Basic Ganmi Genjutsu Techniques
( Ganmi Genjutsu: Mihoufu ⋓ Minori ) Taste Illusionary Arts: Fruitful Bounty ⋓ Harvest
Type: Supplementary/Offensive
Rank: D-S
Range: Short-Mid
Chakra Points: 10-40
Damage Points: 20-80
Description: Harvest is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceive the world around them, similar to False Surroundings. It does not change how the targets see people, animals, or even themselves, only creates or alters terrains, and inanimate objects or beings. The Secondary Taste allows the user to alter the way the opponents feel their surroundings, or how the surroundings make the opponents feel, based on the 5 basic Ganmi Emotions, as stated in clan's description. A person targeted by this technique can still perceive damage from the surroundings, being constricted or even cut, but only as external damage. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the terrain, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, trees appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu.
Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal.
Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required.
All the inherent restrictions of the Clan apply to this technique.
Declined
( Ganmi Genjutsu: Satoukashi ⋓ Shuen ) Taste Illusionary Arts: Sugary Pastry ⋓ Banquet
Type: Supplementary/Offensive
Rank: D-S
Range: Short-Mid
Chakra Points: 10-40
Damage Points: 20-80
Description: Banquet is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceive others, similar to Myriad of Mockingbirds. It does not change how the targets sees the terrain or themselves, only creates or alters people or animals, and any techniques other people or the illusionary people use. The Secondary Taste allows the user to alter the way the opponents feel about others or thrown techniques, or how they make the opponents feel, based on the 5 basic Ganmi Emotions, as stated in clan's description. A person targeted by this technique can still perceive damage from the illusions, being constricted or even cut, but only as external damage. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the other beings, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, animals appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu.
Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal.
Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required.
All the inherent restrictions of the Clan apply to this technique.
Declined
( Ganmi Genjutsu: Kyoushokora ⋓ Koumenzaifu ) Taste Illusionary Arts: Chocolate Pleasure ⋓ Indulgence
Type: Supplementary/Offensive
Rank: D-S
Range: Short-Mid
Chakra Points: 10-40
Damage Points: 20-80
Description: Indulgence is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceive themselves, similar to The Voodoo of the Headless Chicken. It does not change how the targets see other people, animals, or even the terrain only creates or alters body parts, and techniques used by the target. The Secondary Taste allows the user to alter the way the opponents feel about themselves and their techniques, or how certain parts or his techniques make them feel, based on the 5 basic Ganmi Emotions, as stated in clan's description. A person targeted by this technique can still perceive damage, being constricted or even cut, by altering the body directly or by using the opponent's techniques against him, within the illusion. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the target, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, the opponent appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu.
Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal.
Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required.
All the inherent restrictions of the Clan apply to this technique.
Declined
Same note to all the above. I'll simply quote your CC submission :
The degree of which these effects take place depend on the technique used and are specific to each of the Genjutsu that will be submitted as clan arts. However, they are illusionary effects that can be countered same as any Genjutsu. Not only that but, since they are toxin/pheromone induced, they can be countered if the toxin/pheromone is removed from the system of the target. Because the pheromone has to be absorbed and introduced into the targets body, there is a small time window between tasting/smelling the pheromone and feeling the effects of the Genjutsu, normally one turn, with higher and complex techniques requiring sometimes more time. Basic rules also spread across all techniques in which a paralysis due to Fear (or similar) can only be affect up to same ranked targets; technique restrictions vary and are defined in each technique specifically; rain, extremely dry environments and other hindering environmental conditions reduce effects by half and increase induction time by x2.
I approved the emotional aspect of the techniques with the inherent condition that you'd describe in detail each technique. Having generic techniques which allow you to do anything with anyone of them, allowing you to have 3 s-.rank techniques which, form the description can manipulate how your targert even thinks, its a no go. I know you don't need me to say more than this to understand what you need to do.
Basic Saliva Manipulation Technique
( Tsuba Kijutsu: Myousake ⋓ Meiwain ) Black Tongue Arts: Dark Licorish ⋓ Nectar
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: +10 chakra for each water technique
Damage Points: N/A
Description: Nectar is the most basic application of the Black Tongue Techniques. Because it’s intimately connected with the basic element Water, in behavior, weaknesses and strengths, the primary purpose of this technique is to describe and adapt Ganmi’s corrosive Saliva to any known Water Techniques that are or can be spat from the mouth. Through this technique, the user will activate the salivary glands and infuse them with chakra, spitting out any amount of saliva and then modelling it after a known spat Water Technique. The user pulls from the mouth, instead of the gut, but the saliva will follow everything else about the original water technique that is being adapted, including handseals and restrictions. While intimately related to water, a clansmen doesn’t necessarily require the water element to use this basic technique, though becomes severely restricted by the lack of it. For non-water users, this technique can be merely used as an A rank blast of saliva, that can take the form of a thin stream or a scattered splash. It costs 30 chakra points and deals 60 damage points.
