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<p>[QUOTE="Delta, post: 16426459, member: 139831"]</p><p style="text-align: center"><img src="http://i.imgur.com/KN5iLiM.png" data-url="http://i.imgur.com/KN5iLiM.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>Kongoton: Kongo Kensetsu) - Adamantine Release: Adamant Construction</p><p>[spoiler]</p><p>Kongoton: Kongo Kensetsu) - Adamantine Release: Adamant Construction</p><p>Type: Supplementary/Defense/Attack</p><p>Rank: D-S</p><p>Range: Short - Long</p><p>Chakra Cost: 10-40</p><p>Damage: 20-80</p><p>Description: This is a basic technique for creating adamantine structures and tool in various ways for any number of purposes. Much like comparable techniques for other elements, the user can create things like pillars, shields, walls, weapons, etc. This technique is limited to basic structures however, and cannot create complex and finely detailed things.</p><p>-S rank can be used twice per battle.</p><p>-B rank and higher requires at least 3 hand seals to use.</p><p></p><p><a href="https://animebase.me/threads/new-techniques-from-typhon.765208/#post-21862082">https://animebase.me/threads/new-techniques-from-typhon.765208/#post-21862082</a></p><p>[/spoiler]</p><p></p><p></p><p>(Kongoton: Adamant-hamasuta) - Adamantine Release: Adamant Hamster</p><p>[spoiler](Kongoton: Adamant-hamasuta) - Adamantine Release: Adamant Hamster</p><p>Type: Defense/Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: The user stomps on the ground causing adamantine to rise up and enclose a target within a hollow sphere. This could be used to create a defensive barrier for the user, or trap the opponent within a prison. The sphere can be returned to the ground with another hand seal, if the user so chooses.</p><p>~Can only be used twice per battle.</p><p>~Can be broken through using the normal methods that destroy adamantine. (weaknesses listed in the submission, don't want to put them into the description since that would basically be telling the opponent how to break out of the technique.[/spoiler]</p><p></p><p></p><p>(Kongoton: Kongote no Kyojin) - Adamantine Release: Adamant Grasp of the Giant</p><p>[spoiler]</p><p>(Kongoton: Kongote no Kyojin) - Adamantine Release: Adamant Grasp of the Giant</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short- Long</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: The user will form three hand seals and stomp on the ground, rising two arms from the ground in a desired location. The arms will begin to mimic the movements of the user's arms allowing them to be controlled. The arms themselves are fairly large capable of holding a large man with only their heads sticking out in a similar way to how Susanoo had grabbed Danzo. <strong>The grasp of these hands is strong enough to bind a target and crack bone, or crush earthen structures according to strengths and weaknesses.</strong></p><p>-Can only be used up to 4 times per battle.</p><p>-Can't use other techniques while controlling the arms.</p><p>-Once control of the arms is lost, the technique ends causing the arms to freeze in place. </p><p><a href="https://animebase.me/threads/new-techniques-from-typhon.765208/">https://animebase.me/threads/new-techniques-from-typhon.765208/</a> [/spoiler]</p><p></p><p>(Kongoton: Kongo Hakari) - Adamantine Release: Adamant Scales</p><p>[spoiler](Kongoton: Kongo Hakari) - Adamantine Release: Adamant Scales</p><p>Type: Supplementary/Defense</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra Cost: 45</p><p>Damage: N/A</p><p>Description: The user focuses large amounts of chakra to their skin causing it to form scales of adamantine metal in the desired location. As adamantine is incredibly hard this boosts their defensive capabilities. Due to the metal forming as scales rather than a single layer, the user's movements at the joints are unhindered, but due to the weight their speed is reduced by 2 (based off the new speed chart posted by Mugi).</p><p>~Reduces user's speed by 2.</p><p>~Lasts a maximum of four turns when used.</p><p>~Can only be used twice per battle.[/spoiler]</p><p></p><p>(Kongoton: Adamant-Shou) - Adamantine Release: Adamant Devastation</p><p>[spoiler](Kongoton: Adamant-Shou) - Adamantine Release: Adamant Devastation</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 45</p><p>Damage: 90 (-10 to user)</p><p>Description: The user forms the boar hand seal and causes a pre-existing source of adamantine to burst sending out large spikes in every direction. For this technique to be effective the source of adamantine must be of at least moderate size and have been B-rank or above. These spikes are about a meter in length and travel at high speeds. This can be used on adamantine up to long range away, but the spikes only travel mid range from that object. The user is also susceptible to these spikes if they're not careful. As is usual with Adamantine techniques the use of this takes a toll on the user.