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[Customs] - Shanks
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<p>[QUOTE="-Best-, post: 15713755, member: 202522"]</p><p><strong>Re: (/•ิ_•ิ)/ ✭✮✯✰ Best Deals ✰✯✮✭ \(•ิ_•ิ\)</strong></p><p></p><p style="text-align: center"><span style="font-size: 22px">Wind | Futon</span> </p> <p style="text-align: center"><img src="http://i.imgur.com/Llm9mqM.png" data-url="http://i.imgur.com/Llm9mqM.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>[hr][/hr]</p><p>Created By me: </p><p></p><p>1. <strong>Wind Release : Hawkeye's vengeance | Fuuton : Hōkuai no fukushū </strong></p><p>[SPOILER]<strong>Type:</strong> Offensive</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Mid - Long</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> 80</p><p><strong>Description:</strong></p><p>The user does a string of three hand seals and channel wind chakra into their sword and swing it towards the opponent in an arc like fashion, sending a big crescent shaped wind blade. This blade has the capability of picking up dusts and debris in it's path creating a small dust storm around it whilst travelling to the destination. The blade can be used in two ways. </p><p></p><p>1. First usage is, as it is sent towards the opponent the wind blade and the sword are tethered together with a small wind string. Now, when the user swings the sword another time, the tether between the wind blade and the sword is broken and the Blade suddenly bursts into violent cyclone of wind 10 meter in height, 5 meter in diameter sucking in anything short range around it dealing massive slashing damage. </p><p></p><p>2. Second usage is almost similar to the first usage. When the user swings the sword , the tether between the sword and blade is broken but instead of bursting into a violent massive cyclone, the blade splits into three different blades. Two blades will take a boomerang arc like path towards the sides or top of the opponent and hit them from behind after travelling a distance of mid range behind the opponent whilst the center one directly assaults the opponent. If the sword is swung to the side, then the two blades travel to the sides of the opponent, If it is swung towards the top then the two blades travel to the top of the opponent. Once the tether between the blade and the sword is broken, the technique will act on it's own accord so that the user can proceed with the next technique.</p><p></p><p><u>Restrictions:</u></p><p>*Can only be used twice per battle*</p><p>*Even with the tether, the blades cannot be controlled* </p><p>*Must have a turn gap before usage*</p><p>*No wind techniques above A rank in the same turn and in the next turn*</p><p>*No Chakra related Kenjutsu moves in the same turn and above B rank chakra related Kenjutsu in the next turn* </p><p>*When using the second application of the technique, the S-rank is divided by 3 (swords), thus making each sword B-rank in power.</p><p>*Can only be taught by -Marco-*</p><p></p><p>Taught to :</p><p>[SPOILER] <ul> <li data-xf-list-type="ul">Shady Doctor <a href="http://narutobase.net/forums/showthread.php?t=521029">[x]</a></li> <li data-xf-list-type="ul">Strawberry <a href="http://narutobase.net/forums/showthread.php?t=567145">[x]</a></li> <li data-xf-list-type="ul">Anbu Junior <a href="http://narutobase.net/forums/showthread.php?t=642553">[x]</a></li> <li data-xf-list-type="ul">Portgas Ace <a href="http://narutobase.net/forums/showthread.php?t=560104">[x]</a></li> <li data-xf-list-type="ul">Osmon <a href="http://narutobase.net/forums/showthread.php?t=642707">[x]</a></li> <li data-xf-list-type="ul">-Shino- <a href="http://narutobase.net/forums/showthread.php?t=643137&p=18692381#post18692381">[x]</a></li> </ul><p>[/SPOILER]</p><p>[/SPOILER]</p><p></p><p>Learnt Techniques:</p><p></p><p>1. <strong>(Fuuton: Chō Stáfe ) - Wind style: Butterfly Staff</strong></p><p>[spoiler]<strong>Rank:</strong> S</p><p><strong>Type:</strong> Attack </p><p><strong>Range:</strong>Short-Mid </p><p><strong>Chakra Cost:</strong>40 </p><p><strong>Damage Points:</strong>80</p><p><strong>Description:</strong> The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential </p><p><strong>Close range abilities:</strong></p><p>The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade[/B]</p><p><strong>Mid range use:</strong></p><p>The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..</p><p>At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up</p><p></p><p>~ Only teachable by Shady</p><p>~ Only usable once per match</p><p>~ Staff lasts 3 turns unless thrown, then.it ends that same turn..[/spoiler]</p><p>2. <strong>(Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger</strong></p><p>[spoiler]Rank: B</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage: 40 </p><p>Description: The user of this jutsu will form the ram hand sign and dart a short distance with the use of fuuton chakra (4 meters) and upon stopping the user will convert his inertia into fuuton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance, its is an exact model of the user by height, weight, and density. It is essentially a well manipulated gust of wind that lasts exactly 5 seconds after the user has stopped and may take some time to perceive as it moves really fast and mows down the opponent having the same physical properties of a very strong gust of wind.