Custom Fighting Style Jutsu Submissions

Lord of Kaos

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Please be sure to read the Battle Arena Rules before making a submission.






±±Custom Fighting Style Techniques±±









Once you have an approved Custom Fighting Style (which is submitted and checked in ), you can make techniques for that style and submit them here to be checked.






±± How to submit a Custom Technique? ±±



1. Step One: Pick the Name and Japanese Translation. Use this to help you. Be sure to name the techniques correctly by stating the skill/element/area to which the technique belongs. Don't use Japanese in Kanji form; use standard Romanji instead.





2. Step Two: Chose the type of your Custom Technique.



Offensive/Attack

Defensive/Defense

Supplementary

Weapon



3. Step Three: Rank The Jutsu According to Power and Effects.



E-Rank

D-Rank

C-Rank

B-Rank

A-Rank

S-Rank

Forbidden-Rank



4. Step Four: Put a Range in your Jutsu.



Short Range

Mid Range

Long Range



5. Step Five: Fill in the correct Chakra and Damage points for the rank of the technique



E Rank: 05 Chakra / 10 Damage

D Rank: 10 Chakra / 20 Damage

C Rank: 15 Chakra / 30 Damage

B Rank: 20 Chakra / 40 Damage

A Rank: 30 Chakra / 60 Damage

S Rank: 40 Chakra / 80 Damage

Forbidden: 50 Chakra / 90 Damage



Note: In certain types of techniques, some of the fields (either Damage or Chakra) may not be required to fill, like with the damage of a defensive technique . If that is the case simply put N/A (Non-Aplicable).



6. Step Six: Describe the Jutsu.



Make a brief description of your jutsu and its effects. Don't forget to make it clear and understandable by using proper grammar. Keep it simple and clean. Also, you are required to make a logical explanation of how you achieve the effect of the jutsu. For example, if you have a technique that states "can detect enemy's location" you are required to explain how that is achieved.



7. Step Seven: Resctritions.



Add any restrictions that are deemed necessary for the rank of the technique and its correct use. Usage limit, duration limit, etc. Don't forget to make it logical and simply don't add restrictions in an attempt to make your technique more approvable. Restrictions won't change the fact that your technique may be OverPowered. In terms of logic, it pertains to the correct comprehension of the RP and its skills. For example, a high rank Lava technique would affect your use of Lava and to a minor extent, Fire and Earth but it wouldn't affect your use of Water.



8. Step Eight: Post and Wait for Approval!







±± Template for Custom Techniques ±±








PHP:
[/FONT][/CENTER]
[FONT=centurygothic]
[CENTER][B]

Type:

Rank:

Range:

Chakra:

Damage:

Description:[/B]





Note: between the first bolded code, simply insert the name of the technique.
 

Sinthorus

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New Cycle: 25/11/25 - 09/12/25


The new cycle commences with this post, and concludes precisely two weeks from the given time-stamp. All customs from previous threads that are not checked are considered declined. You may resubmit them in the new threads under the new guidelines found in the first post.
RULES
1. Submit your Customs only once they've been finalized. The staff will routinely check submissions once the threads close. Cycles will be open for two weeks and closed for two weeks for checking.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. As of now, you may submit the following: 4 custom jutsu across the CJ/CEJ/CFSJ/CCJ/CD threads and submit one custom field in addition to this. Sage rank members gain an addition submission to allocate where they wish.
 
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El Alucard

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Fighting style learned here

(Baria no michi: Kaze no Ōjo) | The Way of the Barrier: Zephyr Sentinel)
Type: Defensive
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The user assumes a stance where they cross their index and middle fingers, establishing an innate connection between the user and the fighting style. For as long as the users fingers remain crossed, barriers appear and disappear, akin to an ever-present shield. Operating autonomously, the barriers react instantaneously able to block all threats, seen and unseen by the user, deflecting and nullifying attacks without the need for the user's conscious activation. The Zephyr Sentinel, much like Gaara’s sand armor and defenses, operates seamlessly, and can block up to A-rank techniques. Should the barrier be broken the user still has another barrier around their body like a second skin, which can also block up to A rank amounts of damage.

Note: User cannot perform hand seals whilst this is active due to crossed fingers.
Note: If only the defensive barrier is broken by an incoming attack, the technique isn't affected and continues to work the same as it normally does. If both the defensive barriers and the second skin are broken, the technique can only be used again after 3 turns

Declined: See
[Here]

Having a technique with no rank, chakra cost or usage limit goes against the standards clearly linked in the thread I've linked.

