Fuuton: Haipā sanso-ka | Wind Style: Hyperoxygenation
Type: Supplementary
Rank: A
Range: Self
Chakra: 30
Damage: N/A
Description: User gathers chakra in his mouth and mixes it with the air that he's breathing in. With a deep breath he increases the amount of oxygen that the air carries and that get's bound to hemoglobin. With the increase of oxygen the hemoglobin carries through the users body, it reacts by much faster burning it up, resulting in increase of speed and strength of the user. His stamina raises and his reaction time cuts down. His awareness, sort of, reaches a higher level. When it comes to numbers, these boosts result in a +10 to taijutsu punches and kicks and a slight boost in speed, equal to one ninja rank. A Sannin ranked member would have the speed of a Kage and so would his tracking speed increase, proportionally, i.e. his awareness. The whole hyperoxygenation process happens inside the users lungs and doesn't have any contact with the air around the user, except the portion of air that he's breathing in. The effect would last 3 turns, before it wears off.
Note: No Wind techniques above S rank, same or next turn
Note: Only McRazor can teach this
Note: Can only be used twice per battle
Gather your wind chakra in your mouth and take a deep breath. As you breathe in, mix your chakra with the air in a way that will enrich the air with oxygen. As the oxygen rich air gets into your lungs and as the hemoglobin in your blood carries it to your muscles, your muscles react by burning it up faster, because of the increased amount of oxygen. This will result in more explosiveness in your muscles, i.e. increased damage to taijutsu and a boost of speed. Questions?
I gather my wind chakra in my mouth I inhale, taking a deep breath in whilst simultaneously mixing in my chakra with the air I breath it, allowing it to enrich the air with more oxygen. The oxygen will then go into my lungs, and as the haemoglobin in my blood carries it to my muscles, my muscles react by burning it up faster, due to the increased oxygen, giving me more power and speed in my overall attacks.
No questions. :3
Like a little biology lesson this.
Also, you don't have to perform my jutsu. Just like to explain it, and if you understand it's yours.
This jutsu just adds a burst of water after an Earth or Wood jutsu is used. The water itself does no damage, it simply has the force to knock an opponent back a meter or two but it's main purpose is to stop the usage of Lightning jutsus, especially those which linger around after their usage (nagashi). You can use this with any Earth jutsu excluding mud related Earth jutsus (swamp, Sticky Earth drop, etc) but it works with everything else. I know the description talks about activation and things, but Scorps removed all restrictions and made it so that you post it after the Earth/wood jutsu. Also, as I've already explained, it happens almost simultaneously with the Earth/Wood jutsu.
Any questions? .-.
So basically if the technique got a boost, it would only boost its force, not the damage as it doesn't deal any?
Completely forgot about your Water Goddess! >_<
No, the technique does no damage at all. But the force would be a lot greater, and something which would normally just be a push in a certain direction would turn into something more violent, and I guess the force itself could do damage.
I mean, it'd only be logical that if something has enough power to push you a meter or two, and you apply more force to it and granted that you hit the opponent in the right place, abdomen, for example, their diaphragm would spasm, meaning they can't breath in properly (so they're winded), leaving them 'damaged', of course it's temporary, but it's enough for you to perform a move which can kill them.
I hope that made sense.
,_,
Edit: Forgot to copy paste the jutsu.
(Suiton: Bāsuto) – Water Release: Burst
Rank: C
Type: Supplementary
Range: Depends on Earth/Wood jutsu used before hand.
Chakra cost: 15
Damage points: N/A
Description: The user would activate this jutsu which allows him to add his water chakra to all Earth/Wood jutsus used no more than a second after the usage of the Earth/Wood jutsu. Although it does no physical harm, this jutsu allows the user to shoot out an extremely quick burst of water straight after an Earth/Wood jutsu is used from wherever that Earth/Wood jutsu appears from. For example, if Spikes are used, this jutsu would allow a quick burst of water to shoot out to anywhere short range from the spikes themselves. This jutsu does not work on the mud related Earth jutsu. The water itself does no damage, however it has some pushing force which is able to knock an opponent back a meter or two, other than that it mainly distracts the opponent. The user can deactivate this jutsu at any time, and can stop the addition of water chakra so that he/she can control when the water bursts out.
Yeah that makes perfect sense. Cleared everything up. It was a pleasure doing business with you.
Sidenote: I was thinking of going for some of the genjutsu but I got a single genjutsu with which I can literally do everything imaginable, so I don't really need them.![]()
Cool, and you too. :3
Is it one of Scorps'? He has some awesome gens. xD