‡ Marten Summoning Contract ‡
Summoning Animal: Martens
Previous Scroll Owner: Lili-chwan
Scroll Owner: Igneel
Other Users who have signed contract: Himura|Thunderbolt
Summoning Boss if existing: Rot Krallen, König
Other Summoning Animals tied to contract:






Origin: A secret coniferous forest called Schwarzwald, from an unknown land.
General Description: Martens are slender, agile animals, adapted to living in taigas, coniferous and northern deciduous forests. They have bushy tails, and large paws with partially retractible claws. The fur varies from yellowish to dark brown, depending on the species.
Summon General Abilities: The Martens from Schwarzwald are very proficient in Weapon play, and are seen weilding one or several blades, from daggers to sickles. They've developed several weapon and taijutsu experties, and some of the most talented individuals have unlocked especial physical abilities, such as hardening their fur into needles and shoot hair strings, embue their body and claws in poison, without harm, or have acquired one or two elemental affinities. They're all able to speak our language, with a slight german accent though.
Summoning: The person who signs this contract is able to summon martens from Schwardzwald, and can also be summoned by martens. In case of an unsucessfull summoning, or the usage of a very small ammount of chakra, the user calls forth a baby cub, without much use in a battle. The canon Summoning Jutsu calls forth common martens, with no special abilities other then a ramdom small weapon. Using specific ammounts of chakra, the user can summon special martens, with special abilities, all up to the Boss. (Which will be submited using the official
template)
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(Ten Kuchiyose no Jutsu: Dokuyaku) Marten Summoning Technique: Giftig
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Giftig (Poisonous) is a large blackish marten, with a the ability to harden and shoot her fur twice per battle. She is a very stealthy, fast and agile marten. Her speed and fur colour gives her near invisibility near vegetation and trees. Giftig, or Gift weilds a large double edged scythe, which, just like her fur and claws, is embued in poison. The poison has paralization abilities, and if used correctly, can clog the target's breathing channels.
Gift is a very quiet marten, and only talks if necessary, mainly choosing to grunt, other than using words...
Both the user and herself are immune to the poison
Can be summoned once and lasts three turns per battle
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Giftig (Poisonous) is a large blackish marten, with a the ability to harden and shoot her fur twice per battle. She is a very stealthy, fast and agile marten. Her speed and fur colour gives her near invisibility near vegetation and trees. Giftig, or Gift weilds a large double edged scythe, which, just like her fur and claws, is embued in poison. The poison has paralization abilities, and if used correctly, can clog the target's breathing channels.
Gift is a very quiet marten, and only talks if necessary, mainly choosing to grunt, other than using words...


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(Ten Kuchiyose no Jutsu: Ken ) Marten Summoning Technique: Klinge
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Klinge (Blade) is a large double tailed grey marten with Lightning affinity (Can use Lightning jutsus up to A rank that count as one of the user's moves). He is a weapon play expert, and the best of Schwartzwald. He weilds a wide range of weapons, from sickles to katanas, which he switches and swirls around his paws, tails and mouth, and uses in combination with his Lightning chakra. He usually talks very loudly and does heroic stances to show others his light, which contrast with his groovy and insane looks, as if constantly electrified.
Can be summoned twice per battle, lasts three turns per time
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Klinge (Blade) is a large double tailed grey marten with Lightning affinity (Can use Lightning jutsus up to A rank that count as one of the user's moves). He is a weapon play expert, and the best of Schwartzwald. He weilds a wide range of weapons, from sickles to katanas, which he switches and swirls around his paws, tails and mouth, and uses in combination with his Lightning chakra. He usually talks very loudly and does heroic stances to show others his light, which contrast with his groovy and insane looks, as if constantly electrified.

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(Ten Kuchiyose no Jutsu: Niiro Tsume) Marten Summoning Technique: Rot Krallen
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Rot Krallen (Red Claw) the huge Marten Boss. She's a giant red marten with Wind and Fire elemental affinity, and has the ability to use Wind and Fire jutsus up to A rank. Krallen weilds a huge sickle that can be separated into 5 smaller weapons, which she uses on each paw and on her mouth. Her tail drags a 3 bladed claw, but it doesn't restrains her movements, due to Krallen's strenght and weapons mastery.
Rot Krallen has the personality and attitude of an old Hausmeister, both harsh and loud, or tender and sweet, normally in fast sucessions.
Can be summoned once per battle and lasts five turns
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Rot Krallen (Red Claw) the huge Marten Boss. She's a giant red marten with Wind and Fire elemental affinity, and has the ability to use Wind and Fire jutsus up to A rank. Krallen weilds a huge sickle that can be separated into 5 smaller weapons, which she uses on each paw and on her mouth. Her tail drags a 3 bladed claw, but it doesn't restrains her movements, due to Krallen's strenght and weapons mastery.
Rot Krallen has the personality and attitude of an old Hausmeister, both harsh and loud, or tender and sweet, normally in fast sucessions.

