Customs 2020

System001

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1 -
[6/6]
2 -
[6/6]
3 -
[1/6]
4 - Batoidea Jutsu : Ken Gyakujou | Batoidea Arts: Stinger Frenzy
[4/6]
5 -
[3/6]
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[6/6]
7 -
[6/6]

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14 -
[1 - Anbu Junior/6]

15 -

16 -
[4- Baldy, Lok, Drackos, NK/6]

17 -
[1 - Anbu Junior/6]

18 -
[1 - Anbu Junior/6]

19 -

20 -

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22 -

23 -
[3 - Drackos, Vex, Inch/6]

24 -

25 -
[5 - Erzo, NK, Nathan, Inch, Kryptiic/6]

26 -

27 -
[5 - Drayce, Drackos, Hokusai, Erzo, Inch/6]

28 -
[1 - Anbu Junior/6]

29 -
[1 - Anbu Junior/6]

30 -
[1 - Anbu Junior/6]

31 -
[2 - Drackos, Inch/6]
32 -
[3 - Inch, Drackos, Broly/6]

33 -
[4- Goetia, Drayce, NK, Inch/6]

Donated CJs










1: (Kasai Ha Suto-Mu) Fire Leaf Storm - Canon Donated

2: Doton:Botoukai Kujo(Earth Style: Sphere demolition) - Canon Donated

3: (Suiton:Kashou) Water Style: Scald
[/url]
4: ](Raiton): Tenkou| Lightning Release Spotlight[/URL]
5: ] (Jakou)-Musk[/url]
6: (Suiton : Sawarabi no Shubyou) Water Release : Dance of the Seedlings - Canon Donated

7: ] Batoidea Jutsu : Ken Gyakujou | Batoidea Arts: Stinger Frenzy[/URL]
8: (Doton: Shinku Bohi )- Earth Release: The Scarlet Tombstone - Canon Donated

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14:
15: (Genjutsu: Zeuxis no hiiro warai) | Illusionary Technique: The Scarlet Laugh of Zeuxis
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21:
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Last edited:

System001

Active member
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Re: Scaze's Voclanic Vault V. End

[IMG]http://img163.imageshack.us/img163/1031/b6vq.png[/IMG]
Custom Jutsu Created By Me:




Genjutsu: Hizoku Yougo | Illusionary Technique: Unruly Tools
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs a single handseal placing the opponent in a genjutsu where the metallic weapons in their possessions begin to turn against them. The weapons begin to morph and shift before the opponents very eyes; growing needle like spikes and skewered protrusions that begin to burrow deep into the opponents body. Continuing to produce their almost never ending protrusions while in the opponents flesh, the cold minute senbon like structures rapidly grow and branch out; causing excruciating pain as they do so.

Note:
- Can only be used 2x
- No genjutsu above A rank for the rest of; and the next turn.
- Can only be taught by Scaze
Code:
- [URL=http://narutobase.net/forums/member.php?u=25119]Lili-Chwan[/URL]
- Negative Knight
- Madara Uchiha
- Detective L
- Lili-Chwan
- Zaphkiel

(Genjutsu: Zeuxis no hiiro warai) | Illusionary Technique: The Scarlet Laugh of Zeuxis
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs 3 handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, the opponent experiences crawling and itching upon their skin as the Knismesis takes effect, and then becomes ticklish as it advances into the next stage, increasingly so over time. This occurs not necessarily because it may be the enemies natural reaction to tickling, but rather because the Genjutsu amplifies the enemies sense of touch, therefore overstimulating their sense to a degree in which they feel ticklish regardless of their usual physiological reaction. Therefore while an enemies reaction to the Knismesis and Gargalesis may be different (Eg, they may not laugh, or they may burst out in hysterics) , the experiences of Knismesis and Gargalesis are forced, thus eliminating the reliance on an enemies personality and personal habits. Although naturally, an enemy who has never been ticklish before would have even more reason to suspect a genjutsu - a slight pitfall in the technique. Of course, because this is a Genjutsu, there can be no prior anticipation to the 'tickling', therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed to limit a reaction until you actually begin to feel ticklish. Needless to say the tickling can make it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected. Making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, possibly linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch.

Note:
- The user is capable of targeting specific spots if they so wish.
- Can only be used 2x
- No Genjutsu A rank or above for the rest of, and the next turn.
- Can only be taught by Scaze
Code:
- [URL=http://narutobase.net/forums/member.php?u=25119]Lili-Chwan[/URL]
- [URL=http://narutobase.net/forums/member.php?u=8611]Senketsu[/URL]
- Madara Uchiha
- Detective L
- Yusei
- Negative Knight

Custom Jutsu Learned After The New Rules:






(Genjutsu: Seishi Gazō ) - Illusionary Technique: Still Image
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user would release his chakra into the opponent's brain after doing 3 hand seals and disrupt his chakra flow, catching him in this genjutsu which affects the the opponent's vision, making him see the battlefield and the user of this jutsu exactly as they are, making it seem as if the world suddenly stopped like in a still image. Furthermore, the user would manipulate the chakra further, so that if the opponent turns around, it'd still look exactly as it was, due to the user linking his vision within the chakra, and making his opponent see the same thing he was seeing. This allows the user to throw Kunais or perform hand seals without his opponent being aware of what's going on/being performed, which in return would slow down their reaction time greatly, since they (opponent) would have no idea something is even coming towards them. However, this genjutsu only affects vision, so every other sense the opponent has is still intact and can be used to figure out that they have in fact been put in a genjutsu.
Note: Can only be used 3 times.
Note: No S-rank Genjutsu next turn.



