clan link for easy access:
https://animebase.me/threads/custom-clan-submission.764487/post-22071376
(Tenshi: Keisei Keikoku) – Tenshi: Downfall of Castle and Country
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40 (Solari) | 20 per spirit (Lunari)
Damage: N/A
Description: Spirit resurgence is the blanket term for what could be considered the ultimate ability of the wraith clan, representative of the unshakeable bond between the spirit and the host, the ability itself varies immensely depending on the allegiance of the clan member, however what they have in common is an incredibly high cost and drawback. Outlined below are the abilities.
Solari: The effects manifested by the Solari spirits are less commonly seen than the Lunari's, that is partly because the ability is more reactionary, similar to the doctrines of the Solari themselves. Upon reaching 0 health in any encounter, the spirit of the Solari will completely inhabit the hosts body, similar to a bijuu taking over for an unconscious host, when this occurs the hosts body will convert the maximum amount of chakra possible up to the Clan Chakra Cap of the users remaining chakra. This cannot go over the cap for Tenshi Chakra, even if the host has excess chakra. This last ditch attempt to preserve the safety of the host body is short lived, as the avatar state burns the Tenshi energy at an accelerated rate costing twice it's usual cost. Should the Tenshi energy be expended the host and spirit will fall unconscious, however with this ability the host may be able to snatch a victory from the jaws of defeat, or at least escape capture. Despite the host moving for the body they cannot physically or spiritually heal the users body, as it effectively is like the host making use of a puppet of the users body, outside sources can heal the user however. Techniques that have healing the user cannot be used by the user, although it is still possible to heal them from an outside source.
Lunari: The effects manifested by the Lunari spirits revolve around control of other spirits, rather than the fortification of the lead spirit. Through their sheer force of will the Lunari spirit is capable of drawing forth others from beyond the veil and forcing them to manifest themselves in reality. These spirits summoned are free to phase and move between the physical and spiritual world, moving in one world to reposition in the other. These spirits are generally simplistic, being forced in to the real world severs much of their thought processes with them tending to embody singular emotions primarily negative, such as rage, envy or pride. Similar to the shadow clone technique, up to 4 (four) of these can be animated at any one time, however their limited powers only allow them to have control over one elemental nature of the users choice provided the user has access to said element, this element is infused with tenshi energy whilst the Lunari spirit is in the avatar state however, sharing the buffs with the spirits they tore from the afterlife. Unlike techniques such as Edo Tensei, these spirits are very much vulnerable to physical damage. Being easily destroyed by physical damage of A rank and above, however their simplistic natures and the nature of their spiritual existence makes them completely immune to spiritual damage. These spirits have the same speed and tracking as the users base.
Note: The Solari ability can only be used once per battle.
Note: Should the Solari ability time out, the host and spirit become completely immobilized and must recover following the standard rulings for recovery time.
Note: Spirits raised by the Lunari can be created all at once, or one at a time, regardless of which is chosen the limit is four per battle.
Restricitons:
Lunari - Lunari's raised spirits cause a strain on the users concentration, with every raised spirit reducing the rank at which the user can use jutsu after the first. Meaning that the user can summon and maintain one spirit without penalty, however after that will reduce the ability the user can use, with two spirit meaning the user cannot use F ranks, 3 spirits meaning the user cannot use S ranks and 4 spirits meaning the user cannot use A ranks. This restriction however does not apply to the spirits, simply reducing the actual users abilities.
Solari - The Solari's spirit resurgence doesn't clash with the drawbacks of the standard avatar state, meaning they can use the avatar state in battle and still have access to Spirit Resurgence. During this technique, the user can only use Clan techniques.
( Tenshi: Gōyoku to muyoku) - Tenshi: Avarice and Generosity
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
A supplementative technique based around the Tenshi's natural Spiritual host and aura. Depending on the users alignment they will perform either Avarice or Generosity. This technique is activated within the same timeframe as another allowing the user to coat and surround the target in the Tenshi energy.
Lunari:
Avarice is a technique that coats a technique, either regular chakra or a Tenshi one in Tenshi energy to surround it which gives it spiritual piercing capabilities. What this means is the technique itself when dealing damage will ignore 20 spiritual damage shaving, or should the user have none, require double the amount of spiritual healing to heal back that specific damage.
Solari:
The Solari's Generosity is a supportive defensive one, being capable of releasing/ending tethers on allies within range. At the cost of a move per turn though passively in timeframe, the user can pay Tenshi Chakra equal to the cost of the tether to forcefully end and sever its connection on the host. This tether will not transfer to the user, but simply be forcefully ended by the users spiritual chakra banishing it from an allies chakra network.
Restrictions:
Can only be applied 3 times per battle
When used, Clan techniques are 1 rank lower for 1 turn.
Requires 2 handseals or an additional one added to tehcniques.
( Tenshi: Sangashashokuzu) - Tenshi: Depiction of Nature and Society
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 20 per turn while in spirit realm
Description:
A technique born to give the user an advantage by combining not only their spiritual mastery and ability to walk between worlds of Physical and Spiritual, but also taking advantage of a targets own spiritual energy. Flooding the area with Tenshi energy and performing 2 seals, the user forcibly rips the all targets within a 20m range into the spiritual realm, separating them from the current physical space they used to occupy. Pulling the target(s) into the spiritual realm gives the user a temporary advantage where only spiritual and Yin based techniques (Abilities or techniques that fall under the 'Yin Release' umbrella eg Nara, Yamanaka etc) can be used. This is not a permanent fixture as after 3 turns, the spirit and body become realigned and all targets are forcibly sent back to the physical world, moved from where ever they were to where ever they were moved to. While transported, this does not leave a physical body nor does it leave them vulnerable in the physical world.
Notes: User can target anyone specifically that has a spirit/spiritual energy to pull into the spiritual realm.
Notes: This can be forcibly ended early by an opponent by the required amount of Yin/spiritual chakra surge.
Restrictions:
Lasts for 3 turns, and cannot be used for 3 turns after finishing.
Cannot use S ranks and above for 1 turn after finishing.