[CJ] Customs with Jhin-Sama

Jhin

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(Fuuton: Gekihen no sunappu) - Wind Release: Upheaval Snap
Type: Offense/Defense/Supplemental
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: A very basic yet very effective wind technique performed without handseals due to the ease of the ability. However it's simple nature hides an incredibly diverse range of applications, performed with a snap of the fingers this technique will cause a small localized vortex to appear as an updraft style wind surge from the ground. Best used against other jutsu that are formed on the ground and no longer being used this vortex can be angled to essentially fire projectiles against enemies or to throw them off the ground. When used on an opponent the damage is usually negligible but it can be very useful on dangerous terrain, such as throwing someone in to a swamp who had previously avoided it however it can only push enemies in horizontal directions. Never upward, or firing the earth spikes you used a few turns ago at an enemy from behind. It's also useful for separating an enemy from contact with the floor which is required to perform a multitude of jutsu. However it should be noted this technique can not cause direct harm if used on an opponent by itself. The 40 damage is merely to represent the maximum damage that can be caused by flinging the terrain resulting in the terrain striking the enemy and this is only applicable for solid terrain or terrain with an innate damaging effect such as firing kunai at an opponent that previously hit the ground or flinging earth that's on fire. Merely throwing mud or water won't cause any real harm though it can drench and impede an opponent.

Note: May be used four times per battle.
Note: May only affect terrain and surroundings of B rank and below if innactive, like old spikes. On active jutsu infused with chakra it will only work on C ranks and below due to the force needed to break them and then throw them.
Note: May only be taught by Jhin

(Fuuton: Hokuryū no kiba) - Wind Release: Fangs Of The North Dragon
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Based on his unique techniques for the Kusunagi sword, Orochimaru found a way to replicate the effect and make it accessible to anyone. This variant can be used either with weaponry or bare handed strikes. By focusing wind chakra in to their weapon or fists the moment before impact the user is able to generate bursts of sharp condensed wind that take the form of large snakes bareing their fangs to strike the opponent, from both the momentum point and the impact point to enhance firstly the speed and secondly the damage. This can be used in conjunction with kenjutsu or taijutsu freeform or ranked attacks. However if used with ranked attacks it will count as a +20 boost to the techniques in question, if used with freeform it will be considered to have 40 damage as a B rank. In both instances the speed of the attack is increased by two ranks in regards to the users speed chart reference. Due to the nature of wind even formerly blunt attacks such as taijutsu strikes will become sharpened thanks to the wind release capable of puncturing through flesh in a similar way to the Chidori strike however less potent due to the lower rank. Requiring considerable force to run someone through entirely.

Note: Requires a two turn cooldown between uses.
Note: May only be taught by Jhin
Note: No fire in the same turn. Usable once every two turns

(Doton: Sekka no seishin burēdo) - Earth Release: Petrifying Spirit Blade
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid (When thrown)
Chakra: 40
Damage: 80
Description: This technique is based on the principles of the solid style chakras, earth and water. While it only uses earth release the user has incorporated some of the aspects of the other natures and applied them to earth. The technique begins with no handseals and is formed on the users dominant hand or hands, if covering both hands it will count as two usages of the technique but can happen in the same time frame. The hand or hands of the user will be coated in a green aura of raw earth chakra, non harmful to themselves obviously. Taking the appearance of large blades of self sustaining earth chakra that are roughly the length of the average wakizashi around 15 CM in length. These blades essentially augment the users hand to hand freeform and behave in a solid impactful way instead of the ethereal form of fire. Allowing them to cut and petrify with ease. These blades can also be thrown from the limbs to reach longer ranges but once thrown they can not be retrieved. When these blades of chakra are thrown, they become solid earth in the shape of a blade which on contact can petrify someone stunning them for one turn. These blades can also be used in a shroud form to surround the users chosen weapon, in which case they will surround the weapon in a earthen aura which can be thrown as a blade of earth taking a solid form as it leaves the sword. Much like the flying swallow in appearance the fundamental difference of this technique is it's ability of petrification. Much like the added weight rock technique this blade allows the petrification of organic material if used to strike liquid based techniques provided they contain some impurity they'll be forced to solidify with water becoming salt crystals and mud becoming hard earth. This works best on very impure water like mud techniques or ink techniques. But it won't work on large scale water techniques like waves and vortexes or anything with dimensions like Kisame's water prison.