</p><p>~Can only be used twice per battle.</p><p>~Does 10 damage to the user.</p><p>~Can potentially hurt or kill the user, if they're not careful in its usage.</p><p>~Requires a moderate source of adamantine.[/spoiler]</p><p></p><p>(Kongoton: Shawa-kongo) - Adamantine Release: Adamant Shower</p><p>[spoiler](Kongoton: Shawa-kongo) - Adamantine Release: Adamant Shower</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user will form three hand seals and then stomp on the ground. Upon doing this up to four dozen adamantine spears will fire out of the ground upwards, skewering whatever lays above them. These spears can be fired off at an angle as well allowing them to be aimed like a barrage of arrows.</p><p>-Can be used twice per battle.</p><p>-No adamantine techniques S-rank or above the following turn.[/spoiler]</p><p></p><p>(Kongoton: Kongo Seki sono Hogosha) - Adamantine Release: Adamant Gate of the Guardian</p><p>[spoiler](Kongoton: Kongo Seki sono Hogosha) - Adamantine Release: Adamant Gate of the Guardian</p><p>Type: Defense</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage: N/A</p><p>Description: The user forms three hand seals and stomps on the ground causing a large gate made of adamantine metal to raise up in the desired location. This gate is similar in style to the Rashomon gates in size, but less demonic looking. Due to the incredible hardness of adamantine this gate is capable of defending against one S-rank technique or two A-rank techniques. It is invulnerable to those B-rank and below. The user can then open the gates by forming the snake hand seal.</p><p>-Can be used once per battle.</p><p>-Defends against one S-rank technique or 2 A-rank techniques, then its destroyed.</p><p>-Invulnerable to B-rank or below.[/spoiler]</p><p></p><p>(Kongoton: Adamantaconda) - Adamantine Release: Adamantaconda</p><p>[spoiler](Kongoton: Adamantaconda) - Adamantine Release: Adamantaconda</p><p>Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra Cost: 50</p><p>Damage: 90 (-20 to user)</p><p>Description: The user preforms a series of six hand seals converting a large portion of the earth three feet beneath the surface into a massive snake of adamantine metal. Once formed the snake springs to life and begins to wriggle and move its body, ripping through the layer of earth above it and knocking the opponent high into the air and damaging their legs. The head of the snake then erupts from a location of the user's choice and shoots towards the target, crunching down on them with hundreds of needle like teeth and smashing them into the ground where its body coils tightly around them, crushing them. The snake itself is large enough to coil around a Gamabunta sized summon. This snake is not a self-acting entity and cannot move after the use of this technique.</p><p>-Can be used once per battle.</p><p>-No adamantine techniques the following two turns.</p><p>-No techniques above S-rank the following turn.[/spoiler]</p><p></p><p>(Kongoton: Kongo Shiro) - Adamantine Release: Adamant Bastion</p><p>[spoiler](Kongoton: Kongo Shiro) - Adamantine Release: Adamant Bastion</p><p>Type: Supplementary</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra Cost: 50</p><p>Damage: N/A (-30 to user)</p><p>Description: The user slams their palms on the ground and uses a massive amount of chakra to create an adamantine structure around the battlefield. The look of the structure will be similar to that of a castle with four tall walls and towers at the four corners. There are several windows with bars covering them around the walls that allow light into the structure. The adamantine that this structure is made of can then be used as a starting point for other adamantium release techniques. But due to the size of this structure it greatly strains the user. They suffer moderate damage and fatigue which limits their abilities temporarily.</p><p>-Can only be used once per match.</p><p>-No techniques above S-rank the following turn.</p><p>-Leaves the user strained and unable to run or move correctly for the following two turns.