Custom Fighting Style Technique Submission

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El Alucard

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Way of the Barrier learnt here: [X]

(Baria no michi: Kaze no Ōjo) | The Way of the Barrier: Zephyr Sentinel)
Type: Defensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: This passive technique, exclusive to practitioners of the Way of the Barrier, establishes an innate connection between the user and the fighting style. Constantly active, the Zephyr Sentinel manifests an invisible barrier around the user, akin to an ever-present shield. Operating autonomously, it reacts instantaneously to incoming threats of A rank and below, deflecting or nullifying attacks without the need for the user's conscious activation.
The Zephyr Sentinel, much like Gaara’s sand armor, operates seamlessly, providing a continuous layer of protection against both seen and unseen dangers. The user becomes an epitome of defense, guarded by the silent and vigilant Zephyr Sentinel, ensuring their safety in the face of formidable adversaries.
Note: Blocking A-ranks enhance by +30 damage/chakra and more results in a shattered barrier, requiring a repair costing 40 chakra.
Note: Repairing the barrier does not cost a move only chakra.
Note: Zephyr’s Sentinel repairs in 3 turns, automatically reactivating thereafter.
 

Alyx

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Approved CFS: https://animebase.me/threads/custom-fighting-style-submission.764489/post-22119267

(Gurimu Tategami: Joō no Daraku) Grimm Mane: Fall of the Monarch
Rank: B - S
Type: Defensive
Range: Short
Chakra: 40 - 60
Damage: N/A
Description: Fall of the Monarch is a Grimm Mane technique designed to be the inherent counter technique of the style. This means, while now based on a direct beast- the user can shape and mold their hair into different forms. These can range from gauntlets resembling the fierce talons of a avian, stretched out in length like whip resembling a tail etc. This falls all into the user's own imagination now how they wish to conduct and control the hair. However unlike other techniques, it was designed with the intention of directly countering opposing chakra techniques. How this is achieved is through physically making contact with the constructed Grimm Mane, usually wrapped around a limb and striking the technique. Upon impact, the opposing technique would be overloaded with an immense amount of Yang based energy- forcefully swaying the spiritual-physical balance. This causes the opposing technique in question to explode violently in the user's Yang energy, harmlessly splattering in small strands of hair. B Rank application can be used four times per battle (with a cool down of two turns between each use), A Rank can be used thrice per battle (with a cooldown of two turns between each use, but leaves the user unable to use Grimm Mane Techniques above A Rank for said duration) and finally S Ranks twice per battle (with a cooldown of three turns between each use but unable to use Grimm Mane nor Yang Release Techniques above A Rank during this cooldown). This technique inherently operates on a chakra vs chakra interaction due to it's nature of directly affecting the spiritual/physical ratio of an opposing technique.
 
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