakra Cost: 40 Damage points: 80 Description: The user releases their chakra into the sky causing the heavens to Rain large condence chakra infused drops of water that rain down upon the enemy ast such verlocity that when they hit the ground they create craters. Due to the large source of water these rain drops can create a large source of water to be used as water sources for other attacks. Note: Can only Be used twice Note: Can only Be used by members of Rain village [/SPOILER] [/QUOTE]
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