[CJ] Crazy Eyes

Ańbu Juniør

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This one for 1,000 Kumi.

( Genjutsu: Hyakujuu ) Illusion Technique: Animalia
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/a
Description: By preforming 1 handseal, the user is able to cast an illusion where the opponent will feel a great amount of animals of any chosen size, within some limit , around himself. The illusion will manifest itself as body parts, whole animals, living or dead, attacking the user or standing still. While it can create any animal, it is more frequently used to summon animal specimens of one's summoning contract. Blood can be added to further reinstate the realism of the illusion.

You cast an illusion that allows you to manifest a large number of animals to pressure the opponent. You can summon them in their entirety, or just body parts. They can even be living or dead.
 
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Lili-Chwan

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This one for 1,000 Kumi.

( Genjutsu: Hyakujuu ) Illusion Technique: Animalia
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/a
Description: By preforming 1 handseal, the user is able to cast an illusion where the opponent will feel a great amount of animals of any chosen size, within some limit , around himself. The illusion will manifest itself as body parts, whole animals, living or dead, attacking the user or standing still. While it can create any animal, it is more frequently used to summon animal specimens of one's summoning contract. Blood can be added to further reinstate the realism of the illusion.

You cast an illusion that allows you to manifest a large number of animals to pressure the opponent. You can summon them in their entirety, or just body parts. They can even be living or dead.
The only thing missing, that really makes this technique NOT WORTH 1000 KUMI is the fact that it describes "feel a great number of animals" meaning that, while typically it makes you see and hear animals, like any normal illusion, you can also experiment with other senses, like a lion that only manifests itself through the opponent's Tact, thus you can be mauled and bitten without being able of seeing, hearing or smelling the lion.

Other than that, you got it, for 1k xD
 

Ańbu Juniør

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The Drill of the Rhinoceros Crash is a technique that combines fire and lightning. After performing three handseals you spit a continuous stream of fire that spins to form a drill either around or near the user, with the tip of if pointed towards wherever you wish. As you spit the fire you perform another set of seals that envelops the drill in lightning chakra, with the friction between the two adding to the technique's piercing power. You launch this drill in a straight line to attack your target and when you decide you can have the large drill explode and blast outwards into multiple smaller drills.

One question I have is, does it have to be broken down into smaller drills?

(Katon/Raiton: Mure Sai no Shuuren) Fire/Lightning Style: The Drill of the Rhinoceros Crash
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Point: 80
Description: The user will preform 3 handseals, and quickly spit a continuous stream of fire, which will start to spin with a great speed forming a huge drill. This rotation can be either around the user or near the user, the tip of the drill being pointed towards anywhere the user wishes it to point. As the user starts spitting the fire, the user will preform a different handseal, which will then start enveloping the fire drill with lightning chakra. As both elements start to friction on each other, the drill starts spinning substantially faster and will increase the temperature largely, all adding to the piercing power of the technique. At the user's wish, the bright drill can be shot at great speed towards the desired location, going on a straight line until the user decides to make it explode, blasting outwards multiple similar drills, significantly smaller in side.

*The large drill can shoot to Long Range, the small drills will be shot in a short range radius*
*Both phases can be done at the same time by two shinobis*
*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*
*Can't use Lightning or Fire Techniques above S rank in the next 2 turns*
 
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Lili-Chwan

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The Drill of the Rhinoceros Crash is a technique that combines fire and lightning. After performing three handseals you spit a continuous stream of fire that spins to form a drill either around or near the user, with the tip of if pointed towards wherever you wish. As you spit the fire you perform another set of seals that envelops the drill in lightning chakra, with the friction between the two adding to the technique's piercing power. You launch this drill in a straight line to attack your target and when you decide you can have the large drill explode and blast outwards into multiple smaller drills.

One question I have is, does it have to be broken down into smaller drills?

(Katon/Raiton: Mure Sai no Shuuren) Fire/Lightning Style: The Drill of the Rhinoceros Crash
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Point: 80
Description: The user will preform 3 handseals, and quickly spit a continuous stream of fire, which will start to spin with a great speed forming a huge drill. This rotation can be either around the user or near the user, the tip of the drill being pointed towards anywhere the user wishes it to point. As the user starts spitting the fire, the user will preform a different handseal, which will then start enveloping the fire drill with lightning chakra. As both elements start to friction on each other, the drill starts spinning substantially faster and will increase the temperature largely, all adding to the piercing power of the technique. At the user's wish, the bright drill can be shot at great speed towards the desired location, going on a straight line until the user decides to make it explode, blasting outwards multiple similar drills, significantly smaller in side.