</p><p>Note: Can only be taught by Zaphkiel</p><p>Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 2 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20.[/spoiler]</p><p>3. <strong>(Futon: Shou Keiteki) Wind Style: Devastating Whistle</strong></p><p>[SPOILER]Type: Defense/Supplamentary</p><p>Rank:S</p><p>Range: Short</p><p>Chakra:40 (-10 pr turn)</p><p>Damage: N/a</p><p>Description: This is a very useful jutsu to keep enemies from getting into close range, and blowing away weapons/items. The user will gather up large amounts of wind chakra into every single pore into their body. Once done, they will release it all at once, creating an immense and powerful breeze of wind from their body in every single direction up to short range. The breeze is so powerful that if one person is in short range, the wind pressure would blow them back into mid range with ease, and even then the opponent can still feel the breeze all the way up to long range (It would feel as if its simply windy from Mid-Long range) It is able to blow away objects giving them more speed (If a kunai was to be thrown at the user and this jutsu is active. It would blow the object back twice as fast due to the wind propelling the weapon backwards) This justu essentially makes it extremely hard to get within short range without being blown back violently. Luckily this jutsu does no physical damage except the small blunt impact of being blown back but that isnt strong enough to do damage. This jutsu is very unique, cause just like chidori has the chirping sound, this jutsu gives off a loud whistling noise, to give off its unique nature of a jutsu as the air currents makes the noise from the users body. This jutsu is in no way offensive so it does no damage whatsoever.</p><p></p><p>-Can use 2 turns times max</p><p>-Last 1 turn</p><p>-Cant use any jutsu while this is active or else it will cancel[/SPOILER]</p><p>4. <strong>(Futon: Setsudan Gufuu)- Wind Style: Cleaving Tornados</strong></p><p>[SPOILER]Type: Attack/Defense</p><p>Rank: S Rank</p><p>Range: Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user performs 3 hand seals then begins to rotate his fist/wrists back and forth from left to right. As he does this, he begins to build up wind chakra around his fist in which he then raises his hands above his head. With his hands above his head 2 small tornados are formed around his fists, the user then quickly slams his fists downward in front of his chest as he brings his hands together. The tornados grow in size as they merge into one large tornado. The user with the tornados still connected to his fist continues to focus chakra into the tornados, but not into cutting power but rather the rotational power the wind. The user with his chakra focuses on keeping the tornados direction of flow opposite each other to create a funnel effect. If the user or the opponent were to get caught in this, the result would be broken bones in horrible spots. The effects this jutsu has on other jutsu is similar. It is capable of breaking through jutsus via the rotating winds piercing through a jutsu's cure, of course this only applies to jutsus of weaker strength in regards to wind (S ranked and below) and lightning. And doesn't apply to elements with a solid form (i.e. Earths and elements stronger than Wind)</p><p>Note: In order for opponents to be drawn in tornado needs to be short range of opponent</p><p>Note: As long as focus is on this technique no other techniques can be performed by the user</p><p>Note: Can only be used 2 times per battle</p><p>Note: Equal to in size to Majestic annihilation</p><p>Note: No wind jutsu the following two turns</p><p>Note: Can only be taught by Gecko[/SPOILER]</p><p>5. <strong>(Futon: Jougo)- Wind Release: Funnel</strong> </p><p>[SPOILER]Type: Attack</p><p>Rank: A Rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60 </p><p>Description: The user first creates a clone then with that clone both of them gather up Fuuton chakra within their bodies. Once a sufficient amount has been gathered the user and his clone both perform a sequence of 3 hand seals. After doing the hand seals the user or the clone raises their hands to the sky and releases a translucent disk of wind chakra 10m into the air. The disk rotates rapidly and drifts off in whatever the direction the user's hands direct it. Once the desired location is reach the user will clap his hands causing the rotation from the wind disk to "exhale" basically releasing a violent column of rotating wind on whatever it is over top of. While this is happening the clone releases yet another translucent wind disk which travels by ground. Same principles apply it goes in the direction of the clone's hands. Once the disk reaches the desired location the clone claps his hand causing the disk to erupt into a column of rotating wind. When the two disks are below and above each other a funnel effect happens as the two disks rotate opposite each other. Along with the opposite