-awaits sensei-
Perform them and ask any questions!!
(Suiton: Sansui Sōchi)- Water Release: Sprinkler System
Rank: A
Type: Supplementary
Range: Short/Mid
Chakra cost: 30
Damage Points: N/A
Description: By channeling suiton chakra to their feet, the user will inject their chakra into the ground as far as mid-range. Then, by stomping/stepping on the ground, the user will force their chakra upwards, using nature transformation to change the chakra into water. This ejects a large amount of water from any three places mid-range from the ground, similar to the function of a sprinkler. The water from the ground will then remain on the battlefield, allowing the user to use the water for any techniques up to S-rank. This doesn't however changes their overall range.
Note: Can only be taught by Selendrile
Note: Can only be used on a battlefield that has no water present
Note: Water lasts for 3 turns; Usable twice per battle
(Suiton: Kaizoku no Uragiri no Ikari)- Water Release: Rage of the Sea King’s Betrayal
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: The user will perform a string of ten hand seals, and then channel their suiton chakra to their feet. By stomping on the ground, the user will perform nature transformation on their chakra, changing it into water. The stomp on the ground raises a 360 degree ring around the user from underground, which extends up into air just above the user’s height. The ring of water is thin but does not compromise its strength, which allows the user to easily through it. This can be used to defend against attacks. Once the ring is formed around the user, they have the option of performing another hand seal, which unwraps the ring starting from the back, wrapping it around to the front, forming a straight water wall. The wall will then release hundreds of marble sized bullets of water as it is unwrapping, covering the entire battlefield in front of the user. These bullets can reach up to long range.
*Note: Can only be taught/used by Selendrile
*Note: If used to defend against any technique of S-rank except fire, the wall loses too much strength to unwrap and release the water bullets
*Note: No water techniques above B-rank for the next turn
*Note: Usable once per battle
Rank: A
Type: Supplementary
Range: Short/Mid
Chakra cost: 30
Damage Points: N/A
Description: By channeling suiton chakra to their feet, the user will inject their chakra into the ground as far as mid-range. Then, by stomping/stepping on the ground, the user will force their chakra upwards, using nature transformation to change the chakra into water. This ejects a large amount of water from any three places mid-range from the ground, similar to the function of a sprinkler. The water from the ground will then remain on the battlefield, allowing the user to use the water for any techniques up to S-rank. This doesn't however changes their overall range.
Note: Can only be taught by Selendrile
Note: Can only be used on a battlefield that has no water present
Note: Water lasts for 3 turns; Usable twice per battle
(Suiton: Kaizoku no Uragiri no Ikari)- Water Release: Rage of the Sea King’s Betrayal
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: The user will perform a string of ten hand seals, and then channel their suiton chakra to their feet. By stomping on the ground, the user will perform nature transformation on their chakra, changing it into water. The stomp on the ground raises a 360 degree ring around the user from underground, which extends up into air just above the user’s height. The ring of water is thin but does not compromise its strength, which allows the user to easily through it. This can be used to defend against attacks. Once the ring is formed around the user, they have the option of performing another hand seal, which unwraps the ring starting from the back, wrapping it around to the front, forming a straight water wall. The wall will then release hundreds of marble sized bullets of water as it is unwrapping, covering the entire battlefield in front of the user. These bullets can reach up to long range.
*Note: Can only be taught/used by Selendrile
*Note: If used to defend against any technique of S-rank except fire, the wall loses too much strength to unwrap and release the water bullets
*Note: No water techniques above B-rank for the next turn
*Note: Usable once per battle
Perform them and ask any questions!!