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Naruto Role Playing
Jutsu
Custom Jutsu Users
[Daniel-san's Customs]
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<p>[QUOTE="Pervyy, post: 10866207, member: 32759"]</p><p><strong><span style="font-size: 15px"><span style="color: #FFF0F5">[GLOW=red]Ninjutsu[/GLOW]</span></span></strong></p><p></p><p>[SPOILER]<strong>C-Rank</strong></p><p>(Kumokasumi Saezuru) - Disappearing Chirps</p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short</p><p>Chakra Cost: 10</p><p>Damage Points: N/A</p><p>Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away.</p><p>You reappear 30 meters away from where you disappeared.</p><p></p><p>(Ninpo: Hissori Buki no Jutsu) - Ninja Art: Silent Weapon Technique</p><p>Rank: C</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra cost: 15</p><p>Damage points: N/A</p><p>Description: Using the Ram - Boar hand seals the user will project their voice similar to the empty cascada shell technique to a different location and can cause a enemy/s to to believe that a thrown ninja tool/s is comming from another location allowing to cover the ninja tool/s true tragectory.</p><p></p><p>Ninja Arts: Face Palm <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> [Ninpou: Men Hirate]</p><p>Rank: C</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: 15</p><p>Damage Points: 30</p><p>Description: After a jutsu fail, the user helps the enemy to facepalm himself.</p><p>*May be used only after a jutsu fail.*</p><p></p><p></p><p><strong>B-Rank</strong></p><p></p><p>[Kuuki shissou] <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Air dash <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /></p><p>Rank: B</p><p>Range: All</p><p>Type: Supplementary</p><p>Chakra Cost: 25</p><p>Damage: N/A</p><p>Description: Air dash is a special move that allows a ninja to jump once, and while they are still going upward, push off of air to jump again in a different direction. It does not allow them to go upward again, only allowing them to dash forward in mid-air, backwards, down, left, or right. How this works is that while a ninja is jumping, they will force chakra out of their feel, forming a purple seal underneath them that look like a circle with 6 points like a star beneath them. From there they will have a split second to dash in any direction with the exception of up. This can be used once per jump from the ground and the dash is fast enough to dodge some attacks.</p><p>~Usable only twice.</p><p>~Faust can only teach this.</p><p></p><p>(Ame Odori) Rain Dance</p><p>Type: Attack/Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.</p><p></p><p>Notes:</p><p>- The user can move freely on the water drops.</p><p>- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye.</p><p></p><p>Tsuyoi Shushi No Kushin! | The Mighty Finger of Pain!</p><p>Type: Offensive/Defensive</p><p>Rank: B-Rank</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: 20 (+10 if he hits something)</p><p>Description:</p><p>User holds his middle finger against his palm with his thumb while he focuses chakra into it. He will point it at his enemy and release the finger, flicking it. This releases a blunt impact that sends the enemy flying backwards. This can only be done in close quarter fights but doesn't require physical contact. Can also be used to deflect small projectiles and weapons.</p><p></p><p>Note: Can only be taught by Scorps</p><p>Note: This jutsu is as harmful as a direct punch</p><p>Note2: Can only be used once per turn up to 4 times</p><p></p><p>Kougu no Pangu | Tools of the Creator</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: B-Rank</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description:</p><p>Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.</p><p></p><p>Note: Can only be taught by Scorps or Zenryoku</p><p>Note2: Constructs are created within short range of the user</p><p>Note3: Can only be used once per turn, up to 4 times.</p><p></p><p>(Kage Bunshin Taka no Sekkou Jutsu) - Shadow Clone Hawk Scouts technique</p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: The user will have their shadow clone turn into a flock of hawks that will then converge on the sky and fly around to locate the enemy and can keep an eye on them. Then the hawks will reform into the shadow clone and disperse providing the user with the knowlegde that they gained.</p><p>Note: Must use shadow clone before use</p><p>Note: Can only be used 4 times per battle.</p><p></p><p>(Ichi chi kami hari - One thousand hair needles)</p><p>Rank: B</p><p>Type:Attack</p><p>Range:Short-Long</p><p>Chakra Cost:20</p><p>Damage Points:30</p><p>Description: The user expands there hair and then fires thousands of needs out of there hair at there apponent that are as sharp and hard as senbon.</p><p>~ Can only be used by Jiraiya</p><p></p><p>(Ninjutsu: Kunai Boudai) - Ninja Style: Kunai Expansion</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short-long</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: After throwing kunai, user makes "Ram" handseal, expanding the size of the kunai to 2m in length.</p><p></p><p>Note: -Can only be used on maximum of 2 kunais at a time.</p><p>-Can only be taught by Enzup.</p><p></p><p></p><p></p><p><strong>A-Rank</strong></p><p></p><p>(Kyochees hima) Summon Be gone</p><p>Rank: A</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Discription: By focusing your chakra into the palm of your hand and slaming it into any solid surface you can then disrupt the summoning of a creature thats being summoned on that same surface.</p><p></p><p>Note: only usable 1 times in battle.</p><p></p><p>(Elemental Chakra enhancement) - soshi-kouyou</p><p>Rank: A</p><p>Chakra: 10-40</p><p>Type: Supplementary</p><p>Description: User imbues his elemental chakra in tools that can be thrown these tools can include Shuriken , Kunai , Rocks etc and when makes a single handseal the chakra comes into action and enhances the projectiles abilities. User can Imbue one nature of elemental chakra into one projectile while and other type of elemental chakra into the other tool but not a Single tool can have multiple elemental chakra. Example:</p><p></p><p>Kunai # 1 is charged with Lighting Chakra while Kunai # 2 is charged with Fire. This can be done. But Kunai # 1 cannot be charged with Both lighting or Wind chakra. Thus restricting the jutsu.</p><p></p><p>When the Handseal, If the Projectile is imbued with</p><p></p><p>1. Katon: It increases the projectiles speed 2 times thus turning into a fiery projectile, With Advantage over Wind defense.</p><p></p><p>2. Doton: It makes the projectile more Durable and gives advantage against water nature defense.</p><p></p><p>3. Raiton: Increases Speed 3 times and makes it stronger against Earth Defense.</p><p></p><p>4. Suiton: Makes it extremely effective in piercing Fire type Defense.</p><p></p><p>5. Fuuton: Makes it sharper and can pierce Rocks(A rank) and Raiton defense.</p><p></p><p>The chakra infused Projectiles can contain chakra for 3 turns.</p><p></p><p>Totemic Art – Great Tag Totem = Tōtemuāto – Gurētotagutōtemu</p><p>Rank: A</p><p>Type: Offensive/Supplementary</p><p>Range: Short/Long</p><p>Chakra cost: 30 (If not pre-prepared)</p><p>Damage points: 60</p><p>Description: The user throws a special totem with an open scroll wrapped around it, the scroll is already marked with the users blood, and when the user activates it, the totem will infuse the scroll with chakra, thereby making the scroll summon a great amount of explosive tags, the tags will activate as soon as they are summoned, and cause an enormous explosion.</p><p>Note: can only be used two times per battle</p><p></p><p>(Chibi Bunshin No Jutsu)-Little Clone Technique</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The Chibi Bunshin No Jutsu is a technique that allows the user to create clones of his self but in a doll-like version (chibi) but because of their size this clones loose a great amount of strenght but their speed incresess to a level that surpasses the user's normal speed. This clones like many others can perform any jutsu the user nows, however every jutsu performed by this clone will be reduced to a suitable size for the clone and will loose 10 Damage Points but the speed of the jutsu will increase but this doesn't mean the use of handseals will be reduced or will be done in a faster rate.</p><p>Note: Can only create a maximum 4 clones per usage.</p><p>Note: Can only be used 3 time per battle.</p><p>Note: Can only be taught by Ryuji.</p><p></p><p>Hlín No Te | Hlín's Hand</p><p>Type: Defensive</p><p>Rank: A-Rank</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description:</p><p>Using basic chakra shape manipulation, the user coats his palm with pure chakra and expands it forming a thin circular construct in front of it that can be directed and used to defend against an offensive jutsu. The construct is light blue in color but remains quite transparent. Once per battle the user can make a construct strong enough to defend against 1 S-Rank jutsu but, if so, he can't use it again for the rest of the match. This chakra construct is weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.</p><p></p><p>Note: Can only be taught by Scorps</p><p>Note2: Can only be used once per turn to a maximum of 3 times</p><p>Note3: Can defend against 1 S-Rank, once per match but can't be used again and the user can't use Non-Elemental Ninjutsu in the following turn</p><p></p><p>(Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight.</p><p></p><p>Note: Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work.</p><p>Note: Doujutsu can see through this technique.</p><p>Note: Can only make invisible something up to the size of the user.</p><p>Note: Useable 4 times.</p><p></p><p>Ninja arts: Spirt Arts = Ninpou: Supiritto Gijutsu</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: short-long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *</p><p></p><p>*Last for 3 turns</p><p>*Can only be taught by PowerOfDarkness</p><p>*No taijutsu and genjutsu while the spirit is on the field</p><p>*Ryuji is the co-creator of this and all spirit arts.</p><p></p><p>(Shintai Hitoshii Mizu) Movement Of Water</p><p>Type: Attack/Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30 on Activation (-10 per turn)</p><p>Damage Points: N/A</p><p>Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.</p><p></p><p>Notes:</p><p>- Must know Jeet Kun Do</p><p>- Must know basic Taijutsu</p><p>- Must be of Sannin Rank</p><p>- Lasts 4 turns</p><p>- No A rank or above Taijutsu for 2 turns after.</p><p>- Users movement is still trackable through normal eyesight.</p><p>- Can only be used once per battle.</p><p></p><p></p><p><strong>S-Rank</strong></p><p></p><p>Ninja Arts: Spirit arts - Great Fire spirit. = Ninpou: Supiritto Gijutsu - Kyousei Ho Supiritto</p><p>Rank: S</p><p>Type: Offense</p><p>Range: short - long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user first performs a row of 2 handseals and then he will create a huge fire spirit with the size of Gamabunta. This is one of the 5 great spirits and he is able to use fire jutsus up to S rank that doesnt require hand seals, however he can only use 3 jutsus by the time he is on the battle ground. This spirit is extremly volnerable to watter attacks and he would immediatly die once being hit by B rank water or above. Every jutsu the spirit does counts as a single move.*</p><p></p><p>*Can only be taught by PowerOfDarkness</p><p>*Ryuji is the co-creator of this jutsu</p><p>*While any of the great spirits is on the field, the user can only have up to 2 clones in use.</p><p>*No taijutsu and genjutsu attacks while the spirit is on the field</p><p></p><p>Ninpou: Omori No Kei Go | Ninjutsu: The Weight of Strong Words</p><p>Type: Defensive</p><p>Rank: S-Rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description:</p><p>A special ninjutsu of the highest caliber that can only be done by those who have excelled in ninjutsu. The user takes out a scroll which he previously prepared by writing a text in Jõko Nihongo (Ancient Japanese) with Hiragana and Katakana scripts instead of Kanji. As he takes the scroll out and unfolds it in air in front of him in a semi crescent gesture, he claps his hands focusing chakra, performing 3 hand seals (Horse+Hare+Boar) and touching the scroll. The Hiragana and Katakana caracters, glow in a light blue color and rapidly converge from the scroll, like snakes, raging towards the target. As they reach the target, they wrap around it like chains and bind its movement completely. This jutsu has a more powerful yet more limited performing method: the user will take a smaller scroll (only slightly larger than his hand) with the same caracters and slam it with his palm on the enemy. The moment there is contact, the rows of Katakana and Hiragana caracters spread across the enemy's body as chains, resctriting his movement. Although faster and having no need for hand seals, this alternative method has the same binding strength as the normal method. This jutsu can be done to restrict anything solid, with equal strength regardless of size or mass.</p><p></p><p>Note1: Can only use jutsu up to S-rank in the same turn</p><p>Note2: Usable only twice</p><p>Note3: Because of the advanced shape manipulation required, this jutsu can only be broken by equal rank elemental or regular ninjutsu or taijutsu</p><p>Note4: User can't use other regular ninjutsu in the same turn</p><p>Note5: The binding doesn't require user to maintain contact and lasts until broken or released</p><p>Note7: Can only be taught by Scorps</p><p></p><p>‡' Odin Yari (Spear of Odin)</p><p>Type:Attack</p><p>Rank: S</p><p>Range:Mid to long</p><p>Chakra cost:40</p><p>Damage Points:80</p><p>Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius</p><p>Note:Can be used 3 times.</p><p>Created by Chan.</p><p></p><p>'‡' Odin Hishu (Odin dagger)</p><p>Type:Attack</p><p>Rank: S</p><p>Range: short to mid</p><p>Chakra cost: 40</p><p>Damage Points: 80 + one range push back (not counted as a finisher)</p><p>Description: Using shape manipulation,a chakra ball of 2 feet in dimension appears at the index finger tip and it is shot at the target.If hit,the victim is sent flying one range back.It can break through smaller projetile shots of up to non-elemental S rank.But only the ones it meets during its travel meaning other senbon from the opponent can still come at the user.(eg,the jutsu below-Odin Fists)</p><p>Note:Usable only 2 times.Takes one turn to use again.Must have completed the chakra control training session from a sensei.</p><p>Created by Chan.</p><p></p><p>'‡' Odin Genkotsu (Odin Fists)</p><p>Type:Attack/defence</p><p>Rank: S</p><p>Range: short + one range knock back</p><p>Chakra cost: 40</p><p>Damage Points: 80</p><p>Description: The user gather chakra into his fists.The fists start to shine and from each fist,shoots out multiple pellets.A few advantages it has is that the shots are wide spread, which makes it highly effective against quick or invisible opponents.The target will be send flying back to Mid range.</p><p>Note:usable only 2 times.</p><p>Created by Chan.</p><p></p><p>Summoning: Iron Snake (Kuchiyose: Airon Hebi )</p><p>rank: S</p><p>type: Defense/ Supplementary</p><p>range: short-long</p><p>chakra: 40</p><p>damage: --</p><p>description: The user summons a giant Iron Snake made of the same alloy as the Rashomon Gates,but with 3 times the defensive power. This can be summoned in three different forms(snake dome, snake wall and snake pillar ) each for a different type of defense.</p><p>(note:3 times per battle)</p><p>(note:it can withstand any attack that the 3 rashomon gates together can )</p><p>(note:Can only be used in one form at a time)</p><p>(note:It can be broken by rasengan derived jutsu, raikiri and melted by lava, or after being frozen )</p><p></p><p></p><p>Ninja art: Chakra Cannon (Seishou kyanon)</p><p>Rank: S</p><p>Type: Offensive/Defensive</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent</p><p>~Can not use Basic Ninjutsu techniques the next turn~</p><p>~Can only be used by me and who I teach~</p><p></p><p>(Kuchiyose - kashakutaku ) - Summoning: Torture table</p><p>Type: Attack</p><p>Rank: S rank</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: N/a</p><p>Description: The user will perfrom 3 hand seals and slam their hands to the ground performing a special summoning. Suddenly a table like that from a mental institution will shoot up from the earth swiping the targets feet from under them. As this happens the straps on the table will shoot up around the target binding them to the table. The person bound is anable to use their arms or raise their head at all due to the straps that bind them in place. As they are bound, 2 earth clones dressed like mental doctors with scalpels in hand. The table is made of metal and the bands are made from rubber so that lighting wont work.</p><p></p><p>Note: Useable once</p><p>Note: Target must be distracted</p><p>Note: User cant use elemental jutsu while concerntrating on this jutsu.</p><p></p><p>Giji uraita ( false ceiling )</p><p>Type: supplementary</p><p>Rank: S</p><p>Range: vast area</p><p>Chakra Cost: 40</p><p>Damage Points: n/a</p><p>Description: user creates a chakra ceiling above the land almost 20 ft high and 500m wide which can stop all the rain jutsu’s all projectiles comming from the sky and many jutsu’s like chakra sensing rain.</p><p>Note : can be used only 3 times in a battle</p><p>( only alimujtaba786 can teach this jutsu )</p><p></p><p>Suji shihai : string control</p><p>Rank: S</p><p>Type:Attack/Defence</p><p>Range:Short-Mid</p><p>Chakra cost: 40</p><p>Damage Points: 10 ( to user )</p><p>Descripton: user makes chakra strings and then connect it to his own body parts ( this is used when his bones are broken ) to control his body part via chakra strings. as it forcefully makes use of broken part it damages user.</p><p>NOTE: can only be used once a match</p><p>NOTE: jutsu lasts for 3 turns</p><p>( only alimujtaba786 can teach this jutsu )</p><p></p><p>(Ninpo: yajuu Ishiki ) Ninja Art: Senses of The Beast</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: User sends chakra to his 5 senses to increase them substantially increasing his hearing,touch,smell,sight and taste,allowing them to detect incoming attacks more quickly (sight,hearing,touch) and track his opponent's movements even in dense surroundings like a jungle or mist.(sight,hearing,smell)</p><p>-Once per battle</p><p>-Only taught by Professor Sarutobi</p><p>-Lasts for 3 turns or until canceled.</p><p></p><p>( Ōdoen'you: Muge Kamigaka ) - Royal Domain Invocation: Fetterless Mother of the Gods</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Self-Affecting</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>This technique is an extremely useful method of avoiding what would otherwise be a sure battle loss. The user, when he is paralysed or tied down by the effects of any chakra based technique, concentrates to create a slight weakness in the technique, enough for him to pull up some of his chakra reserves into a sphere shape inside his body at the region of the heart. The sphere then expands suddenly, washing away traces of the opponent's chakra from the binding technique from every part of his body and the outer layer of his skin, releasing him to move free again.