[HA] Dancing to Nathan's tune

Elmage G Ace

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Link (14th):

Link (112 on the list):


Waits for sensei!
 

Nathan

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Alright let's start simple. What do you know about sound in both, real life and Narutoverse?
 

Elmage G Ace

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Alright let's start simple. What do you know about sound in both, real life and Narutoverse?

Well in real life sound is a mechnical, longitudinal wave that requires a material medium for propagation. Being a wave it can't actually be seen but can be heard and felt, although there is a range of bandwidth at which sound can be heard, I think 20Hz to 20KHz, not so sure. Unlike EM wave whose speed is basically constant, speed of sound vary with its medium of propagation; speed of sound in air is about 325m/s but in water that speed could increase to as high as 1500m/s, though its speed could be affected by stuff like speed and direction of wind, temperature and some other physical quantity.
Being a wave, sound has wave-like properties, but one important one is resonance. I think different waves at resonant frequecy amplify the effect of the sound wave. Sound could become highly destructive by increasing it's pitch.


In narutoverse, sound element is an offensive element usually used by ninjas from Otogakure, its users possess the ability to channel sound through mediums like air or the ground.
Sound release in NV are either destructive, genjutsu inducing, or one that affects balance ( high pitched and hindering) and most of it's techniques a virtually instant, except for the low frequency/ destructive ones.
 

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That wasn't too shabby. But here for more indepth.

Real life:

sound is vibrations that travel through a specific medium, and can be heard when it finally reaches the ear. Sound waves are caused by vibrations of objects and such, and they travel from said source outwards. There are two types of waves: Longitudinal waves and transverse waves.

The definition for each:
Longitudinal Waves - waves in which the displacement of the medium is in the same direction, as the direction of travel of the wave. I.e looking something ideally like this.

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Transverse waves - Are at right angles as opposed to being in the same direction. Real life Sound also contain different pitches, notes and frequencies. I'll cover the remaining of this later on, but for now the normal hearing frequency of people is between 20 Hz and 20 000 Hz, so anything above or below this, it can't be heard by the human ear.

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Narutoverse:

Sound in the Narutoverse could almost be considered the same as real life but with the obvious different of the one within Naruto is create through the usage of combining two chakra natures, can you tell me which two? using this sound, allows the user to create or produce sound waves or vibrations. This means that these vibrations can be used in various ways, from disorienting the opponent to inducing Genjutsu.

So there are three types of sound that one can produce:

1. Destructive Sound Waves
2. Hindering Sound Waves
3. Genjutsu Inducing Sound Waves


Each of these have their own ways of causing damage. I'll put it like this, destructive sound waves can cause physical damage to the opponent, so it's more the offensive/defensive one. hindering sound waves can cause the opponent to be disoriented, and their effect is more mental, or supplementary in nature. Lastly, genjutsu inducing sound waves are used to induce a genjutsu on an opponent through the use of frequencies, which is can be described as Offensive/Defensive and Supplementary.

-

I also forgot, how do you plan to use sound within your fighting style, as well what do you think are strengths and weakness of sound? Like what is it weak against and what is it strong against?
 

Elmage G Ace

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Well for the chakra natures, I'd say wind, because it's the main medium sound travel in narutoverse, I'm inclined to say earth due to it being a medium which vibrations can travel, but I'm not sure of that one. Anyways energy is needed for sound to travel so I'd say Yin/Yang chakra perhaps, not sure though I'm just guessing.


Well I'm an offensive roleplayer, I believe in overwhelming my opponents in attacks that they only think of defending ( even in RL) weird but true. I believe balance is achived when physical and mental aspects are in check, so I usually like to attack both the physical and mental state of my opponents, as its difficult to defend from both, that being said sound release can help me achieve that.
I specialize in using lightning, fire and wind, fast precision attacks, and earth of diversions, so I think sound would work well with my wind, and earth techniques, also the area of sound hindering waves is an area I'd like to exploit.

