[Dainashi] V Uzumaki vs Lilith

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V gave into the creation's wishes and replied. "My name is Vomi Uzumaki and I order you to stand down at once!" she said heartily as she pushes her glasses up and took on a battle stance, ready to go head to head with the self-proclaimed creation. She had took heed at the fact that the woman was bearing arms. In which case V did not like this one bit. Vomi weaved a handseal after inhaling and spat out an amass of lames that grew wider with range, aiming to scorch the creation and disabling her so she could take her in for further testing as the subject had obviously gone mad. She wouldn't worry about the damage caused as Vomi could heal her with her natural abilities however insubordination will not be toelrated.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 (+20=100)
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

OOC: Let's fight now.

This mission starts as stated: Fight what you believe is a test subject (strong foe) 5 points/S-rank
Storyboard Mission Element:
  • Defend your capital [Custom - 4]
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So, you have chosen death.. Let me grant you this wish..
The fire song would end as soon as it began as Lilith would simply stretch out her palm and fuel her Dark mark with the flames while simultaneously releasing them in a similar fashion but turned into dark flames. Due to Darkiscie she carried, all her Dark release techniques were buffed by +20 damage and +10 chakra.

(Meiton: Kyūketsukō usabarashi) Dark Release: Inhaling Diversion
Type: Offensive
Rank: A rank (S-rank)
Range: Short-Long
Chakra: 30 + 10 = 40
Damage: (Technique dependant) (80) + 20 + 10 = 110
Description: This is an advanced method of using the technique Inhaling maw. Instead of storing the foreign chakra the user instead redirects it back at the opponent. The way this technique works is by increasing the flow of chakra to Inhaling maw causing it to absorb chakra twice as fast as the regular inhaling maw. While this happens the user links his top and bottom square chakra network creating an arc between the two from which chakra can travel. As the user absorbs chakra it is sent into this new link and has Dark chakra added to it, once the chakra is added the technique is fired back at the opponent. From using this method the original attack is strengthen and more potent. This method is fairly fast, as it release chakra at the same time it absorbs leaving little window for opponents to react.
*Note* Any technique redirected gains plus 1 rank to its original power(I.e A rank becomes S rank)
Restrictions:
Can only be used 3 times per battle
Jutsu Follows Dark release's absorption rules
Can only be Taught by Delta

(Darkiscie)
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Darkiscie is one of the two legendary swords said to have been crafted from the era of the perfect balance of Yin and Yang was introduced and formed the universe as a replacement of the world of nothingness. This particular blade share an extremely powerful bond with its sister blade, forged at the same day. They can only be used by those who are deems worthy and have learned the ways of Yin. Darkiscie is a physical blade that is fueled with Yin and the five elements. This blade has a monstrous amount of powers that it grants its wielder. Wielding this blade surrounds and infuses the user of a pulsar system that enhances their Yin ratio. This makes the sword sturdy, being able to resist the same amount of damage as pair of truth seeking balls(Yin version) while foreign touch on the sword will not just cause tremendous amount of damage but also siphons chakra from any opponent that touches the sword. This translates to a debuff on the opponent, limiting them to use up to A-rank techniques for one turn after having being struck or touched by the sword. Since the sword radiates of a 99% Yin ratio chakra constantly towards its wielder, its user will gain abilities from Darkiscie. This translates to a major buff to any field the user has that they chose, which must be stated in their bio as an abyssal aspect.

Intrinsic Move
By spending one of the user moveslots, the user can strike the sword into the ground with the blade piercing it and the users hands resting on its hilt. Doing this, creates a huge pulse to spread through the battlefield in an omnidirectional manner(up to short-range, being channeled through the ground but also in a spherical pulse, affecting anything within the user that's close enough to them). The ground will then start to flicker and any opponent whos in contact with the ground, or in air from the sword will be affected by a strong genjutsu which manifests into their mind. This genjutsu will make it seem that the ground falls in towards itself and chunks will fall downwards into a black abyss, similar to as if the planet had lost its mantel or all layers of its crust. Unless broken this will genjutsu will force opponents to go airborne or they will be dealt an S-ranked ranked equivalent Yin ranked genjutsu mind damage. This can only be done once per battle.