</p><p>However, the concentration required to make a slight weakness takes a toll of 10 damage to the user, and the sphere also washes away any of his chakra already existing in his body due to one of his jutsu, meaning that any "Modes" such as Sage Mode or Eight Gates or anything activated will also automatically dissipate away. He also cannot attack the opponent during the same turn or the next turn, and has to be content with Jutsu that are listed Defense or Supplementary.</p><p></p><p></p><p><strong>Forbidden Ninjutsu</strong></p><p></p><p>( Kinjutsu : Hone Kujiku Yuuri ) Forbidden Technique : Bone Shattering Vibrations</p><p>Rank: Forbidden</p><p>Range: All</p><p>Chakra Cost:50</p><p>Damage Points:90</p><p>Type : Offense</p><p>Description:The user releases a ultrasonic sound that shatters bones of the opponent or bone jutsus and literally rips the cells apart, preventing regeneration by a Kekken Genkai or by medical means for one turn. This makes the opponent unable to move and causes excessive pain and damage due to the fragmented bone. This is done by matching the natural vibrations of these bones. Can only be avoided by going underground, as ultrasonics cannot travel underground.</p><p>Note : a) This technique does 20 dmg to the user</p><p>b) The user cannot use any taijutsu for the rest of the battle after using this technique.</p><p>C) Can only be used once per battle.[/SPOILER]</p><p></p><p></p><p></p><p><strong><span style="color: #FFF0F5"><span style="font-size: 15px">[GLOW=red]Fuuinjutsu[/GLOW]</span></span></strong></p><p></p><p>[spoiler]<strong>C-Rank</strong></p><p>(Suimugenru) - Drunken Infinite Loop</p><p>Rank: C</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: 15</p><p>Damage Points: 30</p><p>Description: The user kicks the opponent in the chin, sending him upwards, then he appears behind the enemy, and does a 5 kick combo, the first two kicks go to his lower body(groin, legs) the following two go to his upper body (chest, arms, shoulders) and the final kick is towards the head, the kick is strong enough to smash the opponent in the ground.</p><p>- Must be in Drunken state in order to use.</p><p>- Must be taught by Shigure.</p><p></p><p></p><p><strong>A-Rank</strong></p><p>(Fuuinjutsu: Gogyou Fuuin) - Sealing Technique: 5 Element Seal Gourd</p><p>Rank: A</p><p>Type: Offensive/Defensive/Supplementary</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A(the same as the jutsu it absorbs + 10 due to the compression)</p><p>Description:A technique used to seal away either of the 5 basic elements created with a jutsu, within a small gourd. This is done by opening the gourd and doing the necessary hand seals, focusing chakra of the same element as the one the user wants to seal, so absorbing said element within the recipient closing it with a secondary automatic seal already written on the gourds cork. After the technique is sealed the user can open the gourd to release the jutsu back on his enemy or he can even shatter the gourd with one hand seal provoking an explosion.</p><p>(note:this can only be used twice)</p><p>(note: can only seal up to A-rank and one element at a time )</p><p>(note: The user cant use jutsu of the sealed element of equal or above rank during the following turn)</p><p></p><p>(Fuinjutsu: Kaminari Den) = Sealing Techniques: Thunder Palace</p><p>Rank: A</p><p>Type: Offensive/Defensive/Supplementary</p><p>Range: All</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: The user summons multiple orbs with a special tag on them, filled with enormous amounts of Lightning chakra and suspends them high up in the air in a circular formation around the target. If anyone decides to pass by the orbs, the seal will activate and the one who passed will be immediately zapped by lightning and will be unable to move for 1 turn (pretty much like zapped with chidori nagashi) If the orbs are destroyed by an outside force, lightning bolts will be shot from the orbs and will zap him extremely fast (in a matter of second or so) and he/she will have trouble moving for 1 turn while being disoriented and dizzy.</p><p>Note: The orbs can not be placed in short range radius from the opponent (meaning the user can't summone them next to the opponent, hence electrocuting him on the spot)</p><p>Note: Can only be used once per battle.</p><p>Note: The orbs last for 4 turns.</p><p>Note: The orbs can be placed around a whole village.</p><p></p><p>(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic</p><p>Type: Fuuin</p><p>Rank: A</p><p>Range: Short (mid range blast when released)</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.</p><p></p><p>Note: Each seal can only be used once per battle.</p><p>Note: Can only seal one jutsu per seal</p><p>Note: Can only seal A rank and below</p><p>Note: Must wait 1 turn to use this jutsu again</p><p>Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.</p><p>Note: Can only seal one element, not elemental combinations.</p><p>Note: Useable 3 times</p><p></p><p></p><p></p><p><strong>S-Rank</strong></p><p>(Soshi kishimu Kuchiyos) - Elemental summoning gourd</p><p>Rank: S</p><p>Type: Attack/defence</p><p>Range: Short – Mid</p><p>Chakra cost: 40 (-10 per turn)</p><p>Damage points: 80</p><p>Description: The user will peform 2 handseals slamming their hands down performing a summoning. The two handseals will depend on the element they choose. The user will summon a gourd that they have prepared before the battle. Each gourd was prepared with a barrier in it and will contain one of the 5 elements that will be infused with the users chakra. The element will act as an extension of the user. The user is able to control the element on their back with their chakra, much like Gaara can with his sand just not as fast. The way the elements are released in the gourd, is that the gourd is filled with fuuin seals which contain the desired element, like a scroll can contain fire. The use will release that seal releasing the element with each gourd.The elements are:</p><p></p><p>Katon: This gourd will have special flames sealed within it that were created by the user and are infused with the users chakra. The user can control these flames with hand movements or special handseals.</p><p></p><p>Suiton: This gourd will contain a portion of water infused with the users chakra allowing him to control it and bend it into shapes. The user can control the shape of the water and movements by moving their hands or using handseals.</p><p></p><p>Fuuton: This gourd will contain spiralling, violent winds that are visible to everyone and are infused with the users chakra. The user can control these winds for attack and defence with their hands or handseals.</p><p></p><p>Raiton: This gourd will contain pure lightning sealed within the gourds barrier infused with the users chakra that the user can release, bend and control, reshape, attack and defend with using their hand motions or handseals.</p><p></p><p>Doton: This gourd contains mud infused with the users chakra. This Mud can be controlled through hand motions or handseals or handmotions. Upon performing 1 handseal, the user can harden the mud to solid stone.</p><p></p><p>Each gourd has taken a long time to be created and only the user can control the contents due to the amount of chakra infused within the elements. If the use is using their hand motions to control the shape and motion of the elements, they are unable to use other jutsu. All the gourds have the same one ability, the user can perform the snake handseal and the element from within the gourd will surround them in an orb creating a protecting barrier.</p><p></p><p>Note: Only one gourd can be summoned by a person or clone at at a time and only one gourd can be present in the battlefield at a time.</p><p>Note: Each person or clone can only control the one gourd at a time.</p><p>Note: Once the element has been destroyed it can no long be used. An exampe would be if the fire was overpowered by water, it would be gone for good.</p><p>Note: The gourd only lasts on the field for 4 turns</p><p>Note: Each gourd can only be summoned once</p><p>Note: Can only use this jutsu 3 times per battle.</p><p>Note: Controlling the movement of the element counts as one of the users 3 jutsu per turn.</p><p>Note: The speed of the elements is the same as that of normal elemental jutsu of that nature.[/spoiler]</p><p></p><p></p><p><strong><span style="color: #FFF0F5"><span style="font-size: 15px">[GLOW=red]Taijutsu[/GLOW]</span></span></strong></p><p></p><p>[spoiler]<strong>C-Rank</strong></p><p>Freestyle art circular sweeping = Furīāto wa bappon-tekina enkei</p><p>Rank: C</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage Points: 10 (+5 if the user is wearing sharp or hard footwear.)</p><p>Description: A Taijutsu attack where the user stands in hand stand, and swings his/her legs in a sweeping circular kick.</p><p></p><p>(Suimugenru) - Drunken Infinite Loop</p><p>Rank: C</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: 15</p><p>Damage Points: 30</p><p>Description: The user kicks the opponent in the chin, sending him upwards, then he appears behind the enemy, and does a 5 kick combo, the first two kicks go to his lower body(groin, legs) the following two go to his upper body (chest, arms, shoulders) and the final kick is towards the head, the kick is strong enough to smash the opponent in the ground.</p><p>- Must be in Drunken state in order to use.</p><p>- Must be taught by Shigure.</p><p></p><p>Drunken Monkey Style: Idiot’s Stupor| Hebereke Seiyuuki Youshiki: Hakuchi Soushin</p><p>Type: Offensive</p><p>Rank: C</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage Points: 30(+10 to user)</p><p>Description: The user drunkenly swings his left leg slightly in front of him (he swings it to his right) while throwing a punch towards the face of the enemy, losing his balance whilst doing so, causing him to fall forward. As he falls to his left, he head butts the enemy in the stomach, causing them to double over. The user, who by then would have hit the ground, then raises very quickly, once more head butting the enemy, this time in the chin with great force, causing him to fall backwards. The user is then left with a small headache from the drunken, accidental head butting.</p><p>*Can only be used in Drunken Monkey Mode*</p><p></p><p></p><p><strong>B-Rank</strong></p><p></p><p>(Seki Tama)-Repulse Ball</p><p>Type: Supplementary.</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: The user will create a little ball of compressed chakra near any part of his body to defend against the opponents punch or kick based Taijutsu moves from C-rank and below but moves from B-rank and up will go through the ball with ease and with no harm. Once the opponent hits the ball this one will explode and release a small shockwave with not enough power to harm the user or the opponent but with enough to repel and blow away any kind of strike.</p><p>Note: Can only be use 3 time per battle.</p><p>Note: No Taijutsu and normal Ninjutsu (not elemental) in the same turn this jutsu is used.</p><p>Note: Can only be taught by Ryuji</p><p></p><p>(Jan Ken)-Rock, Paper, Scissors</p><p>Type: Offensive/Deffensive</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage Points: 20</p><p>Description: Jan Ken is a special technique based on the popular game of Rock,Paper,Scissors. The user shouts ''Jan Ken'' then the name corresponding to the attack. "Gu", equals rock and will be a strong punch. "Chyoki", equals scissors and will be a poke in the eyes. "Pa", equals paper and will be an open palm strike, however ''paper'' can be used to repel a punch (C-rank and below) or to just stop one (B-rank only). Or if wanted, the user can used the 3 attacks in whatever order he wants to deliver a strong conbination.</p><p>Note: Can only be taught by Ryuji.</p><p></p><p>Freestyle art the sad tiger = Furīāto kanashii tora</p><p>Rank: B</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage Points: 25</p><p>Description: A Taijutsu attack where the user goes down on all four and sprints towards the opponent, when in range, the user moves his/her balance over to his hands, and spins in a 180 degrees angle so his/her legs are in front of him/her, and then does an upwards kick with both legs.</p><p></p><p>Freestyle art the worried wolf = Furīāto shinpai ōkami</p><p>Rank: B</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage Points: 20</p><p>Description: A Taijutsu attack where the user bends himself/herself forward, and sprints towards the opponent, when in range the user lets himself/herself fall backwards, while stretching one of his/her legs upwards, kicking the opponent in either the head or crutch.</p><p></p><p>Freestyle art leg drop bomb = Furīāto ashi doroppu bakudan</p><p>Rank: B</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage Points: 20</p><p>Description: A Taijutsu attack where the user stands in hand stand, jumps up and smashes both his/her legs unto the opponents head.</p><p></p><p>Freestyle art backbreaker = Furīātobakkuburēkā</p><p>Rank: B</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage Points: 25</p><p>Description: A Taijutsu attack where the user stands in hand stand, wraps his/her legs around the targets body, and swings himself/herself around the target, grabs the targets neck, and pulls it backwards damaging the targets spine severely.</p><p></p><p>Freestyle art handstand kick combo = Furīāto sakadachi wa, konbokikku</p><p>Type: Attack</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage: 20</p><p>Descritpion: A Taijutsu attack where the user stands in hand stand, and swings his legs in an unpredictable combo, consisting of 8 kicks, at his opponent, these kicks a very powerful, and each one of them are capable of breaking bones.</p><p></p><p>Freestyle art defensive kicks = Furīāto bōei no kikku</p><p>Rank: B</p><p>Type: Defense</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage Points: 15</p><p>Description: A Taijutsu move where the user stands in hand stand, swings his/her legs around in a protective pattern, these sweeps are made as a protective technique, and are able to block Taijutsu up to (and including) C-rank.</p><p></p><p></p><p><strong>A-Rank</strong></p><p></p><p>(Suisaru) - Drunken Monkey</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: This is a variation of "Crazy Monkey".Drunken Monkey which involves a lot of throat, eye and groin strikes as well as tumbling and falling techniques. It incorporates a lot of false steps to give the appearance it is defenseless and uses a lot of off-balance strikes. The practitioner waddles, takes very faltering steps and sometimes fall to the ground and lies prone while waiting the opponent to approach at which time a devastating attack is launched at the knees or groin areas of the opponent.This technique is comprised of a combo of 25 hits.</p><p>- Must have learned Crazy Monkey.</p><p>- Must be in a Drunken state.</p><p>- Must be taught by Shigure.</p><p></p><p>Drunken Monkey Style: Monkey’s Feigning Uppercut| Hebereke Seiyuuki Youshiki: Seiyuuki's Gishi Appa-katto</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage Points: 40</p><p>Description: The user, after standing in the Drunken Fist position (with the hands held in front of the user, slightly bent and palms facing to the user), drunkenly throws a punch, narrowly missing the enemy’s head. He then loops it behind the target’s head, and pull forward while seeming to stumble drunkenly backwards, falling. As he falls backwards and the target’s head get’s pulled forward, the user extends his leg quickly, hitting the target in the chin with great force.</p><p>*Can only be used twice*</p><p>*Can only be used in Drunken Monkey Mode*</p><p></p><p></p><p>Freestyle art death volley = Furīāto no shi no renpatsu</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 10</p><p>Damage Points: 30</p><p>Description: A Taijutsu attack where the user stands in hand stand, and focuses sharp wind chakra into pre-prepared needles in his/her pants, the needles are held in place by small threads, and therefore they don’t disturb the user during combat, because of the sharpness of the wind element, the user is able to release the wind chakra in his pants, which will sever the threads, and carry the needles with it. This creates a volley of needles, that will cover a 360 degrees angle around the user, (exception are right below the user, and right above), these needles are very sharp and lethal.</p><p>Notes:</p><p>• Can only be taught by ZeroGarra.</p><p>• Can only be used once per battle.</p><p></p><p>Freestyle art Power legs = Furīāto Pawā ashi</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Self</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The first stage of the leg empowering freestyle tech, the user focuses big amounts of chakra into his legs, this technique allows the user to temporarily increase the strength in his legs, by pumping the muscles and tissue full of concentrated chakra. This technique gives the user 10+ damage to all Taijutsu, which involves using his legs, and a boost of speed, equal to Lee without weights. This technique does have some drawbacks, when it ends, the user will have used a big amount of power in his legs, making them weaker.</p><p>Notes:</p><p>• Can only be used twice per match.</p><p>• Lasts for three turns.</p><p>• After it ends, the user has -5 damage to all his Taijutsu, for the rest of the battle.</p><p>• No A-ranked or higher techniques in the next turn.</p><p>• Can only use two moves in the next turn</p><p>• Can only be taught by ZeroGarra</p><p></p><p>Freestyle art the spinning monkey = Furīāto kaiten saru</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage Points: 30</p><p>Description: A Taijutsu attack where the user lets himself/herself fall backwards landing on his/her hands, while he/she stretches his/her legs towards the targets head, then he/she sets of with his/her hands and warps his/her legs around the targets neck, and uses his/her body to break the targets neck, or damaging it severely.</p><p></p><p>Forbidden Taijutsu Art: Lightning Eye Blinding = Rai Taijutsu Giijutsu: One Manako Buraindo</p><p>Type: Offense</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user will concentrate Raiton chakra into his index and middle fingers. He will then thrust them into the opponent’s eyes, blinding him instantly. Due to the Raiton chakra the opponent's eyes would be blind and his whole face numbed for the following turn.</p><p>Note: No A rank or S rank Taijutsu and Lightning attacks for the next turn.</p><p>Note: Can only be used twice per battle.