Custom Mangekyō Sharingan Submission

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Zenryoku

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Custom Mangekyo Sharingan Submission

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Rules:

In order for a member to achieve and submit a custom Mangekyo Sharingan they must meet the following requirements before they can create their own.

-One must be a member for a minimum of 10 months

-They must have sensei status and Kage ranking = to 8000 posts

When they submit their own Custom Mangekyo Sharingan the member will be Acknowledging that they will not be allowed to use Amaterasu, Tsyukiyomi and Susano or any of their variations. A member will then be allowed to submit three of their own custom Mangekyo Sharingan techniques. These will consist of the following setups:

Code:
- A Genjutsu Based Technique

- An Enton (Blaze Release) Technique

- A Spiritual Ethereal Warrior based Ninjutsu

Or

- Two Related Genjutsu Based Techniques

- A Spiritual Ethereal Warrior based Ninjutsu

Or

- Two Related Blaze Release Techniques

- A Spiritual Ethereal Warrior based Ninjutsu

Or

- One Space-Time Manipulation Technique, present in both eyes

- A Spiritual Ethereal Warrior based Ninjutsu

The Three custom Mangekyo Sharingan Techniques will not count towards the users 35 custom limit.

Special Note: The Custom submittions will be strictly moderated and any idea that is considered oped or ridiculous will be declined without discussion.
 
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Lili-Chwan

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Re: Custom Mangekyo Sharingan Submittion Thread

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(Doujutsu: Ranshi Jubaku ) Eye Technique: The Punishment of the Salamander

Rank: Forbidden
Range: Short
Chakra Cost: 50
Damage Points: 100
Description: Ranshi Jubaku, commonly know as the Punishment of the Salamander, or the Death by Burning Curse is the inherited genjutsu of the Eyes of the Accursed Sun, Isabella Uchiha's Mangekyou Sharingan. The Ranshi Jubaku is the most painful Genjutsu known in the world, known to have driven to madness countless of men, before they succumb to death. Upon visual contact, Isabella will inflict on the target's mind a severely amplified burning pain. The target will feel to be bursting into flames, inside out, and outside in, but without feeling the soothing effect of the incineration of the nerves, that leaves a burnt limb numb. Throughout the body, the target will feel only excruciating and disabling pain. But the true power of this technique comes from it's parasitic properties, as it will latch to anything mentally connected to the target through chakra, such as Shadow Clones, Summoned Animals, Bijuu (Take in mind this is a forbidden MS technique) and people that are being targeted by a genjutsu, which may include Isabella Uchiha herself. Because of these characteristics, this genjutsu, despite not being as powerful as Tsukuyomi, can be disrupted, but only by the insertion of chakra of a person not linked to the target, after the genjutsu has been cast. If it's prior, the person will be affected as well. A single blood tear will fall from Isabella's eyes, as they revert back to their dark self.

*Affects every being connected by chakra to the target*
*The target falls unconscious 1 turn after infection*
*Can only be used once*
*The user will suffer 20 damage points and will strain the user's eyes*
*The Mangekyou will revert back to normal eyes. The user must wait 1 turn to activate Sharingan again and 3 to activate Mangekyou Sharingan*
*Must wait 2 turns to use Genjutsu again*


Note: A fake version of this jutsu can be preformed by other shinobis, a technique developed by Liliana herself. It is essentially the same jutsu, but it won't have parasitic abilities. This technique is considered S ranked, and despite retaining the same genjutsu restriction, will only pack half of the damage to the user, and can be used twice per battle.
Declined, Remove the parts about the mental connections which are bolded and please provide a better description of how you intend to cause the physical damage as genjutsu themselve only affect mentally, unless a external source is used

( Doujutsu: Bachihari ) Eye Technique: The Curse of the Crow

Rank: S
Range:Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Bachihari, also know as The Curse of the Crow, or the Cursed Acupuncture, is the inherited physical attack of the Eyes of the Accursed Sun, Isabella Uchiha's Mangekyou Sharingan. Similar to Amateratsu, this technique physically damages the target by simply gazing upon them. The Bachiari technique consists on piercing anything Isabella sets her eyes on, by creating multiple dark needles intensely heated. The needles, despite not having the extensive duration of Amateratsu, have a much more powerful physical effect, as they will quickly and surely pierce anything in sight, chakra or matter alike, from diamond to flesh. Despite the needles puncturing only small holes by themselves, the quantity of needles release will make an entrance for the user on the thickest of obstacles. Sentient beings will feel excruciating pain as they're being pierced by the hot needles. The longer Isabella keeps using this technique, the more damage it's done to the eye. Extensive usages will case blood to tear down the cheek.

*Affects all materials, chakra or physical matter alike*
*Can only be used twice*
*-After each useage the user is left with deprived vision in the casting eye, and dizzyness that slowly returns after 2-3 turns*
*The user will suffer 15 damage points and will strain the user's eyes*
*The Mangekyou will revert back to normal eyes if used all three times. The user must wait 1 turn to activate Sharingan again will not be able to use the Mangekyo Sharingan again*
*Must wait 1 turn to use again*

Approved, added extra note and changed a 3 time limit to 2

( Doujutsu: Izanami ) Eye Technique: The Birth of the Dove

Rank: S
Range:Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Izanami, also know as The Birth of the Dove, or the Goddess of Creation, is the inherited defense entity of the Eyes of the Accursed Sun, Isabella Uchiha's Mangekyou Sharingan. Izanami is a white being, said to be greater than Susanno himself. Being the goddess of creation, Izanami will envelop Isabella Uchiha and anyone Isabella chooses to protect. Izanami presents herself to the world as a beautiful woman in a rich kimono and a floating cloth behind her. Instead of possessing a shield or weapon of her own, Izanami is the mother of all things, and can create any object of her choosing, to protect or attack.

*Can only be used twice. Each will last 2 turns*
*The user will suffer 15 damage points and will strain the user's eyes*
*The Mangekyou will revert back to normal eyes if used both times. The user must wait 1 turn to activate Sharingan again and 3 to activate Mangekyou Sharingan*
*Must wait 1 turn to use again*
*Can be summoned partially, just like Susanno*


Declined, how can it be greater than susanoo i can understand being like susanoo and having the same sort of weakness as danzo was shown to be able to expose the ribs of the susanoo so that needs dealing with, then define the range of weapons and what types to give a better idea of that capability, plus provide a better draw back after each use when the two turns end as it would leave you in a weakend state
 
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Izuna Uchiha

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Re: Custom Mangekyo Sharingan Submittion Thread

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Burūrōtasu Mangekyō Sharingan ~ The Blue Lotus Mangekyō Sharingan



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



(Doujutsu: Suijin ) Eye Technique: The Shinto God of Water

Rank: S
Range: Short-Long
Chakra Cost: 100
Damage Points: 80 (-30 to user)
Description: By using his right Mangekyō Sharingan, Izuna will summon forth what is known to be one of the most devastating Doujutsu techniques. Wherever he lay his eyes, a small dark orb of water will appear, consuming through the target. By using a variation of the accursed flame; Amaterasu, Izuna heat up the water up to thousands of degrees, while compressing it, to ensure it will stay in its liquid state. To do so, he applies a tremendous pressure similar to Kakashi’s ability to compress mater into nothingness, but on a smaller scale. The advantage of this technique over Amaterasu resides in its tangibility, allowing the jutsu to pierce through solid matter like a hot knife through butter. Then, once Izuna end his technique, the pressure will be released and the water will turn to vapor, filling the area up to short-range, and turning everything to ashes.

-This jutsu leaves Izuna in a completely exhausted state, taking one full turn for him to recover. During that time, he can only perform 1 jutsu and will be barely able to move.
-Can only be used 2 times per match.
-At the end of the technique, blood can be seen running down his cheek. This jutsu leaves Izuna in tremendous pain and results in sight deprivation to his right eye, making it hard to react to any attacks coming from that side.
-No Sharingan techniques for the next turn.
-Can only be used by Izuna Uchiha
Approved

(Doujutsu: Mizuhame ) Eye Technique: The Goddess of Water

Rank: Forbidden
Range: Short-Long
Chakra Cost:100
Damage Points: 90 (-30 to user)
Description: A Japanese goddess, the last-born child of the mother goddess Izanami; Mizuhame is referred as the goddess of Water. By using both his right and left Mangekyō Sharingan, Izuna Uchiha will be able to summon her to the field. While present, Izuna will be under her constant protection, reacting with or without his command to protect him against attacks so fast that only Mangekyō Sharingan can follow(to clarify this is the level of reaction from Mizuhame). In one hand she carries the Tonbogiri; one of three legendary Japanese spears, so sharp that a dragonfly landed on its blade and was instantly cut in two. And, in the other hand, a massive Tengu gourd used in sealing rituals. Using these two mystical weapons Mizuhame can cut through any attacks sent toward Izuna, and seal it inside her gourd. Due to the tremendous chakra strain it puts on Izuna, the goddess can only stays on the field for 3 turns. At the end of those 3 turns, she will surround Izuna, protecting him much like Susanoo, even covering the ground under him. Then, immediately as he’s safe, she will slam Tonbogiri into the ground in one powerful motion, using all the jutsu she had sealed and mixing them together, turning it into one powerful chakra blast that covers 360˚ around Izuna up to mid-range. By the end of this attack, she’ll return back to the underworld for the rest of the match.

-Izuna’s Mangekyō will revert back to his normal eyes at the end of this technique. The user must wait 2 turn to activate Sharingan again and 4 to activate his Burūrōtasu Mangekyō Sharingan.
- Once the technique ends, Izuna is left in tremendous pain, making it extremely hard for him to move. For the next 2 turns, he won’t be able to use any Taijutsu or Kenjutsu.
-After useage no S rank techniques for the following two turns
-Once this technique ends, Izuna will be close to blind, making it impossible for him to react to attacks based on his sight. He will slowly gain his vision back over 3 turns.
-No Sharingan techniques for the next 6 turns.
-Can only be used by Izuna Uchiha
Approved added bold parts

(Doujutsu: Azumatsui) Eye Technique: Abyss of the Ocean

Rank: S
Range: Short-Mid
Chakra Cost: 100
Damage Points: N/A (-30 to user)
Description: In his pursue of greater power as war was raging through the known lands; Izuna Uchiha used his vast knowledge of the Sharingan to solve the mysteries of his own eyes. In the process, he discovered and mastered a formidable technique named Azumatsui. The moment Izuna activates his Mangekyō Sharingan, he can cast the genjutsu onto his opponent by either looking at his target straight in the eyes, or if he’s short range from him, he can simply point a finger at him. Once caught, Izuna will infect the mind of his opponent and project himself into his subconscious; there begins the real fight. Regardless of where they were on the field, both will now be standing mid-range on an endless ocean of blood, facing each other. Similarly to Tsukuyomi, time will stand still in the real world while inside the target’s mind. However, the main difference between Tsukuyomi and Azumatsui lies in the purpose of the genjutsu. While Tsukuyomi bounds the target to the user's will, in Azumatsui it’s the complete opposite; the world around the target is controlled by the user. Nonetheless, those alterations can never harm his opponent in any direct way. This illusion is devastatingly powerful as anything inside the subconscious of his opponent can be bent to his will and transformed (rivers can be turned to lava or mountains to fields). However, such power cannot be sustain for long and has its limits. Izuna can only keep the genjutsu active for what appears to be 4 turns inside his opponent’s mind (while lasting less than a second). If both were to survive through the 4 turns, the genjutsu would end, leaving Izuna with only his right Mangekyō activated and heavily bleeding from his left eye.

Note: The staggering battle that is bound to take place in this illusionary world comes with great risk. If the target is killed by Izuna, the genjutsu will end, leaving the opponent in an unconscious state close to coma, all caused by the post traumatic effect of his own death. If Izuna is killed, the genjutsu will end, while losing his ability to see with his left eye.

-Once the technique ends, Izuna is left exhausted and unable to perform more than 2 jutsu each turns, for the next 3 turns.
-No genjutsu can be casted by Izuna until the end of the match.
-Once the technique ends, Izuna will be left dizzy and unable to see clearly, leaving him open for potential counter attack.
-This ocean of blood can be used as a source for water technique. However, unlike Izuna, his opponent will be unaware he can use this blood-filled world to his advantage.
-Can only be used once.
-Can only be used by Izuna Uchiha
Approved reduced the limit from 5 to 4 turns
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Note: Unlike most Uchihas, Izuna has an incredible affinity toward Water. This uncommon trait take it's full meaning when he activates his Mangekyō, releasing his water chakra in every parcel of his body, turning his eyes to a light blue instead of the common red.

More is explained in my biography:

Major thanks to Nocturnal for the creation of this Sharingan!

 
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Lili-Chwan

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Re: Custom Mangekyo Sharingan Submittion Thread

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(Doujutsu: Ranshi Jubaku ) Eye Technique: The Punishment of the Salamander

Rank: Forbidden
Range: Short
Chakra Cost: 50
Damage Points: 100
Description: Ranshi Jubaku, commonly know as the Punishment of the Salamander, or the Death by Burning Curse is the inherited genjutsu of the Eyes of the Accursed Sun, Isabella Uchiha's Mangekyou Sharingan. The Ranshi Jubaku is the most painful Genjutsu known in the world, known to have driven to madness countless of men, before they succumb to death. Upon visual contact, Isabella will inflict on the target's mind a severely amplified burning pain. The target will feel to be bursting into flames, inside out, and outside in, but without feeling the soothing effect of the incineration of the nerves, that leaves a burnt limb numb. Throughout the body, the target will feel only excruciating and disabling pain. But the true power of this technique comes from it's parasitic properties, as it will latch to anything mentally connected to the target through chakra, such as Shadow Clones, Summoned Animals, Bijuu (Take in mind this is a forbidden MS technique) and people that are being targeted by a genjutsu, which may include Isabella Uchiha herself. Because of these characteristics, this genjutsu, despite not being as powerful as Tsukuyomi, can be disrupted, but only by the insertion of chakra of a person not linked to the target, after the genjutsu has been cast. If it's prior, the person will be affected as well. A single blood tear will fall from Isabella's eyes, as they revert back to their dark self.

*Affects every being connected by chakra to the target*
*The target falls unconscious 1 turn after infection*
*Can only be used once*
*The user will suffer 20 damage points and will strain the user's eyes*
*The Mangekyou will revert back to normal eyes. The user must wait 1 turn to activate Sharingan again and 3 to activate Mangekyou Sharingan*
*Must wait 2 turns to use Genjutsu again*


Note: A fake version of this jutsu can be preformed by other shinobis, a technique developed by Liliana herself. It is essentially the same jutsu, but it won't have parasitic abilities. This technique is considered S ranked, and despite retaining the same genjutsu restriction, will only pack half of the damage to the user, and can be used twice per battle.
Declined, Remove the parts about the mental connections which are bolded and please provide a better description of how you intend to cause the physical damage as genjutsu themselve only affect mentally, unless a external source is used

( Doujutsu: Izanami ) Eye Technique: The Birth of the Dove

Rank: S
Range:Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Izanami, also know as The Birth of the Dove, or the Goddess of Creation, is the inherited defense entity of the Eyes of the Accursed Sun, Isabella Uchiha's Mangekyou Sharingan. Izanami is a white being, said to be greater than Susanno himself. Being the goddess of creation, Izanami will envelop Isabella Uchiha and anyone Isabella chooses to protect. Izanami presents herself to the world as a beautiful woman in a rich kimono and a floating cloth behind her. Instead of possessing a shield or weapon of her own, Izanami is the mother of all things, and can create any object of her choosing, to protect or attack.