Intrinsic Perk
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect.

Note: Can only be used by Skorm

With her Dark release consuming her opponent, Lilith would form three handseals and use her Yang release to breathe life into a huge technique cutting it in half in size but still managed to become slightly larger than her. The sentient wolf made out of her Yang and Krypton chakra would be used as an ally in the fight should need be. The wolf would be able to use Krypton techniques as well.


Be free, Tengoku and aid me.

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A (80 HP)
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.

(Kuriputon: Feruinta | Liquid Krypton Release: Felwinter)
Type: Offensive/Defensive/Supplementary
Rank: D-S (S-rank)
Range: Short-Long
Chakra: 10-40(-10 per turn when sustained)
Damage: 20-80 (N/A)
Description: Felwinter is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the Krypton release. It can be created from existing sources(air) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid Krypton. The force of the torrent of the ultra cold liquid will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid Krypton may be enough for some occasions too. Through this technique, the user will be able to create small or large torrents of the liquid Krypton, create a huge "sea" of the ultra cold liquid or manipulate pre-existing liquid Krypton to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Krypton Above A-rank after using S-rank version in the same turn and next.

Tengoku would stand next to Lilith within arms reach. He had four legs and regular wolf physique.


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Storyboard Mission Element:
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So, you have chosen death.. Let me grant you this wish..
The fire song would end as soon as it began as Lilith would simply stretch out her palm and fuel her Dark mark with the flames while simultaneously releasing them in a similar fashion but turned into dark flames. Due to Darkiscie she carried, all her Dark release techniques were buffed by +20 damage and +10 chakra.

(Meiton: Kyūketsukō usabarashi) Dark Release: Inhaling Diversion
Type: Offensive
Rank: A rank (S-rank)
Range: Short-Long
Chakra: 30 + 10 = 40
Damage: (Technique dependant) (80) + 20 + 10 = 110
Description: This is an advanced method of using the technique Inhaling maw. Instead of storing the foreign chakra the user instead redirects it back at the opponent. The way this technique works is by increasing the flow of chakra to Inhaling maw causing it to absorb chakra twice as fast as the regular inhaling maw. While this happens the user links his top and bottom square chakra network creating an arc between the two from which chakra can travel. As the user absorbs chakra it is sent into this new link and has Dark chakra added to it, once the chakra is added the technique is fired back at the opponent. From using this method the original attack is strengthen and more potent. This method is fairly fast, as it release chakra at the same time it absorbs leaving little window for opponents to react.
*Note* Any technique redirected gains plus 1 rank to its original power(I.e A rank becomes S rank)
Restrictions:
Can only be used 3 times per battle
Jutsu Follows Dark release's absorption rules
Can only be Taught by Delta

(Darkiscie)
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Darkiscie is one of the two legendary swords said to have been crafted from the era of the perfect balance of Yin and Yang was introduced and formed the universe as a replacement of the world of nothingness. This particular blade share an extremely powerful bond with its sister blade, forged at the same day. They can only be used by those who are deems worthy and have learned the ways of Yin. Darkiscie is a physical blade that is fueled with Yin and the five elements. This blade has a monstrous amount of powers that it grants its wielder. Wielding this blade surrounds and infuses the user of a pulsar system that enhances their Yin ratio. This makes the sword sturdy, being able to resist the same amount of damage as pair of truth seeking balls(Yin version) while foreign touch on the sword will not just cause tremendous amount of damage but also siphons chakra from any opponent that touches the sword. This translates to a debuff on the opponent, limiting them to use up to A-rank techniques for one turn after having being struck or touched by the sword. Since the sword radiates of a 99% Yin ratio chakra constantly towards its wielder, its user will gain abilities from Darkiscie. This translates to a major buff to any field the user has that they chose, which must be stated in their bio as an abyssal aspect.

