Custom Jutsu Submission - IV

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El Alucard

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Resubmitting the Janus Blessing tag now that I finally have advanced Fuuin (a couple of changes made to the entirety of the seal so I didn’t bold anything)


(Yanusu no shukufuku) Janus Blessing
Type:
Supplementary
Rank: S
Chakra: 50
Range: Short
Damage: N/A
Description: Janus blessing is a medical seal that can be infused with different chakra natures in order to bring about a mutation within the user’s body for a short time. This works by placing a natured chakra infused seal on the user’s body which absorbs foreign chakra or otherwise unknown energies. After absorbing foreign chakra, instead of it being added to the user’s chakra pool the absorbed chakra’s nature is infused with the chakra that was focused on the seal. The medical properties of the seal then enforce the spread of the new nature somewhat like a virus in the user’s chakra pathway system thus causing the user’s manipulation of what would be their normal techniques of that specific chakra nature to “mutate” into different variations based on the foreign chakra that was absorbed.

Note: Each biography may only have two different Janus Blessing seals on them at any given point.
Note: The user cannot simply make up a new seal every battle. An element has to be submitted with it’s mutations for approval if the user wants to use it.
Note: Every (blessing) element may only have a maximum of 3 mutations meaning you can have a fire blessing with 3 mutations and a water blessing with 3 mutations for example.
Note: Each mutation can only be produced by a maximum of 2 chakra types (Does not need to be but can.)
Note: The user may not use more than one Janus Blessing seal at a time. So if one of them is active the user cannot use the other. The user can also not use the blessings consecutively and has to wait 3 turns after one blessing has ended before using the other one.
Note: The seal can only absorb the Basic 5 elements,Ninjutsu or Raw Chakra, Adv.Elements. And Adv.Ninjutsu As such things like custom elements cannot be absorbed.
Note: The seal can only alter the Basic 5 elements, Adv.Elements and Adv.Ninjutsu. As such things like custom elements and raw chakra or ninjutsu can not be altered.
Note: The seal cannot absorb mixed natures or elemental combinations.
Note: Effects of the seal last for 5 turns after which the user may not use that specific nature for 3 turns after, in an attempt for the body to basically “factory reset the settings” to the nature that was altered.
Note: Each blessing can only be used thrice per battle with a 5 turn cooldown period between usage.
Note: Can only be taught by El Alucard

(Genshitekina kemuri no shukufuku)- Blessing of Primordial Smoke
A smoke infused Janus Blessing seal is placed on the user’s body which he can activate mentally, granting him the ability to absorb foreign chakra in order to mutate their regular smoke chakra and changing it’s normal nature to Primordial Smoke. Instead of the absorbed chakra being added to the pool of the user, it’s nature is infused with the user’s own smoke chakra. The medical properties of the seal enforce the spread of the new nature somewhat like a virus in the user’s body thus causing the user’s smoke techniques to “mutate”, in turn altering his normal smoke chakra’s nature conversion for a short period of time. After absorption all of the user’s regular smoke and custom smoke techniques take on a different variation for 5 turns, depending on the type of chakra consumed.

Mutation 1: Dark Smoke
A mutation that occurs when the smoke infused Janus Blessing seal absorbs fire or wind chakras causing it to mutate the users regular smoke to an extremely hot, pitch black, thick and more detrimental smoke cloud that suffocates, burns and destroys everything it comes across. Dark smoke can easily overcome Fire and Wind techniques as they are simply absorbed and used to make the mutation stronger by adding +10 damage, Neutral to Earth and weak to Water or very cold elements.
So basically it would require a Fire or Wind technique one rank higher to deal with Dark smoke or a rank lower if using water or cold elements. Earth is neutral so the same ranks will clash but more often than not due to its heat, Dark smoke will melt the through earth and continue onward albeit severely weakened.

Mutation 2: Esoteric Smoke
A mutation that occurs when the smoke infused Janus Blessing seal absorbs Water or Lightning chakra causing the user’s smoke to mutate to an electrically charged tar-like cloud which is constantly dripping leaving behind a trail of tar like puddles which can also be manipulated by the user. Esoteric smoke is extremely hard to move in and can easily overcome water and lightning techniques as they are simply absorbed, Neutral to Fire and weak to Wind and Earthen techniques. Wind would harden this form of smoke and earthen elements or various minerals would absorb the substance.
So basically it would require a Water or Lightning technique one rank higher to deal with Esoteric smoke or a rank lower if using wind or earth. Fire is neutral so the same ranks will clash but more often than not, due to its density Esoteric smoke will continue onward albeit severely weakened.