*Water users will need to post this technique alongside the desired water technique; it will not count as a move despite requiring more chakra than the water technique original requires*
Approved Editted
Paladar Exclusive Techniques
( Ganmi Ougenjutsu: Man'etsu ⋓ Mewomanmarunisuru ) Taste Supreme Illusionary Arts: Citrus-Honey Delight ⋓ Surprise
Rank: S Rank
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40 (+10 per turn)
Damage Points: N/A
Description : One of the most powerful Ganmi Clan techniques accessible to only those with the Flavoron Paladar Rank. With one handseal, the user will cast the same genjutsu on a number of targets. But it is not until the user performs an actual ninjutsu that the illusion will manifest, as it pertains to change how the targets perceive the user's techniques. In essence, the user is able to freely manipulate the perceived nature, shape, density and strength of any ninjutsu construct (basic or elemental), throught the duration of the genjutsu. The user unable to change anything else, just his/her own technique and its effects on the surroundings.
Unlike other Ganmi Genjutsu, Honey-Citrus Delight adds an entirely different emotion to its Secondary Taste, the emotion of Surprise. It is separated into two different types, the Positive Honey Surprise and the Negative Citrus Surprise. The user will pick one of the types that will activate through the whole technique, and is unable to change it after the fact. These emotions are applied to the target's perception of the user's ninjutsu's nature. Basically, when the target perceives an elemental ninjutsu of a certain nature, he/she will be enforced certain restrictions to their response.
In Positive Honey Surprise, the target will be enamored by the element perceived, and desire to copy it. As such, he/she will only be able to use that element and elements than are composed by it ( In case of Basic Elements ) or elements that compose it ( In case of Advanced Elements ). Basically, if the target sees a Water Jutsu, he/she will only be able to use Water, Wood, Mushroom, etc (If capable). If the target sees a Wood Jutsu, he/she will only be able to use Wood, Water and Earth.
In Negative Citrus Surprise, the target will be caught off-guard by the nature choice of the user, and won't be able to produce the most efficient counter for it. As such, he/she will only be able to use the elements that either neutral or weak to the perceived nature ( in case of Basic and Advanced elements ) and unable to use elements that are composed by the perceived element's strength ( In case of Basic Elements ). Basically, if the target sees a Water Jutsu, he/she will be unable to use Earth, Wood, Lava, etc. If he/she sees Mushroom, he she will be unable to use Fire, Lightning, Lava, etc
Since the emotional response comes from the perceived stimuli, the user is able to modulate the restrictions by manipulating the illusion. If the user makes the opponent perceive more than one elemental nature, then the effects will stack up, to the user's detriment. Positive Suprise will keep adding elements to the list that the target can use, while Negative Surprise will most likely negate restrictions, as it is unlikely that two elements will have non-overlapping weaknesses and neutralities (Meaning perceived Water and Earth will not restrict Earth and Lightning, as Water prevents Earth but allows Lightning, and Earth prevents Lightning but allows Earth, thus the target can use whatever he/she wants ). The user can, though, keep changing the perceived elemental nature of the techniques altogether, restricting different elements at different times, throughout the technique. Though, even if the elemental restriction changes, the user is unable to interrupt the usage of a technique, as the restriction will only take place for techniques the target performs after any current one. If the target is performing the handseals to spit out a fire technique, even if the illusion changes to restrict the Fire Element, the target will still follow through. He/She just can't use another Fire jutsu after that, even if used in conjunction or while the user is still manipulating or spitting the fire.
This technique can only be used by a Flavoron Paladar. The user is only able to use it twice in a fight, with a 4 turn break in between usage. To maintain the technique and keep altering illusion the user is required to keep pouring 10 chakra points. The technique The user can't use Ganmi techniques for 2 turns after the technique ends. This technique can affect up to 3 targets simultaneously, within range.
Declined Its a nice idea but you need to completely work it to be acceptable. Your clan's genjutsu works differently than normal genjutsu because its "scent" induced.
