[D1PT] Round 3 - Shady vs Moofy

Shady Doctor

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  • All out
  • A clearing on a plain field
  • Jio Otsutsuki in sig
  • Post your bio and I'll go first
I stand looking at my opponent, my nekura cloak covering majority of my body with the hood of the cloak over my head and only revealing my mismatched eyes...
"......"
 

ᴍᴏᴏғʏ

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wielding...

Za Kiri's Keiri Katana ⋩ The Mist's Executioner
Type: Custom Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: ZKKK is a blade crafted out of a very rare and indestructible white alloy, however that does not mean it can defend against anything/everything. The sword itself is eight inches wide, consisting of a single sided sharp edge however the dull side of the blade contains two small curved teeth that stick out two inches. The teeth are evenly spaced apart between a hollow opening the blade has near the lower end, the opening is large enough to fit a human head/neck, designed mostly for decapitations with it's inner sharp edges. The sword's blade is five feet in length, having the one foot handle covered in a layer of rubber which is laced by a bandage to disguise it, this would prevent the conduction of electricity. The end of the handle consists of a small rectangle ring big enough to fit two fingers comfortably. A small chain of six inches in length is attached to the rectangular ring, something that could be used to handle the blade in various acrobatic ways by spinning it. At the end of the chain there is a small crest with the symbol of Water, displaying it's origins. The blade's decapitating core/opening can be fueled with chakra and use the sword itself as a water-natured catalyst in order to fill it with a syrup-like substance that could be manipulated to perform special water related abilities;

Syrup Core - The user is able to shape manipulate the source and extend it to create various constructs, up to the user's imagination and within reason, most in the theme of limbs or whips of water that can extend up to mid range and are no thicker than a human's arm. The constructs can be condensed enough to bind targets or even release as projectiles. up to two whips of Syrup-based water that could be used to deal whip/blunt force damage or bind a target(s) causing them to be trapped within the Syrup. With the usage of a single hand seal the user can cause the syrup to expand upon a captured target(s) in order to bind them in place, this ability is C-Rank.

Elastic String - By focusing chakra through the Water crest, the user can materialize a string of elastic water syrup. The string is long enough to reach up to a long distance and can be used to further enhance the manipulation of the blade in combat. B rank in strength.

Inner Mist - By feeding -5 chakra per turn, the sword is able to produce a mist of water vapor in a short range radius around the user, the vapor would escape from the core of the blade. Just like the Hidden Mist technique, this mist can vary in terms of thickness, being able to manipulate it at will with the influx of chakra released, although it will always remain at -5 no matter how thick or thin the mist is. The mist produced by the blade can be treated the same as the Hidden in the Mist technique and be used as a source for possible attacks. Not only can the sword produce a mist but it can also turn itself mist. This ability is in order to avoid certain tangible situations or to retrieve the sword from a distance, using mental commands and chakra manipulation to control the sword in it's mist form. The sword can either turn fully or partially into a mist.

⋩ All abilities count as the user's techniques per turn
⋩ All abilities can be used active at the same time



Let's have some fun Senpai! :win:
 

Shady Doctor

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Hmm....?

As my opponent arrives on the field i look over to my right and in the far distance you can see Akuma. He gives a slight nod, and suddenly a sinister presence takes over me and the battle field. Portals opened up all around my close range proximity, pouring keigoku onto me with haste. Once the Keigoku engulfs me, i further embrace my inner lust to reach the same level as the shinobi that trained me, raised me. The Keigoku is suddenly molded into the spitting image of my inner demon as it manifests itself around my body. The Keigoku takes on the form of a skeletal creature wrapped in a thick rope like material and two long curved horn erecting from the top of its head. The eyes glowed a crimson red, though in its right hand was a double bladed katana sword made of Keigoku (like dath Maul). In his left hand is a gunbai with a spear end on the tip and "Shady" written in kanji on the fan.


