[D1PT] Round 2 - ᴍᴏᴏғʏ vs Detective L

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ᴍᴏᴏғʏ

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Darui's Rules and Regulations
- You can choose only 3 of the basic 5 elements to compete with
- KGs and hidden abilities are also allowed for this round. Not special elements. So hidden clan abilities, abilities such as sharingan, cc abilities, etc. are allowed.
- Only A Ranks and below jutsu are usable
- Genjutsu and Fuuinjutsu are forbidden, Ninjutsu(Including Medical), Kenjutsu, and Taijutsu (Not Including EIG)are usable
- Customs are allowed in agreement with the above rules
- Each round lasts a week, meaning from the time the thread is started, 1 week later it will be ended and checked by a sensei or myself and a winner will be picked.
- I won't do any checks unless it's for the winner, so decide among yourselves the outcome, although I will take in mistakes whenever I decide a winner.

Special Round Stipulation(s): Every user has access to a continuous sensing technique, meaning the basic sensing technique is used by everyone; this sensing technique can only locate someone's whereabouts and nothing else. The bad part is, no one can hear a thing. For some odd reason everyone is hearing impaired.

wielding...

Za Kiri's Keiri Katana ⋩ The Mist's Executioner
Type: Custom Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: ZKKK is a blade crafted out of a very rare and indestructible white alloy, however that does not mean it can defend against anything/everything. The sword itself is eight inches wide, consisting of a single sided sharp edge however the dull side of the blade contains two small curved teeth that stick out two inches. The teeth are evenly spaced apart between a hollow opening the blade has near the lower end, the opening is large enough to fit a human head/neck, designed mostly for decapitations with it's inner sharp edges. The sword's blade is five feet in length, having the one foot handle covered in a layer of rubber which is laced by a bandage to disguise it, this would prevent the conduction of electricity. The end of the handle consists of a small rectangle ring big enough to fit two fingers comfortably. A small chain of six inches in length is attached to the rectangular ring, something that could be used to handle the blade in various acrobatic ways by spinning it. At the end of the chain there is a small crest with the symbol of Water, displaying it's origins. The blade's decapitating core/opening can be fueled with chakra and use the sword itself as a water-natured catalyst in order to fill it with a syrup-like substance that could be manipulated to perform special water related abilities;

Syrup Core - The user is able to shape manipulate the source and extend it to create various constructs, up to the user's imagination and within reason, most in the theme of limbs or whips of water that can extend up to mid range and are no thicker than a human's arm. The constructs can be condensed enough to bind targets or even release as projectiles. up to two whips of Syrup-based water that could be used to deal whip/blunt force damage or bind a target(s) causing them to be trapped within the Syrup. With the usage of a single hand seal the user can cause the syrup to expand upon a captured target(s) in order to bind them in place, this ability is C-Rank.

Elastic String - By focusing chakra through the Water crest, the user can materialize a string of elastic water syrup. The string is long enough to reach up to a long distance and can be used to further enhance the manipulation of the blade in combat. B rank in strength.

Inner Mist - By feeding -5 chakra per turn, the sword is able to produce a mist of water vapor in a short range radius around the user, the vapor would escape from the core of the blade. Just like the Hidden Mist technique, this mist can vary in terms of thickness, being able to manipulate it at will with the influx of chakra released, although it will always remain at -5 no matter how thick or thin the mist is. The mist produced by the blade can be treated the same as the Hidden in the Mist technique and be used as a source for possible attacks. Not only can the sword produce a mist but it can also turn itself mist. This ability is in order to avoid certain tangible situations or to retrieve the sword from a distance, using mental commands and chakra manipulation to control the sword in it's mist form. The sword can either turn fully or partially into a mist.

⋩ All abilities count as the user's techniques per turn
⋩ All abilities can be used active at the same time



Let's have some fun Sensei! :win:
 
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Detective L 👑

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Indeed, I'll be using [Needs update, I have A rank Sound and Toads]

I'll be using Wind, Water and Earth.
 

ᴍᴏᴏғʏ

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I forgot to include the terrain that was posted on the thread!
Terrain: A clearing in the forest of death. The diameter is 30 meters. Default Mid Range
__

It was the second round of the tournament and the location had changed. This time, Kushimaru was placed in a clearing within a very dense and large forest. Kushimaru looked through his mask and onto the blonde shinobi standing before him. It was rather strange, Kushimaru was unable to hear anything, he looked down onto his hands trying to snap them to see if anything could be heard, but it was in vain. Suddenly he felt an overwhelming power surging through him, a sixth sense of sorts that allowed him to pin-point the location of his target. Kushimaru didn't understand but he tried to analyze the situation as quickly as possible so that he could begin the fight. After thinking things through, he gestured the Board hand seal, allowing him to activate a passive ability for his next technique.