</p><p>Note: Can only be taught by PowerOfDarkness</p><p></p><p>Drunken Monkey Style: Vodka’s Miscreant| Hebereke Seiyuuki Youshiki: Uxokka Hitodenashi</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage Points: 40</p><p>Description: The user uppercuts the enemy while leaning backwards and extending his right leg, kicking him in the groins as well. He then turns his right hand over (palm facing outwards) and punch the enemy in the stomach as he leans back forward, head butting the target at the same time, busting both their foreheads from the impact. As this happens, the user stumbles to his forward and slightly to the left of the enemy, ending up behind him and to his right by a few inches. He then falls forward, swinging his right leg backwards as he does so, hitting the enemy in the crouch once more. As the user hit’s the ground, he rolls forward and drunkenly rises and turns facing the target once more.</p><p>*Can only be used three times*</p><p>*Can only be used in Drunken Monkey Mode*</p><p></p><p>Name: Brain Buster</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Close</p><p>Chakra Cost: N/A</p><p>Damage Points: 60</p><p>Description: After using Leaf Dancing Shadow, the user grabs the enemy’s hands and flips over, smashing the enemy’s head into the ground with his feet., while pulling his arms backwards, pulling them out of place. </p><p></p><p><strong>S-Rank</strong></p><p></p><p></p><p>(Han Sochi no jutsu)- Half Step technique</p><p>Rank: S</p><p>Type: offence</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.</p><p>Note: can only be taught by Zenryoku</p><p>Note: Can only be used twice per battle</p><p></p><p>Drunken Fist Style: Drunken Monkey Mode|Suiken: Hebereke Seiyuuki Mo-do</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra Cost: N/A</p><p>Damage Points: N/A (-20 to user after using)</p><p>Description: The user drinks large amounts of sake, and several more bottles of other types of alcohol and drinks those very quickly, becoming severely intoxicated and begins to stagger in his movements and becomes completely unpredictable. His movements become so wild and random that it would take a 3 Tomoe Sharingan to accurately predict his movements. Due to drinking such levels of alcohol, the user can stay in Drunken Monkey Mode for up to three turns and can activate this mode twice a battle. After sobering up the first time, the user is left with a severe headache that restricts his concentration and limits him from using taijutsu higher than A-rank for 2 turns. After using the second time, the user’s headache is worsened to the point that he cannot use any ninjutsu of higher than A rank and taijutsu of higher than B rank, each for three turns and he is left feeling very sick and with large amounts of fatigue, causing him to be able to perform only two jutsus per turn for three turns.</p><p>*Can only be used twice and can't be used with any other mode*</p><p>*Can only use Drunken Fist jutsu and taijutsu in this form*</p><p>*Lasts up to three turns*</p><p>*After first turn, user is only able to use taijutsu of A-rank and below for two turns*</p><p>*After using second turn, user is only able to use taijutsu of B-rank and below and ninjutsu of A-rank and below for three turns and can only use two jutsus per turn the second time*</p><p>*User sobers up from taking strong damage (attacks of A-rank and higher)</p><p></p><p>Drunken Monkey Style: Captain Morgan’s Uprising|Hebereke Seiyuuki Youshiki: Teichou Morgan's Boudou</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage Points: 60 (-15)</p><p>Description: The user, after drinking very strong alcohol, becomes very drunk and charges large amounts of chakra to his arms, strengthening them, which he holds out in front of him in the Drunken Monkey starting position. The user will then suddenly fall backwards, swinging his arms behind him to catch himself and swinging his legs upwards, kicking the enemy in his chin, and then quickly boosting himself in the air from his arms, landing with one foot in front of the other. He then immediately stumbles forward, and uppercuts the enemy several times in the chest and face as he/she rise from the “upper-kick”. As the drunken punches are thrown, the user continues to stumble forward, causing them to rise even further. The user then strikes the enemy with a powerful, uppercut sending them several feet into the air. The user then falls forward, but catching himself by his forearms and using the momentum from falling to flip himself over his head into the air, upside-down. He then catches the enemy almost as if by accident, wraps his legs around the enemy's upper body, catching them. The user then drunkenly and, once more if as by accident, twists over in the air, and lands with one of his arm across the throat of the enemy, causing great damage to his neck and the other shielding his face as they hit the ground hard. The user is left slightly disorientated from hitting the earth and vision is extremely blurry, making it hard to make out incoming projectiles and attacks further than mid range from him during the next turn.</p><p>*Can only be done once*</p><p>*After using, the user’s balance will be thrown off on a level that the user can’t focus and/or stand straight enough to perform jutsus higher than A rank for three turns*</p><p>*Can only be used in Drunken Monkey Mode*</p><p></p><p>Forbidden Taijutsu Art: Demonic Wrist Braking = Kinshi Taijutsu Gijutsu: Oni Te Hadome</p><p>Type: Defense - Offense</p><p>Rank: S</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: After being attacked, the user will move aside and catch his opponent’s wrist. Then the user will twist it really fast, and because of the pain the opponent will bow a little bit. Once this happens the user will concentrate large amount of chakra into his knee and kick his opponent, at the same time braking his wrist and also breaking his nose.</p><p>Note: the user can’t use any A or above rank taijutsu attacks for the next turn.</p><p>Note: the user can’t run due to his leg being shocked because of the chakra. However if the user is in sage mode or other mode that increases his spead or energy, he can still run.</p><p>Note: Can only be used 2 times per battle.</p><p>Note: Can only be taught by PowerOfDarkness</p><p></p><p>Forbidden Taijutsu Art: Demonic Palm Strike = Kinshi Taijutsu Gijutsu: Oni Hirate Dageki</p><p>Type: Offense</p><p>Rank: S</p><p>Range: Short</p><p>Chackra cost: 40</p><p>Damage Points: 80</p><p>Description: This is a technique from the forbidden fight style Kraf Maga. The user will first concentrate large amount of chakra into his palm and compress it. Once it’s enough he will perform a palm strike at the opponent’s nose. Once the nose is hit with this kind of power, the nose would be immediately broken and the opponent will lose consciousness. Due to the large amount of chakra and power if the user punches his opponent, he will break his twist. However performing the hit with palm will prevent the braking from happening.</p><p>Note: No B or above rank taijutsu attacks due to the users hands will be shocked because of the hit.</p><p>Note: Can only be used 1 times per battle.</p><p>Note: Can only be taught by PowerOfDarkness</p><p></p><p>Freestyle art tornado swings = Furīātotorunēdosuingu</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: 15</p><p>Damage Points: 40</p><p>Description: A Taijutsu attack where the user stands in hand stand, focuses wind chakra in his/her legs, and begins to swing them in incredibly fast unpredictable movements, the sweeps are so fast that to the untrained eye it will look like a wind sphere. Each sweep is strong enough to break the bones of a grown man, and because of the speed and power, it can deflect up to (also including) C-ranked wind attacks, but because of the power it takes, the technique leaves the user completely exhausted after use.</p><p>Notes:</p><p>• Can only be taught by ZeroGarra.</p><p>• Can only be used twice per match.</p><p>• No A-ranked techniques or above next turn.</p><p>• Causes dizziness for 3 seconds.</p><p></p><p></p><p><strong>Forbidden Taijutsu</strong></p><p>(Oshie Ikusen tatsujin Ikazuchi Dageki Gyakujou)- Teachings of Thousand Masters: Thunder Strike frenzy</p><p>Rank: Forbidden</p><p>Type: Attack</p><p>Range: Mid</p><p>Chakra cost: 50</p><p>Damage points: 90 (-15 to user)</p><p>Description: The user charges their bodies with a lot of lightning chakra and then they release chakra from their feet to boost their speed in the attack and they then send the lightning chakra into the arms and strike the opponents upper body dealing 18 fast strikes and discharging the built up lightning chakra through their fist into the opponents nerves which will cause the opponent to become paralysed from the electric currents and the final strike is a fist punched into the chest and pushes in and the user twists their wrist and then releases the lightning chakra into the heart which then seizes the circulating chakra for a moment making the opponent unable to perform hand seals or concentrate their chakra for one turn. (When contact occurs this causes damage to the user by burning their lower arms from the electricity and the user cant perform any elemental attacks or taijutsu requiring the use of their arms for one turn).</p><p>Note: Can only be used once</p><p>Note: target can't perform lightning jutsu or hand seals for one turn</p><p>Note: Can only be taught by Uchiha Kaito and UzumakiJake</p><p>Note: -15 damage</p><p>[/spoiler]</p><p></p><p><strong><span style="font-size: 15px">[GLOW=red]</span></strong></p><p><strong><span style="font-size: 15px"><span style="color: #FFF0F5">Genjutsu</span>[/GLOW]</span></strong></p><p></p><p>[spoiler]<strong>E-Rank</strong></p><p>[Genjutsu: Higyou Na Kamae] - Illusion Technique: Strike a pose!</p><p>Rank: E</p><p>Range: Short/Long</p><p>Type: Supplementary</p><p>Chakra: 10</p><p>Damage: N/A</p><p>Description: A jutsu without handseals for those who want to look cool and modest in the most unimaginable ways, this technique works best with a cape and tight clothes or similar wearing. The user strikes a pose in which he rises his dominant hand into the air and with the other hand to the side, falling on one knee almost as leaping forward, sending out a small portion of wind chraka into the air, it begins to circle around them and through them, causing a minor breeze. This breeze doesn't really affect anything of importance, merely causing clothes to billow dramatically through the wild wind along with the user's hair. With flaming passion the user gazes at the opponent with his chocolate eyes sending out a dramatic wink and strikes with the risen hand through their hair, smoothly gathering them backwards when the wind blows, immediately placing them under a genjutsu. To them, the user becomes the most beautiful being in existence. The actual genjutsu has no effects of struggling or immobilization, it just adds to the drastic performance of the user.</p><p></p><p></p><p><strong>C-Rank</strong></p><p></p><p>Genjutsu: Tsuyoi Haji no Odaku Ko no Hitotsu | Illusionary Arts: The Mighty Grab of the Perverted Old One</p><p>Type: Supplementary</p><p>Rank: C-Rank</p><p>Range: Short-Mid</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description:</p><p>The user gazes upon his enemy intensely and makes him experience the sensation of being grabbed and squeezed in a specific region of the body, preferably the butt. This distracts the enemy and can even make a shy enemy blush. Although it doesn't do any damage, one must be careful to use this on a woman as it often leads to uncontrollable rage or, in some cases, marriage. To enhance it, the user can wink an eye and use some random dirty pick-up line to further augment its perverted effect.</p><p></p><p>Note: Can only be taught by Scorps</p><p>Note2: Requires direct dirty eye contact and complete lack of shame from the user</p><p></p><p></p><p><strong>B-Rank</strong></p><p>Genjutsu: Kuro (Illusion Technique: Dark)</p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra cost: 20</p><p>Damage Points: 40 [Blinded]</p><p>Description: The opponent is trapped in a pitch black room. After they come out, their eyes are so used to the dark that it takes 1 turn to recover.</p><p>Note: The dark lasts for 2 turns</p><p></p><p></p><p><strong>A-Rank</strong></p><p></p><p>(Genjutsu: Kuroi Shin'en) - Illusion technique: Black Abyss</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short - Mid</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user will cause the target to fall into an illusion where black shadows envelop the target from their feet and encase in complete darkness but then they fall into a endless pit. This technique is primarily used for the user to distract the opponent from the reality of the situation setting them up for a surprise attack on the target.</p><p>Npte: Only twice per battle</p><p>Note: Can only be taught by zenryoku</p><p></p><p>Genjutsu: Migoto Tengoku (Illusion Technique: Beautiful Paradise)</p><p>Rank: A</p><p>Type:Supplementary/Attack</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The opponent gets trapped in a beautiful island. But not knowing that he/she is being stabbed. He/she feel no pain, but when the illusion is over, it's just blood.</p><p>Note: This jutsu only lasts for 2 turns</p><p></p><p>Genjutsu: Sendo Shazou (Illusion Technique: Death Image)</p><p>Rank: A</p><p>Type: Supplementary/Attack</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The opponent sees their self dying by either suicide or blood. After the illusion is over the opponent is mentally damaged</p><p>Note: Lasts only 2 turns</p><p></p><p>Genjutsu: Akuma no Houyou | Ilussionary Arts: Demonic Hug</p><p>Type: Offensive/Defensive</p><p>Rank: A-Rank</p><p>Range: Short to Mid</p><p>Chakra: 30 (+10 next turn to keep active)</p><p>Damage: 60 (at the end of the 2 turns)</p><p>Description:</p><p>The user makes 3 simple hand seals (Boar+Serpent+Rat) and makes the enemy feel as if he's being tightly squeezed; as if pressure is being applied to every point of his body, rendering him restraint and unable to move. The pressure on the enemy's body is so great that he'll feel it hard to breathe and will begin to hyperventilate and eventually will enter a panic state as the pressure keeps building on his body. If he doesn't dispel the Genjutsu he'll faint from hyperventilation in the second turn.</p><p></p><p>Note: Can only be used twice</p><p>Note2: Has to be taught by Scorps</p><p>Note3: can't use Genjutsu in the same turn or the next</p><p></p><p>Genjutsu: Magirawashii no Serifu | Illusionary Arts: The Misleading Words</p><p>Type: Offensive</p><p>Rank: A-Rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description:</p><p>A simple but powerful illusion that is used immediately before an elemental technique. The user does one hand seal (Tiger, Ram or Horse) before the ones required for the elemental technique that follows. The result is that the enemy will see the next released technique as that of another element. However, to perfect the illusion, the user must train and have the ability to string the hand seal of the genjutsu with the ones of the elemental technique so that they seem to be only one set of hand seals.</p><p></p><p>Note: Usable 4 times</p><p>Note2: Can only be used before techniques of the 5 basic elements that the user knows</p><p>Note3: Can only use up to S-Rank on the same turn its used</p><p>Note4: Can only be taught by Scorps</p><p></p><p></p><p><strong>S-Rank</strong></p><p></p><p>Genjutsu: Ombrophobia ( Ame Osore )</p><p>Rank: S</p><p>Range: Short-Medium</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Note: Requires Rain</p><p>Description: Ombrophobia is the fear of Rain or being rainned upon. This genjutsu will make the opponent suffer the symptoms of this phobia. Being rainned uppon will start to make the opponent enter in a panic state with disabling shaking. The user will not be able to stand on his feet. The damage of this genjutsu will be caused by the feeling that the opponent has of being constantly hit by needles, wich go deeper and hurt even more as the time passes. Soon enough, the needles turn into acid, and will give the user the feeling of having is flesh desintegrated, and that they're just bone.</p><p>*this jutsu is not avoidable by chakra. The opponent must feel a great physical pain (not just stab himself or break a finger) or hurt the user*</p><p>*Can be broken by Bijuu Chakra</p><p></p><p>Genjutsu: Naraku-Ryouken de Akunochimata|Genjutsu: Hellhounds of the Underworld</p><p>Rank: S</p><p>Type: supplementary</p><p>Range: Short - Mid</p><p>Chakra Cost: 40</p><p>Attack Points: N/A</p><p>Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the oppoenent's movements are restricted and the enemy cannot move. *Can only be used once a fight*</p><p>*After using, the user cannot use Genjutsu for three turns*</p><p>*Since the opponent will think it is a summoning, he might be tempted to throw kunai and other objects as the hellhounds. If this happens, the kunai will just appear to bounce the hellhounds and they will keep going*</p><p>*No other S-rank jutsus can be used that turn*</p><p></p><p>Genjutsu: Omoi no Kamui | Illusionary Arts: The Mind of Creation</p><p>Type: Supplementary/Offensive</p><p>Rank: S-Rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description:</p><p>A powerfull technique were the user takes control of the enemy's 5 senses and makes him experience anything he can imagine. These illusions however are bound by the normal natural laws of Narutoverse (gravity, kinetics, etc) making it impossible to create unreal (in the context of Narutoverse) situations or scenarios. They can and may also be used to cause the enemy pain or distress or simply serve as a distraction or to camouflage the user in an escape or an attack. The genjutsu itself is done by performing 3 hand seals (Tiger+Ram+Horse) while inserting your chakra into the enemy's brain, disturbing his chakra flow and quickly gaining control over his senses. If the user is within short range of the enemy he can perform this technique with either 1 hand seal (Ram) or by looking directly into the enemy's eyes.</p><p></p><p>Note: Can only be used thrice per battle</p><p>Note2: User can't perform other Genjutsu in the same turn</p><p>Note3: User can't perform any technique above S-Rank on the same turn</p><p>Note4: Can affect multiple enemies</p><p>Note5: Can only be taught by Scorps</p><p></p><p>Genjutsu: Akuma no Izumi | Illusionary Arts: The Demonic Fountain</p><p>Type: Offensive</p><p>Rank: S-Rank</p><p>Range: Short to Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description:</p><p>The user does 2 hand seals (Ram+Dog) and inserts his chakra into his opponents brain. By doing this he triggers an illusion were the enemy will suddenly feel as if water is gushing inside his mouth, both bursting and flowing out of his mouth but also into his air ways, drowning him from the inside. The water gushes and flows with increased volume and speed as time passes, quickly overflowing his air ways, lungs, gastric tract, stomach and also his ears, leaving the enemy in a state of desperation as he struggles to breathe and gain balance within this demonic overflow of water. As the human reflex in a drowning situation is to gasp for air, the enemy will eventually start, in reality, to hyperventilate (without noticing) which will lead progressively to him fainting. Of course, all of what the enemy experiences is but an illusion and his lost of conscience is due to his own hyperventilating panic.