Camel Summoning Contract
Summoning Animal:Camel
Scroll Owner:Kisamerox9
Other Users who have signed contract:None
Summoning Boss if existing:None
Other Summoning Animals tied to contract:None
Description and Background:This animals are found in Sunagakure, and Iwagakure. The generic camel being found in Sunagakure and the Llama and the Alpaca being found in Iwagakure. These animals stand at about 6 ft 1 in at the shoulder and 7 ft 1 in at the hump. Within the hump there is a large amount of water that can be kept for long periods of time, this is also because of the Camel's abnormal red blood cells, which are oval rather then circular. This is beneficial to Camels in the desert of Sunagakure and the mountains of Iwagakure. Using the water in their hump, they can use large scale water jutsu. Although the Camels are very large, they can run at a speed of 40 mph in short bursts and sustain speeds of up to 25 mph for longer periods. With the fat in the humps of the Camel, they can survive in warmer climates.
Summoning Animal:Camel
Scroll Owner:Kisamerox9
Other Users who have signed contract:None
Summoning Boss if existing:None
Other Summoning Animals tied to contract:None
Description and Background:This animals are found in Sunagakure, and Iwagakure. The generic camel being found in Sunagakure and the Llama and the Alpaca being found in Iwagakure. These animals stand at about 6 ft 1 in at the shoulder and 7 ft 1 in at the hump. Within the hump there is a large amount of water that can be kept for long periods of time, this is also because of the Camel's abnormal red blood cells, which are oval rather then circular. This is beneficial to Camels in the desert of Sunagakure and the mountains of Iwagakure. Using the water in their hump, they can use large scale water jutsu. Although the Camels are very large, they can run at a speed of 40 mph in short bursts and sustain speeds of up to 25 mph for longer periods. With the fat in the humps of the Camel, they can survive in warmer climates.
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Camel Summons
1. Kuchiyose no Jutsu:Apu King of the Camels (Summoning Technique: Apu, King of the Camels)
2. Kuchiyose no Jutsu:Kronk of the Hills (Summoning Technique: Kronk of the Hills)
3. Kuchiyose no Jutsu: Potoro: Summoning Technique: Potoro
Type: Summoning
Rank:S
Range:Short
Chakra:40
Damage:N/A
Description:The user cut their palm, and preforms a string of 5 handseals, summoning Apu. Apu is the leader of the camel's. He is a giant double humped camel standing at about half the height as Gambunta. He can use up to S rank water jutsu, without the need for handseals, using his large water supply in both his humps. Because of his large frame, he is very durable and can withstand very harsh temperatures and terrain. He can communicate with the user by speaking. Although he is gigantic, he can still move very quickly, having many similarities of a horse.
Note;
-Can only be summoned once per battle
-Lasts for 4 turns
-Has to have signed the Camel Summoning Contract
Rank:S
Range:Short
Chakra:40
Damage:N/A
Description:The user cut their palm, and preforms a string of 5 handseals, summoning Apu. Apu is the leader of the camel's. He is a giant double humped camel standing at about half the height as Gambunta. He can use up to S rank water jutsu, without the need for handseals, using his large water supply in both his humps. Because of his large frame, he is very durable and can withstand very harsh temperatures and terrain. He can communicate with the user by speaking. Although he is gigantic, he can still move very quickly, having many similarities of a horse.
Note;
-Can only be summoned once per battle
-Lasts for 4 turns
-Has to have signed the Camel Summoning Contract
2. Kuchiyose no Jutsu:Kronk of the Hills (Summoning Technique: Kronk of the Hills)
Type: Summoning
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description:Kronk is an average sized Camel that can be summoned by cutting drawing blood on the hand by a cut, and preforming a string of 5 handseals. After summoned, Kronk can carry items for the user, carry the user across harsh terrains, and accompany the user into battle. Although Kronk does have a hump, he can only use up to A rank wind jutsu.
Restrictions
-Can only be summoned once per battle
-Stays on battlefield for 4 turns
-needs to have signed the Camel Summoning Contract
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description:Kronk is an average sized Camel that can be summoned by cutting drawing blood on the hand by a cut, and preforming a string of 5 handseals. After summoned, Kronk can carry items for the user, carry the user across harsh terrains, and accompany the user into battle. Although Kronk does have a hump, he can only use up to A rank wind jutsu.
