Coyote's Customs!

Coyote

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Custom fighting style:
Lost Teachings of the Raging Beast:

Rosuto Oshie sono Gekiryuu Yajuu (レイジングの失われた教え) | Lost Teachings of the Raging Beast

Type: Nin - Taijutsu

Background:
The Inuzuka clan of Konoha had been well known for their hit&run tactics on the battlefield. This allows for the them to cause plenty of damage then retreat before a counter attack can be made. However this has been mostly done by the Inuzuka's use of spiraling attacks able to cause destruction on anything but often times in a one on one match it can be proven useful but can be avoidable at times. Long ago the Inuzuka formed a Taijutsu that combines the ability of the ravenous within them but by using their speed and reflexes to their advantage which in turn it soothes the beasts intent but keeps all the power. After this form of Taijutsu was formed the Inuzuka were able to stand ground in a fist fight with quick, in your face movements with a side of intellect.

Description on the Abilities and Inner Workings of the Style:
This form of Nin - Taijutsu works in relation to the use of "Four Legged Technique". This increases the users speed, reflexes, physical power, and beast-like features. By using the teachings it makes the most out of what they gain from the increased abilities. The Inuzuka are able to channel their chakra into their sharp/long nails and keep the tiger/wolf/claw like fist when they use these teachings, they also use their feet as wells since they're also increased by the 4legged tech.

The teachings shows the user quick, in your face strikes with their enhanced claws. Just like a wolf the attacks are pinpointed to weak areas to slow and eventually cause a fatal wound to the target. By using the claws they're able to slash specified muscles and veins to cause damage and incapacitate a target. In addition to the slashing of body points, they use a rotation claw maneuver in which when they aim attacks in the lower stomach or chest, the claw fist hits but then the user very quickly turns their hand clockwise as they puncture, this happens in a fluid motion due to the years of teachings in which they prefect this by the use off both their legs and hands.

  1. Claw strikes directed at pinpointed muscles & tender areas
  2. Use of very quick kicks and claw punches
  3. Purpose to disable/incapacitate target
  4. Using 4legged to the fullest in terms of speed/reflexes/reactions
  5. More beast-like features while in 4legged form then those who haven't learned teachings
  6. High level techs forms a chakra-like wolf over the claw, serves no additional purpose except mastery of teachings. (picture below)
Pictures to show some aspects below.
Four legged technique // Claw Fist
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Chakra wolves on fist similar to pic below
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Additional effects and Restrictions:
- Masters of the teachings allows for enhanced reflexes, speed, and reactions then those Inuzuka who haven't learned it while in 4legged tech.
- Allowing them to channel chakra in their claws for increased length by a few inches and increases sharpness.
- Knowledge of the human body is needed. Since Inuzuka grow up with dogs and sometimes wolves they gain the insight to how and why they pinpoint areas of targets to cause the most damage.
- Heightened Senses is generally not applied to these teachings because the Inuzuka already have extremely heightened smelling and hearing.
- Only Sannin rank and above can be taught.
- Only teachable to a Inuzuka clan member.

____________________
P a t e n t C e r t i f i c a t e

Coyote, our loyal member, gave on the 4th of May, 2012 a request for a Patent on custom fighting style (Rosuto Oshie sono Gekiryuu Yajuu) Lost Teachings of the Raging Beast. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

(Rosuto Oshie sono Gekiryuu Yajuu) Lost Teachings of the Raging Beast
Powered by Scorps
Copyright 2012, Coyote, NarutoBase.net

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Custom element:
Arid release:

Custom element Japanese name: Kansou Houmen
Custom element English name: Arid Release
Arid Definition -
-being without moisture; extremely dry; parched

The element is based on: Fire + Wind + Chakra Control
Facts that prove the element to be possible (in the manga context): This is possible for a variety of reasons. The fact that a sun and a desert exists in the Narutoverse is allows for the possible of "Dry Weather". The closest release to this concept would be "Scorch Release" but since we don't know too much about this element I can't explain on it further bu the basic concept is there. I went with the word "Arid" for this but it's similar to how a drought works. The ability of manipulating the heat of he suns rays and the wind will make the moisture in the air to be completely drained and also it will work on the user but de-moisturizing the skin of the target. Making the water dry up causing varies effects. Oasis is trying to get a element know as Humidity Release and this would be the opposite of that release.

