Custom Jutsu Submissions

Ndlovu

Kage in the Making 👑
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Meiton : Yami no maō | Dark Release : The Dark Lord
Type: Offensive/Supplementary
Rank: S - Rank
Range: Short - Mid
Chakra: 40 (-10 per turn)
Damage: 80 (+20 taijutsu techniques)(+20 Dark Release techniques)
Description: The user will form three handseals, creating an armor of dark chakra around themselves with dark chakra coating their body to prevent injury. In this state the user's taijutsu will become more dangerous as the dark chakra flames cover his techniques. In this state the user will be able to release waves, blasts, shields, beams or streams of dark chakra along with their movements. Using these waves and blasts will be S rank (Up to mid range) and take up a move slot and chakra cost associated with this technique. The additional dark chakra bolsters all dark chakra techniques.

Note: Can only be done twice per combat
Note: Has a two turn cooldown after deactivation
Note: User cannot use earth techniques that come from the body as that will break the constitution of the armor

Declined - Alright so, you're gonna have to tackle some portions of this technique. One of the first things, what do you mean it prevents injury? It's an 'armor' of dark release flames, which means if you are making the flames 'solid', it would have a threshold as to how much damage it can take. If that's the intent, then you're gonna have to make that more known/literal in the technique. It would also weaken per technique it blocks as a result. One thing I should note, adding multiple boosts like this may cause it to be treated as a state, as seen here (x). This would restrict you from having a Mode active. I'll double check with L, but if its counted as one, you will need to add it into 'Type' as well. This would restrict you as mentioned, so ill get back to you about that. And finally, the actual issue I have with this technique, is the ability to be releasing those projectiles etc of Dark Release. With how the element works based on it's absorbing and release aspect, you'd have to actually keep absorbing techniques like via Inhaling Maw to fuel further usage of the armor. As is, it bypasses the need of needing to keep absorbing techniques, as absorbing chakra prior would be utilized to trigger Dark Lord but then the release of other constructs from the armor would still need further absorbed techniques to be the case. Address this possibly, as it is currently not gonna fly. (Mirai)



Katon : Fuga | Fire Release : Open
Type: Offensive/Supplementary
Rank: Forbidden Rank
Range: Short - Long
Chakra: 50 (-10 per turn)
Damage: 90 (-20 to the user) (+20 Fire techniques)(+20 Wind techniques)
Description: The user will form three handseals then put their hands in an archery pose, with their index and middle finger as the focal point. The user will channel the highest amount of fire chakra they can muster into an arrow of devastating flame. The heat of the arrow will start to burn the area around the user, the heat is so intense that it hurts the user to hold the arrow. The longer the user holds the arrow the more damage is done to him. The user will aim at their target then release the arrow at a very high speed. When it hits the target or makes contact it will deal devastating results as it cremates and incinerates on impact then the fire erupts and leaps all around destroying everything in and around its path spreading, destroying to the size of a landmark. These flames are so hot that they stay ablaze lasting two turns on the battlefield. The fire will evaporate all natural water sources in the area of the landmark. These flames lasting will empower the users wind and fire techniques, as they will use the flames in their attacks, if not dealt with. To maintain and use these flames, they require chakra control from the user. The flames will die out within two turns as the strain on maintaining them starts to wear on the user.

Note: Can only be done twice per combat
Note: Has a three turn cooldown
Note: No other F rank or Fire jutsu in the same turn as the arrow is shot
Note: Flames last on the battlefield for two turns then they die out

Declined - I peep the JJK reference. Now, issues stem from a few things I noticed, one of which being the 'destruction of a landmark'. Now we do allow terrain altering techniques, but that would be a Ninja World exclusive feat, so you'd have to specify that, and with normal in battle use, just have go into long range surrounding the battlezone. However due to how that works, it wouldn't actually affect the terrain once you leave the fight. Evaporating water sources is fine as well, but once again if using it on a Landmark Scale, has to be noted with the Ninja World use while also following the same notion of only affecting water sources. It also wont evaporate just any size of water sources, as ocean size ones as an i.e would be too large for this to do so. Scale accordingly, but most of all- you're restrictions aren't as...well, restricting considering what you are trying to achieve with this. The NW Landmark destruction will only happen once per NW arc, but usable twice per battle is fine. Just need to reign this in a bit more, but overall- nice technique. (Mirai)