Mutation 3: Ordinance Smoke
A mutation that occurs when the smoke infused Janus Blessing seal absorbs unknown and foreign forms of raw chakra and energies (Including sage chakras, spiritual or magical chakras etc.) turning the user’s smoke to a fast growing, glowing nimbostratus cloud-like smoke that that seems almost sentient due to its extreme affinity or hunger to the specific foreign chakra or energy which was absorbed by the seal. Ordinance smoke will sense the specific chakra and energy which it absorbed regardless of its presence on the field and be attracted to it like a magnet meaning it is constantly seeking out the opponent’s chakra and techniques with the absorbed chakra signature no matter where they are (This was basically made to deal with CC an CCCJ but if it absorbs raw chakra in the form of ninjutsu it is attracted to the individual since all since all chakra signatures are different). It will then attach itself to the opponent or the source of the foreign chakra, draining them and growing very quickly; engulfing whole techniques, restricting the opponent’s movement etc. all whilst absorbing chakra/energy from the host or from the source until there is nothing left. Once all the chakra has been sapped out of the source it will move on to the next and onto the next until all traces of said chakra have been absorbed at which point the cloud will remain dormant as if asleep, just waiting for it’s next fix. It is fairly easy yet tricky to get rid of Ordinance smoke as a simple gust or blast of wind or earth a rank lower is enough to dissipate and as long as it does not attach itself to the source can be avoided it however, it’s love for a certain chakra type makes it hate all other chakra types and as such will be repelled by them or will avoid them making it easy for it to dodge fast A-rank techniques. Opponents would be forced to risk it coming close in order to deal with it. Ordinance smoke interacts differently with techniques and organisms as in, while techniques can be completely engulfed in one move organisms are different; for example let's say the Ordinance smoke attached to an organism's hand (Humanoid size), it would begin draining -10 chakra the first turn quickly growing enough to cover that organisms entire finger. It would then absorb -15 chakra the second turn quickly growing enough to cover the entire hand of said organism thus inhibiting two handed hand seals or holding stuff with that hand etc. Ordinance will then absorb -20 chakra the third turn quickly growing enough to cover an arm or leg of the organism's body. By the fourth turn it would take -25 chakra and have covered about a ¼ of the organism's body. By the 5th turn it would drain -30 chakra and would have covered half of the organism's body, at this point depending on where the smoke latched itself onto most movement would be lost. The 6th turn would see it draining -35 chakra from the organism as well as growth enough to cover half of the remaining half of the organism. By the 7th turn the entire organism would be covered however the Ordinance smoke would continue draining chakra in +5 increments each turn whilst growing until all chakra has been depleted. Safe to say larger organisms will take double the time to completely cover so large beings or summons will be completely engulfed in about 14 turns. Ordinance smoke has the same S&W as regular smoke.

Note: After absorption, all canon and custom smoke techniques take on their respective primordial forms for 5 turns.
Note: After the seal wears off and the user has waited 3 turns for their smoke chakra to revert to normal they have to wait an extra 2 turns to be able to use Smoke techniques of S-rank and above.
Note: Ordinance smoke mutation cannot be used with canon techniques.
Note: The Ordinance smoke mutation can only be used once. Attempting to use it more than once will cause it to turn on it’s user.
Note: All Primordial Smoke techniques cost +10 more chakra.
Note: The user cannot use their smoke seal to absorb naturally occurring elements unless there is some form of chakra within them; e.g. water from straight from the lake, fire from exploding kunai etc, lightning from naturally bad weather, regular wind etc.
Note: Can Only be taught by El Alucard.

-Declined- There's a lotta issues with this one overall, but it's not worth explaining them because you don't have advanced fuuin meaning you can't submit body seals, also you've not actually finished fuuin training as far as I can see, you're at B rank currently in the training grounds with AJ.
(Yanusu no shukufuku) Janus Blessing
Type:
Supplementary
Rank: S
Chakra: 40
Range: Short
Damage: N/A
Description: Janus blessing is a medical seal that can be infused with different chakra natures in order to bring about a mutation within the user’s body for a short time. This works by placing a natural chakra-infused seal on the user’s body which absorbs foreign chakra. After absorbing foreign chakra, instead of it being added to the user’s chakra pool the absorbed chakra’s nature is infused with the chakra that was focused on the seal. The medical properties of the seal then enforce the spread of the new nature somewhat like a virus in the user’s chakra pathway system thus causing the user’s manipulation of what would be their normal techniques of that specific chakra nature to “mutate” into different variations based on the foreign chakra that was absorbed.

(Genshitekina kemuri no shukufuku)- Blessing of Smoke
Mutation: Dark Smoke

This mutation occurs when the smoke-infused Janus Blessing seal absorbs fire chakra causing it to mutate the user’s regular smoke to an extremely hot, pitch-black, thick, and more detrimental smoke cloud that suffocates, burns, and destroys everything it comes across. The smoke retains all the elemental strengths and weaknesses of regular smoke however it does deal severe burning damage thus translation to +1 rank or +60 damage increase in all smoke techniques.

