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Flash

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Terrain: Naruto Uzumaki Bridge
Can only use customs that you've created.
I'll be using Zetsu Bio.

 

Flash

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I'd like to try. For the wager of course z.z

Question: Does this extend to techniques I've created and got other people to submit on my behalf?
Dude you have like 25+ CJs and CFSs. Not to mention your own CEs. I barely have 5 jutsus. You want to wager lol. I'll stomp you, you know that ;)

And no. You submit. You get it approved. You use it :p
 

Zaphkiel

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Kyosuke quickly kicks off the battle by dashing towards his enemy, having locked eyes from before it was no chore closing the gap between them. He quickly halts his progression, ducking low as his body converts the inertia into chakra. Upon stopping and slighty skidding a replica of wind emanated from his body in his image, by not just looks but weight and density. The replica continued where he left off, running at an alarming rate to rudely bombard the man before him.

(Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user of this jutsu will form the ram hand sign and dart a short distance with the use of futon chakra (4 meters) and upon stopping the user will convert his inertia into fuuton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance, its is an exact model of the user by height, weight, and density. It is essentially a well manipulated gust of wind that lasts exactly 5 seconds after the user has stopped and may take some time to perceive as it moves really fast and mows down the opponent having the same physical properties of a very strong gust of wind.
Note: Can only be taught by Zaphkiel
Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 2 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20.

Seconds after stopping Kyosuke channeled his Raiton within his left arm and fired it skywards. The bolt immediately began incubation, drawing clouds to gather its charges. He had great plans for this single bolt, but in the meantime he looked on to see how his opponent would counter.

(Raiton: Endā no gēmu)- Lightning Release: Ender's Game
Rank: B
Type: Defensive/Offensive
Range: Short
Chakra cost: 20
Damage: 40
Description: The user fires a normal bolt of Raiton chakra into the sky inducing slight storm clouds. This initial bolt of lightning then becomes charged using the clouds as an incubator. Then, in the same or next turn the user 'calls' the lightning strike to his position with a simple hand seal. The return strike has a full 5 meter radius in a 360 range of the epicenter, the user. It may appear to engulf the user but in fact it is various tendrils of Raiton raining down in a cage like manner leaving the user and center unscathed for approximately 8 seconds straight. The 'bars' are so close together it looks like a single bolt had hit. If caught in the walls the opponent would experience intense lightning damage and pain leaving the muscles in spastic intervals throughout the turn afflicted.
Notes:
- Can only be taught by Zaph
- Cannot perform any other Raiton techniques during the turn initialized
- Can only be used 3x per match
 

Flash

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Kyosuke quickly kicks off the battle by dashing towards his enemy, having locked eyes from before it was no chore closing the gap between them. He quickly halts his progression, ducking low as his body converts the inertia into chakra. Upon stopping and slighty skidding a replica of wind emanated from his body in his image, by not just looks but weight and density. The replica continued where he left off, running at an alarming rate to rudely bombard the man before him.

(Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user of this jutsu will form the ram hand sign and dart a short distance with the use of futon chakra (4 meters) and upon stopping the user will convert his inertia into fuuton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance, its is an exact model of the user by height, weight, and density. It is essentially a well manipulated gust of wind that lasts exactly 5 seconds after the user has stopped and may take some time to perceive as it moves really fast and mows down the opponent having the same physical properties of a very strong gust of wind.
Note: Can only be taught by Zaphkiel
Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 2 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20.

Seconds after stopping Kyosuke channeled his Raiton within his left arm and fired it skywards. The bolt immediately began incubation, drawing clouds to gather its charges. He had great plans for this single bolt, but in the meantime he looked on to see how his opponent would counter.

(Raiton: Endā no gēmu)- Lightning Release: Ender's Game
Rank: B
Type: Defensive/Offensive
Range: Short
Chakra cost: 20
Damage: 40
Description: The user fires a normal bolt of Raiton chakra into the sky inducing slight storm clouds. This initial bolt of lightning then becomes charged using the clouds as an incubator. Then, in the same or next turn the user 'calls' the lightning strike to his position with a simple hand seal. The return strike has a full 5 meter radius in a 360 range of the epicenter, the user. It may appear to engulf the user but in fact it is various tendrils of Raiton raining down in a cage like manner leaving the user and center unscathed for approximately 8 seconds straight. The 'bars' are so close together it looks like a single bolt had hit. If caught in the walls the opponent would experience intense lightning damage and pain leaving the muscles in spastic intervals throughout the turn afflicted.
Notes:
- Can only be taught by Zaph
- Cannot perform any other Raiton techniques during the turn initialized
- Can only be used 3x per match
Zetsu keeps a keen eye on the man as Dust hovers above his head. He was about to fight this man for a reason that was difficult to explain. He had the confidence, yet he was nervous. Restricting himself so severely, was something that he had never done previously. Would he be able to pull this off?

