Custom Jutsu Submissions

Ndlovu

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Umi Katon: Avaron no ame | Liquid Fire: Rain of Avalon
Type:
Supplementary
Rank: A-Rank
Range: Short - Long
Chakra: 30 (-10 per turn)
Damage: N/A (+20 water based techniques)(+20 Liquid Fire techniques)
Description: The user will make two handseals creating a large portal above the battlefield, letting liquid fire to rain down heavily on the battlefield. This liquid fire burns, but is not as potent. Instead it fuels liquid fire techniques and techniques that use water or elements that use water as a base for their release by using the natural reaction liquid fire has when it comes into contact with water. Then using their chakra to manipulate the liquid fire combining it giving it an explosive effect. This can only be done by those who have mastered liquid fire, to be able to utilize the liquid fire in the air and use it to fuel their techniques.

Note: Can only be done twice per combat
Note: Can only last for four turns
Note: Has a two turn cooldown after deactivation

± Declined. I would much rather have this be more refined, how large is the portal, and at A rank, is it affecting Water techniques regarding S/W of Liquid Fire, what about its interaction with other water based CE, etc? Also, not happy with it lasting four turns. ±
 
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Skorm

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(Inton: Maryoku no Shōheki) - Yin: Impend
Type:
Supplementary
Rank: C-Forbidden
Range: Jutsu dependant
Chakra: Jutsu dependant
Damage: Jutsu dependant
Description: Throughout perfect control of Yin release, either via mastery of possession of Yin/Yang - the user spikes their chakra network whilst being under the influence of a foreign Genjutsu or other Yin-based technique and feed upon it before reflecting it back towards it's origin. The multi-ranking function of the technique reflects the technicalities of Kai release, meaning the stronger the opposing technique's Genjutsu or influential technique is, the more chakra the user needs to spend to successfully cast Impend. As a Genjutsu is reflected back towards its caster, it will create the illusion of their own casting being succesfull and trap them in a false reality where they can deliver a final blow, while in reality they're bound to their own Genjutsu. Naturally, this technique can be boosted/altered by regular means.

Note: Yin/Yang users or Yin masters can deflect any non-ms genjutsu back towards its caster.
Note: Can be used a total of 5 times per battle, however, depending on the strength of the technique it will count as a higher amount of use. Countering a Forbidden ranked Genjutsu counts as 3 | S-rank as 2,5 | A-rank as 2 | B-rank as 1,5 etc.
Note: No Yin release/Genjutsu technique can be used in the same turn.
Note: Has a two-turn cooldown.

Declined - Similar Techniques; aka Genjutsu Reversals have been done before. The only thing that makes your attempt ‘unique’ is that it's using Yin Release instead. Also where are the hand seals and these restrictions barely exist, and considering its evident you intend on using this as 'Yin Release' specialist, the chakra values will be doubled, so you're gonna have to remove the multiple ranks, or at least two ranks (A-S) at most, and properly restricted. - Mirai
 
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Tsuki 🥈

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Genjutsu: Shinnyū Shikō | Illusionary Arts: Intrusive Thought
Type:
Supplementary
Rank: C-Rank
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: This is a spasmic illusion either immediately awoken in the target's mind or dormant until it meets its trigger. The user implants what seems like a thought into the target's mind fashioned in a way to seem as if it is the target's own before the illusion gets self-dispelled. One cannot unthink a thought they had on the spot, which is what this whole technique is about. Whether they chose to feed or push aside the intrusive though is up to the target. Something like "they seem truthful/distrustful", "they're down to mingle", "this will/won't work", "I should stay/leave", etc. It's more like an angel/devil whispering in your ear. The illusion's medium can be flexible whether it be hearing, touch, sight, taste or smell.

- Immediate Variant: This is the most common use of it, like most illusions, where the illusion is triggered immediately.
- Dormant Variant: This one follow the rules of dormant illusions, where in addition to the medium in which you implant this illusion with, you'll also have to describe how/when the illusionary intrusive thought you've implanted will be triggered. An example would be to have the dormant illusion trigger once the target sees a village leader "they're trustful/distrustful".

Note: The immediate variant has no usage restrictions.
Note: The dormant variant can only be used once per target.
Note: If 2 targets at short range then the illusion can become AoE but halving its rank on each.