Mutation: Esoteric Smoke
This mutation occurs when the smoke-infused Janus Blessing seal absorbs water chakra causing the user’s smoke to mutate to a tar-like cloud which is constantly dripping leaving behind a trail of smokey tar-like residue which can also be manipulated by the user. Due to its tar-like nature, Esoteric smoke is extremely hard to move in and although it has the same strengths and weaknesses as regular smoke, opponents are forced to use the same rank techniques to deal with this mutation. Its tar-like nature also means any opponents trapped in esoteric smoke have their speed halved as the strength and required to move in Esoteric smoke will severely fatigue their muscles. Another thing worth mentioning is since this mutation is some pseudo-liquid the opponent is not only subject to suffocation but also to drowning. Inhaling or drinking this mutation is basically like inhaling or drinking carbon dioxide which is toxic, this will cause more fatigue and vomiting as well as dizziness and confusion resulting in a halving of the opponents tracking capabilities as well.

Mutation: Ordinance Smoke
A mutation that occurs when the smoke-infused Janus Blessing seal absorbs raw chakra and energies (Including sage chakra, spiritual or magical chakras, etc.) This causes the user’s smoke to turn to a fast-growing, glowing nimbostratus cloud-like smoke that seems almost sentient due to its extreme hunger to the chakra absorbed by the seal. Ordinance smoke will seek out the specific chakra signature of the person whose chakra was absorbed wherever they may be on the field and be attracted to it like a magnet meaning it is constantly attracted to not only the techniques with that chakra signature but also the source of them aka the opponent. This is targeted to special chakra variants like sage chakra and custom clan chakras and energies etc. It will not be attracted to regular elemental techniques not infused with aforementioned special chakra variations, for example regular basic 5, gen, AN and AE and all other such. Only aiming to engulf the opponent themselves and techniques infused with or using the special chakra variants. Once on the field it will constantly and relentlessly blitz towards the opponent at the same speed as indicated on the speed chart (S-rank AN = 13). It will then attach to the opponent or the source of the chakra, draining them and growing very quickly; engulfing whole techniques, restricting the opponent’s movement, etc. Once all traces of said chakra have been absorbed, the cloud will remain on the dissipate. It is fairly easy yet tricky to get rid of Ordinance smoke as it has the same elemental weaknesses as regular smoke and any technique of those natures are enough to dissipate and as long as it does not attach itself to the source can be avoided, however, it’s love for a certain chakra type makes it hate all other chakra types and as such will be repelled by them or will avoid them making it easy for it to techniques it’s faster than. Opponents would be forced to risk it coming close in order to deal with it. Ordinance smoke interacts differently with techniques and organisms as in, while techniques can be completely engulfed in one move organisms are different; for example let's say the Ordinance smoke attached to an organism's hand (Humanoid size), it would begin draining -10 chakra the first turn quickly growing enough to cover that organisms entire finger. It would then absorb -15 chakra the second turn quickly growing enough to cover the entire hand of said organism thus inhibiting two-handed hand seals or holding stuff with that hand etc. Ordinance smoke will then absorb -20 chakra the third turn quickly growing enough to cover an arm or leg of the organism's body. By the fourth turn, it would take -25 chakra and have covered about a ¼ of the organism's body. By the 5th turn, it would drain -30 chakra and would have covered half of the organism's body, at this point depending on where the smoke latched itself onto most movement would be lost. The 6th turn would see it draining -35 chakra from the organism as well as growth enough to cover half of the remaining half of the organism. By the 7th turn, the entire organism would be covered however the Ordinance smoke would continue draining chakra in +5 increments each turn whilst growing until all chakra has been depleted. Safe to say larger organisms will take double the time to completely cover so large beings or summons will be completely engulfed in about 14 turns. Ordinance smoke has the same S&W as regular smoke.

Note: Each biography may only have two different Janus Blessing seals on them at any given point.

Note: The user cannot simply make up a new seal in every battle. An elemental tag has to be submitted with its mutations for approval if the user wants to use it.

Note: Every elemental tag may only have a maximum of 3 mutations.

Note: The user may not have more than one Janus Blessing seal active at the same time.

Note: The seal can absorb the Basic 5 elements, raw chakra, adv. elements, and adv. ninjutsu. As such things like custom elements cannot be absorbed.

Note: Although it can absorb raw chakra the seal can only alter the Basic 5 elements, Adv. Elements and Adv.Ninjutsu.

Note: The seal cannot absorb mixed natures or elemental combinations.

Note: Effects of the seal last for 5 turns after which the user may not use the altered ability for 3 turns after in order to basically “factory reset the settings” to the element that was altered.

Note: The seal cannot absorb naturally occurring elements unless there is some form of chakra within them; e.g. water from straight from the lake, fire from exploding kunai, lightning from naturally bad weather, regular wind, etc.

Note: The seal itself can be used thrice meaning, each elemental mutation can be used once per battle with a 5 turn cooldown period between usage.

Note: Can only be taught by El Alucard



(Shāshǒu qī)- Killer 7
Type:
Weapon
Rank: S
Range: Short-Long
Chakra cost: 40 (to change weapon forms)
Damage: N/A
Description: The Killer 7 token is an extremely versatile and dangerous weapon wielded by only the most dangerous assassins. It was named after its ability to morph into 7 different mystical weapons/tools, As stated earlier the token has 7 forms each producing different techniques and unique abilities accessible only in that respective form. It costs chakra to change the weapons form however it can be done simultaneously to the user performing other techniques, as such it can be considered a passive change.

