(Genjutsu: Heki Shiagari) Illusion Technique: False Completion
Type: Illusion/Supplementary
Rank: B
Range: Short-Mid
Chakra cost: 20
Damage: None
Description: A very simple illusion, while most illusions make the opponent believe in something that they would not normally see, this technique takes advantages of what the opponent already expects to happen to make the illusion seem tied perfectly with reality. This technique is often used when the opponent is about to use a technique. The user must have sight of the opponent while this technique is activated, the opponent necessarily does not have to have sight of the user. At the same time as the user has sight of the opponent, he will perform the Serpent hand seal immediately trapping the opponent within the depths of the illusion. When the opponent uses a technique, they often believe their technique will be completed if there is nothing to stop them or interrupt them. The opponent starts and carries on with the technique without knowing that the illusion has already affected them. Believing that there is nothing wrong they will continue with their move, the illusion starts right as the opponent begins his technique. For each and every technique there is a specific procedure or specific focus required to perform it. This illusion instead of allowing the opponent to achieve this specific focus or procedure fools the opponent into following another procedure. This one is called the dummy procedure. The illusion fools the opponent into forgetting the technique they actually started, and replaces it with the dummy procedure that they believe will result in a technique nonetheless. The dummy procedure actually has no purpose at all and completing it will produce no result because it is nothing but a gathering of wasteful actions. The opponent will simply start performing the dummy procedure that the user had inserted into his train of thought, making any remains of the actual technique collapse and fade into nothingness. The opponent will perform the dummy procedure in reality with their body as if they were about to perform a real technique, but then realize that it does not actually do anything and break away from the illusion after it achieves the purpose of preventing the opponent's initial technique. This enables the user to prevent any damage from the technique the opponent was planning to use. Only the technique that this illusion was directed toward will be affected by this technique, the remaining parts of the opponent's move will proceed to happen unaffected.
~The user must wait one turn before he can reuse this technique and he can use this technique only a maximum of three times per battle.
~The user cannot use any genjutsu above S-rank on the same turn and on the next turn.
~This strain this technique causes the user prevents him from using any elemental technique on the same turn requiring the user to take a large sacrifice on the versatility of their following attacks.
~The user cannot use any techniques that are the same rank as the technique they prevented from being completed on the same turn as this technique is used excluding this technique of course if it is the case.
(Genjutsu: Tobi Saru) Illusion Technique: Fly Away
Type: Illusion/Offense
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage: 60 (mental)
Description: The user is able to cast this illusion with the use of two hand seals after the opponent does an action that causes the opponent to rise into the air (this can be either through the use of a platform, or through the use of a technique that blasts the opponent into the air, the user can also set this technique up by using a technique that forcefully launches the opponent into the air). As the opponent is rising into the air, the illusion takes affect. The user manipulates the opponent's senses to make it seem as though the opponent does not stop their ascent into the air. Instead the user manipulates the opponent to believe that they are actually ascending into the air at far greater speeds away from the earth. The illusion makes the opponent believe that he has blasted himself into space. Once in space, the opponent believes that there is no air to breathe. If the opponent does not break out of the technique by the end of their turn, at the start of the user's next turn, the opponent will lose consciousness. In reality, the opponent just falls back down to the ground. The user is free to attack the opponent while the opponent is made to believe they are stuck in space.
~This technique can only be used three times per battle, and is only triggered when the opponent is already in the motion of ascending into the air making them far more susceptible to the technique. On the same turn that this technique is used, the user is not able to use any genjutsu above A-rank.