Sound is weak to wind. Wind moving in opposite direction would prevent sound waves from reaching it's target.

Sound could be said to be neutral or perhaps weak to earth, because sound travels fastest in solids as vibrations, but sound reverberates (bounces off) earth, though I think it could be used as an advantage

Sound is maybe strong to water and perhaps lightning ( he destructive one perhaps). At this point I'm not sure.
 

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Hmm, not quite correct but that's okay.

Strength of Sound Release is its speed. To a different element there is no real strength against. I mean it can go against other elements and break them up but still that doesn't mean it is strong against that one element.

It is neutral to elements like Lightning and Fire. Lightning seems to not to do anything to Sound. Fire on the other hands can make the sound faster because of the heat it gives off and the sound absorbs that heat increasing the molecules in it.

Sound is also weak to gas like elements.

Sound is weak against wind because it disrupts the air and the frequency of the sound waves.

Earth is actually quite weak to sound, it can be shattered with ease.
Let's go with this. You put up a wall between us, and I clap. Can you still hear the clap?

With water, somewhat. But the water merely increases the damage cause by the sound. So in a sense. Sound is strong to water also.

Hope that answers your questions, any more about the strengths and weakness?
 

Elmage G Ace

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No more questions, I think you clarified pretty much what I was unsure of.
 

Nathan

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The following bit is a bit of a read, but it's worth it. Things may be repeated slightly but that's okay. I didn't write this, Wesobi did I'm using it as it is very good and explains everything.

First of all, a frequency is measured in Hertz. A frequency in theory is how many waves pass a certain point in a certain amount of time. So, basically, the lower the interval, the higher the frequency.

Now, the cool thing is, adjusting the frequency. A higher frequency is a higher pitched tone, while a lower frequency is a lower pitched tone. If you listen to music and hear the bass, the frequency is lower. You can also feel it in your body a lot more than high frequency tones, because generally those are harder to perceive in the first place. The neat thing is, that this allows us to alter the effects of sound techniques by altering the frequency. That being said, you probably see how versatile sound actually can be, and how it can create different effects. Even if you can't hear something, the sound waves are still there and can still have effects on your body

humans can only hear certain frequencies, or a range in between 2 frequencies. Generally, this is about 20 - 20 000 Hertz. Now, as you grow older, your body gets older as well, and you start to have trouble hearing high frequency tones. This is why younger people generally hear a lot better than old people. I was wondering if you speak in a lower voice, if people with hearing problems would understand you better, but I'm unsure (though it makes sense).
This does not mean that higher/lower frequencies do not effect the body! Remember that!

About the ultrasonic: Ultrasonic are simply sounds above 20 kiloHertz (20 000 Hertz) and thus above what humans can actually perceive. Other animals, like dolphins and dogs can perceive these (think, the dog whistle). These range from 20 KiloHertz into several MegaHertz. This is also what they use for sonograms (you understand what this is?) and such. Infrasound is the opposite (below 20 hertz)


Oh, one more thing I'd like to add, and this is particularly useful against Mugi's Radio Frequency/Wave CE. Low frequency sound waves generally move easier through rocks/earth than higher frequency ones. Think about your cellphone, when you move through a tunnel, the reception sucks.


Now, realize that sound can move through any medium. Don't let anyone tell you otherwise! Though we needs some sort of limitations, and it's reasonable to say wind is a good counter to sound if it can be seen (doujutsu) or heard, but at that point it might be too late (depending on how a technique is used and how the effects are). Earth, however, depending on the situation (and the level of understanding of the usage by the opponent) can be a devastating counter as well.
Now, look below:

-Speed of sound:
solid > liquid > gas.

Sound moves fastes of all through solids. Generally, this is because the particles and atoms in earth are more tightly packed than they are in liquids or gas. So, the closer the atoms/molecules, the faster sound moves.