- Qui control scissors are telekinetically controlled and can spin at high speeds to slice through various objects and block attacks like bullets, swords, kunai, etc. The two blades of the scissors can be separated and wielded independently of one another. When enhanced with chakra they become capable of easily cutting through even the strongest metals.
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- The Thousand Demon Daggers is a magical sword whose blade is made up of a thousand sword fragments. The user can manipulate all the individual fragments of the Thousand Demon Daggers to reform the sword's blade when it shatters, pass through enemy shields/defenses, rain fragments upon enemies, and expand the sword. However, although the Thousand Demon Daggers can cut through most things with ease, its nature as a “broken” sword means that it is mainly an offense type weapon, as it shatters whenever it is used for defense (S-rank techs)
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- Spider lily darts are a set of 6 telekinetically controlled poisonous darts shaped like red spider lily flowers and dipped in the user’s own custom poison (If they have one). They have the mystical ability to suck the life out of her enemies when they are pierced by them (-20 HP per turn). The spider lily darts originally look like spider lily buds, which bloom when the target dies. When the opponent is hit they are unable to remove the darts.
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- Gaiba Egg is a mystical egg capable of transforming the user into anything they want from small animals like dogs, rats, etc. To everyday inanimate objects like rocks, tiles, street lights, etc. This makes it a very useful tool for spying or hiding in plain sight while the user regains strength or stalks their target. The user will shatter the egg causing it to explode like a smoke bomb. Within the smoke, the user will be transformed into a pebble for example. The unique thing about the Gaiba is that it completely masks the user from some form of sensory, namely the user’s chakra signature and the scent will be “turned off” thus causing the opponent to think the user has fled or disappeared. The user essentially turns into a real pebble however they keep all their sensory functions as well as their mobility via retractable stick-like appendages. Because their chakra pathway system is “turned off” basically, it recovers quickly +50 per turn until the user is at full chakra or until the user reverts back to their normal form by their will.
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- Eyeless mage’s prayer beads are a loop 6 of extremely dense, telekinetically controlled red prayer beads that can fuse back together when cut in half, change the size and form a web of red chakra to trap an enemy, and when launched they move at speeds akin to S-rank lightning making them very hard to block. Being hit by one bead deals 30 damage however their extremely dense nature + speed means they are strong enough to pierce even large A-rank boulders or break bones upon contact
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- Black Dragon Whip is a long, barbed black whip that capable of dealing very deep cuts to opponents. It has the ability to split into three right before striking or wrapping the opponent thus causing misdirection. The opponent would think the whip was aimed at the arm but it would be split up at the last minute hitting his face or leg where the opponent hadn’t expected.
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- Ancient Dark mind Dagger is a liquid poison that takes the form of the blade of a dagger. The blade will melt and be absorbed into the body that is stabbed or sliced by it. The poison is purely psychological, and will slowly deteriorate the opponent’s sanity by -5 every turn. The effects of the person’s sanity are the same as those of persons affected by shinkaigan whereby you roll once per new threshold you enter, along with each of the previous thresholds. Effects are also the same.
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Note: Can only be taught by El Alucard
Note: User can only use one weapon at a time



(Satsugai Shuhou: Gaiba Kaihen)Killing Technique: Gaiba Transformation
Type:
Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage: N/A
Description: When and only when the Killer Seven token is in Gaiba egg form, the user will throw it onto the ground causing it to explode into a small cloud of smoke similar to a smoke bomb causing the user to transform into anything they want from small animals like dogs, rats, etc. To everyday inanimate objects like rocks, tiles, street lights, etc. The user in their transformed form cannot be sensed via chakra sensing, chakra seeing, or smell however, they keep all their sensory functions as well as their mobility via retractable stick-like appendages. The user also regains chakra because their chakra pathway system is “turned off” basically, it recovers quickly +50 per turn until the user is at full chakra or until the user reverts back to their normal form by their will.

Note: Requires a 3 turn cooldown period after the user reverts.

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Python

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Name: Delve into the tranquil
Type: Offensive
Rank: A
Range: short-long
Chakra Cost: 30
Damage Points: 60
Description: The user takes a piece of gum and blows a normal sized bubble though as it begins to near the opponent it will burst automatically causing a flashbang effect temporarily blinding the opponent and whoever near the radius(5 meters) the flashbang placing them in a genjustu in which bubblegum will be seen around the enemy, the user can manipulate the genjustu to a certain degree such as manipulating the quantity of gum the enemy perceives (needs to be stated) such as 5-10 and what the bubble gum depicts such as if their is 5 bubblegum bubbles or 4 bubblegum gum walls that have enclosed in the walls or having the bubblegum already wrapped around specfic limbs of the opponent making him believe he is constricted after their eyes open from the flashbang etc. leaving the creativity of the illusion up to the user though it needs to have bubblegum involved in the illusion carnt have random entities such as wolfs or fake illusions of the user etc. But this leaves the opponent open to attack by the user as they believe they dealing with more bubble attacks.