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This happens in a moment's notice and once the Oni is created, it goes on a rampage. It hadn't been released since the day i had learned to manifest it, and it was out to actually do the evil bids of the Nekura clan. The Oni immediately takes its right hand and swings at you in a sweeping motion from right to left whilst rapidly twirling the double edged blade of Keigoku. The strike would be aimed to completely whipe out your mind upon contact, sending you into mental trauma that should surpass that of Tsykuyomi due to the massive added strength i give it. If you were to dodge, ofc the Oni would simply tweak its movements to hit you. From the moment that the oni was created i had started a mid paced run towards you, moving myself and the Oni closer to you from the beginning on the attack. Due to me being faster than you, you wouldn't be able to out run myself and the oni.


( Hansenshugi no Madokaoni ) - Tranquil Demon of Pacifism
Rank: Forbidden
Type: Offensive/Defensive
Range: Short
Chakra: 50 ( +20 per turn )
Damage: 90 (+Around 67 1/2)
The strongest defensive technique of the Nekura Clan, the member opens portals surrounding himself on all sides, and massive amounts of Keigoku emerge from the portal to engulf him and everything in short range of him with Keigoku chakra. When the portals disappear in a few quickly, the Nekura is enshrouded by a three metre tall construct of Keigoku in the guise of an oni, or demon. The construct wields a kanabo, or club, compoaed of Keigoku which it swings at opponents who come close enough. The construct's defensive nature, however, comes from the fact that it is able to perform a modified version of the Keigoku special ability Drain. When an opponent's technique strikes it, it smothers the technique and 'drains' the 'life' of the technique - i.e. - much like a human Nekura uses Keigoku to drain life from a person, the chakra-based construct uses Keigoku to drain the chakra of the incoming techniques. This disallows any chakra-based attack to pass through the technique and strike the Nekura.
However, there are a few inherent weaknesses to this. First, the construct cannot drain away the life of people. It can only drain techniques, much like a human Nekura can only drain people and not techniques. Second, per turn, it can only drain away techniques equal to 40 chakra points. Any more will bypass and strike the Nekura. Third, though it may drain the chakra from said techniques, those with a physical substance and enough force will still continue forward, just devoid of chakra at this point and weaker ( -1 rank ). This means that a fast and strong enough physical jutsu of S rank and higher, excluding those grown under the user, will be able to knock the user from the inside of the technique, causing his hold on it to cease and end.*
Also, if an opponent, regardless of speed, touches the technique, he suffers great mental agony and trauma, similar to being subjected to Tsykuyomi, and also causing strokes and migraines with prolonged contact. However, the faster the opponent, the less damage he takes - opponents in 4th Gate and above can pull back fast enough to ensure only minor headaches
The Nekura must have had special training to use this technique and must be Black Knight rank or above. Furthermore, the Nekura can only use this technique once, which lasts until destruction or until the user is forced from the inside of the technique . If this technique is bypassed and the Nekura wounded severely, the technique dies and the Nekura collapses unable to move from his place for the rest of the battle; he can only use Ninjutsu or Genjutsu to fight. If the "oni" uses his club to strike an enemy ninja, it will count as a move of the user's 3 per turn. The club has a reach of up to Mid range of the user.
Each oni takes on a difference appearance depending on the user, with some Oni's having different melee ranged weapons, such as a sharp sword in place of a stick or club, all made of Keigoku


As the oni attacks you i point my left hand towards you while i begin materializing an arrow composed of purely lightning chakra, i also follow up by adding fire chakra to the arrow; giving it it's full power before releasing it into the sky to arc down upon your position. The arrow rips through the air at blistering speeds, locked on to your chakra signature in an attempt to chase you down, wrap around you and electrocute you in place.*

Strike of Artemis (Dageki Artemis)
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user holds out his left arm in front of him as if he is holding a bow and creates a lightning-drawn bow and draws back the right arm by his head, while creating a lightning bolt arrow. The bow and arrow are completely made of lightning. The user then adds a small bit of fire chakra to the bolt, increasing it's burning capabilities. The user then releases said arrow at the target. The bolt follows the enemy’s body heat (like a heat-sensing tracker). Once it has caught up to the body of the enemy, the bolts then begin to circle around the enemy's body in a spiraling fashion from the ankles up, wrapping the enemy up, and binding him, electrocuting him/her.
*Useable twice per battle*
*User cannot use fire nor lightning jutsus A-rank and above next turn*
*Can only follow the enemy for one turn before being destroyed*
 
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ᴍᴏᴏғʏ

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Hmm....?