Restrictions
-Can only be summoned once per battle
-Stays on battlefield for 4 turns
-needs to have signed the Camel Summoning Contract
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3. Kuchiyose no Jutsu: Potoro: Summoning Technique: Potoro
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: After drawing blood and wiping it on a summoning scroll, the user can summon Potoro. Potoro is a a camel summon, that stands the same height as a generic camel. By kicking his leg, he can create an A-Rank earth projectile jutsu that causes multiple slabs of rock to fly at the opponent . If the user follows the attack with a higher ranked fire technique, the earth becomes explosive on impact.
-Lasts for 4 turns
-Can only be summoned once
-The projectile jutsu can go up to mid range and counts as a move
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: After drawing blood and wiping it on a summoning scroll, the user can summon Potoro. Potoro is a a camel summon, that stands the same height as a generic camel. By kicking his leg, he can create an A-Rank earth projectile jutsu that causes multiple slabs of rock to fly at the opponent . If the user follows the attack with a higher ranked fire technique, the earth becomes explosive on impact.
-Lasts for 4 turns
-Can only be summoned once
-The projectile jutsu can go up to mid range and counts as a move
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Secret Camel Arts -pending-
Kakusareta Kyameruātsu: Kyameru no Futan l Secret Camel Arts: A Camels Burden
(Kakusareta Kyameruātsu: Diraitofurudorinku) Secret Camel Arts: A Delightful Drink
Type: Supplementary
Rank: S
Range: Self
Chakra: 40 (+5 each turn)
Damage: N/A
Description:The Camel is know for having large amounts of water in their humps, and mirroring the Camel, the user will channel Suiton chakra to their back and in turn will allow the user to tap into the the extra amount of water at anytime, when performing water techniques. The water will create a slight hump that stays on the users back for the duration of the technique. Although it is large, it doesn't affect the users movement speed. This extra amount of water will increase any water technique by +10 in damage
-Lasts for 3 turns
-Must have signed the Camel Summoning Contract
-Can only be used twice per battle, and the user must wait a turn between reactivation
-Cannot mold water techniques higher than A-rank for 3 turns after the technique finishes
Rank: S
Range: Self
Chakra: 40 (+5 each turn)
Damage: N/A
Description:The Camel is know for having large amounts of water in their humps, and mirroring the Camel, the user will channel Suiton chakra to their back and in turn will allow the user to tap into the the extra amount of water at anytime, when performing water techniques. The water will create a slight hump that stays on the users back for the duration of the technique. Although it is large, it doesn't affect the users movement speed. This extra amount of water will increase any water technique by +10 in damage
-Lasts for 3 turns
-Must have signed the Camel Summoning Contract
-Can only be used twice per battle, and the user must wait a turn between reactivation
-Cannot mold water techniques higher than A-rank for 3 turns after the technique finishes
(Kakusareta Kyameruātsu: Diraitofurudorinku) Secret Camel Arts: A Delightful Drink
Type:Supplementary
Rank:C
Range:Short
Chakra:15
Damage:N/A
Description:The user will a premade flask of camel's milk, made from one of the female camels of the camel summoning world. Although to the untrained, this may seem like regular camel's milk, but to a contract holder, this milk hold special properties for the contract holders and the lay people. The milk contains certain proteins and electrolytes that all living things need the only difference with this milk, is that the amount of said proteins and electrolytes are on a huge scale. Camel Summoning contract holders will experience a boost in reflexes to the point that they can track 2 times their speed. On the same end, all non contract holders will have their reflexes halved, as the properties of the milk only positively affect the contract holders.
-Reflex boost lasts for 4 turns/ Reflex decline lasts for 3 turns
-Can only be used with a premade flask of the special milk
-Have to have signed the Camel Summoning Contract
Rank:C
Range:Short
Chakra:15
Damage:N/A
Description:The user will a premade flask of camel's milk, made from one of the female camels of the camel summoning world. Although to the untrained, this may seem like regular camel's milk, but to a contract holder, this milk hold special properties for the contract holders and the lay people. The milk contains certain proteins and electrolytes that all living things need the only difference with this milk, is that the amount of said proteins and electrolytes are on a huge scale. Camel Summoning contract holders will experience a boost in reflexes to the point that they can track 2 times their speed. On the same end, all non contract holders will have their reflexes halved, as the properties of the milk only positively affect the contract holders.
-Reflex boost lasts for 4 turns/ Reflex decline lasts for 3 turns
-Can only be used with a premade flask of the special milk
-Have to have signed the Camel Summoning Contract
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