(Ninjutsu: Narisshumento) - Ninja Art: Nourishment
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: A passive ability that is activated before or during the creation of a technique that requires the user to constantly focus in order to maintain it's form. By gesturing the 'Boar (亥, I)' hand seal, the user will infuse his next technique with an additional supply of chakra so that it may sustain itself on it's own accord. This ability grants the user the possibility to initiate his technique while quickly moving onto the next one without waiting for it's completion. The additionally released chakra would act as a pre-set mechanism that would finalize the shape manipulation of the technique in question. Prison/binding-like techniques will seemingly stay active while techniques that resemble some sort of life form (I.e Water Dragon Bullet) can be further manipulated to change their course of action at the cost of one of the user's jutsu per turn. The manipulation is done by a mental command, giving the chakra life-form a specific set of instructions. (I.e Launching itself towards the target and wrapping around them.) Terrain based techniques like pillars, spikes or even platforms will rise to their natural height while having the infused chakra linger for the previously mentioned turns. This will naturally force the opponent to overpower the chakra (Being B-Rank of that element) to then manipulate that source. Not only does this apply to terrain based but also water related techniques. With a simple mental command the user can prematurely end the technique if he so desires. Caution is required when using this technique as it could potentially endanger the user as well when using it with techniques such as 'Earth Release: Antlion Technique', with the potential of drastically and continuously sucking in the terrain.

⋩ Can be used two times on S-Ranks
⋩ Can not be used on Forbidden Techniques
⋩ The technique will self-sustain for three turns
⋩ Re-directing life-form based techniques counts as a move
⋩ Can not be used on stream-related techniques that require constant release from the mouth.



Maintaining the fluidity of his moves, Kushimaru proceeded to slam his right palm against the surface of the ground, immediately after having weaved the previous hand seal. Kushimaru focused on his water chakra as he materialized water beneath his target that began to gush upwards in a flow, catching the target and causing them to lose their footing with the ground. The second his hand was slammed on the ground, the technique would begin to shape manipulate itself, allowing Kushimaru to move onto the next assault.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source



Immediately after slamming his hand on the ground to activate his first water technique, Kushimaru continues by gesturing a single hand seal, thereafter manipulating water chakra inside of his body to release a large torrent of water that would expand mid range outwards both horizontally and vertically. Kushimaru would continuously release the streaming vortex, aiming to catch his target as he deals with the binding water. If not dealt with, the torrent of water would continue by caring the target off onto the distance, having them crash against one of the large trees similar as it cascades down.

(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.
Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.

 

Detective L 👑

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Dean hadn't fought yet, since his previous opponent didn't even show up. Nonetheless, he was fighting a new guy from Kiri but this guy was rumoured to be quite powerful. Something wasn't right though, as Dean could hear anything and he was capable of sensing the location of his opponent. This was not a technique of the opponent, maybe something to do with the tournament. This wouldn't hinder him though, because he had already thought of some interesting techniques that he could use to his advantage. His opponent stood before him, mask on and everything. Usually, Dean would say something quirky, but chances were that he couldn't hear anything either. Dean smiled, as he watched his opponent form a single hand seal. An attack already huh? However, he went on to slam his hands on the ground.

Suddenly, water started to gush up from beneath Dean. He knew the technique quite well, and as such, he didn't hesitate to act quite fast too. He slams his fist towards the water that is gushing from beneath him whilst simultaneously releasing his Wind based chakra from said fist. With his free hand, Dean throws a kunai towards his opponent, with an explosive tag on it. The Wind propels Dean to his right, as it was angled. As he is propelled, he focuses his Water based chakra beneath his opponent. This causes a blast of Water to be released, and rise up from beneath him and hit him into the air. This was simply used to interrupt his hand seals.

"...."

Dean didn't say anything, as it would be pointless. What a weird match, but Dean could already see that this kid was something else. Dean thinks to himself of how the water kept gushing and he went onwards with something else. He must have something up his sleeve. Dean's face, turns to one of seriousness. He was becoming too old for this shit.


Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.




Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

 

ᴍᴏᴏғʏ

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Dean hadn't fought yet, since his previous opponent didn't even show up. Nonetheless, he was fighting a new guy from Kiri but this guy was rumoured to be quite powerful. Something wasn't right though, as Dean could hear anything and he was capable of sensing the location of his opponent. This was not a technique of the opponent, maybe something to do with the tournament. This wouldn't hinder him though, because he had already thought of some interesting techniques that he could use to his advantage. His opponent stood before him, mask on and everything. Usually, Dean would say something quirky, but chances were that he couldn't hear anything either. Dean smiled, as he watched his opponent form a single hand seal. An attack already huh? However, he went on to slam his hands on the ground.

Suddenly, water started to gush up from beneath Dean. He knew the technique quite well, and as such, he didn't hesitate to act quite fast too. He slams his fist towards the water that is gushing from beneath him whilst simultaneously releasing his Wind based chakra from said fist. With his free hand, Dean throws a kunai towards his opponent, with an explosive tag on it. The Wind propels Dean to his right, as it was angled. As he is propelled, he focuses his Water based chakra beneath his opponent. This causes a blast of Water to be released, and rise up from beneath him and hit him into the air. This was simply used to interrupt his hand seals.