rotations the direction in which the column of air is released are also opposite which would produce rapid lifting then floating in mid air. The bottom disk sends something up and the top sends something down while the two columns shred whatever is in between the two disks. When the columns aren't directly above/below each other, they can act alone but with lower degree of affects. The one above will have enough wind power blowing down to pin enemies to the ground and do B-rank cutting damage, while the column below someone would rapidly and violently toss someone upwards while doing B-rank cutting damage. As an alternative use, the user, without a clone, can perform the jutsu alone but with only a single disk in which he'd choose if it was created on the ground or air. When used this way, the single disk would hold the entire strength of the jutsu, being A-rank but it wouldn't have the versatility of attacking from both above and below simultaneously.</p><p>Note: Both Disks are 5 meters in diameter and can lift up even summons like the human sized toads. </p><p>Note: Counts as 2/3 per turn unless used without the clone.</p><p>Note: Must have a clone or partner (other member) that has learned this jutsu to use the clone version</p><p>Note: Can only be used 3 times per battle</p><p>Note: Can only be taught by Shady Doctor[/SPOILER]</p><p>6. <strong>(Fuuton: Kujo Kawa) l Wind Release: Destruction Shells</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: Mid - Long</p><p>Chakra: 40</p><p>Damage:80</p><p>Description: The user will form the hare and tiger handseals, channeling their chakra into an area 8 meters above the ground and form 4 shells of fuuton. The shells are each a meter in diameter and are visible through the green hue they give off. Just like an artillery shell, which explodes upon impact with the ground and sends shrapnel flying, these fuuton shells upon impact with the ground or a hard enough object will explode and send wind blades flying up to short range in every direction. Alternatively the user can also make the shells go off mid air without contact via chakra control and if done this way all the shells go off at the same time. If somehow not all of the shells go off at once, the tiny wind blade will collide with the remaining shell(s) and make them go off as well.</p><p></p><p>Note: Shells can only be made short range from one another</p><p>Note: Shells can only follow a fixed path downwards</p><p>Note: Can only be used three times a match</p><p>Note: Requires two turns of cool down between use</p><p>Note: Cannot use S ranked fuuton or above, the same turn and the next.</p><p>Note: Can only be taught by Strawberry[/SPOILER]</p><p>7. <strong>(Fuuton: Tsuin Hassan Gatakuchikukan) - Wind Release: Twin Diverging Destroyers</strong></p><p>[SPOILER]Rank: S</p><p>Range: Short - Long</p><p>Type: Offensive</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user gathers Fuuton chakra in his arms and hands and compresses it, after which he swings his arms in an X shape, shaping the Wind into two sharp discs, about 1m each and coloured bright white, which travel in an X manner, diverging from each other as they travel. The diverging discs can be used to strike multiple targets and they have the power to cut through very solid rock formations, and when humans are hit by it, it slashes their body into exactly half, cutting through their body and ripping their flesh. After performing the Boar handseal, the user can direct the discs towards the ground, cutting through it due to their sharpness, dividing the Earth wherever they cut through.</p><p>Notes:</p><p>-Can be only taught by Nāruto</p><p>-Can be used twice per battle.</p><p>-Each disk has A Rank cutting power.</p><p>-No A-Rank or above Wind jutsus in the next turn.</p><p>-Requires a break of two turns in between usage.[/SPOILER]</p><p>8. <strong>( Fuuton: Koisen tenshi Nùn) - Wind Release: Gathering of the wicked Cherub</strong></p><p>[SPOILER]</p><p>Rank: S-Rank</p><p>Type: Attack</p><p>Range: Short-long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description:</p><p>This is the sister technique of ( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub. The user starts by simply weaving together 5 hand seals (Monkey - Dragon - Rat - Dog - Tiger) and molding massive amounts of Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create multiple Cherubs (4), each being 2 1/2 feet tall like the original technique ll, and translucent, floating a meter or so above the users head in a square formation. The child-like cherubs wear no clothing other than what covers their bottoms, and bares wings far past the size of the beings themselves. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherubs simply disappears in thin air, literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings, but unlike the original technique, these winds from the breeze picks up debri and dust from all around, acting like (Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance. Now only being able to be tracked by doujutsu users or sensors, the gang of cherubs stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherubs rematerializes once again. The cherubs now floating a meter above the target, just like when they were first created, has the wind they are made of explode. The cherubs explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning. Each cherub can materialize in different locations in order to attack multiple targets, each holding B-rank strength when exploding. To gain the full damage of the technique, the cherubs materialize near each other, holding hands as they appear; exploding in unison and creating a much larger 9x9m explosion that will devastate the area.</p><p></p><p>• Usable 2x per battle with 2 turn cool down</p><p>• No wind Jutsu next turn and no wind jutsu over A-rank in the same turn</p><p>• Only taught by Shady doctor</p><p>[/SPOILER]9. <strong>Fuuton: Sukai no kindan | Wind Style: Love in the Sky</strong></p><p>[SPOILER]Rank: S-rank</p><p>Type: Attack</p><p>Range: Short-long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description:</p><p>The user draws blood from himself, seemingly as a sacrifice to the sky gods. After drawing blood and smearing it on his hand the user performs the Bird - Snake - Dragon hand seals and then creates a clone made of raw Fuuton chakra. The clone takes on the image of a white ghostly adult female angel that has a shining translucent body which sprouts bright white wings before ascending into the sky. The angel gets so far into the sky at such high speeds that it is out of sight within a moments notice, though the huge amount of chakra can still be sensed by sensors and seen by doujutsu. After flying into the sky collecting more wind around it, the angel would dive down, heading straight at the opponent. The Angel's right hand would be extended downwards with its palm pointed down and open. As the angel comes down it grows from its original woman size in the matter of moments. The angel gradually grows 5 times in size, holding so much heavy, dense wind chakra that when it crashes down on a spot it covers a 15m area of impact, bluntly crushing anything in its path including the user if he's in the way. The impact on the area is very similar to when sakura hits the ground with her super strength, leveling the terrain around it.</p><p></p><p>• Only taught by Shady</p><p>• Usable twice</p><p>• No wind rank jutsu above A-rank in the same turn it's created or next[/SPOILER]</p><p>10. <strong>Fuuton: Kōha Taika | Wind Style: Gale's Vein</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: S-Rank</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: </p><p>The user claps his hands in front of him whilst channeling mass amounts of wind chakra between his palms in order to create a tiny "seed" of Fuuton in his dominant hand. The seed is created in a split second, letting the user then touch the surface of an earth structure or the ground to initiate the technique. After touching the ground or the earth structure, the seed swiftly drills into the earth to any point on the field up to 20m away from the user, and like any other seed begins sprouting on its own will. The seed sprouts into large "veins" that spread throughout the earth with haste, almost as if it was infecting it. If used on the ground, the veins spread into a short range radius with the seed itself as the center. If used on structures made of earth, it will spread all the way through the structure until the veins completely inhabit the inside of the structure. Once the veins have fully spread, the wind the veins are made of begins violently rotating and expanding at a fast rate; affectively destroying the earth from the inside out. The veins continuously expand until finally creating a massive dome reaching mid range in all all directions with the seed still as the epicenter of it all. </p><p>• Usable 2x</p><p>• Two turn cool down between uses</p><p>• No other wind in the same turn[/SPOILER]</p><p>11. <strong>Fuuton: Bāsākākikku | Wind Release: Berserker Kick</strong></p><p>[SPOILER]Type: Attack/Defense</p><p>Rank: A-Rank</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: </p><p>This jutsu was crafted from a wind specialist that wanted a quick acting attack that could serve as a defensive mechanism also so he wouldn't be left with many opening when he attacked. He came up with the idea of the "Berserker Kick". By channeling mass amounts of wind chakra into his lower body, the user would swiftly stomp on a surface as he released the wind chakra from his legs in conjunction with the stomp. The wind suddenly bursts out in a 360 degree manner, but the moment it is leaving the legs, the user applies great chakra control in the form of shape manipulation. The wind would instantly be molded into numerous legs identical to the user's but twice the size. The legs of wind rapidly kick in every direction besides upwards, looking like a bunch of white/translucent legs are bicycle kicking everything away from the user. The 360 degree range of the legs create a sort of "barricade" of legs surrounding the user, the barricade being up to the user's hip. This successfully creates a barricade of kicks that will rip through anything within 5m of the user while protecting him from anything that comes in range. The user can fuel chakra