Genjutsu: Zōfuku | Illusionary Arts: Amplification
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs the Monkey hand seal and places his opponent in a genjutsu. The genjutsu makes the person under it feel as if their respiratory system has been pushed to incredible limits. It makes the persons muscles feel heavy and hard to move all the while making them feel they are out of breathe all the time, just like the day after an intense workout. They also become incredibly fatigued and all movement is slowed considerably. When they try to move they will think that they are stiff around the body and their limbs. The effects gradually build up over the coarse of three turns. On the first turn the effects aren't really noticeably however the opponent does feel slightly more fatigued, the opponent will think it's only battle fatigue. The second turn they feel more fatigued, feeling stiff all around the body making them think it's harder than it really is, however it's an illusion of feeling within their body and they are able to move like they would normally would. On the third turn these effects are amplified to such a degree where they have shortness of breath and struggle to perform rapid movements, with it, making the opponent harder to concentrate. For example performing hand seals alone takes considerable time to perform as their concentration is completly over taken by the fact that they can not breathe.

Restrictions
- Only usable twice per match
- No Genjutsu in the same or next turn.
- Full effect takes three complete turns unless broken
- Genjutsu lasts 4 turns
- Can only be taught by Kryptiic



Genjutsu: Sairento kōri | Illusionary Arts: Silent Ice
Type: Attack
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Before using an ice technique, the user will do one additional hand seal, using his chakra to put his enemies into a genjutsu. The genjutsu makes use of the "hissing" sound produced by Ice techniques in contact with the air, to manipulate the enemies senses and slowly numbing them as they hear that sound. Barely noticeable at first, as the user keeps using ice techniques, the enemy will further be affected by the illusion. The genjutsu lasts 3 turns, during which the user needs to produce at least 3 Ice techniques (more will not alter the effect), one in each turn (the first one, being the one after the genjutsu). Upon hearing the hissing sound of the 1st Ice technique, the enemy will feel the slight pinch and low intensity needle-like pain associated with cold, mainly on his extremities. Upon hearing the 2nd one, the enemy will lose feeling on his fingers and toes, nose and ears, his mind becomes sluggish, the pain intense and generalized, shivering is present reducing the agility and precision of movement, the cold sensation equivalent to that of a -15ºC atmosphere. Upon hearing the last technique, the effects will be severe. The enemy becomes unable to move his extremities and the pain is the same as if they were entering necrosis. The shivering is unbearable and the mental capacities barely there. Handseals and molding chakra are things hard to accomplish taking into consideration the numbness and sluggish mind. If he fails to release the illusion, his body will shut down and he will lose conscious as his body is fooled into thinking that he just fell into a hipotermic state.
Note: Can only be performed 1 time
Note: Its effects span for up to 3 turns if unreleased
Note: Requires the user to have an Ice biography and use an ice technique right after the genjutsu
Note: Using another genjutsu on the enemy while its active will dispel the genjutsu
Note: Can only be taught by McRazor



(Genjutsu: Shinkan )- Illusion Technique: Silence

Rank: A
Type: Supplementary
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs one hand seal and releases his chakra, inserting it into the brain of his opponent, the chakra would remain dormant until an Earth jutsu which comes from the ground is used, which will activate the genjutsu that is within the opponent like a switch. Once that happens, instead of hearing the normal sounds of the Earth braking, alerting the opponent that there may be an attack from the ground, complete silence falls upon the opponent, leaving them vulnerable to the incoming attack.
Note: Can only be used thrice.
Note: No Genjutsu next turn.



(Genjutsu: Taigo Sendai Yaburetayume) Illusion Technique: Ranks of the Irrevocably Shattered Souls

Rank: S
Type: Supplementary
Range: Short - Mid
Chakra Cost: 40
Damage Points: N/A
Description: This is an advanced Non-Sharingan Genjutsu that can only be activated if and when the user can see the opponent’s body, or at least his upper torso. Within the illusion, the opponent believes that large amounts of water burst out of the ground and materialize from thin air to completely envelop and wash them away. The water will converge on and physically touch him no matter what methods of evasion are used, or whatever defense he has established. As the imaginary water washes him away, the opponent is exposed to a more powerful hallucination in which they, as a ninja, witness the pain and numerous deaths inflicted on others throughout history, during past wars and battles – The illusion manifests as a representation of the pain that war brings. The hallucination is excessively intricate and detailed, as the irrevocably shattered souls of the damned reciprocate the damage and pain that was once dealt to them in the past, using the water as their medium. While witnessing this, the water will thoroughly burn away the skin as if it was a potent acid. While this is not happening in reality – It’s nothing more than an illusion – the enemy is faced with such perceived agony and fear that his muscles will begin to uncontrollably convulse, and he will scream out in pain, unable to fight, or even remain completely still as the pain washes over him while under the influence of this jutsu.

Note:This technique can only be used twice per battle.
Note:The user cannot use any Genjutsu at all within the following turn.
Note:The user must wait a full three turns before using this technique a second time around.
Note:The user must remain focused over the genjutsu through the entirety of the technique.



Genjutsu: Shojishōgai | Illusionary Arts: Dysgraphia
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user performs a single handseal and places a genjutsu upon the opponent. The genjutsu consists of tricking the opponents brain into suffering from Dysgraphia. Dysgraphia is a neurological deficiency that impairs the ability to write, same as basic motor skills. The inability to write is also referred to as Agraphia, which is a complete loss of ability to write and spell when writing. Also, persons with agraphia can't transform graphemes in written language. The impairment of motoric skills manifests in the inability of the victim to perform handseals properly, confusing them and not being able to place his hands correctly, which results in not being able to successfully mold chakra for the upcoming jutsu. The purpose of the genjutsu is to make the opponent unable to write seals for sealing techniques as well as other techniques that require seals and symbols to be written on scrolls in order to be performed, same as performing handseals for techniques that require them. With the inability to write proper seals, same as performing correct handseals, the opponent's attempt to perform such techniques would result in a fail. The genjutsu lasts for 2 turns, unless the opponent frees himself by then. The opponent is still, however, capable of performing techniques that don't require handseals, and those that don't require writing seals in general.
Note: No other genjutsu while this is active
Note: Usable only twice (2) per battle
Note: Only McRazor can teach this



