Seems like they just couldn't defend for themselves, then.
I begin by bringing my hands together, forming the snake hand sign, and use
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: Creates strong wood pillars or trees to trap, defend, or fight with
Forcefully sprouting four pillars of wood out of the ground. Two of them appear right besides your feet, and spiral inwards on your body, thus leaving your body immobilized within their grasp and keep your hands firmly locked tightly. This means that you can't perform hand signs while you're still locked. Simultaneously, two other pillars erupt out of the ground, one that is in front of you and visible to you, and one that is behind you that isn't, but can still be heard. Those two are aligned at a position so the one behind you strikes onto the back of your head, whilst the one at the front strikes straight into your throat.
Once done with that, I bring my hands together again, and use
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
Forming a small orb of water that begins at the bottom of your feet, and then quickly starts to dramatically increase in size, imprisoning you inside a heavily compressed sphere of water.
Seems like they just couldn't defend for themselves, then.
I begin by bringing my hands together, forming the snake hand sign, and use
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: Creates strong wood pillars or trees to trap, defend, or fight with
Forcefully sprouting four pillars of wood out of the ground. Two of them appear right besides your feet, and spiral inwards on your body, thus leaving your body immobilized within their grasp and keep your hands firmly locked tightly. This means that you can't perform hand signs while you're still locked. Simultaneously, two other pillars erupt out of the ground, one that is in front of you and visible to you, and one that is behind you that isn't, but can still be heard. Those two are aligned at a position so the one behind you strikes onto the back of your head, whilst the one at the front strikes straight into your throat.
Once done with that, I bring my hands together again, and use
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
Forming a small orb of water that begins at the bottom of your feet, and then quickly starts to dramatically increase in size, imprisoning you inside a heavily compressed sphere of water.
The moment you clap your hands to create the snake seal, I swing my right foot around on the ground which quickly rotates my body so that my right side now faces you. At the same time I bring my foot around and my body turns, I chamber my right fist as your pillars rise, I shoot my fist out, downwards, releasing a powerful whrilwind. My technique is angled so the whilwind hits off your pillar which spirals inwards and it propells me upwards at an angle backwards. I'm propelled over the pillar that would've been only come waist length to restrain me and I avoid your four pillars.
(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
I'm propelled out of range of your techniques and I quickly follow through with the rat seal, channling my chakra into you unknowingly, having my chakra rest, dormant within your body.
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user will channel their chakra into their opponent's chakra via the Rat seal. The user's chakra will then remain dormant until the victim uses a technique B-rank or above. The resulting amount of chakra needed will cause the user's chakra to activate like a switch to cause the affects of the illusion. As the victim begins to channel their chakra for the technique they use, they will see several spiked chains shoot up and restrain them, wrapping all around their body and dragging them to the ground. The chains will gradually become tighter and tighter and the victim will feel the spikes of the chains sinking deeper into their bodies and also the lack of air from being restricted. Eventually, after so much tension, the victims will fall unconscious.
~This technique remains dormant for 3 turns only
~The technique (if activated) will render one's opponent unconscious after 2 turns.
~Can be used 3 times per battle
In quick sucssession with my rat seal, as if I had preformd the two seals in conjunction for one technique, I make the Horse seal, focusing on my Katon Chakra and I release a powerful and enormous flame from my mouth, which travels down towards you. The flames covers a large range both vertical and horrizantally and given the angle of it falling towards you from the elevation and angle I'm at makes the technique even more difficult to avoid.
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.
Fu: Their reasons don't concern me, the only thing that does is my mission.
The moment you clap your hands to create the snake seal, I swing my right foot around on the ground which quickly rotates my body so that my right side now faces you. At the same time I bring my foot around and my body turns, I chamber my right fist as your pillars rise, I shoot my fist out, downwards, releasing a powerful whrilwind. My technique is angled so the whilwind hits off your pillar which spirals inwards and it propells me upwards at an angle backwards. I'm propelled over the pillar that would've been only come waist length to restrain me and I avoid your four pillars.
