[CSC] Custom Summoning Contract - Keas

Alyx

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Summoning Animal:Keas
Scroll Owner: Makise
Other Users who have signed contract: Ishiro , Yashiro
Summoning Boss if existing: Rendan
Other Summoning Animals tied to contract:Kyu, Sampo , Firion , Meros and Sarah

(Kuchiose no Jutsu: Kyu )- Summoning Jutsu: Kyu
Type: Supplementary
Range: Short/Mid/Long
Chakra: 30 (-5 per turn)
Damage:N/A (60 or 40 depending on attack)
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Kyu. Kyu is big enough to carry two people. He is able to fly and stay in the air. He is able to use three moves:
Fury Storm (Kyu swings his wings quickly creating two gusts of slashing winds) which equals to a B-rank wind technique; Feather Storm (Kyu swings his winds liberating wind-infused feathers which attack the opponent) which equals to a B-rank wind technique; and Cutter fury (Kyu dives to the opponent, cutting him in half by infusing wind sharpness in his wings
note: Ryu has to be in the air prior) which equals a A-rank wind technique
-Can only be summoned two times per battle
-Can only stay for five turns
-Attacks count as a move
-Summon is able to fly with the user in his back (companion included)
-Can only be used by someone who holds the Kea contract.

(Kuchiose no Jutsu: Sampo )- Summoning Jutsu: Sampo
Rank: B
Type: Supplementary
Range: Short/Mid/Long
Chakra: 25 (-5 per turn, -10 if scanning still in play)
Damage:N/A
Description: After extracting blood and performing the necessary handseals, the user is able to summon Sampo. Sampo is a 5 inch tall bird. His purpose is to fly in the air while liberating some water chakra in his flight, doing this, he is able to locate an enemy's position, and inform it to the user. He flies fast enough to be unperceptive, for both the user and the opponent.
-Can only be summoned three times per battle
-Can stay for six turns
-Scanning the area counts as a move, but scanning can be used during the six turns
-Can only be used by someone who holds the Kea contract.

(Kuchiyose: Kea-to - Firion) - Summoning technique: Kea – Firion
Type: Summoning
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage: N/A
Description: The user either uses a summoning jutsu or their summoning tattoo to summon Firion. Firion is a large Kea that's wing spam outstretches the width of four men. He can only carry one person. Firion is very fast but when carrying someone, he is slowed down a bit more. Firion can use A-Rank or below Raiton jutsu that do not require handseals.
Restrictions:
~Firion only lasts three turns on the battlefield.
~Firion can use A-Rank Raiton that do not require handseals, counts as one the user's three moves.
~Firion can be summoned in mid-air with a summoning jutsu.
~Firion can only be used once per battle.*

(Kuchiyose no Justu: Bosu Rendan) - Summoning Technique: Boss Rendan
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Rendan. Rendan is enable to carry at least one person. He is able to fly and stay in the air. Even though smaller in size than other boss summon seen, his speed totally compensates its size.
Rendan is able to fly at extreme speed and much faster if he isn't carrying anyone in his back. Rendan is able to do S-rank and below Wind techniques that require two handseal or less, this proves his mastery in wind style, though, any attacks of his count as a move.
-Can only be summoned once per battle
-Can only stay for five turns
-Must have signed the Kea contract.