Declined - This is essentially Kotoamatsukami lite. The technique is too broad, and while I don’t mind allowing a level of freedom in terms of the thoughts you can ‘implant’, it really after the ‘thought’ has been administrated, serves no real purpose? Unless I'm missing something here, what exactly happens even if this is triggered? As you mentioned, the target is freely capable of reacting to it how they want to. That aside, similar techniques like this have also been approved in the past, though the most relevant one is the canon technique of Kotoamatsukami. Also wrong chakra value for a C Rank and Id only allow it to be casted via at most two mediums - Mirai
 
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Kooljay

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(Uchiha Katon: Taika no Sōdaina Shōdo no Jutsu) - Uchiha Secret Fire release: Great Fire Majestic Scorched Earth Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user weaves three hand seals and amasses a tremendous amount of Katon chakra, similar to the preparation for the Great Fire Majestic Annihilation Technique. However, instead of condensing the chakra in their chest to exhale as a torrent of flame, the user channels it into both hands. By slamming their palms into the ground, a massive ring of fire erupts outward from their position, expanding across the battlefield. The spread and intensity of the flames are equal in scale to the Great Fire Majestic Annihilation Technique.

Note: Can only be used by Uchiha Bios
Note: Can only be used three times
Note: Can only be used once every other turn.
Note: No other Katon, S rank or above the same turn.

Declined - Similar Techniques Exist. At least try to make this somewhat unique, I dont mind basic but even this is just, too plain.



(Ranton: Kokuten Kaeshi) - Storm Release: Black Heaven Reversal
Type:
Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/a
Description: A two part technique in which the user weaves three handseals before streaming a 5 meter long black tornado of cloud variant Storm Release chakra from their hand. The tornado draws in and absorbs incoming ninjutsu, storing the absorbed technique within itself before retracting back into the user’s hand and condensing into a dense sphere. The sphere then begins to glow a brilliant bluish white as the absorbed chakra is converted from Cloud Variant Storm Release into Laser Variant Storm Release.

The user then releases the condensed sphere as a beam variant Storm Release replica of the absorbed technique, directing it back toward its original user. The replicated technique retains the power, effects, properties, and effective range of the original technique while additionally gaining the characteristics of Laser Variant Storm Release, allowing the user to alter the beam’s trajectory after it has been released.

Note: Can only be used twice
Note: Can only be used once every two turns
Note: The user cannot use any other absoprtion Storm Release technique the same turn they use this technique.

Declined - I like the idea, but going to have to work on this a bit. The absorption of chakra will work based on the strength and weaknesses of Storm Release, the damage will be base damage according to the rank, and when it comes to properties, you’ll have to restrict this a bit. It likely will only reflect the physical properties of the absorbed technique, such as it absorbs Fire Release, the laser replica will become superheated etc. It will also only replicate the properties of Elemental Natures, unique energies such as Bijuu chakra, or other unique chakra types will not be replicated but can still be absorbed and reflected. - Mirai


(Kuroi Kaminari: Hishō Kurohyō no Jutsu) - Black Lightning Release: Pouncing Black Panther Technique
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The Pouncing Black Panther Technique is a Nintaijutsu variant of the Black Panther Technique created by Raijin. After weaving three handseals, the user releases Black Lightning chakra throughout their body, cloaking themselves in a massive panther shaped construct of Black Lightning matching the size of the original Black Panther Technique. The user then blitzes toward their target within the panther, delivering a devastating combination of physical and electrical concussive damage upon impact.

The technique is particularly difficult to evade due to the tendrils of Black Lightning that continuously arc outward from the panther, extending into mid range and threatening targets attempting to escape its path. They however only carry 60 damage.

Note: Only usable by 3rd Raikage Bios
Note: Can only be used twice
Note: No S rank Black Lightning jutsu may be used the same turn as this technique
Note: This technique can only be used once every two turns.

Declined - Technique is mostly fine. The intent on using this on a Third Raikage bio, which I can only assume you’ll be doing this at high speed combined with the tendrils aspect is where I cannot allow as is. Excluding possible boosts, this technique is being treated as two separate sources of damage (cloak attack and the tendrils) which, since it's coming from a single source, the damage is going to split between the two. And it will not go into mid range either, short range at best. So either the damage is split between the two, or you can remove it altogether. - Mirai



(Uchiha Ryū Kuchiyose: Gekka Raikō Kenka) - Uchiha Style Summoning: Blazing Lightning Blade Creation
Rank: A-Rank
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: This technique combines the Uchiha’s natural aptitude for Katon and Shurikenjutsu with the rapid weapon creation of the Lightning Blade Creation Technique. The Uchiha weaves two handseals, molding and cloaking their hands in Katon chakra. Using the Lightning Blade Creation seals on their wrists, the user taps the seal marks to instantly summon basic ninja tools such as shuriken and kunai directly into their hands as they throw them, allowing them to unleash a continuous barrage of up to 30 weapons. Each weapon is imbued with Katon chakra the moment the user touches it, allowing the entire barrage to carry the destructive properties of Fire Release.

