Treant contract sub
(Mori no chi) | Blood of the Forest
Type: Offense, Supplementary, Defensive
Rank: D - S
Range: Short - Long
Chakra: 10 - 40 (-5 to Sustain)
Damage: 20 - 80
Description:
One feature that Treants carry is their internal network within their bodies, which contain sap. This sap is a special chakra conduit, meaning that much like special chakra metal, or chakra paper, it can conduct chakra and chakra natures. By secreting, forcefully channelling the sap out of their body or using chakra to create the sap itself, Treants and signers of the Treant contract are able to use this sap, either as an offensive or defensive tool, or using it to supplement themselves. Much like other natural elements, Sap has no elemental strengths or weaknesses. Once the sap leaves the user, it hardens after 1 turn, into a solid shape of whatever it was formed into. Breaking the Sap requires damage equal to whatever its value originally was. Treant sap has 2 uses detailed below.
- (Fuyu no shūkak) Winter Harvest
A generic and basic application of sap, the use of winter harvest allows the user to create blasts, streams or form sap into structures from themselves. Depending on how much chakra is used, the sap can be a small amount to a large torrent, or even condensed to a focused ball, still able to deal as much damage as a large stream. This basic application has no strengths or elemental weaknesses however, by infusing a chakra nature with it, the user can give it strengths and weaknesses of whatever element was infused with it., giving it additional properties. Should the user use earth, if the sap hardens onto an opponent, it will slow them by 2 base speed levels. If used by water, it will turn to a slimy sap that will no harden, but simply begin to multiply growing and eventually cover their whole body. Infused with wind increases its travel speed by 2 base levels of the user to strike faster, while lightning causes paralysis of any areas of the opponent struck. Infusing with fire causes burning, dealing 20 damage over 2 turns.
- (Haru no ōkui) Spring Gluttony
- After learning how to use chakra and finding out its uses, they found the sap could be replicated with chakra. This also expanded into using chakra as a fuel and energy source via the sap when water or food was scarce. With the Spring Gluttony, sap can be used to absorb chakra of an equal amount. If applied directly to a target, the sap will start absorbing 50 chakra per turn. Should they choose, they can use this technique to absorb an incoming technique of equal chakra value by excreting sap over themselves. While this is used, it can passively be excreted from the skin but still costs a move within the turn. When this technique is applied to the usage above, then the cost of the technique is increased by 10. eg B rank of 20 chakra will cost 30.
Notes:
- A rank needs 2 handseals while S rank needs 3, unless the user is a treeant.
- S rank can only be used 4 times per battle
- Spring Gluttony can only be used 4 times per battle total
Declined by Imperfect: Couple of things, but I'll try and keep this brief.
First, you won't be able to use this technique yourself at all unless you take the Naturalist specialty, so add that to the notes. Next, while I'm skeptical on the adding of Elemental Chakra to the sap, at least you have that carry the inherent strengths and weaknesses of the Elements which is fine. The additional effects added to each elemental application however needs to go. It's too much to allow on something like this. Finally, Spring Gluttony is just a no, sorry. You're effectively giving yourself the same sealing capacity of Fuin, along with Chakra draining from physical contact. Also, "passive but still costs a move" isn't a thing. It's either passive, or it costs a move, but everything you do has a place in the timeframe, so that line is virtually useless. And finally, because it isn't specified, I'm going to assume you intend for that last line on Spring Gluttony to increase Chakra, and the overall potency along with it? If so, that would also be a no.
When I first started reading, I thought this would be a technique to cover the healing/ poisonous sap you have listed in the Contract's abilities, and while I'm okay with Winter Harvest, minus the aforementioned extra effects, Spring Gluttony will need a bit of a rework, cause as is it's pretty much a free S-Rank barrier disguised as a Contract material's "Elemental Release" technique.
(Kuchiyose: Durthu) | Summoning Technique: Durthu
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description:
Durthu is from one of the original Seeds of the Treants, that grew from the first Glade where they were born. This gave him a lifetime of knowledge and experience to learn, while he eventually became known to the world. Standing at medium 12m tall, Durthu is a battle ready Treant who has chased off many intruders into the Glades. Durthu from his lifetime of experience has managed to use chakra and capable of manipulating it on a level equal to a Sage. However, much like many other Treants, Durthu has learned to manipulate the world around him with chakra having mastery over all of the techniques that Treants have, while possessing his own unique skills. Durthu is specifically several parts of trees that are combines and held together by thick vines, much like muscles that form his body. He is capable of compressing himself to a smaller state, which effectively creates a suit of wooden armour for his summoner. In this form, he saps 5 chakra from the user per turn to strengthen his skin, giving them a -20 damage shaving or increasing their current damage shaving by -20. While in his armour form, he can still perform his own treekin techniques, however he cannot move on his own, being restricted to being stuck on the user. Once per turn, Durthu can sap 20 chakra from the user to strengthen his body to double the damage shaving ability, however this only lasts for 2 turns. This can be deactivated at will by him.
A side ability of the Armour, is that Durthu can manipulate his body to form extra arms, legs, appendages that are required for the user. These can be used to perform freeform actions, and non elemental taijutsu moves.
Notes:
- Durthu can passively form his armour state or reform to his Treant state
- Damage shaving ability can only be used 3 times per turn with a one turn cooldown upon deactivation.
Declined by Imperfect.
I'll keep this simple. As much as I'd love to have it myself, I'm not allowing a +40 to damage shaving, or 40 damage shaving in general, regardless of the duration. That's higher than the Yang spec, which if I remember correctly you already tried as a passive ability for the Treants in a previous submission of the contract before it was approved. You can have this Summon have an inherent durability equivalent to it's own Rank that it can "tank" for you without any mitigation, and act like an actual armor for you. I'd also allow for it to "heal" through it's sap once wounded, like the injuries spill out sap that auto regenerates it, and your own health, but the healing would need to be limited to a certain number, and once the durability on the summon hits zero, it's summoning ends, regardless of any time left on the Summon. I won't, and don't think damage shaving boosting will ever be allowed. If it is, Summoning is not the field you'll achieve it in.