Approved Summoning Contract:
https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-3#post-21862020
(Macuilcozcacuauhtli, Donshoku No Kami) —Macuilcozcacuauhtli, The God of Gluttony
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The Wendigo known as Macuilcozcacuauhtli is known among the Wendigos as the God of Gluttony. He is a malevolent and cannibalistic beast, who looks gaunt to the point of emaciation, his skin pulled tightly over his bones, the bones almost visible through it as they push outwards. The complexion of his skin is ash gray, and his eyes are pushed back deep into their sockets. The lips that he may have had are tattered and bloody, and the bones stick out of his body like spikes. His head looks like that of a bloodied and meaty skull of a deer, and the antlers are large and sharp. Comparable to other Wendigos, he releases an eerie odor of decay and decomposition, of death and corruption, when he is summoned this foul stench will cover the battlefield. As of the same characteristics as other Wendigos, he possesses their innate abilities known to all the Wendigos. These abilities are that of horror and grotesque features, which gives them their innate ability to apply a terrifying fear and killing intent upon their victims [passive, equal to the Wendigos rank], as well as him also being an exceptionally skilled hunter of the Wendigos, allowing him to track his victims through his heightened senses, especially his innate sensory capabilities [passive]. Aside from these innate abilities that have been lined out above, the Wendigo has a unique ability, however before delving into it, it is important to note that this specific Wendigo is approximately 2 meters and 20 centimeters in height, a surprisingly small Wendigo compared to the rest, and when he is summoned, he may wear a white cloak to cover his entire body, concealing most of it, while it will have poisonous colors of green all across it. Macuilcozcacuauhtli is an exceptional illusionist, whom is considered an illusion specialist, capable of inducing all kinds of illusions ranging from the regular illusions known to all, as well as utilizing illusions that the summoner has access to as well. This also includes illusions that may pertain to inducing illusions through the eerie odor and sense of smell.
He has a unique technique only known to him, Hellscream it is called. It is caused by the Wendigo whom releases a powerful roar coming from its stomach, released out through its slashed and rotten mouth. The roar is so loud that it is deafening, and it causes a shockwave to form that is released forward and outwards in 180 degrees, covering everything in the front. The shockwave itself is like what we see from the Leaf Dragon God, it is made of pure force, causing the shockwave to tear through objects, people and techniques, shredding them and obliterating them. In addition to its destructive force, it carries the stench of death, rotting and blood with it, a stench so powerful that it will cause most people, especially someone whom have heightened sense of smell to experience it in a horrifying manner.
Note:
- Macuilcozcacuauhtli can be summoned once per fight
- Macuilcozcacuauhtli stays on the battlefield for a total of 4 turns
- No other summons can be summoned to the field while Macuilcozcacuauhtli is present, by the one whom summoned him.
- He can use all illusions that the summoner has access to, including Genjutsu List, Custom Illusions etc.
- Any illusions used counts towards the jutsu use per turn.
- The Hellscream Technique is an S-rank technique, which can be used once per fight
Declined: for reasons discussed via Discord.
(Fumeina Mono O Osoreru) — Fearing the Unknown
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60 [Mental Damage]
Description: The Wendigo whom uses this technique, combines the powers of illusion with the cannon technique which allows someone to project their own voice upon a battlefield. In doing so, they will cause their victims to begin to hear the voices of their loved ones passed or present, hearing what ever the Wendigo desires. They can have these voices sound as if they are in the target(s) heads or from a location on the field. These voices may sound in distress, pain and suffering, and can say or mean anything that the Wendigo desires. In addition to the voices in their heads or on the battlefield, the Wendigo can make the voices come from itself if he so desires. This causes considerable mental strain upon the target(s) that will leave lasting mental damage upon them, followed by them being severely distracted causing their reaction time to be halved. If the target manages to release themselves from this unique illusion, they will experience the true demonic voice of the Wendigo before their reactions will begin to return to normal.
- Usable 4 times per event
- Can affect up to 3 people at once, without splitting the rank
- Usable once per battle
- The illusion lasts up to 3 turns
- Can be used by all Wendigos
- Can also be used by the contractor as he/she has learned their ways
Declined: for reasons discussed via Discord.
