[D1PT] Round 2 - Berry vs Selendrile

Strawberry

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Darui's Rules and Regulations
- You can choose only 3 of the basic 5 elements to compete with
- KGs and hidden abilities are also allowed for this round. Not special elements. So hidden clan abilities, abilities such as sharingan, cc abilities, etc. are allowed.
- Only A Ranks and below jutsu are usable
- Genjutsu and Fuuinjutsu are forbidden, Ninjutsu(Including Medical), Kenjutsu, and Taijutsu (Not Including EIG)are usable
- Customs are allowed in agreement with the above rules
- Each round lasts a week, meaning from the time the thread is started, 1 week later it will be ended and checked by a sensei or myself and a winner will be picked.
- I won't do any checks unless it's for the winner, so decide among yourselves the outcome, although I will take in mistakes whenever I decide a winner.

Special Round Stipulation(s): Every user has access to a continuous sensing technique, meaning the basic sensing technique is used by everyone; this sensing technique can only locate someone's whereabouts and nothing else. The bad part is, no one can hear a thing. For some odd reason everyone is hearing impaired.

Talos in sig. Post your bio, and ill reply with my move
 

Selendrile

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. Have fun :)
 

Strawberry

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Talos greeted his opponent with a slight nod, signifying half a shred of respect. Talos had realized that he was able to sense his opponent for some reason, but he was unable to ehar anything. He reached into his back pouch drawing a two explosive tagged kunai. In one smooth motion Talos threw the two kunai in an upwards arc having them rain down from above on Casherns location and at the same time channelled his chakra underground making two large pillars of earth erupt from underground smashing his opponent and launching him into the air, with broken bones, physical shock, throwing him towards the incoming kunai set to explode.


(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Talos then instantly slams his hands on the ground, summoning a massive amount of water 10 meters above Cashern, the water surges down, smashing into Cashern, disorientating the opponent and depending on his position, accelerating him downwards, smashing him into the earth and ending his life, if it wasn't already ended before that is....


(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
 

Selendrile

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Talos greeted his opponent with a slight nod, signifying half a shred of respect. Talos had realized that he was able to sense his opponent for some reason, but he was unable to ehar anything. He reached into his back pouch drawing a two explosive tagged kunai. In one smooth motion Talos threw the two kunai in an upwards arc having them rain down from above on Casherns location and at the same time channelled his chakra underground making two large pillars of earth erupt from underground smashing his opponent and launching him into the air, with broken bones, physical shock, throwing him towards the incoming kunai set to explode.


(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Talos then instantly slams his hands on the ground, summoning a massive amount of water 10 meters above Cashern, the water surges down, smashing into Cashern, disorientating the opponent and depending on his position, accelerating him downwards, smashing him into the earth and ending his life, if it wasn't already ended before that is....


(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

What are your view on CJ?
_______

Casshern was unable to hear. Quite unfortunate. However, his remaining senses were intact and those were more than necessary to defeat his current opponent. He then watches as a pair of kunai are slung upwards into the air while he feels a large rumbling occur beneath him. To kill two birds with a single stone, Casshern manifests a large dragon composed of lightning that wraps around his body in order to protect himself. The earth would attempt to rise only to shred itself against the dragon. Additionally, several lightning tendrils branch off high into the air in order to strike away the thrown kunai. They would be deflected away harmlessly.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

The air quickly clears leaving Casshern once again able to see your person. He witnesses your hands placed upon the ground, possibly signaling an earth technique. Glancing down momentarily, Casshern hopes to find evidence of a ground-based technique. However, all he notices is a large shadow upon the ground. He quickly flicks his eyes upwards while bending down and unlatching his legs weights. With his new-found speed, he would burst forward in a blur (to your eyes) to evade the water's reach. Before launching himself and while unlatching the leg weights, Casshern raises three stone spikes up from the ground around you. One rises from your left, right, and behind position. Once you would begin your defense to the spikes, Casshern would be entering short range.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
 

Strawberry

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why not, i guess its what changes up this round :/ so yea
____________________________________________


Talos was raising the earth as he suddenly witnessed his opponent create a swirling electric tornado around himself, rendering his giant earth pillars useless, and making the rest of his plan futile. Talos quickly took out two flash bangs tossing them behind himself, as the tornado began to dissapear, and he simultaneously did a quick palm thrust forward releasing a powerful shock wave aimed at cashern's chest based off of his location confirmed from the new found sensory. The flash bangs, set off one after the other creating further cover for the shockwave which if struck would greatly damage him, break cashern's ribs, and make breathing difficult.

(Gyojin Karate: Jodan Bakusho) - Fishman Karate: Exploding Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 25
Damage Points: 50
Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, only doujutsu is capable of actually seeing the shock wave being created. A regular ninja will think its a simple palm thrust. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact. This palm trust is powerful enough propel large summon up to long range.

As the shockwave raced forward and the flash bangs blinding cashern, Talos, quickly formed two handseals, turning the entire battlefield except a tiny piece of earth under himself barely enough for him to stand into a swamp 10 meters deep. Cashern would get stuck in the swamp if the shockwave where to fail, making it hard to move and causing him to sink into it.


(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 

Black Butler

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1 1/2 turns. No need to explain, Strawberry wins.
 
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