How it works:
This release works by evaporation and dehydration. In depth, it works by combining the forces of Fire and Wind and using very excellent chakra-control to cause the water/moisture to be sucked out of a object. Such as a human body, plant live, or just water in general. By dehydrating a target it will cause water loss in their body and in turn change how they are effected. Below are things that are happen to humans when they get dehydrated;
  • Hypotension
  • Dizziness/Fainting
  • Delirium
  • Unconsciousness
  • Swelling
  • Headaches
This release also works against organic objects and just water. Wood for instance, wood has water in it, so by using the release it sucks out the water and making the wood brittle and reduces it strength This goes for Ice and other elements that possess water. To the evaporation idea, it can drain water rapidly from attacks that are strictly water, by using the heat of the air that the user can manipulate.

Dehydration Basics;
In physiology and medicine, dehydration (hypohydration) is defined as the excessive loss of body fluid. It is literally the removal of water (Ancient Greek: ?d?? hýdor) from an object; however, in physiological terms, it entails a deficiency of fluid within an organism. Dehydration of skin and mucous membranes can be called medical dryness.There are three types of dehydration: hypotonic or hyponatremic (primarily a loss of electrolytes, sodium in particular), hypertonic or hypernatremic (primarily a loss of water), and isotonic or isonatremic (equal loss of water and electrolytes). In humans, the most commonly seen type of dehydration by far is isotonic (isonatraemic) dehydration which effectively equates with hypovolemia, but the distinction of isotonic from hypotonic or hypertonic dehydration may be important when treating people who become dehydrated. Physiologically, dehydration, despite the name, does not simply mean loss of water, as water and solutes (mainly sodium) are usually lost in roughly equal quantities to how they exist in blood plasma. In hypotonic dehydration, intravascular water shifts to the extravascular space, exaggerating intravascular volume depletion for a given amount of total body water loss. Neurological complications can occur in hypotonic and hypertonic states. The former can lead to seizures, while the latter can lead to osmotic cerebral edema upon rapid rehydration.

Usage examples:

It can be used in RP in a variety of ways;
  • Lack of water in skin/body causes the target to become slow, affecting hand seals and movements
  • Causing the target to become confused from lack of water
  • Making the target become Dizzy so they are unable to directly target you
  • Heats up the wind, making it dry to cause damage
  • Effecting water techniques by completely drying them out causing them to be unable to harm the user
  • Drying out the water in certain elements like Wood & Ice causing them unable to be used property and/or weaker
  • Changing the environment to make barren conditions
(Kansou Houmen: Dorai Kikou) Arid Release: Dry Season
Rank: A
Range: Short - Long
Type: Supplementary
Chakra: 35
Damage: N/A
Description:
The user will manipulate the air quality on the battlefield to be quenched of the moisture, causing the air to become very dry and very hot at a very pace. This causing the target to sweat and become somewhat dehydrated, causing him to become slower in his movement and making of hand seals.
Notes:
- Dry Season last 3 turns
- Usable once per battle
- Only usable by Arid Release user
- Only usable/trainable by Sacrifice..

(Kansou Houmen: Suiton Rosuto) Arid Release: Water Lost
Rank: S
Range: Short - Long
Type: Attack
Chakra: 40
Damage: 80
Description:
The user with preform 2 handseals and send their chakra to effect the targets skin. In doing this the targets skin lacks water to a high extent, they instantly becomes dizzy and within a few seconds they pass out from the lack of water.
Notes:
- Water Lost doesn't kill the target
- Usable once per battle
- Only usable by Arid Release user
- Only usable/trainable by Sacrifice..

(Kansou Houmen: Sengo ) Arid Release: Delirium
Rank: S
Range: Short - Mid
Type: Supplementary
Chakra: 40
Damage: N/A
Description:
The user with use his chakra to cause a large amount of water lost/dryness around the head of the target, causing his brain to lose function. the target will start to be in a state of Delirium, causing him to very confused, unable to preform hand seals and react to attacks.
Notes:
- Delirium works for 1 turn
- Usable once per battle
- Only usable by Arid Release user
- Only usable/trainable by Sacrifice..

(Kansou Houmen: Suitoru Dorai! ) Aird Release: Suck it Dry!