(Hanto No Suriru) — Thrill of the Hunt
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20 [- 5 per round]
Damage Points: N/A
Description: The Wendigos have unique hunting prowess. They are known as supernatural hunters that are impossible to escape from. This is due to them having heightened sense of smell that is highly sensitive towards foreign chakra and humans. This boils down to them being capable of smelling chakra across an entire battlefield, even a landmark outside of combat, and even capable of making distinctions between the human chakras, allowing them to identify the different humans and clones. Additionally, capable of smelling the different natures of chakra, as they give off different scents to them, seeing as water has a unique smell, same goes for earth, fire and much more. As such a Wendigo can smell the whereabouts of a human and the different techniques that they may use, they can identify them and its location and can track them. Furthermore, the Wendigos sense of smell is highly sensitive towards humans of any kind, meaning that the smell of humans stands out above all other smells together with chakra, allowing them to pinpoint the location of people and chakra, across great distances. They are even capable of smelling people and chakra through objects, underground, through buildings and more.
- Can only be used by Wendigos
- Wendigos can activate the Thrill of the Hunt passively
Approved: intact aside from having omitted the part where signers can use it.
(Shinseina Tanjō) — Unholy Birth
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: Unlike the regular summoning technique that allows for a person to summon a beast from their specific contract, this technique allows for someone to utilize their contract in a similar way like
Summoning Technique: Earth Release: Tracking Fang. However, in this case, the contractor will perform the necessary hand seals or wipe blood across their summoning tattoo followed by them striking their palm upon the field. Through this, the contractor will summon a Wendigo
in short-range of themselves, albeit within the ground, allowing for the Wendigo to
stealthily approach their victims and crawl out of the ground with its demonic hands, like witnessing a demon being released from hell. The Wendigo can be summoned in the ground in a desired location
(short-range), including beneath the opponent, where it will tear through the ground and grab a hold of the target and begin to attempt to restrain their movement, inducing their powers upon their target and more.
- This technique can only be used with the Wendigo Contract
- You must post the desired summoning as a reference
- This is simply another way of summoning Wendigos than the regular way
- The desired summoning will stay on the field for time that is stated in the summoning
- This is a passive technique applying to the normal summoning technique, allowing to summon Wendigos in the ground in a desired location
Declined: at the submitter's request via Discord.
New Cycle:
(Suiton: Seimei No Ki No Jōmyaku) — Water Style: Veins of the Tree of Life
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50 [- 20 per turn]
Damage Points: 120
Description: The technique is created after the user performs a set of three hand seals, this is followed by the user manipulating existing water, or generating their own source, to form the technique. After the seals have been performed, the water will form or rise out of the ground, or up through water, or any area, even in the desert, as the water can be created and is not necessarily required a water source. A massive quantity of water will rise through the ground, protruding and running across the battlefield, like enormous veins that are the size of redwood trees themselves in thickness, almost similar in size to the Tree of Life. The veins will spread across the field, entangling anything in their path, anyone getting caught by the veins will be consumed by them and trapped within them. These veins, spread across the field like when someone uses wood release techniques, spreading at incredible speed, causing them to be able to span across the field within just a moment. When having finished spreading across the field, they will begin to draw upon the user’s chakra or from a foreign water source or the humidity within the air, allowing it to sustain itself by drawing upon the humidity or water around, or if the user, draining chakra per turn [- 20 per turn]. If the veins have caught anyone within it, they will drain the targets from their chakra and use it as its energy source instead of anything else [draining 50 chakra per turn, while they are within the veins]. The user can leave the technique as is after this point, however, the more chakra or water that the technique absorbs into it per turn, it will slowly grow larger. However, the wielder of this technique, can with a single hand seal, cause all of the veins of water to explode into what would seem as an endless rain of water needles, however these needles being the size of spears and being highly condensed, exploding out into the chosen directions that the user sees fit, piercing, shredding and smashing through anything in their path, retaining the same strength as the original part of the technique in the blast [Forbidden Rank blast]. They may even pierce through metal due to the sheer amount, density and speed that they explode out with, like a shockwave.