Declined: Pick an actual illusion, whether it's walls closing in on a target or pieces of gum constricting a target because those are two very different things.
Name: Delve into the tranquil
Type: Offensive
Rank: A
Range: short-long
Chakra Cost: 30
Damage Points: 60
Description: The user takes a piece of gum and blows a normal sized bubble though as it begins to near the opponent it will burst automatically causing a flashbang effect temporarily blinding the opponent and whoever near the radius(5 meters) the flashbang placing them in a genjustu in which bubblegum will be seen and be felt by the opponent latching on to the opponent as he is blinded though the gum is already wrapped around them as they open there eyes the opponent feeling and not being able to see would have a harder time deducing if it was reality or not, having the bubblegum already wrapped around specific limbs of the opponent making him believe he is constricted after their eyes open from the flashbang. But this leaves the opponent open to attack by the user as they believe they dealing with being binded after the flashbang has went off.


oganum difinum

Rank: S
Type: Weapon
Range: N/A
Chakra: N/A
Damage: N/A
Description: is a sword made of durable chakra conductible metal in a stylized V shape which is pure steel black, with two serrated edges oblique to each other, narrow at the tip and connected by a handle. The inner-core of the serrated edges is lined by a thin layer of bubble-gum that creates membrane which the user can manipulate in order to perform Bubble-gum Ninjutsu or infuse it with Wind Ninjutsu. The blade has 3 abilities:

The Bubble-Gum membrane is self-regenerating, acting as a source for Bubblegum Ninjutsu. This can be used directly, acquiring a passive +10 chakra boost to the user's Bubblegum Ninjutsu, or infused with Wind Ninjutsu, acquiring a layer of Bubble-Gum that similarily infuses +10 chakra onto the Wind Ninjutsu. This infusion translates into a +20 damage boost when applicable. This is a passive Ability.

The Bubble-Gum membrane can be expanded up to the limits of Short-Range ( 5 meters radius ) by infusing 10 chakra onto the weapon, producing a bubble-gum barrier all around the user and the sword that dampens techniques that pass through it. This shaves off up to 20 damage from opposing techniques that pass through it. While intact, the user can still acquire the same boons from using the barrier as a source of Bubblegum Ninjutsu or Wind Ninjutsu. After an opposing technique passes through it, the barrier becomes unusable for the remainder of the turn. This is an active Ability that costs 1 move slot.

The chakra-conductive mental can be infused with 30 chakra to allow it to resonate through the Bubble-Gum membrane. This allows the user to chaotically vibrate their chakra which dampens opposing targets from accurately using their Enhanced Senses abilities and Chakra-based Sensory abilities, such as Sound or Chakra Sensory and Doujutsu users. When the membrane is expanded, it can shift light and smell in order to dampen non-chakra based sensory types, such as Inuzuka, Byakugan or Spiritual/Emotional Senses. This is an active Ability that costs 1 move slot, and can be maintained as long as the user spends 10 chakra each turn.

full burst moonlight
Rank: S
Type: Offesnive
Range: Short-Long
Chakra: 40
Damage: 60
Description:
The user gathers their star charka condensing a great deal of star chakra from their peacock feathers. This will cause all of them to crash into the ground in front of the user and sending them shredding underground, before emerging as massive spikes of exuberant razor-like feathers, with the ability to pierce even a large summon. With the spikes being loaded and bursting at the seems with star charka, it would ensue a series of explosions, causing massive damage and debris from all of them, obliterating whatever was caught within the 20 meter diameter of the blast radius. Due to the star charka natural radioactive properties and the large amount of star charka being released, a visible purple hue would be unleashed in the aftermath, the thickness of the environmental start chakra slowing down anyone caught within ( Translated as a loss of half, 1/2, of their base speed ) and a chakra corrosion effect ( shaving 20 damage off their Ninjutsu ) while within the 20 meter aftermath of technique. The explosion can be produced omnidirectional, 20 meters diameter in a perfect orb, or in a directional ellipse, reducing the backwards blast to 5 meters and creating a stretch of explosion up to 30 meters from the point of detonation.

Note: The user is immune to the hazing aftermath, due to their own MPM technique, but will be affected by the explosions if the initial spike bursts within range.
Note: Can be used thrice with 3 turns between usages

interstellar commotion
Rank: S
Type: Offesnive, defensive, supplementary
Range: Short-Long
Chakra: 40
Damage: 80
Description:
The user will mould his star chakra and take a hold of their peacock feathers, manipulating them into a swirling mesh which will induce shape transformation. This would allow the user to shape their feathers into walls, pillars, cuboid, sphere or weaponry such as lances, swords, which would be thick and brimming with Star Chakra. They can be remotely manipulated to attack or defend, or they can be made to burst, by disrupting the epicentre of their radioactive core, expending the construct and producing an arching shrapnel explosion of star chakra, carrying sharp feather debris and radioactive energy. The explosion can have directionality and aim, or an omnidirectional orientation.