into the barricade to sustain the kicks, but can't perform jutsu whilst doing so. Due to the kicks even going below the user into the ground, attacks from below would be defended from also if reasonable. The attack itself leaves a 5m crater around the user because of the destruction it holds with the wind kicks. </p><p>• Only Teachable by Shady</p><p>• usable 3× with a turn cool down</p><p>• No wind Above S-rank in the same turn[/SPOILER]</p><p>12. <strong>Fuuton: Jaakuna gēmu | Wind Release: Wicked Games</strong></p><p>[SPOILER]Type: Supplementary/Attack </p><p>Rank: A-rank</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: n/a (60)</p><p>Description:</p><p>A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course. </p><p>☆ usable 4 times</p><p>☆ only taught by Shady[/SPOILER]</p><p></p><p>[/QUOTE]</p>
[QUOTE="-Best-, post: 15713755, member: 202522"] [b]Re: (/•ิ_•ิ)/ ✭✮✯✰ Best Deals ✰✯✮✭ \(•ิ_•ิ\)[/b] [center][FONT=Palatino Linotype][SIZE=6]Wind | Futon[/SIZE] [IMG]http://i.imgur.com/Llm9mqM.png[/IMG][/FONT][/center][FONT=Palatino Linotype] [hr][/hr] Created By me: 1. [B]Wind Release : Hawkeye's vengeance | Fuuton : Hōkuai no fukushū [/B] [SPOILER][B]Type:[/B] Offensive [B]Rank:[/B] S [B]Range:[/B] Mid - Long [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] The user does a string of three hand seals and channel wind chakra into their sword and swing it towards the opponent in an arc like fashion, sending a big crescent shaped wind blade. This blade has the capability of picking up dusts and debris in it's path creating a small dust storm around it whilst travelling to the destination. The blade can be used in two ways. 1. First usage is, as it is sent towards the opponent the wind blade and the sword are tethered together with a small wind string. Now, when the user swings the sword another time, the tether between the wind blade and the sword is broken and the Blade suddenly bursts into violent cyclone of wind 10 meter in height, 5 meter in diameter sucking in anything short range around it dealing massive slashing damage. 2. Second usage is almost similar to the first usage. When the user swings the sword , the tether between the sword and blade is broken but instead of bursting into a violent massive cyclone, the blade splits into three different blades. Two blades will take a boomerang arc like path towards the sides or top of the opponent and hit them from behind after travelling a distance of mid range behind the opponent whilst the center one directly assaults the opponent. If the sword is swung to the side, then the two blades travel to the sides of the opponent, If it is swung towards the top then the two blades travel to the top of the opponent. Once the tether between the blade and the sword is broken, the technique will act on it's own accord so that the user can proceed with the next technique. [U]Restrictions:[/U] *Can only be used twice per battle* *Even with the tether, the blades cannot be controlled* *Must have a turn gap before usage* *No wind techniques above A rank in the same turn and in the next turn* *No Chakra related Kenjutsu moves in the same turn and above B rank chakra related Kenjutsu in the next turn* *When using the second application of the technique, the S-rank is divided by 3 (swords), thus making each sword B-rank in power. *Can only be taught by -Marco-* Taught to : [SPOILER][LIST] [*]Shady Doctor [URL="http://narutobase.net/forums/showthread.php?t=521029"][x][/URL] [*]Strawberry [URL="http://narutobase.net/forums/showthread.php?t=567145"][x][/URL] [*]Anbu Junior [URL="http://narutobase.net/forums/showthread.php?t=642553"][x][/URL] [*]Portgas Ace [URL="http://narutobase.net/forums/showthread.php?t=560104"][x][/URL] [*]Osmon [URL="http://narutobase.net/forums/showthread.php?t=642707"][x][/URL] [*]-Shino- [URL="http://narutobase.net/forums/showthread.php?t=643137&p=18692381#post18692381"][x][/URL] [/LIST] [/SPOILER] [/SPOILER] Learnt Techniques: 1. [B](Fuuton: Chō Stáfe ) - Wind style: Butterfly Staff[/B] [spoiler][B]Rank:[/B] S [B]Type:[/B] Attack [B]Range:[/B]Short-Mid [B]Chakra Cost:[/B]40 [B]Damage Points:[/B]80 [B]Description:[/B] The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential [B]Close range abilities:[/B] The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade[/B] [B]Mid range use:[/B] The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns.. At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up ~ Only teachable by Shady ~ Only usable once per match ~ Staff lasts 3 turns unless thrown, then.it ends that same turn..[/spoiler] 2. [B](Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger[/B] [spoiler]Rank: B Type: Attack Range: Short Chakra Cost: 20 Damage: 40 Description: The user of this jutsu will form the ram hand sign and dart a short distance with the use of fuuton chakra (4 meters) and upon stopping the user will convert his inertia into fuuton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance, its is an exact model of the user by height, weight, and density. It is essentially a well manipulated gust of wind that lasts exactly 5 seconds after the user has stopped and may take some time to perceive as it moves really fast and mows down the opponent having the same physical properties of a very strong gust of wind. Note: Can only be taught by Zaphkiel Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 2 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20.