[CJ] Customs with Nathan

Matt

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Here is the jutsu I am seeking.

(Meiton: Inperiaru Kyuutai) Dark Release: Imperial Orb
Type: Offensive
Rank: S-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
After using Dark release: Inhaling Maw to absorb the physical and spiritual energy of the enemies technique, the user will perform one hand seal and then crosses his arms above his head to begin charging the jutsu, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. He then unleashes the orb at the target. The orb appears to be incredibly strong, and holds tremendous amount of power to crush its opponents. This technique is able to trap the enemy in itself. Once inside the enemy is surrounded by darkness and no sound. The person trapped in the technique is able to use A-rank and below water or earth techniques to escape from the orb.
Notes:
- Can only be used twice per-match.
- Must have used Dark Release: Inhaling Maw before use.
- Have to wait two turns before you can use it again.
- The target once trapped inside the orb can only use A-rank and below water and earth techniques.
- Wind/Fire/Lighting have no affect if trapped inside the orb as those elements will only increase the power of the orb.
- The user can only have the orb active for a max of two turns.
- Can only be taught by Nathan.
 

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(Meiton: Inperiaru Kyuutai) Dark Release: Imperial Orb
Type: Offensive
Rank: S-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
After using Dark release: Inhaling Maw to absorb the physical and spiritual energy of the enemies technique, the user will perform one hand seal and then crosses his arms above his head to begin charging the jutsu, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. He then unleashes the orb at the target. The orb appears to be incredibly strong, and holds tremendous amount of power to crush its opponents. This technique is able to trap the enemy in itself. Once inside the enemy is surrounded by darkness and no sound. The person trapped in the technique is able to use A-rank and below water or earth techniques to escape from the orb.
Notes:
- Can only be used twice per-match.
- Must have used Dark Release: Inhaling Maw before use.
- Have to wait two turns before you can use it again.
- The target once trapped inside the orb can only use A-rank and below water and earth techniques.
- Wind/Fire/Lighting have no affect if trapped inside the orb as those elements will only increase the power of the orb.
- The user can only have the orb active for a max of two turns.
- Can only be taught by Nathan.

With this one, you're going to have to do what you always do, use inhaling maw and whatnot. You will then preform a seal and cross your hands above your head, forming a small orb in your hands which grows and gains small white lights, so it looks like the night sky, per-say. This will obviously do damage if you hit them with it, but if you manage to trap them this large orb, the target can only use water/earth A-rank and above to get out of the orb, lighting/wind or fire will just increase the power of the said orb, one more thing you can only have the orb active for two turns, that is if you managed to catch the person in it in the first place.

Questions?
 

Matt

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*Appears again*

Alright here the technique:

Meiton: Mei Kasui Sakujou | Dark Release: Dark Spiked Whip

Type: Supplementary/Offensive
Rank: B - Rank
Range: Short - Medium
Chakra: 20
Damage: 40
Description:
After using Dark Release: Inhaling Maw to absorb the natural and spiritual chakra within a jutsu then the user will perform a single hand sign (Ox) and channels the Meiton chakra into the lower diamond mark on his hand and release the chakra and manipulate it to dark on the form of a dark long spiked whip that can be used to trap or just attack the opponent which would result in the spikes inflicting damage.
Notes:
Can only be used twice per battle with a two turn break in between
Requires Dark Release: Inhaling Maw to be used prior
Can only be taught by BlackCrow

Perform and give me a pro and a con please :coffee:
 

Nathan

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Pro: A simple whip that can be used for slashing and wrapping damage, and can protect you against small fire, and wind techniques if use smart. Can be also used to cancel out lighting techniques of higher or lower rank.

Con: The restrictions for a B-rank are absurd. Two turns per-battle with a two turn cool down?
 
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Matt

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This one:

(Meiton: Gōsuto Hanabi) Dark Release: Ghastly Fireworks
Type: Offensive
Rank: A-rank
Range: Short to Mid range
Chakra: 30
Damage: 60
Description:
After the absorbing the enemy's energy based technique using Dark Release: Inhaling Maw the user will mold the chakra from Inhaling Maw into their left arm, then user extends their arm forward and releases ghosts from a sphere in his/her left wrist. They seem to follow a set and guided path and they differentiate from it but they can cause enough damage to an opponent by slamming and leaving deep burning marks onto there stomach. The ghosts the user fires are only small (about two feet wide and five feet long) and shoots what seems to be an endless wave of Dark Fireworks.
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Note: Must have used Dark Release: Inhaling Maw before use.
Note: Can only be taught by Nathan.
Note: Can only be used 3 times per battle.
 

Nathan

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Okay with this, you'll need to use the canon jutsu Dark Release: Inhaling Maw, then with the absorbed chakra you will extend you left arm forward, make a small orb in your hand that will release a heap of dark ghosts that are on a guided path once they reach there target, the target will get
burned by the ghosts.

Also, with this jutsu it will have to be used as your last move out of the 3 moves you can perform per-turn since it's a endless stream.