Rank: A
Range: Short - Long
Type: Supplementary/ Defense
Chakra: 35
Damage: N/A
Description:
The user is able to evaporate water very fast. the user will use his Arid Release to cause water on the battlefield or a water techniques to be almost instantly dried up by the sheer dry air that the user forms in the area of the water. This technique also works to dry out the water in other elements such as Wood, Ice, etc. Causing them to be useless.
Notes:
- Works on water techniques and mostly water based elements up to A-Rank
- Able to dry the entire field of water but if a lake is on the field, it can dry up to half the size of it.
- Usable twice per battle
- Only usable by Arid Release user
- Only usable/trainable by Sacrifice..




Conditions to be able to use it: Mastery of Fire & Wind & Chakra-Control

Is weak to:
  • Earth - Most Earth techniques using rock/ground based elements are unaffected to Arid condition
  • Fire- I know it sounds neutral to it but if a target uses fire to surround them it will cause the user Arid Release to be useless, the fire will overpower the air quality that I changed and revert it back to normal. So it's weak to fire based on the fact that it will stop the release from happening on the air that the user would be manipulating
  • Other Elements - Lava, Blaze, etc
It's possible for it to be overcome by water but only by a massive amount of water.
Is strong against:
  • Water - Greatly affects water by totally evaporating it
  • Wind - Able to heat it to the point of causing the moisture to be rid in it
  • Other elements - Ice, Wood, Rain, Suigetsu?, Boil, Steam, etc
Generally it would be strong to any element that uses water as it's main focus and anything that is able to melt from heat.
Co-creator: Igneel
Students I passed this custom element on too: Light. & Typhon
____________________​
P a t e n t C e r t i f i c a t e
I, Nexus of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei and Zise, give you the following:

Coyote, our loyal member, gave on the date October 20th 2011 a request for a Patent on his custom element (Arid Release); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;​

Kansou Houmen
Powered by Nexus
Copyright 2011, Coyote, NarutoBase.net​

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Marshmallow jutsus

Marshmallow

(Mashamaruton: Rifutu Ofu!) - Marshmallow Release: Lift Off!
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: N/A
Description: The user drops a marshmallow and either stands on, or jumps in the air above it and makes a single hand seal. The marshmallow instantly expands dozens of times its size acting as a catapult for the user, sending them flying into the air. This can also be used as a cushion for a safe landing or against an incoming attack.
-Consumes one marshmallow.

(Mashamaruton: Itokuzo-wad) - Marshmallow Release: Fluff Wad
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: After having ingested marshmallows, the user forms two hand seals and spits out a condensed ball of marshmallow fluff. The ball is about twice the size of a basketball and hits with moderate concussive force. It splatters upon impact leaving whatever it hits covered in a thick and sticky goop.
-Can be used four times per battle.
-Requires one marshmallow.

(Mashamaruton: Sauzando Ahiru-go!) - Marshmallow Release: The Thousand Ducky!
Type: Supplementary/Defense
Rank: B-A
Range: Short
Chakra Cost: 20-30
Damage: N/A
Description: The user removes a marshmallow known as a peep that is shaped as a small pink duck. They will then jump in the air and drop the marshmallow while making a single hand seal causing the peep to rapidly expand and grow. The B-ranked version of the technique will cause it to grow to a size that can comfortably hold one person. The A-ranked version will cause the peep to grow to a large enough size to hold several people and a medium sized summon.
~Can only be used twice per match regardless of rank chosen.
~Consumes one marshmallow.

(Mashamaruton: Maru-manu) - Marshmallow Release: Mallow-Men
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: N/A
Description: The user removes several marshmallows from his pouch and then tosses them in the air followed by a single hand seal. In a cloud of smoke the marshmallows transform into up to 4 clones of the user. These clones have the capability of using only marshmallow style techniques or non-elemental taijutsu. Because of their marshmallow bodies they are capable of melding moderate injuries such as being sliced or having a hole punched through them, but suffering more serious injuries will render them unable to heal. At any point the user can form a single hand seal causing the clones to explode creating a burst of sticky marshmallow fluff on everything in close proximity.
~Can only create up to four clones per match.
~Each clone requires the input of two marshmallows.