(Kuchiyose: Kea Seijins: Meros and Sarah) Summoning: Kea Sages: Meros and Sarah
Type: Summon
Rank: S
Range: Short
Chakra Cost: 50
Damage: N/A
Description: After extracting some blood and making the necessary handseals, the user can summon the Kea Sages. Both have been trained specifically in their element on affinity almost their entire lives, and have mastered even the most destructive jutsus. Sarah is able to use S-rank and below Wind jutsus, proving her vast knowledge in water jutsu. Meros is able to use S-rank and below Fire jutsus. Their wings are designed in such way, that they are able to make handseals (their wings have 5 feathers, this 5 feathers are used like fingers to make handseals). Even though they are masters in their own field, they are old, so their capacity to fly at high speeds have decade, and they are only able to fly in a slow-mid paced speed. The keas can be summoned in the user's shoulders. If the Keas are summoned in the user's shoulders, they will strongly close their claws in the user's skin, sticking them in place (by doing so, the user loses -5 of health, but does not affect his perfomance). The Keas are unable to fusion to the user, has they aren't able to combine genetically.
-Can only be used once per battle
-Can only stay in the battlefield for 4 turns
-Summoning them counts as two of the three moves in the turn they are summon.
-Each of their moves count as a move
-The user is unable to summon other Keas while they are still in the field, the user is unable to summon any Kea for two turns after they leave the battlefield.
-The user is unable to use higher than A-ranks for one turn after they leave the battlefield.
-The keas are unable to fly while doing handseals, or do handseals while flying
-Can only be summoned by those who hold the Kea contract.

Kea Arts

(Maunakea • atsu: Sano Shotto) - Kea Arts: Gizzard Shot
Rank: B
Range: Mid
Type: Offensive
Chakra Cost: 20
Damage: 40
Description: The user will infuse their chakra into one of their Kea summons and by focusing their chakra into the stomach of the bird, they will cause the kea to regurgitate out a large rock, the gizzard that birds naturally use to digest food. The rock's size is proportional to the size of the bird. When being regurgitated, the bird will infuse their mouth with a lining of chakra that causes the rock to be accelerated outwards when used. The rock can be heated with a fire jutsu to allow it to explode upon contact with an object.
~Usable three times in a match.
~Can only be used once by each Kea (ie. if Kea A uses this then Kea A cannot perform it again for the rest of the match but Kea B will be able to still).

(Kea Mo-do) Kea Mode
Type: Supplementary
Rank: S
Range: Self
Chakra Cost: 50
Damage Points: N/A
Description: The opponent will cut drag some blood and slam his hands together, concentrating wind and Kea chakra into the user, entering Kea Mode. The user will have some feather-like tatoos in his elbows, representing wings, and his hair will grow larger and turn white. In Kea Mode, the user movements become much more fluid. The user will also gain sharper reflexes, comparable to Minato's. The user is unable to get caught in genjutsu B-rank and below because of the Kea chakra flowing in his body.
-The user has to have recolected chakra in the previous turn, meaning he can only do two moves in the turn prior of activation.
-Can only be used by those who have sign the Kea contract
- In this mode, the user gains a boost of +10 in ninjutsu.*
-The mode only last 3 turns
-While this mode is active, the user is unable to perform genjutsu
-After this mode ends, the user will suffer a -5 damage to all Ninjutsu for 2 turns

(Kea Gigei: Fezā Arashi)Kea Arts: Feather Storm
Type: Offensive
Rank: B- Rank
Range: Short
Chakra: 20
Damage: 40
Description: While in Kea Mode the user will channel chakra into their wing tattoos and cause the wings to form into actual chakra feathers and the user will swing their arm and unleash a small storm of sharp feathers that cut into the targets skin from the used wind chakra to enter Kea Mode.

-Can only be used 4 times per battle
-Can only be used in Kea Mode.

Due to Makise being busy irl , I made this on behalf of her as the first signer(substitue holder)
 

Yashiro

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Is this the one?

(Kea Gigei: Fezā Arashi)Kea Arts: Feather Storm
Type: Offensive
Rank: B- Rank
Range: Short
Chakra: 20
Damage: 40
Description: While in Kea Mode the user will channel chakra into their wing tattoos and cause the wings to form into actual chakra feathers and the user will swing their arm and unleash a small storm of sharp feathers that cut into the targets skin from the used wind chakra to enter Kea Mode.

-Can only be used 4 times per battle
-Can only be used in Kea Mode.
 

Yashiro

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This is a smart technique for a surprise attack actually, even though one is able to attack with it from a distance, it would prove double as dangerous when used in close combat, the feathers wouldn't be easily noticed due to the tattoos, so when fighting in close range a simple elbow attack could turn into a rasor sharp fatal attack, this technique also requires no hand seals and not much focus, thus making it that much more dangerous.