*Can only be used twice. Each will last 2 turns*
*The user will suffer 15 damage points and will strain the user's eyes*
*The Mangekyou will revert back to normal eyes if used both times. The user must wait 1 turn to activate Sharingan again and 3 to activate Mangekyou Sharingan*
*Must wait 1 turn to use again*
*Can be summoned partially, just like Susanno*
Declined, how can it be greater than susanoo i can understand being like susanoo and having the same sort of weakness as danzo was shown to be able to expose the ribs of the susanoo so that needs dealing with, then define the range of weapons and what types to give a better idea of that capability, plus provide a better draw back after each use when the two turns end as it would leave you in a weakend state
(Doujutsu: Ranshi Jubaku ) Eye Technique: The Punishment of the Salamander

Rank: Forbidden
Range: Short
Chakra Cost: 50
Damage Points: 100
Description: Ranshi Jubaku, commonly know as the Punishment of the Salamander, or the Death by Burning Curse is the inherited genjutsu of the Eyes of the Accursed Sun, Isabella Uchiha's Mangekyou Sharingan. The Ranshi Jubaku is the most painful Genjutsu known in the world, known to have driven to madness countless of men, before they succumb to death. Upon visual contact, Isabella will inflict on the target's mind a severely amplified burning pain. The target will feel to be bursting into flames, inside out, and outside in, but without feeling the soothing effect of the incineration of the nerves, that leaves a burnt limb numb. Throughout the body, the target will feel only excruciating and disabling pain. But the true power of this technique comes from it's parasitic properties, as it will latch to anything mentally connected to the target through chakra, such as Shadow Clones, Summoned Animals, Bijuu (Take in mind this is a forbidden MS technique). Because of these characteristics, this genjutsu, despite not being as powerful as Tsukuyomi, can be disrupted, but only by the insertion of chakra of a person not linked to the target, after the genjutsu has been cast. If it's prior, the person will be affected as well. A single blood tear will fall from Isabella's eyes, as they revert back to their dark self.

*Affects every being connected by chakra to the target*
*The target falls unconscious 1 turn after infection*
*Can only be used once*
*The user will suffer 20 damage points and will strain the user's eyes*
*The Mangekyou will revert back to normal eyes. The user must wait 1 turn to activate Sharingan again and 3 to activate Mangekyou Sharingan*
*Must wait 2 turns to use Genjutsu again*
*There is no physical pain, just mental, yet the target will feel as if it is physical*
*The genjutsu will cause Clones and Summoned Animals to vanish and will prevent the Biju from lending it's chakra to it's host*


Note: A fake version of this jutsu can be preformed by other shinobis, a technique developed by Liliana herself. It is essentially the same jutsu, but it won't have parasitic abilities. This technique is considered S ranked, and despite retaining the same genjutsu restriction, will only pack half of the damage to the user, and can be used twice per battle.

NOTE: There is no physical pain, I added a not clarifying that. As for the other ability, I took that from the fact that Naruto's shadow clones were being affected when Naruto started to turn into Bijuu mode without controlling it, noting that there is some kind of connection between the user and it's clones. Summoned animals have been seen being vanished once their summoner looses consciousness, hinting that the user must be consciously lending chakra to keep the summon in the battlefield, likewise, it has been shown that when the user is out of chakra, he/she forcefully reverts the summoning jutsu. And the third is based on the fact that Bijus and Jinchuurikis are in constant balance/battle between each other, inside the host's body. Of course I am taking all these characteristics, linking them together and taking a step further, but I still think it is plausible. I removed the part about the genjutsu, as it feels like it is taking one step too further.
Changes are in bold.

~Approved~

 
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(Saitakai) - Child of Death
Rank: Forbidden
Type: Attack/Defence
Range: Short
Chakra Cost: -20 per turn
Damage Points: +30 to tai
Description: Ichigo will release the sacred powers of his Mangekyo sharingan at the same times to release his inner demon, known as his Saitakai. Saitakai is the son of Susanoo, born in Yomi in the darkness. Saitakai is the true form of the darkness that is deep within Ichigo’s heart which has built up over the years from the pain of the loss of his clan and his friends. Ichigo will only unleash his Saitakai form as a last resort, as once it is released, it takes control of Ichigo. The dark chakra will start to envelope Ichigo. Depending on how he activates it will depend on its power. When he releases this form with his Mangekyo Sharingan, it is much like when Itachi uses Susanoo, but instead of taking the form of a giant spirit, Saitakai will be released around the user as a form of white armour that can be seen in a picture below. This white armour is laced with dense, blackish, red chakra, similar to that of the kyuubi’s. When Ichigo activates his Mangekyo Sharingan, a white mask will form over his face as he releases a tremendous roar throughout the battlefield consisting of pure chakra, that will stun lesser enemies with fear, much like killing intent. As the Hollow form is released this dark chakra takes over ichigo, taking away his abilities to mould elemental chakra properly, leaving him only able to use Nin, gen, tai, fuuin and certain jutsu that don't require handseals. As the form covers Ichigo’s body, it takes control of his muscles with the dark chakra. This chakra increases the users speed and power greatly, to that of Susanoo’s, as Susanoo can move quite fast as see in the manga. Though Saitakai doesn’t gain the size of Susanoo, instead, Ichigo maintains the defence dark chakra around them, leaving them invulnerable to S rank attacks and below, when the hollow form is active. In this form, Saitakai is able to open his mouth creating a dark orb of chakra, equivalent to the power of an S rank attack that they can fire in one direction at high speeds, much like the spears susanoo can form and throw in the cannon MS techniques. This can only be used twice though. Over time this will damage Ichigo’s body as the dark chakra tears at him from the inside:
Active for 2 turns: Ichigo’s body will be tired and will reduce his speed and power by half
Acitve for 3 turns: Ichigo’s body take damage causing him to caugh up blood and not be able to run.
Active for 4 turns: Ichigo will be so tired he will not be able to perform S ranks for two turns. Also, his body will be extremely soar so he will take double damage from all attacks that hit him. He wont be able to run either.
Active for 5 turns: Ichigo will end Saitakia at the of his 5 turn and collapse unable to battle.

Note: When active, Ichigo can’t use elemental jutsu that require handseals
Note: Ichigo can move almost as fast as the raikage with Saitakai active
Note: Ichigo’s power is as strong as that of sage mode.
Note: In this form Saitakai is able to block up to 3 S rank attacks before crumbleing away.
Note: It can only be active for 5 turns in total for the entire match.


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(Yomi ) - Underworld
Rank: Forbidden
Type: Genjutsu
Range: Short-mid
Chakra Cost: -20 per turn
Damage Points: +30 to tai
Description: The user will either make eye contact with the their target or extend one of their hands, flicking out all their fingers to bind their targets in this genjutsu. Yomi is the dark underworld in which horrible creatures guard the exits, comparable to Hades or hell and is most commonly known for Izanami's retreat to that place after her death. This will bind all the chosen targets in a genjutsu where they believe they are bound in the underworld. As they fall under this genjutsu, they will see vines of pure black chakra shoot up at intense speeds from the ground binding them, no matter where they go. This dark vines will then pull the target down into the earth. As they do the targets feel as though they are being dragged into another dimension, the next thing they know, they are bound in the air to a cross made of pure chakra bound by the dark chakra vines. They will see the user descending down from the dark skies like a God. As this happens demons will emerge from within the earth and begin to torture the souls of the targets that are bound. This will strain the targets mind’s so badly that if they manage to escape their body’s will be worn out, much like kakashi was after Itachi had bound him with MS. This Genjutsu happens extremely fast (the binding and pulling them down) and if the user is using eye contact they can only bind one target. When the chakra vines shoot up and bind the target, they will be unable to move their limbs even though this is a genjutsu. This torture could last up to 3 days in the mind, but only last 3 seconds in reality.

Note: Can only be used 3 times
Note: When making eye contact to activate this genjutsu, the user can only mind one person
Note: When the use uses their hand to activate this, anyone looking will be caught in the illusion seeing the vines binding them
Note: While the target is bound in this genjutsu they are unable to move
Note: The user can only sustain this genjutsu for 1 turn which leaves the target unable to move for 2 turns after this genjutsu.
Note: The user is unable to use any MS techniques for 1 turn after using this gen due to the strain.
Note: No S rank or higher techniques in same turn as this technique.

Gen -


(Saitakai's Hantei) - Child of Death's Judgement
Rank: S
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: This technique is much like Amaterasu, it requires the user to focus on a certain point with their mangekyo sharingan. But, instead of creating the black flames that envelope their target, they will create a forceful blast impact upon that location (see the beginning of the video below). The size of this impact is dependant upon the user. The larger the impact, the more this strains the users eyes.

Note: Can only be used 4 times
Note: Can not be used in consecutive turns
Note: Target must be still, as it's too hard to focus on a moving target.


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(Saitakai) - Child of Death
Rank: Forbidden
Type: Attack/Defence
Range: Short
Chakra Cost: -20 per turn
Damage Points: +30 to tai
Description: Ichigo will release the sacred powers of his Mangekyo sharingan at the same times to release his inner demon, known as his Saitakai. Saitakai is the son of Susanoo, born in Yomi in the darkness. Saitakai is the true form of the darkness that is deep within Ichigo’s heart which has built up over the years from the pain of the loss of his clan and his friends. Ichigo will only unleash his Saitakai form as a last resort, as once it is released, it takes control of Ichigo. The dark chakra will start to envelope Ichigo. Depending on how he activates it will depend on its power. When he releases this form with his Mangekyo Sharingan, it is much like when Itachi uses Susanoo, but instead of taking the form of a giant spirit, Saitakai will be released around the user as a form of white armour that can be seen in a picture below. This white armour is laced with dense, blackish, red chakra, similar to that of the kyuubi’s. When Ichigo activates his Mangekyo Sharingan, a white mask will form over his face as he releases a tremendous roar throughout the battlefield consisting of pure chakra, that will stun lesser enemies with fear, much like killing intent. As the Hollow form is released this dark chakra takes over ichigo, taking away his abilities to mould elemental chakra properly, leaving him only able to use Nin, gen, tai, fuuin and certain jutsu that don't require handseals. As the form covers Ichigo’s body, it takes control of his muscles with the dark chakra. This chakra increases the users speed and power greatly, to that of Susanoo’s, as Susanoo can move quite fast as see in the manga. Though Saitakai doesn’t gain the size of Susanoo, instead, Ichigo maintains the defence dark chakra around them, leaving them invulnerable to S rank attacks and below, when the hollow form is active. In this form, Saitakai is able to open his mouth creating a dark orb of chakra, equivalent to the power of an S rank attack that they can fire in one direction at high speeds, much like the spears susanoo can form and throw in the cannon MS techniques. This can only be used twice though. Over time this will damage Ichigo’s body as the dark chakra tears at him from the inside:
Active for 2 turns: Ichigo’s body will be tired and will reduce his speed and power by half
Acitve for 3 turns: Ichigo’s body take damage causing him to caugh up blood and not be able to run.
Active for 4 turns: Ichigo will be so tired he will not be able to perform S ranks for two turns. Also, his body will be extremely soar so he will take double damage from all attacks that hit him. He wont be able to run either.
Active for 5 turns: Ichigo will end Saitakia at the of his 5 turn and collapse unable to battle.

Note: When active, Ichigo can’t use elemental jutsu that require handseals
Note: Ichigo can move almost as fast as the raikage with Saitakai active
Note: Ichigo’s power is as strong as that of sage mode.
Note: In this form Saitakai is able to block up to 3 S rank attacks before crumbleing away.
Note: It can only be active for 5 turns in total for the entire match.


Looks:
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(Yomi ) - Underworld
Rank: Forbidden
Type: Genjutsu
Range: Short-mid
Chakra Cost: -20 per turn
Damage Points: +30 to tai
Description: The user will either make eye contact with the their target or extend one of their hands, flicking out all their fingers to bind their targets in this genjutsu. Yomi is the dark underworld in which horrible creatures guard the exits, comparable to Hades or hell and is most commonly known for Izanami's retreat to that place after her death. This will bind all the chosen targets in a genjutsu where they believe they are bound in the underworld. As they fall under this genjutsu, they will see vines of pure black chakra shoot up at intense speeds from the ground binding them, no matter where they go. This dark vines will then pull the target down into the earth. As they do the targets feel as though they are being dragged into another dimension, the next thing they know, they are bound in the air to a cross made of pure chakra bound by the dark chakra vines. They will see the user descending down from the dark skies like a God. As this happens demons will emerge from within the earth and begin to torture the souls of the targets that are bound. This will strain the targets mind’s so badly that if they manage to escape their body’s will be worn out, much like kakashi was after Itachi had bound him with MS. This Genjutsu happens extremely fast (the binding and pulling them down) and if the user is using eye contact they can only bind one target. When the chakra vines shoot up and bind the target, they will be unable to move their limbs even though this is a genjutsu. This torture could last up to 3 days in the mind, but only last 3 seconds in reality.

Note: Can only be used 3 times
Note: When making eye contact to activate this genjutsu, the user can only mind one person
Note: When the use uses their hand to activate this, anyone looking will be caught in the illusion seeing the vines binding them
Note: While the target is bound in this genjutsu they are unable to move
Note: The user can only sustain this genjutsu for 1 turn which leaves the target unable to move for 2 turns after this genjutsu.
Note: The user is unable to use any MS techniques for 1 turn after using this gen due to the strain.
Note: No S rank or higher techniques in same turn as this technique.

Gen -


(Saitakai's Hantei) - Child of Death's Judgement
Rank: S
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: This technique is much like Amaterasu, it requires the user to focus on a certain point with their mangekyo sharingan. But, instead of creating the black flames that envelope their target, they will create a forceful blast impact upon that location (see the beginning of the video below). The size of this impact is dependant upon the user. The larger the impact, the more this strains the users eyes.

Note: Can only be used 4 times
Note: Can not be used in consecutive turns
Note: Target must be still, as it's too hard to focus on a moving target.

Forget this ^^^^^ submission, instead this:

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(Doujutsu: Hosusanoo) – Eye Technique: Fire God of the Storm

Rank: S
Type: Attack/Supplementary/Defence
Range: Short – Long
Chakra cost: 40(-15 per turn)
Damage points: 80(-20 to user per turn)
Description: This doujutsu creates a gigantic humanoid spirit to emerge around the user that wields a chakra katana that is sheaved on the waist and bears a chakra shield on his back for defense S rank and below techniques. Unlike the normal susanoo, instead of flesh from the bones, the rest of the spirit is made of fire capable of melting steel with ease, hotter than that of amaterasu. The bones are able to stop S ranks just like normal susanoo, to the same extent, but the flames are able to stop any wind technique, whereas the normal susanoo seemed weak to wind. This Susanoo is also capable of manifesting fireballs that can be used to throw at an opponent and can be used multiple times. These fireballs are the size of a Oodama rasengan and count as one of the 3 jutsu per turn.

Note: The restrictions of the susanoo are the same as the cannon one, the only difference is, the user is more vulnerable to water jutsu and more resistant to fire jutsu.