Notes:
- Can only be used once every time you face an adversary
- The sheer amount of chakra used as well as the strain upon the users mind to manipulate and control the amount of water will cause the user to experience severe mental damage upon their mind [30 mental damage]
- The user cannot use Water Jutsu above A-rank the following two turns
Declined. A lot of issues here. The first is that must use proper damage values. A Forbidden ranked technique requires 50 chakra, and 90 damage. Not 120. Second issue is that this technique requies more hand seals. Next issue is that Chakra Draining water made similar to Grudge Rain are not allowed currently - this will require other forms of chakra draining techniques in order to achieve this.
(Suiton: Nōdo Shifuto) — Water Style: Density Shift
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: This technique is unique in the way that it can be performed in two different ways. The user can apply the chakra utilized for this technique upon an existing water technique, such as a water bullet, water dragon or water dropping from the sky, increasing its density tenfold, causing its blunt force to be increased in strength considerably [+25]. The increase in density and strength can be done within the same time-frame the attack is sent by simply performing an extra hand seal during the performance of said attack. However, if the technique is utilized on defensive based water techniques, it will still cause an increase in density, causing it to have a stronger defense, an example being a water wall that has increased density would be stronger and more difficult to break through, increasing a techniques defense by one rank. There is another way this technique can be utilized. Here the user will release their chakra into an existing source of water, such as a lake, sea, river or an existing water technique that they have made. This allows the user to increase the density of said technique, an example if utilized on a lake, it would cause the water in the lake to increase in density and become considerably more heavy, causing anyone within to be pushed down towards the bottom and to be crushed by the sheer force of the water, similar to that of people being pushed down by gravity, though this time being highly dense water that pushes down with incredible force, pushing down to the bottom, where it will crush someone like a tin can [Strength similar to an A-rank Jutsu].
Notes:
- Can be utilized four times per battle
- Can only be used once on the same technique or water source
- Must wait a turn between each use
Declined. Similar techniques have been done before. Also, keep boosts to increments of 10 or 20. Not odd values like 25.
(Suiton: Kura Ken Sōryo No Kibishi Jugyō) — Water Style: The Kraken Priestess Harsh Lesson
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The Kraken Priestess harsh lesson is a technique that relies heavily on preexisting water sources, where it may be applied to any water source that is not inhibited by foreign chakra, an exception being if it is of a weaker amount. The technique may also be used on water style techniques that the user has previously performed. The technique is activated when the user performs the ram hand seal. After doing so, the water technique or water source that it is intended for, will sprout several if not many massive tentacles that will come forth from the water with intense speed to wrap around their target(s), squeezing the life out of them while dragging them down into the depth of the water or into the previously used water jutsu. In addition to the way this technique functions, it can be utilized in a second way, it can be placed upon a technique as a sort of dormant part of it, which will be activated when there is a foreign chakra source that is within short-range of the said water source or if they are touching it. If done so, it can be placed upon the technique as it is being made, and in the same time-frame, requiring the extra hand seal to be chained into the previous technique. The technique is highly volatile and dangerous, as it takes on the properties of the water source or technique that it is used upon, such as if the technique or water source is boiling hot, or freezing cold, or if the water or technique as any unique properties it will be applied to this technique as well.
Notes:
- This technique can be used three times per battle.
- If applied to a technique in the same timeframe it still counts towards the move count
- Can only be used once on the same water source
Approved. Made edits.
Tried Fixing it:
(Suiton: Seimei No Ki No Jōmyaku) — Water Style: Veins of the Tree of Life
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50 [- 20 per turn]
Damage Points: 90
Description: The technique is created after the user performs a set of
five hand seals, this is followed by the user manipulating existing water, or generating their own source, to form the technique. After the seals have been performed, the water will form or rise out of the ground, or up through water, or any area, even in the desert, as the water can be created and is not necessarily required a water source. A massive quantity of water will rise through the ground, protruding and running across the battlefield, like enormous veins that are the size of redwood trees themselves in thickness, almost similar in size to the Tree of Life’s roots and branches. The veins will spread across the field, entangling anything in their path, anyone getting caught by the veins will be consumed by them and trapped within them. These veins, spread across the field like when someone uses wood release techniques, spreading at intense speed, causing them to be able to span across the field within just a moment. When having finished spreading across the field,
the veins or roots wil sprout like trees, sending several tree-like shapes of water into the sky above, entangling and trapping anyone above. They will
after having spread the veins across the field, begin to draw upon the user’s chakra or from a foreign water source allowing it to sustain itself by ,drawing upon the water around, or if the user, draining chakra per turn [- 20 per turn]. If the veins have caught anyone within it. The user can leave the technique as is after this point, however, the more chakra or water that the technique
feeds on from the user per turn, it will slowly grow larger.