Follow the template as well.
 

Matt

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Why the template :T_T:

Im assuming your regular training template

One/three advantages:
  • 1. Can be used on several targets
  • 2. Great for combos
  • 3. Very quick to use
One/three disadvantages:
  • 1. Leaves me open for attacks
  • 2. Must be continually fueled to maintain
  • 3. Easy to counter with a Doton technique
How you would use it in battle: I would mostly use this jutsu in battle if I have Shadow Clone's on the field beforehand so that I do not give the opponent the possibility of getting to me while I am using this jutsu.
How you would counter it: Well I would counter by getting my opponent to lose focus on the technique possibly the world shaking Doton technique to knock them off focus
How you perform it (with as much detail as you can) :[/CODE]
Ulquoirra begins by absorbing his Sensei's Katon attack (just gonna say you did lol), once he had done so he begins tapping into the chakra he had just absorbed and focused it into his left arm, he then holds up his arm and thrusts it forward releasing a small sphere just in front of his hand which he manipulates to constantly shoot out ghost looking streams
 

Nathan

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(Genjutsu: Undeinosa Gomakashi) - Illusionary Arts: World of Mirrors
Type: Supplementary
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: After weaving the needed hand signals (Tiger → Horse), the user will have placed the opponent under an illusion. Once the target enters the genjutsu, they are thrown into a landscape of trees, grass, and rocks made of mirrors. The target hits the ground and is unable to move. After a few moments, the landscape, including the mirror sky, is broken into an innumerable mass of shards that cascade upon the target like an avalanche. Upon the shards crashing upon them, the shards become a raging ocean, tearing and cutting into the opponent relentlessly. Finally, once the target is rendered a bloody mess, the genjutsu ends and the target suffers immense mental fatigue.
Notes:
- Can only be used three times per-match.
- No genjutsu next turn.
- Can only be taught by Nathan.

Questions and shit?
 

Matt

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Nah no questions here z.z

Doton: Kuishinbō tatchi | Earth Release: Gluttonous Touch
Type: Attack
Rank: A-rank
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60 (+10 if the mud is ignited)
Description:
As the name hints towards, 'Kuishinbō tatchi' is a jutsu that is initiated either off of coming into contact with the target or doing a series of 3 hand seals to initiate it from a distance. Once the user touches the target, whether it's through his (user's) hand, leg, elbow etc. he'll release a a baseball sized dark blob of muddy earthen material which will stick to the target. Alternatively the 3 hands seals allow the user to make the blob shoot from the ground anywhere within 15m of himself to stick onto a target. The blob of Earth takes on unique properties of the flammable mud variant of Earth, being very mud-like and sticky to the touch, thus seeming like a ball of swamp material with its dark color and sticky texture. Once the blob is in contact with the opponent it starts to act on its own accord. The blob of mud begins to duplicate itself like a germ of some sort, quickly spreading across the target as it expands to become thicker and heavier by the second. Within a moment's notice the mud would completely ensnare the opponent's entire body, starting to smother and crush him within the mud. Due to the flammable nature of the mud it would be highly reactive to flames, sparks and electricity; catching a blaze and making the mud even more dangerous. The mud doesn't make explosions when it is ignited though, but simply catches on fire to start heating and turning the mud into a molten mud of sorts. This isn't limited to simply being used on a human either, it can be used on summonings or other jutsu within reason (like a stone golem) to ensnare and constrict them with the mud.

☆ Needs to be taught by BlackCrow
☆ Usable 3x
☆ Lasts 2 turns unless destroyed

Any questions? z.z
 

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I know you didn't ask him, it's fine, lol.

29.
Type: Offensive, Defensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60 (-10 per finger used)
Description: Bite of the Dragon is both a defensive and offensive type technique that falls under both sword, and body arts. To pull off this move the user must have a good amount of strength, chakra, and precision as this technique is rather a quite complex move. Observing the target the user will match the exact breathing pattern of the foe and channel chakra to one of their dominant hand's fingers. Then as the foe strikes the user is able to catch and absorb the impact of the strike with the mid section of their finger (the users hand is largely reinforced with chakra to be able to catch the damage, with minimal amount of damage). The user will then bring down the top half of their finger onto the target's weapon, causing the absorbed strike to semi-instantly be redirected as slashing damage back at the foe, the way that the user can redirect said blow is created by applying friction to the sides of the finger and the blade/hand. This technique can be used with all fingers on one hand at the same time thus drastically boosting the power that is redirected at the foe. It can also use this technique to block powerful taijutsu strikes.
Notes:
- Can only be used four times per-match.
- Cool down period of one turn before usage again.
- Can only redirect sword/hand damage up to A-rank (60 DMG)
- Raw chakra kenjutsu, taijutsu and samurai attacks work, as long as they are either from a bladed weapon, or from a fist of that of an A-rank and below.
- Can only be taught by Nathan.
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Any questions?
 
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