[/spoiler] 3. [B](Futon: Shou Keiteki) Wind Style: Devastating Whistle[/B] [SPOILER]Type: Defense/Supplamentary Rank:S Range: Short Chakra:40 (-10 pr turn) Damage: N/a Description: This is a very useful jutsu to keep enemies from getting into close range, and blowing away weapons/items. The user will gather up large amounts of wind chakra into every single pore into their body. Once done, they will release it all at once, creating an immense and powerful breeze of wind from their body in every single direction up to short range. The breeze is so powerful that if one person is in short range, the wind pressure would blow them back into mid range with ease, and even then the opponent can still feel the breeze all the way up to long range (It would feel as if its simply windy from Mid-Long range) It is able to blow away objects giving them more speed (If a kunai was to be thrown at the user and this jutsu is active. It would blow the object back twice as fast due to the wind propelling the weapon backwards) This justu essentially makes it extremely hard to get within short range without being blown back violently. Luckily this jutsu does no physical damage except the small blunt impact of being blown back but that isnt strong enough to do damage. This jutsu is very unique, cause just like chidori has the chirping sound, this jutsu gives off a loud whistling noise, to give off its unique nature of a jutsu as the air currents makes the noise from the users body. This jutsu is in no way offensive so it does no damage whatsoever. -Can use 2 turns times max -Last 1 turn -Cant use any jutsu while this is active or else it will cancel[/SPOILER] 4. [B](Futon: Setsudan Gufuu)- Wind Style: Cleaving Tornados[/B] [SPOILER]Type: Attack/Defense Rank: S Rank Range: Long Chakra: 40 Damage: 80 Description: The user performs 3 hand seals then begins to rotate his fist/wrists back and forth from left to right. As he does this, he begins to build up wind chakra around his fist in which he then raises his hands above his head. With his hands above his head 2 small tornados are formed around his fists, the user then quickly slams his fists downward in front of his chest as he brings his hands together. The tornados grow in size as they merge into one large tornado. The user with the tornados still connected to his fist continues to focus chakra into the tornados, but not into cutting power but rather the rotational power the wind. The user with his chakra focuses on keeping the tornados direction of flow opposite each other to create a funnel effect. If the user or the opponent were to get caught in this, the result would be broken bones in horrible spots. The effects this jutsu has on other jutsu is similar. It is capable of breaking through jutsus via the rotating winds piercing through a jutsu's cure, of course this only applies to jutsus of weaker strength in regards to wind (S ranked and below) and lightning. And doesn't apply to elements with a solid form (i.e. Earths and elements stronger than Wind) Note: In order for opponents to be drawn in tornado needs to be short range of opponent Note: As long as focus is on this technique no other techniques can be performed by the user Note: Can only be used 2 times per battle Note: Equal to in size to Majestic annihilation Note: No wind jutsu the following two turns Note: Can only be taught by Gecko[/SPOILER] 5. [B](Futon: Jougo)- Wind Release: Funnel[/B] [SPOILER]Type: Attack Rank: A Rank Range: Short-Mid Chakra: 30 Damage: 60 Description: The user first creates a clone then with that clone both of them gather up Fuuton chakra within their bodies. Once a sufficient amount has been gathered the user and his clone both perform a sequence of 3 hand seals. After doing the hand seals the user or the clone raises their hands to the sky and releases a translucent disk of wind chakra 10m into the air. The disk rotates rapidly and drifts off in whatever the direction the user's hands direct it. Once the desired location is reach the user will clap his hands causing the rotation from the wind disk to "exhale" basically releasing a violent column of rotating wind on whatever it is over top of. While this is happening the clone releases yet another translucent wind disk which travels by ground. Same principles apply it goes in the direction of the clone's hands. Once the disk reaches the desired location the clone claps his hand causing the disk to erupt into a column of rotating wind. When the two disks are below and above each other a funnel effect happens as the two disks rotate opposite each other. Along with the opposite rotations the direction in which the column of air is released are also opposite which would produce rapid lifting then floating in mid air. The bottom disk sends something up and the top sends something down while the two columns shred whatever is in between the two disks. When the columns aren't directly