Declined, the shield should have some form of limitation then being as a manifestation of fire like normal susanoo having some weakness this should have some to water aswell and the fireballs require ranking

(Doujutsu: Hisaki no Joucho ) – Eye Technique: Flames of Emotion
Rank:S
Type:Attack
Range:Short-Long
Chakra cost:40
Damage Points:80(-3 each turn its still on opponent)
Descripton: Where ever the eye focuses on there will be a convergence of the Flames of Emotion. This fire can only be controlled by Natsu and is as strong as dragon flames. It's called the Flames of Emotion because Natsu created this fire technique out of love for his dragon "father", Igneel.This fire is so powerful that is will burn for three days and is strong enough to melt almost anything like Amaterasu. This burns for up to 3 turns and is unblockable as it converges on the target like Amaterasu. Like amaterasu, these flames can be shaped by the user as it forms, and can coat the bones of the "Fire God of the Storm" without damaging it.

Note: This is just a variation of Amaterasu and the same restrictions apply on the limitations of useage and how it makes the user's eye bleed.

Declined, remove the unblockable, amaterasu isnt unblockable there are methods to counter it and as for the time limit of burning i think it should decrease in power each turn as showing extinguishing of power and being custom also requires a limitation useage


(Doujutsu: Doragonkokudo) - Eye Technique: Dragon Realm

Rank:S
Range:Short-Mid
Chakra Cost:40
Damage Points:80(-20 to user per use)
Description: The illusion takes place in the mind of the one affected, while under the jutsu the victim is at the total mercy of the user. This is a variations to Tsukuyomi where the target is bound in an illusion where they are unable to move their body from the moment the genjutsu is in place. Then flames will form from their legs up burning them with intense heat as the flames spread up their body quickly like they are covered in oil. This make the target feel intense pain as they feel they are being burned alive. As they are, a huge dragon rises out of the ground infront of them destroying the earth around as it does so, releasing a giant blast of fire from it's mouth at the target as they cry out in pain. Once this genjutsu ends the targets body will then feel the effects even though it was an illusion, just like Tsukuyomi when it was used on kakashi.
Note: Leaves the opponent asleep for 3 turns(unblockable and irreversible).
Note: The drawbacks are the same as Tsukuyomi

Declined Unblockable and Irreversible needs sorting its simply to strong for a custom technique, there has to be some leyway and there is also needing a actual limitation on the useage of the technique

Forget this ^^^^^ submission, instead this:

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(Doujutsu: Hosusanoo) – Eye Technique: Fire God of the Storm

Rank: S
Type: Attack/Supplementary/Defence
Range: Short – Long
Chakra cost: 40(-15 per turn)
Damage points: 80(-20 to user per turn)
Description: This doujutsu creates a gigantic humanoid spirit to emerge around the user that wields a chakra katana that is sheaved on the waist and bears a chakra shield on his back for defense S rank and below techniques. Unlike the normal susanoo, instead of flesh from the bones, the rest of the spirit is made of fire capable of melting steel with ease, hotter than that of amaterasu. The bones are able to stop S ranks just like normal susanoo, to the same extent, but the flames are able to stop any wind technique, whereas the normal susanoo seemed weak to wind. This Susanoo is also capable of manifesting fireballs that can be used to throw at an opponent and can be used multiple times. These fireballs are the size of a Oodama rasengan and count as one of the 3 jutsu per turn.

Note: The restrictions of the susanoo are the same as the cannon one, the only difference is, the user is more vulnerable to water jutsu and more resistant to fire jutsu.

Declined, the shield should have some form of limitation then being as a manifestation of fire like normal susanoo having some weakness this should have some to water aswell and the fireballs require ranking

(Doujutsu: Hisaki no Joucho ) – Eye Technique: Flames of Emotion
Rank:S
Type:Attack
Range:Short-Long
Chakra cost:40
Damage Points:80(-3 each turn its still on opponent)
Descripton: Where ever the eye focuses on there will be a convergence of the Flames of Emotion. This fire can only be controlled by Natsu and is as strong as dragon flames. It's called the Flames of Emotion because Natsu created this fire technique out of love for his dragon "father", Igneel.This fire is so powerful that is will burn for three days and is strong enough to melt almost anything like Amaterasu. This burns for up to 3 turns and is unblockable as it converges on the target like Amaterasu. Like amaterasu, these flames can be shaped by the user as it forms, and can coat the bones of the "Fire God of the Storm" without damaging it.

Note: This is just a variation of Amaterasu and the same restrictions apply on the limitations of useage and how it makes the user's eye bleed.

Declined, remove the unblockable, amaterasu isnt unblockable there are methods to counter it and as for the time limit of burning i think it should decrease in power each turn as showing extinguishing of power and being custom also requires a limitation useage


(Doujutsu: Doragonkokudo) - Eye Technique: Dragon Realm

Rank:S
Range:Short-Mid
Chakra Cost:40
Damage Points:80(-20 to user per use)
Description: The illusion takes place in the mind of the one affected, while under the jutsu the victim is at the total mercy of the user. This is a variations to Tsukuyomi where the target is bound in an illusion where they are unable to move their body from the moment the genjutsu is in place. Then flames will form from their legs up burning them with intense heat as the flames spread up their body quickly like they are covered in oil. This make the target feel intense pain as they feel they are being burned alive. As they are, a huge dragon rises out of the ground infront of them destroying the earth around as it does so, releasing a giant blast of fire from it's mouth at the target as they cry out in pain. Once this genjutsu ends the targets body will then feel the effects even though it was an illusion, just like Tsukuyomi when it was used on kakashi.
Note: Leaves the opponent asleep for 3 turns(unblockable and irreversible).
Note: The drawbacks are the same as Tsukuyomi

Declined Unblockable and Irreversible needs sorting its simply to strong for a custom technique, there has to be some leyway and there is also needing a actual limitation on the useage of the technique
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(Doujutsu: Hosusanoo) – Eye Technique: Fire God of the Storm

Rank: S
Type: Attack/Supplementary/Defence
Range: Short – Long
Chakra cost: 40(-15 per turn)
Damage points: 80(-20 to user per turn)
Description: This doujutsu creates a gigantic humanoid spirit to emerge around the user that wields a chakra katana that is sheaved on the waist and bears a chakra shield on his back for defense S rank and below techniques, the shield can block one S rank before it's destroyed, then it takes 1 full turn to be able to reform, like the cannon susanoo could. Unlike the normal susanoo, instead of flesh from the bones, the rest of the spirit is made of fire capable of melting steel with ease, hotter than that of amaterasu. The bones are able to stop S ranks just like normal susanoo, to the same extent, but the flames are able to stop any wind technique, whereas the normal susanoo seemed weak to wind. This Susanoo is also capable of manifesting fireballs that can be used to throw at an opponent and can be used multiple times. These fireballs are the size of a Oodama rasengan and count as one of the 3 jutsu per turn.

Note: The restrictions of the susanoo are the same as the cannon one, the only difference is, the user is more vulnerable to water jutsu and more resistant to fire jutsu. This means that S rank water can destroy susanoo leaving the user open to an attack, like Danzo's wind could on sasuke. Susanoo will then take 1 full turn to reform
Note: The fireballs are S rank fire, like the spears normal susanoo could throw/shoot, can only be made once every two turns and useable 3 times per battle.


(Doujutsu: Hisaki no Joucho ) – Eye Technique: Flames of Emotion
Rank:S
Type:Attack
Range:Short-Long
Chakra cost:40
Damage Points:80(-3 each turn its still on opponent)
Descripton: Where ever the eye focuses on there will be a convergence of the Flames of Emotion. This fire can only be controlled by Natsu and is as strong as dragon flames. It's called the Flames of Emotion because Natsu created this fire technique out of love for his dragon "father", Igneel. This fire is so powerful that is will burn for 3 turns and is strong enough to melt almost anything like Amaterasu. This burns for up to 3 turns and is as fast as Amaterasu, as it converges on the target like Amaterasu. Like amaterasu, these flames can be shaped by the user as it forms, and can coat the bones of the "Fire God of the Storm" without damaging it. These flames will burn for 3 turns, losing one rank per turn. These flames are not weak to water.

Note: This is just a variation of Amaterasu and the same restrictions apply on the limitations of useage and how it makes the user's eye bleed.
Note: Useable 4 times per battle


(Doujutsu: Doragonkokudo) - Eye Technique: Dragon Realm

Rank:S
Range:Short-Mid
Chakra Cost:40
Damage Points:80(-20 to user per use)
Description: The illusion takes place in the mind of the one affected, while under the jutsu the victim is at the total mercy of the user. This is a variations to Tsukuyomi where the target is bound in an illusion where they are unable to move their body from the moment the genjutsu is in place as they are bound to a cross by steel ropes all up their body. Then flames will form from their legs up burning them with intense heat as the flames spread up their body quickly like they are covered in oil. This make the target feel intense pain as they feel they are being burned alive. As they are, a huge dragon rises out of the ground infront of them destroying the earth around as it does so, releasing a giant blast of fire from it's mouth at the target as they cry out in pain. Once this genjutsu ends the targets body will then feel the effects even though it was an illusion, just like Tsukuyomi when it was used on kakashi.

Note: Useable 3 times per battle
Note: Must have eye contact to use it
Note: Must wait 2 turns before reusing it​

______________
±± All Pending ±±
Since you are inactive you can shoot me up to check these when you return Pervy ^^
 
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Re: Custom Mangekyo Sharingan Submittion Thread

( Doujutsu: Bachihari ) Eye Technique: The Curse of the Crow
Rank: S
Range:Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Bachihari, also know as The Curse of the Crow, or the Cursed Acupuncture, is the inherited physical attack of the Eyes of the Accursed Sun, Isabella Uchiha's Mangekyou Sharingan. Similar to Amateratsu, this technique physically damages the target by simply gazing upon them. The Bachiari technique consists on piercing anything Isabella sets her eyes on, by creating multiple dark needles intensely heated. The needles, despite not having the extensive duration of Amateratsu, have a much more powerful physical effect, as they will quickly and surely pierce anything in sight, chakra or matter alike, from diamond to flesh. Despite the needles puncturing only small holes by themselves, the quantity of needles release will make an entrance for the user on the thickest of obstacles. Sentient beings will feel excruciating pain as they're being pierced by the hot needles. The longer Isabella keeps using this technique, the more damage it's done to the eye. Extensive usages will case blood to tear down the cheek.

*Affects all materials, chakra or physical matter alike*
*Can only be used twice*
*-After each useage the user is left with deprived vision in the casting eye, and dizzyness that slowly returns after 2-3 turns*
*The user will suffer 15 damage points and will strain the user's eyes*
*The Mangekyou will revert back to normal eyes if used all three times. The user must wait 1 turn to activate Sharingan again will not be able to use the Mangekyo Sharingan again*
*Must wait 1 turn to use again*
Approved, added extra note and changed a 3 time limit to 2
( Doujutsu: Bachihari ) Eye Technique: Accursed Acunpuncture

Rank: Forbidden Rank
Type:Attack
Range: Short-Long
Chakra cost: 70
Damage Points: 120 (-30 to the user)
Descripton: Isabella's Mangekyo Sharingan's physical ninjutsu is know as Bachihari, the ability to materialize endless and numerous absolute-piercing needles. The jet-black needles of the Bachihari, said pierce the death itself, are materialized at the focus of the user's vision. This depiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as Isabella closes her eyes and prepares to use Bachihari, tears of blood flow through her face.
The black needles lack momentum and, contrary to Amateratsu, parasitic abilities, but have a very high impact, able to pierce through any and all materials, energy or physical alike with enormous ease. Instead of working by igniting the focal point and have it spread, the Bachihari works by creating a fast succession of endless needles, which quickly spread outwards the more time the user focus on a point, thus increasing the affected area to human-length diameter holes in a pair of seconds.
Though the needles seem unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the needles materialize in enough number and length to cause harm. This is related to the short size and pinpoint area of effect of each needle. The needles will always begin to appear in a constricted and superficial area of the target, before that area is spread out and deepen by the materialized mass of needles that follow.
Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Bachihari is used, but that in itself is not enough to dodge or block it, as the target would need to move faster than the user can focus her eye on it. Another thing that has been shown capable of blocking Bachihari are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as it and completely blocks the users line of sight and is broad enough to endure layer after layer of needles.
Alternatively, the user can start materializing needles in the periphery of her vision around the focal point, and then stretch inwards, enclosing in on the target, this will make it harder to dodge but easier to detect.
Note: Requires the user to have his MS active
Note: Can only be used 3 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: Sentient beings experience excruciating pain and damage as if they're being pierced by blazingly hot needles.


Edit: I revamped the whole technique while keeping the concept and workings of it the same. I did it in order to fit the new cannon MS techniques, modeling my technique's structure after the new Amateratsu technique, and to specify the technique itself. I bolded the new additions and further specifications of existing abilities, but I did re-write the whole jutsu as a whole. The restrictions are basically the same as the cannon techniques, with a few exceptions (For example, Amateratsu limit is 4 usages, this is 3).

______________
±± Declined ±±
Ok, if they lack momentum, how can they have great impact? Here and there there are minor inconsistencies. For example, you speak of black flames and you try to alter the limits of Amaterasuto amke it seem that this is in fact unavoidabole. One example is saying that you can move out of the way before ENOUGH needles materialize. This means you cannot move out of the way before ANY needles materialize. You see where I'm going with this right? Also, the longer you focus, the more needles appear. Ok, thats ok. The more needles spread out. Ok. But, I won't approve that the needle gets larger and makes a gigantic hole in the person. I mean, if hit by Amaterasu,. you can still manage some rudimentary defense. But you're taking that all out with your technique. That last bit of the description I colored, needs to go. Also, as long as something makes it inbetween the user and his target, it will save the target. The idea is awesome though.