[/spoiler]</p><p></p><p>(Kongoton: Kokujō Tengen Myō'ō) - Adamantine Release: Divine Retribution, Black Ropes of Ruination</p><p>[spoiler]</p><p>(Kongoton: Kokujō Tengen Myō'ō) - Adamantine Release: Divine Retribution, Black Ropes of Ruination</p><p>Type: Supplementary</p><p>Rank: Forbidden</p><p>Range: Mid range (for physical attacks used by the Samurai)</p><p>Chakra Cost: 50</p><p>Damage: n/a (+50 to Kenjutsu/Taijutsu)</p><p>Description: This powerful technique is considered the pinnacle of strength in the teachings of Adamantine release. The user smears blood along their dominant forearm and chains together a series of seven hand seals. Once done they draw a sword in their dominant hand which triggers the creation of this physical manifestation of Adamantine's awesome power. Out of the ground behind the user rises a massive adamantine Samurai torso. From its waist to its head it measures fifty meters. The giant will mimic the movements of the user allowing the user to attack through the giant. A replica of the sword drawn by the user is held by the behemoth and both weapons have a series of matching kanji running down the side of their blades. These kanji are used to transfer chakra from the user's sword to the Samurai's sword allowing the user to utilize chakra based kenjutsu through the giant. The size of the blade requires more chakra in order to use these techniques costing the user twice as much as usual. The raw power of the giant causes the attacks performed through it to be devastating in nature. Despite being nearly half the size of a boss summon, the giant's strength is capable of overpowering them. While incredible powerful the giant isn't without its drawbacks. The user can only use kenjutsu and taijutsu while its on the field, but most dangerous of all the injuries received by the giant are transferred on to the user as well. When the giant is destroyed or released by the user its body disintegrates into the air and leaves the user exhausted.</p><p>-Can be used once per battle.</p><p>-Lasts up to four turns.</p><p>-Only Kenjutsu/Taijutsu while active.</p><p>-Requires mastery of Fuuinjutsu due to the seals along the blades.</p><p>-Chakra infused Kenjutsu techniques cost twice as much when used through the giant.</p><p>-No Adamantine release for the remainder of the battle.</p><p>-No techniques above S-rank for two turns following its destruction or release.</p><p>-User is physically exhausted for three turns afterwards.</p><p></p><p><a href="https://animebase.me/threads/new-techniques-from-typhon.765208/#post-21862082">https://animebase.me/threads/new-techniques-from-typhon.765208/#post-21862082</a> [/spoiler]</p><p></p><p>Taught Here: <a href="http://narutobase.net/forums/showthread.php?t=528958&p=15791727&viewfull=1#post15791727">http://narutobase.net/forums/showthread.php?t=528958&p=15791727&viewfull=1#post15791727</a></p><p>[/QUOTE]</p>
[QUOTE="Delta, post: 16426459, member: 139831"] [CENTER][IMG]http://i.imgur.com/KN5iLiM.png[/IMG][/CENTER] Kongoton: Kongo Kensetsu) - Adamantine Release: Adamant Construction [spoiler] Kongoton: Kongo Kensetsu) - Adamantine Release: Adamant Construction Type: Supplementary/Defense/Attack Rank: D-S Range: Short - Long Chakra Cost: 10-40 Damage: 20-80 Description: This is a basic technique for creating adamantine structures and tool in various ways for any number of purposes. Much like comparable techniques for other elements, the user can create things like pillars, shields, walls, weapons, etc. This technique is limited to basic structures however, and cannot create complex and finely detailed things. -S rank can be used twice per battle. -B rank and higher requires at least 3 hand seals to use. [URL]https://animebase.me/threads/new-techniques-from-typhon.765208/#post-21862082[/URL] [/spoiler] (Kongoton: Adamant-hamasuta) - Adamantine Release: Adamant Hamster [spoiler](Kongoton: Adamant-hamasuta) - Adamantine Release: Adamant Hamster Type: Defense/Supplementary Rank: A Range: Short-Mid Chakra Cost: 30 Damage: N/A Description: The user stomps on the ground causing adamantine to rise up and enclose a target within a hollow sphere. This could be used to create a defensive barrier for the user, or trap the opponent within a prison. The sphere can be returned to the ground with another hand seal, if the user so chooses. ~Can only be used twice per battle. ~Can be broken through using the normal methods that destroy adamantine. (weaknesses listed in the submission, don't want to put them into the description since that would basically be telling the opponent how to break out of the technique.