Intrinsic Move
By spending one of the user moveslots, the user can strike the sword into the ground with the blade piercing it and the users hands resting on its hilt. Doing this, creates a huge pulse to spread through the battlefield in an omnidirectional manner(up to short-range, being channeled through the ground but also in a spherical pulse, affecting anything within the user that's close enough to them). The ground will then start to flicker and any opponent whos in contact with the ground, or in air from the sword will be affected by a strong genjutsu which manifests into their mind. This genjutsu will make it seem that the ground falls in towards itself and chunks will fall downwards into a black abyss, similar to as if the planet had lost its mantel or all layers of its crust. Unless broken this will genjutsu will force opponents to go airborne or they will be dealt an S-ranked ranked equivalent Yin ranked genjutsu mind damage. This can only be done once per battle.

Intrinsic Perk
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect.

Note: Can only be used by Skorm

With her Dark release consuming her opponent, Lilith would form three handseals and use her Yang release to breathe life into a huge technique cutting it in half in size but still managed to become slightly larger than her. The sentient wolf made out of her Yang and Krypton chakra would be used as an ally in the fight should need be. The wolf would be able to use Krypton techniques as well.


Be free, Tengoku and aid me.

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A (80 HP)
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.

(Kuriputon: Feruinta | Liquid Krypton Release: Felwinter)
Type: Offensive/Defensive/Supplementary
Rank: D-S (S-rank)
Range: Short-Long
Chakra: 10-40(-10 per turn when sustained)
Damage: 20-80 (N/A)
Description: Felwinter is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the Krypton release. It can be created from existing sources(air) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid Krypton. The force of the torrent of the ultra cold liquid will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid Krypton may be enough for some occasions too. Through this technique, the user will be able to create small or large torrents of the liquid Krypton, create a huge "sea" of the ultra cold liquid or manipulate pre-existing liquid Krypton to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Krypton Above A-rank after using S-rank version in the same turn and next.

Tengoku would stand next to Lilith within arms reach. He had four legs and regular wolf physique.


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"Death?...." V thought to herself..... Wow. This unit was EXTREMELY defective..... As the flames came back out, V stuck out her right arm which an orb had started to spiral rapidly and would absorb the dark flames, just in a less fancier way than what the defective unit had exampled.

( Abusōbu Ude ) - Absorption Arm (Her right arm) [reference]
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

"You are highly defective. Perhaps salvaging you would not be possible...." V told the creation. She would slam her hands on the ground after this and erect a barrier around the creation in which would drain her chakra and transfer it to Vomi. While her hands were on the ground, an amass of chains (8) flew out of V's back and wrapped around the creation, keeping her stuck in the barrier until further notice... These would also damage her as the constriction would be exceptional as well as the brute impact of the flying chains.

(Mugen Hōyō) - Infinate Embrace
Rank: B-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 20 (-10=10) (-50 per turn to the target, +30 to user)
Damage points: N/A
Description: The user slams his hands on the ground and generates a special barrier that surrounds the target forming a "cuboid" construct of pink chakra which begins draining the chakra of the target caught inside. This technique can be used in conjunction with shadow rope technique or other restrictive techniques to further hinder the target. Once caught inside it, the target cannot mold chakra above S-rank and the barrier itself can only be broken by B-Rank techniques or by attacking the user of the technique.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden (A)
Range: Short-Long
Chakra: 15-70 (A)
Damage: 30-120 (A)
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank
 

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"Death?...." V thought to herself..... Wow. This unit was EXTREMELY defective..... As the flames came back out, V stuck out her right arm which an orb had started to spiral rapidly and would absorb the dark flames, just in a less fancier way than what the defective unit had exampled.

( Abusōbu Ude ) - Absorption Arm (Her right arm) [reference]
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

"You are highly defective. Perhaps salvaging you would not be possible...." V told the creation. She would slam her hands on the ground after this and erect a barrier around the creation in which would drain her chakra and transfer it to Vomi. While her hands were on the ground, an amass of chains (8) flew out of V's back and wrapped around the creation, keeping her stuck in the barrier until further notice... These would also damage her as the constriction would be exceptional as well as the brute impact of the flying chains.