Note: Can be used 4 times a battle with 3 turns in between usages
Note: Drawback of -5 ( A Rank usage ) or -10 ( S Rank usage ) health to the user when performing this technique. The same drawback will be induced in those afflicted by the explosion or touched by the constructed by exposure to the radiation, until healed with a sufficient Medjutsu or Yang technique.
 
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мсʀᴀᴢᴏʀ

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Osoroshī no Hakui | Horrible's Lab Coat
Type: Custom Weapon
Rank: N/A
Range: N/A
Chakra: N/A (-10)
Damage: N/A
Description: Horrible's lab coat is a special form of medical equipment used by certified Medical Ninja with Advanced Fuuinjutsu knowledge. It is a white doctors coat that fits tightly around Barney, with a row of buttons on the right shoulder, which are used to tighten the coat properly and to avoid it from being taken down or ripped off during battle. A chest pocket can be found on the left side with the symbol of Caduceus, which is the Staff of Hermes that features two snakes winding around the winged staff often associated with trade, liars, thieves, eloquence, negotiation, alchemy and wisdom. The coat is made from a light, elastic, tear and ignition resistant fabric that is imbued with a powerful advanced seal that manifests through the chest pocket which glows the symbol of Caduceus when used. Using his medical knowledge, Barney has imbued the coat with a chakra circulatory system, which was made to replicate his own. This has been achieved through experimentation with Medical Technique: Rebuilding Chakra Pathways during the period of isolation that Barney spent in his laboratory, deep in the heart of Yume Island. The end result was a coat that has the same chakra circulatory system like Barney, yet independent from his own. To use the coat, Barney has to spend 10 chakra per turn in order to fuel that independent chakra system, which can be filled up to 100 chakra points and every battle the count starts at 0 and as such can't be filled before a battle. There are two distinguished active abilities and one passive that Barney can utilize while wearing the coat and fueling it with his own chakra. While wearing the coat, Barney's mind starts getting overtaken by his alter ego known as Dr. Horrible, which is as his name suggests the dark side of Barney.

Juiced Boost (Passive) - Willingly, Barney can channel chakra for sealing techniques and his primary elemental affinity through the chakra circulatory system of the coat to siphon back the expended 10 chakra per turn in order to empower said techniques by +10 chakra for sealing techniques or translating that chakra increase into +20 damage for his primary elemental affinity. Performing techniques this way can only be achieved once per turn due to the siphoning effect requiring the chakra to be spent beforehand to fuel the coat. This is achieved passively in the same timeframe as the technique as it is directly channeled through the coat. The empowering effect cannot be achieved for the same fields in consecutive turns, meaning at best they can alternate. The empowering effect can be utilized to a maximum of 10 times per arc, but only up to 5 times per single conflict.

Slouch Pouch (Active) - The imbued advanced seal only manifests itself in the chest pocket that the coat has, and it has the ability to seal anything put into it, at the cost of 20 chakra, be it from Barney or the coat itself. For example, if Barney puts living tissue, organic matter, etc into it, the chest pocket will recognize its composition and seal it into a container within the proper medium required to prevent it from decaying and deteriorating. Once an object is sealed through the chest pocket, the coat has the ability to store the sealed object until Barney has a need for it. Visually, from the inside of the coat, the stored objects can be seen as drawn objects with their appropriate sealing formulae surrounding them. Essentially, it acts as a warehouse status and a library, allowing Barney to know all the objects that are sealed within the coat and containing a variety of sealing scrolls for a multitude of purposes. Once the need arises, only Barney can call forth of the sealed objects in the form of simple sealing scrolls that will slide through his sleeves and into his hands. Furthermore, this way the coat removes the need to carry pouches for various other ninja tools and weapons, which can be stored within the coat and slid through the sleeves without a cost of a move. Sealing anything through the chest pocket, however, does count as a move per turn and activating any sealing scroll counts as a move as well, depending on the technique that the scroll is used for. As such, techniques for scrolls would have to be posted separately, for reference.

Pocket Lock-it (Active) - Using the chest pocket found on the coat, Barney can erect from it, a generic translucent barrier that spans up to half of short range around himself in each direction, forming a short ranged half dome and is programmed to absorb and seal away chakra on contact. To exert the barrier, Barney has to expend up to 70 chakra, be it his own or stored from the coat, based on the technique being absorbed. Once the chakra from the technique has been absorbed, it gets pulled into the chest pocket and can be stored into the coat up to its limit. From there chakra can be released in the form of a foreign chakra infusion into Barney's own chakra system in order to replenish his chakra pool. This ability counts as one of the moves per turn and can only be utilized twice per conflict. Using the sealing prevents the user from using another sealing ability in the same or consecutive turn, after which the next sealing technique can't be an advanced seal, but a regular seal instead, up to and including A rank.