[/spoiler] (Kongoton: Kongote no Kyojin) - Adamantine Release: Adamant Grasp of the Giant [spoiler] (Kongoton: Kongote no Kyojin) - Adamantine Release: Adamant Grasp of the Giant Type: Attack Rank: A Range: Short- Long Chakra Cost: 30 Damage: 60 Description: The user will form three hand seals and stomp on the ground, rising two arms from the ground in a desired location. The arms will begin to mimic the movements of the user's arms allowing them to be controlled. The arms themselves are fairly large capable of holding a large man with only their heads sticking out in a similar way to how Susanoo had grabbed Danzo. [B]The grasp of these hands is strong enough to bind a target and crack bone, or crush earthen structures according to strengths and weaknesses.[/B] -Can only be used up to 4 times per battle. -Can't use other techniques while controlling the arms. -Once control of the arms is lost, the technique ends causing the arms to freeze in place. [URL]https://animebase.me/threads/new-techniques-from-typhon.765208/[/URL] [/spoiler] (Kongoton: Kongo Hakari) - Adamantine Release: Adamant Scales [spoiler](Kongoton: Kongo Hakari) - Adamantine Release: Adamant Scales Type: Supplementary/Defense Rank: S Range: N/A Chakra Cost: 45 Damage: N/A Description: The user focuses large amounts of chakra to their skin causing it to form scales of adamantine metal in the desired location. As adamantine is incredibly hard this boosts their defensive capabilities. Due to the metal forming as scales rather than a single layer, the user's movements at the joints are unhindered, but due to the weight their speed is reduced by 2 (based off the new speed chart posted by Mugi). ~Reduces user's speed by 2. ~Lasts a maximum of four turns when used. ~Can only be used twice per battle.[/spoiler] (Kongoton: Adamant-Shou) - Adamantine Release: Adamant Devastation [spoiler](Kongoton: Adamant-Shou) - Adamantine Release: Adamant Devastation Type: Attack Rank: S Range: Short-Long Chakra Cost: 45 Damage: 90 (-10 to user) Description: The user forms the boar hand seal and causes a pre-existing source of adamantine to burst sending out large spikes in every direction. For this technique to be effective the source of adamantine must be of at least moderate size and have been B-rank or above. These spikes are about a meter in length and travel at high speeds. This can be used on adamantine up to long range away, but the spikes only travel mid range from that object. The user is also susceptible to these spikes if they're not careful. As is usual with Adamantine techniques the use of this takes a toll on the user. ~Can only be used twice per battle. ~Does 10 damage to the user. ~Can potentially hurt or kill the user, if they're not careful in its usage. ~Requires a moderate source of adamantine.[/spoiler] (Kongoton: Shawa-kongo) - Adamantine Release: Adamant Shower [spoiler](Kongoton: Shawa-kongo) - Adamantine Release: Adamant Shower Type: Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage: 80 Description: The user will form three hand seals and then stomp on the ground. Upon doing this up to four dozen adamantine spears will fire out of the ground upwards, skewering whatever lays above them. These spears can be fired off at an angle as well allowing them to be aimed like a barrage of arrows. -Can be used twice per battle. -No adamantine techniques S-rank or above the following turn.[/spoiler] (Kongoton: Kongo Seki sono Hogosha) - Adamantine Release: Adamant Gate of the Guardian [spoiler](Kongoton: Kongo Seki sono Hogosha) - Adamantine Release: Adamant Gate of the Guardian Type: Defense Rank: S Range: Short-Mid Chakra Cost: 40 Damage: N/A Description: The user forms three hand seals and stomps on the ground causing a large gate made of adamantine metal to raise up in the desired location. This gate is similar in style to the Rashomon gates in size, but less demonic looking. Due to the incredible hardness of adamantine this gate is capable of defending against one S-rank technique or two A-rank techniques. It is invulnerable to those B-rank and below. The user can then open the gates by forming the snake hand seal. -Can be used once per battle. -Defends against one S-rank technique or 2 A-rank techniques, then its destroyed. -Invulnerable to B-rank or below.