Resubmitting:

Katon : Fuga | Fire Release : Open
Type: Offensive/Supplementary
Rank: Forbidden Rank
Range: Short - Long
Chakra: 50 (-10 per turn)
Damage: 90 (-20 to the user) (+20 Fire techniques)(+20 Wind techniques)
Description: The user will form three handseals then put their hands in an archery pose, with their index and middle finger as the focal point. The user will channel the highest amount of fire chakra they can muster into an arrow of devastating flame. The heat of the arrow will start to burn the area around the user, the heat is so intense that it hurts the user to hold the arrow. The longer the user holds the arrow the more damage is done to him. The user will aim at their target then release the arrow at a very high speed. When it hits the target or makes contact it will deal devastating results as it cremates and incinerates on impact then the fire erupts and leaps all around destroying everything in and around its path spreading, destroying the battlefield/long range. (Up to the size of a landmark in NW). These flames are so hot that they stay ablaze lasting two turns on the battlefield. The fire will evaporate natural water sources in the area of the battlefield that aren't oceanic in size (long range/ lake size). These flames lasting will empower the users wind and fire techniques, as they will use the flames in their attacks, if not dealt with. To maintain and use these flames, they require chakra control from the user. The flames will die out within two turns as the strain on maintaining them starts to wear on the user.

Note: Can only be done twice per combat
Note: Has a three turn cooldown
Note: No other F rank or Fire jutsu in the same turn as the arrow is shot
Note: No Fire jutsu above A-rank for two turns
Note: Flames last on the battlefield for two turns then they die out


Fuuton: Jutsushiki Junten: Ao | Wind Release : Cursed Technique Amplification: Blue
Type: Offensive/Defensive/Supplementary
Rank: S - Rank
Range: Short - Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description:The user will perform three handseals to create a wind vacuum in the area. The wind vacuum is very violent and strong. Strong enough to pull levels of earth up to it and can even pull a boss summon off the ground towards it. The user chooses a direction where the vacuum will pull and to make it change direction/move it will cost a move. The vacuum spins at such a high rate it gives off a blue hue. The user is able to create a maximum of two vacuums simultaneously with this technique. The vacuum is able to pull techniques towards itself within reason, following the strengths and weaknesses of wind release. The user is able to put the vacuums together, creating a single wind vacuum that can pull from two different directions at the same time. This conjoined vacuum looks like a large blue ball of wind chakra at the center. When things enter the wind vacuums they are shot out of the otherside, but when things enter the conjoined vacuum they are pushed to center and are imprisoned in the torrent of swirling wind. The user is able to re-direct the pulled in objects within reason, this takes up a move and chakra to do so.

Note: Can only be used two times
Note: No A - rank above wind techniques for two turns
Note: Can only last three turns
 
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Troi 👑

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♆ (Dōran no Mitsumata Yari) Trident of Turmoil ♆
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Trident of Turmoil is a legendary weapon from the deep oceans of what was once Kirigakure. It landed in the hands of Peni from her late great great grandfather as a personal gift from him to her. It is wrapped in dirt and mud as old as time to preserve its beauty, as the user can make the dirt and mud crumble off at their will to show its true nature and can reform it onto the trident at their leisure (cosmetic purposes only). It is pale white, like old bone and fashioned with sleek orange and blue tentacles wrapping around it from top to bottom. As he personally gave her this gift on his deathbed, he spoke: "With this staff comes great power... You will control the seas and with that, bring peace to what is a bloody world... Balance..." Those were his last words to Peni before he passed away.

The trident's main focus is that, when raised, it is able to passively summon one creature from the deep (aquatic or water-favored) from an animal summoning contract without the use of chakra and seals as the necessary foundation from this weapon provides exactly that. It is in complete commune with the seas and as such, is able to interact with them in a way no human could possibly fathom. This summoning can happen anywhere from short to med range of the user.