- Sinthorus
 
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Mirai 👑

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Previous Approved Technique:#166
Approved CFS Submission: #103

Changelog:
- Adding different 'levels' to the signature technique, making it more into a state.
- Completely rewritten, but sustains more or less the same mechanics in line with the CFS.
- Adhering to new CJ restrictions

(Akuma Homura: Rushifaa no Kigen ) Satan’s Flame: Origins of Lucifer
Type: State
Rank: B - S
Range: Short
Chakra: 20 - 40
Damage: N/A
Description: Origins of Lucifer can be described as the pinnacle of one's knowledge for the Nintaijutsu style known as Satan's Flame. Despite its origins reflecting the combative nature of the Hyuga's Gentle Fist, it should be more appropriate to acknowledge its true inspiration- the Lighting Chakra Armor utilized by the Raikages. Similarly, Origins of Lucifer carries with it different 'levels' of activation, each one affording different boons and physically cosmetic changes to the person's body- which usually occurs by the practitioner tapping into their fire release chakra nature, while applying the principles of the style, igniting portions or their whole body with the chakra. As mentioned, each level/stage carries with it perks that is attached to each respective level. They are as follows:

Ifrit's Incarnation (Level 1; B Rank): The more commonly seen and used variant of the Satan's Flame Style. Upon activating, shimmering sparks and embers encroach upon the user's body, coiling the flames gently around them. The fire doesn't take on any specific demonic appearances as seen in the latter levels, but instead aims to simply dress the user's limbs and currently held weapons with the flames. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +10 Damage increase, inflicting physical damage but also burning damage from the fire. This variant of the state can remain active for five turns with a two turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used four times per battle, though counts to the overall usage of the technique (see restrictions).

Spawn of Unholy King (Level 2; A Rank): The second commonly seen and used variant of the Satan's Flame Style. Upon activating, the flames would respectively begin to more morph around the user, attaining a proper shroud of fire, and forming into physical demonic attributes such as horns, a faint demonic tail etc. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +15 Damage increase, inflicting physical damage but also burning damage from the fire. Additionally, the user while running is passively releasing small bursts of flames from their feet, increasing their speed while moving. This translates into a respective x1.5 increase to their base speed. This variant of the state can remain active for three turns with a three turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used thrice times per battle, though counts to the overall usage of the technique (see restrictions).

Grand Marshal of the Demon Flame (Level 3; S Rank): The third commonly seen and used variant of the Satan's Flame Style and its most powerful. Upon activating, the flames would respectively begin to more morph around the user, attaining a proper shroud of chakra, and forming into physical demonc attributes such as horns, a faint demonic tail etc. In terms of boons, the user's Bukijutsu/Kenjutsu, Taijutsu and Satan's Flame Techniques are gifted a +20 Damage increase, inflicting physical damage but also burning damage from the fire. Additionally, the user while running is passively releasing small bursts of flames from their feet, increasing their speed while moving. This translates into a respective x2 increase to their base speed. This variant of the state can remain active for two turns with a three turn cooldown, simply needing to pay the respective upkeep of -10 chakra per turn in order to do so. This version can be used twice times per battle, though counts to the overall usage of the technique (see restrictions). This variant however can only be utilized by individuals who specialize in Satan's Flame as their bios CFS speciality.

Overall, the user is only capable of utilizing this technique four times per battle, irregardless of the rank applied. It's duration is time gated dependent on the rank used, but the user is essentially restricted to the Fire Release, AE/CE that utilizes fire as its primary form, non-elemental ninjutsu i.e genjutsu and taijutsu fields.

± Approved, edits made. ±
 
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Mirai 👑

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CFS Approval: #10
Updating:
- Remodeled entire technique thus no bolding. Retains its original functionality however.
- Attempting to merge Satan's Flame: Horn of Iblis and Claws of Azazel into one technique due to their rather simplistic and identical purpose as basic striking techniques.

(Akuma Homura: Rushifaa no Kigen ) Satan’s Flame: Brilliance of Asmodeus
Type: Offensive, Defensive, Supplementary
Rank: D - A
Range: Short
Chakra: 10 - 30
Damage: 20-60
Description: Brilliance of Asmodeus is the universal combat technique of Satan's Flames. Its entire essence exists as the main means of generic striking within the style's principles. Initiated through a balanced combination of igniting one's desired limb(s) with their fire, it neatly wraps itself around it in a swirling motion as the user prepares to strike. The flames in question are usually energetic in nature, carrying no physical application to them, but with shape manipulation, the user can illicit a degree of 'physical' touch to them, causing the striking attacks to give off small localized explosions; equivalent to a paper tags explosive power.

This in turn gifts the style some of its direct inspiration from the Hyuga's Gentle Fist, which aims to caused internal damage. Brilliance of Asmodeus, or Satan's Flame as a hold desires to do the opposite, causing burning, destructive and often times, savage results in their moves. The way one attacks with this technique isn't limited, as a level of creativity is required to truly maximize the effectiveness of the style. This includes generic punches, kicks, tackles and even headbutts and the likes, while igniting the striking limbs in question. How someone strikes the opponent is entirely a choice of their own, but it all aligns with the truly heinous nature of the combat style aims to display. Should Satan's Flame: Origins of Lucifer be active, utilizing this technique is done at half the required chakra value, without diminishing the potent impact of strikes.

Brilliance of Asmodeus' usage limitations are dependent on one's rank execution. D-C Rank use are unlimited, being able of sustaining the flames so as long they maintain a passive chakra drain of -5 per turn. In these cases (D-C), the user may also utilize a move slot per turn to once again strike with the limb as needed. B- A ranked variants cannot be sustained across multiple turns, but their tradeoff of striking hard in a single instance makes up for it. B Rank can only be used a max of five times per battle, while A Rank can only be thrice. The higher ranked usages (B-A) in general can only be used five times per battle. Use of A Rank causes the technique as a whole to carry a cooldown of two turns between each use, while B-Rank causes a single turn cooldown.
 
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