(Mugen Hōyō) - Infinate Embrace
Rank: B-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 20 (-10=10) (-50 per turn to the target, +30 to user)
Damage points: N/A
Description: The user slams his hands on the ground and generates a special barrier that surrounds the target forming a "cuboid" construct of pink chakra which begins draining the chakra of the target caught inside. This technique can be used in conjunction with shadow rope technique or other restrictive techniques to further hinder the target. Once caught inside it, the target cannot mold chakra above S-rank and the barrier itself can only be broken by B-Rank techniques or by attacking the user of the technique.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden (A)
Range: Short-Long
Chakra: 15-70 (A)
Damage: 30-120 (A)
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank
Four-eyes used a familiar ninja tool to absorb Lilith's dark release however before her next move, Tengoku had still been born as she had only defended herself. Shortly after tengoku had been created, the opponent created a barrier around Lilith that had literally zero impact on her.

I'm so sorry that you embarass yourself in my home. Sealing arts don't work on me, Vomi-chan.
Alas, the barrier itself remained without inflicting any effects on Lilith herself and would still need to be broken. Lilith would utilize her Dark release once again to destroy the barrier which was made out of pure chakra anyway, weak to Dark it should be, Lilith thought. A large triangular shape formed above Lilith akin to her fathers Dust release when formed into a triangle. The projectle smashed into the barrier with zero damage falloff and continued towards the woman. Not feeling threatened enough just yet, Tengoku remained on standby for now.

(Taibu Meiton No Jutsu) - Greater Dark Release Technique
Rank: A
Type: Attack/Defence/Supplementary
Range: Short - Long
Chakra Cost: 30 + 10 = 40
Damage Points: 60 + 20 = 80
Description: This is a stronger version of the Dark Release technique. The user can shoot dark release energy blasts, shields or any kind of shape through the usage of the Dark Release but on a larger scale than the standard Dark Release technique.
Note: Can only be used three times per match
Note: Courtesy of Ryujin
 
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Yin

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Four-eyes used a familiar ninja tool to absorb Lilith's dark release however before her next move, Tengoku had still been born as she had only defended herself. Shortly after tengoku had been created, the opponent created a barrier around Lilith that had literally zero impact on her.

I'm so sorry that you embarass yourself in my home. Sealing arts don't work on me, Vomi-chan.
Alas, the barrier itself remained without inflicting any effects on Lilith herself and would still need to be broken. Lilith would utilize her Dark release once again to destroy the barrier which was made out of pure chakra anyway, weak to Dark it should be, Lilith thought. A large triangular shape formed above Lilith akin to her fathers Dust release when formed into a triangle. The projectle smashed into the barrier with zero damage falloff and continued towards the woman. Not feeling threatened enough just yet, Tengoku remained on standby for now.

(Taibu Meiton No Jutsu) - Greater Dark Release Technique
Rank: A
Type: Attack/Defence/Supplementary
Range: Short - Long
Chakra Cost: 30 + 10 = 40
Damage Points: 60 + 20 = 80
Description: This is a stronger version of the Dark Release technique. The user can shoot dark release energy blasts, shields or any kind of shape through the usage of the Dark Release but on a larger scale than the standard Dark Release technique.
Note: Can only be used three times per match
Note: Courtesy of Ryujin
Having to react quickly to yet another one of these obscure absorption techniques, Vomi kneaded chakra in her stomach and puked out what appeared to be mud as it formed into a hardened slab akin to a wall that blocked out the oncoming technique from hitting her.

(Doton: Iwarin Heiban) - Earth Release: Rock Scale Slab
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.

"Home?...." V thought. Perhaps this creation wasn't a unit..... She was also way stronger than any unit Vomi would imagine making or imagine Alucard making..... Vomi was no slouch when it came to self-awareness. Maybe she was wrong. Maybe this wasn't a defective unit but a person actually that strong.

