[D1PT - Round 2] - Shady vs Loki

Shady Doctor

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Darui's Rules and Regulations
- You can choose only 3 of the basic 5 elements to compete with
- KGs and hidden abilities are also allowed for this round. Not special elements. So hidden clan abilities, abilities such as sharingan, cc abilities, etc. are allowed.
- Only A Ranks and below jutsu are usable
- Genjutsu and Fuuinjutsu are forbidden, Ninjutsu(Including Medical), Kenjutsu, and Taijutsu (Not Including EIG)are usable
- Customs are allowed in agreement with the above rules
- Each round lasts a week, meaning from the time the thread is started, 1 week later it will be ended and checked by a sensei or myself and a winner will be picked.
- I won't do any checks unless it's for the winner, so decide among yourselves the outcome, although I will take in mistakes whenever I decide a winner.

Special Round Stipulation(s): Every user has access to a continuous sensing technique, meaning the basic sensing technique is used by everyone; this sensing technique can only locate someone's whereabouts and nothing else. The bad part is, no one can hear a thing. For some odd reason everyone is hearing impaired.

Using Jio in my sig. Elements are Wind, Water and Earth. Sora vs jio round 600000000000000000000000000000000000000000000000000... y they do dis.

Anyway, post sora and I'll start.
 

Akuma

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Jio and Sora have fought way too much lol, Sora in sig - swords on.

Elements: Earth, Wind and Lightning (no water surprisingly).

You gotta stop following..or do you want the kumo event to repeat itself, Jio san?

Sora spoke but he failed to hear his own words, it was as if everything was on mute. Oddly enough, he also felt another sensing ability within him. That which did not belong to Sanada Yukimura. This were probably the doings of the man behind the scenes.
 

Shady Doctor

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Seeing Sora in front of me once again, i simply shake my head and think to myself how the heavens must want to see us clash over and over. Lately it seemed as if Sora had the edge over me, but I'd have to prove otherwise this time around. While looking at Sora i can see his lips moving but i heard nothing, as if i was deaf. At first i low key panicked but tried speaking back to see if it was only Sora i couldn't hear.

Can't hear shit you're saying...

Nor could i hear anything else in general. My sense of hearing was stripped from me but i could "feel" the presence of Sora, something I've never felt before, but i had a sense of his being.


After analyzing the situation i quickly take the giant steel boomerang off of my back and throw it downwards into the ground directly to my left with full force whilst activating a Chishi Shindou technique. Along with activating the Chishi Shindou technique, i place a shell of intangible wind around the boomerang to travel with it as it merges with the ground unaltered. The boomerang travels at fast speeds within the ground in an arc fashion until reaching about 5m to your right and erupting. The boomerang erupts at an angle that it is aimed to hit your mid torso horizontally in order to cut you in half if it was to hit.

Chishi Shindou: Chishi Erupti | Fatal impact: Fatal Eruption
Type: Offense
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user channels his chakra throughout his boomerang(s) He will then throw it towards the ground at an angle of any sort. The boomerang(s) will then meld into the ground, as one would when using the leech of all creation technique. Using his connection to the chakra infused into the boomerang the user will manipulate the weapon to travel through the ground and curve back upwards once it's below the opponent, causing the boomerang to propel from the ground and strike the opponent. Unlike when the user uses the actual leech of all creation technique, the boomerang(s) can be sensed by sensors and the chakra signatures can be seen by doujutsu users.

~ Can only be used thrice a battle
~ Must know Fatal Impact
~ Can't use any Fatal impact techniques next turn


Fuuton: Jaakuna gēmu | Wind Release: Wicked Games
Type: Supplementary/Attack
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: n/a (60)
Description:
A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course.

☆ usable 4 times
☆ only taught by Shady


 
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Akuma

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Seeing Sora in front of me once again, i simply shake my head and think to myself how the heavens must want to see us clash over and over. Lately it seemed as if Sora had the edge over me, but I'd have to prove otherwise this time around. While looking at Sora i can see his lips moving but i heard nothing, as if i was deaf. At first i low key panicked but tried speaking back to see if it was only Sora i couldn't hear.