If feeding upon another water source, it has to be a considerable lake or the ocean, and from there it will grow the similar sizes as if it drew 20 chakra from the wielder, which it will not if the water source is being used to feed it. The wielder of this technique, can with a single hand seal, cause all of the veins and “trees” of water to explode into what would seem as an endless rain of water needles, however these needles being the size of spears and being highly condensed, exploding out into the chosen directions that the user sees fit, piercing, shredding and smashing through anything in their path, retaining the same strength as the original part of the technique in the blast [Forbidden Rank blast – 90 damage],
an exception to this.
The exception to the damage output of the secondary part of this technique, is if the technique has gathered chakra from the user for at least a single, complete turn, then it increases the damage output of the secondary part of the technique by 10 damage. This boost only applies when the technique sustains itself via the user's chakra. They may even pierce through metal due to the sheer amount, density and speed that they explode out with, like a shockwave.
Notes:
- Can only be used once every time you face an adversary,
and twice per event overall
- The sheer amount of chakra used as well as the strain upon the users mind to manipulate and control the amount of water will cause the user to experience severe mental damage upon their mind [30 mental damage]
- The user cannot use Water Jutsu above A-rank the following two turns
? Approved. Made edits. I removed the part about absorbing water from humidity in the air as that would make this technique sapping chakra if not for an external source utterly pointless. Also toned down the boost to the secondary use(as F-ranks and above increase by increments of 10, not 20) and made it so that the secondary variant only works if it swells as a result of sapping chakra from you.?
Fixed:
(Macuilcozcacuauhtli, Donshoku No Kami) —Macuilcozcacuauhtli, The God of Gluttony
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The Wendigo known as Macuilcozcacuauhtli is known among the Wendigos as the God of Gluttony. He is a malevolent and cannibalistic beast, who looks gaunt to the point of emaciation, his skin pulled tightly over his bones, the bones almost visible through it as they push outwards. The complexion of his skin is ash gray, and his eyes are pushed back deep into their sockets. The lips that he may have had are tattered and bloody, and the bones stick out of his body like spikes. His head looks like that of a bloodied and meaty skull of a deer, and the antlers are large and sharp. Comparable to other Wendigos, he releases an eerie odor of decay and decomposition, of death and corruption, when he is summoned this foul stench will cover the battlefield. As of the same characteristics as other Wendigos, he possesses their innate abilities known to all the Wendigos. These abilities are that of horror and grotesque features, which gives them their innate ability to apply a terrifying fear and killing intent upon their victims [passive, equal to the Wendigos rank], as well as him also being an exceptionally skilled hunter of the Wendigos, allowing him to track his victims through his heightened senses, especially his innate sensory capabilities [passive]. Aside from these innate abilities that have been lined out above, the Wendigo has a unique ability, however before delving into it, it is important to note that this specific Wendigo is approximately 2 meters and 20 centimeters in height, a surprisingly small Wendigo compared to the rest, and when he is summoned, he may wear a white cloak to cover his entire body, concealing most of it, while it will have poisonous colors of green all across it. Macuilcozcacuauhtli is an exceptional illusionist, whom is considered an illusion specialist,
capable of inducing all kinds of illusions that are S-rank and below from the cannon Genjutsu list.
He has a unique technique only known to him, Hellscream it is called. It is caused by the Wendigo whom releases a powerful roar coming from its stomach, released out through its slashed and rotten mouth. The roar is so loud that it is deafening, and it causes a shockwave to form that is released forward and outwards in 180 degrees, covering everything in the front. The shockwave itself is like what we see from the Leaf Dragon God, it is made of pure force, causing the shockwave to tear through objects, people and techniques, shredding them and obliterating them. In addition to its destructive force, it carries the stench of death, rotting and blood with it, a stench so powerful that it will cause most people, especially someone whom have heightened sense of smell to experience it in a horrifying manner.