Note: May be used two times per battle. Two turns between uses
Note: The user can combine ranked taijutsu/kenjutsu with this technique but it would not stack damages instead providing a +20 to ranked taijutsu/kenjutsu. The eighty damage represents the damage when thrown or used to attack the opponent with freeform. Throwing the blades counts as a jutsu
Note: Once activated the blades can last for up to 3 turns before they're no longer able to sustain themselves.
Note: No jutsu above A rank in the turn this ends. Can only use earth while maintaining unless the user has yin/yang.
Note: May only be taught by Jhin

(Katon: Moeru hebi no kiba) - Fire Release: Burning Snake Fang
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20)
Description: This unique fire technique can be performed in two ways, as a single stand alone technique which requires two handseals, dragon and tiger followed by the clapping of the hands. Using it in this form allows the user to manifest a fiery portal similar to the earth release mud drop. However instead of mud forming in this portal a large torrent of fire shaped as snakes will pour out surrounding a target or targets and wrapping around them. The fire while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are solid in nature much like the dragon head fireballs making their binding ability quite impressive preventing an enemy wrapped in them from moving freely. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another fire or wind technique and will cause the snakes to burst forth from the user merging with the preexisting technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the flaming snakes. This usage is considered as an active boost and follows the rules and restrictions of such.

Note: May be used two times per battle overall.
Note: If combined with a wind technique in it's second form it will be considered a fire/wind combo. Combined with a fire technique just creates a stronger fire.
Note: No fire jutsu above A rank in the following turn.
Note: The portal is made in the sky like the mud drop technique atleast 10m above the opponent
Note: May only be taught by Jhin

(Doton: Doro hebi no kiba) - Earth Release: Mud Snake Fang
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20)
Description: This unique earth technique can be performed in two ways, as a single stand alone technique which requires two handseals, Snake and Ram followed by the clapping of the hands. Using it in this form allows the user to manifest a portal similar to the earth release mud drop. However instead of normal mud forming in this portal a large torrent of mud shaped as snakes will pour out surrounding a target or targets and wrapping around them. The mud while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are dense mud in nature much like the swamp of the underworld making their binding ability quite impressive preventing an enemy wrapped in them from moving freely. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another earth or water technique and will cause the snakes to burst forth from the ground for water techniques or forming from the preexisting earth technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the muddy snakes. This usage is considered as an active boost and follows the rules and restrictions of such.


Note: May be used two times per battle overall.
Note: If combined with a water technique in it's second form it will be considered a earth/water combo. Combined with a earth technique just creates a stronger Earth.
Note: No Earth jutsu above A rank in the following turn.
Note: The portal is made in the sky like the mud drop technique atleast 10m above the opponent
Note: May only be taught by Jhin

Explain them all and they're yours. Merry Christmas.
 

JojocIaw

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Wind upheaval is a pretty useful technique which i think i can make dangerous when i couple it with other techniques huehuehue. With a snap of the fingers I'd be able to create an updraft of wind that has many uses. Some include removing a target from the ground, or flinging objects at people. I'd use this to sling someone in the path of another technique if put in the proper position.

Yo fang of the north dragon is a very well put together technique also. Basically releasing wind in the form of large snakes which use their fangs as the point of attacking. This can be used alone via the fists or a weapon freeform attack to create a B rank piercing/slicing attack, or with an actual Kenjutsu or Taijutsu attack to give it a +20 damage boost. It really reminds me of some variant of frog kata to be frank, but pretty much a bit weaker but more versatile since it can be used through both taijutsu and Kenjutsu. If I'm not mistaken, seeing the range limits, the snake bursts can reach even up to mid range correct?