As my opponent arrives on the field i look over to my right and in the far distance you can see Akuma. He gives a slight nod, and suddenly a sinister presence takes over me and the battle field. Portals opened up all around my close range proximity, pouring keigoku onto me with haste. Once the Keigoku engulfs me, i further embrace my inner lust to reach the same level as the shinobi that trained me, raised me. The Keigoku is suddenly molded into the spitting image of my inner demon as it manifests itself around my body. The Keigoku takes on the form of a skeletal creature wrapped in a thick rope like material and two long curved horn erecting from the top of its head. The eyes glowed a crimson red, though in its right hand was a double bladed katana sword made of Keigoku (like dath Maul). In his left hand is a gunbai with a spear end on the tip and "Shady" written in kanji on the fan.


You must be registered for see images

This happens in a moment's notice and once the Oni is created, it goes on a rampage. It hadn't been released since the day i had learned to manifest it, and it was out to actually do the evil bids of the Nekura clan. The Oni immediately takes its right hand and swings at you in a sweeping motion from right to left whilst rapidly twirling the double edged blade of Keigoku. The strike would be aimed to completely whipe out your mind upon contact, sending you into mental trauma that should surpass that of Tsykuyomi due to the massive added strength i give it. If you were to dodge, ofc the Oni would simply tweak its movements to hit you. From the moment that the oni was created i had started a mid paced run towards you, moving myself and the Oni closer to you from the beginning on the attack. Due to me being faster than you, you wouldn't be able to out run myself and the oni.


( Hansenshugi no Madokaoni ) - Tranquil Demon of Pacifism
Rank: Forbidden
Type: Offensive/Defensive
Range: Short
Chakra: 50 ( +20 per turn )
Damage: 90 (+Around 67 1/2)
The strongest defensive technique of the Nekura Clan, the member opens portals surrounding himself on all sides, and massive amounts of Keigoku emerge from the portal to engulf him and everything in short range of him with Keigoku chakra. When the portals disappear in a few quickly, the Nekura is enshrouded by a three metre tall construct of Keigoku in the guise of an oni, or demon. The construct wields a kanabo, or club, compoaed of Keigoku which it swings at opponents who come close enough. The construct's defensive nature, however, comes from the fact that it is able to perform a modified version of the Keigoku special ability Drain. When an opponent's technique strikes it, it smothers the technique and 'drains' the 'life' of the technique - i.e. - much like a human Nekura uses Keigoku to drain life from a person, the chakra-based construct uses Keigoku to drain the chakra of the incoming techniques. This disallows any chakra-based attack to pass through the technique and strike the Nekura.
However, there are a few inherent weaknesses to this. First, the construct cannot drain away the life of people. It can only drain techniques, much like a human Nekura can only drain people and not techniques. Second, per turn, it can only drain away techniques equal to 40 chakra points. Any more will bypass and strike the Nekura. Third, though it may drain the chakra from said techniques, those with a physical substance and enough force will still continue forward, just devoid of chakra at this point and weaker ( -1 rank ). This means that a fast and strong enough physical jutsu of S rank and higher, excluding those grown under the user, will be able to knock the user from the inside of the technique, causing his hold on it to cease and end.*
Also, if an opponent, regardless of speed, touches the technique, he suffers great mental agony and trauma, similar to being subjected to Tsykuyomi, and also causing strokes and migraines with prolonged contact. However, the faster the opponent, the less damage he takes - opponents in 4th Gate and above can pull back fast enough to ensure only minor headaches
The Nekura must have had special training to use this technique and must be Black Knight rank or above. Furthermore, the Nekura can only use this technique once, which lasts until destruction or until the user is forced from the inside of the technique . If this technique is bypassed and the Nekura wounded severely, the technique dies and the Nekura collapses unable to move from his place for the rest of the battle; he can only use Ninjutsu or Genjutsu to fight. If the "oni" uses his club to strike an enemy ninja, it will count as a move of the user's 3 per turn. The club has a reach of up to Mid range of the user.
Each oni takes on a difference appearance depending on the user, with some Oni's having different melee ranged weapons, such as a sharp sword in place of a stick or club, all made of Keigoku