</p><p></p><p>Note: Enemy has to release the gen in his immediate counter or he'll lose conscience the beginning of the users following turn</p><p>Note2: User can only use Ninjutsu (elemental or not) up to S-Rank in the same turn</p><p>Note3: User can't use other Genjutsu in the same turn</p><p>Note4: Can only be used twice per battle</p><p>Note5: Can only be taught by Scorps</p><p></p><p>Illusion Technique: Deadly tears of sorrow = Genjutsu: Kanashimi no deddorī no namida</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short/Long</p><p>Chakra Cost: 50</p><p>Damage Points: N/A</p><p>Description: This genjutsu requires eye contact with the target, but only when activating it, after activating this genjutsu, eye contact is not necessary. The user cast an illusion, where the target will see about twenty rotten arms, appearing from the ground, these arms will wrap around the targets arms, legs, chest, and neck. (This happens extremely quick) Then, a giant skeleton face, will appear floating in mid air above the target, and begin to cry down on him, the target will feel like he’s being drowned, because of the water. Because of the energy the jutsu costs, the user won’t be able to use advanced jutsus, in the next turn.</p><p>Notes:</p><p>• Can only be used two times per battle.</p><p>• Lasts for one turn.</p><p>• Can only be taught by ZeroGarra.</p><p>• No A-rank or higher jutsus in the next turn.</p><p></p><p>[Genjutsu: Kagami Shittsui] <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Illusion Technique: Mirror Fall <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short/Medium</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: After the user forms the required hand seals, the user will suddenly disappear in a cloud of smoke. The smoke quickly disperses and in the user's place is now a mirror. In the reflection it shows the target, completely mimicked like a real mirror, however only after a second the reflection stops mimicking the target and instead has an evil grin. The reflection reaches out of the mirror and pushes the target backwards. The target will see just an endless pit of black going on and on forever, except for a tiny white light at the very bottom. This light is just to add to the realism of the genjutsu. The target will feel as if they are keep falling and falling, the light still there, though there back should be towards the light. If they look up they should see the reflection getting farther and farther away, waving with the same evil grin. In actuality the target will have only fallen backwards onto the ground, laying there.</p><p>The length of this jutsu is indefinite until canceled or another way ended.</p><p>Also this can be used on up to three people at once.</p><p>The user cannot use chakra based attacks while it's active.</p><p>~Usable once per battle.</p><p>~Faust can only teach this.</p><p></p><p>( Genjutsu: Sakasa Sekai ) - Illusion technique: Inverted world</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short - Mid</p><p>Chakra cost: 40 ( - 20 per turn opponent is caught in it )</p><p>Damage points: N/A ( - 30 to user due strain )</p><p>Description: User controls the chakra circulation system, gathering large amount of chakra into user's eyes and hands. When this is done user makes Dog handseal, sending out sudden flash from user's eyes ( that's what opponent thinks ) and once the flash affects the opponent is caught in optical illusion where everything is inverted. The inversion works in special way, up and down, left and right as well as forward and backward are opposite. The optical illusion has also special ability. The sense of direction isn't the only one that is changed, the opponent's eyesight and where they get cut is reversed as well. It's hard to keep up with this technique for ninjas lower than user's rank and they might manage to block all the attacks done in this genjutsu while the stronger enemies Same and/or above rank as user sometimes have chance to attack while affected by this genjutsu. It's very hard physically for opponent to keep up with this jutsu since they need to block and defend themselves from the incoming attacks at the same time while focused with the inverted directions.</p><p>Note:</p><p>- Only Sage + up ranked ninjas can use this twice. Normally it can be used only once</p><p>- Opponent can only be caught in this genjutsu max two turns</p><p>- This genjutsu cannot be dispelled by inflicting slight pain to own body. Only chakra flow distruption or a good amount of pain can dispel this genjutsu</p><p>- Recharging takes four turns</p><p>- No genjutsu can be used in battle after its ran out</p><p>- User suffers exhaustion after technique runs out</p><p>- User cannot attack using jutsus while this jutsu is in play. Only taijutsu and sword attacks are allowed.</p><p>- Costs - 20 chakra per turn when its in play</p><p>- Sharingan isn't affected by this technique</p><p>- Requires extremely good chakra control so only ninjas above sannin rank can use this jutsu.</p><p></p><p>(Genjutsu: Seishin Kujiki) Illusion Technique: Mind Crush</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 50</p><p>Description: The user whips his arm towards the target and outstreches his hand and once the foe witnesses this, they are put under an illusion that seemingly has their mind shatter, wiped out and leaves them staggered for the current turn but due to the strain of</p><p>this move, the user is unable to perform jutsu for the present round (does not count for clones or “additional bodies”). The opponent is damaged quite a bit by this jutsu because of the mental strain that is put upon them.</p><p>Co-created by Gatsndshanks</p><p></p><p></p><p></p><p><strong>Forbidden Genjutsu</strong></p><p>(Genjutsu - Svengali) - Svengali illusion</p><p>Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/a</p><p>Description: The user will perform 3 needed hand seals to summon a special type of mechanical doll to the feild. This is a special mechanical doll made entirely of chakra metal. When its summoned it is infused with the users chakra from that moment. Svengali is a special mechanical doll made of chakra metal that responds to the sound of the users voice comands, but not just any comands. From the moment this doll is summoned it begins to mess with the opponents head. After being on the feild for one turn the doll will put a kind of transe upon the opponent. This transe make the opponent become like the doll turn by turn. See below for details.</p><p>After being on the feild for 2 turns, the opponents arm will go solid like the dolls metal limbs, making them unable to move it.</p><p>After being on the feild for 3 turns, the opponents other arm will go stiff like the dolls other arm.</p><p>After being on the feild for 4 turns, The users legs will go stiff, unable to move them or feel any sensation in them.</p><p>After svengali has been on the feild for 5 turns, the opponents whole body will be stiff like svengali's and they will not be able to move or feel anything.</p><p>When svengali has control of all the opponents limbs they are unable to battle.</p><p>Due to this abilitily they are unable to move any part of their hands and can't feel any pain in their limbs. It is almost as though someone elses limbs are attached to their body that they cant feel or move. Not only does Svengali take over the opponents actions through hypnosis, he also becomes on with the target, so if svengali is poked, the opponent possesed by him will feel it too. The same effect applies in a painful way. If svengali has taken effect on of of the opponents arm, and the same arm on svengali is stabbed, the opponent will cry out in pain as though their own arm was stabbed, though they would still be unable to move it.</p><p>Note: No S rank or above while controlling Svengali</p><p>Note: No nin/gen jutsu can be used at the same time as svengali</p><p>Note: No Genjutsu for the rest of the match after use.</p><p>Note: While the user is controlling svengali, he is only able to peform 2 jutsu per turn due to concerntrating on svengalis use.</p><p></p><p>( Genjutsu: Mahou ) - Illusion technique: Witchcraft</p><p>Rank: Forbidden</p><p>Type: Supplementary - Offensive</p><p>Range: Short - Mid</p><p>Chakra cost: 50</p><p>Damage points: N/A ( - 40 to user )</p><p>Description: User remains stationary while focusing chakra all over own body and having eye contact with opponent. Once this is done the user will pull out sword and hold it horizontally in air with one hand. Once this is done the user will let go of the sword with the hand that's holding it - finger by finger. Once that is done the opponent is already caught inside of the illusion and the opponent sees as if the blade would start bending into triangle that hovers in air. At this point user can activate special move of this jutsu</p><p>Amor:</p><p>Once activated the Witchcraft user gains the ability to cast illusion at opponent where the user stares at opponent's limb or body part, causing opponent to see if a tattoo would appear on it if not dodged. Once the opponent sees the tattoo user can force him to do things that user bids with the body part the user has gazed at. The gaze can also be avoided with burst of speed that avoids the ''tattoo''. Doujutsu isn't affected and Ninjas ranked higher than user can easily overcome the genjutsu. Ninjas at the same rank as user are able to prevent themselves from being controlled but the opponent must pay much concentration on doing so.</p><p>Note:</p><p>- Can be used only once</p><p>- No genjutsu for seven turns</p><p>- Must remain stationary while using this jutsu</p><p>- User cannot use any other jutsu while this is in play</p><p>- Can capture opponent max one turn in it and once its over it causes pain to user's eyes</p><p>- Can only be negated with chakra flow distruption. No pain is enough to negate this</p><p>- User will be blinded for one turn after using. [/spoiler]</p><p></p><p></p><p></p><p><strong><span style="color: #FFF0F5">[GLOW=red]<span style="font-size: 15px">Kenjutsu</span>[/GLOW]</span></strong></p><p></p><p>[spoiler]<strong>A-Rank</strong></p><p>(Ken Sen) Blade Beam</p><p>Rank: A</p><p>Range: Short-Mid-Long</p><p>Type: Attack</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user focuses his chakra through the 1st blade opening in its core (thus while the sword is open, see picture) and releases it as a destructive beam of white chakra. The point of the beam is shaped into the point of a blade and along the edges of the entire bleam smaller blades appear. These blades are long enough to make deep trenches in the earth along the course of the beam.</p><p>Blede Beam</p><p>*Must have Fusion Swords*</p><p>*Can only be used with the 1st Blade*</p><p>*Usable 4 times in a battle*</p><p>*Can only be taught by DS and Caliburn*</p><p></p><p>Wing Blade (Kirihane)</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short-mid</p><p>Chakra: 30/per turn</p><p>Damage: N/a</p><p>Description: Used with Fusion Swords, the technique causes the blades to levitate behind the users body mimicking wings, Wings of Blades to exact. Usage of this technique greatly increases the efficiency of the user as he does not have to carry all blades, they move along with him, they can be used in different combinations and they can be left at any part of the move and they will automatically return to their positions. The technique also serves the purpose of giving the user wings and the ability to freely levitate in the air with complete superiority in aerial movement. The blades each are positioned specifically as wings. When infused with lightning chakra they emit electromagnetic waves, by putting them in different frequency’s they create a force enough to levitate user in the air. The height is determined by how much chakra is used and the movement can be controlled by Gyroscopical methods, like spinning the swords at their positions. This flight method is better than most others because it doesn’t requires, any drag or pull, no need for gliding, it can stay in a stationary position whilst maintaining flight and it isn’t affected by the angle or air density/pressure.</p><p>Note: Can only be used with Fusion Swords or with any other suitable alternate.</p><p>-Lasts 5 turns. Usable twice.</p><p><a href="http://en.wikipedia.org/wiki/Electromagnetic_levitation">http://en.wikipedia.org/wiki/Electromagnetic_levitation</a></p><p></p><p>Speed rave (Issanniushi)</p><p>Rank; A</p><p>Type; Supplementary</p><p>Range; Short-Long</p><p>Chakra cost; 30</p><p>Damage points; N/a</p><p>Description; A sword fighting style that puts a large emphasis on overwhelming enemies with wide-ranged, speed-based combos. The user releases large amounts ki from his body and utilizes it all to mainly increase his speed, the magnitude of the ki slightly levitates the user above ground. The mode is wideranged andspeed is particularly raised upto these basis, the user will require a wide area to move at, attacking from different directions.</p><p>Note; Last 3 turn after activated</p><p>Note; Only usable 2 times per battle</p><p></p><p>Moonlight tempest(gekkou arashi)</p><p>Rank; A</p><p>Range; Short-Long</p><p>Type; Attack</p><p>Chakra Cost; 30</p><p>Damage; 60</p><p>Description; A sword art in which the user collects energy or transfers energy into the sword and slashes which gives an highly amplified swing that creates a shock wave which moves forward.</p><p>Note; The shock wave can cut almost anything in its way but moves straight forwards, which makes it difficult to hit the target, best used in short range.</p><p></p><p></p><p><strong>S-Rank</strong></p><p></p><p>(Samurai Gijutsu: Amatsu Taiga) Samurai Art: Heavenly River</p><p>Rank: S</p><p>Type: Offensive/Supplementary</p><p>Range: Short – Mid</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user will run Raiton chakra through their blade while holding it skyward, to activate this technique. This technique fills the air with energy – so much so, that Doton jutsu fall one rank (due to the charges in the air disrupting the formation as the energy disperses into the earth), and that a lightning bolt continuously streaks from the user’s sword, enveloping it in electricity, to the sky. Though meant as a Support technique, using the lightning to augment physical and water element attacks or by creative means, this technique is not without its own offensive measure. Once per turn, the user can swing their blade, and send a bolt of lightning flying in the direction of their swing – the energy is discharged from the constantly streaking bolt that originates from the blade, though this can only be done twice, and not on consecutive turns, due for the need for the electricity to replenish.</p><p>*The lightning can only be fired once per turn, every other turn.</p><p>*This jutsu last for four turns before the electricity dissipates, and all modifiers are returned to normal.</p><p>*Only once per battle.</p><p>*Raiton cannot be used for two turns after this jutsu ends, due to the air being unable to hold a charge after being supersaturated with energy.</p><p></p><p>Omni Slash (Omuni Kiritateru)</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Type: Attack</p><p>Chakra cost: 40</p><p>Damage points: 80 (-15)</p><p>Description: The user releases Ken Ki, focuses a large amount of chakra into the Buster Blade and launches himself towards the opponent with it at an enormous speed. Just before reaching the opponent the user opens the side blades and swings the Buster Blade at the opponent. At this time the sword splits up and 5 swords surround the opponent in a circular formation while still holding the first sword. As a result of all the chakra that was infused in the sword, the swords keep hoovering around the opponent and are surrounded by the users chakra. After the first slash, with excellent timing and immense speed given by Ken Ki, the user attacks the opponent first with the Beam Blade, leaving after images and attacks the opponent once with every other sword, ending with blade beam again slashing him downwards to the ground, resulting in a 7 hit combo.</p><p>He attacks in straight lines: first he slashes with the first blade and appears at the second blade, grabs it and uses the chakra around the swords as a launching platform to shoot himself again towards the opponent, slashes him and grabs the next sword. This happens in total 7 times, however due to Ken Ki it happens all in only a few seconds and it seems the user is actually hoovering through the air without touching the ground.</p><p>Every time the user hits, chakra is released from the blade that explodes on contact</p><p>YouTube - Omni Slash Version 5 <a href="http://www.youtube.com/watch?v=zwbEH...layer_embedded">http://www.youtube.com/watch?v=zwbEH...layer_embedded</a></p><p>*Must Have Fusion Swords*</p><p>*Can only be used with Buster sword*</p><p>*Must have released Ken Ki*</p><p>*Can only be used twice per battle*</p><p>*The user takes -15 damage*</p><p>*Can only be thaught by Dark Sage and Caliburn*</p><p></p><p>Summoning: Rain Sword (Kuchiyose: Ame Katana )</p><p>rank: S</p><p>type: Attack/Defense/ Supplementary</p><p>range: short-mid</p><p>chakra: 40</p><p>damage: 80/40(when hit by water blade/hit by pressure gun )</p><p>description: The user summons the sword using a seal on one of his harms.It's name comes from its ability to absorb and control water to make it's reach greater with a water blade, as well as release the water like a pressure gun.The sword attract's water by using the users chakra plus his knowledge in rain jutsu, then it absorbs water using a special seal printed in it that transpors the water back and foward to a hidden cave. This sword looks like sasuke's sword of kusanagi, and its blade can be divided to make a V like form where the captured water with chakra is able to produce a shield by summoning it .</p><p>(note:3 times per battle)</p><p>(note:weak against lightning from a enemy mainly when in defense mode )</p><p></p><p>Suiton: Shigure Soen Ryu-hitonomi kuchibashi (water release: Invincible Sword Style- Swallow's Beak )</p><p>Type: Attack</p><p>Range:Short</p><p>Rank: S</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: The user thrusts his blade multiple times with one hand releasing small pressure water bullets from the Ame sword. This bullets will cut the user superficially in different parts at a great speed making it hard for the opponent to move with the pain left by this cuts.