In addition to this, it is able to pollute any mist-like water jutsu or water-based jutsu/action into an acidic, frozen-like state as the pH balance will be thrown off as well as the temperature dropping dramatically, emulating how cold and toxic the depths of the sea can be. This will result in a speed reduction of -2 of allies and enemies alike in the vicinity aside from the user. This will slow all offensive techniques from the enemy at a rate of -1, as well as cause a health damage tick of -5 per turn to everyone in the vicinity excluding the user. This not a passive technique.

• Once used to summon a contract animal, user is locked into that contract for rest of the battle unless bio specialties state/allow otherwise or is able to summon two or more summons due to specialities.
• The mist on the field lasts indefinitely unless blown away by a wind or a wind-based element at the strength of S rank, regardless of how long the technique it is used with is stated to last or how strong it is.
• Once blown away, the user must wait one turn to conjure the mist again at the expense of 40 chakra per extra conjuring.

Pending - Im fine with the first ability, but likely will reduce it to short range, cause depending on the summon, that can posse quite a real issue. Cause, if you summon a 50 meter long summon, that alone can put the opponent in a challenging position if not careful. Also may limit to the size of summon too on the same account, but I'm willing to allow this up to thrice per battle, with a cooldown of three turns between uses, treating it as an A Rank ability. The summon, should they not have a stated duration, will last three turns naturally as well.

Mist ability is a little too strong, but also you it reads more like a ice release technique, as I get what you're trying to do here, but the wording is a little...too close to something say like Ice Release/Frost Release does. It cannot last indefinitely either as we have basic custom rules for ranks, this would last two turns at most; and would need to rework the debuffs as you cannot affect the jutsu speeds of techniques with customs. Dm me concerning this (Mirai).
 
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Kooljay

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(Indora no Gunbai) - Indra's Gunbai
Type: Weapon
Rank: S
Range: N/a
Chakra: N/a
Damage: N/a
Description: Indra’s Gunbai is a legendary artifact said to have once been wielded by Indra Ōtsutsuki himself. According to legend, the weapon’s distinctive appearance would later serve as the inspiration for the Uchiha Clan’s emblem. The gunbai is comparable in size to the one wielded by Madara Uchiha and possesses a long handle from which a heavy chain extends, connecting the weapon to an enormous ōdachi with a 2 meter long blade. Despite their radically different functions, the gunbai and ōdachi were designed to complement one another, embodying the Uchiha’s mastery of fire, weaponry, and illusion.

Uchiwa Fanning of the Flames
The gunbai possesses the ability to dramatically amplify the user’s Fire techniques. By swinging the gunbai simultaneously with the release of a Fire technique, the fan generates powerful winds that feed the flames and increase their intensity. Fire techniques below S-rank are increased by one rank, while S-rank and above techniques instead receive a +20 damage boost.

The Blazing Hot Odachi
Connected to the gunbai by a heavy chain is an enormous ōdachi possessing a blade measuring 2 meters in length. Its extraordinary size naturally grants the user’s Kenjutsu techniques greater reach than conventional swords. Legend claims that the blade burns so intensely that merely approaching it can cause an opponent to spontaneously combust. In reality, the ōdachi continuously radiates intense heat up to 5 meters from its blade. After swinging the blade in specific maneuvers, which takes the same amount of time as 3 handseals, any foe who experiences this heat can be ensnared within an S-rank Genjutsu in which they perceive their body spontaneously combusting into flames. The overwhelming sensation of being burned alive inflicts 80 mental damage upon the victim. If multiple targets are ensnared, the genjutsu is diluted amongst them dealing less damage and becoming easier to break. With the appropriate genjutsu handseal specialty, the time it takes to perform the blade maneuvers can be reduced.

Great Fireball Triad
The gunbai’s final ability draws upon the signature technique of the Uchiha Clan. With a single swing of the fan, the wielder may unleash the Great Fireball Technique up to three times simultaneously, allowing three separate fireballs to be released within the same motion. Although all three techniques manifest simultaneously, each use consumes its own timeframe and carries the normal chakra cost of the Great Fireball Technique. A downside of the ability is that the amount of handseals to perform the Fireball jutsu also scales with the number of fireballs being released, meaning what is normally 6 handseals can increase up to 18 handseals.