(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
I'm propelled out of range of your techniques and I quickly follow through with the rat seal, channling my chakra into you unknowingly, having my chakra rest, dormant within your body.
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user will channel their chakra into their opponent's chakra via the Rat seal. The user's chakra will then remain dormant until the victim uses a technique B-rank or above. The resulting amount of chakra needed will cause the user's chakra to activate like a switch to cause the affects of the illusion. As the victim begins to channel their chakra for the technique they use, they will see several spiked chains shoot up and restrain them, wrapping all around their body and dragging them to the ground. The chains will gradually become tighter and tighter and the victim will feel the spikes of the chains sinking deeper into their bodies and also the lack of air from being restricted. Eventually, after so much tension, the victims will fall unconscious.
~This technique remains dormant for 3 turns only
~The technique (if activated) will render one's opponent unconscious after 2 turns.
~Can be used 3 times per battle
In quick sucssession with my rat seal, as if I had preformd the two seals in conjunction for one technique, I make the Horse seal, focusing on my Katon Chakra and I release a powerful and enormous flame from my mouth, which travels down towards you. The flames covers a large range both vertical and horrizantally and given the angle of it falling towards you from the elevation and angle I'm at makes the technique even more difficult to avoid.
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.
Fu: Their reasons don't concern me, the only thing that does is my mission.
Obviously whilst performing my moves, I keep a close eye on your body movement and reactions towards my attacks. As I clap my hand I see you twist your body, then I realize my original plan to keep you contained within a compressed sphere of water will no longer work sufficiently. Henceforth, as the two main pillars come out of the ground and you release a vortex of wind onto the ground, angled so that it propels you backwards, the instant moment you punch and your hurricane fist comes into motion, I clap my hands together and use
Rank: E-Forbidden
Range: Short-Long
Chakra Cost: 05-50
Damage Points: 10-90
Description: After the user have used a Mokuton Jutsus he may use this Jutsu. The user slams his palms together with great force releasing a Great amount of Chakra (Depends on the Rank of the Mokuton Jutsu he used earlier.) into the Mokuton Jutsu, causing the Wood to Explode damaging everything nearby. The Rank on this jutsu depends on the Rank of the used Mokuton Jutsu, for an example: I use a D-Ranked Mokuton Jutsu this also counts as a D-Ranked Jutsu, and according to Forbidden Rank the user will take the same amount of damage of the jutsu he makes explode.
~To cause the wood to explode the user must be in contact with the wood that they wish to explode or be incontact with the ground
~ if used for exploding S rank wood , the user cannot perform S rank wood ninjutsu or above the following turn
~Can only be used twice per battle.
The jutsu is timed to trigger the effect as soon as the repulsive force of your hurricane fist moves you backwards. All four pillars, as they were used in the same move, explode within a second of you going airborne, together resembling the form of a nuclear explosion, the rank of the explosion is A-rank, filled with a massive supply of chakra along with the rapid oxidization of the flames that an explosion carries. Also, the fumes and force given off by the explosion will cause your body to fly into the opposite direction, straight into long-range.
Taking advantage of your body flying in uncontrollable speed towards a direction, I keep my hands closed again, and use
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: Creates strong wood pillars or trees to trap, defend, or fight with
Creating 5 highly dense pillars out of the ground in the direction you are going in. They don't come below you as you're flying, but rather 10 meters or so further from you. They sprout from the ground, not standing vertical, but rather twisted at the top, so that the tops are all pointing towards you. The tops are as well, modified with my chakra, taking an extremely sharp and pointy top, to resemble that of a spear, rather than the blunt normal wood that is normally sprouted.
And finally, as your flying body impales into my wooden pillars, I do not move my hands at all, keeping them in their closed together, and use
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
Again, keeping a close eye on you. I summon a large quantity of water approximately 10 meters above you. Then with the aid of gravity and the humongous size of the water, it quickly comes gushing down onto your head and the rest of your body. I use this technique however, if you decide to use a lightning technique against my wooden pillars, it would make your body wet and conduct the electricity, shocking you, as said before, if needed and if my tactics change throughout the battle, I will not summon the water.