above/below each other, they can act alone but with lower degree of affects. The one above will have enough wind power blowing down to pin enemies to the ground and do B-rank cutting damage, while the column below someone would rapidly and violently toss someone upwards while doing B-rank cutting damage. As an alternative use, the user, without a clone, can perform the jutsu alone but with only a single disk in which he'd choose if it was created on the ground or air. When used this way, the single disk would hold the entire strength of the jutsu, being A-rank but it wouldn't have the versatility of attacking from both above and below simultaneously. Note: Both Disks are 5 meters in diameter and can lift up even summons like the human sized toads. Note: Counts as 2/3 per turn unless used without the clone. Note: Must have a clone or partner (other member) that has learned this jutsu to use the clone version Note: Can only be used 3 times per battle Note: Can only be taught by Shady Doctor[/SPOILER] 6. [B](Fuuton: Kujo Kawa) l Wind Release: Destruction Shells[/B] [SPOILER]Type: Offensive Rank: S Range: Mid - Long Chakra: 40 Damage:80 Description: The user will form the hare and tiger handseals, channeling their chakra into an area 8 meters above the ground and form 4 shells of fuuton. The shells are each a meter in diameter and are visible through the green hue they give off. Just like an artillery shell, which explodes upon impact with the ground and sends shrapnel flying, these fuuton shells upon impact with the ground or a hard enough object will explode and send wind blades flying up to short range in every direction. Alternatively the user can also make the shells go off mid air without contact via chakra control and if done this way all the shells go off at the same time. If somehow not all of the shells go off at once, the tiny wind blade will collide with the remaining shell(s) and make them go off as well. Note: Shells can only be made short range from one another Note: Shells can only follow a fixed path downwards Note: Can only be used three times a match Note: Requires two turns of cool down between use Note: Cannot use S ranked fuuton or above, the same turn and the next. Note: Can only be taught by Strawberry[/SPOILER] 7. [B](Fuuton: Tsuin Hassan Gatakuchikukan) - Wind Release: Twin Diverging Destroyers[/B] [SPOILER]Rank: S Range: Short - Long Type: Offensive Chakra Cost: 40 Damage: 80 Description: The user gathers Fuuton chakra in his arms and hands and compresses it, after which he swings his arms in an X shape, shaping the Wind into two sharp discs, about 1m each and coloured bright white, which travel in an X manner, diverging from each other as they travel. The diverging discs can be used to strike multiple targets and they have the power to cut through very solid rock formations, and when humans are hit by it, it slashes their body into exactly half, cutting through their body and ripping their flesh. After performing the Boar handseal, the user can direct the discs towards the ground, cutting through it due to their sharpness, dividing the Earth wherever they cut through. Notes: -Can be only taught by Nāruto -Can be used twice per battle. -Each disk has A Rank cutting power. -No A-Rank or above Wind jutsus in the next turn. -Requires a break of two turns in between usage.[/SPOILER] 8. [B]( Fuuton: Koisen tenshi Nùn) - Wind Release: Gathering of the wicked Cherub[/B] [SPOILER] Rank: S-Rank Type: Attack Range: Short-long Chakra Cost: 40 Damage Points: 80 Description: This is the sister technique of ( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub. The user starts by simply weaving together 5 hand seals (Monkey - Dragon - Rat - Dog - Tiger) and molding massive amounts of Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create multiple Cherubs (4), each being 2 1/2 feet tall like the original technique ll, and translucent, floating a meter or so above the users head in a square formation. The child-like cherubs wear no clothing other than what covers their bottoms, and bares wings far past the size of the beings themselves. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherubs simply disappears in thin air, literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings, but unlike the original technique, these winds from the breeze picks up debri and dust from all around, acting like (Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance. Now only being able to be tracked by doujutsu users or sensors, the gang of cherubs stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherubs rematerializes once again. The cherubs now floating a meter above the target, just like when they were first created, has the wind they are made of explode. The cherubs explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning. Each cherub can materialize in different locations in order to attack multiple targets, each holding B-rank strength when exploding. To gain the full damage of the technique, the cherubs materialize near each other, holding hands as they appear; exploding in unison and creating a much larger 9x9m explosion that will devastate the area. • Usable 2x per battle with 