Counting sacrifices [0/1]

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McRazor

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Official
Rei's Rules & Regulations
All abilities allowed
Medium Range
Circular arena with a regular battlefield and no water source present.

You must be registered for see images

I'm using my biography. Post your biography and I'll make my move.
Good luck.
 

McRazor

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ok senpai i use
I don't like you. Your green hair is stupid.

Because I don't like you I create a gushing water flow beneath you. The water quickly converges upon you and traps you in a sphere of water like the tramp you are. As the sexy beast I am even with all the scars and bandages, I don't even move nor give any sign of offense. Simply put, I stand there looking at you and wondering how ugly you are while the water forms. Depending on your reaction, I'm mentally prepared to act upon any sign.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
 

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As the flow of gushing water is created beneath me and entraps me, I perform a single hand sign and the rocks on the ground beneath me gather up and blast outwards, destroying the stability of the compressed sphere, and eradicating it leaving a crater where I'm standing whilst ascending on towards you

What do you have against green D:


(Doton: Wakusei Haken) Earth Release: Planet Dispatch
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 (95)
Description: After successive handseals, huge torrents of rock and stone begin to erupt around the user and create a tsunami-like effect that spreads across the battlefield in all directions and leaving a huge crater at the source of the attack.
 

McRazor

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As the flow of gushing water is created beneath me and entraps me, I perform a single hand sign and the rocks on the ground beneath me gather up and blast outwards, destroying the stability of the compressed sphere, and eradicating it leaving a crater where I'm standing whilst ascending on towards you

What do you have against green D:


(Doton: Wakusei Haken) Earth Release: Planet Dispatch
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 (95)
Description: After successive handseals, huge torrents of rock and stone begin to erupt around the user and create a tsunami-like effect that spreads across the battlefield in all directions and leaving a huge crater at the source of the attack.
Green ugly.

I definitely wasn't anticipating such a huge technique, thus why as soon as the earth starts building up and dismantling my previous water prison, I perform a single handseal which causes 4 francium clones to emerge from my body and charge at your earthen tsunami. Due to the earth scattering the water in all directions there's gotta be some remains on the earthen chunks as they blast towards me and that would be the perfect situation for my francium clones. Due to their reactivity with water, they would explode immediately as they get in contact with the water remains. The explosion should be strong enough to stop the earth in its path towards me, making sure that no debris reach me whatsoever. Considering that your technique is omnidirectional, its power would be spread in each direction evenly thus not equaling a challenge for my clones. Also, the explosion would break the earth into smaller pieces and send them back flying at you as very dangerous and sharp earthen shards. Due to the shards being almost dust-like I finally regain some vision of you that was previously impaired by the bigger chunks of earth. This allows me to pinpoint your location for my next technique.

ム Francium Release: Francium Shadow Clone Technique | Francumiton: Francium Kage Bunshin No Jutsu
Type:Supplementary/Offensive/Defensive
Rank: A
Range:Short
Chakra:30
Damage:60
Description: The user performs the hand seal for creating regular clones and uses the Francium created to form clones. The user can create up to four clone and they are able to use up to B-rank Earth Release and Ninjutsu techniques (since Earth Release and Chakra control are necessary to control Francium) and Francium techniques up to S-Rank. If they get in touch with water they will explode.
Note: Must be taught by -Cobalt-.
Note: After creating the max number of clones the user cannot use this technique again for 2 turns after using it the first time. Can be used several times in a row if creating less then the max number one at a time.
Upon regaining vision, I perform two very quick handseals (at a faster rate because of my specialty) and place you into an illusion where water starts suddenly gushing within your body. The feeling is very unpleasant and you start fighting for every breath but end up not inhaling it and depriving your brain from oxygen. If you don't immediately counter it you would start hyperventilating and you would faint immediately. Although an illusion, it has a very strong effect onto your mind thus why it's able to trick it even in reality. You would basically start suffering from pulmonary edema, a condition that impairs gas exchange within your lungs and deprives your bloodstream from fresh oxygen which correlates to your brain not functioning properly and gifting you with unconsciousness, exactly what I need to seal your ugly body away and be done with it.

