Shady Nurse
Member
I'm going to resubmit these quoted ones and hot chocolate DOES have caffeine in it. Google it. however I'll admit it isn't a lot so I'm going to rework that bad boy rn.
Type: Defensive
Rank: C
Range: Short-Medium
Chakra: 15 (-5 per turn)
Damage: N/A
Description: Merry-Go-Round is a very simple technique where the user focuses their chakra into a large portion of the ground beneath an area. Once done, the portion of earth the chakra is allocated to spins like a merry-go-round at a pace the user chooses to set be it slow or very rapidly. This serves many, many purposes such as redirecting a frontal technique such as a taijutsu or kenjutsu technique and the likes before it hits you. It can be used to rapidly spin an opponent quickly and disorient them, making them dizzy. This can also be used on the user themselves to help avoid certain attacks and could also be used on a summon for the same purposes. This technique can be sustained indefinitely, but costs 15 chakra to activate and -5 per turn to keep utilizing. If the opponent is caught in this technique, they suffer a speed reduction of -2 until they are out of the technique. Once out, effects last for three turns.
(Kuchiyose: Hottochokorēto ) Summoning Technique: Hot Chocolate
Type: Offensive/Defensive/Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: This technique is very simple, but very special to the ones who utilize it. Using the generic summoning signs, the user will then slap their hand, foot, whatever they need to onto the ground so summon a cup of hot chocolate from a famous ramen shop in Konoha. This hot chocolate is useful for many reasons. For one, it is piping hot so from the pain is capable of breaking up to B rank genjutsu from taking a sip of the hot chocolate at a small price of -5 health points. It can be thrown in the eyes of the opponent, temporarily blinding them for the entire following turn. Also, if used to drink, which is its primary use, the user becomes full of warmth and rejuvenated, boosting their taijutsu by +20 for three turns. Ice stands no chance against it! (Strong to ice release and variants.)
Note: Can only be summoned twice per battle.
New cycle
(Fuuton: Burendā ) Wind Release: Blender
Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: The user will focus a funnel of wind around a technique (ex: fire, ninja tools, etc.) and have the blender of wind redirect said technique/objects back to where they came from akin to a tornado forcing an object to do a 180 degree turn. It can also be place in a set location and used to empower the user's fire release techniques by +10 that turn.
-All Auto Declined- You bypassed submission limits
(Doton: Merīgōraundo ) - Earth Release: Merry-Go-Round(Doton: Merīgōraundo ) - Earth Release: Merry-Go-Round
Type: Defensive
Rank: C
Range: Short-Medium
Chakra: 15 (-5 per turn)
Damage: N/A
Description: Merry-Go-Round is a very simple technique where the user focuses their chakra into a large portion of the ground beneath an area. Once done, the portion of earth the chakra is allocated to spins like a merry-go-round at a pace the user chooses to set be it slow or very rapidly. This serves many, many purposes such as redirecting a frontal technique such as a fire technique before it hits you. It can be used to rapidly spin an opponent quickly and disorient them, making them dizzy. This can also be used on the user themselves to help avoid certain attacks and could also be used on a summon for the same purposes. This technique can be sustained indefinitely, but costs 15 chakra to activate and -5 per turn to keep utilizing.
-Declined- How could this spin something above ground like a fireball, if you start spinning the ground against a technique that's not on the ground it wouldn't do anything, even in the circumstance that it's a technique on the ground you couldn't spin it around and redirect it at will cause it just keeps spinning right? You need to reword this.
(Kuchiyose: Hottochokorēto ) Summoning Technique: Hot Chocolate
Type: Offensive/Defensive/Supplementary
Rank: D
Range: Short
Chakra: 10
Damage: N/A
Description: This technique is very simple, but very special to the ones who utilize it. Using the generic summoning signs, the user will then slap their hand, foot, whatever they need to onto the ground so summon a cup of hot chocolate from a famous ramen shop in Konoha. This hot chocolate is useful for many reasons. For one, it is piping hot so from the pain is capable of breaking up to B rank genjutsu from taking a sip of the hot chocolate at a small price of -5 health points. It can be thrown in the eyes of the opponent, temporarily blinding them for the entire following turn. Also, if used to drink, which is its primary use, it is used to gain +15 chakra per sip but also -5 health points is the cost. The cup of hot chocolate is worth six sips, or six usages in general, so it can be used six times any way the user sees fit before it runs out.
Note: Can only be summoned twice per battle.
-Declined- Adachi did this better, hot chocolate doesn't even have caffeine.
Type: Defensive
Rank: C
Range: Short-Medium
Chakra: 15 (-5 per turn)
Damage: N/A
Description: Merry-Go-Round is a very simple technique where the user focuses their chakra into a large portion of the ground beneath an area. Once done, the portion of earth the chakra is allocated to spins like a merry-go-round at a pace the user chooses to set be it slow or very rapidly. This serves many, many purposes such as redirecting a frontal technique such as a taijutsu or kenjutsu technique and the likes before it hits you. It can be used to rapidly spin an opponent quickly and disorient them, making them dizzy. This can also be used on the user themselves to help avoid certain attacks and could also be used on a summon for the same purposes. This technique can be sustained indefinitely, but costs 15 chakra to activate and -5 per turn to keep utilizing. If the opponent is caught in this technique, they suffer a speed reduction of -2 until they are out of the technique. Once out, effects last for three turns.
(Kuchiyose: Hottochokorēto ) Summoning Technique: Hot Chocolate
Type: Offensive/Defensive/Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: This technique is very simple, but very special to the ones who utilize it. Using the generic summoning signs, the user will then slap their hand, foot, whatever they need to onto the ground so summon a cup of hot chocolate from a famous ramen shop in Konoha. This hot chocolate is useful for many reasons. For one, it is piping hot so from the pain is capable of breaking up to B rank genjutsu from taking a sip of the hot chocolate at a small price of -5 health points. It can be thrown in the eyes of the opponent, temporarily blinding them for the entire following turn. Also, if used to drink, which is its primary use, the user becomes full of warmth and rejuvenated, boosting their taijutsu by +20 for three turns. Ice stands no chance against it! (Strong to ice release and variants.)
Note: Can only be summoned twice per battle.
New cycle
(Fuuton: Burendā ) Wind Release: Blender
Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: The user will focus a funnel of wind around a technique (ex: fire, ninja tools, etc.) and have the blender of wind redirect said technique/objects back to where they came from akin to a tornado forcing an object to do a 180 degree turn. It can also be place in a set location and used to empower the user's fire release techniques by +10 that turn.
-All Auto Declined- You bypassed submission limits
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