(Genjutsu: Raitoningu O Gyakuten) - Illusionary Technique: Reverse Lightning

Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: The user performs the Tiger ~> Rat and Ox hand seals whilst releasing their chakra into the opponents brain, activating this genjutsu which stays dormant until the opponent uses a Lightning jutsu, however, the moment that happens, the user would see his own Lightning jutsu turn back and form into several Lightning ropes which go on to bind his whole body, wrapping tightly around it, numbing the opponents whole body completely preventing him/her from continuing with whatever was planned. Despite this being a genjutsu, the opponents jutsu wouldn't go on to happen due to the sudden interruption, which would prevent the focus of chakra into the specific jutsu, causing the chakra to simply disperse not doing any harm to anyone.
Note: Can only be used 3 times.
Note: Can only be taught by Erzo
Note: No A-ranked genjutsu in same or next turn.
Note: It stays active for 2 turns if not released by the opponent, or it has completed it's purpose.
Note: It only works on lightning techniques that are released from the opponent's body, if the opponent utilize a lightning technique that comes from the sky or the ground it won't be affected by the genjutsu, but it won't deactivate the genjutsu either.



(Genjutsu: Saru no Sobaeru) Illusion Technique: Prankster Monkey

Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user preforms 1 handseal, casting a genjutsu that affects the opponents' brain, making him loose control over his own techniques, by exaggerating on the proportions of said technique. For example, if the person goes to spit a fireball, the stream that is spat is bigger than usual, burning the face and anything near it. Or when the person runs electricity through his the body, loss of control makes it short-circuit and shock the body. Or when the user encases him/herself in earth, the earth constricts around the body, harming and preventing breathing. This does not serve to augment the damage of the technique, if the opponent manages to fulfill the technique, it just makes it backfire. This genjutsu doesn't work on every technique nor on every situation, the user must balance the usage of this technique with situations where increasing the technique would make it backfire. Only one jutsu is affected by the technique, the following ones will not be.
*The genjutsu will only affect people from the same rank and bellow. Sharingan users or other Genjutsu specialists will be able to affect one rank above*



( Genjutsu: Hyakujuu ) Illusion Technique: Animalia

Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/a
Description: By preforming 1 handseal, the user is able to cast an illusion where the opponent will feel a great amount of animals of any chosen size, within some limit , around himself. The illusion will manifest itself as body parts, whole animals, living or dead, attacking the user or standing still. While it can create any animal, it is more frequently used to summon animal specimens of one's summoning contract. Blood can be added to further reinstate the realism of the illusion.


Genjutsu| Sunadokei - [Illusion Technique| Hourglass]
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user does a three handseals and spreads his chakra through the air. Anybody in the area will then be affected by a genjutsu that causes them to see things either sped up or slowed down to a extreme. This drastically hampers the user ability to react and target the user or jutsu techniques aimed at them, as techniques will seemed to be launched at them in blinding speed or slowed to a halt so while the user sends techniques at the opponent they are launched slowly, when in actuality the user may have finished his technique and gone onto the next one thus harming the opponent.
(Last 2 turns)



(Genjutsu: Kanchi O-ba-ro-do) - Illusionary Arts: Perception Overload

Rank: S
Type: Supplementary/Defense/Attack
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user performs two handseals (Horse -> Monkey) to use Kanchi O-ba-ro-do.
Kanchi O-ba-ro-do is a powerful and surprisingly simple technique which allows the user to alter the target's ability to sense external stimuli in quite a unique manner. Under normal circumstances a person is unable to detect a stimuli until it has reached a certain intensity referred to as the absolute threshold. It is the body's natural mechanism to allow a person to block out unnecessary stimuli that would otherwise be distracting and preventative to accomplishing a focused goal. As such the body constantly sends a multitude of sensory signals that aren't registered by the brain. That is, the absolute threshold is the lowest intensity at which a stimulus can be detected; stimuli with intensities lower than this threshold are not registered by the brain. This technique effectively removes the mind's ability to block out these sensations i.e. removes the absolute threshold. This means that target(s) under its effect has all of their senses magnified/sensitized to all stimuli in and around him to the point that it clouds/completely engulfs their mind's ability to focus on anything but what they are sensing. In short, the target's five senses becomes extremely sensitive (i.e. hypersensitive) under this technique. In most cases this will immediately cause a target to fall into a near unconscious-like state due to the mass of information that is being channeled from every single one of their nerves. However, these effects are only temporary as the target's mind will eventually reestablish the sensory limitations after 1 turn.
*Note: Can only be used twice.
*Note: No genjutsu in the same turn.
*Note: Must wait two turns to use again.
*Note: No technique above S-Rank in the same turn.
*Note: The affected target is unable to perform complex jutsus (i.e. S-rank and above) and have their reaction times severely limited due to the excessive pain and mental strain, unless countered/dispelled appropriately.
*Can only be taught by McKnockout



Genjutsu: Kirin Kojou ) Illusion Arts: Isolated Giraffe
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user will perform 3 handseals, casting an illusion on the area around. Any target within range will then immediately feel all they senses dilate and stretch, as if someone is impossibly pulling their neck. This illusion creates a constrain on the brain's interpretation of stimuli, not unlike Agnosia. In essence, all the user's stimuli perception arrive as if strained from a very long and thin channel, making them not only really delayed but also incomprihensible. The user does not have to comprehend or possess the stimuli being stunted, like targets with extrasensorial abilities, chakra-wise, superhuman, awareness of other forms of energy or substances, etc, because Isolated Giraffe creates an universal strain by stretching the brain's perception. The targets affected by this genjutsu will feel like they're stretched out into the void, and become isolated from reality. To better understand this genjutsu, think about the sensorial organs as windows to the outside world and the brain as the organ responsible for the target's interpretation of the information that comes from those organs. Isolated Giraffe inserts chakra in the brain, which slows down and distorts the channels that link the organs to the brain and, thus strain the path of the external information, in a way that it isolates the target from the senses