As the oni attacks you i point my left hand towards you while i begin materializing an arrow composed of purely lightning chakra, i also follow up by adding fire chakra to the arrow; giving it it's full power before releasing it into the sky to arc down upon your position. The arrow rips through the air at blistering speeds, locked on to your chakra signature in an attempt to chase you down, wrap around you and electrocute you in place.*

Strike of Artemis (Dageki Artemis)
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user holds out his left arm in front of him as if he is holding a bow and creates a lightning-drawn bow and draws back the right arm by his head, while creating a lightning bolt arrow. The bow and arrow are completely made of lightning. The user then adds a small bit of fire chakra to the bolt, increasing it's burning capabilities. The user then releases said arrow at the target. The bolt follows the enemy’s body heat (like a heat-sensing tracker). Once it has caught up to the body of the enemy, the bolts then begin to circle around the enemy's body in a spiraling fashion from the ankles up, wrapping the enemy up, and binding him, electrocuting him/her.
*Useable twice per battle*
*User cannot use fire nor lightning jutsus A-rank and above next turn*
*Can only follow the enemy for one turn before being destroyed*
Kushimaru's attention is drawn as what seemed to be portals began to open around his target's close range, thereafter releasing dark energy that began to converge on the target. In reaction towards the menacing start, Kushimaru would reach into his pouches with both hands in order to grab several smoke pellets. In a swift and fluid motion he would swipe his hands out in front of him, releasing the pellets in a scattered manner all throughout the field while also releasing one in front of him. The aim of the pellets combined would be to have smoke scattering throughout a mid range radius, having the center of it all between Kushimaru and his foe. As the first pellet exploded in front of his location, acting as a way to obscure his target's vision, Kushimaru would turn himself into mist, thereafter manipulating himself upwards and into the 100m range. He would utilize the spreading smoke to his advantage, allowing himself to be concealed almost perfectly. Due to his body now being the same properties as the hidden mist, his heat source would no longer exist, and thus the arrow released would be unable to effectively pin-point his true location, more than likely striking the ground as it rained down.

(Suiton: Kiri Kawarimi) - Mist Replacement
Rank: S rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks.

Note: Lasts for up to 2 turns
Note: Must know hidden mist jutsu
Note: Cant attack in the form
Note: useable Once.



Upon materializing to his former self, 100m from the ground, Kushimaru would free-fall back down as he crossed his fingers in order to create three shadow clones; Moofy, Loofy & Poofy. Moofy and Poofy would be to the left and right of him respectively while Loofy was beneath him. The altitude would be so high that their shadow being shown on the ground below was highly unlikely, specially as the smoke continued to scatter throughout.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.



Upon creation, Loofy would weave a single hand seal thereafter releasing an unbelievable amount of water that would rain upon the battle field. The vast volume should prove big enough to forcefully crash upon the target, more than likely cause their body to be washed away from the manifested creature. Due to the chakra sapping abilities, the water would not be able to be turned into a giant orb and instead simply drown the battle field, turning it into a miniature ocean very much like it's parent technique.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.


 

Shady Doctor

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Kushimaru's attention is drawn as what seemed to be portals began to open around his target's close range, thereafter releasing dark energy that began to converge on the target. In reaction towards the menacing start, Kushimaru would reach into his pouches with both hands in order to grab several smoke pellets. In a swift and fluid motion he would swipe his hands out in front of him, releasing the pellets in a scattered manner all throughout the field while also releasing one in front of him. The aim of the pellets combined would be to have smoke scattering throughout a mid range radius, having the center of it all between Kushimaru and his foe. As the first pellet exploded in front of his location, acting as a way to obscure his target's vision, Kushimaru would turn himself into mist, thereafter manipulating himself upwards and into the 100m range. He would utilize the spreading smoke to his advantage, allowing himself to be concealed almost perfectly. Due to his body now being the same properties as the hidden mist, his heat source would no longer exist, and thus the arrow released would be unable to effectively pin-point his true location, more than likely striking the ground as it rained down.

(Suiton: Kiri Kawarimi) - Mist Replacement
Rank: S rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks.

Note: Lasts for up to 2 turns
Note: Must know hidden mist jutsu
Note: Cant attack in the form
Note: useable Once.