Man, your genius with customs really show. Wew. This technique is pretty dope also. It incorporates raw earthen chakra to enhance your lethality within close quarters combat by coating your hand (or hand(s) at the cost of 2 usages of the technique, though in the same t/f) with said chakra. The chakra takes on the form of translucent blades that are the average length of a Wakizashi, and can be used to slice things up, cause blunt damage and petrify things on contact. Each blade can do 80 damage alone, or can be applied to a weapon (sword to be exact) so that it gives +20 to ranked Kenjutsu (or it can be applied normally with the hands, coupled with ranked taijutsu to gain +20 to said taijutsu). Also, it can petrify water based things or earthen things, such as mud objects, ink or things similar. Very useful man. Anything you'd like to add to the description i gave?

Both of the snake fangs are basically the same, but one used with mud-like earth similar to swamp of underworld and one used with fire. They open portals from above the opponent (at least 10m above them) that release a torrent of snakes made of the elements that attacks the targets, being able to be controlled with hand gestures to make it hard for the target to escape. The second usage type is the overal cool one. It allows this technique to become a boosting type technique by combining the snakes of the element with other techniques. So the fire variant is able to stem from the user, combining the torrent of snakes with either fire or wind techniques, making them into a torrent of snakes also but in the same fashion as the applied technique. This lets the fire or fire/wind combination to become controllable with hand gestures so not only gives a boost but gives full control over the techniques as a whole. The mud version works on earth or water techniques; Having the earthen snakes come out of the ground to infuse with said water or earth techniques to ceeate a snake torrent variant giving +20 and making the water a water/earth combination. Gives them a boost and the ability to be controlled by gestures.

 

Jhin

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Wind upheaval is a pretty useful technique which i think i can make dangerous when i couple it with other techniques huehuehue. With a snap of the fingers I'd be able to create an updraft of wind that has many uses. Some include removing a target from the ground, or flinging objects at people. I'd use this to sling someone in the path of another technique if put in the proper position.

Yo fang of the north dragon is a very well put together technique also. Basically releasing wind in the form of large snakes which use their fangs as the point of attacking. This can be used alone via the fists or a weapon freeform attack to create a B rank piercing/slicing attack, or with an actual Kenjutsu or Taijutsu attack to give it a +20 damage boost. It really reminds me of some variant of frog kata to be frank, but pretty much a bit weaker but more versatile since it can be used through both taijutsu and Kenjutsu. If I'm not mistaken, seeing the range limits, the snake bursts can reach even up to mid range correct?

Man, your genius with customs really show. Wew. This technique is pretty dope also. It incorporates raw earthen chakra to enhance your lethality within close quarters combat by coating your hand (or hand(s) at the cost of 2 usages of the technique, though in the same t/f) with said chakra. The chakra takes on the form of translucent blades that are the average length of a Wakizashi, and can be used to slice things up, cause blunt damage and petrify things on contact. Each blade can do 80 damage alone, or can be applied to a weapon (sword to be exact) so that it gives +20 to ranked Kenjutsu (or it can be applied normally with the hands, coupled with ranked taijutsu to gain +20 to said taijutsu). Also, it can petrify water based things or earthen things, such as mud objects, ink or things similar. Very useful man. Anything you'd like to add to the description i gave?

Both of the snake fangs are basically the same, but one used with mud-like earth similar to swamp of underworld and one used with fire. They open portals from above the opponent (at least 10m above them) that release a torrent of snakes made of the elements that attacks the targets, being able to be controlled with hand gestures to make it hard for the target to escape. The second usage type is the overal cool one. It allows this technique to become a boosting type technique by combining the snakes of the element with other techniques. So the fire variant is able to stem from the user, combining the torrent of snakes with either fire or wind techniques, making them into a torrent of snakes also but in the same fashion as the applied technique. This lets the fire or fire/wind combination to become controllable with hand gestures so not only gives a boost but gives full control over the techniques as a whole. The mud version works on earth or water techniques; Having the earthen snakes come out of the ground to infuse with said water or earth techniques to ceeate a snake torrent variant giving +20 and making the water a water/earth combination. Gives them a boost and the ability to be controlled by gestures.

For number two yeah it can reach mid range with the taijutsu and kenjutsu. You got the rest down pat. Good job and I appreciate the compliment. They're all yours.
 
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