*Can only be used thrice per battle*
*Can't be used on consecutive turns
*Can only be taught by Edward*
*The technique's effect only happen in the genjutsu. In actuality, the opponent his reflexes and such work fine.*


Custom Jutsu Recieved Before New Rules:



 
Last edited:

System001

Active member
Legendary
Joined
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Messages
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Kin
6,209💸
Kumi
10,911💴
Trait Points
0⚔️
Re: Scaze's Voclanic Vault V. End

[IMG][/IMG]
Custom Jutsu Created By Me:
[IMG][/IMG]






Custom Jutsu Learned After The New Rules:




Custom Jutsu Recieved Before New Rules:






(Ninpou | Senbon Kusa)-Ninjutsu | Grass Senbon
Type:Atack
Rank: D
Range:Short-Mid
Chakra:10
Damage:20
Description:The user sends his chakra into the grass near him and hardens it.After that the user would be able to fire the hardened grass from the ground like senbons at the oponent.
~Note:Can be only used on terains with short grass.



( Ninjutsu: Ryousei Kanshou ) Ninja Arts: Amphibian Intervention

Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Based on the principle of friction and microscopic texture. While some materials may seem smooth to the naked eye, in the nano-scale, they're comprised of multiple irregularities and rough textures. When two materials drag on eachother, the inherited friction increases exponentially, superior than it would happen case the materials were virtually smooth. Applying the teachings of the basic Tree/Water Walking techniques, the user is able to create a thin layer of chakra across any surface of his/her own body. The chakra is thus able to cover or enhance the microscopic irregularities, thus increasing or decreasing the friction to extremes.

( Kato Enten ) Smooth Tadpole- The thin layer will get rid of the irregularities in one's body surface, allowing a nearly zero-friction surface. Given the natural flexibility and curvature of the user's own body, and allying it with well-timed motions, the user is able to become impervious to any physical attack, allowing it to slip off the side. The selective aspect of the jutsu allows one to retain some un-covered areas, permitting usages such as whole-body "armor" with naked soles for walking, left covered-sole and right naked sole for fast gliding, covered arm for evasion and naked fist for attack, etc.

( Gama Ranbou ) Rough Toad - The thin layer will accentuate the irregularities in one's body surface, increasing the friction. It allows one to have a much better grip on objects, almost sticking to them in a microscopic scale. Likewise, it allows one to mimic the Lotus Effect, becoming a superhydrophobic surface. This, among other things, would turn the user impervious to pathogenic agents like bacteria, fungi or algae growth, reducing or eliminating the area of contact with the water particles in which these pathogens dwell and proliferate.

Effective against Earth and Water based elements, to a certain extend, as one can be affected through the sheer size of the tangible object. There is a protection against physical blades, but not intangible blades, such as those created with Wind or Energy based elements. While it does cover oneself with chakra, the low ammount of chakra deployed is minimal, and thus, outside the described effects, it is useless as a chakra armor, when in direct confrontation with chakra-based attacks. It does not protect against Genjutsu or Yamanaka techniques.
The user is able to passively change between the Smooth, Rough and Normal aspect as long as the technique is active, though, except in the turn of usage, swapping between the Rough and Smooth will count once towards the jutsu count. The user is able to selectively cover oneself with chakra, allowing the rest of the surface to be normal, and alter the degree of irregularity, but the whole affected surface must have the same degree, thus preventing part of the body to have the Rough variation and other part the Smooth.
Lasts 5 turns, max, per usage.
Requires 1 turn cool down.
Can only be used 5 times.
Allows the cover to spread through body/clothes and any surface in contact with the user up to 1 meter all around (thus allowing other people to suffer the same effects).
Doesn't negate usage rank and strength and thus can only be used against physical Jutsu A-Rank and bellow and is completely useless against energy based elements while neutral to wind based ones.


(Kuchiyose Rirīsu - Bakuhatsu Tekunikku) - Summoning Release - Explosion Technique
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: 80
Description: A technique in which when a summon returns to its homeland, the signature poof of smoke is instead replaced by a haphazard build up of chakra that's violently discharged, creating an explosion. The explosion itself stems no more than a few meters (3) away from the Summon's original silhouette, but when utilized by larger, or gargantuan summons, could potentially have devastating, perhaps even terrain changing effects. Should the utilizing summon have an elemental affinity, it would be capable of charging the explosion with said element, producing a elemental explosion. This technique can either be utilized by the summon itself, or activated by the user. The explosion itself starts directly after the summon disperses, building up from the centre and rapidly expanding outwards to the limits of its reaches - being clearly visible and also audible.

Note:
- Can only be used 2x
- Cannot be used on consecutive turns
- No Ninjutsu above S rank for the rest of the turn
- Can only be taught by Scaze

Code:
- Lili-Chwan
- Madara Uchiha
- Drackos
- Scorps
- Negative Knight
Iwa VCJ:

(Doton: Bafometto no Tsūru ) - Earth Style: Tools of Baphomet
Rank: A
Type: Attack/Defensive/Supplementary
Range: Short - Long
Chakra cost: 30 (+10 per turn)
Damage Points: 60
Description: This technique allows the user to raise up dust and earthen particles from the ground, which are left to circulate in the air for up to three turns. The amount of dust raised is up to the users discretion, and could simply be the minimum amount required for the technique to work - and thus barely affecting the terrain, or it could even usher in a haze of airbourne earth particles that would reduce visibility. Once airbourne, the earthen particles can have additional chakra added to them, and through advanced manipulation they can undergo forced expansion so as to reach useful and manipulable sizes, expanding dust particles clumping together, and forming even larger aggregating expansions which can be shaped into constructs and tools according to the users desires. Up to two different constructs can be formed per activation, either individual constructs, or aggregational constructs (For instance a collection of spikes and a collection of boulders could be formed in the same turn, etc). These constructs can be utilized to attack or defend or for other purposes, and can be made to float regardless of mass, as the users constant drained chakra supply that is funneled into the dust (and by extension the created constructs) allows the user to maintain control and manipulate the tools, provided they do not perform any techniques above S rank. The brilliance of this technique is that, the user is capable of utilizing this within Iwagakure without the need of raising earthen particles, and instead utilizing the naturally airbourne earth particles. Utilization within Iwagakure means that the turn based chakra drain only occurs should the user choose to sustain a construct, otherwise this technique is simply activated through use of this technique, skipping out on the raising of dust and forming the constructs directly from the earthen particles.
~ Can only be used 3 times per battle, however a maximum of five activations can occur per battle. Meaning, that creating dust and earthen particles can be done 3 times but it is possible to use this dust once created, up to 5 times.
~ Earth particles can only be activated once per turn so as to form constructs, with each activation counting as a technique (Except for the turn in which this technique is first used). Each activation allows for the formation of constructs that altogether sum up to A rank in power.
~ The user cannot use techniques above S rank as long as this remains activate, unless utilized via the airbourne particles of Iwagakure, in which case the user cannot use techniques above S rank while sustaining the manipulation of a construct. This technique can be cancelled at any time
~ No other Earth jutsu above S-ranked next turn
~ Chakra sensors and Doujutsu users are able to still track chakra through the dust up to short range range
~ Expansion principles are similar to that displayed by Ninjutsu techniques that increase the size of weapons and so on, except simpler as it's merely enhancing a material producible by elemental chakra, rather than one that is not.



Water/earth: golum (doton/suiton: Jinnutsuzou)
Rank: A-S
Type: supplementary
Rang: short-long
Chakra: 30-40
Damage: N/A
Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times
The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu.
~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element.
~ once per battle
~ the user can't use jutsu of that element while the golum is on the field

(Fuuin: Houtei no Kami) - Sealing Technique: Gift of the Gods
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 (-10 chakra per turn)
Damage points: N/A
Description: The user will place a seal with the Kanji for “Rebirth” on a solid technique of any kind. The seal will make a given technique that usually lasts for a limited amount of time (e.g. the Great Stone Golem which goes lifeless after you stop fueling it) last indefinitely or rather until it’s destroyed. This seal can be applied to any solid element or technique as long as physical contact is made. This jutsu doesn't necessarily sustain jutsus without limit or cost. If the technique is destroyed, this will inevitably end and each turn the technique is maintained 10 chakra will be sapped from the user.

Note: Can be used thrice per battle
Note: Works on any solid element or technique
Note: Only one seal can be applied per technique

learned here;

Ro-ru | Roll

Type: Supplementary/Defensive
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A
Description:
A simple Taijutsu move, Roll pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way. While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on rolls, either back rolls, front rolls or side rolls (also called strifes or strifing rolls). The user will charge his muscles and take a lower stance, while using the strength of his body to either do a lateral roll, a front roll, or a back roll, with or without the use of his hands. The roll can be done on the ground (shorter but faster) or by jumping and rolling at the same time (longer but slightly slower). The speed of the rolls is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Roll technique.
Note: Can only be taught by Scorps

(Magunasu `kyokusei) - Magnus' Polarity
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: Magnus' Polarity is a supplementary technique which is used in conjuction with bodies (either elemental techniques which are rather solid and within reason or weapons of sorts) in motion, or rather to supplement the way in which they move. The user of the technique would perform but a single hand seal before making changes in the air which is surrounding the specific body/entity. By changing the pressure (in the air) around them they would cause for change in their trajoctory. Increasing the pressure at the specific part of the entity would cause for increase in speed on that side and decreasing the pressure points at specific parts of the air would cause for decrease in speed in that direction. By changing the amount of pressure in the air applied to the specific parts of the body of the entity would actually cause a change in direction. This could also be applied to taijutsu to a certain degree or when someone is in motion by releasing chakra around the specific part of their body. Once applied this technique is instantaneous as it doesn't have effects on its own but rather only when used in combination with other techniques or bodies.

Note: Can only be used twice per battle when used in combination with Taijutsu
Note: Can only be Taught by Akasha




(Ninjutsu: Ragunaroku Setsuzoku ) | Ninja Technique:The Ragnarok Connection

Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: This is a passive technique that can be passively applied to alter future familiars of higher sentience created by the user. Familiars are a product of the users chakra, and therefore effectively operate as an extension of the user and the users chakra in and of itself; this technique seeks to passively strengthen and exploit this intrinsic chakra-based connection between a familiar. Through amplification and exploration of this connection, two major effects are achieved. The first is that familiars will be capable of sustaining techniques in place of the user. Techniques that the user would normally sustain can instead have their management handed over to the familiar in question, provided that the element matches. For instance, a earth familiar could not sustain a lightning technique for the user, but they could sustain a earth technique for them, freeing the user up to use other techniques.Familiars exist as a physical extension of the users will, working in their best interests and so on, this ability takes advantage of this, and the fact that Familiars also exist as physical manifestations of a certain abilities and - by amplifying the bridge between will, the ability that Familiars are formed of, and connected to, manages to create a stronger intrinsic bond that allows for not only transfers of sustaining, but also complete transfers of ownership, and any physical manifestations or representations that a sustained technique may have, onto a familiars being. Because of the inherent relationship, a transferred technique will maintain any effects and alterations even if it is outside of the now-sustaining Familiars domain of control, i.e a Fire technique imbued with the leiden-frost water effect will maintain this effect even when being managed by a Fire familiar to which its restrictions (if any) will now apply, but obviously the familiar would not be able to use the technique of its own accord, only have it and its effects preserved and maintained during a transfer. The second ability granted, is that boosts and alterations activated by the user will also apply to techniques used by the familiar should they be of the corresponding element - for instance a water boost activated by the user that boosts water techniques, would also link in to benefit the familiar, boosting their water by an equal amount to or applying the same alteration. This applies to boosts and alterations used both during and after the creation of the familiar, and the inverse is also true for both abilities, should a lightning familiar activate a lightning boost then the user will also benefit from the boost, as the familiar, boost, and user all share the same chakra, and as a result Ragnarok connection inexplicably links them. The Ragnarok Connection can only be applied to one familiar at a time, as attempting to apply it to more than one at the same time has been known to weaken the connection to an extent that it becomes unreliable and faulty. Also, if the familiar has a chakra cost, then the ragnarok connection will double the chakra cost used. Once the user has applied the Ragnarok connection to a familiar, then the user must wait until three turns after that familiars expiration before applying it to another familiar.
Note: Each Version can only be used three times per battle, with a maximum of four uses.