Note: Only McRazor can use this

-Declined- that restriction is still a one turn fuuin impediment dude, five times is still too much for a single battle when you're talking about a +20 damage +10 chakra boost with zero drawbacks. As for the NW arc thing, you realise there is already a system for returning usages during an arc when resting right.
Osoroshī no Hakui | Horrible's Lab Coat
Type: Custom Weapon
Rank: N/A
Range: N/A
Chakra: N/A (-10)
Damage: N/A
Description: Horrible's lab coat is a special form of medical equipment used by certified Medical Ninja with Advanced Fuuinjutsu knowledge. It is a white doctors coat that fits tightly around Barney, with a row of buttons on the right shoulder, which are used to tighten the coat properly and to avoid it from being taken down or ripped off during battle. A chest pocket can be found on the left side with the symbol of Caduceus, which is the Staff of Hermes that features two snakes winding around the winged staff often associated with trade, liars, thieves, eloquence, negotiation, alchemy and wisdom. The coat is made from a light, elastic, tear and ignition resistant fabric that is imbued with a powerful advanced seal that manifests through the chest pocket which glows the symbol of Caduceus when used. Using his medical knowledge, Barney has imbued the coat with a chakra circulatory system, which was made to replicate his own. This has been achieved through experimentation with Medical Technique: Rebuilding Chakra Pathways during the period of isolation that Barney spent in his laboratory, deep in the heart of Yume Island. The end result was a coat that has the same chakra circulatory system like Barney, yet independent from his own. To use the coat, Barney has to spend 10 chakra per turn in order to fuel that independent chakra system, which can be filled up to 100 chakra points and every battle the count starts at 0 and as such can't be filled before a battle. There are two distinguished active abilities and one passive that Barney can utilize while wearing the coat and fueling it with his own chakra. While wearing the coat, Barney's mind starts getting overtaken by his alter ego known as Dr. Horrible, which is as his name suggests the dark side of Barney.

Juiced Boost (Passive) - Willingly, Barney can channel chakra for sealing techniques and his primary elemental affinity through the chakra circulatory system of the coat to siphon back the expended 10 chakra per turn in order to empower said techniques by +10 chakra for sealing techniques or translating that chakra increase into +20 damage for his primary elemental affinity. Performing techniques this way can only be achieved once per turn due to the siphoning effect requiring the chakra to be spent beforehand to fuel the coat. This is achieved passively in the same timeframe as the technique as it is directly channeled through the coat. The empowering effect cannot be achieved for the same fields in consecutive turns, meaning at best they can alternate turns and can only be utilized for a maximum of 4 times per battle.

Slouch Pouch (Active) - The imbued advanced seal only manifests itself in the chest pocket that the coat has, and it has the ability to seal anything put into it, at the cost of 20 chakra, be it from Barney or the coat itself. For example, if Barney puts living tissue, organic matter, etc into it, the chest pocket will recognize its composition and seal it into a container within the proper medium required to prevent it from decaying and deteriorating. Once an object is sealed through the chest pocket, the coat has the ability to store the sealed object until Barney has a need for it. Visually, from the inside of the coat, the stored objects can be seen as drawn objects with their appropriate sealing formulae surrounding them. Essentially, it acts as a warehouse status and a library, allowing Barney to know all the objects that are sealed within the coat and containing a variety of sealing scrolls for a multitude of purposes. Once the need arises, only Barney can call forth of the sealed objects in the form of simple sealing scrolls that will slide through his sleeves and into his hands. Furthermore, this way the coat removes the need to carry pouches for various other ninja tools and weapons, which can be stored within the coat and slid through the sleeves without a cost of a move. Sealing anything through the chest pocket, however, does count as a move per turn and activating any sealing scroll counts as a move as well, depending on the technique that the scroll is used for. As such, techniques for scrolls would have to be posted separately, for reference.

Pocket Lock-it (Active) - Using the chest pocket found on the coat, Barney can erect from it, a generic translucent barrier that spans up to half of short range around himself in each direction, forming a short ranged half dome and is programmed to absorb and seal away chakra on contact. To exert the barrier, Barney has to expend up to 70 chakra, be it his own or stored from the coat, based on the technique being absorbed. Once the chakra from the technique has been absorbed, it gets pulled into the chest pocket and can be stored into the coat up to its limit. From there chakra can be released in the form of a foreign chakra infusion into Barney's own chakra system in order to replenish his chakra pool. This ability counts as one of the moves per turn and can only be utilized twice per conflict. Using the sealing prevents the user from using another sealing ability in the same and next two turns, after which the next sealing technique can't be an advanced seal, but a regular seal instead, up to and including A rank.