</p><p>(Note:Can only be used 3 times per battle.)</p><p></p><p>Suiton: Shigure Soen Ryu-hitonomi gachin (water release: Invincible Sword Style- Swallow's Clash )</p><p>Type: Attack/Defense</p><p>Range:Short-mid</p><p>Rank: S</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: The user makes the Ame sword release water making a tidal wave in front of the user that can be controlled by him with the sword, its used for attack and defense at the same time. while doing this the user never directly touch's the water.</p><p>(Note:Can only be used 3 times per battle.)</p><p>(Note:its weak against any opponents lightning jutsu due to the electricity going throw the water wave to the sword and so hitting the user )</p><p></p><p>Suiton: Shigure Soen Ryu-hitonomi kuchibashi (water release: Invincible Sword Style- Swallow's Beak )</p><p>Type: Attack</p><p>Range:Short</p><p>Rank: S</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: The user thrusts his blade multiple times with one hand releasing small pressure water bullets from the Ame sword. This bullets will cut the user superficially in different parts at a great speed making it hard for the opponent to move with the pain left by this cuts.</p><p>(Note:Can only be used 3 times per battle.)</p><p></p><p>Suiton: Shigure Soen Ryu-hitonomi gachin (water release: Invincible Sword Style- Swallow's Clash )</p><p>Type: Attack/Defense</p><p>Range:Short-mid</p><p>Rank: S</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: The user makes the Ame sword release water making a tidal wave in front of the user that can be controlled by him with the sword, its used for attack and defense at the same time. while doing this the user never directly touch's the water.</p><p>(Note:Can only be used 3 times per battle.)</p><p>(Note:its weak against any opponents lightning jutsu due to the electricity going throw the water wave to the sword and so hitting the user )</p><p></p><p>Suiton: Shigure Soen Ryu-hitonomi arashi (water release: Invincible Sword Style- Swallow's Storm )</p><p>Type: Attack</p><p>Range:Short-Long</p><p>Rank: S</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: The user throw's the Ame sword at his enemy spinning and releasing water making a shield around the sword and releasing thousand water drops creating a rain effect , each drop his filled with chakra making them as hard as needles.The user can also make the same water that functions like shield hard enough to cut a limb.</p><p>(Note: weak to wind in air)</p><p>(Note:Can only be used 3 times per battle.)</p><p>(Note: must now rain)</p><p>(Note: this jutsu cannot be avoided normally only blocked)</p><p>(Note:the sword is thrown from any range while the jutsu itself is a mid range)</p><p></p><p><strong></strong></p><p><strong>Swords</strong></p><p></p><p>(ken no jigoku hi) : Sword Of Hell Fire</p><p>Rank:Forbidden</p><p>Type:Supplementary</p><p>Range: All</p><p>Chakra Cost: 60 ( +10 to keep t active )</p><p>Damage Points: 40 to 100</p><p>Description: A sword of fire which is brought from the depths of hell. can use all fire based attacks. enhance fire atatcks and increase fire attacks damage by 40.</p><p>NOTE:</p><p>1) while this sword is in play no other summonings can be done .</p><p>2) Sword can remain in play for 3 turns</p><p>( only alimujtaba786 can teach this jutsu ) [/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Pervyy, post: 10866207, member: 32759"] [B][SIZE=4][COLOR="#FFF0F5"][GLOW=red]Ninjutsu[/GLOW][/COLOR][/SIZE][/B] [SPOILER][B]C-Rank[/B] (Kumokasumi Saezuru) - Disappearing Chirps Type: Supplementary Rank: C Range: Short Chakra Cost: 10 Damage Points: N/A Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away. You reappear 30 meters away from where you disappeared. (Ninpo: Hissori Buki no Jutsu) - Ninja Art: Silent Weapon Technique Rank: C Type: Supplementary Range: Short - Long Chakra cost: 15 Damage points: N/A Description: Using the Ram - Boar hand seals the user will project their voice similar to the empty cascada shell technique to a different location and can cause a enemy/s to to believe that a thrown ninja tool/s is comming from another location allowing to cover the ninja tool/s true tragectory. Ninja Arts: Face Palm ♦ [Ninpou: Men Hirate] Rank: C Type: Attack Range: Short Chakra Cost: 15 Damage Points: 30 Description: After a jutsu fail, the user helps the enemy to facepalm himself. *May be used only after a jutsu fail.* [B]B-Rank[/B] [Kuuki shissou] ♦ Air dash ♦ Rank: B Range: All Type: Supplementary Chakra Cost: 25 Damage: N/A Description: Air dash is a special move that allows a ninja to jump once, and while they are still going upward, push off of air to jump again in a different direction. It does not allow them to go upward again, only allowing them to dash forward in mid-air, backwards, down, left, or right. How this works is that while a ninja is jumping, they will force chakra out of their feel, forming a purple seal underneath them that look like a circle with 6 points like a star beneath them. From there they will have a split second to dash in any direction with the exception of up. This can be used once per jump from the ground and the dash is fast enough to dodge some attacks. ~Usable only twice. ~Faust can only teach this. (Ame Odori) Rain Dance Type: Attack/Supplementary Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish. Notes: - The user can move freely on the water drops. - Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye. Tsuyoi Shushi No Kushin! | The Mighty Finger of Pain! Type: Offensive/Defensive Rank: B-Rank Range: Short Chakra: 20 Damage: 20 (+10 if he hits something) Description: User holds his middle finger against his palm with his thumb while he focuses chakra into it. He will point it at his enemy and release the finger, flicking it. This releases a blunt impact that sends the enemy flying backwards. This can only be done in close quarter fights but doesn't require physical contact. Can also be used to deflect small projectiles and weapons. Note: Can only be taught by Scorps Note: This jutsu is as harmful as a direct punch Note2: Can only be used once per turn up to 4 times Kougu no Pangu | Tools of the Creator Type: Offensive/Defensive/Supplementary Rank: B-Rank Range: Short-Mid Chakra: 20 Damage: 40 Description: Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus. Note: Can only be taught by Scorps or Zenryoku Note2: Constructs are created within short range of the user Note3: Can only be used once per turn, up to 4 times. (Kage Bunshin Taka no Sekkou Jutsu) - Shadow Clone Hawk Scouts technique Rank: B Type: Supplementary Range: Short - Long Chakra cost: 20 Damage points: N/A Description: The user will have their shadow clone turn into a flock of hawks that will then converge on the sky and fly around to locate the enemy and can keep an eye on them. Then the hawks will reform into the shadow clone and disperse providing the user with the knowlegde that they gained. Note: Must use shadow clone before use Note: Can only be used 4 times per battle. (Ichi chi kami hari - One thousand hair needles) Rank: B Type:Attack Range:Short-Long Chakra Cost:20 Damage Points:30 Description: The user expands there hair and then fires thousands of needs out of there hair at there apponent that are as sharp and hard as senbon. ~ Can only be used by Jiraiya (Ninjutsu: Kunai Boudai) - Ninja Style: Kunai Expansion Type: Supplementary Rank: B Range: Short-long Chakra Cost: 20 Damage Points: N/A Description: After throwing kunai, user makes "Ram" handseal, expanding the size of the kunai to 2m in length. Note: -Can only be used on maximum of 2 kunais at a time. -Can only be taught by Enzup. [B]A-Rank[/B] (Kyochees hima) Summon Be gone Rank: A Chakra: 30 Damage: N/A Discription: By focusing your chakra into the palm of your hand and slaming it into any solid surface you can then disrupt the summoning of a creature thats being summoned on that same surface. Note: only usable 1 times in battle. (Elemental Chakra enhancement) - soshi-kouyou Rank: A Chakra: 10-40 Type: Supplementary Description: User imbues his elemental chakra in tools that can be thrown these tools can include Shuriken , Kunai , Rocks etc and when makes a single handseal the chakra comes into action and enhances the projectiles abilities. User can Imbue one nature of elemental chakra into one projectile while and other type of elemental chakra into the other tool but not a Single tool can have multiple elemental chakra. Example: Kunai # 1 is charged with Lighting Chakra while Kunai # 2 is charged with Fire. This can be done. But Kunai # 1 cannot be charged with Both lighting or Wind chakra. Thus restricting the jutsu. When the Handseal, If the Projectile is imbued with 1. Katon: It increases the projectiles speed 2 times thus turning into a fiery projectile, With Advantage over Wind defense. 2. Doton: It makes the projectile more Durable and gives advantage against water nature defense. 3. Raiton: Increases Speed 3 times and makes it stronger against Earth Defense. 4. Suiton: Makes it extremely effective in piercing Fire type Defense. 5. Fuuton: Makes it sharper and can pierce Rocks(A rank) and Raiton defense. The chakra infused Projectiles can contain chakra for 3 turns. Totemic Art – Great Tag Totem = Tōtemuāto – Gurētotagutōtemu Rank: A Type: Offensive/Supplementary Range: Short/Long Chakra cost: 30 (If not pre-prepared) Damage points: 60 Description: The user throws a special totem with an open scroll wrapped around it, the scroll is already marked with the users blood, and when the user activates it, the totem will infuse the scroll with chakra, thereby making the scroll summon a great amount of explosive tags, the tags will activate as soon as they are summoned, and cause an enormous explosion. Note: can only be used two times per battle (Chibi Bunshin No Jutsu)-Little Clone Technique Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: The Chibi Bunshin No Jutsu is a technique that allows the user to create clones of his self but in a doll-like version (chibi) but because of their size this clones loose a great amount of strenght but their speed incresess to a level that surpasses the user's normal speed. This clones like many others can perform any jutsu the user nows, however every jutsu performed by this clone will be reduced to a suitable size for the clone and will loose 10 Damage Points but the speed of the jutsu will increase but this doesn't mean the use of handseals will be reduced or will be done in a faster rate. Note: Can only create a maximum 4 clones per usage. Note: Can only be used 3 time per battle. Note: Can only be taught by Ryuji. Hlín No Te | Hlín's Hand Type: Defensive Rank: A-Rank Range: Short Chakra: 30 Damage: N/A Description: Using basic chakra shape manipulation, the user coats his palm with pure chakra and expands it forming a thin circular construct in front of it that can be directed and used to defend against an offensive jutsu. The construct is light blue in color but remains quite transparent. Once per battle the user can make a construct strong enough to defend against 1 S-Rank jutsu but, if so, he can't use it again for the rest of the match. This chakra construct is weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus. Note: Can only be taught by Scorps Note2: Can only be used once per turn to a maximum of 3 times Note3: Can defend against 1 S-Rank, once per match but can't be used again and the user can't use Non-Elemental Ninjutsu in the following turn (Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight. Note: Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work. Note: Doujutsu can see through this technique. Note: Can only make invisible something up to the size of the user. Note: Useable 4 times. Ninja arts: Spirt Arts = Ninpou: Supiritto Gijutsu Rank: A Type: Supplementary Range: short-long Chakra cost: 30 Damage points: 60 Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. * *Last for 3 turns *Can only be taught by PowerOfDarkness *No taijutsu and genjutsu while the spirit is on the field *Ryuji is the co-creator of this and all spirit arts. (Shintai Hitoshii Mizu) Movement Of Water Type: Attack/Supplementary Rank: A Range: Short Chakra Cost: 30 on Activation (-10 per turn) Damage Points: N/A Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's. Notes: - Must know Jeet Kun Do - Must know basic Taijutsu - Must be of Sannin Rank - Lasts 4 turns - No A rank or above Taijutsu for 2 turns after. - Users movement is still trackable through normal eyesight. - Can only be used once per battle. [B]S-Rank[/B] Ninja Arts: Spirit arts - Great Fire spirit. = Ninpou: Supiritto Gijutsu - Kyousei Ho Supiritto Rank: S Type: Offense Range: short - long Chakra cost: 40 Damage points: 80 Description: The user first performs a row of 2 handseals and then he will create a huge fire spirit with the size of Gamabunta. This is one of the 5 great spirits and he is able to use fire jutsus up to S rank that doesnt require hand seals, however he can only use 3 jutsus by the time he is on the battle ground. This spirit is extremly volnerable to watter attacks and he would immediatly die once being hit by B rank water or above. Every jutsu the spirit does counts as a single move.* *Can only be taught by PowerOfDarkness *Ryuji is the co-creator of this jutsu *While any of the great spirits is on the field, the user can only have up to 2 clones in use. *No taijutsu and genjutsu attacks while the spirit is on the field Ninpou: Omori No Kei Go | Ninjutsu: The Weight of Strong Words Type: Defensive Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: N/A Description: A special ninjutsu of the highest caliber that can only be done by those who have excelled in ninjutsu. The user takes out a scroll which he previously prepared by writing a text in Jõko Nihongo (Ancient Japanese) with Hiragana and Katakana scripts instead of Kanji. As he takes the scroll out and unfolds it in air in front of him in a semi crescent gesture, he claps his hands focusing chakra, performing 3 hand seals (Horse+Hare+Boar) and touching the scroll. The Hiragana and Katakana caracters, glow in a light blue color and rapidly converge from the scroll, like snakes, raging towards the target. As they reach the target, they wrap around it like chains and bind its movement completely. This jutsu has a more powerful yet more limited performing method: the user will take a smaller scroll (only slightly larger than his hand) with the same caracters and slam it with his palm on the enemy. The moment there is contact, the rows of Katakana and Hiragana caracters spread across the enemy's body as chains, resctriting his movement. Although faster and having no need for hand seals, this alternative method has the same binding strength as the normal method. This jutsu can be done to restrict anything solid, with equal strength regardless of size or mass. Note1: Can only use jutsu up to S-rank in the same turn Note2: Usable only twice Note3: Because of the advanced shape manipulation required, this jutsu can only be broken by equal rank elemental or regular ninjutsu or taijutsu Note4: User can't use other regular ninjutsu in the same turn Note5: The binding doesn't require user to maintain contact and lasts until broken or released Note7: Can only be taught by Scorps ‡' Odin Yari (Spear of Odin) Type:Attack Rank: S Range:Mid to long Chakra cost:40 Damage Points:80 Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius Note:Can be used 3 times. Created by Chan. '‡' Odin Hishu (Odin dagger) Type:Attack Rank: S Range: short to mid Chakra cost: 40 Damage Points: 80 + one range push back (not counted as a finisher) Description: Using shape manipulation,a chakra ball of 2 feet in dimension appears at the index finger tip and it is shot at the target.If hit,the victim is sent flying one range back.It can break through smaller projetile shots of up to non-elemental S rank.But only the ones it meets during its travel meaning other senbon from the opponent can still come at the user.(eg,the jutsu below-Odin Fists) Note:Usable only 2 times.Takes one turn to use again.Must have completed the chakra control training session from a sensei. Created by Chan. '‡' Odin Genkotsu (Odin Fists) Type:Attack/defence Rank: S Range: short + one range knock back Chakra cost: 40 Damage Points: 80 Description: The user gather chakra into his fists.The fists start to shine and from each fist,shoots out multiple pellets.A few advantages it has is that the shots are wide spread, which makes it highly effective against quick or invisible opponents.The target will be send flying back to Mid range. Note:usable only 2 times. Created by Chan. Summoning: Iron Snake (Kuchiyose: Airon Hebi ) rank: S type: Defense/ Supplementary range: short-long chakra: 40 damage: -- description: The user summons a giant Iron Snake made of the same alloy as the Rashomon Gates,but with 3 times the defensive power. This can be summoned in three different forms(snake dome, snake wall and snake pillar ) each for a different type of defense. (note:3 times per battle) (note:it can withstand any attack that the 3 rashomon gates together can ) (note:Can only be used in one form at a time) (note:It can be broken by rasengan derived jutsu, raikiri and melted by lava, or after being frozen ) Ninja art: Chakra Cannon (Seishou kyanon) Rank: S Type: Offensive/Defensive Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent ~Can not use Basic Ninjutsu techniques the next turn~ ~Can only be used by me and who I teach~ (Kuchiyose - kashakutaku ) - Summoning: Torture table Type: Attack Rank: S rank Range: Short-Mid Chakra Cost: 40 Damage Points: N/a Description: The user will perfrom 3 hand seals and slam their hands to the ground performing a special summoning. Suddenly a table like that from a mental institution will shoot up from the earth swiping the targets feet from under them. As this happens the straps on the table will shoot up around the target binding them to the table. The person bound is anable to use their arms or raise their head at all due to the straps that bind them in place. As they are bound, 2 earth clones dressed like mental doctors with scalpels in hand. The table is made of metal and the bands are made from rubber so that lighting wont work. Note: Useable once Note: Target must be distracted Note: User cant use elemental jutsu while concerntrating on this jutsu. Giji uraita ( false ceiling ) Type: supplementary Rank: S Range: vast area Chakra Cost: 40 Damage Points: n/a Description: user creates a chakra ceiling above the land almost 20 ft high and 500m wide which can stop all the rain jutsu’s all projectiles comming from the sky and many jutsu’s like chakra sensing rain. Note : can be used only 3 times in a battle ( only alimujtaba786 can teach this jutsu ) Suji shihai : string control Rank: S Type:Attack/Defence Range:Short-Mid Chakra cost: 40 Damage Points: 10 ( to user ) Descripton: user makes chakra strings and then connect it to his own body parts ( this is used when his bones are broken ) to control his body part via chakra strings. as it forcefully makes use of broken part it damages user. NOTE: can only be used once a match NOTE: jutsu lasts for 3 turns ( only alimujtaba786 can teach this jutsu ) (Ninpo: yajuu Ishiki ) Ninja Art: Senses of The Beast Type: Supplementary Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: User sends chakra to his 5 senses to increase them substantially increasing his hearing,touch,smell,sight and taste,allowing them to detect incoming attacks more quickly (sight,hearing,touch) and track his opponent's movements even in dense surroundings like a jungle or mist.