2 turn cool down • No wind Jutsu next turn and no wind jutsu over A-rank in the same turn • Only taught by Shady doctor [/SPOILER]9. [B]Fuuton: Sukai no kindan | Wind Style: Love in the Sky[/B] [SPOILER]Rank: S-rank Type: Attack Range: Short-long Chakra Cost: 40 Damage Points: 80 Description: The user draws blood from himself, seemingly as a sacrifice to the sky gods. After drawing blood and smearing it on his hand the user performs the Bird - Snake - Dragon hand seals and then creates a clone made of raw Fuuton chakra. The clone takes on the image of a white ghostly adult female angel that has a shining translucent body which sprouts bright white wings before ascending into the sky. The angel gets so far into the sky at such high speeds that it is out of sight within a moments notice, though the huge amount of chakra can still be sensed by sensors and seen by doujutsu. After flying into the sky collecting more wind around it, the angel would dive down, heading straight at the opponent. The Angel's right hand would be extended downwards with its palm pointed down and open. As the angel comes down it grows from its original woman size in the matter of moments. The angel gradually grows 5 times in size, holding so much heavy, dense wind chakra that when it crashes down on a spot it covers a 15m area of impact, bluntly crushing anything in its path including the user if he's in the way. The impact on the area is very similar to when sakura hits the ground with her super strength, leveling the terrain around it. • Only taught by Shady • Usable twice • No wind rank jutsu above A-rank in the same turn it's created or next[/SPOILER] 10. [B]Fuuton: Kōha Taika | Wind Style: Gale's Vein[/B] [SPOILER]Type: Attack Rank: S-Rank Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user claps his hands in front of him whilst channeling mass amounts of wind chakra between his palms in order to create a tiny "seed" of Fuuton in his dominant hand. The seed is created in a split second, letting the user then touch the surface of an earth structure or the ground to initiate the technique. After touching the ground or the earth structure, the seed swiftly drills into the earth to any point on the field up to 20m away from the user, and like any other seed begins sprouting on its own will. The seed sprouts into large "veins" that spread throughout the earth with haste, almost as if it was infecting it. If used on the ground, the veins spread into a short range radius with the seed itself as the center. If used on structures made of earth, it will spread all the way through the structure until the veins completely inhabit the inside of the structure. Once the veins have fully spread, the wind the veins are made of begins violently rotating and expanding at a fast rate; affectively destroying the earth from the inside out. The veins continuously expand until finally creating a massive dome reaching mid range in all all directions with the seed still as the epicenter of it all. • Usable 2x • Two turn cool down between uses • No other wind in the same turn[/SPOILER] 11. [B]Fuuton: Bāsākākikku | Wind Release: Berserker Kick[/B] [SPOILER]Type: Attack/Defense Rank: A-Rank Range: Short Chakra Cost: 30 Damage Points: 60 Description: This jutsu was crafted from a wind specialist that wanted a quick acting attack that could serve as a defensive mechanism also so he wouldn't be left with many opening when he attacked. He came up with the idea of the "Berserker Kick". By channeling mass amounts of wind chakra into his lower body, the user would swiftly stomp on a surface as he released the wind chakra from his legs in conjunction with the stomp. The wind suddenly bursts out in a 360 degree manner, but the moment it is leaving the legs, the user applies great chakra control in the form of shape manipulation. The wind would instantly be molded into numerous legs identical to the user's but twice the size. The legs of wind rapidly kick in every direction besides upwards, looking like a bunch of white/translucent legs are bicycle kicking everything away from the user. The 360 degree range of the legs create a sort of "barricade" of legs surrounding the user, the barricade being up to the user's hip. This successfully creates a barricade of kicks that will rip through anything within 5m of the user while protecting him from anything that comes in range. The user can fuel chakra into the barricade to sustain the kicks, but can't perform jutsu whilst doing so. Due to the kicks even going below the user into the ground, attacks from below would be defended from also if reasonable. The attack itself leaves a 5m crater around the user because of the destruction it holds with the wind kicks. • Only Teachable by Shady • usable 3× with a turn cool down • No wind Above S-rank in the same turn[/SPOILER] 12. [B]Fuuton: Jaakuna gēmu | Wind Release: Wicked Games[/B] [SPOILER]Type: Supplementary/Attack Rank: A-rank Range: Short-Long Chakra: 30 Damage: n/a (60) Description: A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course. ☆ usable 4 times ☆ only taught by Shady[/SPOILER] [/FONT] [/QUOTE]
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