Ninpou: Gōi - Ninja Art: Accomplice

Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40(depends on the familiar)
Damage: N/A
Description:
A brother technique of "Ninja Art: Outcast" albeit it works in a reverse manner. Unlike turning an active armor into a separate sentient entity, the user would be able to wear a sentient or non-sentient familiar like an armor. Same with Outcast, when the user wills it, the sentient familiar splits to bits of itself and converge around the user, forming a fitted armor around him. For example, earth would split to million bits(dust), water splits to mist, etc., and form back around the user as a armor. The armor would have the same ability, strength and durability the familiar has and it would also require the same chakra needed to sustain the familiar, to sustain the amor.
An alternative usage of this ability is instead of the user choosing the familiar to form an amor around him, he may will it that they merge with him thus the user's body become's more or less the property of the familiar itself. The characteristic however, is only noticeable on the outer appearance of the user. His skin becomes more like earth spear technique if he merges with earth familiar, His skin becomes blinding like an active flash bomb when he merges with lightning familiar etc. The user's body also gets the strength and durability of the familiar. However, the familiar must be that of the user, due to the fact that he must know the inner workings of the familiar to be able to turn it to an armor.

Usable 3x per battle
Can only be used on S-rank and below
The armor takes the remaining duration of the familiar and also the user spend the chakra that is needed to sustain the familiar in the first place.
2 turns in between usages
While the armor is active, the user can't use other elemental nature apart from that of the armor and those that comprises it IF the armor is elemental in nature
Only works on techniques the user has mastered.
 
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Re: Scaze's Voclanic Vault V. End

Sound Release
Custom Jutsu Created By Me:





Custom Jutsu Learned After The New Rules:





(Ototon: Jentoruekō) - Sound Release: Gentle Echo
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage: N/A
Description: A sound jutsu versed in it's defensive abilities, Gentle Echo allows the user protection from specific techniques. The user must first focus on the vibrational frequency of the opposing jutsu, having done that then releases Sound either through a clap, or via the mouth, creating a sound of equal frequency, mimicking the incoming form(s) of energy/chakra. By altering it's vibrational frequency and mimicking that of the opponents jutsu, the sound is able to displace the incoming form of energy, allowing the two to clash and nullify each other, leaving nothing behind but dispersed energy. This jutsu is able to defend against Wind/Fire/Lightning, and other elements of that nature, and anything which is Energy-based, as long as it is created using chakra (so can't use this against SM) of equal rank. But it would not be able to handle the physical attributes that come with Water/Earth based techniques.
~ Can only be taught by Erzo and is usable three times per battle, with a turn between each usage. Within the same turn, the user is not able to use other Sound techniques of S-rank and higher. It can only nullify up to A-rank wind due to the elemental disadvantage.



(Ototon: Heka no Kaiteki ) - Sound Release: Heka's Comfort
Type: Defence/Supplementary
Rank: B
Range: Short - Long (depends on jutsu its backing)
Chakra Cost: 20
Damage Points: N/A
Description: Heka's Comfort is a jutsu versed in its supplement use of supporting other defensive and supplementary jutsus. Not having any power or use by itself, it's a jutsu used alongside another sound jutsu, allowing its use to be instant, and within the same time frame. It works by the release of sound waves which mimic the properties/abilities of the previously used jutsu, allowing this jutsu to act as back up and further strength, which is clearly shown as it allows the previously used sound jutsu to work against jutsus 1 rank higher than their usual limit. However, as mentioned, this by no means can do any damage by itself, nor when used alongside Sound jutsus which are able to deal damage. It's uses are purely supplementary and for defence purposes and thus can only be used alongside jutsus which are of the same type.
~ Can only be taught by Erzo. Can only be used 4 times with a turn wait after each usage.




(Ototon: Saishō's Kaiketsu Suru ) - Sound Release: Saishō's Resolve

Rank: S
Type: Defence/suplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then clap his hands producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc).
Note: Can only be used twice
Note: Can only be taught by Erzo
Note: No other sound jutsu for the same and in the next 2 turns.
Note: Can't be used on humans or any other living beings.
Note: User cannot do any harm to an opponent.




(Ototon Genjutsu: Hotondo no Kōdo) Sound Release Illusionary Art: Code of a Few

Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user would release high frequency and low energy sound waves, using them to catch anybody who's ears they fall on to induce a fear based genjutsu. The genjutsu would make the opponent believe they have Agoraphobia, a fear of open space and the outside. As soon as they are caught in this illusion, the opponent(s) would find themselves struggling to breath as a panic attack takes place, however, unlike their new fear, the panic attack is very real and a normal reaction to having a phobia of the open space and outside and finding themselves in such situation. This deals heavy mental stress which is only temporary, for as long as the genjutsu isn't released. Of course this jutsu will only be effective if used outside, and in open spaces and would not do anything if used in an enclosed space. The results of the stress on the mind and panic attack which ensue after the use of the Genjutsu results in the opponent not being able to focus chakra points of 30 and higher, but would allow every other jutsu to occur as normal, due to lack of chakra needed.
~ Can only be used three times and must wait two turns upon each usage. Those this jutsu is used on would struggle to control their bodily movements as they're in a moment of panic meaning organised hand movements are slightly harder to perform, however this does not mean they're impossible so the opponent can still move and function as normal, albeit with slightly more difficulty, they'd also struggle with their breathing, however chakra bursts and pain-related releases would work as normal.