(sight,hearing,smell) -Once per battle -Only taught by Professor Sarutobi -Lasts for 3 turns or until canceled. ( Ōdoen'you: Muge Kamigaka ) - Royal Domain Invocation: Fetterless Mother of the Gods Type: Supplementary Rank: S Range: Self-Affecting Chakra Cost: 40 Damage Points: N/A This technique is an extremely useful method of avoiding what would otherwise be a sure battle loss. The user, when he is paralysed or tied down by the effects of any chakra based technique, concentrates to create a slight weakness in the technique, enough for him to pull up some of his chakra reserves into a sphere shape inside his body at the region of the heart. The sphere then expands suddenly, washing away traces of the opponent's chakra from the binding technique from every part of his body and the outer layer of his skin, releasing him to move free again. However, the concentration required to make a slight weakness takes a toll of 10 damage to the user, and the sphere also washes away any of his chakra already existing in his body due to one of his jutsu, meaning that any "Modes" such as Sage Mode or Eight Gates or anything activated will also automatically dissipate away. He also cannot attack the opponent during the same turn or the next turn, and has to be content with Jutsu that are listed Defense or Supplementary. [B]Forbidden Ninjutsu[/B] ( Kinjutsu : Hone Kujiku Yuuri ) Forbidden Technique : Bone Shattering Vibrations Rank: Forbidden Range: All Chakra Cost:50 Damage Points:90 Type : Offense Description:The user releases a ultrasonic sound that shatters bones of the opponent or bone jutsus and literally rips the cells apart, preventing regeneration by a Kekken Genkai or by medical means for one turn. This makes the opponent unable to move and causes excessive pain and damage due to the fragmented bone. This is done by matching the natural vibrations of these bones. Can only be avoided by going underground, as ultrasonics cannot travel underground. Note : a) This technique does 20 dmg to the user b) The user cannot use any taijutsu for the rest of the battle after using this technique. C) Can only be used once per battle.[/SPOILER] [B][COLOR="#FFF0F5"][SIZE=4][GLOW=red]Fuuinjutsu[/GLOW][/SIZE][/COLOR][/B] [spoiler][B]C-Rank[/B] (Suimugenru) - Drunken Infinite Loop Rank: C Type: Attack Range: Short Chakra Cost: 15 Damage Points: 30 Description: The user kicks the opponent in the chin, sending him upwards, then he appears behind the enemy, and does a 5 kick combo, the first two kicks go to his lower body(groin, legs) the following two go to his upper body (chest, arms, shoulders) and the final kick is towards the head, the kick is strong enough to smash the opponent in the ground. - Must be in Drunken state in order to use. - Must be taught by Shigure. [B]A-Rank[/B] (Fuuinjutsu: Gogyou Fuuin) - Sealing Technique: 5 Element Seal Gourd Rank: A Type: Offensive/Defensive/Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A(the same as the jutsu it absorbs + 10 due to the compression) Description:A technique used to seal away either of the 5 basic elements created with a jutsu, within a small gourd. This is done by opening the gourd and doing the necessary hand seals, focusing chakra of the same element as the one the user wants to seal, so absorbing said element within the recipient closing it with a secondary automatic seal already written on the gourds cork. After the technique is sealed the user can open the gourd to release the jutsu back on his enemy or he can even shatter the gourd with one hand seal provoking an explosion. (note:this can only be used twice) (note: can only seal up to A-rank and one element at a time ) (note: The user cant use jutsu of the sealed element of equal or above rank during the following turn) (Fuinjutsu: Kaminari Den) = Sealing Techniques: Thunder Palace Rank: A Type: Offensive/Defensive/Supplementary Range: All Chakra cost: 30 Damage Points: 60 Description: The user summons multiple orbs with a special tag on them, filled with enormous amounts of Lightning chakra and suspends them high up in the air in a circular formation around the target. If anyone decides to pass by the orbs, the seal will activate and the one who passed will be immediately zapped by lightning and will be unable to move for 1 turn (pretty much like zapped with chidori nagashi) If the orbs are destroyed by an outside force, lightning bolts will be shot from the orbs and will zap him extremely fast (in a matter of second or so) and he/she will have trouble moving for 1 turn while being disoriented and dizzy. Note: The orbs can not be placed in short range radius from the opponent (meaning the user can't summone them next to the opponent, hence electrocuting him on the spot) Note: Can only be used once per battle. Note: The orbs last for 4 turns. Note: The orbs can be placed around a whole village. (Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic Type: Fuuin Rank: A Range: Short (mid range blast when released) Chakra: 30 Damage: 60 Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth. Note: Each seal can only be used once per battle. Note: Can only seal one jutsu per seal Note: Can only seal A rank and below Note: Must wait 1 turn to use this jutsu again Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns. Note: Can only seal one element, not elemental combinations. Note: Useable 3 times [B]S-Rank[/B] (Soshi kishimu Kuchiyos) - Elemental summoning gourd Rank: S Type: Attack/defence Range: Short – Mid Chakra cost: 40 (-10 per turn) Damage points: 80 Description: The user will peform 2 handseals slamming their hands down performing a summoning. The two handseals will depend on the element they choose. The user will summon a gourd that they have prepared before the battle. Each gourd was prepared with a barrier in it and will contain one of the 5 elements that will be infused with the users chakra. The element will act as an extension of the user. The user is able to control the element on their back with their chakra, much like Gaara can with his sand just not as fast. The way the elements are released in the gourd, is that the gourd is filled with fuuin seals which contain the desired element, like a scroll can contain fire. The use will release that seal releasing the element with each gourd.The elements are: Katon: This gourd will have special flames sealed within it that were created by the user and are infused with the users chakra. The user can control these flames with hand movements or special handseals. Suiton: This gourd will contain a portion of water infused with the users chakra allowing him to control it and bend it into shapes. The user can control the shape of the water and movements by moving their hands or using handseals. Fuuton: This gourd will contain spiralling, violent winds that are visible to everyone and are infused with the users chakra. The user can control these winds for attack and defence with their hands or handseals. Raiton: This gourd will contain pure lightning sealed within the gourds barrier infused with the users chakra that the user can release, bend and control, reshape, attack and defend with using their hand motions or handseals. Doton: This gourd contains mud infused with the users chakra. This Mud can be controlled through hand motions or handseals or handmotions. Upon performing 1 handseal, the user can harden the mud to solid stone. Each gourd has taken a long time to be created and only the user can control the contents due to the amount of chakra infused within the elements. If the use is using their hand motions to control the shape and motion of the elements, they are unable to use other jutsu. All the gourds have the same one ability, the user can perform the snake handseal and the element from within the gourd will surround them in an orb creating a protecting barrier. Note: Only one gourd can be summoned by a person or clone at at a time and only one gourd can be present in the battlefield at a time. Note: Each person or clone can only control the one gourd at a time. Note: Once the element has been destroyed it can no long be used. An exampe would be if the fire was overpowered by water, it would be gone for good. Note: The gourd only lasts on the field for 4 turns Note: Each gourd can only be summoned once Note: Can only use this jutsu 3 times per battle. Note: Controlling the movement of the element counts as one of the users 3 jutsu per turn. Note: The speed of the elements is the same as that of normal elemental jutsu of that nature.[/spoiler] [B][COLOR="#FFF0F5"][SIZE=4][GLOW=red]Taijutsu[/GLOW][/SIZE][/COLOR][/B] [spoiler][B]C-Rank[/B] Freestyle art circular sweeping = Furīāto wa bappon-tekina enkei Rank: C Type: Attack Range: Short Chakra Cost: N/A Damage Points: 10 (+5 if the user is wearing sharp or hard footwear.) Description: A Taijutsu attack where the user stands in hand stand, and swings his/her legs in a sweeping circular kick. (Suimugenru) - Drunken Infinite Loop Rank: C Type: Attack Range: Short Chakra Cost: 15 Damage Points: 30 Description: The user kicks the opponent in the chin, sending him upwards, then he appears behind the enemy, and does a 5 kick combo, the first two kicks go to his lower body(groin, legs) the following two go to his upper body (chest, arms, shoulders) and the final kick is towards the head, the kick is strong enough to smash the opponent in the ground. - Must be in Drunken state in order to use. - Must be taught by Shigure. Drunken Monkey Style: Idiot’s Stupor| Hebereke Seiyuuki Youshiki: Hakuchi Soushin Type: Offensive Rank: C Range: Short Chakra Cost: N/A Damage Points: 30(+10 to user) Description: The user drunkenly swings his left leg slightly in front of him (he swings it to his right) while throwing a punch towards the face of the enemy, losing his balance whilst doing so, causing him to fall forward. As he falls to his left, he head butts the enemy in the stomach, causing them to double over. The user, who by then would have hit the ground, then raises very quickly, once more head butting the enemy, this time in the chin with great force, causing him to fall backwards. The user is then left with a small headache from the drunken, accidental head butting. *Can only be used in Drunken Monkey Mode* [B]B-Rank[/B] (Seki Tama)-Repulse Ball Type: Supplementary. Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: The user will create a little ball of compressed chakra near any part of his body to defend against the opponents punch or kick based Taijutsu moves from C-rank and below but moves from B-rank and up will go through the ball with ease and with no harm. Once the opponent hits the ball this one will explode and release a small shockwave with not enough power to harm the user or the opponent but with enough to repel and blow away any kind of strike. Note: Can only be use 3 time per battle. Note: No Taijutsu and normal Ninjutsu (not elemental) in the same turn this jutsu is used. Note: Can only be taught by Ryuji (Jan Ken)-Rock, Paper, Scissors Type: Offensive/Deffensive Rank: B Range: Short Chakra Cost: N/A Damage Points: 20 Description: Jan Ken is a special technique based on the popular game of Rock,Paper,Scissors. The user shouts ''Jan Ken'' then the name corresponding to the attack. "Gu", equals rock and will be a strong punch. "Chyoki", equals scissors and will be a poke in the eyes. "Pa", equals paper and will be an open palm strike, however ''paper'' can be used to repel a punch (C-rank and below) or to just stop one (B-rank only). Or if wanted, the user can used the 3 attacks in whatever order he wants to deliver a strong conbination. Note: Can only be taught by Ryuji. Freestyle art the sad tiger = Furīāto kanashii tora Rank: B Type: Attack Range: Short Chakra Cost: N/A Damage Points: 25 Description: A Taijutsu attack where the user goes down on all four and sprints towards the opponent, when in range, the user moves his/her balance over to his hands, and spins in a 180 degrees angle so his/her legs are in front of him/her, and then does an upwards kick with both legs. Freestyle art the worried wolf = Furīāto shinpai ōkami Rank: B Type: Attack Range: Short Chakra Cost: N/A Damage Points: 20 Description: A Taijutsu attack where the user bends himself/herself forward, and sprints towards the opponent, when in range the user lets himself/herself fall backwards, while stretching one of his/her legs upwards, kicking the opponent in either the head or crutch. Freestyle art leg drop bomb = Furīāto ashi doroppu bakudan Rank: B Type: Attack Range: Short Chakra Cost: N/A Damage Points: 20 Description: A Taijutsu attack where the user stands in hand stand, jumps up and smashes both his/her legs unto the opponents head. Freestyle art backbreaker = Furīātobakkuburēkā Rank: B Type: Attack Range: Short Chakra Cost: N/A Damage Points: 25 Description: A Taijutsu attack where the user stands in hand stand, wraps his/her legs around the targets body, and swings himself/herself around the target, grabs the targets neck, and pulls it backwards damaging the targets spine severely. Freestyle art handstand kick combo = Furīāto sakadachi wa, konbokikku Type: Attack Rank: B Range: Short Chakra Cost: N/A Damage: 20 Descritpion: A Taijutsu attack where the user stands in hand stand, and swings his legs in an unpredictable combo, consisting of 8 kicks, at his opponent, these kicks a very powerful, and each one of them are capable of breaking bones. Freestyle art defensive kicks = Furīāto bōei no kikku Rank: B Type: Defense Range: Short Chakra Cost: N/A Damage Points: 15 Description: A Taijutsu move where the user stands in hand stand, swings his/her legs around in a protective pattern, these sweeps are made as a protective technique, and are able to block Taijutsu up to (and including) C-rank. [B]A-Rank[/B] (Suisaru) - Drunken Monkey Rank: A Type: Attack Range: Short Chakra Cost: 30 Damage Points: 60 Description: This is a variation of "Crazy Monkey".Drunken Monkey which involves a lot of throat, eye and groin strikes as well as tumbling and falling techniques. It incorporates a lot of false steps to give the appearance it is defenseless and uses a lot of off-balance strikes. The practitioner waddles, takes very faltering steps and sometimes fall to the ground and lies prone while waiting the opponent to approach at which time a devastating attack is launched at the knees or groin areas of the opponent.This technique is comprised of a combo of 25 hits. - Must have learned Crazy Monkey. - Must be in a Drunken state. - Must be taught by Shigure. Drunken Monkey Style: Monkey’s Feigning Uppercut| Hebereke Seiyuuki Youshiki: Seiyuuki's Gishi Appa-katto Type: Offensive Rank: A Range: Short Chakra Cost: N/A Damage Points: 40 Description: The user, after standing in the Drunken Fist position (with the hands held in front of the user, slightly bent and palms facing to the user), drunkenly throws a punch, narrowly missing the enemy’s head. He then loops it behind the target’s head, and pull forward while seeming to stumble drunkenly backwards, falling. As he falls backwards and the target’s head get’s pulled forward, the user extends his leg quickly, hitting the target in the chin with great force. *Can only be used twice* *Can only be used in Drunken Monkey Mode* Freestyle art death volley = Furīāto no shi no renpatsu Rank: A Type: Attack Range: Short/Mid Chakra Cost: 10 Damage Points: 30 Description: A Taijutsu attack where the user stands in hand stand, and focuses sharp wind chakra into pre-prepared needles in his/her pants, the needles are held in place by small threads, and therefore they don’t disturb the user during combat, because of the sharpness of the wind element, the user is able to release the wind chakra in his pants, which will sever the threads, and carry the needles with it. This creates a volley of needles, that will cover a 360 degrees angle around the user, (exception are right below the user, and right above), these needles are very sharp and lethal. Notes: • Can only be taught by ZeroGarra. • Can only be used once per battle. Freestyle art Power legs = Furīāto Pawā ashi Type: Supplementary Rank: A Range: Self Chakra Cost: 30 Damage Points: N/A Description: The first stage of the leg empowering freestyle tech, the user focuses big amounts of chakra into his legs, this technique allows the user to temporarily increase the strength in his legs, by pumping the muscles and tissue full of concentrated chakra. This technique gives the user 10+ damage to all Taijutsu, which involves using his legs, and a boost of speed, equal to Lee without weights. This technique does have some drawbacks, when it ends, the user will have used a big amount of power in his legs, making them weaker. Notes: • Can only be used twice per match. • Lasts for three turns. • After it ends, the user has -5 damage to all his Taijutsu, for the rest of the battle. • No A-ranked or higher techniques in the next turn. • Can only use two moves in the next turn • Can only be taught by ZeroGarra Freestyle art the spinning monkey = Furīāto kaiten saru Rank: A Type: Attack Range: Short Chakra Cost: N/A Damage Points: 30 Description: A Taijutsu attack where the user lets himself/herself fall backwards landing on his/her hands, while he/she stretches his/her legs towards the targets head, then he/she sets of with his/her hands and warps his/her legs around the targets neck, and uses his/her body to break the targets neck, or damaging it severely. Forbidden Taijutsu Art: Lightning Eye Blinding = Rai Taijutsu Giijutsu: One Manako Buraindo Type: Offense Rank: A Range: Short Chakra cost: 30 Damage points: 60 Description: The user will concentrate Raiton chakra into his index and middle fingers. He will then thrust them into the opponent’s eyes, blinding him instantly. Due to the Raiton chakra the opponent's eyes would be blind and his whole face numbed for the following turn. Note: No A rank or S rank Taijutsu and Lightning attacks for the next turn. Note: Can only be used twice per battle. Note: Can only be taught by PowerOfDarkness Drunken Monkey Style: Vodka’s Miscreant| Hebereke Seiyuuki Youshiki: Uxokka Hitodenashi Type: Offensive Rank: A Range: Short Chakra Cost: N/A Damage Points: 40 Description: The user uppercuts the enemy while leaning backwards and extending his right leg, kicking him in the groins as