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☞ HOW TO RP: DAMAGE AND HEALTH SYSTEM
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✖ DAMAGE CLASHES
In the Naruto RP, the Damage Interaction Rules are an updated guide on how damage clashes work in the Roleplay. This guide, shown below, details how opposing techniques and sources of damage interact and how they progress after clashing.
When opposing techniques clash, the lower damage technique is subtracted from the higher damage technique and the remaining result is what continues forward. When the two techniques have the same damage values, both techniques cancel out and neither continues.
✖ TYPES OF DAMAGE
Damage is dealt to biographies in one of 4 ways: Physical damage, spiritual damage, recoil damage, and critical attacks. Each type of damage effects the biography differently, detailed below:
► Physical Damage: This type of damage, as the name suggests, is related to physical health. Taijutsu/Bukijutsu attacks, most Ninjutsu, penetrating forces, cuts, poisons/toxins, internal damage, etc all count towards this. It embodies all damage that is not spiritual/mental by nature. The damage points of a technique will be subtracted from the afflicted member's overall health. This is in addition to whatever physical restrictions that may occur as a result of being physically damaged by a jutsu.
► Spiritual: This type of damage, much like the first type's name suggests, relates to spiritual attacks that target the mind/induce mental damage, such as Genjutsu and Yamanaka techniques as various Yin release related techniques. Other areas such as psychological, spiritual or neurological damage fall under this category as well. These techniques deal the same damage physical attacks do except the damage is done via spiritual attacks. For Genjutsu, should a specific jutsu that damages the mind remain active for an entire turn after it is cast, the victim will take the amount of damage described in the technique. For each turn the Genjutsu is unbroken, the afflicted member will sustain half the damage again. Thus the longer one remains in the Genjutsu, the more they are damaged. However, this is only in regards to Genjutsu; exposure to the jutsu damage upon contact will reduce a member's health by the described amount only once. If the medium exists in a way that can be avoided (unlike with the nature of genjutsu), then it will effect a bio immediately upon contact.
► Recoil: This type of damage refers to the drawback felt by a member with regards to a jutsu of their own using. These include but are not limited to the drawbacks of using Forbidden ranked techniques, opening of the Eight Inner Gates or using the Seven Heavenly Breaths, etc. This sort of damage, is subtracted from the body and counts as Physical Damage. With recoil damage, you simply reduce the overall health pool accordingly.
► Critical Attacks: This is used to describe attacks that are stealth attacks, unnoticed attacks. This refers to attacks that the opponent isn't aware of or unable to sense. This also includes direct hits to vital organs, such as the heart or the head. This doesn't refer to attacks that cover a wide surface area but specifically ones aimed at those organs alone. This means outside of the enemy's perception and sensory abilities. Should one of these attacks land, the target will suffer double the damage of the jutsu. This means that a stealth and unnoticed kenjutsu strike to the back will deal higher damage to the target, making it strategically advantageous for the user to attack blind spots.
✖ DURABILITY AND DAMAGE REDUCTION
Damage reduction, or the ability to reduce damage inflicted on a target, is gained via Attribute Points, Jutsu and Specialties. While most of these sources do not combine and the highest source will work, in certain circumstances these sources are able to combine, though in those instances, it will be noted if it stacks or counts as Bonus. This formula to determine damage if someone has Damage Shaving is listed below:
Incoming Damage - Damage Shaving = Remaining Damage
Health - Remaining Damage = Final Health
An example of this is an A rank jutsu striking a Sage with 6 BODY in the arm. Using the formula above as well as knowledge of the Attribute System, we get the following:
60 Damage - 10 Physical Durability = 50 Damage Remaining. Then, we subtract this 50 damage from the Sage’s health. 200 Health - 50 Damage = 160 Health remaining.
This formula slightly deviates in the case of Critical Damage, multiplying the Remaining Damage x2 before it is applied to the target.
► Critical Attacks vs Durability: The standard formula deviates should the target have been hit by a critical attack but possess an element of This formula is shown below:
Incoming Damage - Damage Shaving = Remaining Damage
Health - ( Remaining Damage x 2) = Final Health
Using the same example as above, we have an A rank jutsu striking a Sage in the head from behind undetected. This Sage also has 6 in BODY. Using the formula above for Crits, we get the following:
60 Damage ( A rank jutsu ) - 10 Physical Durability = 50 Damage Remaining. Since this is considered a Critical Attack, it will deal double the damage. This 50 damage is now 100 damage that we will. Then, we subtract from the Sage’s health. 200 Health - 100 Damage = 100 Health remaining.
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