[/spoiler] (Kongoton: Adamantaconda) - Adamantine Release: Adamantaconda [spoiler](Kongoton: Adamantaconda) - Adamantine Release: Adamantaconda Type: Attack Rank: Forbidden Range: Short-Long Chakra Cost: 50 Damage: 90 (-20 to user) Description: The user preforms a series of six hand seals converting a large portion of the earth three feet beneath the surface into a massive snake of adamantine metal. Once formed the snake springs to life and begins to wriggle and move its body, ripping through the layer of earth above it and knocking the opponent high into the air and damaging their legs. The head of the snake then erupts from a location of the user's choice and shoots towards the target, crunching down on them with hundreds of needle like teeth and smashing them into the ground where its body coils tightly around them, crushing them. The snake itself is large enough to coil around a Gamabunta sized summon. This snake is not a self-acting entity and cannot move after the use of this technique. -Can be used once per battle. -No adamantine techniques the following two turns. -No techniques above S-rank the following turn.[/spoiler] (Kongoton: Kongo Shiro) - Adamantine Release: Adamant Bastion [spoiler](Kongoton: Kongo Shiro) - Adamantine Release: Adamant Bastion Type: Supplementary Rank: Forbidden Range: Short-Long Chakra Cost: 50 Damage: N/A (-30 to user) Description: The user slams their palms on the ground and uses a massive amount of chakra to create an adamantine structure around the battlefield. The look of the structure will be similar to that of a castle with four tall walls and towers at the four corners. There are several windows with bars covering them around the walls that allow light into the structure. The adamantine that this structure is made of can then be used as a starting point for other adamantium release techniques. But due to the size of this structure it greatly strains the user. They suffer moderate damage and fatigue which limits their abilities temporarily. -Can only be used once per match. -No techniques above S-rank the following turn. -Leaves the user strained and unable to run or move correctly for the following two turns.[/spoiler] (Kongoton: Kokujō Tengen Myō'ō) - Adamantine Release: Divine Retribution, Black Ropes of Ruination [spoiler] (Kongoton: Kokujō Tengen Myō'ō) - Adamantine Release: Divine Retribution, Black Ropes of Ruination Type: Supplementary Rank: Forbidden Range: Mid range (for physical attacks used by the Samurai) Chakra Cost: 50 Damage: n/a (+50 to Kenjutsu/Taijutsu) Description: This powerful technique is considered the pinnacle of strength in the teachings of Adamantine release. The user smears blood along their dominant forearm and chains together a series of seven hand seals. Once done they draw a sword in their dominant hand which triggers the creation of this physical manifestation of Adamantine's awesome power. Out of the ground behind the user rises a massive adamantine Samurai torso. From its waist to its head it measures fifty meters. The giant will mimic the movements of the user allowing the user to attack through the giant. A replica of the sword drawn by the user is held by the behemoth and both weapons have a series of matching kanji running down the side of their blades. These kanji are used to transfer chakra from the user's sword to the Samurai's sword allowing the user to utilize chakra based kenjutsu through the giant. The size of the blade requires more chakra in order to use these techniques costing the user twice as much as usual. The raw power of the giant causes the attacks performed through it to be devastating in nature. Despite being nearly half the size of a boss summon, the giant's strength is capable of overpowering them. While incredible powerful the giant isn't without its drawbacks. The user can only use kenjutsu and taijutsu while its on the field, but most dangerous of all the injuries received by the giant are transferred on to the user as well. When the giant is destroyed or released by the user its body disintegrates into the air and leaves the user exhausted. -Can be used once per battle. -Lasts up to four turns. -Only Kenjutsu/Taijutsu while active. -Requires mastery of Fuuinjutsu due to the seals along the blades. -Chakra infused Kenjutsu techniques cost twice as much when used through the giant. -No Adamantine release for the remainder of the battle. -No techniques above S-rank for two turns following its destruction or release. -User is physically exhausted for three turns afterwards. [URL]https://animebase.me/threads/new-techniques-from-typhon.765208/#post-21862082[/URL] [/spoiler] Taught Here: [URL]http://narutobase.net/forums/showthread.php?t=528958&p=15791727&viewfull=1#post15791727[/URL] [/QUOTE]
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