"...."

Dean didn't say anything, as it would be pointless. What a weird match, but Dean could already see that this kid was something else. Dean thinks to himself of how the water kept gushing and he went onwards with something else. He must have something up his sleeve. Dean's face, turns to one of seriousness. He was becoming too old for this shit.


Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.




Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.


Kushimaru's attention is drawn as his target began to release what appeared to be a vortex of wind from his left hand (I am assuming), launching themselves to the right while also releasing a kunai onwards. In reaction towards the wind's creation, Kushimaru would have negated the idea of releasing his planned technique. Instead, he would spread the molecules of his scattering gushing water and turn it into a mist. The mist would quickly converge on the fleeing target, partially turning into a large tentacle big enough to forcefully wrap around the target's mid section, including the neck. The bind would aim to restrict the usage of hand seals as well as breath as it begins to choke the target. Simultaneously another portion of the mist would have turned into another formless tentacle that would forcefully slam against the head of the target, causing them to crash against the surface of the ground, attempting to break the target's neck in the process. In unison with the conversion of his previously created water technique, Kushimaru also reached into his pouch to grab four explosively tagged kunais with his right hand, while also grabbing a single shuriken with his left. He would quickly swipe his hands across from him in order to release his projectiles, utilizing the shuriken to deflect the incoming path of the target's projectile. The explosively tagged kunais would be aimed 5m to the left, 5m above, directly on the mid section of the target, and 5m to the right respectively, having the kunais that were thrown to the sides land on the ground while the rest continued forward. After the mist's forceful slam, Kushimaru would then proceed to chain together a single hand seal, compressing his mist into a liquid prison that would aim to drown the target if the previous injures hadn't sufficed. Immediately after having released his projectiles Kushimaru would dash towards his right side in a circular fashion around his target, maintaining the distance of mid range as he tried to reach their flank.

(Suiton: Kiri Fukusou) - Water Release: Mist Convergence
Type: Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra: 30 (- 10 per turn)
Damage: 60 (In Mist Form)
Description: After releasing a water based technique, the user will manipulate the chakra inside the technique itself and spread out the water molecules of the technique, allowing the user to change it from it's current state into a mist of water vapor. The vapor can then be manipulated as a formless mass or in various shapes which is only restricted by the user's imagination. With the usage of a single hand seal, Dragon (辰, Tatsu), the user can compress the mist into it's original state, allowing the user to re-create his technique once again. Techniques that require constant streaming would turn to a source of water that can be used to splatter on the opponent to push them back (No damage) or manipulated in the same concept as their previous Mist-State. If left as a source it would simply be leftfueled with the user's chakra equivalent to the technique manipulated. The mist can also be spread throughout the terrain similar to hiding like mist. If that's the case, the technique will last up to 5 turns before dispersing naturally. The manipulation of the mist state stays active for as long as the user fuels it. The damage of the mist would be similar to that of a forceful gust of wind or compressed air bullet depending on the form created.

⋩ Mist's traveling speed is equivalent to "Water Style: Water Dragon Bullet Technique"
⋩ Technique can be used in combination with Summon or Clone
⋩ Reverting back to a liquid is a passive ability

 

Detective L 👑

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Sorry for the late reply.


As Dean flies through the air, after having released the kunai too, he sees the water beneath him form into a mist. This kid had some odd techniques up his sleeve, making him quite an opponent to fight against. It was odd, Dean kept fighting opponents that were good with Water release, it was becoming an odd running gag. Without any trouble in his mind, Dean releases a stream of Wind from his mouth which pushes his back considerably with quite some force. This allows him to dodge the now solid tentacles of Water (your tech says its mist until you form a single hand seal to compress it) as they come in a linear path towards him. However, knowing that his opponent probably has control of said technique, Dean concentrates his Sound based chakra in his throat and scream. This releases a low frequency, high amplitude sound wave which would easily dissipate the remaining water and head towards his opponent with ease (The water would be in a solid state in this point). Both techniques happen quite fast after each other, as both don't require hand seals. Dean then thinks to himself;

"This is quite an interesting kid. Lets see what he can do."


Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use




Rank: B
Type: Offensive/Defensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: Similar to the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill, the user concentrates chakra into their vocal cords, amplifying his/her voice and lets out a scream, roar or a yell. The effect is a large emission of low frequency, high amplitude sound waves but instead of a forward attack, its manipulated into an omnidirectional sound blast that expands outwards all around the user, pushing attacks and enemies backwards with might.

 

Black Butler

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Yall disappointed me ;-; the lack of replies. Although there was some solid moves on Moofy's part, Detective you weren't offensive besides a Kunai and your last move. Moofy was trying to kill you from the get go. Moofy advances.
 
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