[CJ] Customs with Flash

Obítō1

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*Appeares*

(Raiton: Heiwa-shi to kawaii o hana) Lightening Release: Peaceful Death and Pretty Flowers
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: By channelling his lightening chakra into the ground, the user creates countless sun flowers made of lightening (15 inches high) to erupt from the ground. The flowers when they erupt, are in their unbloomed state, with their petals closed, which looks like small spikes that will pierce like a spike from below, and also numb and paralyze the area of contact before blooming. The user when he wishes, can form a single handseal to make the bloomed flowers to face the opponent and rotate at high speeds before firing the petals of the flowers at them. The petals (5 inches long) are extremely sharp and can easily pierce through solid objects (following elemental interactions). These petals will paralyse the opponent at the area of contact for one whole turn.
Note:
- Can only be used twice, with one turn in between use.
- Once the flowers have erupted, the user needs to fire the petals within 3 turns, or else it disappears.
-If the user fires the petals in the same turn that the flowers erupted, it will count as the same move. If not, it is considered as another move.
- No techniques above S rank in the same or next turn.
- Can only be taught by Obítō

Perfom it some adva and disad would be nice
 

Python

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Zer0 channels his lighting charka into the ground and makes countless sunflowers made out of lighting to emerge out the ground beneath them, in there unbloomed state with a spike that can pierce and numb the areas that they pierce before the flowers bloom. Zer0 then makes one handseal to make all the flowers bloom and faced towards the opponent, at which point they begins to rotate a very fast speed and firing the petals at the opponent which if they pierce they can paralyse them for a whole turn.

Advantage's
its very hard to detect the flowers and dodge them as they emerge from the ground as you wouldn't feel them rumble the ground or be able to tell they are coming, also the opponents cannot tell when the flowers will fire there petals at them which used in combination with another technique will make it very hard for the opponent to counter it.

Disadvantages
it is useless if the opponent can quickly escape and stay in the air but then again why would you use it then

One question can you fire the petals at different turns? instead of firing them all at once as we get three turns to use them.
 
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