[CJ] Customs from A-Z

ZandaT

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Perform this jutsu and give me 1 disadvantage and advantage of it.
Throws scroll.


(Fuuton: Haha shikyū) Wind Style: Mother's Womb
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses their wind chakra on the floor underneath their opponent as they perform 2 hand seal before stomping down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the opponent. The user will then manipulate the torrent of wind in order to create a concentrated orb of wind that encloses around their opponent trapping them in a small circular space. The space inside the orb is tight, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid concentrated wind orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up backfiring, but if they do not escape in time then the user will faint due to lack of air.
NOTES
►Can be used once per battle
►No wind over A rank next turn
►If the opponent does not escape the orb by next turn they will faint due to lack of oxygen
 

Shady Doctor

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After catching the scroll and reading it carefully to get all the details of the jutsu down, I lay in next to me while I move on to perform it . With only two hand seals I focus an abundance of chakra under Zanda which burst up harmlessly before near instantly turning into an orb around him. The orb is so small it forces him into a sitting position, though it quickly, yet gradually shrinks, leaving less and less room for him. In due time he finds himself in the fetal position as if he was in his mother's womb, hence how it got its name... As the orb is first formed, I take out 4 explosive tagged kunai and chunk it directly at the orb, allowing them to explode when in close range thus letting the fire from the explosion engulf the womb of wind, burning him alive...


Advantage: traps the opponent and can withstand most elements of its rank, bar fire, though it can still be dangerous to use fire on the womb since It's in such a close proximity...

Disadvantage: no S-Forbidden rank wind next turn. :/


Questions: once I initiate the orb, is it self sustaining? Like will it close in by itself, allowing me to move on to another jutsu as it shrinks? How long will it take to get them into the fetal position? I'm guessing a couple of seconds since it already has them in a sitting position from the start..

****ing rip. >_>
Who? What? o_O
 
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ZandaT

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****ing rip. >_>
-Talked about it
-Said he doesnt really care
-Brings it back up with every trade

-_-
After catching the scroll and reading it carefully to get all the details of the jutsu down, I lay in next to me while I move on to perform it . With only two hand seals I focus an abundance of chakra under Zanda which burst up harmlessly before near instantly turning into an orb around him. The orb is so small it forces him into a sitting position, though it quickly, yet gradually shrinks, leaving less and less room for him. In due time he finds himself in the fetal position as if he was in his mother's womb, hence how it got its name... As the orb is first formed, I take out 4 explosive tagged kunai and chunk it directly at the orb, allowing them to explode when in close range thus letting the fire from the explosion engulf the womb of wind, burning him alive...


Advantage: traps the opponent and can withstand most elements of its rank, bar fire, though it can still be dangerous to use fire on the womb since It's in such a close proximity...

Disadvantage: no S-Forbidden rank wind next turn. :/


Questions: once I initiate the orb, is it self sustaining? Like will it close in by itself, allowing me to move on to another jutsu as it shrinks? How long will it take to get them into the fetal position? I'm guessing a couple of seconds since it already has them in a sitting position from the start..



Who? What? o_O
T/F isnt measured in seconds but yes the shrinking is swift. The orb is self sustaining as well
 

ZandaT

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(Hiniku furasshu) Irony Flash
Rank: A
Type: Offensive
Range: Short to Mid
Chakra Cost: 30
Damage Points: 60(mental stress)
Description: Irony Flash is a genjutsu that uses bright flashes as a medium for being triggered. Once a flash of bright light touches the eye, caused by flash bombs, explosions, techniques, etc., the user can trigger this genjutsu upon their opponent. It's a natural movement to flinch or cover your eyes when faced with blinding light, and as the opponent recovers they will notice their legs from the ankle down being tightly binded by vines as two more pop out of the ground before tightly binding their hands. As the opponent is being binded they will face a massive wave of ninja tool projectiles that approaches them from every frontward angle possible. The wave of ninja tools will cover the skies as they cascade upon the opponent, their body feeling the effects of every projectile piercing their body, as the massive onslaught continues. In reality the opponent is immobilized as they suffer from the effects of the genjutsu until broken, and if they die in the genjutsu then they faint in real life as their body tries to cope with the mental stress.
NOTES
►Can be used 4x per battle
►Can only be triggered after the opponent is exposed to a bright light
►Can only be taught by Zanda
Pretty simple, any questions?
 

ZandaT

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Hmmm does fire count as a "flash of light", or does it needa be something that'll make em reactively cover their face?
No, fire is a light source but i don't think no one has ever said "My eyes, this fire is to bright!" but if there is a bright fire jutsu then yeah I guess. It just has to be a bright light.
 

Shady Doctor

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( Fuuton: Fūryoku ryūshi bīmu ) - Wind Style: Wind Particle Beam
Rank: Forbidden
Type: Attack
Range: Short-long
Chakra Cost: 50
Damage Points: 90 (-15 to the user)
Description:
This technique is a simple yet powerful wind technique which focuses purely on destructive power. The user draws blood from his and like a summoning technique then weaves together three hand seals (Tiger - Dragon - Snake) whilst gather a massive amount of chakra directly in the center of his chest. When the three hand seals are finished the user moves his hands from out of the path of his chest and releases from the chest a condensed circular beam of glowing wind chakra. The beam begins as a circular, 3 foot in radius beam until it reaches five meters away from the user. Once it leaves close range the chakra can no longer be controlled and it suddenly expands outwards into a large half dome like explosion that moves outwards 30m in every direction except back at the user. The concentrated wind expanding so quickly leaves everything in its path cut up on a small scale, so being hit with it is Certain death. The aftermath of the attack is very identical to that of the mini tbb that the 4tails naruto did when fighting Orochimaru, though due to so much powerful wind chakra being blasted from the users chest, it leaves his chest cut up with 1inch deep cuts that leaves him bleeding moderately.