( Ototon: Ekō no hogo ) - Sound Release: Protection of Echo
Type: Defensive / Supplementary
Rank: B-S
Range: Short-Long
Chakra: 20-40
Damage: 40-80
Description: Protection of Echo is one of the few defensive techniques of Sound Release. The user will charge the index finger, and thumb of both hands with Sound chakra and snap his fingers, which would release the sound chakra as a sound waves towards the intended structure and/or target. The structure must be a tangible item, like mud, earth, ice, crystal, etc.; Fire and lightning, or any intangible elements would not work. The sound chakra is sent out and envelopes the targeted structure, shaping around its structure through shape manipulation. By performing a hand seal after the chakra has covered the structure, the user will order the chakra covering the structure to crush it with immense vibrations and force, reducing it to fragments of its original form. This is done by causing the seemingly harmless sound vibrations to dramatically increase in vibrations and molecular movements, thus causing it to become much more dangerous. The sound vibrations would crush the tangible object into fragments, forcing it to disperse and lose its shape thus losing its offensive capability. For instance, a boulder headed towards the user would simply crumble into smaller sediments and rubble, causing it to lose momentum and durability and gradually descend to the ground. The strength of the technique varies depending on the strength of the technique that the user wishes to destroy (In order to destroy techniques according to elemental strengths and weaknesses).
Notes & Restrictions:
Note:Can only be used 4x with a 2 turn cooldown between each usage & Can only be taught by EdwardSama
Note: No S-rank Sound Release in the same turn or next turn.
Note: If it is used to destroy other attacks, it still abides the elemental strengths and weaknesses. Cannot be used on humans.

Ototon: Hekis o za Ame) - Sound Release: Tears in the Rain
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user channels his sound chakra into his hand (either one) and quickly snap his finders to send a high frequency & high pitch sound wave out in a omnidirectional manner. Should the sound wave connect with his opponent's weapon (Basically anything solid; kunais, chains, shuriken that has direct contact with the victim(s) ) the vibrations will resonate through the weapon for 2 turns and if contact is maintain with the weapons, the vibration will pass along through to the opponent's weapon and then his body causing temporary muscle paralysis for two turns due to the sonic vibrations being released. Muscle paralysis can easily be avoided if the opponent loses contact with the said weapon(s) for a short time interval of when the weapon(s) starts to vibrate. This sound jutsu works similar to the canon sound jutsu; 'The voice of Midas' in which the opponent suffers a muscle paralysis after hearing the sound. This jutsu can only be used thrice per fight with a one turn interval. No S rank and above sound jutsu the turn this jutsu is successfully used and the next.





(Ototon: Niji Parusu) - Sound Release: Secondary Pulse

Show
Rank: C
Type: Defence/suplementary
Range: Short - Long
Chakra Cost: 15 (-5 )
Damage Points: N/A
Description: A pulse based jutsu used to copy and sustain other Sound frequencies, Secondary pulse has no power to do damage of its own, whether physical or mental. The main and only aspect of this jutsu is to be used as support for other Sound techniques, mimicking their frequency when they're used and preserving that frequency continuously throughout battle. Due to its special function, it can however only be used with jutsus that are defensive and/or supplementary, making it a mostly defensive/supplementary aid to those who use it. To make up for this, however it is able to sustain two frequencies with the user paying -5 chakra point for per a single turn. In addition, it has the ability to change the frequency of jutsus its used on in order to effect different things. For example, a frequency which effects techniques of A-ranked can be altered so that it specifically works on C-ranked jutsus. This ability only works to lower the frequency to deal with lower ranked techniques, and cannot work to amplify sound jutsus, meaning something A-ranked will not be able to change its frequency to S-ranked, but must be kept at the same frequency, or go down lower to B/C/D-ranks. Altering frequency simply changes the frequency so that the sound is able to work on different techniques of the same and/or lower ranks, and has no other purpose.~ Can only be taught by Erzo. This jutsu - once used - lasts a total of five turns, once those 5 turns are up, the user must wait a turn before being to use this jutsu again. Due to its simple nature, it can be used alongside a Sound jutsu which fit the criteria needed for this to work (in the same time frame), but other wise consumes its own spot in time-frame if activated independently. When used to change frequency (either same rank or lower) it counts as one of the moves per turn.



(Ototon Genjutsu: Ototataku) - Sound Illusionary Art: The Sound of Drums
Type: Supplementary
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: By activating this genjutsu though the click of a finger, or any sound the user releases sound waves that travel towards the opponent and induces a genjutsu that follows the following the victim's mind begins repeating a simple pattern. Four drum beats in a second by second loop, constantly repeating in their mind. The sound of it tears away at the victim's mind, leaving them mentally weak until their mental state deteriorates to a point where their reaction time is halfed from the annoyance from the drums playing in their head.. The way this works is it plays havoc on the brain's capabilities of identifying touch, smell, sounds, sights, etc. The brain detects this sound as an anomaly, so it shuts down the auditory senses, rendering them basically deaf. That doesn't work and the sound still plays, so it starts shutting down the senses, one at a time until there's nothing left to shut down. The sound's still playing though, so it does one last thing; One last ditch effort to try and remove the sound. The brain shuts down areas that pertain to logic and reasoning, leaving the victim in a state of disarray, but the sound plays on still. Whilst in reality the opponent is a broken mess, and unable to move.
Notes:
- Can only be used twice per-match. Must wait two turns to use it again
- Cannot be layed.
- No genjutsu for one turn after the use of this.
- Lasts two turns unless broken.
- Can only be taught by Nathan.