(Mashamaruton: Kokkaku-a-itokuzu) - Marshmallow Release: Build-a-Fluff
Type: Attack/Defense/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: A very basic technique, the user is able to manipulate a pre-existing source of marshmallow fluff to create a number of shapes such as ropes, shields, tendrils, etc. The mass of the shapes created cannot exceed the mass of the fluff source used. Since the fluff is soft these creations don't do much damage, but their sticky property makes them useful in binding or trapping the opponent.
-Can't change the properties of the fluff.
-Can be used four times per battle.
-Requires a source of fluff.

(Mashamaruton: Itokuzu Tsunami) - Marshmallow Release: Fluff Tsunami
Type: Attack
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage: 60
Description: The user will ingest three marshmallows and then release a large wave of marshmallow fluff that races towards the opponent. The wave itself is seven meters tall (21 feet). The amount of fluff released is enough to leave the battlefield covered in a layer of the sticky goop.
~Can only be used twice per battle.
~Consumes three marshmallows.

(Mashumaruton: Itokuzu-hidora) - Marshmallow Release: Fluffy Hydra
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: N/A
Description: The user forms four hand seals and then spits out a large mass of marshmallow fluff. The fluff forms into a large three headed hydra capable of moving. Each head is able to release an A-rank bullet of marshmallow fluff, though doing so causes that head to degenerate and only one head can fire a bullet per turn.
-Can be used twice per battle.
-Requires four marshmallows.
-Fluff bullet can only be used once per turn.
Approved:

(Mashamaruton: Ma-chi sono doaai) - Marshmallow Release: March of the Peeps
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will remove five marshmallows from their pouch and toss them in the air towards the opponent. Once released they form a series of four hand seals. During the seals the marshmallows split and form into fifteen (three per marshmallow) chicken sized birds that dive bomb the target from multiple angles. When they hit they target they deal concussive damage and splatter into marshmallow fluff, covering them in the sticky substance.
-Can be used twice per battle.

(Mashamaruton: Maru-Mummy!) - Marshmallow Release: Mallow Mummy!
Type: Defense/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: N/A
Description: The user takes out four marshmallows and drops them (or throws them) while forming a series of five hand seals. As they form the seals the marshmallows rapidly wrap around their body creating a suit of marshmallow around them. This suit acts as a defense against incoming attacks. This can also be used to wrap around the opponent instead of the user, creating a strong binding.
-Can only be used twice.
-Lasts three turns once used or until the user cancels it or its destroyed.

(Mashamaruton: Maru Maru no Mi) - Marshmallow release: Mallow Mallow Fruit
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: After years of ingesting Marshmallows, users of this style began to suffer unforeseen drawbacks such as obesity and adult-onset diabetes. Searching for a way of overcoming this fate they began working desperately on a specialized marshmallow that would reduce the need for constant ingestion. This culminated in the creation of the Mashu Mashu no Mi, a specially crafted marshmallow in the shape of a spherical purple fruit with black markings covering the outside. Once ingested the "fruit" releases its chakra throughout the body of the user giving them several unique abilities. They are now capable of creating and releasing marshmallow techniques from his body breaking the reliance on using existent marshmallows. The marshmallow is created as fluff and released through the mouth or pores of the skin, but for techniques that require solid variations the fluff solidifies when released. These techniques are purple in color and stronger than standard marshmallow techniques. In addition to this their body takes on several marshmallow-like properties. Their body becomes cushion-y allowing them to absorb the impact of blunt attacks such as taijutsu or certain earth techniques. Their body becomes substantially lighter allowing them to move quicker and jump to extraordinary heights. The adverse affect of this is that certain taijutsu techniques lose all of their strength, as them hitting the opponent would be the equivalent of hitting them with a soft pillow.
-Can be used once per battle.
-Lasts five turns after ingestion.
-Marshmallow techniques gain +20 damage.
-Blunt force taijutsu used by and against the user loses 40 damage.
-User can move twice as fast and jump five times as high.