These techniques combine concepts of Ninjutsu and Genjutsu. The Taste Genjutsu pertain to a set of illusions that use Taste/Smell as a medium. To do so, the Gamni exude a type of toxin, pheromone-based, that, through inhalation or ingestion/absorption through the mouth's mucosa ( Taste or Smell ) are carried on to the brain, together with chakra and trigger an illusion. Through this type of Genjutsu, the user acquires a greater grip on the target's physiology and psyche, going as far as being able to induce emotional disturbances in addition to the distortion of the senses, as is normal with any Genjutsu.
Apart of Taste and Smell, which trigger the illusion, these Ganmi Toxins are almost imperceptible (if one looks carefully and in certain conditions, a slight distortion in the air (similar to the effect of hot air rising from the ground in a very hot day) is present around the user). Yet they are produced through chakra, and, thus, are easily detected by any Chakra Sensing Ability, such as Doujutsu or the default Chakra Sensing Technique or any similar technique. They can be destroyed by Lightning and pushed by Wind or Water ( Rain, for example, lessens the Toxin's spread ), disabled by cold and are enhanced by Fire, otherwise being unaffected and unphased by other elements (Earth and most simple solid elements). The Toxins are exuded from the users body or mouth or can be a byproduct of the users own Saliva.
So, you need to make it clear that this illusion is not a normal illusion. Its triggered by a scent/taste. That aside, you are restricted to the emotions you described in your CC submission. Surprise, negative and positive, arn't described there. I also am not keen on some of the wording. You make it seem you can change the aspect of a technique to almost intirely mask it. Make it clear that you can change color, sound, size, scale, etc but the technique must still be the same. There needs to be an opening to the enemy to counter. Also, this technique can only b used twice per match, with a 3 turn coldown and will be triggered upon will after releasing the require ninjutsu within 2 turns of being activated. You cannot release one technique in a turn and then trigger the gen on that technique in the other turn. Just making i
( Tsuba Oukijutsu: Ryuukuro ⋓ Ryuukomi ) Black Tongue Supreme Arts: Visceral Pitch ⋓ Pitahaya
Rank: S Rank
Type: Offensive/Supplementary
Range: Short (Long range reach, Long range projectiles)
Chakra Cost: 40 (+5 per turn)
Damage Points: 80
Description : One of the most powerful Ganmi Clan techniques accessible to only those with the Toxire Paladar Rank. The user gathers a large amount of his/her saliva within their gullet and focuses a vast amount of chakra within it. As the user channels the chakra through the saliva, he compresses it greatly, causing it to change in nature, becoming incredibly dense before releasing it from their mouths. As the user releases the malevolent chakra, he manipulates it by transforming it into a large, fierce and demonic looking Komodo Dragon with total length of 20 meters, with a black outer skin and dilated scales like the skin of the dragon fruit. It's mouth and bowels are translucent white with black granules, as are the large globules of saliva that he can spit out up to long-range. Pitahaya becomes closely attached to the users chakra allowing the user to control its each and every movement. It is made of a particularily dense saliva, which incorporates the especial abilities of the Toxire Paladars, particularily in their interaction with Earth ( Loosing their natural weakness and becoming neutral ) and the pungent smell that stuns opponents within short range of it ( 2 meters ). In addition to that, the saliva acquires a certain syrup-like density, which allows it to cling to objects, almost suctioning them in, while exponentially corroding them. The denser, blacker, granules of the bowel saliva, which is also the secretion that composes the spat out globules, are infused with unstable chakra, which gives the salive the ability to implode upon demand, compressing a target within the saliva's grasp and then pushing out a corrosive shockwave.
The Pitahaya can spit out up to 2 large globules of saliva. They have exactly half the size of the Dragon, and they consume actual saliva that composes the dragon's body. Each are considered A rank, meaning each holds half of the dragon's volume. After both are shot, the dragon disappears in residual black goo. The implosion of each globule is also considered A rank. Alternatively, the user can prompt the Pitahaya to devour a target (or multiple) with or without halving it's power, creating a potential implosion with the equivalent of an S rank, or A rank after spitting 1 globule. It is able to whip its tail and swing its paws and body with the strength of a gigantic 20 meters (or 10 meters after the first globule is shot) dragon, and the inherent power of an S rank ( or A rank ).
This technique can only be used by a Toxire Paladar. The user is only able to use it twice a fight, with a 4 turn break in between usage. To maintain the dragon in the fiel, and continuously keep prompting it to move, the user is required to keep pouring 5 chakra points. The Pitahaya can stay in the fielduntil it spits out both globules, implodes or until destroyed by the opponent. Each globule counts as a jutsu towards the jutsu count, the implosions don't count as a jutsu, with the exception of the implosion of the Pitahaya itself. The user can't use Ganmi techniques in the turn the dragon is created or the previous turn.