*The large drill can shoot to Long Range, the small drills will be shot in a short range radius*
*Both phases can be done at the same time by two shinobis*
*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*
*Can't use Lightning or Fire Techniques above S rank in the next 2 turns*
"After you spit the fire": For general purposes, the fire is performed first, given a rotational spin, and then the lightning is added to add to the technique, in order to avoid using different natures simultaneously.

It does not have to split up, no. You can send the drill crashing towards the target and impale/drill through OR you can have it impale the target and then explode, blasting off as several smaller drills.

(Taijutsu: Hakushu Shōten) Body Art: Hand Clap Focal Point
Type: Offensive
Rank: A - S
Range: Short - Mid
Chakra: N/A
Damage: 60 - 80
Description: Inspired by his Gathering Clouds sword technique’s ability to create shockwaves of air pressure, Hakushu Shōten is a taijutsu attack created by Kōtetsu Inuzuka that allows the user to slam his hands together with tremendous strength to produce a radial shockwave of air pressure that reaches up to mid-range away from the user’s position and gradually spreads outward to a maximum of 10 meters wide as it travels. In addition to dealing concussive damage to an enemy and being capable of shattering or dispersing techniques of equal strength, this technique is able to push whatever it comes into contact with into mid-range. Due to this technique not being reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to taijutsu will apply to the technique.

Notes:
- The A-ranked version of this technique can be used four times per battle.
- The S ranked can only be used twice and requires a single turn cooldown between uses.

It's a pretty straightforward technique, a single clap that is capable of unleashing a shockwave of air pressure that is capable of stunning and pushing targets and dispersing techniques.
 

Lili-Chwan

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I had to look in the 9th page lol

( Genjutsu: Kohitsuji Shoutan Raikou) Illusion Arts: Lightning Tears of a Lamb

Spoiler
Rank: A

Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: After 2 handseals, the user will cast a genjutsu on the opponent, making him feel 2 lightning threads surge from each eye across his/her face. The lightning threads will cause great pain as they go around the head, pulling the facial muscles into a wide eyed shocked expression and then shoot into the ground, pulling the head downwards to have the opponent face the heaven. At that point, the lightning strings that links the head to the ground pressure into an area of the brain not dealing with vision but the interpretation of vision (left occipital lobe and temporal lobes), signaling the user's chakra messing with those particular areas. At which point, the opponent becames mentally blind, able to see but enable to make sense of it, as the genjutsu mimics Visual Agnosia.

The user has to rely on senses other than vision to perceive through this genjutsu, including but not exclusively Sharingan, Byakugan and other Rinnegan, as it does not create a cloak to their eyes but actually messes with the perception and interpretation of visual stimmuli.

*Can only be used thrice, requiring 1 turn break between usages (counting after the turn it ends)*
*Is basically a normal genjutsu with a visual twist, it is as weak to any other method of dispelling as any other genjutsu*


The stupidly strong genjutsu that no one seems to know ahah. As I explained, this is not a visual genjutsu, in the sense that it is not a blindness caused by cloaking one's eyes or altering what they see. Visual Agnosia is an impediment on the brain's process of understanding what the eyes see. So you end up with an ability that can be used against doujutsu users and other ninja with visual genjutsu resistances and immunities!
 

Ańbu Juniør

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I like this illusion as it allows us to pretty much blind doujutsu users, who are usually capable of either seeing through illusions or observing their chakra flow to see if it has been altered.

(Iryō Katon: Jōka no Honō) Medical Fire Style Technique: Flames of Purification
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: A combination of Fire Release and Medical Ninjutsu, Flames of Purification utilizes the purifying power of fire to damage parts of the body to achieve varying effects and then regenerate the damage done to the afflicted area. By performing four handseals the user can coat their palms in flames that also possess medical chakra. By placing their palms on a targeted location the user is capable of damaging themselves, their allies, or the opponent to burn away afflictions such as the Scarlet Rot, corrupt Fuuinjutsu seals by damaging the medium it is placed on (the skin or clothes), and even deal damage to break illusions. Due to the medical chakra present in the technique, the user will immediately regain health equal to the amount of damage done (80).

Notes:
- This technique requires mastery of Medical ninjutsu and Fire Release to use.
- This technique can be used three times per battle and requires a two-turn cooldown between each use.
- After use, the user is unable to use Fire Release of Medical Ninjutsu techniques above A-rank for a single turn.