Note: Can only be used by Uchiha Bios
Note: Only one ability can be used per turn and they can only be used once per turn.
Note: Katon Jutsu cannot be used the turn after the Great Fireball Triad ability is used.
Note: The Blazing Hot Odachi genjutsu must be actively sustained.

Declined - Let me break this down as small as I can. Uchiwa Fanning the Flames is fine, but you failed to mention if that's a passive application or active, at the moment its going to be assumed as active as per your restriction, id allow to be a passive use doe. The Blazing Hot Odachi with how its worded at the moment, would be considered an Elemental Genjutsu, utilizing elemental techniques to induce illusions onto people as the medium. Only Yin Release users can create those, and you lack said ability so it cannot exist in its current state until then. Otherwise, you also dont need to mention how much handseals are being comparatively to your sword swing. It can easily become messy when taking timeframe into consideration. Lastly, Great Fireball Triad is a no, replace the ability entirely within something a little more...unique. (Mirai)

(Indora no Gunbai) - Indra's Gunbai
Type: Weapon
Rank: S
Range: N/a
Chakra: N/a
Damage: N/a
Description: Indra’s Gunbai is a legendary artifact said to have once been wielded by Indra Ōtsutsuki himself. According to legend, the weapon’s distinctive appearance would later serve as the inspiration for the Uchiha Clan’s emblem. The gunbai is comparable in size to the one wielded by Madara Uchiha and possesses a long handle from which a heavy chain extends, connecting the weapon to an enormous ōdachi with a 2 meter long blade. Despite their radically different functions, the gunbai and ōdachi were designed to complement one another, embodying the Uchiha’s mastery of fire, weaponry, and illusion.

Uchiwa Fanning of the Flames
The gunbai possesses the ability to dramatically amplify the user’s Fire techniques. By swinging the gunbai simultaneously with the release of a Fire technique, the fan generates powerful winds that feed the flames and increase their intensity. Fire techniques below S-rank are increased by one rank, while S-rank and above techniques instead receive a +20 damage boost. This is a passive action, not consuming the cost of a move.

The Scorching Illusion

Connected to the gunbai by a heavy chain is an enormous ōdachi possessing a blade measuring 2 meters in length. Its extraordinary size naturally grants the user’s Kenjutsu techniques greater reach than conventional swords. Legend claims that the blade burns so intensely that merely approaching it can cause an opponent to spontaneously combust. The user casts a genjutsu using the odachi as a medium by swinging the blade (target must visibly see the blade during this motion), any foe within 5m of the the sword can be ensnared within an S-rank Genjutsu (counts as a move slot) in which they perceive their body spontaneously combusting into flames. The overwhelming sensation of being burned alive inflicts 80 mental damage upon the victim. If multiple targets are ensnared, the genjutsu's rank is split per witness, dividing as equally as possible.

The Blazing Hot Odachi
The extraordinary heat radiating from the ōdachi causes anything cut by its blade to continue burning long after the initial strike. Whenever the blade successfully damages a target, the wound is immediately cauterized and afflicted with a lingering burn that deals 10 damage per turn for 3 turns. This burning damage can stack with subsequent successful strikes from the ōdachi up to a maximum of three times. Each application possesses its own three turn duration and subsequent applications do not refresh the duration of previous burns. This is an active ability, counting as a moveslot in order to trigger. No damage boosts of any kind may increase the damage per turn either.


Note: Can only be used by Uchiha Bios
Note: Only one ability can be used per turn and they can only be used once per turn.
Note: The Blazing Hot Odachi effects only apply to basic and fire based ninkenjutsu, though a -10 chakra per turn is passively drained to sustain the burning effect to linger. These burns can be healed with an appropriate healing technique (Medical, Yang Release etc).
Note: The Scorching Illusion genjutsu is passively sustained per turn, drawing -10 chakra per turn.

Approved - Edits made in bold italics (Mirai), also for future notice, please make sure to list your active and passive abilities accordingly; as it can be confusing at times.