Upon materializing to his former self, 100m from the ground, Kushimaru would free-fall back down as he crossed his fingers in order to create three shadow clones; Moofy, Loofy & Poofy. Moofy and Poofy would be to the left and right of him respectively while Loofy was beneath him. The altitude would be so high that their shadow being shown on the ground below was highly unlikely, specially as the smoke continued to scatter throughout.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.



Upon creation, Loofy would weave a single hand seal thereafter releasing an unbelievable amount of water that would rain upon the battle field. The vast volume should prove big enough to forcefully crash upon the target, more than likely cause their body to be washed away from the manifested creature. Due to the chakra sapping abilities, the water would not be able to be turned into a giant orb and instead simply drown the battle field, turning it into a miniature ocean very much like it's parent technique.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.


With my Oni around me i take note of the smoke bomb flying in front of me before it along with seemingly countless more suddenly burst and released smoke in all directions, obscuring our view of one another. Of course to react according to this, i surely wouldn't create the lightning/Fire arrow, instead I'd swiftly weave together a few quick hand seals. This allows me to create rain clouds in the sky in order to produce chakra sensing rain in a long range distance in every direction, thus allowing me to sense if you were hiding amongst the smoke. By the time you reform at such a long distance upwards (should be raining before you reach there) i sense you appear high in the sky and seconds later four sources were felt. I instantly thought it could be one of two things, either clones or summonings of some sort. Either or, they'd be whiped out soon enough.

Yet another one flees and hides.....


(Suiton: Ukojizai no Jutsu)
- Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

The moment i felt you and the "others" free falling from above i command more portals to surround me inside of the Oni. More keigoku poured onto my being, this time fully converging and transforming my body in its entirety into keigoku. I'd simply create a 6×6m portal below my immediate position, allowing my oni and i to sink in and disappear. We'd re-appear 3m behind you and your clones, the oni already in the process of slashing it's left hand at you guys to swat you from the back with the war fan. The portal opening behind you guys makes no noise and at this point you should be blindly shooting your water down, which would drown out any minute sound the oni or i would be making, though we kept silent as humanly possible whilst making our actions. While the oni attacked, me still inside of it, i prepared myself to make an attack if you defended.

( Dark Convergence ) - Kuro Shuusoku
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 50 (+10 per turn active)
Damage Points: N/A (+15 to opponent for every taijutsu blow landed)
Description: The user will focus and open 4 human sized portals, one on each side of his body and a metre away from him, allowing massive amounts of Keigoku to pass through the portals and flow onto him. This large influx of chakra reacts with the symbol that every clansman has branded on them and causes it to go haywire, so to speak. Instead of projecting and guiding Keigoku, it causes the Keigoku to travel inwards, filling the user's tenketsu with keigoku, warping it's usage and causing the chakra to flow inwards, preventing Ninjutsu or genjutsu usage as long as it is active as the chakra cannot be molded correctly. As the Keigoku flows inwards, it corrupts the user at the very core, literally turning him into a solid manifestation of Keigoku, causing building damage to the user over a series of turns. Taijutsu attacks are augmented through the usage of this, adding properties of being exposed to Keigoku with each strike that lands.
Unfortunately, there are more drawbacks than benefits; the longer the user has this jutsu active, the more at risk he is of fatally harming himself from the reverted flow of chakra. If active for longer than two turns, upon deactivation the user can only use taijutsu attacks for two turns as it takes time for the user's tenketsu to start it's correct flow. The user also can not use any Keigoku techniques of S-rank and higher while this is active. While this is active, the user is vulnerable to sealing jutsus that seal away elements and/or jutsus.
The Nekura requires special training and must be Black Knight or above to utilize this jutsu. To add to this, this jutsu can only be used twice, lasting at a maximum of 3 three turns each turn with a build up period of at least 2 turns in between usage.
 

ᴍᴏᴏғʏ

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You managed to activate a sensing technique as well as appear above me with your creature that has the ability to pass through solids. (Water) as well as your own body. So I think it is safe to say, I wouldn't last more than this turn. I will have to admit defeat, as more than likely whatever counter I submit, will most probably be countered with ease. Ty very much for the short fight, it was nice seeing some unique abilities from the clan.

:win:
 
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