Drawing upon the Uchiha’s exceptional mastery of Shurikenjutsu, the user can manipulate the trajectory of the weapons through precise throws, launching them at calculated angles so that they ricochet off one another in midair. This allows the weapons to change direction unpredictably, strike targets from their blind spots, and reach opponents positioned in locations that would normally be impossible to hit through conventional throwing techniques, ultimately drawing upon the user's creativity to use the full potentil of the technique.

Note: Can only be used by Uchiha Bios
Note: Can only be used 3 times, with a cooldown of two turns between each use.

Approved - Edits made (bolded). Reduced to Mid-Range, Removed your restriction as it was filler and added in one. - Mirai
 
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El Alucard

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(Kemuriton: Haibo Funsai) | Smoke Release: Ash Abrasion
Type:
Offensive
Rank: A
Range: Short-Long
Chakra: 30 (-10 per turn to continue emitting smoke)
Damage: 60 damage (+20 if internal damage)
Description: The user, after performing 2 handseals, emits smoke from anywhere on their body. The smoke is very light and quickly covers the battlefield up to 20m. The individual smoke particles are light and easily inhaled; in addition to this, they have a burr-seed-like spikes that allows them to stick to things like weapons, clothes, hair, and skin. When stuck to the opponent, every movement the target makes causes the particles to scrape and grind against the skin, and contact points, turning their movements into a source of injury (-5 per turn if they move). If inhaled, breathing will push and pull the particles within the lungs, causing them to scrape and grind the inner surfaces of the lungs and causing the lining of the lungs to bleed. The target begins to cough up blood and has a hard time breathing as their lungs fill with blood. This will cause them to hyperventilate, which, of course, pushes and pulls the smoke particles more in the lungs causing more damage as they begin to cough violently.
Note: Can only be used 3 times.
Note: 3 turn cooldown period.
Note: Smoke remains on field for 3 turns unless the user is constantly emitting.

∞ Declined. I feel like this is going beyond Smoke Release, especially in the highlighted section. Basic smoke 'scraping' objects as they move feels like it should have been paired with some other form of Ninjutsu. I would stick to damaging opponents who breathe in the smoke. Notes of hyperventilation can go, as that is completely different from just having difficulty breathing. The added internal damage clause is also unnecessary as that would have been a part of the technique to begin with. ∞


(Genjutsu/Kemuriton: Enmu Shikei) | Illusion/Smoke Release: Sensory Isolation
Type:
Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user performs a single handseal before spewing out as a dense cloud of smoke. Targets who inhale this smoke will experience desynchronization of their senses; this, of course, is just an illusion which makes them experience their senses one at a time instead of at the same time. Sound arrives late, touch precedes sight, and balance lags behind movement. This, of course, causes them to become uncoordinated and vulnerable.
Note: Can only be used 5 times
Note: Lasts 4 turns
Note: Technique has a 2 turn cooldown

∞ Approved. Removed the note allowing the smoke cloud to be used for other techniques. ∞


(Akuma Senbonken) | Thousand Demon Daggers
Type:
Weapon
Rank: S
Range: Short-Long
Chakra: 40 (-10 per shatter or reform after first activation)
Damage: 80 (90 when fragmented)
Description: The Thousand Demon Daggers is a poison-based katana with a black hilt that has a demonic face on it and a purple blade that seems to be shattered but somehow still holds its form. This is a chakra conductive sword that is able to shatter into up to a thousand fragments and reform all at the user's will. To activate the fragmentation ability for the first time, the user must expend 40 chakra, after which the user needs only to spend 10 chakra to shatter and reform the blade as they see fit for the rest of the fight. In its standard form, the blade is able to deal 80 freeform damage, while in its fragmented form, it deals 90 damage collectively due to the sheer amount of the fragments.
When fragmented, the pieces move at the same speed as the user and scale proportionally with any increases to the user’s speed.
The fragments can be manipulated freely by the user via gestures, allowing them to swarm, strike from multiple angles, or even orbit the user at high speeds to form barriers or shields capable of blocking incoming attacks. The fragments are chakra attuned to the hilt and will automatically align and reform when they are recalled, even without the user being able to see them. If chakra flow to the fragments is disrupted or somehow drained, they will lose mobility and fall inert until reactivated by once more spending 40 chakra. As long as the user maintains possession of the hilt, they may restore control over fragments.
This being a poison-based katana, the user is able to utilize all poison ninjutsu they know with this katana via slashes. It also grants the user a +20 boost to all poison-based jutsu. Additionally, infusing poison chakra into the katana causes it to passively emit a toxin that accelerates the effects of non-lethal poisons. This toxin is passively emitted simultaneously to any poison technique used by the user via the sword, however it takes up a move slot. The acceleration forces any poison to reach its most severe symptomatic stage immediately, rather than after a delay.
Note: Acceleration does not increase the poison's lethality.
Note: Acceleration does not bypass poison resistance, immunity, or cleansing techniques and does not apply to poisons that can kill the opponent.
Note: Fragment attacks do not damage per fragment, they do collective damage.