(Doujutsu: Kuchisake-onna) - Eye Technique: Heinous Concubine

Rank: Forbidden
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra Cost: 120 (-30 per turn)
Damage Points: N/A (-20 to user per turn)
Description:
Kuchisake-onna, also known as the Heinous Concubine, or literally "Slit-Mouthed Woman", is the third ability granted by the Accursed Sun Mangekyō Sharingan, equivalent to Susanoo, to those who awaken the abilities: Kamiranshi — the immolation of the mind and Bachihari — the mutilation of the body. It creates a gigantic, humanoid, ethereal mistress that surrounds the user. As one of the strongest techniques granted to those that have acquired the Mangekyō Sharingan, it is the user's guardian deity, but at the same time, it consumes the user's life. Even though it envelopes the user, she can move around within Kuchisake-onna freely, use techniques from inside of it, as well as manifest only parts of Kuchisake-onna — as the situation calls for it. Despite Kuchisake-onna's impressive defensive capabilities, the protection it grants its user is not absolute. The user can be thrown out of the upper half of Kuchisake-onna by an enemy manipulating the substance underneath Kuchisake-onna (the ground basically). This was seen when Gaara used his sand to pull Madara out of his Susanoo. Also, a sufficiently powerful attack will still result in damage, especially during the technique's developmental stages. The only known ways to attack the user while Kuchisake-onna is active is either to draw the wielder out of the technique and then attack, bind and restrict its movements, or to break the defense with overwhelming force. The user of Kuchisake-onna is also vulnerable to attacks which don't actually deal physical damage to it, such as strong lights and sounds, that can also impair their ability to sustain it. Sound-based genjutsu can also bypass Kuchisake-onna's impressive defense. Kuchisake-onna appears as a majestically beautiful dark woman with a crimson red kimono and a floating shawl. Her long hair floats along her body, in sensual locks of raven hair. Her lips are covered by silky smooth mask up to her nose and her face is framed with blood-toned magatama earrings. While she appears to wear no armor, her defense pales to no other Susanoo. While beautiful, she transcends an eerie and horrific aura about her, especially to enemies looking straight into her eyes and face. Common to all Susannos, she possesses 4 arms in her complete form, with long and sharp black nails, which she uses to slash and impale her opponents. Her hair can be controlled at will, which she uses as both a shield and a weapon. Similar to the Sword of Totsuka, Kuchisake-onna's hair is capable of sealing anyone and anything it pierces up to Long range. Victims of the hair are trapped in a genjutsu-like "world of mutilated nightmares" for as long as the user wishes. Unlike the victims of the sword, once trapped within the world, they will see Kuchisake-onna's true face, mask-less, showing the horrible mutilation of her face, a slit-Glasgow smile carved into her face, and demonic eyes piercing their soul. Instead of a drunken-dream-like state, the trapped opponents are met with constant mutilation, trapped within the hair, in constant scream of agony. Joining the horrible choir damned souls already trapped within the hair of Kuchisake-onna. It is also able to utilise a variation of the generic weapon of all Susanoo, a sword resembling a curved dagger, while in its incomplete form.
Kuchisake-onna is able to use the Yasaka no Magatama Technique, similarly to Madara's and Itachi's Susanoo. Stretching two arms, she is able to create several Magatama interconnected through a flowing and nearly invisible. They seemingly flow chaotically around her, attacking sporadically and independently from each other, changing direction in mid-air or retracting after the damage output.
Note: Can only be used by Isabella Uchiha with MS active
Note: While active user can't use Eye Techniques except for Bachihari and those pertaining to Kuchikame-onna.
Note: Takes 1 full turn to stabilize into the full final form, during which his body bestows only a B-Rank defense.
Note: The body of Susanoo grants an A-Rank defense almost perfect against most elemental attacks, specially tangible ones.
Note: The Hair of Kuchisake-onna can seal off any technique or chakra regardless of nature and rank or any enemy if it pierces it, once per turn. In the case that the user seals an enemy, the enemy will be kept seal in the nightmarish world for as long as the user wishes and can only escape if he so decides to.
Note: With full Kuchisake-onna active the user is only able to use two other techniques per turn due to the extreme chakra consumption and can't make clones of any kind.
Note: User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used once and last for a maximum of 6 turns after which the user will be left blind in both eyes and extremely exhausted.

______________
±± Declined ±±
The description is ok. And the Guardian herself is good. However, the hair ability is just a copy of the sword of totsuka with the yama mirror together into one. I can't approve that. However, following the logic of Susanoo and its abilities relating to each user, the same way sasuke's susanoo is related to his mastery over amaterasu, why not make her hair related to your needle technique? You also need to rank her attack power in terms of nails and katana. The Magatama use is a no no. To make a custom Susanoo you are forsakening the use of all cannon MS techniques related to the 3 techniques. I will talk to Caliburn though about it. Also, why not make her gaze, since its so fearfull have some sort of Genjutsu attack? perhaps the lack of magatama may be compensated with something else you can add and develop in her abilities, like making her hair shoot in needles or something of the sort. I'm throwing ideas out there so you can see where i think you should take this.

(Doujutsu: Ranshi Jubaku ) Eye Technique: The Punishment of the Salamander
Rank: Forbidden
Range: Short
Chakra Cost: 50
Damage Points: 100
Description: Ranshi Jubaku, commonly know as the Punishment of the Salamander, or the Death by Burning Curse is the inherited genjutsu of the Eyes of the Accursed Sun, Isabella Uchiha's Mangekyou Sharingan. The Ranshi Jubaku is the most painful Genjutsu known in the world, known to have driven to madness countless of men, before they succumb to death. Upon visual contact, Isabella will inflict on the target's mind a severely amplified burning pain. The target will feel to be bursting into flames, inside out, and outside in, but without feeling the soothing effect of the incineration of the nerves, that leaves a burnt limb numb. Throughout the body, the target will feel only excruciating and disabling pain. But the true power of this technique comes from it's parasitic properties, as it will latch to anything mentally connected to the target through chakra, such as Shadow Clones, Summoned Animals, Bijuu (Take in mind this is a forbidden MS technique) and people that are being targeted by a genjutsu, which may include Isabella Uchiha herself. Because of these characteristics, this genjutsu, despite not being as powerful as Tsukuyomi, can be disrupted, but only by the insertion of chakra of a person not linked to the target, after the genjutsu has been cast. If it's prior, the person will be affected as well. A single blood tear will fall from Isabella's eyes, as they revert back to their dark self.

*Affects every being connected by chakra to the target*
*The target falls unconscious 1 turn after infection*
*Can only be used once*
*The user will suffer 20 damage points and will strain the user's eyes*
*The Mangekyou will revert back to normal eyes. The user must wait 1 turn to activate Sharingan again and 3 to activate Mangekyou Sharingan*
*Must wait 2 turns to use Genjutsu again*


Note: A fake version of this jutsu can be preformed by other shinobis, a technique developed by Liliana herself. It is essentially the same jutsu, but it won't have parasitic abilities. This technique is considered S ranked, and despite retaining the same genjutsu restriction, will only pack half of the damage to the user, and can be used twice per battle.
Declined, Remove the parts about the mental connections which are bolded and please provide a better description of how you intend to cause the physical damage as genjutsu themselve only affect mentally, unless a external source is used
(Doujutsu: Ranshi Jubaku ) Eye Technique: The Punishment of the Salamander
Rank: Forbidden
Range: Short
Chakra Cost: 50
Damage Points: 100
Description: Ranshi Jubaku, commonly know as the Punishment of the Salamander, or the Death by Burning Curse is the inherited genjutsu of the Eyes of the Accursed Sun, Isabella Uchiha's Mangekyou Sharingan. The Ranshi Jubaku is the most painful Genjutsu known in the world, known to have driven to madness countless of men, before they succumb to death. Upon visual contact, Isabella will inflict on the target's mind a severely amplified burning pain. The target will feel to be bursting into flames, inside out, and outside in, but without feeling the soothing effect of the incineration of the nerves, that leaves a burnt limb numb. Throughout the body, the target will feel only excruciating and disabling pain. But the true power of this technique comes from it's parasitic properties, as it will latch to anything mentally connected to the target through chakra, such as Shadow Clones, Summoned Animals, Bijuu (Take in mind this is a forbidden MS technique). Because of these characteristics, this genjutsu, despite not being as powerful as Tsukuyomi, can be disrupted, but only by the insertion of chakra of a person not linked to the target, after the genjutsu has been cast. If it's prior, the person will be affected as well. A single blood tear will fall from Isabella's eyes, as they revert back to their dark self.

*Affects every being connected by chakra to the target*
*The target falls unconscious 1 turn after infection*
*Can only be used once*
*The user will suffer 20 damage points and will strain the user's eyes*
*The Mangekyou will revert back to normal eyes. The user must wait 1 turn to activate Sharingan again and 3 to activate Mangekyou Sharingan*
*Must wait 2 turns to use Genjutsu again*
*There is no physical pain, just mental, yet the target will feel as if it is physical*
*The genjutsu will cause Clones and Summoned Animals to vanish and will prevent the Biju from lending it's chakra to it's host*


Note: A fake version of this jutsu can be preformed by other shinobis, a technique developed by Liliana herself. It is essentially the same jutsu, but it won't have parasitic abilities. This technique is considered S ranked, and despite retaining the same genjutsu restriction, will only pack half of the damage to the user, and can be used twice per battle.

NOTE: There is no physical pain, I added a not clarifying that. As for the other ability, I took that from the fact that Naruto's shadow clones were being affected when Naruto started to turn into Bijuu mode without controlling it, noting that there is some kind of connection between the user and it's clones. Summoned animals have been seen being vanished once their summoner looses consciousness, hinting that the user must be consciously lending chakra to keep the summon in the battlefield, likewise, it has been shown that when the user is out of chakra, he/she forcefully reverts the summoning jutsu. And the third is based on the fact that Bijus and Jinchuurikis are in constant balance/battle between each other, inside the host's body. Of course I am taking all these characteristics, linking them together and taking a step further, but I still think it is plausible. I removed the part about the genjutsu, as it feels like it is taking one step too further.
Changes are in bold.

~Approved~


(Doujutsu: Kamiranshi) - Eye Technique: Divine Immolation

Rank: Forbidden rank
Range: Short-Mid
Chakra Cost: 70
Damage Points: 120 (-20 to user per use)
Description: One of the basic techniques awoken with Accursed Sun MS, replacing Tsukuyomi. Kamiranshi is the ultimate torture genjutsu, even considering Tsukuyomi's time and space bending abilities. Kamiranshi is about delivering pain in it's most gruesome and excruciating way. It is the bending of pure and total pain. Although it would be described as being burned alive, both your body and your soul, but it deepens, burning everyone differently, as it would pain them the most, bringing or creating memories or emotions that intensify the burning. The pain created is so massive that it locks the mind of the opponent in itself, dwelling in fire, preventing the genjutsu's pain from releasing the genjutsu itself, despite surpassing lengths over the limit of illusionary pain, far more than any other genjutsu. Although having no power to bend time/space like Tsukyomi, Kamiranshi has unique parasitic properties, as it will latch to anything mentally connected to the target through chakra, such as Shadow Clones, Summoned Animals, Bijuu, or even people chakra linked to the opponent through a technique, such as Sakon and Ukon's KG or Yamanaka Clan's Ability. Because of these characteristics, this genjutsu can be disrupted by a third party, but only by the insertion of chakra of a person not linked to the target, after the genjutsu has been cast. If it's prior, the person will be affected as well. This is also accountable as a way to counter genjutsu placed on the opponent, or when the aforementioned abilities are placed on the user, burning them and the opponent simultaneously. This is how it stands against Tsukuyomi users, similar how Tsukuyomi users stand against others. Finally the bending of pain has effects stronger than mere genjutsu. All the emotions and memories created to enhance the pain instile a sense of phobia that is carved into the target's mind, against fire, sharingan and Isabella herself. This ranges from paralisis to only a slight hesitation (less or equal than 2 ranks lower than the user to less or equal than 1 rank higher than the user).
Note: Requires direct Eye Contact and the user to have MS active
Note: Each use reduces the duration of MS by 2 turns
Note: If the target doesn't possess at least a 3 Tomoe Sharingan, he is left disabled.In the absence of a third party, the opponent needs to fight the genjutsu with equally strong techniques (Genjutsu preferrebly).
Note: Doesn't work on enemies who have MS/EMS active and use their own Tsukuyomi to counter

Note: The jutsu can be recreated by other ninjas in it's simplest form, simply the ilusion of burning pain, with eye contact or 1 handseal. It is considered an S rank jutsu and can block jutsus of the same rank (1 lower if the user doesn't have Genjutsu speciality). It does not have the parasitic properties, or the lingering effect, but it does create excrutiating pain. Can only be used twice and prevents the user from preforming high ranked genjutsu (S and above) in the same and next turn of usage.


Edit: I revamped the whole technique while keeping the concept and workings of it the same. I did it in order to fit the new cannon MS techniques, modeling my technique's structure after the new Amateratsu technique, and to specify the technique itself (and enhance it to meet Tsukuyomi's power). I bolded the new additions and further specifications of existing abilities, but I did re-write the whole jutsu as a whole. The restrictions are basically the same as the cannon techniques, with a few exceptions (For example, Tsukuyomi is unblockable and unreleasable, this is not)

______________
±± Declined ±±
All ok. Except it can only be used with your MS and in this form so that note needs to go and you need to add a small part explaining what happpens to the target in reality. In Tsukyomi, the target is left hanging a mere moment as the months of torture happen upon his mind, feeling extrmeely exausted and drained of vatality afterwards. But what will happen to the enemy physically once this is released or ends? Also, Pain shouldn't be able to release the user from this because it already makes more pain than that of any physical wound so you might want to add a note saying just that so no further confusion rises.​
 
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Re: Custom Mangekyo Sharingan Submission Thread

( Doujutsu: Bachihari ) Eye Technique: Accursed Acunpuncture

Rank: Forbidden Rank
Type:Attack
Range: Short-Long
Chakra cost: 70
Damage Points: 120 (-30 to the user)
Descripton: Isabella's Mangekyo Sharingan's physical ninjutsu is know as Bachihari, the ability to materialize endless and numerous absolute-piercing needles. The jet-black needles of the Bachihari, said pierce the death itself, are materialized at the focus of the user's vision. This depiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as Isabella closes her eyes and prepares to use Bachihari, tears of blood flow through her face.
The black needles lack momentum and, contrary to Amateratsu, parasitic abilities, but have a very high impact, able to pierce through any and all materials, energy or physical alike with enormous ease. Instead of working by igniting the focal point and have it spread, the Bachihari works by creating a fast succession of endless needles, which quickly spread outwards the more time the user focus on a point, thus increasing the affected area to human-length diameter holes in a pair of seconds.
Though the needles seem unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the needles materialize in enough number and length to cause harm. This is related to the short size and pinpoint area of effect of each needle. The needles will always begin to appear in a constricted and superficial area of the target, before that area is spread out and deepen by the materialized mass of needles that follow.
Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Bachihari is used, but that in itself is not enough to dodge or block it, as the target would need to move faster than the user can focus her eye on it. Another thing that has been shown capable of blocking Bachihari are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as it and completely blocks the users line of sight and is broad enough to endure layer after layer of needles.
Alternatively, the user can start materializing needles in the periphery of her vision around the focal point, and then stretch inwards, enclosing in on the target, this will make it harder to dodge but easier to detect.
Note: Requires the user to have his MS active
Note: Can only be used 3 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: Sentient beings experience excruciating pain and damage as if they're being pierced by blazingly hot needles.


Edit: I revamped the whole technique while keeping the concept and workings of it the same. I did it in order to fit the new cannon MS techniques, modeling my technique's structure after the new Amateratsu technique, and to specify the technique itself. I bolded the new additions and further specifications of existing abilities, but I did re-write the whole jutsu as a whole. The restrictions are basically the same as the cannon techniques, with a few exceptions (For example, Amateratsu limit is 4 usages, this is 3).

______________
±± Declined ±±
Ok, if they lack momentum, how can they have great impact? Here and there there are minor inconsistencies. For example, you speak of black flames and you try to alter the limits of Amaterasuto amke it seem that this is in fact unavoidabole. One example is saying that you can move out of the way before ENOUGH needles materialize. This means you cannot move out of the way before ANY needles materialize. You see where I'm going with this right? Also, the longer you focus, the more needles appear. Ok, thats ok. The more needles spread out. Ok. But, I won't approve that the needle gets larger and makes a gigantic hole in the person. I mean, if hit by Amaterasu,. you can still manage some rudimentary defense. But you're taking that all out with your technique. That last bit of the description I colored, needs to go. Also, as long as something makes it inbetween the user and his target, it will save the target. The idea is awesome though.