- Elastic properties
There is a catch in between different solids. Sound moves faster through rigid solids (i.e. steel, iron) than other things like jelly. This is because solids that are rigid generally mean that the atoms and molecules have a much stronger force of attraction towards each other than in other solids. This is because of the fact that, once moved, they move back to their original position/form more quickly (and thus resulting in a much higher vibration speed). jelly in this case has much weaker attraction between the molecules, that's why it's so "elastic" (not to be confused with elastic properties), and much more flexible.

- Density
Next to this, there is the density. Now, more dense substances = more mass. More mass=bigger molecules. Because sound is based on kinetic energy that travels from one point to another, moving through denser objects means it has to use more energy, seeing as it has to move (vibrate) larger molecules. This however is used for substances with the same elastic properties.

To explain this take two examples with nearly the same elastic properties. Gold and aluminum (Gold = 10.8 psi; aluminum = 10 psi). While they nearly have the same elastic properties, gold is much denser, so it will travel faster through aluminum than gold.

Another funny thing is, this effect does not quite work the same in gaseous media.

Let's say it's hot hot hot in one side of the room, and cold cold cold in the other side. The logic explanation is that sound would move faster in the cold air (since it's denser), but that isn't the case!

Heat, like sound is a source of kinetic energy. More heat = More kinetic energy = more energy for the sound. This leads up to the fact that they can vibrate faster in hot air.
 

Elmage G Ace

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Read it! It was good read, quite informative, I already knew some of the stuff from physics though.

So in summary, sound travels through all medium, the more closely pack the molecules of the medium are, the faster the sound, but density and size of molecules slow the speed of sound, except in gas, and the reason is temperature, since temperature is the average kinetic energy of a gas, the increased kinetic energy results in faster sound propagation.
I'll clear now. I don't think I have any more questions
 

Nathan

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Sightly different approach with this training. Lets just talk about the techniques. I don't want to use a template for this, I simply want to teach this field in the most chill way possible, but getting the same amount of information out and so on.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the opponent vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

This technique is very handy, but also can backfire big time. What can you tell me about it?

P.S Mugi's stronger version of this, is off the hook. D: if you haven't seen it, it is this below:


Rank: S
Type: Supplementary
Range: Whole field
Chakra Cost: 40 (+5 per round)
Damage Points: N/A
Description: This jutsu is an advanced form of the original inner sonar skill, and can only be performed by people with full mastery of sound and incredible chakra control. Just like the original Inner sonar skill, the user concentrates chakra into his ear, just a larger amount, increasing his hearing to the limit. With this technique active, the user is able to hear everything that happens in the battlefield. That means that the user is able to hear the opponents heartbeat, breathing and the blood running through the opponents veins, everything. Because of the mastery of sound and incredible chakra control, the user is able to block out frequencies that aren't relevant, such as loud explosions, the user is able to hear past them.
~Can only be used once per battle
~Lasts until deactivated
~While this technique is active, the user cannot use any other sound jutsu.
~The user is able to hear both above and under ground.
~Must be Kage or higher, and have very high chakra control
~Must have mastered sound

 

Elmage G Ace

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That custom though!!! O___O' I'm not surprise Mugi has something like that though, but that technique is something, I must say it's even better than sensing!! That mugi... >_>

Anyway back to the technique meant mortals like us: well this technique is a nice substitue if say vision is blocked, but unwanted sounds/noise could greatly affect it since there is no filtering of unwanted frequency, and this would amplify suitable sound techniques.
 

Nathan

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Yup good work.

(Ototon: Chūnyū no Jutsu) - Sound Release: Infusion Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage points: N/A
Description: A simple technique where the user touches an object and infuses it with sound chakra, enabling it to vibrate and produce a low frequency, high amplitude sound. The vibrations cause objects to bounce off of the targeted object which is highly useful when fighting with weapons or to make thrown basic weapons resist opposing thrown weapons.. It also resonates to the user if he were to be blind (because of a genjutsu for example), letting the the user know the objects position and what it deflects. It can also be applied to solid objects or structures the user may wish to destroy or, by applying it to the ground or similar, detect what is around him by making it resonate with the same low frequency. The object gets no added power, only the ability to deflect incoming objects that want to counter it.