(Mashamaruton: Suraimu) - Marshmallow Release: Smiley
Type: Supplementary/Attack
Rank: Forbidden
Range: N/A
Chakra Cost: 50
Damage: N/A (-30 to user)
Description: After ingesting a unique marshmallow in the shape of a salamander the user will form three hand seals and punch themselves in the stomach. This causes marshmallow fluff to explode out of their mouth where it immediately gathers into a monstrous creature called "Smiley". The beast has a shape somewhat similar to that of a salamander and is half the size of Gamabunta. Smiley is created with an imbalance of fire/wind chakra causing it to appear red/pink in color and give off a large amount of heat and some fumes. The fumes don't do anything other than create a pleasant sugary aroma around the battlefield. The fluff that composes its body burns to the touch while still remaining incredibly sticky, making it very painful and hard to deal with if covered by it. The heat also makes the fluffy somewhat more liquid, making its body runny causing the ground around it to become covered in the fluff. Smiley is capable of releasing an A-rank wave of fluff once per turn, and no more than three times per battle. It can also release three smaller versions of itself once per turn (twice as tall as a person) that are B-rank and carry the same properties as the original. After four turns or being destroyed, Smiley will dissolve and flood the field with its body. This fluff will cool off after two turns. This technique is not without its drawbacks. Due to the massive amount of fluff the user must expel, they take some physical damage and become incapable of ingesting anything or releasing anything from their stomach for the remainder of the battle. They are also not immune to the heat of the fluff so getting any on themselves would cause them harm.
-Can only be used once per battle.
-Lasts for four turns once created.
-All techniques used by Smiley and his clones count as a move in the user's turn.
-No techniques above S-rank the turn after creating Smiley.
-Nothing can be released from the user's stomach for the remainder of the battle.
-User becomes incapable of ingesting anything for the remainder of the battle.
-Image:
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Marshmallow Release: Stay Puft!
(Mashamaruton: Sasai Puft!)
Type: Attack/Defense/Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: 60
Damage: 110 (-20 to the user)
Description: The user takes out two hand fulls (10) of marshmallows and takes them in the air while stringing together a series of ten hand seals. Upon completion the marshmallows will greatly expand and form into a giant humanoid marshmallow man. This man is several meters taller than Gamabunta and similar to the smaller mallow-men, he can meld minor injuries such as cuts or holes. Stay Puft! can use marshmallow fluff techniques from his mouth and taijutsu but nothing else. Because of the amount of chakra needed the user suffers some damage and is unable to preform marshmallow jutsu for the following two turns. After four turns or by using a single hand seal, Stay Puft! will dissolve into a sea of marshmallow fluff that covers the battlefield.
~Can only be used once per battle.
~User suffers 20 damage.
~Lasts up to 4 turns once created.
~No Marshmallow jutsu for two turns after creating.

Francium

Francium Release: Francium Coating | Francumiton: Francium Tosou
Type: Supplementary/Offensive
Rank: C
Range: Short
Chakra:15
Damage:30
Description: The user channels Francium chakra into his hands thus allowing him to coat smaller objects with a thin layer of Francium with just the slightest touch. This is mostly used to coat weapons and tools, but it may also be used in taijutsu to place a thin but lethal layer of Francium on the opponents skin. When the Francium attaches to the skin of the opponent it will cause 2nd degree burns and horrible pain. The user can cancel this technique with a simple hand seal.
Note: Once activated it lasts 3 turns unless canceled by the user.
Note: Must be taught by -Cobalt-.


Francium Release: Kill Switch | Francumiton: Uchitoru Irege
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: This is a very complex technique which can only be performed by those with great chakra control. By using this technique, the user gains the ability to remove or activate the Francium's reactivity with water. When removing the reactivity from the Francium, the user removes it's ability to explode when in touch with water thus making it completely harmless. The user can reactivate the explosion ability by using this technique again.
Note: Can only be used once per turn.
Note: Must be taught by -Cobalt-.


Francium Release Technique | Francumiton no Jutsu
Rank: C
Range: Short-Long
Type: Supplementary
Chakra:15
Damage: 30
Description: This technique allows the user to use the Francium to create pillars, weapons, shields, walls, domes, spikes and tools of Francium which are just as versatile as Mokuton. The constructions do not make a lot damage but can lead to an explosion if used with water. The user cannot use this to create constructions larger than himself.
Note:Must be taught by -Cobalt-
Note:Can only be used once per turn.