Only disadvantage is one has to be in Kea Mode to be able to perform the technique.
 

Alyx

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Summoning Animal:Keas
Scroll Owner: Ishiro
Other Users who have signed contract: Makise
Summoning Boss if existing: Rendan
Other Summoning Animals tied to contract:Kyu, Sampo , Firion , Meros and Sarah

(Kuchiose no Jutsu: Kyu )- Summoning Jutsu: Kyu
Type: Supplementary
Range: Short/Mid/Long
Chakra: 30 (-5 per turn)
Damage:N/A (60 or 40 depending on attack)
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Kyu. Kyu is big enough to carry two people. He is able to fly and stay in the air. He is able to use three moves:
Fury Storm (Kyu swings his wings quickly creating two gusts of slashing winds) which equals to a B-rank wind technique; Feather Storm (Kyu swings his winds liberating wind-infused feathers which attack the opponent) which equals to a B-rank wind technique; and Cutter fury (Kyu dives to the opponent, cutting him in half by infusing wind sharpness in his wings
note: Ryu has to be in the air prior) which equals a A-rank wind technique
-Can only be summoned two times per battle
-Can only stay for five turns
-Attacks count as a move
-Summon is able to fly with the user in his back (companion included)
-Can only be used by someone who holds the Kea contract.

(Kuchiose no Jutsu: Sampo )- Summoning Jutsu: Sampo
Rank: B
Type: Supplementary
Range: Short/Mid/Long
Chakra: 25 (-5 per turn, -10 if scanning still in play)
Damage:N/A
Description: After extracting blood and performing the necessary handseals, the user is able to summon Sampo. Sampo is a 5 inch tall bird. His purpose is to fly in the air while liberating some water chakra in his flight, doing this, he is able to locate an enemy's position, and inform it to the user. He flies fast enough to be unperceptive, for both the user and the opponent.
-Can only be summoned three times per battle
-Can stay for six turns
-Scanning the area counts as a move, but scanning can be used during the six turns
-Can only be used by someone who holds the Kea contract.

(Kuchiyose: Kea-to - Firion) - Summoning technique: Kea – Firion
Type: Summoning
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage: N/A
Description: The user either uses a summoning jutsu or their summoning tattoo to summon Firion. Firion is a large Kea that's wing spam outstretches the width of four men. He can only carry one person. Firion is very fast but when carrying someone, he is slowed down a bit more. Firion can use A-Rank or below Raiton jutsu that do not require handseals.
Restrictions:
~Firion only lasts three turns on the battlefield.
~Firion can use A-Rank Raiton that do not require handseals, counts as one the user's three moves.
~Firion can be summoned in mid-air with a summoning jutsu.
~Firion can only be used once per battle.*

(Kuchiyose no Justu: Bosu Rendan) - Summoning Technique: Boss Rendan
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Rendan. Rendan is enable to carry at least one person. He is able to fly and stay in the air. Even though smaller in size than other boss summon seen, his speed totally compensates its size.
Rendan is able to fly at extreme speed and much faster if he isn't carrying anyone in his back. Rendan is able to do S-rank and below Wind techniques that require two handseal or less, this proves his mastery in wind style, though, any attacks of his count as a move.
-Can only be summoned once per battle
-Can only stay for five turns
-Must have signed the Kea contract.