Note: Only McRazor can use this
 
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Lili-Chwan

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( Fuuinjutsu: Shishienjin Shinshoku Mushi ) Sealing Technique: The Vitriolage of the Corrosive Beetle

Type: Supplementary/Defensive
Rank: D-S
Range: Short-Mid
Chakra: 10-40
Damage Points: N/A ( - Equivalent Damage )
Description: Similar to Four Violet Flames Battle Encampment, the user will produce a square barrier of purple flames which will corrode the damage from opposing techniques, which can be manipulated and moved around within range. The defensive barrier will shave the damage of any technique that clashes with it until it expires, as the purple flames corrode and consume the power within it, without damaging any living entity, unlike it's simbling technique. Depending on the chakra spent producing the barrier, it will be able to deal with a single technique of equivalent tier, shaving the damage until nullification, consuming it whole, or any number of lower tiered techniques. For example, a D rank usage ( 10 chakra ) will shave 20 damage, negating the damage equivalent to a generic D rank technique that clashes with it and expires, or any E rank technique that clashes with it until time expiration. People interacting with the flames won't feel any damage effect, but will have their techniques or modes rejected, like Doujutsu or Skill activations, if the tier is correctly applied ( based on equal chakra and double the amount in damage if applicable ), like a 3 Tomoe Sharingan activation requiring 30 chakra, and thus can be rejected by an A rank or above barrier.

Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 3 turns. A Rank and above can only last up to 2 turns and require 2 turn cooldown. A rank can only be used 4 times, S rank can only be used 2 times.
Note: A barrier will be overpowered without debuffing damage if hit with a technique 2 ranks higher, or with a difference of 20 chakra when interacting with techniques S rank and above. It is neutralized if it weakens/consumes a technique of equal tier, and is restricted to a maximum of 3 techniques of lower tier.
Note: This technique can thus be boosted externally once, with a chakra/damage debuff boost or a chakra tier boost. Damage boost won't have effect in this technique.
 

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(Yubiwa no Soromon) – Ten Rings of Solomon
Type: Weapon
Rank: S
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Ten Rings of Solomon are a set of golden rings created in the wake of the destruction of Solomon’s staff, lost after his journey to the Underworld. They are an enhanced version of Solomon’s first rings granted by God, forged in Ars Paulina outside of the axis of time. The rings were formed from the golden mist of Anutu, imbued into physical form with the blue sand of Suen, and then forged into a metallic form with the searing heat of Utu. The Divinity within the rings attunes itself to Solomon’s soul and replicas created through Anutu, granting him Authority over his own soul; this ability is called the Conflux of Souls. Soul replicas, up to ten, one per ring, under Conflux are placed under Solomon’s Authority, binding their presence to the field permanently unless they are destroyed or dispersed by Solomon. A byproduct of attunement binds the rings to Solomon, making it impossible to remove them unless Solomon wills it. The second consequence of the attunement causes Solomon’s soul and spirituality to gain Divinity, gaining toxic recoil to those that would interact with it. The recoil the opponent suffers from is Divine in nature, making it only reversible through techniques that would heal the spirit itself, specifically Utu. This inflicts 20 Spiritual damage per turn, for four turns. Because the Divinity afflicts the victim’s spirit itself, it reduces the Chakra present in their techniques by 10. Should the victim apply a second spiritual technique to the user the duration of the recoil will reset.

Confluence is the activatable ability of the Ten Rings, done so at the cost of a move. Its activation occurs within the same timeframe as a technique that creates or manipulates a Soul Replica. The effects of Confluence do not necessarily activate when it is used, able to be activated whenever the user wills it as long as the infusion was applied. Confluence causes Soul Replicas to be pulled into the Rings of Solomon, binding the soul to Solomon’s own and conferring their own abilities and traits upon him. Alternatively, Confluence can be used to send Soul Replicas to the Netherworld rather than into the Rings. This is loosely based on the reverse of the Impure World Seal Destruction technique, allowing the user to send these Souls into the Netherworld and back into reality where they please. Visually their emergence appears as a coffin rupturing onto the battlefield, though this can only be done three times per battle.

(Utu: Mozaiku Keiyaku) – Truth: Mosaic Covenant
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user channels Chakra throughout their body to manipulate Utu creating a shroud of their Divinity around their person, like an aura tightly bound to their body. Within this aura of Utu a perfect replica of the user’s soul forms, visually appearing as a translucent blue glow around them that feels warm. The user’s replicated soul sustains itself independently, drawing on their Chakra while acting as a defensive shield around their person, able to ward off physical and even spiritual attacks. Those that lack proper defenses or Divinity and directly make contact with the replicated soul are afflicted by Utu’s standard toxicity. The presence of the soul does not hinder or block the user, their tools, seals, items, or anything they will to pass through the shroud of their replicated soul. Defensively, Mosaic Covenant protects the user from the auxiliary effects of techniques like heat associated with Fire Release; e.g. if the user is exposed to a Fire technique then the soul replica enshrouding their body will prevent that heat from reaching the user.
Note: Lasts for four turns.
Note: Can be used three times per battle.
Note: After this technique expires the user is unable to use S-Rank or higher Utu techniques for a single turn.
 
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