(Doton: Yomi Numa no Mamono) - Earth Style: Swamp Monster of the Underworld
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user weaves 3 handseals and channels their chakra into an already existing Swamp of the Underworld, molding the swamp itself into a massive 15m tall golem. The golem is capable of freely traversing the swamp without being hindered or sinking into it. Its enormous body allows it to attack opponents with powerful physical strikes. Whenever the golem successfully strikes a target, portions of the mud comprising its body cling to the victim, causing them to become further submerged and encapsulated. The golem cannot leave the boundaries of the swamp from which it was created or be created within 5m of an opponent.

Note: Can only be used twice and lasts for 2 turns.
Note: Following this jutsu, the user cannot use a S rank or higher Doton techniques for 2 turns.

Approved - Edits Made (Mirai) @ bolded italics. Removed the second restriction as it was filler.




(Doton: Jūryō Sōsa Kekkai) - Earth Release: Weight Manipulation Barrier
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 per turn)
Damage: N/a
Description: The user weaves 3 handseals and claps their hands together, creating a spherical, transparent brown barrier with a 15m radius around themselves. Everything physical within the barrier, including the user, is subjected to the effects of one of the user’s Lightweight, Added Weight, Super Lightweight, or Super Added Weight techniques. The user chooses which effect is applied upon creating the barrier and may passively change the active effect once per turn while sustaining it. The chosen effect is applied universally to everything physical within the barrier.

As a result, the altered weight also affects the base speed of anything physical within the barrier. Lightweight grants +1 Speed, Super Lightweight grants +2 Speed, Added Weight inflicts -1 Speed, and Super Added Weight inflicts -2 Speed. These modifiers remain for as long as the affected target or object remains within the barrier and immediately change alongside the barrier’s active weight effect.

Note: Can only be used twice and lasts for 3 turns.
Note: The user much keep their hands clasped and actively sustain the barrier.
Note: After this jutsu ends, the user cannot use it or any weight manipulation techniques for 3 turns.

Declined - I'll be under the assumption this is supposed to be a Fuinjutsu/Earth combination technique, as you can only make barrier ninjutsu with Fuinjutsu involved. That aside, similarly made techniques exist, namely Geezy's Fuinjutsu| Anka - Sealing Arts | Anchor and Matt's Earth Release: Gift Bad. (Mirai)
 
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Lucidus

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(Gekiryū no Maki: Ryūsui) - Torrent Series - Flowing Current
Type:
Offensive | Defensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: A specialised elemental Kenjutsu technique, the user surges Water chakra throughout their body and blade, creating a cloak of flowing water which swims and moves around the users body acting as a defensive film around them to begin with. During this the user moves towards their target of choice in a fluid motion aiming to strike in their desired method, the water around them converging along the blade into a single point, generating incredible momentum and force, dealing incredible damage.

The Torrent Series of techniques however are unique. They act as a bridge, showcasing their fluid and flexible nature, they allow the user to easily transition from one series to a torrent series or from a torrent series into another. For example, a Torrent series technique can fluidly and effortlessly transition into a Thunder series technique, or a future elemental series, all being part of the basic 5 elements, gaining the benefits of the new technique used, the transition being as easy as breathing, taking very little time in the timeframe.

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Restrictions

- This technique can only be used twice per battle
- This technique can last for a maximum of 3 turns
- The user must wait a turn before being able to use this technique again once the technique ends.
- The user is unable to use other water series techniques above A rank on their next turn.


(Gaia no Maki: Ganjin) - Gaia Series - Stone Edge
Type:
Offensive | Defensive
Rank: S
Range: Self - Short
Chakra: 40
Damage: 80
Description: A specialised elemental Kenjutsu technique, the user surges earth chakra throughout their body, hardening their body and limbs to a point beyond steel, acting as an absolute solid defense as well as reinforcing their blade. This technique allows the user to remain stalwart and unmovable, unless they themselves choose to move or they are completely overpowered. During this, the user will strike at their intended target with their blade, their blade containing an incredible weight to others but effortless to the user, upon striking the target, this weight is transferred into the target, immobilising them under their own crushing weight, in a similar fashion to ‘super added weight rock technique’ and the opponents bodies are splintered with small spikes of protruding rocks dealing damage from within.

Restrictions

- Can only be used twice per battle
- Must wait a turn before being able to use this technique again
- User cannot use Gaia Series techniques above A rank for the next turn
 
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