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( Ten Kuchiyose no Jutsu: Oyaji) Marten Summoning Technique: Greis
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Greis (Old Man) is a dirty white old marten. His eyes are white from blindness and his ears are deaf from old battle wounds. Despite those weaknesses, Greis is a calm and wise marten. He usually speaks very slowly.
His greatest (And only) ability is a powerful inhalation-induced Longe Ranged Genjutsu - Greis chakra his released from his body like odour and inserts itself on the target's brain through the mouth or the nose. The Genjutsu its constant and, every turn, Greis looses 30 chakra (He can only stay in the battlefield for 4 turns). The foreign chakra stimulates the area of the brain responsible for dealing with pain, thus it will make the hosts will experience increasing levels of pain/burning sensation inside the breathing pipes, lungs and digestive pipes down to the loins. Depending on the quantity inhaled, the severity of said pain varies, so the rank of the victim will determine the ammount of exposure to the genjutsu necessariy for it to translate in full loss of consciousness.
To release the Genjutsu, on must either vanish Greis, or have a constant supply of allied foreign chakra, constantly repressing the genjutsu for as long as Greis' in play (Even if both are affected by the Genjutsu, they can release eachother). Momentary repressions of the Genjutsu will lessen the pain, but are irrelevant to the effects described earlier. This only applies when Greis' in play, because there's a constant source of chakra to keep the Genjutsu. After the 4 turns, when Greis vanishes, any normal ways to release A ranked Genjutsus are fair game.
Can only be summoned once per battle
Can only stay for 4 turns
Doesn't use Taijutsu nor Elemental Ninjutsu, doesn't attack
User and allies are immune to the Genjutsu
Sharingan of tomoe 3 or above may see through the genjutsu, tomo 2 and lower takes 1 turn to break the genjutsu
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Greis (Old Man) is a dirty white old marten. His eyes are white from blindness and his ears are deaf from old battle wounds. Despite those weaknesses, Greis is a calm and wise marten. He usually speaks very slowly.
His greatest (And only) ability is a powerful inhalation-induced Longe Ranged Genjutsu - Greis chakra his released from his body like odour and inserts itself on the target's brain through the mouth or the nose. The Genjutsu its constant and, every turn, Greis looses 30 chakra (He can only stay in the battlefield for 4 turns). The foreign chakra stimulates the area of the brain responsible for dealing with pain, thus it will make the hosts will experience increasing levels of pain/burning sensation inside the breathing pipes, lungs and digestive pipes down to the loins. Depending on the quantity inhaled, the severity of said pain varies, so the rank of the victim will determine the ammount of exposure to the genjutsu necessariy for it to translate in full loss of consciousness.
- Special Jounin - Roughly 1 turn
- S-Class - Roughly 2 turns
- Sannin - Roughly 3 turns
- Kage - Roughly 4 turns (Greis' already out of play)
- Sages - Roughly 5 turns (Greis' already out of play)
To release the Genjutsu, on must either vanish Greis, or have a constant supply of allied foreign chakra, constantly repressing the genjutsu for as long as Greis' in play (Even if both are affected by the Genjutsu, they can release eachother). Momentary repressions of the Genjutsu will lessen the pain, but are irrelevant to the effects described earlier. This only applies when Greis' in play, because there's a constant source of chakra to keep the Genjutsu. After the 4 turns, when Greis vanishes, any normal ways to release A ranked Genjutsus are fair game.





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(Ten Kuchiyose no Jutsu: Kuromori no Ten ) Marten Summoning Technique: Schwarzwald Martens
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Applying a bit more chakra to the average Kuchiyose Technique, the user is able to summon larger specimens from Schwarzwald. These martens will have the exact same abilities as the martens summoned by the C ranked Kuchiyose Technique, such as having no Elemental Affinities, and carrying only one or two weapons, but will be significantly larger, from the size of summons like Gamaken (Which can be summoned with the C Kuchiyose Technique and stay forever in the battlefield).
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Applying a bit more chakra to the average Kuchiyose Technique, the user is able to summon larger specimens from Schwarzwald. These martens will have the exact same abilities as the martens summoned by the C ranked Kuchiyose Technique, such as having no Elemental Affinities, and carrying only one or two weapons, but will be significantly larger, from the size of summons like Gamaken (Which can be summoned with the C Kuchiyose Technique and stay forever in the battlefield).
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(Ten Kuchiyose no Jutsu: Kokuou) Marten Summoning Technique: König
Rank:S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: König, meaning King in german, is a very tall painfully dark Marten, from the size of his queen, Rot Krallen. He is extremely well versed on fightning arts, and its blood tainted gaze releases a Killing Intend one Rank stronger that the summoner, being that König will always be superior than his summoners. He fights mostly with his bare paws, being so that a strong punch from him will vibrate through the direct vincity, causing severe damage to the internal organs. He wears clawed steel gloves, and holds a large steel machete on his back. His right eye has 3 ripped scars, made by the only opponent who ever wounded him, his wife, of course, Rot Krallen.
He speaks in a very thick german accent, in a very harsh and cold basso tone. It is really hard to have control over König. Female summoners have to be in the good graces of Krallen, while male summoners have to impress him deeply. Lili-Chwan has achieved both.
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: König, meaning King in german, is a very tall painfully dark Marten, from the size of his queen, Rot Krallen. He is extremely well versed on fightning arts, and its blood tainted gaze releases a Killing Intend one Rank stronger that the summoner, being that König will always be superior than his summoners. He fights mostly with his bare paws, being so that a strong punch from him will vibrate through the direct vincity, causing severe damage to the internal organs. He wears clawed steel gloves, and holds a large steel machete on his back. His right eye has 3 ripped scars, made by the only opponent who ever wounded him, his wife, of course, Rot Krallen.
He speaks in a very thick german accent, in a very harsh and cold basso tone. It is really hard to have control over König. Female summoners have to be in the good graces of Krallen, while male summoners have to impress him deeply. Lili-Chwan has achieved both.