- Usable one time
- No wind techniques in the same or next turn
- The user can't use A-rank or lower Tai for 3 turns due to the body being worn out - Cannot use techniques above S-Rank for 2 turns afterwards

Advantages and so on..
 

ZandaT

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Advantage: That range and speed o_o

Disadvantage: Dem drawbacks <_>

(Doton/Katon: Mitsubachi no su) Earth/Fire Style: Bees Nest
Type: Offensive
Rank: Forbidden
Range: Short/Mid-Long
Chakra: 50
Damage: 90(-15 to user)
Description: The user will channel their doton chakra into the ground as they perform 2 hand seals creating three earth made ancient chinese bees nest, filled with numerous highly condensed earth arrows, to rise from the earth at any three locations within short range of the user pointing in any direction they desire. The user will then perform 1 hand seal as they infuse their fire chakra in every arrow creating numerous molten earth like arrows before clapping their hands as they create a fire explosion at the bottom of each bees nest that causes them to launch all the arrows at once as the fire explosion propels them like swift moving missiles. There are enough arrows in just one bees nest that it can rain down in one area and hit everything within short range, covering a 5m diameter if launched in linear fashions, and if all 3 were aimed in one direction then the sky would be filled with a blanket of arrows that hit multiple ranges in the vicinity they are facing. As the numerous molten earth arrows rain down on an area they explode on contact releasing multiple shrapnel of highly heated dense earth while setting the ground ablaze. The elemental combination, the amount of chakra used for only one person, and the widespread destruction caused by this technique is the reason why its forbidden.
NOTES
►User cannot use Fire or Earth jutsu above A rank next turn
►This jutsu takes two of the users three jutsu spots per turn
►User feels fatigued by the chakra drain this jutsu brings and their body also receives some damage due to the strain put on it
►Can only be used once per battle
►Can only be taught by Zanda
Questions or nah?
 

ZandaT

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"Shady, I choose you!"

I say before throwing a pokeball out which releases a powerful Shady doctor to the field equiped with the item "prostate gloves". "Ok Shady, perform Eye of the Storm!"
 

Shady Doctor

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Using wind chakra i create a 4inch long horizontal tornado, basically a senbon sized tornado. The tornado is formed exactly 5m to the right of you, beinga mere 1ft. Above ground level. In a moment's notice the tornado bursts towards your ribcage in a swift motion, piercing the skin before exploding into deadly winds that cut up the wound and expands 2m in every direction, killing you.

12.(Fuuton: Taifū no me) Wind Style: Eye of the Storm
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Taifū no me is a simple technique that revolves around the user manipulating a small area of the air of around them by focusing on a single point. The user uses their wind chakra to cause a swift build up of air currents that forms a mini 4 inch horizontal tornado. What makes this technique dangerous is the properties and destruction this horizontal projectile caries. The user creating this technique by focusing on an area within the air, the forming of the projectile is rather quick taking less than a few seconds to form before it shoots forwards at a swift pace that is quite similar to the pace of an extending chidori spear. Upon contact the horizontal mini tornado drills into the target, reaching a depth of 4 inches affecting a 2 inch diameter, delivering numerous rapid slashes within the diameter of penetration before the concentrated air currents releases their bond separating in various directions causing even more damage as the tornado explodes outwards as a cluster of sharp air currents that expands 6 and a half feet (2m) from the epicenter of the technique. The jutsu will drill into its target, ripping up the skin, underlying tissue, muscle, etc., before amplifying the damage done upon the jutsu by exploding. Multiple mini tornadoes can be created back to back, adding up to a total of 6 tornadoes all amounting to A rank, but their exploding diameter is reduced to 1.6 feet (0.5m) field. Like most wind techniques Eye of the Storm tornadoes are intangible and translucent with a slight greenish hue making them very hard to catch with normal eyes. This is considered an assassin type technique due to the fact that the signs of this jutsu is very easy to miss and it travels at a swift speed. When this technique travels it makes a whistling sound that can only be heard within 13 feet (4m) of their target, and the technique needs to be made at least 16.4 feet (5m) away from the target in order to allow the jutsu to build enough rotation speed in order for its effects to take place.
NOTES
►Can be used 4x per battle
►Jutsu has a 1 turn cooldown
►Can only be taught by ZandaT
Questions: "Multiple mini tornadoes can be created back to back, adding up to a total of 6 tornadoes all amounting to A rank, but their exploding diameter is reduced to 1.6 feet (0.5m) field."

Does that mean i can create 6 A-rank tornadoes with 1 jutsu usage? Or they all together add up to A-rank? And since it says it has to be made 5m away from the opponent i have 2 questions: can i create it how i did in my description or is it made only near me and goes to long range? And since it has to be 5m away, i can't use this if I'm in close range of my opponent?
 

ZandaT

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Once the wind tornado was released and it got within 4m of me I heard the techniques unique whistle from my right side and decided to perform a backwards flip in response. Landing 3m behind my previous location I land like a gymnast.

Nope.

amount- come to be (the total) when added together

So 6 tornadoes would mean they are all roughly D rank power, but still able to cause killing damage when they land due to the jutsu's nature.

Yes, yes you can do it like you did in your description. The technique does not emit from the user. The user creates it through the manipulation of wind currents within the entire battlefield.
 
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