∞ Declined. Increased damage while fragmented won't be allowed, as that is simply just a different mode of the same weapon. Also, mention of the fragmented mode scaling with increases in the user's speed cannot be allowed. Control over the pieces of the weapon are tied to your Ninjutsu, or Mind attribute, meaning the fragments would move at the speed of an S-ranked Universal technique and not your speed, which comes from Agility. Manipulating the shards will also require constant contact and gestures via the hilt of the weapon instead of just any motion from the user. Finally, your idea of acceleration here is actually just instant. Causing even a non-lethal poison to skip all stages immediately from a passive technique is too much. Instead, having each stage requiring one less turn to complete would be more logical. Of course this acceleration ability cannot be passive, either. It will need to be an activated technique that then affects subsequent techniques used through the sword. ∞
Resubmitting Ash Abrasion.
Changelog:

- Combined earth with smoke to achieve desired effects.


(Kemuriton/Doton: Haibo Funsai) | Smoke/Earth Release: Ash Abrasion
Type: Offensive
Rank: S
Range: Long
Chakra: 40 (-10 per turn to continue emitting)
Damage: 80
Description: The user does 3 handseals and emits a thick cloud of smoke infused with earth chakra from any part of their body. The earth chakra gives each smoke particle tiny burr-like texture, making them stick and scratch upon contact with any objects or organism. While this smoke technique is heavier and slower than a typical S-rank smoke technique, the particles make up for it by replicating themselves; every particle that touches a surface bursts outward, creating new particles that continue this process, quickly covering the battlefield. This replication continues for 3 turns. Because of their earthy weight, the smoke cannot be blown away by wind techniques of equal or lower rank. When particles stick to an opponent, each motion results in them rubbing and grinding against the skin, hair, and clothing, inflicting ongoing damage (-5 per turn). When these particles are inhaled, they become trapped in lung tissue, too heavy to be expelled and scraping the inner lining with each breath (-10 per turn), leading to internal bleeding, blood-filled lungs, and progressively more difficult breathing that deteriorates with time.
Note: Can only be used 2 times
Note: Smoke remains on field for 3 turns unless user continues emitting at -10 chakra per turn.
Note: Self replication lasts 3 turns, at which point the user needs to spend an extra 20 chakra to activate the self replication once more for 3 turns.
Note: Stationary opponents only suffer inhalation damage, movement is required to trigger external scraping.
Note: External particles can be washed off with a water technique,. Inhaled particles can be expelled by exhaling a water technique,. This however doesn't undo the damage already done to the skin or lungs.
Note: Has a 3 turn cooldown
Note: Cannot use S-rank and above smoke or earth techniques for 3 turns.

Pending - Leaving for Detective L - Mirai

New submissions

(Fuuton: Shiori) | Wind Release: Bookmark
Type:
Supplementary
Rank: A
Range: Long
Chakra: 30 ( -10 Per Turn)
Damage:
N/A
Description: The user does two hand seals and unleashes wind chakra across the entire battlefield, generating an invisible web of oxygen-rich air pockets that naturally disperse throughout the area. The only external sign of the technique's existence is a gentle swaying of the surroundings and a soft cool breeze that gives no immediate sense of threat (Dojutsu and Chakra Sensors can still detect the technique however) . The wind flows in perfect harmony with the user, accompanying their fire techniques (Flame or Ash variant only) as they move, supplying them with a continuous flow of oxygen that makes them burn significantly hotter, increasing the damage of all the user's fire techniques by +20. In contrast, this same wind acts against any rival fire techniques, impeding them and robbing them of oxygen, which decreases their damage by -15 for the duration of the technique.
Note: Can only be used 3 times.
Note: Lasts 3 turns.
Note: Has a 2 turn cooldown, while not being able to utilize Wind Techniques above A Rank for the same duration.
Note: Only affects fire techniques, no other elements.