Francium Release: Field of Francium | Francumiton: Francium Hara
Type: Supplementary/Offensive
Rank: B
Range: Long
Chakra: 20
Damage: 40
Description: After having gathered enough Francium the user covers an extensive area with a couple of inches thick layer of Francium. If the Francium gets in touch with water, it will lead to a mediocre explosion which will destroy only the objects covered by Francium. Depending on how big the terrain covered is, the covering may take some time. The user can also create a thin layer beneath the grounds surface thus allowing him to perform a surprise attack. In case someone uses Earth Release when this technique is activated (for example someone raises a plateau or pillar) only the top layer will be covered in Francium unless the user creates a thicker layer (more than half a meter beneath the ground). In that case B-rank and below Earth Release techniques cannot be used (within reason).
Note: Can only be used 2 times per battle.
Note: If used in a long range radius, the Francium requires 2 turns to cover the field. If used in any other range it forms in a couple of seconds.
Note: Can only be used once every 2 turns.
Note: Must be taught by -Cobalt-.


Francium Release: Francium Body| Francumiton: Francium Karada
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique allows the user to convert his own chakra into Francium allowing him to create pieces of the explosive metal from his own body and chakra. This way he is able to create small objects made completely out of Francium. He can than use them as projectiles or bombs to attack the opponent. The explosions of the objects can go up to mid range no matter of the size but not necessarily. This is extremely useful when the user wants to create tools completely made of Francium such as kunai, shuriken and other.
Note: Must be taught by -Cobalt-.
Note: Can only be used once every two turns.
Note: Four objects can be created per usage of technique.
Note: Can be used three times per battle.
Note: The explosions range can be controlled by the user.


Francium Release: Gathering | Francumiton: Saishuu
Rank: D
Range:Short-Long
Type:Supplementary
Chakra: N/A
Damage: N/A
Description:The user spreads chakra into a wide area around himself. He uses the chakra to find and gather particles and molecules of Francium. This allows the user to preform Francium techniques but the gathering itself lasts several turns.
1st turn: The user is able to preform D and C rank techniques.
2nd turn: The user is able to preform B and A rank techniques.
3rd turn: The user is able to preform S and Forbidden rank techniques.
Note: Must be taught by -Cobalt-.
Note: This ability is a passive one meaning that once activated, lasts the entire battle and its activation is not time consuming but the activation of it counts towards one of the three users moves.

Francium Release: Francium Shadow Clone Technique | Francumiton: Francium Kage Bunshin No Jutsu
Type:Supplementary/Offensive/Defensive
Rank: A
Range:Short
Chakra:30
Damage:60
Description: The user performs the hand seal for creating regular clones and uses the Francium created to form clones. The user can create up to four clone and they are able to use up to B-rank Earth Release and Ninjutsu techniques (since Earth Release and Chakra control are necessary to control Francium) and Francium techniques up to S-Rank. If they get in touch with water they will explode.
Note: Must be taught by -Cobalt-.
Note: After creating the max number of clones the user cannot use this technique again for 2 turns after using it the first time. Can be used several times in a row if creating less then the max number one at a time.


Francium Release: Loss of Control | Francumiton: Sonmou Shihai
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This technique is a technique applicable only to previously created bodies of Francium. The user removes the control of chakra from the Francium and lets it turn into a liquid, sticky substance which has a silvery glow (similar to the one created with the technique "Syrup Capture Field"). The user can use this technique to either capture the opponent (when they are in the liquid Francium the user uses this technique again to make it solid) or reform the Francium into another shape from a distance. This technique also allows to reverse the process by turning the liquid Francium into solid again. If any of the liquid Francium touches the opponents skin it will cause a burning sensation on that spot creating 3rd degree burns.
Note: Must be taught by -Cobalt-.
Note: Four times per battle only.
Note: One conversion per usage


Greater Francium Release Technique | Kyousei Francumiton No Jutsu
Type: Supplementary/Offensive/Defensive
Rank: A
Range:Short-Long
Chakra:30
Damage:60
Description: After performing 2 hand seals the user is able to create stronger and more durable objects of Francium such as pillars, weapons, shields, walls, domes, spikes and tools of Francium. The number of larger constructions is limited to one per move (walls, domes, etc.)
Note:Must be taught by -Cobalt-.
Note:Can only be used once every two turns.
Note: Can be used three times per battle.
 
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