Vomi asked a question while planning her next attack....

"Are you a unit or... A person?...." Vomi asked politely. She was set on clarifying and rectifying the issue stemming from misunderstanding. If she was an ally to the Crimson Keep, she was also the ally of Vomi. However until these questions get answered, Vomi had to stay battle-sound. She wasn't too keen on the already strong individual having a familiar by her side so she weaved the ram handseal and blew out a ferocious ball of wind, aiming to level the familiar and send it into the lava abyss below.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
 

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Having to react quickly to yet another one of these obscure absorption techniques, Vomi kneaded chakra in her stomach and puked out what appeared to be mud as it formed into a hardened slab akin to a wall that blocked out the oncoming technique from hitting her.

(Doton: Iwarin Heiban) - Earth Release: Rock Scale Slab
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.

"Home?...." V thought. Perhaps this creation wasn't a unit..... She was also way stronger than any unit Vomi would imagine making or imagine Alucard making..... Vomi was no slouch when it came to self-awareness. Maybe she was wrong. Maybe this wasn't a defective unit but a person actually that strong.

Vomi asked a question while planning her next attack....

"Are you a unit or... A person?...." Vomi asked politely. She was set on clarifying and rectifying the issue stemming from misunderstanding. If she was an ally to the Crimson Keep, she was also the ally of Vomi. However until these questions get answered, Vomi had to stay battle-sound. She wasn't too keen on the already strong individual having a familiar by her side so she weaved the ram handseal and blew out a ferocious ball of wind, aiming to level the familiar and send it into the lava abyss below.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
Her Dark release being stopped by a slab of what seemed to be mud. Quickly reacting to this, she would form a single handseal and gather up her chakra while replying. It was clear that Lilith was getting upset with this intruder.

You have no right to ask questions in my realm, Bakayaro! All i wanted to do was to head home and form a plan to save otosan and you stupid piece of shit come and stand in my way. Hanareru!!
From the ground between the two, a massive wave of molten metal would form and wash over the opponent. The technique was enhanced in chakra and damage output thanks to Lilith's second sword, Golden Nightmare along with her Elemental Specialty.

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S (B)
Range: Short-Long
Chakra: 10-40 (25) + 10 = 35
Damage: 20-80 (60) + 40 = 100
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.
 

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Her Dark release being stopped by a slab of what seemed to be mud. Quickly reacting to this, she would form a single handseal and gather up her chakra while replying. It was clear that Lilith was getting upset with this intruder.

You have no right to ask questions in my realm, Bakayaro! All i wanted to do was to head home and form a plan to save otosan and you stupid piece of shit come and stand in my way. Hanareru!!
From the ground between the two, a massive wave of molten metal would form and wash over the opponent. The technique was enhanced in chakra and damage output thanks to Lilith's second sword, Golden Nightmare along with her Elemental Specialty.

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S (B)
Range: Short-Long
Chakra: 10-40 (25) + 10 = 35
Damage: 20-80 (60) + 40 = 100
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.
This particular individual was brutish in her ways…… Vomi, the asshole? That’s interesting……. As V was lost in thought making calculations and speculations about the situation, a sea of what appeared to be molten rock flowed before her aiming to engulf her.

“Who the hell is Otosan? Dammit I wish Alucard was here to handle this right now!” Vomi yelled in annoyance. She had no time to deal with this. “You do realize I work here, imbecile?!” Vomi shouted as she was the head scientist of the Crimson Keep….. The only scientist in the ghastly place….. How this person did not know of Vomi the legendary scientist was beyond her……. Things indeed changed around here in her absence. Alas no time to pump the breaks. She had to think fast with this molten rock headed her way……. She raised her right arm with her palm facing forward and a spiraling orb once again absorb the monstrous technique heading her way….. “Damn…… I’m running low on these…….” V thought to herself.