Note:
- Macuilcozcacuauhtli can be summoned once per fight
- Macuilcozcacuauhtli stays on the battlefield for a total of 4 turns
- He can use all Genjutsu up to S-rank on the canon list.
- Any illusions used counts towards the jutsu use per turn.
- The Hellscream Technique is an S-rank technique (short-range), which can be used once per fight
Approved: edit(s) marked in pink.
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-Pekoms
New Custom Jutsu - I have Jiraiya in my Inventory and I have a biography pending, while I have had the bio before for a long time.
[Anda Kami No Gyarantoseji] – The Gallant Sage of the Braided Hair
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: This technique was developed to enhance the capabilities and skills of the hair, created by Jiraiya. The technique enhances the capabilities of the hair and increases its general strength. This is done through releasing chakra into the user’s hair, which will then cause the hair to intertwine, creating braids or dreadlocks, causing the general strength and durability of said hair to become considerably better. The technique itself can be applied before combat [passively
at the cost of a moveslot], to increase the strength of said hair, or it can be applied while in combat and utilizing a hair-based technique
(at the cost of a moveslot). If it is utilized while the user is creating a hair-based technique, it will be applied to the technique in the same timeframe. The strength and durability of the hair is increased tenfold, causing the following hair techniques that are used to increase in strength [+ 20 to all Hair Ninjutsu,
+10 to S-ranks and above].
- Must have a Jiraiya biography
- Lasts for four turns per use and can be used three times per battle
?Approved. Edits made.?
[Yoso Wa Watashi No Denwa Ni Mimiwokatamukeru] - Elements Heed My Call
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: This technique revolves around the utilization of the five basic elements; fire, wind, earth, lightning and water. This technique essentially allows for Jiraiya to infuse his hair with the properties of a single element of his choice, and he can do so passively
at the cost of a move, including during hair-based techniques. When infusing the different elements into his hair, it will manifest within it, giving it different and unique properties, capable of giving him an edge in combat.
Earth: If the earth chakra is infused within the hair, it will increase the weight and blunt force of the hair as well as hardening it beyond its current properties, allowing it to attack with further physical power [+ 20]. In addition to its brute force, the increase in weight and it is becoming hardened, it also increases its defensive properties, causing hair-based defensive techniques to have an increase of one rank.
Wind: This allows Jiraiyas hair to increase its cutting prowess, causing it to become far more lethal in combat, being capable of slicing through wood, steel and many other elements with ease [+ 20]. In addition to the increase in its slicing prowess it also causes the hair to loose weight in the manner that the wind chakra will flow through and around the hair causing it to become rather weightless, allowing Jiraiya to move his hair with his techniques considerably faster and with more precision. This allows the hair to move with
1.5x the
base speed of the user when infused with the wind.
Fire: The fire element will infuse the hair more uniquely, causing the hair will have an increase in heat and will be capable upon contact or attacks to create severe burning wounds or even set things they touch on fire. In addition to this, while the hair is induced with the fire element it will create bursts of fire upon contact, creating severe burning damage [+ 20 to techniques].
Water: When infusing the hair with water chakra it will cause the hair to grow and become larger and thicker, while it will cause the hair to act like a sponge, absorbing the water surrounding him and can then release the water and the chakra outwards like a wave of water [B-rank in strength].
In regards to techniques, the user can only absorb techniques one rank lower and below of the base Hair technique.
Lightning: The lightning properties that may be placed within the hair, will cause the hair to flicker and move somewhat in an unorthodox manner, while upon touch or while utilizing it in attacks, it will cause currents of lightning to flow through their targets both frying them as well as paralyzing them, with just a single touch. This will cause an opponent to receive electric damage to their internals [+ 20] when they are struck by said hair.
- Must have a Jiraiya biography
- It can be utilized 4 times per battle/event, lasting for three turns per use
- Can only infuse one element at a time
- Boosts apply +10 damage to S-rank techniques and above rather than +20
?Approved. Edits made.?