Dust
Rank : A
Type : Weapon
Range : Short
Chakra cost : Depends on the
technique used.
Damage points : N/A
Description : Seven years ago, Azrael tracked down an ancient artifact, a crystal ball which was long forgotten in an ancient war in a cave near the now-Kirigakure borders. Designed by the Elves of Valinor in the Uttermost West, the crystal ball is meant to be used both as a weapon and a tool of disguise on journeys. It contains all the knowledge that the owner and the previous owners acquired throughout their journeys. That is why it is known to be omniscient to an extent. The legends about this crystal ball say that it had a living soul of the original user in it. No one ever questioned it, as the crystal ball would simply move on its own accord and not listen to its owner, if he were weak or deemed unworthy of controling it. But atleast it was safe to assume that the crystal ball was a sentinent weapon. This spherical crystal ball, with the size of a human head had a snowy-cloudy white color and it would change its color and appearence inside it to show whatever the user wished. This helped Azrael to infiltrate various villages, disguising himself as fortune-teller. Azrael would ask the enemies to concentrate in the crystal ball, which would capture them off-guard in genjutsus reliant on the orb and allow him to pass through freely. The crystal ball, is capable of communicating telepathically with the user. Also, being a sentinent tool, it could see the world through its crystal surface and transmit the information to the owner as the owner's vision was directly linked to it. It could also telepathically communicate with the user, in order to share its wisdom. However, this is secondary to its main ability, which is to hover in the air. By passively absorbing chakra from the user (10 chakra per turn), the crystal ball could float in the air, near and far from the user according to his wishes. The ball, carries the user's chakra in it and so, can perform various elemental and non-elemental techniques. Being made of some unknown material, this ball is quite strong and is indestructible.
Note: Can only be taught by Azráel
The moment the man started his sprint, Zetsu formed 4 quick handseals at amazing speeds before slamming his hand on the ground. With this, about 20 long spikes shot out from the ground around him, towards the man. The spikes emerged tilted of course, to be shot at a very low angle. These spikes cover a large area, disallowing the man to simply dodge. Should it hit, the spikes would pierce through his body and kill him.

(Doton: Daichinoikari ) Earth Release: Rage of Earth
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: By concentrating his doton chakra into the earth, performing 4 hand seals, the user creates several (about 20) spears of rocks from the ground and shoots
it towards the opponent. The
spears are about 1.5 to 2 meters in length. The thickness may vary according to the user's manipulation. These spears can be shot to reach upto 200 meters above the ground. The height upto
which these spears can be shot are directly proportional to the time taken/distance covered by those spears inside the earth surface.For
short distances, these spears shoot up very fast.
Note: The user has to keep atleast any one of his hands on the ground for the jutsu to be executed.
Note: Cannot use doton jutsu A rank or above in next turn.
Note: Can only be used once per battle.
Note: Can only be taught by
Flash07
Zetsu quickly releases two smoke bombs, before running towards the edge of the bridge. As his presence is now hidden, he runs towards and behind the opponent via outer surface of the side walls of the bridge, while manipulating the water molecules present to spread out and sense his opponent's location. Once behind him mid-range, Death would pop out and throw 3 kunais with explosive tags to his head.


(Suiton: Ten no namida) Water style: Tears in heavens
Type: Supplementary
Rank: C-Rank
Range: Short - Long
Chakra: 15
Damage: N/A
Description: This technique depends on manipulating water molecules present in the location (water source/water from previous water jutsus) to spread out in the
atmosphere. By infusing the user's chakra into these molecules, the user can sense the enemy in/on the battlefield by sensing the body
temperature or heat given out by the person. This is exactly like the mist jutsu, but here the molecules doesn't block the vision. The best part about this jutsu is that, the molecules in the air keep building up even if/when it is
blown away by the wind till the
water source/the water from the previous jutsu dries away. This helps in tough situations when due to some reasons, the user can't find the opponent.
Note: Can only be taught by
Flash07.
- Requires a previous or existing water source.
- Lasts only six turns before water molecules evaporate or until water source is destroyed.
 
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