( Abusōbu Ude ) - Absorption Arm (Her right arm) [reference]
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

“if you’ve not noticed yet I think there has been a misunderstanding!” V tried to speak sense into the little raging thing. She was getting hungrier and hungrier and was trying for an attempt to quell her hunger before turning into the inner beast she hid inside. But all her food was in the Keep she was now distracted from via battle….. She chose not to attack however talk her way through this. She doubt she could best this character in combat. So getting increasingly aggressive due to her hunger was suicide. She was a thinking woman, so she had to think and weigh her options right here right now in the heat of battle.
 
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Skorm

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This particular individual was brutish in her ways…… Vomi, the asshole? That’s interesting……. As V was lost in thought making calculations and speculations about the situation, a sea of what appeared to be molten rock flowed before her aiming to engulf her.

“Who the hell is Otosan? Dammit I wish Alucard was here to handle this right now!” Vomi yelled in annoyance. She had no time to deal with this. “You do realize I work here, imbecile?!” Vomi shouted as she was the head scientist of the Crimson Keep….. The only scientist in the ghastly place….. How this person did not know of Vomi the legendary scientist was beyond her……. Things indeed changed around here in her absence. Alas no time to pump the breaks. She had to think fast with this molten rock headed her way……. She raised her right arm with her palm facing forward and a spiraling orb once again absorb the monstrous technique heading her way….. “Damn…… I’m running low on these…….” V thought to herself.

( Abusōbu Ude ) - Absorption Arm (Her right arm) [reference]
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

“if you’ve not noticed yet I think there has been a misunderstanding!” V tried to speak sense into the little raging thing. She was getting hungrier and hungrier and was trying for an attempt to quell her hunger before turning into the inner beast she hid inside. But all her food was in the Keep she was now distracted from via battle….. She chose not to attack however talk her way through this. She doubt she could best this character in combat. So getting increasingly aggressive due to her hunger was suicide. She was a thinking woman, so she had to think and weigh her options right here right now in the heat of battle.
Lilith gritted as her attack was absorbed yet again by a device she was unfamiliar with and operated very similar to that of her own dark release - well it's absorption properties anyway. However, what was more important that this Vomi character all of the sudden mentioned otosan. Tenkogu spoke for the first time since he had been created this time around.

You.. Otosan means father and you just spoke his name. You have assaulted Alucard's daughter in his realm and expect the mercy way out of it. Allow me to prove you wrong.
Tengoku revealed his fangs as Lilith spoke and proceeded to attack. He would spew out liquid krypton in the form of a barrage of liquid sub-zero bullets.

(Kuriputon: Feruinta | Liquid Krypton Release: Felwinter) (Used by Tengoku)
Type: Offensive/Defensive/Supplementary
Rank: D-S (C)
Range: Short-Long
Chakra: 10-40(-10 per turn when sustained) (15)
Damage: 20-80 (30)
Description: Felwinter is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the Krypton release. It can be created from existing sources(air) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid Krypton. The force of the torrent of the ultra cold liquid will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid Krypton may be enough for some occasions too. Through this technique, the user will be able to create small or large torrents of the liquid Krypton, create a huge "sea" of the ultra cold liquid or manipulate pre-existing liquid Krypton to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Krypton Above A-rank after using S-rank version in the same turn and next.

At the very same time, Lilith would gather up her chakra and used her Bisumaton element once again in order to form a lava-esque source of molten metal behind the opponent underneath the ground. This source would then emerge and form into spikes that would skewer and burn the bakayaro from behind.

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S (C)
Range: Short-Long
Chakra: 10-40 (15) + 10 = 25
Damage: 20-80 (30) + 40 = 70
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.

Burn, along with your lies..
 

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Lilith gritted as her attack was absorbed yet again by a device she was unfamiliar with and operated very similar to that of her own dark release - well it's absorption properties anyway. However, what was more important that this Vomi character all of the sudden mentioned otosan. Tenkogu spoke for the first time since he had been created this time around.