Approved - Edits Made and bolded, if you don't like them, message me and I can decline this - Mirai


(Iryojutsu: Yami no Shisha)| Medical Arts: Messenger of Darkness
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (-40 to user)
Description: The user through physical contact floods the opponent's body with corrupted medical chakra, precisely calibrated to mimic the opponent's regulatory signals as if native to the body. The corrupt chakra then integrates with the opponent's immune system, reprogramming it to identify the body's own tissue as a threat. This causes the immune system to attack itself causing Multiple Autoimmune Syndrome (MAS).
Turn 2: The opponent's immune system begins attacking connective tissue and muscle fiber. The opponent experiences joint inflammation, muscle weakness and a fever, reducing their Agility by -1 AP.
Turn 3-4: The opponent's immune system attacks organ tissue. This causes severe pain, blindness, significant loss of coordination and internal bleeding occurs. This further cripples the opponent causing them to not only continuously take -20 damage per turn. It reduces their damage output by -20.
Turn 5: Full systematic failure starts. Organs deteriorate rapidly. Blood leaks from every orifice, skin begins to peel and muscles fail. Left untreated the opponent experiences total systemic failure at the end of this turn, resulting in death.
Note: Has a 5 turn cooldown
Note: Can only be used twice per battle
Note: Requires physical contact.
Note: Since this technique works on a cellular level, cellular level repair is required in order to treat. If the opponent only heals themselves physically the effects simply continue as the effects itself is on the opponent's immune cells. So they essentially need to completely eradicate all their old immune cells and remake new ones.
Note:
Since the effects of this technique don't begin until the second turn. It is difficult for the opponent to detect that they have been affected by the technique at all as there are no signs they have been.
Note: Chakra required to completely purge and renew their immune cells doubles each turn the user is affected.
Note:
User take 40 damage as the corrupted chakra briefly passes through their own system.

Declined - Declined, while this is requires physical contact with a target, there still needs to be some level of restriction to this technique as is. No mention of handseals either. As for the technique itself, there's a few things that I bolded to bring more direction to. The first is that, and correct me if I'm wrong but Medical Ninjutsu doesnt inherently allow you to alter someone's Attribute Points like that, it would more so fall under Poison Ninjutsu. You can however alter their stats such as speed or tracking with it (i.e -5 tracking). Two techniques that cause 'death' are no longer approved due to the Health System, so it make that moot in this technique's case, and lastly the bolded note is a hard no. You'd have to allow this to be healed as normal via medical ninjutsu, yang etc as it can start to get messy with the whole cellular vs none debate. They also wouldn't need to purge the chakra, as this isn't operating like a mutagenic manipulation like Yang Release. - Mirai



Thousand Demon Daggers Approved here: [
X]

(Akuma Senbon Rinne) | Thousand Shard Cycle
Type:
Defensive/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sacrifices a portion of their chakra and makes a horizontal motion with the Thousand Demon Daggers, or with the hilt if the sword is already in its shattered state. This causes the fragments to begin to rotate around the user at high speeds, creating a continuously cycling formation that can be shaped around the user or their opponent. When used defensively, the fragments swarm around the user in a rapidly rotating dome that can move with the user. This dome blocks incoming attacks ranked A and below, shredding through them. When used offensively, the dome surrounds the opponent, remaining 5m from them all around and moving with them. Shards break off during the rotations and fly inward at random angles, piercing and slicing from all sides. After 5 turns, the fragments fall the ground becoming inert till the user wishes to use them again. Should they be dispersed forcefully by the opponent, they simply come back again the next turn.
Note: Can only be used with the Thousand Demon Daggers.
Note: Requires the weapon to be in its fragmented state.
Note: Can only be used 3 times regardless of defensive or offensive use.
Note: While active, the user cannot reform or use other fragment-based techniques. The can however still use poison techniques through the fragments by sacrificing chakra to the hilt.
Note: Lasts 5 turns
Note: Has a 3 turn cooldown period.


Pending - Leaving for Detective L- Mirai.
 
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