Can't hear shit you're saying...

Nor could i hear anything else in general. My sense of hearing was stripped from me but i could "feel" the presence of Sora, something I've never felt before, but i had a sense of his being.


After analyzing the situation i quickly take the giant steel boomerang off of my back and throw it downwards into the ground directly to my left with full force whilst activating a Chishi Shindou technique. Along with activating the Chishi Shindou technique, i place a shell of intangible wind around the boomerang to travel with it as it merges with the ground unaltered. The boomerang travels at fast speeds within the ground in an arc fashion until reaching about 5m to your right and erupting. The boomerang erupts at an angle that it is aimed to hit your mid torso horizontally in order to cut you in half if it was to hit.

Chishi Shindou: Chishi Erupti | Fatal impact: Fatal Eruption
Type: Offense
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user channels his chakra throughout his boomerang(s) He will then throw it towards the ground at an angle of any sort. The boomerang(s) will then meld into the ground, as one would when using the leech of all creation technique. Using his connection to the chakra infused into the boomerang the user will manipulate the weapon to travel through the ground and curve back upwards once it's below the opponent, causing the boomerang to propel from the ground and strike the opponent. Unlike when the user uses the actual leech of all creation technique, the boomerang(s) can be sensed by sensors and the chakra signatures can be seen by doujutsu users.

~ Can only be used thrice a battle
~ Must know Fatal Impact
~ Can't use any Fatal impact techniques next turn


Fuuton: Jaakuna gēmu | Wind Release: Wicked Games
Type: Supplementary/Attack
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: n/a (60)
Description:
A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course.

☆ usable 4 times
☆ only taught by Shady


Despite not hearing a thing, the earth erupting and breaking apart to my right was cause for attention. Observing the boomerang that Jio had previously thrown makes me act, casting a seal as Fuuton chakra is ran through my body. I dash forth, and with the wind around my body the dash is greatly enhancened in speed; reaching four meters deep torwards Jio in an instant. Upon stopping my inertia is transformed into fuuton chakra to form a pale replica of myself made of wind to move at high speeds in my frontal direction.
This replica is an exact model of myself by height, weight, and density. It is essentially a well manipulated gust of wind that lasts exactly 5 seconds after I stopped and mows down the Nekura as any strong gust of wind would.

(Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user of this jutsu will form the ram hand sign and dart a short distance with the use of fuuton chakra (4 meters) and upon stopping the user will convert his inertia into fuuton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance, its is an exact model of the user by height, weight, and density. It is essentially a well manipulated gust of wind that lasts exactly 5 seconds after the user has stopped and may take some time to perceive as it moves really fast and mows down the opponent having the same physical properties of a very strong gust of wind.
Note: Can only be taught by Zaphkiel
Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 2 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20.
Once the gost-Sora is sent I have already pulled out two shuriken, while part of my attention is focused on the boomerang which missed four meters behind me, scouting for any possible sneak attacks from it. Exhaling wind-infused chakra onto the weapons in order to increase its sharpness, range and lethality; increasing their range and cutting power before being hurled torwards you through the air, one from your left and the other logically from your right.

(Fūton: Shinkūjin) - Wind Release: Vacuum Blade
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.
 

Shady Doctor

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Despite not hearing a thing, the earth erupting and breaking apart to my right was cause for attention. Observing the boomerang that Jio had previously thrown makes me act, casting a seal as Fuuton chakra is ran through my body. I dash forth, and with the wind around my body the dash is greatly enhancened in speed; reaching four meters deep torwards Jio in an instant. Upon stopping my inertia is transformed into fuuton chakra to form a pale replica of myself made of wind to move at high speeds in my frontal direction.
This replica is an exact model of myself by height, weight, and density. It is essentially a well manipulated gust of wind that lasts exactly 5 seconds after I stopped and mows down the Nekura as any strong gust of wind would.

(Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user of this jutsu will form the ram hand sign and dart a short distance with the use of fuuton chakra (4 meters) and upon stopping the user will convert his inertia into fuuton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance, its is an exact model of the user by height, weight, and density. It is essentially a well manipulated gust of wind that lasts exactly 5 seconds after the user has stopped and may take some time to perceive as it moves really fast and mows down the opponent having the same physical properties of a very strong gust of wind.
Note: Can only be taught by Zaphkiel
Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 2 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20.
Once the gost-Sora is sent I have already pulled out two shuriken, while part of my attention is focused on the boomerang which missed four meters behind me, scouting for any possible sneak attacks from it. Exhaling wind-infused chakra onto the weapons in order to increase its sharpness, range and lethality; increasing their range and cutting power before being hurled torwards you through the air, one from your left and the other logically from your right.

(Fūton: Shinkūjin) - Wind Release: Vacuum Blade
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.

My boomerang wouldn't break the ground, it's like using leech of all creation through weapons. >.> But you could sense it via your swords so it makes no difference, plus ima use that debris later. >.>




Seeing you enter close range of me, a technique familiar to me (i have it to. ;) ) is used. A pale replica made of you composed of wind is shot directly at me at a quick pace, so i reacted accordingly. With a single swift hand seal i simply broke down the wind replica and redirected it. The replica is sent about a meter to your right side in the form of a vortex, barely missing you as you perform your next technique.

Wind? He still hasn't learned has he...

(Fūton: Kaze Gaeshi) - Wind Style: Wind Return
Rank: B
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40 (+5 if attack is send back)
Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjunction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.
Note: It can block only up to B rank wind jutsu.

The moment i repel your wind attack, i see you infuse wind onto a couple of Shuriken/kunai so i begin running at you as i activate a technique which allows me to add additional chakra into my wind techniques to enhance them. The moment you throw the weapons i react in a nonchalant manner. Suddenly i simultaneously create 6 balls of wind in different locations within range of me. One was spawned below one of my feet as i pushed off the ground, so when it burst it sent me upwards a few meters while moving me from the trajectory of your projectiles. The other 5 were made around your body in specific spots to hit you when they simultaneously burst with the one created below me. Two are created directly on the handles of your swords (1 by each) in order to burst in a 2ft radius and prevents you from grabbing them. Another was created directly in front of your chest (about 6 inches away) so it would explode and cause slight damage to your chest and take your breath. The last two were made 6 inches behind each of your knees, bursting and sweeping you off of your feet while causing damage to your legs. Due to the pull of Puzulu technique, the balls cause a suction around the spot they're created, making movements around them difficult and very sluggish.

(Futon: Pazuzu no puru)- Wind Release: Pull of Pazuzu
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A (+10 to chakra cost of each technique)
Damage: (+20 to wind techniques)
Description: This technique utilizes the suction effect that may be achieved through wind techniques. The user will activate an ability which allows him to infuse additional wind chakra into their own wind techniques. As a result, any subsequent Wind techniques performed by the user while this is active will gain a special property; the wind technique would produce a suction-like effect, which allows it to draw earthen particles(such as small rocks/rubble/soil sediments) from the terrain towards it. This causes the earthen particles to become embedded into the body of the wind technique. The earth particles serve to augment the destructive power of the wind techniques by granting it with an additional abrasive edge, thus allowing it to seemingly shred the opponent to bits. Of course, this technique is entirely dependant on the terrain; if there are no earthen particles on the battlefield, then this technique will be rendered useless. Additionally, this may also work on water sources; wind techniques would be able to use water droplets in place of earthen particles to achieve a similar effect. The suction effect produced by this technique is extremely strong - it makes all movement(eg. performing hand seals, running) extremely difficult and sluggish(though possible) when one is within short-range of the technique. Of course, this effect also applies to the user, who will be subjected to the same effects as long as the technique is within short-range of him. This technique is activated instantly; this is because this technique, when used independently, is unable of causing harm.

Notes:

-Can only be used 4x per battle
-Lasts for 3 turns

(Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique
Type: Attack/Supplementary/Defense
Rank: B*
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.*
-Usable once per turn
-Can only be taught by Ushiro
 

Black Butler

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Again 1 1/2 turns. Shady wins because of failure to respond from Loki and he had more moves ,_,
 
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