( Ototon - Locomotor) - Sound Release: Locomotor
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: The user focuses sound waves through the air and into an object of some sort, being able to move objects through the battle field through the usage of their hands, or even by 'conducting' an object's movements through the manipulation of a staff, or other weapon. This is done by having high frequency, low amplitude soundwaves form discreetly around an object, and using them to grasp the object. The objects can be manipulated to move in simple or complicated patterns, and even to zoom through the air. However, the jutsu cannot manipulate anything of higher weight than a medium sized boulder. This cannot be used on the opponent's clothes or attire but can be used on any weapons they may be wielding.

Note: Teachable only by Vex



( Ototon: Cruciatus Jutsu ) - Sound Release: Cruciatus Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The Cruciatus Jutsu is one of the three Unforgivable Jutsu, usage of any appropriate for a death sentence on the user. Considered the most sadistic of the three, the Cruciatus Jutsu is associated with Pain, as that is it's primary effect and objective. Beginning by channeling high amounts of Ototon chakra, the user begins by releasing this chakra through the usage of a lone word. Upon speaking the word "Crucio", the user triggers a high frequency, but low energy wave to be released, casting a genjutsu on the target, casting excruciating pain on the victim. As the genjutsu is cast, the target doesn't see his surroundings change at all, only the user speaking the words and feeling as if pressure is pushing on the body, seeing slight ripples emanating from the user, causing the target to potentially believe this is a projectile approaching the target that is causing damage. Considering the fact that this curse doesn't physically harm the victim, it only stimulates pain receptors, overloading the with such high signals that it impairs motor abilities over time, the concept of pain being so high that they cannot physically move. While seemingly lasting a long time due to the echoing of the user's voice in the genjutsu, the actual illusion lasts only 2 turns, causing pain the entire process, but should the user subject an opponent to it for more than a turn, the target's mind will be broken, causing them to become vegetative, and comatose.

Note: This jutsu can only be used 3 times a battle, lasting 2 turns each use.
Note: After each usage, the user must wait at least 2 turns before using again



Ototon Genjutsu: Keisei Aitou) - Sound Release Illusion: Siren's Lament

Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: The user will gather their ototon chakra into their throat and release it in the form of an audible sigh, the sound waves carrying it to the ears of anyone within range. Anyone who hears the sound will be cast in an illusion that causes them to hear a single or multiple voices, that appear to be coming from within their head, all of them speaking over each other in order to be heard. These voices can have varying tones, accents, speak in different languages (real or fictional), exhibit different emotions or simply generate noises. Most commonly the illusion is used to create a cacophony of begging, screaming, cursing, wailing and pleading to potentially evoke guilt from it's target(s). To make them conscious of all of the victims they killed or all of the people they couldn't save, depending on their disposition. There can be as many or as few voices as the user desired, they can even all possess a single voice, a few specific ones or all have unique ones. Naturally the user can perfectly re-create voices they've heard in reality or perceived by navigating the memories of others. This technique is exceptionally effective against shinobi that possess mind-reading capabilities as all of the voices appear to be coming from within their own head. This effectively intermingles with and drowns out any and all targets' thoughts, making it impossible to distinguish the real ones from all of the fakes. All of these effects only apply if there are a multitude of voices all speaking over each other (at least ten).

Notes:
-Can only be used twice per battle
-Cooldown time of four turns in between uses
-No S-Rank or above Sound in the user's next turn
-The effects only last until the illusion is broken.



(Ototon: Gungir no Hyorohyoro) - Sound Release: Swaying of Gungnir

Type: Supplementary
Rank: A
Range: N/A
Chakra: 30 (+10 chakra to applied techniques)
Damage: N/A (+20 damage to Lightning techniques)
Description: The user will activate an ability that will allow them to release ototon chakra into their Raiton techniques for the next three turns. Activating this ability is instant and consumes no time whatsoever since it's designed to work in the same time-frame as other techniques. Both Lightning and Sound Release are based on high frequency vibrations, allowing the two to be seamlessly combined together. The sound chakra will serve the purpose of increasing the frequency of the vibrations within the lightning technique. This heightened frequency means they will become higher energy, thereby increasing their damage and cutting capabilities in the same way as Super Vibrating Lightning Release Sword. These enhanced vibrations will also change the noise produced by lightning techniques, creating a cacophony of screeching noise that drowns out all other sound. This takes away any stealth they may have once possessed but makes them dangerous to those with enhanced hearing through the use of Inner Sonar Skill or a different method. Those individuals will suffer bleeding ears and will be permanently deafened if they are unfortunate enough to hear this noise.

Notes:
-Lasts two turns
-Can only be used twice per battle
-Cooldown time of three turns in between uses
-The boost only applies to Lightning base techniques up to and including S ranks.

Learned Here;

(Ototon: Rentai no Shinfonii) - Sound Release: Symphony of Solidarity

Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: (× - 5; x equaling the amount of allies applied towards.)
Damage points: N/A
Description: Symphony of Solidarity is a passive technique that is activated before use of a certain Sound based techniques; namely those of high frequency. What it does in essence to this; is through manipulation of chakra the user will tune the pitch of their sound chakra just before they release it and with an additional infusion of chakra the user will modify the frequency. This allows the user a higher degree od control of whom their sound waves effect in a negative way avoiding having to harm allies and thus making using techniques such as Voice of Midas without fear of friendly fire. It does not make them "immune" to the sound per say; what it does through the additional chakra is create a concept within the sound wave to have a "rest" within it as normal music where the musician seizes playing for brief moments. These "rests" in turns of the frequency will be released first to the targeted allies creating intangible muffs around their ears; to block out the remains of the frequency while leaving the targets unprotected. While passive in nature, this can only be used once per turn lasting for the duration of the technique it is applied towards


Custom Jutsu Recieved Before New Rules:


 
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