well. He then turns his right hand over (palm facing outwards) and punch the enemy in the stomach as he leans back forward, head butting the target at the same time, busting both their foreheads from the impact. As this happens, the user stumbles to his forward and slightly to the left of the enemy, ending up behind him and to his right by a few inches. He then falls forward, swinging his right leg backwards as he does so, hitting the enemy in the crouch once more. As the user hit’s the ground, he rolls forward and drunkenly rises and turns facing the target once more. *Can only be used three times* *Can only be used in Drunken Monkey Mode* Name: Brain Buster Type: Attack Rank: A Range: Close Chakra Cost: N/A Damage Points: 60 Description: After using Leaf Dancing Shadow, the user grabs the enemy’s hands and flips over, smashing the enemy’s head into the ground with his feet., while pulling his arms backwards, pulling them out of place. [B]S-Rank[/B] (Han Sochi no jutsu)- Half Step technique Rank: S Type: offence Range: Short Chakra cost: 40 Damage points: N/A Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move. Note: can only be taught by Zenryoku Note: Can only be used twice per battle Drunken Fist Style: Drunken Monkey Mode|Suiken: Hebereke Seiyuuki Mo-do Type: Supplementary Rank: S Range: N/A Chakra Cost: N/A Damage Points: N/A (-20 to user after using) Description: The user drinks large amounts of sake, and several more bottles of other types of alcohol and drinks those very quickly, becoming severely intoxicated and begins to stagger in his movements and becomes completely unpredictable. His movements become so wild and random that it would take a 3 Tomoe Sharingan to accurately predict his movements. Due to drinking such levels of alcohol, the user can stay in Drunken Monkey Mode for up to three turns and can activate this mode twice a battle. After sobering up the first time, the user is left with a severe headache that restricts his concentration and limits him from using taijutsu higher than A-rank for 2 turns. After using the second time, the user’s headache is worsened to the point that he cannot use any ninjutsu of higher than A rank and taijutsu of higher than B rank, each for three turns and he is left feeling very sick and with large amounts of fatigue, causing him to be able to perform only two jutsus per turn for three turns. *Can only be used twice and can't be used with any other mode* *Can only use Drunken Fist jutsu and taijutsu in this form* *Lasts up to three turns* *After first turn, user is only able to use taijutsu of A-rank and below for two turns* *After using second turn, user is only able to use taijutsu of B-rank and below and ninjutsu of A-rank and below for three turns and can only use two jutsus per turn the second time* *User sobers up from taking strong damage (attacks of A-rank and higher) Drunken Monkey Style: Captain Morgan’s Uprising|Hebereke Seiyuuki Youshiki: Teichou Morgan's Boudou Type: Offensive Rank: S Range: Short Chakra Cost: N/A Damage Points: 60 (-15) Description: The user, after drinking very strong alcohol, becomes very drunk and charges large amounts of chakra to his arms, strengthening them, which he holds out in front of him in the Drunken Monkey starting position. The user will then suddenly fall backwards, swinging his arms behind him to catch himself and swinging his legs upwards, kicking the enemy in his chin, and then quickly boosting himself in the air from his arms, landing with one foot in front of the other. He then immediately stumbles forward, and uppercuts the enemy several times in the chest and face as he/she rise from the “upper-kick”. As the drunken punches are thrown, the user continues to stumble forward, causing them to rise even further. The user then strikes the enemy with a powerful, uppercut sending them several feet into the air. The user then falls forward, but catching himself by his forearms and using the momentum from falling to flip himself over his head into the air, upside-down. He then catches the enemy almost as if by accident, wraps his legs around the enemy's upper body, catching them. The user then drunkenly and, once more if as by accident, twists over in the air, and lands with one of his arm across the throat of the enemy, causing great damage to his neck and the other shielding his face as they hit the ground hard. The user is left slightly disorientated from hitting the earth and vision is extremely blurry, making it hard to make out incoming projectiles and attacks further than mid range from him during the next turn. *Can only be done once* *After using, the user’s balance will be thrown off on a level that the user can’t focus and/or stand straight enough to perform jutsus higher than A rank for three turns* *Can only be used in Drunken Monkey Mode* Forbidden Taijutsu Art: Demonic Wrist Braking = Kinshi Taijutsu Gijutsu: Oni Te Hadome Type: Defense - Offense Rank: S Range: Short Chakra cost: 40 Damage points: 80 Description: After being attacked, the user will move aside and catch his opponent’s wrist. Then the user will twist it really fast, and because of the pain the opponent will bow a little bit. Once this happens the user will concentrate large amount of chakra into his knee and kick his opponent, at the same time braking his wrist and also breaking his nose. Note: the user can’t use any A or above rank taijutsu attacks for the next turn. Note: the user can’t run due to his leg being shocked because of the chakra. However if the user is in sage mode or other mode that increases his spead or energy, he can still run. Note: Can only be used 2 times per battle. Note: Can only be taught by PowerOfDarkness Forbidden Taijutsu Art: Demonic Palm Strike = Kinshi Taijutsu Gijutsu: Oni Hirate Dageki Type: Offense Rank: S Range: Short Chackra cost: 40 Damage Points: 80 Description: This is a technique from the forbidden fight style Kraf Maga. The user will first concentrate large amount of chakra into his palm and compress it. Once it’s enough he will perform a palm strike at the opponent’s nose. Once the nose is hit with this kind of power, the nose would be immediately broken and the opponent will lose consciousness. Due to the large amount of chakra and power if the user punches his opponent, he will break his twist. However performing the hit with palm will prevent the braking from happening. Note: No B or above rank taijutsu attacks due to the users hands will be shocked because of the hit. Note: Can only be used 1 times per battle. Note: Can only be taught by PowerOfDarkness Freestyle art tornado swings = Furīātotorunēdosuingu Rank: S Type: Attack Range: Short Chakra Cost: 15 Damage Points: 40 Description: A Taijutsu attack where the user stands in hand stand, focuses wind chakra in his/her legs, and begins to swing them in incredibly fast unpredictable movements, the sweeps are so fast that to the untrained eye it will look like a wind sphere. Each sweep is strong enough to break the bones of a grown man, and because of the speed and power, it can deflect up to (also including) C-ranked wind attacks, but because of the power it takes, the technique leaves the user completely exhausted after use. Notes: • Can only be taught by ZeroGarra. • Can only be used twice per match. • No A-ranked techniques or above next turn. • Causes dizziness for 3 seconds. [B]Forbidden Taijutsu[/B] (Oshie Ikusen tatsujin Ikazuchi Dageki Gyakujou)- Teachings of Thousand Masters: Thunder Strike frenzy Rank: Forbidden Type: Attack Range: Mid Chakra cost: 50 Damage points: 90 (-15 to user) Description: The user charges their bodies with a lot of lightning chakra and then they release chakra from their feet to boost their speed in the attack and they then send the lightning chakra into the arms and strike the opponents upper body dealing 18 fast strikes and discharging the built up lightning chakra through their fist into the opponents nerves which will cause the opponent to become paralysed from the electric currents and the final strike is a fist punched into the chest and pushes in and the user twists their wrist and then releases the lightning chakra into the heart which then seizes the circulating chakra for a moment making the opponent unable to perform hand seals or concentrate their chakra for one turn. (When contact occurs this causes damage to the user by burning their lower arms from the electricity and the user cant perform any elemental attacks or taijutsu requiring the use of their arms for one turn). Note: Can only be used once Note: target can't perform lightning jutsu or hand seals for one turn Note: Can only be taught by Uchiha Kaito and UzumakiJake Note: -15 damage [/spoiler] [B][SIZE=4][GLOW=red] [COLOR="#FFF0F5"]Genjutsu[/COLOR][/GLOW][/SIZE][/B] [spoiler][B]E-Rank[/B] [Genjutsu: Higyou Na Kamae] - Illusion Technique: Strike a pose! Rank: E Range: Short/Long Type: Supplementary Chakra: 10 Damage: N/A Description: A jutsu without handseals for those who want to look cool and modest in the most unimaginable ways, this technique works best with a cape and tight clothes or similar wearing. The user strikes a pose in which he rises his dominant hand into the air and with the other hand to the side, falling on one knee almost as leaping forward, sending out a small portion of wind chraka into the air, it begins to circle around them and through them, causing a minor breeze. This breeze doesn't really affect anything of importance, merely causing clothes to billow dramatically through the wild wind along with the user's hair. With flaming passion the user gazes at the opponent with his chocolate eyes sending out a dramatic wink and strikes with the risen hand through their hair, smoothly gathering them backwards when the wind blows, immediately placing them under a genjutsu. To them, the user becomes the most beautiful being in existence. The actual genjutsu has no effects of struggling or immobilization, it just adds to the drastic performance of the user. [B]C-Rank[/B] Genjutsu: Tsuyoi Haji no Odaku Ko no Hitotsu | Illusionary Arts: The Mighty Grab of the Perverted Old One Type: Supplementary Rank: C-Rank Range: Short-Mid Chakra: 15 Damage: N/A Description: The user gazes upon his enemy intensely and makes him experience the sensation of being grabbed and squeezed in a specific region of the body, preferably the butt. This distracts the enemy and can even make a shy enemy blush. Although it doesn't do any damage, one must be careful to use this on a woman as it often leads to uncontrollable rage or, in some cases, marriage. To enhance it, the user can wink an eye and use some random dirty pick-up line to further augment its perverted effect. Note: Can only be taught by Scorps Note2: Requires direct dirty eye contact and complete lack of shame from the user [B]B-Rank[/B] Genjutsu: Kuro (Illusion Technique: Dark) Rank: B Type: Supplementary Range: Short-Mid Chakra cost: 20 Damage Points: 40 [Blinded] Description: The opponent is trapped in a pitch black room. After they come out, their eyes are so used to the dark that it takes 1 turn to recover. Note: The dark lasts for 2 turns [B]A-Rank[/B] (Genjutsu: Kuroi Shin'en) - Illusion technique: Black Abyss Rank: A Type: Supplementary Range: Short - Mid Chakra cost: 30 Damage points: N/A Description: The user will cause the target to fall into an illusion where black shadows envelop the target from their feet and encase in complete darkness but then they fall into a endless pit. This technique is primarily used for the user to distract the opponent from the reality of the situation setting them up for a surprise attack on the target. Npte: Only twice per battle Note: Can only be taught by zenryoku Genjutsu: Migoto Tengoku (Illusion Technique: Beautiful Paradise) Rank: A Type:Supplementary/Attack Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The opponent gets trapped in a beautiful island. But not knowing that he/she is being stabbed. He/she feel no pain, but when the illusion is over, it's just blood. Note: This jutsu only lasts for 2 turns Genjutsu: Sendo Shazou (Illusion Technique: Death Image) Rank: A Type: Supplementary/Attack Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The opponent sees their self dying by either suicide or blood. After the illusion is over the opponent is mentally damaged Note: Lasts only 2 turns Genjutsu: Akuma no Houyou | Ilussionary Arts: Demonic Hug Type: Offensive/Defensive Rank: A-Rank Range: Short to Mid Chakra: 30 (+10 next turn to keep active) Damage: 60 (at the end of the 2 turns) Description: The user makes 3 simple hand seals (Boar+Serpent+Rat) and makes the enemy feel as if he's being tightly squeezed; as if pressure is being applied to every point of his body, rendering him restraint and unable to move. The pressure on the enemy's body is so great that he'll feel it hard to breathe and will begin to hyperventilate and eventually will enter a panic state as the pressure keeps building on his body. If he doesn't dispel the Genjutsu he'll faint from hyperventilation in the second turn. Note: Can only be used twice Note2: Has to be taught by Scorps Note3: can't use Genjutsu in the same turn or the next Genjutsu: Magirawashii no Serifu | Illusionary Arts: The Misleading Words Type: Offensive Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: N/A Description: A simple but powerful illusion that is used immediately before an elemental technique. The user does one hand seal (Tiger, Ram or Horse) before the ones required for the elemental technique that follows. The result is that the enemy will see the next released technique as that of another element. However, to perfect the illusion, the user must train and have the ability to string the hand seal of the genjutsu with the ones of the elemental technique so that they seem to be only one set of hand seals. Note: Usable 4 times Note2: Can only be used before techniques of the 5 basic elements that the user knows Note3: Can only use up to S-Rank on the same turn its used Note4: Can only be taught by Scorps [B]S-Rank[/B] Genjutsu: Ombrophobia ( Ame Osore ) Rank: S Range: Short-Medium Chakra Cost: 40 Damage Points: 80 Note: Requires Rain Description: Ombrophobia is the fear of Rain or being rainned upon. This genjutsu will make the opponent suffer the symptoms of this phobia. Being rainned uppon will start to make the opponent enter in a panic state with disabling shaking. The user will not be able to stand on his feet. The damage of this genjutsu will be caused by the feeling that the opponent has of being constantly hit by needles, wich go deeper and hurt even more as the time passes. Soon enough, the needles turn into acid, and will give the user the feeling of having is flesh desintegrated, and that they're just bone. *this jutsu is not avoidable by chakra. The opponent must feel a great physical pain (not just stab himself or break a finger) or hurt the user* *Can be broken by Bijuu Chakra Genjutsu: Naraku-Ryouken de Akunochimata|Genjutsu: Hellhounds of the Underworld Rank: S Type: supplementary Range: Short - Mid Chakra Cost: 40 Attack Points: N/A Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the oppoenent's movements are restricted and the enemy cannot move. *Can only be used once a fight* *After using, the user cannot use Genjutsu for three turns* *Since the opponent will think it is a summoning, he might be tempted to throw kunai and other objects as the hellhounds. If this happens, the kunai will just appear to bounce the hellhounds and they will keep going* *No other S-rank jutsus can be used that turn* Genjutsu: Omoi no Kamui | Illusionary Arts: The Mind of Creation Type: Supplementary/Offensive Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: 80 Description: A powerfull technique were the user takes control of the enemy's 5 senses and makes him experience anything he can imagine. These illusions however are bound by the normal natural laws of Narutoverse (gravity, kinetics, etc) making it impossible to create unreal (in the context of Narutoverse) situations or scenarios. They can and may also be used to cause the enemy pain or distress or simply serve as a distraction or to camouflage the user in an escape or an attack. The genjutsu itself is done by performing 3 hand seals (Tiger+Ram+Horse) while inserting your chakra into the enemy's brain, disturbing his chakra flow and quickly gaining control over his senses. If the user is within short range of the enemy he can perform this technique with either 1 hand seal (Ram) or by looking directly into the enemy's eyes. Note: Can only be used thrice per battle Note2: User can't perform other Genjutsu in the same turn Note3: User can't perform any technique above S-Rank on the same turn Note4: Can affect multiple enemies Note5: Can only be taught by Scorps Genjutsu: Akuma no Izumi | Illusionary Arts: The Demonic Fountain Type: Offensive Rank: S-Rank Range: Short to Mid Chakra: 40 Damage: 80 Description: The user does 2 hand seals (Ram+Dog) and inserts his chakra into his opponents brain. By doing this he triggers an illusion were the enemy will suddenly feel as if water is gushing inside his mouth, both bursting and flowing out of his mouth but also into his air ways, drowning him from the inside. The water gushes and flows with increased volume and speed as time passes, quickly overflowing his air ways, lungs, gastric tract, stomach and also his ears, leaving the enemy in a state of desperation as he struggles to breathe and gain balance within this demonic overflow of water. As the human reflex in a drowning situation is to gasp for air, the enemy will eventually start, in reality, to hyperventilate (without noticing) which will lead progressively to him fainting. Of course, all of what the enemy experiences is but an illusion and his lost of conscience is due to his own hyperventilating panic. Note: Enemy has to release the gen in his immediate counter or he'll lose conscience the beginning of the users following turn Note2: User can only use Ninjutsu (elemental or not) up to S-Rank in the same turn Note3: User can't use other Genjutsu in the same turn Note4: Can only be used twice per battle Note5: Can only be taught by Scorps Illusion Technique: Deadly tears of sorrow = Genjutsu: Kanashimi no deddorī no namida Type: Offensive Rank: S Range: Short/Long Chakra Cost: 50 Damage Points: N/A Description: This genjutsu requires eye contact with the target, but only when activating it, after activating this genjutsu, eye contact is not necessary. The user cast an illusion, where the target will see about twenty rotten arms, appearing from the ground, these arms will wrap around the targets arms, legs, chest, and neck. (This happens extremely quick) Then, a giant skeleton face, will appear floating in mid air above the target, and begin to cry down on him, the target will feel like he’s being drowned, because of the water. Because of the energy the jutsu costs, the user won’t be able to use advanced jutsus, in the next turn. Notes: • Can