Let's talk about this one, rather easy technique. But can be very useful in the long run.
 

Elmage G Ace

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Interesting technique!! Nice! So once used, a normal object/weapon launched at it bounces off the infused object, and if I understood it correctly, resonating with the user means the user would be able to in a way sense where the weapon/projectile is and what is deflected, and if used on the ground, one could detect what is around him, I assume that the range is limited since it says short range, and what is detected must be on the ground

It also says I can destroy earth structures, is it like natural earth structures, or could it be one made by my enemy?
 

Nathan

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You can use it against ones made by the enemy.

(Ototon: Sumakku Te no Jutsu) - Sound Release: Clapping Hands

Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user charges Ototon chakra into the palms of their hands, and then smashes them together. The force creates high frequency sound waves which can be used to disperse incoming "solid" jutsu (only works on B-Rank or below jutsu) like those of Water Release or Earth Release.

Now this technique is very handy (pun intended) for incoming solids, B-rank and below though.
 

Elmage G Ace

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Sorry for late reply, I've been busy with sch


LoL!xd it really comes handy, and since it requires just a clapping gesture, it seems rather swift to perform, my question though is the case of the solid form, what of say a fire or wind that seem to manifest a solid-like surface, I have a custom where wind forms into a hand able to manifest solid properties like holding on to something, and then there's also sora's demonic claws, in cases like this, can the jutsu be used?
 

Nathan

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I would say no, due to the sound wouldn't completely rid the solid wind, or fire. With solid wind, wind is strong against sound remember so, it wouldn't be wise. So, I would say no to solid fire, or wind, or lightning for that matter.

(Ototon: Oto no Ken) - Sound Release: Sonic Fist
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user gathers chakra either around their fist, arm, or leg and then charges towards their opponent. Upon utilizing an attack involving the aforementioned limb, it causes a release of sonic vibrations (of a low frequency but with a high amplitude) that act as a secondary strike, making the opponent unable to use the body part that has been hit for 1 turn. This happens because the sound vibrations damage soft tissue by resonating within the water molecules that reside within it. The effect is similar to a localized explosion upon contact that rips through the targeted area and creates a shockwave that blasts the target backwards. The skill is exceptionally useful if used against solid techniques such as those from Earth Release (or similar) which will shatter upon being hit.

This pretty much enhancing your taijutsu with sound chakra. Hitting your opponents limb, will cause them to not use it for a turn. This technique can also can be used against solid techniques.
 

Elmage G Ace

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I had to askxd better to ask a stupid question, than fail stupidly:p

Next: pretty much straight forward to use, and would really suit my style of fighting, one question though, if say my opponent dodges the tai attack, would he still be affected by this technique, even if the slightest?
 

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It would affect them to some degree, yes.

(Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill
Rank: B
Type: Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive forward shockwave of low frequency, high amplitude sound that levels anything in its path. Despite weakening as it travels, its faster than most wind or lightning techniques and can still be defended from. If used within a water source it receives +20 damage.

Any form of loud noise that you can produce with your voice, will do. Releases a shockwave of sound. It gets weaker the further it travels. Extra damage if used in water.
 

Elmage G Ace

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It would affect them to some degree, yes.

(Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill
Rank: B
Type: Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive forward shockwave of low frequency, high amplitude sound that levels anything in its path. Despite weakening as it travels, its faster than most wind or lightning techniques and can still be defended from. If used within a water source it receives +20 damage.

Any form of loud noise that you can produce with your voice, will do. Releases a shockwave of sound. It gets weaker the further it travels. Extra damage if used in water.

Pretty much straight forward. I have a question, not exactly related to this technique, is it possible to have a sound release technique possessing both high amplitude and high frequency in our rp? That would be absolutely devastating
 
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