(Doujutsu: Kuchisake-onna) - Eye Technique: Heinous Concubine

Rank: Forbidden
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra Cost: 120 (-30 per turn)
Damage Points: N/A (-20 to user per turn)
Description:
Kuchisake-onna, also known as the Heinous Concubine, or literally "Slit-Mouthed Woman", is the third ability granted by the Accursed Sun Mangekyo Sharingan, equivalent to Susanoo, to those who awaken the abilities: Kamiranshi — the immolation of the mind and Bachihari — the mutilation of the body. It creates a gigantic, humanoid, ethereal mistress that surrounds the user. As one of the strongest techniques granted to those that have acquired the Mangekyo Sharingan, it is the user's guardian deity, but at the same time, it consumes the user's life. Even though it envelopes the user, she can move around within Kuchisake-onna freely, use techniques from inside of it, as well as manifest only parts of Kuchisake-onna — as the situation calls for it. Despite Kuchisake-onna's impressive defensive capabilities, the protection it grants its user is not absolute. The user can be thrown out of the upper half of Kuchisake-onna by an enemy manipulating the substance underneath Kuchisake-onna (the ground basically). This was seen when Gaara used his sand to pull Madara out of his Susanoo. Also, a sufficiently powerful attack will still result in damage, especially during the technique's developmental stages. The only known ways to attack the user while Kuchisake-onna is active is either to draw the wielder out of the technique and then attack, bind and restrict its movements, or to break the defense with overwhelming force. The user of Kuchisake-onna is also vulnerable to attacks which don't actually deal physical damage to it, such as strong lights and sounds, that can also impair their ability to sustain it. Sound-based genjutsu can also bypass Kuchisake-onna's impressive defense. Kuchisake-onna appears as a majestically beautiful dark woman with a crimson red kimono and a floating shawl. Her long hair floats along her body, in sensual locks of raven hair. Her lips are covered by silky smooth mask up to her nose and her face is framed with blood-toned magatama earrings. While she appears to wear no armor, her defense pales to no other Susanoo. While beautiful, she transcends an eerie and horrific aura about her, especially to enemies looking straight into her eyes and face. Common to all Susannos, she possesses 4 arms in her complete form, with long and sharp black nails, which she uses to slash and impale her opponents. Her hair can be controlled at will, which she uses as both a shield and a weapon. Similar to the Sword of Totsuka, Kuchisake-onna's hair is capable of sealing anyone and anything it pierces up to Long range. Victims of the hair are trapped in a genjutsu-like "world of mutilated nightmares" for as long as the user wishes. Unlike the victims of the sword, once trapped within the world, they will see Kuchisake-onna's true face, mask-less, showing the horrible mutilation of her face, a slit-Glasgow smile carved into her face, and demonic eyes piercing their soul. Instead of a drunken-dream-like state, the trapped opponents are met with constant mutilation, trapped within the hair, in constant scream of agony. Joining the horrible choir damned souls already trapped within the hair of Kuchisake-onna. It is also able to utilise a variation of the generic weapon of all Susanoo, a sword resembling a curved dagger, while in its incomplete form.
Kuchisake-onna is able to use the Yasaka no Magatama Technique, similarly to Madara's and Itachi's Susanoo. Stretching two arms, she is able to create several Magatama interconnected through a flowing and nearly invisible. They seemingly flow chaotically around her, attacking sporadically and independently from each other, changing direction in mid-air or retracting after the damage output.
Note: Can only be used by Isabella Uchiha with MS active
Note: While active user can't use Eye Techniques except for Bachihari and those pertaining to Kuchikame-onna.
Note: Takes 1 full turn to stabilize into the full final form, during which his body bestows only a B-Rank defense.
Note: The body of Susanoo grants an A-Rank defense almost perfect against most elemental attacks, specially tangible ones.
Note: The Hair of Kuchisake-onna can seal off any technique or chakra regardless of nature and rank or any enemy if it pierces it, once per turn. In the case that the user seals an enemy, the enemy will be kept seal in the nightmarish world for as long as the user wishes and can only escape if he so decides to.
Note: With full Kuchisake-onna active the user is only able to use two other techniques per turn due to the extreme chakra consumption and can't make clones of any kind.
Note: User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used once and last for a maximum of 6 turns after which the user will be left blind in both eyes and extremely exhausted.

______________
±± Declined ±±
The description is ok. And the Guardian herself is good. However, the hair ability is just a copy of the sword of totsuka with the yama mirror together into one. I can't approve that. However, following the logic of Susanoo and its abilities relating to each user, the same way sasuke's susanoo is related to his mastery over amaterasu, why not make her hair related to your needle technique? You also need to rank her attack power in terms of nails and katana. The Magatama use is a no no. To make a custom Susanoo you are forsakening the use of all cannon MS techniques related to the 3 techniques. I will talk to Caliburn though about it. Also, why not make her gaze, since its so fearfull have some sort of Genjutsu attack? perhaps the lack of magatama may be compensated with something else you can add and develop in her abilities, like making her hair shoot in needles or something of the sort. I'm throwing ideas out there so you can see where i think you should take this.





(Doujutsu: Kamiranshi) - Eye Technique: Divine Immolation

Rank: Forbidden rank
Range: Short-Mid
Chakra Cost: 70
Damage Points: 120 (-20 to user per use)
Description: One of the basic techniques awoken with Accursed Sun MS, replacing Tsukuyomi. Kamiranshi is the ultimate torture genjutsu, even considering Tsukuyomi's time and space bending abilities. Kamiranshi is about delivering pain in it's most gruesome and excruciating way. It is the bending of pure and total pain. Although it would be described as being burned alive, both your body and your soul, but it deepens, burning everyone differently, as it would pain them the most, bringing or creating memories or emotions that intensify the burning. The pain created is so massive that it locks the mind of the opponent in itself, dwelling in fire, preventing the genjutsu's pain from releasing the genjutsu itself, despite surpassing lengths over the limit of illusionary pain, far more than any other genjutsu. Although having no power to bend time/space like Tsukyomi, Kamiranshi has unique parasitic properties, as it will latch to anything mentally connected to the target through chakra, such as Shadow Clones, Summoned Animals, Bijuu, or even people chakra linked to the opponent through a technique, such as Sakon and Ukon's KG or Yamanaka Clan's Ability. Because of these characteristics, this genjutsu can be disrupted by a third party, but only by the insertion of chakra of a person not linked to the target, after the genjutsu has been cast. If it's prior, the person will be affected as well. This is also accountable as a way to counter genjutsu placed on the opponent, or when the aforementioned abilities are placed on the user, burning them and the opponent simultaneously. This is how it stands against Tsukuyomi users, similar how Tsukuyomi users stand against others. Finally the bending of pain has effects stronger than mere genjutsu. All the emotions and memories created to enhance the pain instile a sense of phobia that is carved into the target's mind, against fire, sharingan and Isabella herself. This ranges from paralisis to only a slight hesitation (less or equal than 2 ranks lower than the user to less or equal than 1 rank higher than the user).
Note: Requires direct Eye Contact and the user to have MS active
Note: Each use reduces the duration of MS by 2 turns
Note: If the target doesn't possess at least a 3 Tomoe Sharingan, he is left disabled.In the absence of a third party, the opponent needs to fight the genjutsu with equally strong techniques (Genjutsu preferrebly).
Note: Doesn't work on enemies who have MS/EMS active and use their own Tsukuyomi to counter

Note: The jutsu can be recreated by other ninjas in it's simplest form, simply the ilusion of burning pain, with eye contact or 1 handseal. It is considered an S rank jutsu and can block jutsus of the same rank (1 lower if the user doesn't have Genjutsu speciality). It does not have the parasitic properties, or the lingering effect, but it does create excrutiating pain. Can only be used twice and prevents the user from preforming high ranked genjutsu (S and above) in the same and next turn of usage.


Edit: I revamped the whole technique while keeping the concept and workings of it the same. I did it in order to fit the new cannon MS techniques, modeling my technique's structure after the new Amateratsu technique, and to specify the technique itself (and enhance it to meet Tsukuyomi's power). I bolded the new additions and further specifications of existing abilities, but I did re-write the whole jutsu as a whole. The restrictions are basically the same as the cannon techniques, with a few exceptions (For example, Tsukuyomi is unblockable and unreleasable, this is not)

______________
±± Declined ±±
All ok. Except it can only be used with your MS and in this form so that note needs to go and you need to add a small part explaining what happpens to the target in reality. In Tsukyomi, the target is left hanging a mere moment as the months of torture happen upon his mind, feeling extrmeely exausted and drained of vatality afterwards. But what will happen to the enemy physically once this is released or ends? Also, Pain shouldn't be able to release the user from this because it already makes more pain than that of any physical wound so you might want to add a note saying just that so no further confusion rises.
( Doujutsu: Bachihari ) Eye Technique: Accursed Acunpuncture

Rank: Forbidden Rank
Type:Attack
Range: Short-Long
Chakra cost: 70
Damage Points: 120 (-30 to the user)
Descripton: Isabella's Mangekyo Sharingan's physical ninjutsu is know as Bachihari, the ability to materialize endless and numerous absolute-piercing needles. The jet-black needles of the Bachihari, said pierce the death itself, are materialized at the focus of the user's vision. This depiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as Isabella closes her eyes and prepares to use Bachihari, tears of blood flow through her face.
The black needles lack momentum and, contrary to Amateratsu, parasitic abilities, but have a very high physical tangibility, able to pierce through any and all materials, energy or physical alike with enormous ease. Instead of working by igniting the focal point and have it spread, the Bachihari works by creating a fast succession of endless needles, which quickly spread outwards the more time the user focus on a point, thus increasing the affected area to human-length diameter holes in a pair of seconds, as the needles spawn and de-spawn in a fast succession, in a spherical manner around the focal point, directly related to the amount of time the user keeps the focus on a certain point
Though the needles seem unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the needles materialize as a whole or in enough number and length to cause harm. This is related to the short size and pinpoint area of effect of each needle. The needles will always begin to appear in a constricted and superficial area of the target, before that area is spread out and deepen by the materialized mass of needles that follow.
Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Bachihari is used, but that in itself is not enough to dodge or block it, as the target would need to move faster than the user can focus her eye on it. Another thing that has been shown capable of blocking Bachihari are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black needles, as long as it and completely blocks the users line of sight.
Although the black needles spread in a spherical manner, restarting it's growth once the focal point changes, the user may choose to limit the spread, allowing for a more concetrated and deeper effect, sacrificing wide-spreadage of damage.
Note: Requires the user to have his MS active
Note: Can only be used 2 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: Sentient beings experience excruciating pain and damage as if they're being pierced by blazingly hot needles.

____________________________________________________________________________________________________
 Approved 


(Doujutsu: Kuchisake-onna) - Eye Technique: Heinous Concubine

Rank: Forbidden
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra Cost: 120 (-30 per turn)
Damage Points: N/A (-20 to user per turn)
Description:
Kuchisake-onna, also known as the Heinous Concubine, or literally "Slit-Mouthed Woman", is the third ability granted by the Accursed Sun Mangekyo Sharingan, equivalent to Susanoo, to those who awaken the abilities: Kamiranshi — the immolation of the mind and Bachihari — the mutilation of the body. It creates a gigantic, humanoid, ethereal mistress that surrounds the user. As one of the strongest techniques granted to those that have acquired the Mangekyo Sharingan, it is the user's guardian deity, but at the same time, it consumes the user's life. Even though it envelopes the user, she can move around within Kuchisake-onna freely, use techniques from inside of it, as well as manifest only parts of Kuchisake-onna — as the situation calls for it. Despite Kuchisake-onna's impressive defensive capabilities, the protection it grants its user is not absolute. The user can be thrown out of the upper half of Kuchisake-onna by an enemy manipulating the substance underneath Kuchisake-onna (the ground basically). This was seen when Gaara used his sand to pull Madara out of his Susanoo. Also, a sufficiently powerful attack will still result in damage, especially during the technique's developmental stages. The only known ways to attack the user while Kuchisake-onna is active is either to draw the wielder out of the technique and then attack, bind and restrict its movements, or to break the defense with overwhelming force. The user of Kuchisake-onna is also vulnerable to attacks which don't actually deal physical damage to it, such as strong lights and sounds, that can also impair their ability to sustain it. Sound-based genjutsu can also bypass Kuchisake-onna's impressive defense. Kuchisake-onna appears as a majestically beautiful dark woman with a crimson red kimono and a floating shawl. Her long hair floats along her body, in sensual locks of raven hair. Her lips are covered by silky smooth mask up to her nose and her face is framed with blood-toned magatama earrings. While she appears to wear no armor, her defense pales to no other Susanoo. While beautiful, she transcends an eerie and horrific aura about her, especially to enemies looking straight into her eyes and face. Common to all Susannos, she possesses 4 arms in her complete form, with long and sharp black nails, which she uses to slash and impale her opponents. Her hair can be controlled at will, which she uses as both a shield and a weapon. Touching her hair has a similar reaction as touching Bachihari, the accursed black needles, as the hair itself is seemingly made with them. Once per turn, she is able to shoot large threads of hair towards her opponent, like throwing needles, equivalent to an S rank in strength.
Once per battle, regardless of it being in the second or the first usage, Kuchisake-onna can be ordered to bow down, and her hair will pierce the ground, almost immediately bursting out throughout the whole battlefield as a forest of dark and thin hairs. They will not have Bachihari properties, yet they will cast a demoniacal shadow across the battlefield, as if candle-lit night. This distorts reality, twisting the boundaries of genjutsu. Inside this realm, the trapped will see multiple silhouettes appear from the shadows, of beautiful women with similar appearance to Kuchisake-onna. They will not attack the opponent. If the opponent looks them in the face, though, they will turn hideous, with a ripped scar on their mouths, leaving the opponent paralyzed in fear. The shadows prevent even chakra sensor or doujutsu from seeing more than a few meters in each direction, except Isabella herself. After the technique is used, it can be reversed at any point, same as the nightmare. Kuchisake-Onna will lift her head again, and the shadow forest disappears. This technique has the same rank as Kuchisake-Onna herself.
Kuchisake-onna able to utilise a variation of the generic weapon of all Susanoo, a sword resembling a curved dagger, while in its incomplete form. (equivalent to A rank)
Note: Can only be used by Isabella Uchiha with MS active
Note: While active user can't use Eye Techniques except for Bachihari and those pertaining to Kuchikame-onna.
Note: Takes 1 full turn to stabilize into the full final form, during which his body bestows only a B-Rank defense.
Note: The body of Susanoo grants an A-Rank defense almost perfect against most elemental attacks, specially tangible ones.
Note: With full Kuchisake-onna active the user is only able to use two other techniques per turn due to the extreme chakra consumption and can't make clones of any kind.
Note: User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used once and last for a maximum of 5 turns after which the user will be left blind in both eyes and extremely exhausted.

____________________________________________________________________________________________________
 Approved 
Edited a bit about the paralyzation. Also, you can use the magatama.