Approved Editted range
Candmaker Exclusive Technique
( Ganmi Oujutsu: Kentan Keishi ⋓ Kami ) Taste Supreme Technique: Gluttony Execution ⋓ Ambrosia
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short
Chakra Cost: 50
Damage Points: 90 ( -10 to the user )
Description: Throughout the history of the clan, there hasn't been a technique as controversial as this one. It signifies prestige among clansmen, and the subjugation of others to your will. Because of it, Ambrosia, or, most colloquially known as "Last Drink", is the execution technique of the Ganmi clan. It is said that it is not the Candymaker the one who possesses the Gluttony Execution, but rather the one who possesses it that is the Candymaker. Using their innate knowledge of the mechanism behind the salivary glands, the Candymaker is able to infuse chakra and his own toxins onto the target's chakra system, which will overload the current around the glands, causing them to malfunction, and inflate and strain the chakra system, causing it to behave poorly. When the glands go haywire, they start to produce uncontrollable amounts of saliva. As it overloads the glands, the chakra will seal shut the target's lips, creating a strong chakra adhesive force, preventing the saliva from leaking out, forcing it into stomach, nose and lungs, until the target drowns in their own saliva. It is even more terrible when used against other Ganmi, as Ambrosia overloads not just the quantity of the saliva, but also its toxicity, causing horrid wounds as the corrosive saliva melts through any weakened section of the body, while the drowning is in place, leaving leaking holes on the target's throat, chest or gut. The place of contact will behave similar to a seal, carving the kanji for "Heavenly Taste" on the target's flesh, marking the target as guilty. The strain on the body causes a restriction onto the target's chakra system, through the overload that latches on and strains the chakra system, preventing the usage of chakra above C rank for the duration of the execution. The drowning happens within a turn, if the opponent is unable to block it. The kanji will have appeared on the user's, signaling the activation of this technique, before touching either the upper torso ( Chest or Back ), neck or head of the target, which will then execute the technique.
This technique is exclusive to the current Candymaker
Activating this technique will seal away all Ganmi abilities for 5 turns, including the Taste Sensory, whether the technique follows through or not.
If the technique is executed, as in, contact is made, the restriction is maintained for the rest of the ongoing battle, the user regaining the abilities at the end of it, and maintaining them for the rest of an ongoing event, regardless of the technique being countered or not. This technique can only be used once per ongoing event/battle
The seal is functional on the user's hand for 2 turns, throughout which the user can attempt to touch a target. Afterwards, it stays 3 more turns carved on the user's hand. Through those 5 turns, the hand is useless to make handseals or release chakra.
Since Ambrosia is directly derivative of the Candymaker's saliva toxins, it can be healed by a proper Medical technique, or similar method.
Declined I like the idea but I want a clearer explanation on how you trigger this. You touch your target and focus chakra, leaving a "seal" mark. While you are touching him, these effects are triggered and progress. Now, big question: how can one, without medical knowlegde, Kinjutsu or some godly power, counter or block this? There is a big hint of "unblockable" in the description. Try to make it so that its at least somewhat preventable at a given point.
Lima's Personal Techniques
(Ganmi Genjutsu: Kinomi ⋓ Kinomi ) Taste Illusionary Arts: Tropical Cocktail ⋓ Tutti-Frutti
Type: Supplementary/Offensive
Rank: D-S
Range: Short-Mid
Chakra Points: 10-40
Damage Points: 20-80
Description: There was once a time when Tutti-Frutti was the go-to technique that showcased the entirety of Ganmi's personality and Genjutsu expertises. It was used in all ranks of power and complexity because it was the most on-point application of the Ganmi's manipulation. It was the ability to make the opponent perceive food and tastes. The user casts Tutti-Frutti, and is able to change people's perception of themselves and the world around and turn their senses into fruits, and meats and eggs and all sorts of raw to exquisite cuisine. With Tutti-Frutti, one could go from turning the opponent's kunai into chocolate cookies, or make them see their arms shred into ribbons of grilled syrup bacon. It's only limitation is the user's creativity with food. Lima is able to produce any Primary Taste she possesses to encompass this illusion. Nowadays, as Lima's personal genjutsu, it is used to train her clansmen, from the low ranked 'Sils and Buds, to the experienced Paladar, she adjust the input of chakra to fit what she is trying to teach.
Declined S-Rankw ith no handseal or usage limit? The technique is amazing though.