From me is a pretty nifty fire/medical technique that serves a variety of purposes but is especially useful against things like localized infection of the Scarlet rot, certain poisons, and can even render body seals unusable by destroying the area of skin the seal is placed on before regenerating the damaged area with new skin. For me though, the ability to deal damage to myself or allies to break illusions and then heal said damage is the most important part.
 

Lili-Chwan

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I like this illusion as it allows us to pretty much blind doujutsu users, who are usually capable of either seeing through illusions or observing their chakra flow to see if it has been altered.

(Iryō Katon: Jōka no Honō) Medical Fire Style Technique: Flames of Purification
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: A combination of Fire Release and Medical Ninjutsu, Flames of Purification utilizes the purifying power of fire to damage parts of the body to achieve varying effects and then regenerate the damage done to the afflicted area. By performing four handseals the user can coat their palms in flames that also possess medical chakra. By placing their palms on a targeted location the user is capable of damaging themselves, their allies, or the opponent to burn away afflictions such as the Scarlet Rot, corrupt Fuuinjutsu seals by damaging the medium it is placed on (the skin or clothes), and even deal damage to break illusions. Due to the medical chakra present in the technique, the user will immediately regain health equal to the amount of damage done (80).

Notes:
- This technique requires mastery of Medical ninjutsu and Fire Release to use.
- This technique can be used three times per battle and requires a two-turn cooldown between each use.
- After use, the user is unable to use Fire Release of Medical Ninjutsu techniques above A-rank for a single turn.

From me is a pretty nifty fire/medical technique that serves a variety of purposes but is especially useful against things like localized infection of the Scarlet rot, certain poisons, and can even render body seals unusable by destroying the area of skin the seal is placed on before regenerating the damaged area with new skin. For me though, the ability to deal damage to myself or allies to break illusions and then heal said damage is the most important part.

Yeah this concept of damage and healing is pretty interesting, and with the advent of new bosses, abilities and battle mechanics, you never know if this will be the key to victory or not. Glad you submitted this one!
We can move on if you know which jutsu you'd like to trade, I already know which ones of yours I love xD
 

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Buying each for 1k, for a total of 2k ;

(Iryō Suiton: Vu~arukirī no Yuri Kago) Medical Water Style: Valkyrie's Cradle

Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 60 (-20 per turn)
Damage: N/A
Description: A combination of Water Release and Medical Ninjutsu, Valkyrie's Cradle combines the former’s ability as a medium to transmit medical chakra to create a healing solution. By performing four handseals the user releases vast quantities of medical chakra-infused water that can reach up to mid-range in any direction of their choosing. Reaching up to ankle length, this pool of water is able to accelerate the body’s healing of any within its confines by having medical chakra seep into the body. While it can’t heal above the maximum health capacity, this technique can heal up to 40 physical damage per turn. Once contact is lost with the water whether due to an enemy technique or simply stepping out of it, then the healing will stop. As an alternative release method, the user can focus this technique onto a singular target by encasing them in a cocoon-like shape of water, covering all but the target’s nose and mouth. Due to the precise chakra control of Medical Ninja, the water used for this technique is pure, without impurities or salt content, making it nonconductive. This acts as a defense against incoming heat or electricity-based elements as the water molecules dissipate the energy of attacks of equal strength, requiring it to be overpowered to be destroyed.

Notes:
- This technique can last for up to three turns and can only be used twice per battle, requiring a three-turn cool down between each use.
- This technique requires a mastery of Medical Ninjutsu and Water Release to use.

(Fuuinjutsu: Nejire Shōheki) Sealing Art: Distortion Barrier

Type: Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 60
Damage: N/A
Description: An Advanced Fuuinjutsu technique created by Kōtetsu Inuzuka, Distortion Barrier allows the user to erect a crimson circular barrier at a location of their choosing within range to protect themselves or an ally after performing four handseals. Primarily used as a defensive measure, this barrier possesses a unique interaction that allows chakraless attacks to pass through itself and is only capable of interacting with those containing chakra or other forms of energy. When hit by a technique of lower chakra or energy, the barrier allows the user to change its direction either away from the protected target or back toward the opponent at full strength. When used against large-scale techniques, the barrier is capable of distorting the direction of a portion of the incoming techniques, leaving the user or anyone behind the barrier unharmed.

Notes:
- This technique can be used four times per battle and requires a two-turn cooldown between uses.
- No Fuuinjutsu above A-rank in the following two turns after this technique is used.
- This technique requires mastery of Advanced Fuuinjutsu.

We have discussed the techniques on discord, so I have no questions :)
 
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