(Doujutsu: Kamiranshi) - Eye Technique: Divine Immolation

Rank: Forbidden rank
Range: Short-Mid
Chakra Cost: 70
Damage Points: 120 (-20 to user per use)
Description: One of the basic techniques awoken with Accursed Sun MS, replacing Tsukuyomi. Kamiranshi is the ultimate torture genjutsu, even considering Tsukuyomi's time and space bending abilities. Kamiranshi is about delivering pain in it's most gruesome and excruciating way. It is the bending of pure and total pain. Although it would be described as being burned alive, both your body and your soul, but it deepens, burning everyone differently, as it would pain them the most, bringing or creating memories or emotions that intensify the burning. The pain created is so massive that it locks the mind of the opponent in itself, dwelling in fire, preventing the genjutsu's pain from releasing the genjutsu itself, despite surpassing lengths over the limit of illusionary pain, far more than any other genjutsu. Although having no power to bend time/space like Tsukyomi, Kamiranshi has unique parasitic properties, as it will latch to anything mentally connected to the target through chakra, such as Shadow Clones, Summoned Animals, Bijuu, or even people chakra linked to the opponent through a technique, such as Sakon and Ukon's KG or Yamanaka Clan's Ability. Because of these characteristics, this genjutsu can be disrupted by a third party, but only by the insertion of chakra of a person not linked to the target, after the genjutsu has been cast. If it's prior, the person will be affected as well. This is also accountable as a way to counter genjutsu placed on the opponent, or when the aforementioned abilities are placed on the user, burning them and the opponent simultaneously. This is how it stands against Tsukuyomi users, similar how Tsukuyomi users stand against others. Finally the bending of pain has effects stronger than mere genjutsu. All the emotions and memories created to enhance the pain instile a sense of phobia that is carved into the target's mind, against fire, sharingan and Isabella herself. This ranges from paralisis to only a slight hesitation (less or equal than 2 ranks lower than the user to less or equal than 1 rank higher than the user).
The effects felt inside the genjutsu are real-time. The target feels a general whole-body paralysis, especially in fears dealing with claustrophobia or being binded (up to Kage), accompanied by loud screaming and muscle-flexing (the urge to scream can be controlled by specific clan/cfs/Kg traits or by higher ranks (Sage and above)
Note: Requires direct Eye Contact and the user to have MS active
Note: Each use reduces the duration of MS by 2 turns
Note: If the target doesn't possess at least a 3 Tomoe Sharingan, he is left disabled. In the absence of a third party, the opponent needs to fight the genjutsu with equally strong techniques (Genjutsu preferrebly).
Note: Doesn't work on enemies who have MS/EMS active and use their own Tsukuyomi to counter
be able to release the user from this because it already makes more pain than that of any physical wound so you might want to add a note saying just that so no further confusion rises.

____________________________________________________________________________________________________
 Approved 
 
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Scorps

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Re: Custom Mangekyo Sharingan Submission Thread

±± Closed for Checking ±±

Thread closed for checking.

Also I'll take this chance to say that I won't be checking things in order. I'll be clearing the easier submissions first (like contracts, easy declines, etc) at random before starting on the harder ones. So if you see that I checked a submission after yours and yours is unchecked, don't worry or find it strange. Its just to make it easier and faster on my end.

Thank you and sorry for the delays!​
 

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Re: Custom Mangekyo Sharingan Submission





(Doujutsu: Kaen no Kōfuku: Susumemasu, Kōtai ) - Eye Technique: Blaze Blessing: Forward, Rewind
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short-Long
Chakra cost: 70
Damage points: N/A (120 if used offensively, -50 to the user)
Description: This technique is one that was unlocked by Natsu when he finally gained the Mangekyou sharingan. Linked to both his eyes, this technique combines Natsu's prowess with Lightning and Fire techniques as well as his aptitude for Space/Time manipulation. In a way, it can be seen as a personafication of his own personality and demeanor. The technique establishes itself as the ability to creating an emptyness within Space and Time and the ability to, by using the power and endurance granted by Lightning and Fire, move through that emptiness. There are two uses of the technique, each linked to one of the eyes. The main use, Susumemasu, is linked to his Right Eye and is a movement technique with offensive and defensive capabilities. Natsu will focus on a location in his line of sight, making his eye bleed as the focus is held. He will then suddenly transform into a mixture of Lightning and Fire and blaze into that spot in an instantenous speed. From an outsider, its as if Natsu transforms into a beam of pure energy around which space distorts. While the technique is in theory a basic linear movement, the speed of it makes it more akin of space time teleportation than movement. For Natsu, however, its as if time moves in slow motion as, despite the ridiculous speed, he perceives the world in slow motion during the technique. If the target of the technique is an enemy, Natsu can deliver a massive Taijutsu attack powered by the combination of Lightning and Fire, delivering massive damage and displaying enormous strength. This stands as the offensive capability of the technique. But the technique can also be used to avoid damage or other techniques. In truth, as the user moves, because of the enormous speed involved, space bends around his path, creating a sort of space/time empty tunel through which he travels (thus why the movement itself is linear; the space time tunel only affects himself). Because of this, he is essentially immune to damage during the "travel" and can pass through virtually anything. However, there are limitations. He can pass through things he can see through but not things that block his vision since he needs to have the "destination" focused to use the technique. Additionally, the user needs to focus for a moment before the technique is triggered which, together with tearing blood, might make for an easy tell of the technique. The other use of the technique, Kōtai, is linked to his Left Eye. It allows him to create a space/time void tunnel that instantly pulls him back to a previous point on the field through a similarly empty tunne. A purely defensive ability, it allows him to, when faced with an otherwise unavoidable or hard to defend technique, escape. As he activates the technique, his eye bleeds and he suddenly disappears, reappearing in the place he was 2 turns prior in the fight, with the same properties as its alternative use (being transformed into Lightning and Fire, moving instantly, etc) with the difference that he doesn't need to be looking at his destination and as such can seemingly pass through anything to get there. Off course, this will only work if he was in another place than the one in which he activates the ability. If for the past 2 turns he hasn't moved from his spot, the technique will not allow him to escape the attack. Finally, if for some reason, the place he was 2 turns prior now is ocupied by something, that something will disappear into the empty void in space/time of the technique (for example, if a block of earth now stands in that same place, a spherical empty space slightly larger than the user will form in that block to accomodate the users "arrival").
Note: Can only be used 3 times per battle, each use reducing MS duration by 1 turn. 3rd use blinds the used eye.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves. EIG Masters while in 4th gate or above can counter the melee attack that follows the technique.
Note: Kōtai cannot be denied except with restriction-type seals S-Rank or above, reality negation/alteration techniques or other Space/Time techniques.
Note: Must have MS active


 Approved 


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(Dojutsu: Rairyū no chikara) - Lightning Dragon Force
Rank: Forbidden
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra Cost: 120 (-30 per turn)
Damage Points: N/A (-20 to user per turn)
Description: Natsu will focus his chakra into both of his eyes to activate his final power of the Mangekyou sharingan, the Lightning/fire dragon force. This is a power that unleashes the full power of Natural lightning while being controlled the heat in an dragon avatar state around Natsu himself (his own version of susanoo). He was always one that seaked to break and destroy and his dream finally came to light when he unlocked the true powers within his eyes. He will focus his chakra into his already activated MS which will release the power of his Avatar state. There are two ways to do this much like with Susanoo, the partial method and the full state method.

Partial: Natsu will quickly focus his eyes and release the power of lightning/fire dragon force around a part of his body. As he does this, his skin will be covered in dragon scales made of a dark chakra and surrounded by what can only be described as Natural lightning that burns hotter than any other lightning with fire emitting from the lightning itself. On contact this will burn and shock what ever it touches. Unlike it's related jutsu Susanoo, this is focussed around the arm, not creating a giant limb, much like an armor, this way the speed value isn't lost. Though it can be extended up to long range with great speed. This takes the looks of the dragon limb mimicing natsu's father, Igneel.

Full state: Natsu will quickly focus his eyes and release the power of lightning/fire dragon force around his entire body. As he does this, his skin will be covered in dragon scales made of a dark chakra and surrounded by what can only be described as Natural lightning that burns hotter than any other lightning combined with fire chakra that ignites the heat within the lightning. On contact this will burn and shock what ever it touches. Unlike it's related jutsu Susanoo, this is focussed around the body, not creating a giant avatar, much like an armor, this way the speed value isn't lost. Though it can be extened up to long range with great speed. It is twice the size of Natsu and takes on the full form of a dragon with wings allowing it to fly also.

Attacks: In this state Natsu can attack through normal means of punches and kicks which can be extended from his body. Upon contact the Natural lightning with fire, it will burn at extreme heats and shock with such force it could almost be enough to stop someone's heart. Such is the power of the Mangekyou sharingan. To attack without contact, Natsu can release discharges and bolts of natural lightning ignited with fire from this state to shock and damage stuff or people around him. All lightning in this state is Neutral to wind as it contain such a high heat volume the wind would be met with burning force as well. Much like how amaterasu burns for 3 days being a special type of flames.

Note: Can only be used by Natsu Uchiha and must have MS.
Note: While active user can't use Eye Techniques except for those pertaining to Natsu's Sharingan.
Note: Takes 1 full turn to stabilize into the full final form, during which his body bestows only a B-Rank defense.
Note: The body of dragon force grants an A-Rank defense against most elemental attacks once fully manifested, specially tangible ones.
Note: The lightning attacks released are S rank natural lightning, count as one of the 3 moves per turn and can be used once every two turns.
Note: With dragon force active the user is only able to use one other technique per turn due to the extreme chakra consumption and can't make clones of any kind.
Note: User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used once and last for a maximum of 6 turns after which the user will be left blind in both eyes and extremely exhausted.

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[/I]

✦ Declined, for starters, please don't center this. Second, the Natural Lightning aspects clash with my Raging Thunder CE, which is natural lightning similarly and modeled after Kirin. Not sure what exactly you mean by the speed parts of it in the Partial mode. The stopping of the heart also needs to go and I'm iffy about the neutral to wind part as well... ✦
 
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Re: Custom Mangekyo Sharingan Submission Thread

( Doujutsu: Bachihari ) Eye Technique: Accursed Acunpuncture

Rank: Forbidden Rank
Type:Attack
Range: Short-Long
Chakra cost: 70
Damage Points: 120 (-30 to the user)
Descripton: Isabella's Mangekyo Sharingan's physical ninjutsu is know as Bachihari, the ability to materialize endless and numerous absolute-piercing needles. The jet-black needles of the Bachihari, said pierce the death itself, are materialized at the focus of the user's vision. This depiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as Isabella closes her eyes and prepares to use Bachihari, tears of blood flow through her face.
The black needles lack momentum and, contrary to Amateratsu, parasitic abilities, but have a very high physical tangibility, able to pierce through any and all materials, energy or physical alike with enormous ease. Instead of working by igniting the focal point and have it spread, the Bachihari works by creating a fast succession of endless needles, which quickly spread outwards the more time the user focus on a point, thus increasing the affected area to human-length diameter holes in a pair of seconds, as the needles spawn and de-spawn in a fast succession, in a spherical manner around the focal point, directly related to the amount of time the user keeps the focus on a certain point
Though the needles seem unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the needles materialize as a whole or in enough number and length to cause harm. This is related to the short size and pinpoint area of effect of each needle. The needles will always begin to appear in a constricted and superficial area of the target, before that area is spread out and deepen by the materialized mass of needles that follow.
Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Bachihari is used, but that in itself is not enough to dodge or block it, as the target would need to move faster than the user can focus her eye on it. Another thing that has been shown capable of blocking Bachihari are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black needles, as long as it and completely blocks the users line of sight.
Although the black needles spread in a spherical manner, restarting it's growth once the focal point changes, the user may choose to limit the spread, allowing for a more concetrated and deeper effect, sacrificing wide-spreadage of damage.
Note: Requires the user to have his MS active
Note: Can only be used 2 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: Sentient beings experience excruciating pain and damage as if they're being pierced by blazingly hot needles.

____________________________________________________________________________________________________
 Approved 


(Doujutsu: Kuchisake-onna) - Eye Technique: Heinous Concubine

Rank: Forbidden
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra Cost: 120 (-30 per turn)
Damage Points: N/A (-20 to user per turn)
Description:
Kuchisake-onna, also known as the Heinous Concubine, or literally "Slit-Mouthed Woman", is the third ability granted by the Accursed Sun Mangekyo Sharingan, equivalent to Susanoo, to those who awaken the abilities: Kamiranshi — the immolation of the mind and Bachihari — the mutilation of the body. It creates a gigantic, humanoid, ethereal mistress that surrounds the user. As one of the strongest techniques granted to those that have acquired the Mangekyo Sharingan, it is the user's guardian deity, but at the same time, it consumes the user's life. Even though it envelopes the user, she can move around within Kuchisake-onna freely, use techniques from inside of it, as well as manifest only parts of Kuchisake-onna — as the situation calls for it. Despite Kuchisake-onna's impressive defensive capabilities, the protection it grants its user is not absolute. The user can be thrown out of the upper half of Kuchisake-onna by an enemy manipulating the substance underneath Kuchisake-onna (the ground basically). This was seen when Gaara used his sand to pull Madara out of his Susanoo. Also, a sufficiently powerful attack will still result in damage, especially during the technique's developmental stages. The only known ways to attack the user while Kuchisake-onna is active is either to draw the wielder out of the technique and then attack, bind and restrict its movements, or to break the defense with overwhelming force. The user of Kuchisake-onna is also vulnerable to attacks which don't actually deal physical damage to it, such as strong lights and sounds, that can also impair their ability to sustain it. Sound-based genjutsu can also bypass Kuchisake-onna's impressive defense. Kuchisake-onna appears as a majestically beautiful dark woman with a crimson red kimono and a floating shawl. Her long hair floats along her body, in sensual locks of raven hair. Her lips are covered by silky smooth mask up to her nose and her face is framed with blood-toned magatama earrings. While she appears to wear no armor, her defense pales to no other Susanoo. While beautiful, she transcends an eerie and horrific aura about her, especially to enemies looking straight into her eyes and face. Common to all Susannos, she possesses 4 arms in her complete form, with long and sharp black nails, which she uses to slash and impale her opponents. Her hair can be controlled at will, which she uses as both a shield and a weapon. Touching her hair has a similar reaction as touching Bachihari, the accursed black needles, as the hair itself is seemingly made with them. Once per turn, she is able to shoot large threads of hair towards her opponent, like throwing needles, equivalent to an S rank in strength.
Once per battle, regardless of it being in the second or the first usage, Kuchisake-onna can be ordered to bow down, and her hair will pierce the ground, almost immediately bursting out throughout the whole battlefield as a forest of dark and thin hairs. They will not have Bachihari properties, yet they will cast a demoniacal shadow across the battlefield, as if candle-lit night. This distorts reality, twisting the boundaries of genjutsu. Inside this realm, the trapped will see multiple silhouettes appear from the shadows, of beautiful women with similar appearance to Kuchisake-onna. They will not attack the opponent. If the opponent looks them in the face, though, they will turn hideous, with a ripped scar on their mouths, leaving the opponent paralyzed in fear. The shadows prevent even chakra sensor or doujutsu from seeing more than a few meters in each direction, except Isabella herself. After the technique is used, it can be reversed at any point, same as the nightmare. Kuchisake-Onna will lift her head again, and the shadow forest disappears. This technique has the same rank as Kuchisake-Onna herself.
Kuchisake-onna able to utilise a variation of the generic weapon of all Susanoo, a sword resembling a curved dagger, while in its incomplete form. (equivalent to A rank)
Note: Can only be used by Isabella Uchiha with MS active
Note: While active user can't use Eye Techniques except for Bachihari and those pertaining to Kuchikame-onna.
Note: Takes 1 full turn to stabilize into the full final form, during which his body bestows only a B-Rank defense.
Note: The body of Susanoo grants an A-Rank defense almost perfect against most elemental attacks, specially tangible ones.
Note: With full Kuchisake-onna active the user is only able to use two other techniques per turn due to the extreme chakra consumption and can't make clones of any kind.
Note: User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used once and last for a maximum of 5 turns after which the user will be left blind in both eyes and extremely exhausted.