only be used two times per battle. • Lasts for one turn. • Can only be taught by ZeroGarra. • No A-rank or higher jutsus in the next turn. [Genjutsu: Kagami Shittsui] ♦ Illusion Technique: Mirror Fall ♦ Rank: S Type: Supplementary Range: Short/Medium Chakra: 40 Damage: N/A Description: After the user forms the required hand seals, the user will suddenly disappear in a cloud of smoke. The smoke quickly disperses and in the user's place is now a mirror. In the reflection it shows the target, completely mimicked like a real mirror, however only after a second the reflection stops mimicking the target and instead has an evil grin. The reflection reaches out of the mirror and pushes the target backwards. The target will see just an endless pit of black going on and on forever, except for a tiny white light at the very bottom. This light is just to add to the realism of the genjutsu. The target will feel as if they are keep falling and falling, the light still there, though there back should be towards the light. If they look up they should see the reflection getting farther and farther away, waving with the same evil grin. In actuality the target will have only fallen backwards onto the ground, laying there. The length of this jutsu is indefinite until canceled or another way ended. Also this can be used on up to three people at once. The user cannot use chakra based attacks while it's active. ~Usable once per battle. ~Faust can only teach this. ( Genjutsu: Sakasa Sekai ) - Illusion technique: Inverted world Rank: S Type: Supplementary Range: Short - Mid Chakra cost: 40 ( - 20 per turn opponent is caught in it ) Damage points: N/A ( - 30 to user due strain ) Description: User controls the chakra circulation system, gathering large amount of chakra into user's eyes and hands. When this is done user makes Dog handseal, sending out sudden flash from user's eyes ( that's what opponent thinks ) and once the flash affects the opponent is caught in optical illusion where everything is inverted. The inversion works in special way, up and down, left and right as well as forward and backward are opposite. The optical illusion has also special ability. The sense of direction isn't the only one that is changed, the opponent's eyesight and where they get cut is reversed as well. It's hard to keep up with this technique for ninjas lower than user's rank and they might manage to block all the attacks done in this genjutsu while the stronger enemies Same and/or above rank as user sometimes have chance to attack while affected by this genjutsu. It's very hard physically for opponent to keep up with this jutsu since they need to block and defend themselves from the incoming attacks at the same time while focused with the inverted directions. Note: - Only Sage + up ranked ninjas can use this twice. Normally it can be used only once - Opponent can only be caught in this genjutsu max two turns - This genjutsu cannot be dispelled by inflicting slight pain to own body. Only chakra flow distruption or a good amount of pain can dispel this genjutsu - Recharging takes four turns - No genjutsu can be used in battle after its ran out - User suffers exhaustion after technique runs out - User cannot attack using jutsus while this jutsu is in play. Only taijutsu and sword attacks are allowed. - Costs - 20 chakra per turn when its in play - Sharingan isn't affected by this technique - Requires extremely good chakra control so only ninjas above sannin rank can use this jutsu. (Genjutsu: Seishin Kujiki) Illusion Technique: Mind Crush Rank: S Type: Attack Range: Short - Long Chakra Cost: 40 Damage Points: 50 Description: The user whips his arm towards the target and outstreches his hand and once the foe witnesses this, they are put under an illusion that seemingly has their mind shatter, wiped out and leaves them staggered for the current turn but due to the strain of this move, the user is unable to perform jutsu for the present round (does not count for clones or “additional bodies”). The opponent is damaged quite a bit by this jutsu because of the mental strain that is put upon them. Co-created by Gatsndshanks [B]Forbidden Genjutsu[/B] (Genjutsu - Svengali) - Svengali illusion Type: Attack Rank: Forbidden Range: Short Chakra Cost: 40 Damage Points: N/a Description: The user will perform 3 needed hand seals to summon a special type of mechanical doll to the feild. This is a special mechanical doll made entirely of chakra metal. When its summoned it is infused with the users chakra from that moment. Svengali is a special mechanical doll made of chakra metal that responds to the sound of the users voice comands, but not just any comands. From the moment this doll is summoned it begins to mess with the opponents head. After being on the feild for one turn the doll will put a kind of transe upon the opponent. This transe make the opponent become like the doll turn by turn. See below for details. After being on the feild for 2 turns, the opponents arm will go solid like the dolls metal limbs, making them unable to move it. After being on the feild for 3 turns, the opponents other arm will go stiff like the dolls other arm. After being on the feild for 4 turns, The users legs will go stiff, unable to move them or feel any sensation in them. After svengali has been on the feild for 5 turns, the opponents whole body will be stiff like svengali's and they will not be able to move or feel anything. When svengali has control of all the opponents limbs they are unable to battle. Due to this abilitily they are unable to move any part of their hands and can't feel any pain in their limbs. It is almost as though someone elses limbs are attached to their body that they cant feel or move. Not only does Svengali take over the opponents actions through hypnosis, he also becomes on with the target, so if svengali is poked, the opponent possesed by him will feel it too. The same effect applies in a painful way. If svengali has taken effect on of of the opponents arm, and the same arm on svengali is stabbed, the opponent will cry out in pain as though their own arm was stabbed, though they would still be unable to move it. Note: No S rank or above while controlling Svengali Note: No nin/gen jutsu can be used at the same time as svengali Note: No Genjutsu for the rest of the match after use. Note: While the user is controlling svengali, he is only able to peform 2 jutsu per turn due to concerntrating on svengalis use. ( Genjutsu: Mahou ) - Illusion technique: Witchcraft Rank: Forbidden Type: Supplementary - Offensive Range: Short - Mid Chakra cost: 50 Damage points: N/A ( - 40 to user ) Description: User remains stationary while focusing chakra all over own body and having eye contact with opponent. Once this is done the user will pull out sword and hold it horizontally in air with one hand. Once this is done the user will let go of the sword with the hand that's holding it - finger by finger. Once that is done the opponent is already caught inside of the illusion and the opponent sees as if the blade would start bending into triangle that hovers in air. At this point user can activate special move of this jutsu Amor: Once activated the Witchcraft user gains the ability to cast illusion at opponent where the user stares at opponent's limb or body part, causing opponent to see if a tattoo would appear on it if not dodged. Once the opponent sees the tattoo user can force him to do things that user bids with the body part the user has gazed at. The gaze can also be avoided with burst of speed that avoids the ''tattoo''. Doujutsu isn't affected and Ninjas ranked higher than user can easily overcome the genjutsu. Ninjas at the same rank as user are able to prevent themselves from being controlled but the opponent must pay much concentration on doing so. Note: - Can be used only once - No genjutsu for seven turns - Must remain stationary while using this jutsu - User cannot use any other jutsu while this is in play - Can capture opponent max one turn in it and once its over it causes pain to user's eyes - Can only be negated with chakra flow distruption. No pain is enough to negate this - User will be blinded for one turn after using. [/spoiler] [B][COLOR="#FFF0F5"][GLOW=red][SIZE=4]Kenjutsu[/SIZE][/GLOW][/COLOR][/B] [spoiler][B]A-Rank[/B] (Ken Sen) Blade Beam Rank: A Range: Short-Mid-Long Type: Attack Chakra cost: 30 Damage points: 60 Description: The user focuses his chakra through the 1st blade opening in its core (thus while the sword is open, see picture) and releases it as a destructive beam of white chakra. The point of the beam is shaped into the point of a blade and along the edges of the entire bleam smaller blades appear. These blades are long enough to make deep trenches in the earth along the course of the beam. Blede Beam *Must have Fusion Swords* *Can only be used with the 1st Blade* *Usable 4 times in a battle* *Can only be taught by DS and Caliburn* Wing Blade (Kirihane) Rank: A Type: Supplementary Range: Short-mid Chakra: 30/per turn Damage: N/a Description: Used with Fusion Swords, the technique causes the blades to levitate behind the users body mimicking wings, Wings of Blades to exact. Usage of this technique greatly increases the efficiency of the user as he does not have to carry all blades, they move along with him, they can be used in different combinations and they can be left at any part of the move and they will automatically return to their positions. The technique also serves the purpose of giving the user wings and the ability to freely levitate in the air with complete superiority in aerial movement. The blades each are positioned specifically as wings. When infused with lightning chakra they emit electromagnetic waves, by putting them in different frequency’s they create a force enough to levitate user in the air. The height is determined by how much chakra is used and the movement can be controlled by Gyroscopical methods, like spinning the swords at their positions. This flight method is better than most others because it doesn’t requires, any drag or pull, no need for gliding, it can stay in a stationary position whilst maintaining flight and it isn’t affected by the angle or air density/pressure. Note: Can only be used with Fusion Swords or with any other suitable alternate. -Lasts 5 turns. Usable twice. [url]http://en.wikipedia.org/wiki/Electromagnetic_levitation[/url] Speed rave (Issanniushi) Rank; A Type; Supplementary Range; Short-Long Chakra cost; 30 Damage points; N/a Description; A sword fighting style that puts a large emphasis on overwhelming enemies with wide-ranged, speed-based combos. The user releases large amounts ki from his body and utilizes it all to mainly increase his speed, the magnitude of the ki slightly levitates the user above ground. The mode is wideranged andspeed is particularly raised upto these basis, the user will require a wide area to move at, attacking from different directions. Note; Last 3 turn after activated Note; Only usable 2 times per battle Moonlight tempest(gekkou arashi) Rank; A Range; Short-Long Type; Attack Chakra Cost; 30 Damage; 60 Description; A sword art in which the user collects energy or transfers energy into the sword and slashes which gives an highly amplified swing that creates a shock wave which moves forward. Note; The shock wave can cut almost anything in its way but moves straight forwards, which makes it difficult to hit the target, best used in short range. [B]S-Rank[/B] (Samurai Gijutsu: Amatsu Taiga) Samurai Art: Heavenly River Rank: S Type: Offensive/Supplementary Range: Short – Mid Chakra Cost: 40 Damage: 80 Description: The user will run Raiton chakra through their blade while holding it skyward, to activate this technique. This technique fills the air with energy – so much so, that Doton jutsu fall one rank (due to the charges in the air disrupting the formation as the energy disperses into the earth), and that a lightning bolt continuously streaks from the user’s sword, enveloping it in electricity, to the sky. Though meant as a Support technique, using the lightning to augment physical and water element attacks or by creative means, this technique is not without its own offensive measure. Once per turn, the user can swing their blade, and send a bolt of lightning flying in the direction of their swing – the energy is discharged from the constantly streaking bolt that originates from the blade, though this can only be done twice, and not on consecutive turns, due for the need for the electricity to replenish. *The lightning can only be fired once per turn, every other turn. *This jutsu last for four turns before the electricity dissipates, and all modifiers are returned to normal. *Only once per battle. *Raiton cannot be used for two turns after this jutsu ends, due to the air being unable to hold a charge after being supersaturated with energy. Omni Slash (Omuni Kiritateru) Rank: S Range: Mid-Long Type: Attack Chakra cost: 40 Damage points: 80 (-15) Description: The user releases Ken Ki, focuses a large amount of chakra into the Buster Blade and launches himself towards the opponent with it at an enormous speed. Just before reaching the opponent the user opens the side blades and swings the Buster Blade at the opponent. At this time the sword splits up and 5 swords surround the opponent in a circular formation while still holding the first sword. As a result of all the chakra that was infused in the sword, the swords keep hoovering around the opponent and are surrounded by the users chakra. After the first slash, with excellent timing and immense speed given by Ken Ki, the user attacks the opponent first with the Beam Blade, leaving after images and attacks the opponent once with every other sword, ending with blade beam again slashing him downwards to the ground, resulting in a 7 hit combo. He attacks in straight lines: first he slashes with the first blade and appears at the second blade, grabs it and uses the chakra around the swords as a launching platform to shoot himself again towards the opponent, slashes him and grabs the next sword. This happens in total 7 times, however due to Ken Ki it happens all in only a few seconds and it seems the user is actually hoovering through the air without touching the ground. Every time the user hits, chakra is released from the blade that explodes on contact YouTube - Omni Slash Version 5 [url]http://www.youtube.com/watch?v=zwbEH...layer_embedded[/url] *Must Have Fusion Swords* *Can only be used with Buster sword* *Must have released Ken Ki* *Can only be used twice per battle* *The user takes -15 damage* *Can only be thaught by Dark Sage and Caliburn* Summoning: Rain Sword (Kuchiyose: Ame Katana ) rank: S type: Attack/Defense/ Supplementary range: short-mid chakra: 40 damage: 80/40(when hit by water blade/hit by pressure gun ) description: The user summons the sword using a seal on one of his harms.It's name comes from its ability to absorb and control water to make it's reach greater with a water blade, as well as release the water like a pressure gun.The sword attract's water by using the users chakra plus his knowledge in rain jutsu, then it absorbs water using a special seal printed in it that transpors the water back and foward to a hidden cave. This sword looks like sasuke's sword of kusanagi, and its blade can be divided to make a V like form where the captured water with chakra is able to produce a shield by summoning it . (note:3 times per battle) (note:weak against lightning from a enemy mainly when in defense mode ) Suiton: Shigure Soen Ryu-hitonomi kuchibashi (water release: Invincible Sword Style- Swallow's Beak ) Type: Attack Range:Short Rank: S Chakra cost: 40 Damage: 80 Description: The user thrusts his blade multiple times with one hand releasing small pressure water bullets from the Ame sword. This bullets will cut the user superficially in different parts at a great speed making it hard for the opponent to move with the pain left by this cuts. (Note:Can only be used 3 times per battle.) Suiton: Shigure Soen Ryu-hitonomi gachin (water release: Invincible Sword Style- Swallow's Clash ) Type: Attack/Defense Range:Short-mid Rank: S Chakra cost: 40 Damage: 80 Description: The user makes the Ame sword release water making a tidal wave in front of the user that can be controlled by him with the sword, its used for attack and defense at the same time. while doing this the user never directly touch's the water. (Note:Can only be used 3 times per battle.) (Note:its weak against any opponents lightning jutsu due to the electricity going throw the water wave to the sword and so hitting the user ) Suiton: Shigure Soen Ryu-hitonomi kuchibashi (water release: Invincible Sword Style- Swallow's Beak ) Type: Attack Range:Short Rank: S Chakra cost: 40 Damage: 80 Description: The user thrusts his blade multiple times with one hand releasing small pressure water bullets from the Ame sword. This bullets will cut the user superficially in different parts at a great speed making it hard for the opponent to move with the pain left by this cuts. (Note:Can only be used 3 times per battle.) Suiton: Shigure Soen Ryu-hitonomi gachin (water release: Invincible Sword Style- Swallow's Clash ) Type: Attack/Defense Range:Short-mid Rank: S Chakra cost: 40 Damage: 80 Description: The user makes the Ame sword release water making a tidal wave in front of the user that can be controlled by him with the sword, its used for attack and defense at the same time. while doing this the user never directly touch's the water. (Note:Can only be used 3 times per battle.) (Note:its weak against any opponents lightning jutsu due to the electricity going throw the water wave to the sword and so hitting the user ) Suiton: Shigure Soen Ryu-hitonomi arashi (water release: Invincible Sword Style- Swallow's Storm ) Type: Attack Range:Short-Long Rank: S Chakra cost: 40 Damage: 80 Description: The user throw's the Ame sword at his enemy spinning and releasing water making a shield around the sword and releasing thousand water drops creating a rain effect , each drop his filled with chakra making them as hard as needles.The user can also make the same water that functions like shield hard enough to cut a limb. (Note: weak to wind in air) (Note:Can only be used 3 times per battle.) (Note: must now rain) (Note: this jutsu cannot be avoided normally only blocked) (Note:the sword is thrown from any range while the jutsu itself is a mid range) [B] Swords[/B] (ken no jigoku hi) : Sword Of Hell Fire Rank:Forbidden Type:Supplementary Range: All Chakra Cost: 60 ( +10 to keep t active ) Damage Points: 40 to 100 Description: A sword of fire which is brought from the depths of hell. can use all fire based attacks. enhance fire atatcks and increase fire attacks damage by 40. NOTE: 1) while this sword is in play no other summonings can be done . 2) Sword can remain in play for 3 turns ( only alimujtaba786 can teach this jutsu ) [/spoiler] [/QUOTE]
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