You.. Otosan means father and you just spoke his name. You have assaulted Alucard's daughter in his realm and expect the mercy way out of it. Allow me to prove you wrong.
Tengoku revealed his fangs as Lilith spoke and proceeded to attack. He would spew out liquid krypton in the form of a barrage of liquid sub-zero bullets.

(Kuriputon: Feruinta | Liquid Krypton Release: Felwinter) (Used by Tengoku)
Type: Offensive/Defensive/Supplementary
Rank: D-S (C)
Range: Short-Long
Chakra: 10-40(-10 per turn when sustained) (15)
Damage: 20-80 (30)
Description: Felwinter is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the Krypton release. It can be created from existing sources(air) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid Krypton. The force of the torrent of the ultra cold liquid will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid Krypton may be enough for some occasions too. Through this technique, the user will be able to create small or large torrents of the liquid Krypton, create a huge "sea" of the ultra cold liquid or manipulate pre-existing liquid Krypton to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Krypton Above A-rank after using S-rank version in the same turn and next.

At the very same time, Lilith would gather up her chakra and used her Bisumaton element once again in order to form a lava-esque source of molten metal behind the opponent underneath the ground. This source would then emerge and form into spikes that would skewer and burn the bakayaro from behind.

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S (C)
Range: Short-Long
Chakra: 10-40 (15) + 10 = 25
Damage: 20-80 (30) + 40 = 70
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.

Burn, along with your lies..
Not knowing what else to do and not wanting to fight any further, V summoned a plethora of her chakra chains and wrapped them around herself, letting them protect her from whatever they could, and willing to take the brunt of whatever it couldn't block. She could heal herself but, for now, she just wanted them to realize that she was not their enemy as she thought. "I.... dont want to fight..... youre not my enemy......" V said subtly and calmly, crying in the process. She just needed her food.......

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden (A)
Range: Short-Long
Chakra: 15-70 (A)
Damage: 30-120 (N/A)
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

"You can kill me if you wish...... But if you kill me I can't save the Crimson Keep and if you're really Alucard's daughter I highly doubt he would take a liking to you killing his top and only surviving scientist...... I no longer wish to battle you....." V spoke as the technique bombarded her and she took whatever damage befell her... She was defeated, hungry, and sad.... After everything hit her that she couldn't defend, she plopped down lifelessly, breathing heavily.....
 

Yin

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guess ill call timelimit? Im under the impression my opponent/leader wont be returning anytime soon after speaking with them.....



After seemingly passing out, Vomi woke up still on the bridge, surrounded by lava...... However, the crazed lady and her pet were gone and nowhere to be found...... "I guess I dodged a bullet there....." V said as she sat up and proceeded to get her bearings straight. Her glasses, now cracked slightly, she pushed back up onto her face in the right spot.

Once she came-to, she lifted her arms and bit into her wrist ferociously and began to suck on it..... In return, she was healed almost to her maximum if not to her maximum and while she still felt the pain of whatever blunt force attacks she was hit by, her vigor and stamina were once again rejuvenated.

(Chiyu Hitonomi) – Healing Bite
Rank: N/A
Type: Supplementary
Range: Short
Chakra cost: 70 per turn
Damage points: N/A (heals 2X the amount of chakra drained)
Description:
An ability seemingly unique to Uzumaki Karin, the Healing bite allows her to heal others and herself in a fast manner by allowing them to bite her or doing it to herself. As she is bitten, green healing chakra, similar to that of the Mystical Palm technique, manifests from the bite into the target, healing it. From an outside perspective it seems as if the target is "sucking" her chakra in a vampiric manner as it heals itself. The speed and the quality of the healing property of the technique is in nothing short of even the strongest medical techniques seen so far (like for example, Creation Rebirth) and is only limited by Karin's own chakra reserves.
Note: Can only be used by Uzumaki Karin

(Back to maximum health.)

She got up and brushed herself off and started to limp towards the Crimson Keep slowly but surely, still determined to get done what was necessary....

Mission end. Leaving thread/battle
 
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