____________________________________________________________________________________________________
 Approved 
Edited a bit about the paralyzation. Also, you can use the magatama.

(Doujutsu: Kamiranshi) - Eye Technique: Divine Immolation

Rank: Forbidden rank
Range: Short-Mid
Chakra Cost: 70
Damage Points: 120 (-20 to user per use)
Description: One of the basic techniques awoken with Accursed Sun MS, replacing Tsukuyomi. Kamiranshi is the ultimate torture genjutsu, even considering Tsukuyomi's time and space bending abilities. Kamiranshi is about delivering pain in it's most gruesome and excruciating way. It is the bending of pure and total pain. Although it would be described as being burned alive, both your body and your soul, but it deepens, burning everyone differently, as it would pain them the most, bringing or creating memories or emotions that intensify the burning. The pain created is so massive that it locks the mind of the opponent in itself, dwelling in fire, preventing the genjutsu's pain from releasing the genjutsu itself, despite surpassing lengths over the limit of illusionary pain, far more than any other genjutsu. Although having no power to bend time/space like Tsukyomi, Kamiranshi has unique parasitic properties, as it will latch to anything mentally connected to the target through chakra, such as Shadow Clones, Summoned Animals, Bijuu, or even people chakra linked to the opponent through a technique, such as Sakon and Ukon's KG or Yamanaka Clan's Ability. Because of these characteristics, this genjutsu can be disrupted by a third party, but only by the insertion of chakra of a person not linked to the target, after the genjutsu has been cast. If it's prior, the person will be affected as well. This is also accountable as a way to counter genjutsu placed on the opponent, or when the aforementioned abilities are placed on the user, burning them and the opponent simultaneously. This is how it stands against Tsukuyomi users, similar how Tsukuyomi users stand against others. Finally the bending of pain has effects stronger than mere genjutsu. All the emotions and memories created to enhance the pain instile a sense of phobia that is carved into the target's mind, against fire, sharingan and Isabella herself. This ranges from paralisis to only a slight hesitation (less or equal than 2 ranks lower than the user to less or equal than 1 rank higher than the user).
The effects felt inside the genjutsu are real-time. The target feels a general whole-body paralysis, especially in fears dealing with claustrophobia or being binded (up to Kage), accompanied by loud screaming and muscle-flexing (the urge to scream can be controlled by specific clan/cfs/Kg traits or by higher ranks (Sage and above)
Note: Requires direct Eye Contact and the user to have MS active
Note: Each use reduces the duration of MS by 2 turns
Note: If the target doesn't possess at least a 3 Tomoe Sharingan, he is left disabled. In the absence of a third party, the opponent needs to fight the genjutsu with equally strong techniques (Genjutsu preferrebly).
Note: Doesn't work on enemies who have MS/EMS active and use their own Tsukuyomi to counter
be able to release the user from this because it already makes more pain than that of any physical wound so you might want to add a note saying just that so no further confusion rises.

____________________________________________________________________________________________________
 Approved 
( Doujutsu: Bachihari ) Eye Technique: Accursed Acunpuncture

Rank: Forbidden Rank
Type: Offense/Defense
Range: Short-Long
Chakra cost: 70
Damage Points: 120 (-30 to the user)
Descripton: Isabella's Mangekyo Sharingan's physical ninjutsu is know as Bachihari, the ability to materialize endless and numerous absolute-piercing needles. The jet-black needles of the Bachihari, said pierce the death itself, are materialized at the focus of the user's vision. This depiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as Isabella closes her eyes and prepares to use Bachihari, tears of blood flow through her face.

The black needles lack momentum and, contrary to Amateratsu, parasitic abilities, but have a very high physical tangibility, able to pierce through any and all materials, energy or physical alike with enormous ease. Instead of working by igniting the focal point and have it spread, the Bachihari works by creating a fast succession of endless needles, which quickly spread outwards the more time the user focus on a point, thus increasing the affected area to human-length diameter holes in a pair of seconds, as the needles spawn and de-spawn in a fast succession, in a spherical manner around the focal point, directly related to the amount of time the user keeps the focus on a certain point

Though the needles seem unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the needles materialize as a whole or in enough number and length to cause harm. This is related to the short size and pinpoint area of effect of each needle. The needles will always begin to appear in a constricted and superficial area of the target, before that area is spread out and deepen by the materialized mass of needles that follow. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Bachihari is used, but that in itself is not enough to dodge or block it, as the target would need to move faster than the user can focus her eye on it. Another thing that has been shown capable of blocking Bachihari are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black needles, as long as it and completely blocks the users line of sight.

Although the black needles spread in a spherical manner, restarting it's growth once the focal point changes, the user may choose to limit the spread, allowing for a more concentrated and deeper effect, sacrificing wide-spreadage of damage.

Note: Requires the user to have his MS active
Note: Can only be used 3 times and reduces MS duration by 1 turn each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: Sentient beings experience excruciating pain and damage as if they're being pierced by blazingly hot needles.

(Doujutsu: Kamiranshi) - Eye Technique: Divine Immolation

Rank: Forbidden rank
Type: Ofensive/Supplementary
Range: Short-Mid
Chakra Cost: 70
Damage Points: 120 (-20 to user per use)
Description: One of the basic techniques awoken with Accursed Sun MS, replacing Tsukuyomi. Kamiranshi is the ultimate torture genjutsu, even considering Tsukuyomi's time and space bending abilities. Kamiranshi is about delivering pain in it's most gruesome and excruciating way. It is the bending of pure and total pain. Although it would be described as being burned alive, both your body and your soul, it deepens, burning everyone differently, with what would pain them the most, bringing forth or creating memories or emotions that intensify the burning and augment the fear experience. The pain created is so massive that it locks the mind of the opponent in itself, dwelling in fire, preventing the genjutsu's pain from releasing the genjutsu itself, despite surpassing lengths over the limit of illusionary pain, far more than any other genjutsu.

Although having no power to bend time/space like Tsukyomi, Kamiranshi has unique parasitic properties, as it will latch to anything mentally connected to the target through chakra, such as Shadow Clones, Summoned Animals, Bijuu, or even people chakra-linked to the opponent through a technique, such as Sakon and Ukon's KG or Yamanaka Clan's Ability. Because of these characteristics, this genjutsu can be disrupted by a third party, but only by the insertion of chakra of a person not linked to the target, after the genjutsu has been cast. If it's prior, the person will be affected as well. This is also accountable as a way to counter genjutsu placed on the opponent or the user by other targets, or when the aforementioned abilities are placed on the user, burning them out of the user's or the initial target's consciousness. This is how it stands against Tsukuyomi users, similar how Tsukuyomi users stand against others.

Finally the bending of pain has effects stronger than mere genjutsu. All the emotions and memories created to enhance the pain instill a sense of phobia that is carved into the target's mind, against fire, sharingan and Isabella herself. This ranges from full-body paralysis, similar to Killing Intent, at the sight or sensation of their phobia to only a slight hesitation for a second ( From lower than Kage, not including, to Official Sage). The effects felt inside the genjutsu are real-time. The target feels a general whole-body paralysis, especially in torture infused with claustrophobia or being bound, accompanied by loud screaming and muscle-flexing (the urge to scream can be controlled by specific clan/cfs/Kg traits or by higher ranks (Official Sages).

Note: Requires direct Eye Contact and the user to have MS active
Note: Can only be used twice. Each use reduces the duration of MS by 1 turn.
Note: If the target doesn't possess at least a 3 Tomoe Sharingan, he is left disabled. In the absence of a third party, the opponent needs to fight the genjutsu with equally strong techniques (Genjutsu preferably).
Note: Doesn't work on enemies who have MS/EMS active and use their own Tsukuyomi to counter


(Doujutsu: Kuchisake-onna) - Eye Technique: Heinous Concubine

Rank: Forbidden
Type: Supplementary/Offensive/Defence
Range: Short-Long
Chakra Cost: 120 (-30 per turn)
Damage Points: N/A (-20 to user per turn)
Description:
Kuchisake-onna, also known as the Heinous Concubine, or literally "Slit-Mouthed Woman", is the third ability granted by the Accursed Sun Mangekyo Sharingan, equivalent to Susanoo, to those who awaken the abilities: Kamiranshi — the immolation of the mind and Bachihari — the mutilation of the body. It creates a gigantic, humanoid, ethereal mistress that surrounds the user. As one of the strongest techniques granted to those that have acquired the Mangekyo Sharingan, it is the user's guardian deity, but at the same time, it consumes the user's life.

Even though it envelopes the user, she can move around within Kuchisake-onna freely , either on a surface like the ground or in a sort of flight-like stasis within Kuchisake-onna's body, use techniques from inside of it, as well as manifest only parts of Kuchisake-onna — as the situation calls for it. Despite Kuchisake-onna's impressive defensive capabilities, the protection it grants its user is not absolute. The user can be thrown out of the upper half of Kuchisake-onna by an enemy manipulating the substance underneath Kuchisake-onna (the ground basically). This was seen when Gaara used his sand to pull Madara out of his Susanoo. Also, a sufficiently powerful attack will still result in damage, especially during the technique's developmental stages. The only known ways to attack the user while Kuchisake-onna is active is either to draw the wielder out of the technique and then attack, bind and restrict its movements, or to break the defense with overwhelming force. The user of Kuchisake-onna is also vulnerable to attacks which don't actually deal physical damage to it, such as strong lights and sounds, that can also impair their ability to sustain it. Sound-based genjutsu can also bypass Kuchisake-onna's impressive defense.

Kuchisake-onna appears as a majestically beautiful dark woman with a crimson red kimono and a floating shawl. Her long hair floats along her body, in sensual locks of raven hair. Her lips are covered by silky smooth mask up to her nose and her face is framed with blood-toned magatama earrings. While she appears to wear no armor, her defense pales to no other Susanoo. While beautiful, she transcends an eerie and horrific aura about her, especially to enemies looking straight into her eyes and face. Common to all Susannos, she possesses 4 arms in her complete form, with long and sharp black nails, which she uses to slash and impale her opponents. Her hair can be controlled at will, which she uses as both a shield and a weapon. Touching her hair has a similar reaction as touching Bachihari, the accursed black needles, as the hair itself is seemingly made with them. Once per turn, she is able to shoot large threads of hair towards her opponent, like throwing needles, equivalent to an S rank in strength.

Once per battle, regardless of it being in the second or the first usage, Kuchisake-onna can be ordered to bow down, and her hair will pierce the ground, almost immediately bursting out throughout the whole battlefield as a forest of dark and thin hairs. They will not have Bachihari properties, yet they will cast a demoniacal shadow across the battlefield, as if candle-lit night. This distorts reality, twisting the boundaries of genjutsu. Inside this realm, the trapped will see up to 5 silhouettes appear from the shadows, of beautiful women, or any other familiar person with similar appearance to Kuchisake-onna, changing only the facial characteristics as to be recognizable by looking at their face. They will not attack the opponent. If the opponent looks them in the face, though, they will turn hideous, with a ripped scar on their mouths, leaving the opponent paralyzed in fear in the limbo between consciousnesses. The shadows prevent even chakra sensor or doujutsu from seeing more than a few meters in each direction, except Isabella herself. After the technique is used, it can be reversed at any point, same as the nightmare. Kuchisake-Onna will lift her head again, and the shadow forest disappears. This technique has the same rank as Kuchisake-Onna herself.

Kuchisake-onna able to utilize a variation of the generic weapon of all Susanoo, a sword resembling a curved dagger, while in its incomplete form. (equivalent to A rank). Kuchisake-onna is able to use the Yasaka no Magatama Technique, similarly to Madara's and Itachi's Susanoo. She is able to create several blood red Magatama interconnected through a flowing and nearly invisible thread. They seemingly appear like a floating necklace around her, but ebb and flow attacking sporadically and independently from each other, changing direction in mid-air or retracting after the damage output.

Note: Can only be used by Isabella Uchiha with MS active
Note: While active user can't use Eye Techniques except for Bachihari and those pertaining to Kuchikame-onna.
Note: Takes 1 full turn to stabilize into the full final form, during which his body bestows only a B-Rank defense, without being neutralized or overpowered.
Note: The body of Susanoo grants an A-Rank defense almost perfect against most elemental attacks, specially tangible ones, without being neutralized or overpowered.
Note: With full Kuchisake-onna active the user is only able to use two other techniques per turn due to the extreme chakra consumption and can't make clones of any kind.
Note: User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used twice and last for a maximum of 5 the first time and 3 turns the second time, after which the user will be left blind in both eyes and extremely exhausted, for two and then 4 turns
 
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Re: Custom Mangekyo Sharingan Submission





(Doujutsu: Kaen no Kōfuku: Susumemasu, Kōtai ) - Eye Technique: Blaze Blessing: Forward, Rewind
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short-Long
Chakra cost: 70
Damage points: N/A (120 if used offensively, -50 to the user)
Description: This technique is one that was unlocked by Natsu when he finally gained the Mangekyou sharingan. Linked to both his eyes, this technique combines Natsu's prowess with Lightning and Fire techniques as well as his aptitude for Space/Time manipulation. In a way, it can be seen as a personafication of his own personality and demeanor. The technique establishes itself as the ability to creating an emptyness within Space and Time and the ability to, by using the power and endurance granted by Lightning and Fire, move through that emptiness. There are two uses of the technique, each linked to one of the eyes. The main use, Susumemasu, is linked to his Right Eye and is a movement technique with offensive and defensive capabilities. Natsu will focus on a location in his line of sight, making his eye bleed as the focus is held. He will then suddenly transform into a mixture of Lightning and Fire and blaze into that spot in an instantenous speed. From an outsider, its as if Natsu transforms into a beam of pure energy around which space distorts. While the technique is in theory a basic linear movement, the speed of it makes it more akin of space time teleportation than movement. For Natsu, however, its as if time moves in slow motion as, despite the ridiculous speed, he perceives the world in slow motion during the technique. If the target of the technique is an enemy, Natsu can deliver a massive Taijutsu attack powered by the combination of Lightning and Fire, delivering massive damage and displaying enormous strength. This stands as the offensive capability of the technique. But the technique can also be used to avoid damage or other techniques. In truth, as the user moves, because of the enormous speed involved, space bends around his path, creating a sort of space/time empty tunel through which he travels (thus why the movement itself is linear; the space time tunel only affects himself). Because of this, he is essentially immune to damage during the "travel" and can pass through virtually anything. However, there are limitations. He can pass through things he can see through but not things that block his vision since he needs to have the "destination" focused to use the technique. Additionally, the user needs to focus for a moment before the technique is triggered which, together with tearing blood, might make for an easy tell of the technique. The other use of the technique, Kōtai, is linked to his Left Eye. It allows him to create a space/time void tunnel that instantly pulls him back to a previous point on the field through a similarly empty tunne. A purely defensive ability, it allows him to, when faced with an otherwise unavoidable or hard to defend technique, escape. As he activates the technique, his eye bleeds and he suddenly disappears, reappearing in the place he was 2 turns prior in the fight, with the same properties as its alternative use (being transformed into Lightning and Fire, moving instantly, etc) with the difference that he doesn't need to be looking at his destination and as such can seemingly pass through anything to get there. Off course, this will only work if he was in another place than the one in which he activates the ability. If for the past 2 turns he hasn't moved from his spot, the technique will not allow him to escape the attack. Finally, if for some reason, the place he was 2 turns prior now is ocupied by something, that something will disappear into the empty void in space/time of the technique (for example, if a block of earth now stands in that same place, a spherical empty space slightly larger than the user will form in that block to accomodate the users "arrival").
Note: Can only be used 3 times per battle, each use reducing MS duration by 1 turn. 3rd use blinds the used eye.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves. EIG Masters while in 4th gate or above can counter the melee attack that follows the technique.
Note: Kōtai cannot be denied except with restriction-type seals S-Rank or above, reality negation/alteration techniques or other Space/Time techniques.
Note: Must have MS active


 Approved 


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(Dojutsu: Rairyū no chikara) - Lightning Dragon Force
Rank: Forbidden
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra Cost: 120 (-30 per turn)
Damage Points: N/A (-20 to user per turn)
Description: Natsu will focus his chakra into both of his eyes to activate his final power of the Mangekyou sharingan, the Lightning/fire dragon force. This is a power that unleashes the full power of Natural lightning while being controlled the heat in an dragon avatar state around Natsu himself (his own version of susanoo). He was always one that seaked to break and destroy and his dream finally came to light when he unlocked the true powers within his eyes. He will focus his chakra into his already activated MS which will release the power of his Avatar state. There are two ways to do this much like with Susanoo, the partial method and the full state method.