(Kuchiyose: Kea Seijins: Meros and Sarah) Summoning: Kea Sages: Meros and Sarah
Type: Summon
Rank: S
Range: Short
Chakra Cost: 50
Damage: N/A
Description: After extracting some blood and making the necessary handseals, the user can summon the Kea Sages. Both have been trained specifically in their element on affinity almost their entire lives, and have mastered even the most destructive jutsus. Sarah is able to use S-rank and below Wind jutsus, proving her vast knowledge in water jutsu. Meros is able to use S-rank and below Fire jutsus. Their wings are designed in such way, that they are able to make handseals (their wings have 5 feathers, this 5 feathers are used like fingers to make handseals). Even though they are masters in their own field, they are old, so their capacity to fly at high speeds have decade, and they are only able to fly in a slow-mid paced speed. The keas can be summoned in the user's shoulders. If the Keas are summoned in the user's shoulders, they will strongly close their claws in the user's skin, sticking them in place (by doing so, the user loses -5 of health, but does not affect his perfomance). The Keas are unable to fusion to the user, has they aren't able to combine genetically.
-Can only be used once per battle
-Can only stay in the battlefield for 4 turns
-Summoning them counts as two of the three moves in the turn they are summon.
-Each of their moves count as a move
-The user is unable to summon other Keas while they are still in the field, the user is unable to summon any Kea for two turns after they leave the battlefield.
-The user is unable to use higher than A-ranks for one turn after they leave the battlefield.
-The keas are unable to fly while doing handseals, or do handseals while flying
-Can only be summoned by those who hold the Kea contract.

Kea Arts

(Maunakea • atsu: Sano Shotto) - Kea Arts: Gizzard Shot
Rank: B
Range: Mid
Type: Offensive
Chakra Cost: 20
Damage: 40
Description: The user will infuse their chakra into one of their Kea summons and by focusing their chakra into the stomach of the bird, they will cause the kea to regurgitate out a large rock, the gizzard that birds naturally use to digest food. The rock's size is proportional to the size of the bird. When being regurgitated, the bird will infuse their mouth with a lining of chakra that causes the rock to be accelerated outwards when used. The rock can be heated with a fire jutsu to allow it to explode upon contact with an object.
~Usable three times in a match.
~Can only be used once by each Kea (ie. if Kea A uses this then Kea A cannot perform it again for the rest of the match but Kea B will be able to still).

(Kea Mo-do) Kea Mode
Type: Supplementary
Rank: S
Range: Self
Chakra Cost: 50
Damage Points: N/A
Description: The opponent will cut drag some blood and slam his hands together, concentrating wind and Kea chakra into the user, entering Kea Mode. The user will have some feather-like tatoos in his elbows, representing wings, and his hair will grow larger and turn white. In Kea Mode, the user movements become much more fluid. The user will also gain sharper reflexes, comparable to Minato's. The user is unable to get caught in genjutsu B-rank and below because of the Kea chakra flowing in his body.
-The user has to have recolected chakra in the previous turn, meaning he can only do two moves in the turn prior of activation.
-Can only be used by those who have sign the Kea contract
- In this mode, the user gains a boost of +10 in ninjutsu.*
-The mode only last 3 turns
-While this mode is active, the user is unable to perform genjutsu
-After this mode ends, the user will suffer a -5 damage to all Ninjutsu for 2 turns

(Kea Gigei: Fezā Arashi)Kea Arts: Feather Storm
Type: Offensive
Rank: B- Rank
Range: Short
Chakra: 20
Damage: 40
Description: While in Kea Mode the user will channel chakra into their wing tattoos and cause the wings to form into actual chakra feathers and the user will swing their arm and unleash a small storm of sharp feathers that cut into the targets skin from the used wind chakra to enter Kea Mode.

-Can only be used 4 times per battle
-Can only be used in Kea Mode.

Due to Makise being busy irl , I made this on behalf of her as the first signer(substitue holder)
Update: Contract Holder Changed, removed Yashiro
 

Alyx

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(Kea Gigei: Fezā Arashi)Kea Arts: Feather Storm
Type: Offensive
Rank: B- Rank
Range: Short
Chakra: 20
Damage: 40
Description: While in Kea Mode the user will channel chakra into their wing tattoos and cause the wings to form into actual chakra feathers and the user will swing their arm and unleash a small storm of sharp feathers that cut into the targets skin from the used wind chakra to enter Kea Mode.

-Can only be used 4 times per battle
-Can only be used in Kea Mode

Simply anaylze it and tell about it
 
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