Currently Designing a Naruto Shinobi War Strategy RPG ! Help!

Bad Touch Yakushi

Kage in the Making 👑
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I decided in the inspiration of games such as Advance Wars, Fire Emblem and even Dungeons & Dragons to make a strategy game of the Fourth Great Shinobi War. This will be a real printed off game with a board, datacards and even tokens of the characters.



One player plays as the Shinobi Alliance and has to hold off the incoming threats of Tobi and Kabuto. They utilise the 5 Kage, Killer Bee, Naruto and a self-selected team of other key players in the war from Chojuro to the K11. The goal is to end the edo tensei and defeat the Masked Man.

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The other player plays as the Akatsuki, allocating Kabuto and Tobi to their areas on the map and selecting their choice of edos to make up their personal army. Each character has a number of how much they cost to summon and the result must be 500 or lower. Someone like Madara would be 200 points or you could plan to outnumber the opponent with smaller edos like the Sound Four, Gari and Shin at 30 points each. This sides goal is to destroy the Gokage and defeat the 8 tails and the 9 tails. These though happen to be the SA's strongest pieces.

It's a game i'm working on and will involve turn-based combat, HP/MP and special abilities along with a Chakra nature weakness/strength circle. The map will be seperated into the 5(?) different battlefields and you can move your characters between them to get strategic matchups, aim for a jinchuuriki/wanted criminal or just overpower a battlefield. The thing is, other than the key concept and the character cards, i'm still not entirely sure how it'll play and work as a whole, have you got any ideas or ways to make this game more playable?

I could really do with some feedback/critique, thank you :D

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