Partial: Natsu will quickly focus his eyes and release the power of lightning/fire dragon force around a part of his body. As he does this, his skin will be covered in dragon scales made of a dark chakra and surrounded by what can only be described as Natural lightning that burns hotter than any other lightning with fire emitting from the lightning itself. On contact this will burn and shock what ever it touches. Unlike it's related jutsu Susanoo, this is focussed around the arm, not creating a giant limb, much like an armor, this way the speed value isn't lost. Though it can be extended up to long range with great speed. This takes the looks of the dragon limb mimicing natsu's father, Igneel.

Full state: Natsu will quickly focus his eyes and release the power of lightning/fire dragon force around his entire body. As he does this, his skin will be covered in dragon scales made of a dark chakra and surrounded by what can only be described as Natural lightning that burns hotter than any other lightning combined with fire chakra that ignites the heat within the lightning. On contact this will burn and shock what ever it touches. Unlike it's related jutsu Susanoo, this is focussed around the body, not creating a giant avatar, much like an armor, this way the speed value isn't lost. Though it can be extened up to long range with great speed. It is twice the size of Natsu and takes on the full form of a dragon with wings allowing it to fly also.

Attacks: In this state Natsu can attack through normal means of punches and kicks which can be extended from his body. Upon contact the Natural lightning with fire, it will burn at extreme heats and shock with such force it could almost be enough to stop someone's heart. Such is the power of the Mangekyou sharingan. To attack without contact, Natsu can release discharges and bolts of natural lightning ignited with fire from this state to shock and damage stuff or people around him. All lightning in this state is Neutral to wind as it contain such a high heat volume the wind would be met with burning force as well. Much like how amaterasu burns for 3 days being a special type of flames.

Note: Can only be used by Natsu Uchiha and must have MS.
Note: While active user can't use Eye Techniques except for those pertaining to Natsu's Sharingan.
Note: Takes 1 full turn to stabilize into the full final form, during which his body bestows only a B-Rank defense.
Note: The body of dragon force grants an A-Rank defense against most elemental attacks once fully manifested, specially tangible ones.
Note: The lightning attacks released are S rank natural lightning, count as one of the 3 moves per turn and can be used once every two turns.
Note: With dragon force active the user is only able to use one other technique per turn due to the extreme chakra consumption and can't make clones of any kind.
Note: User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used once and last for a maximum of 6 turns after which the user will be left blind in both eyes and extremely exhausted.

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[/I]

✦ Declined, for starters, please don't center this. Second, the Natural Lightning aspects clash with my Raging Thunder CE, which is natural lightning similarly and modeled after Kirin. Not sure what exactly you mean by the speed parts of it in the Partial mode. The stopping of the heart also needs to go and I'm iffy about the neutral to wind part as well... ✦
Didn't bold as i completely remade it to remove fire and lightning

(Dojutsu: Ryū no chikara) - Dragon Force
Rank: Forbidden
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra Cost: 120 (-30 per turn)
Damage Points: N/A (-20 to user per turn)
Description: Natsu will focus his chakra into both of his eyes to activate his final power of the Mangekyou sharingan, the dragon force. This is a power that unleashes the full power of of the sharingan while being controlled the heat in a Dragon Avatar state around Natsu himself (his own version of susanoo). Natsu being raised by Igneel the king of the Fire Dragons, always aimed to become as strong as his adoptive father and fight like him and his dream finally came to light when he unlocked the true powers within his eyes. He will focus his chakra into his already activated MS which will release the power of his Avatar state. There are two ways to do this much like with Susanoo, the partial method and the full state method. Natsu's Dragon force is his version of the Etherial warrior, taking the form of a dragon as seen in the image below, with a red glow to it. This is a humanoid in the form of a dragon, which can also walk on all 4 legs if needed, but has no trouble standing up to fight.

Partial: Natsu will quickly focus his eyes and release the power of dragon force around a part of his body. As he does this, his skin will be covered in dragon scales made of a Dark Red Chakra and surrounded by what can only be described as the limbs of a dragon, made of a dark red chakra. Much like susanoo, these limbs have a deadly destructive force as well as an extremely good defense. In this partial form Susanoo grants the user A rank defense and each strike is classed as an S rank in force. These limbs can be made the same size as the users arm or the size of a Susanoo limb, based on need giving much versatility. Striking with the arm counts as an addition move per turn.

Full state: Natsu will quickly focus his eyes and release the power of dragon force around his entire body. As he does this, his skin will be covered in dragon scales made of a Dark Red Chakra, and surrounded by what can only be described as the limbs of a dragon, made of a dark red chakra. Much like susanoo, this body has a deadly destructive force as well as an extremely good defense. In this full form Susanoo grants the user S rank defense and each strike is classed as an S rank in force reaching up to 25m (long range) due to the sheer size of the dragon ethereal warrior. This body can be made the same size as the users or the size of a regular Susanoo, based on need giving much versatility. Striking with the a limb counts as an addition move per turn. Due to this being a dragon with wings, the user also has the ability to fly in this form. All the users movements will keep up with what there eyes can track. At the cost of a move per turn, the user can increase/decrease the size of the ethereal dragon with a rapid speeds.

Natsu's Ethereal dragon form has it's own unique properties based on Natsu himself. Being a fire specialist, it has greater resistance to fire jutsu, and will act as though it is strong to fire release. So when granting S rank defense it can actually defend against one F rank fire type jutsu (including fire variants). Though due to this, it is also weak to water, the same as Sasuke's susanoo was vulnerable to wind in a way, and so it would be more vulnerable to water as it's based on fire. Unlike like it's counter parts, Dragon force doesn't have a bow or sword to release it's strikes for it, but instead it will open it's mount and release a large spiralling stream of chakra that looks like dark flames. It is made up as the same chakra as susanoo's swords and projectiles but with no form, just a large blast, which is called Dragon's Roar. This shoots forwards in a large long range last, much like fire style intense pain, hitting all in it's path, blasting it back. The chakra is hot, but doesn't burn, so it resembles fire, but it is just a strong destructive chakra of susanoo. It is S rank and counts as one of the users three moves per turn and can only be used twice per battle.

Note: Can only be used by Natsu Uchiha and must have MS.
Note: While active user can't use Eye Techniques except for those pertaining to Natsu's Sharingan.
Note: Takes 1 full turn to stabilize into the full final form, during which his body bestows only a A-Rank defense.
Note: The body of dragon force grants an S-Rank defense against most elemental attacks once fully manifested, specially tangible ones.
Note: With dragon force active the user is only able to use one other technique per turn due to the extreme chakra consumption and can't make clones of any kind.
Note: User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used once and last for a maximum of 6 turns after which the user will be left blind in both eyes and extremely exhausted.

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[/I]
 
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Re: Custom Mangekyo Sharingan Submission

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Rosutohoshi Mangekyō Sharingan ~ The Lost Star Mangekyō Sharingan

(Dojutsu: Rosuto Enko) Eye Technique: Lost Ark
Type: Supplementary
Rank: Forbidden
Range: Short/Long
Chakra: 70 (-30 Each Usage)
Damage: N/a
Description: Lost Ark is a set of abilities in Marion Cross' eyes. A Space/Time Ninjutsu to grant the user access to a dimension known as the Lost Ark is the key ability of both eyes, albeit in different ways. While his right eye has the ability to open a door, or hole, to his dimension, the left eye allows the user the ability to walk through multiple doors to change location in the same dimension or partial access through the portal. His right eye allows him to create a 1m to 3m door in his line of sight up to long range away from him to enter the Lost Ark dimension, which takes the place of a giant town without buildings, just various doors. The user can also use this to create a door that opens in another location on the field, existing similar to a wormhole to travel through. In battle, this allows him to travel up to long range by opening a door elsewhere in that landmark. Outside of battle, this can be used to travel anywhere in the Ninja World, taking triple the time it takes to regularly travel. Should the door remain open or someone is in comtact with the user, they will be able to enter the dimension along with the user. His Left Eye works similar to this function, while maintaining the portals for longer. Opening multiple smaller portals at a time, the user is able to use these portals for redirecting small techniques or using them to deliver Taijutsu or CQC attacks at a ranged distance. Go by having the multiple portals be opened at one time while being connected, the user is able to use this connection to send short range attacks through the portals such as a Chidori Senbon through one portal to attack a foe from behind. This can also be used on small attacks within reason to redirect them. The user is able to open up to 3 portals long range away from him and 5 meters away from opponents. If they are both in short range, then he is able to open these portals within a meter of them. Attacks passing through the portals move at their regular speed and must be smaller than 3 meters in size to pass through the portals.
Note: Each eye technique can be used a max of 3 times and can not be used in consecutive turns. After 3 usages of one eye, the user will lose vision in that eye. Technique can be used a collective 4 times in total.
Note: Each usage decreases the MS duration by one turn.
Note: If an opponent with no means to return to the normal world is sent to the alternate dimension, he cannot return unless the user brings him back.

¤ Approved, made edits ¤
 
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Re: Custom Mangekyo Sharingan Submission

New Cycle: 24/04/2018 - 01/05/2018

RULES
1. Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout this cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. Submissions from the prior cycle that haven't been checked will be soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.
The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in this Post. Be aware of how many submissions you can and can't submit in one cycle now.
 
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Re: Custom Mangekyo Sharingan Submission

New Cycle: 10/05/2018 - 17/05/2018

RULES
1. Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout this cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. Submissions from the prior cycle that haven't been checked will be soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.
The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in . Be aware of how many submissions you can and can't submit in one cycle now. Do not update techniques to add several lines of dialogue to where the original technique and the new one are two different techniques.
 

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Re: Custom Mangekyo Sharingan Submission

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(Dojutsu: Boketsu Maria) Eye Technique: Grave Of Maria
Type: Offensive | Supplementary | Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 100 (-30 per turn)
Damage: N/a (-20 per turn)
Description: Boketsu Maria, or in another name Grave of Maria, a powerful Greek Goddess, and the daughter Greek titan and goddess, Leto and Greek God, Apollo. This technique is the second and most powerful technique granted by the Lost Star Mangekyo Sharingan; Their Susanoo. It creates a gigantic, humanoid, beautiful diety that surrounds the user. As one of the strongest techniques granted to those that have acquired the Mangekyo Sharingan, it is the user's guardian deity, but at the same time, it consumes the user's life.

Maria is a very beautiful deity that is created with a dress, and a mask with a four flower pedal over the eye region. She is very powerful being, being one of the few susanoos thats a women, with a male host. When she forms, she forms with the legendary lost weapon called Bazelreid Rookslayer. This Bazelreid is a very long blunt weapon with a very large drum on the edge of the weapon. In front of the drum is actually a "door" or rather a portal into the lost ark. The susanoo weapon on the opposite side of the "door" simply causes major blunt damage, able to surpass the defenses of hard elements, being majorly powerful. Besides striking purposes with the rookslayer, Maria can swing the weapon with the "Portal" side facing their opponent or even technique. This will cause anything the portal comes in contact with, to be transported instantly into the lost ark in an dark room only accessible to go in and out of through the users MS.

Once per battle, Maria is able to do her most powerful technique. By Stabbing the rookslayer into the ground, she will cause her body to transform into the "door" or rather a portal. Taking on the look of an abstract figure with her body and shape still intact. when this happens, a clear crystal around the chest region is where cross would be stationed, making sure not to get swallowed in his own portal, while also allowing him to not have his vision obscured.


Note: Can only be used by Marian Cross with MS active
Note: While active user can't use Eye Techniques (custom wise, can still use genjutsu, and basic sharingan techs thats allowed)
Note: Takes 1 full turn to stabilize into the full final form, during which his body bestows only a B-Rank defense, without being neutralized or overpowered.
Note: The body of Susanoo grants an A-Rank defense almost perfect against most elemental attacks, specially tangible ones, without being neutralized or overpowered.
Note: With full Grave of ma active the user is only able to use two other techniques per turn due to the extreme chakra consumption and cant create clones
Note: User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used twice and last for a maximum of 5 the first time and 3 turns the second time, after which the user will be left blind in both eyes and extremely exhausted, for two and then 4 turns

¤ Declined, okay for starters, Susano'o can have 2 core abilities: 1 revolving around a projectile or close range weapon, a second around short ranged abilities. In the case of the ranged weapon, examples are Sasuke Blaze arrows, Shisui Needles, Lili's Susano'o using her hair for ranged attacks, Izuma has a variation of Blaze using Water release, etc. The second one tends be to be linked to this. Now, as you have the ST MS, you have to follow the Obito Model: 1 ST tech, 1 Susano'o and 1 Susano'o weapon attack, like Kamui shuriken. You will need to make a full tech of its own for the sword and drum ability to open a portal like such. This would mean your Susano'o itself needs to be more "basic". The sword for Susanoo will likely just be basic as it is in the Custom generic version . ¤
 
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Re: Custom Mangekyo Sharingan Submission

New Cycle: 19/06/2018 - 26/06/2018

RULES
1. Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout this cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. Submissions from the prior cycle that haven't been checked will be soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.
The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in . Be aware of how many submissions you can and can't submit in one cycle now. Do not update techniques to add several lines of dialogue to where the original technique and the new one are two different techniques.
 

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Re: Custom Mangekyo Sharingan Submission

New Cycle: 11/09/2018 - 18/09/2018

RULES
1. Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout this cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. Submissions from the prior cycle that haven't been checked will be soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.
The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in . Be aware of how many submissions you can and can't submit in one cycle now. Do not update techniques to add several lines of dialogue to where the original technique and the new one are two different techniques.
 

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New Cycle: 09/29/2018 - 10/6/2018

RULES
1. Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout this cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. Submissions from the prior cycle that haven't been checked will be soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.
The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.

Extra Note: Be Mindful of the updates in . Be aware of how many submissions you can and can't submit in one cycle now. Do not update techniques to add several lines of dialogue to where the original technique and the new one are two different techniques.
 
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