幻 Genjutsu: Akuma no Izumi | Illusionary Arts: The Demonic Fountain
Type: Offensive
Rank: S-Rank
Range: Short to Mid
Chakra: 40
Damage: 80
Description:
The user does 2 hand seals (Ram+Dog) and inserts his chakra into his opponents brain. By doing this he triggers an illusion were the enemy will suddenly feel as if water is gushing inside his mouth, both bursting and flowing out of his mouth but also into his air ways, drowning him from the inside. The water gushes and flows with increased volume and speed as time passes, quickly overflowing his air ways, lungs, gastric tract, stomach and also his ears, leaving the enemy in a state of desperation as he struggles to breathe and gain balance within this demonic overflow of water. As the human reflex in a drowning situation is to gasp for air, the enemy will eventually start, in reality, to hyperventilate (without noticing) which will lead progressively to him fainting. Of course, all of what the enemy experiences is but an illusion and his lost of conscience is due to his own hyperventilating panic.

Note: Enemy has to release the gen in his immediate counter or he'll lose conscience the beginning of the users following turn
Note2: User can only use Ninjutsu (elemental or not) up to S-Rank in the same turn
Note3: User can't use other Genjutsu in the same turn
Note4: Can only be used twice per battle
Note5: Can only be taught by Scorps
1800 - 20 - 30 - 40 = 1710
 

Kerrah

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Allow my green <_<

Standing still, my eyes fixated on the part of the Earth wave which was directed towards your last known location. However, the wave is abruptly stopped, followed on by a heavy explosion occurring, which shatters the piece of Earth at one point of the wave. Without any significant movement, having pinpointed your location from the explosion, before the rubble can scatter towards me four walls from all of your sides erupt out of the ground and close you down, succeeded by another four walls that crash into the other four, forming a somewhat diamond-shape wreckage of walls, the shards resulted from the previous explosion simply clash into the walls with no significant effect on their stability.

Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 (95)
Description: Four walls on each side of the opponent raise swiftly and collide into the foe in order to crush them and then following up with another four walls in a diamond shape slamming into the wreckage of the previous walls.
Note: usable two times per battle




After that I perform a single hand sign, producing 2 clones, Antonio and Zlatan, that stand to my left and right respectively; anticipating a viscous counter-attack to be headed our way.

Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.




1400 - 40 - 40 -20 = 1300
 

McRazor

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Allow my green <_<

Standing still, my eyes fixated on the part of the Earth wave which was directed towards your last known location. However, the wave is abruptly stopped, followed on by a heavy explosion occurring, which shatters the piece of Earth at one point of the wave. Without any significant movement, having pinpointed your location from the explosion, before the rubble can scatter towards me four walls from all of your sides erupt out of the ground and close you down, succeeded by another four walls that crash into the other four, forming a somewhat diamond-shape wreckage of walls, the shards resulted from the previous explosion simply clash into the walls with no significant effect on their stability.

Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 (95)
Description: Four walls on each side of the opponent raise swiftly and collide into the foe in order to crush them and then following up with another four walls in a diamond shape slamming into the wreckage of the previous walls.
Note: usable two times per battle




After that I perform a single hand sign, producing 2 clones, Antonio and Zlatan, that stand to my left and right respectively; anticipating a viscous counter-attack to be headed our way.

Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.




1400 - 40 - 40 -20 = 1300
Before I manage to start with my illusion, the earth starts shaking unusually indicating another earth technique coming my way. Obviously you were inept with earth techniques so this means that I have to figure out how to prevent you from using them anymore. Obviously I can't prevent you from creating them from your own body, but if I could prevent you from using the battlefield to your advantage then that would be a good start. As the walls start emerging from the ground and encasing me the next obvious step is trying to get to a higher position in order to prevent your from following up with other techniques. Without too much trouble, I quickly perform a single handseal and start spitting out a massive amount of water which fills the whole earthen construction and starts lifting me up immediately. The following walls that would form and move in to crush me would simply put pressure onto the water and lift me up even quicker, until I'm safe and above the earth. The massive amount of water starts also flooding over the walls and flooding the whole field, changing the appearance of the battlefield into a small ocean where you would find yourself on the bottom in the matter of seconds. While safely riding the waves and standing atop of the water I manipulate the huge amount of water to forcefully crash into you and to hopefully drown you.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

1750 - 20 - 30 = 1700
 

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As the first four walls emerge out of the ground, I'm impressed to see someone use water; a naturally weaker element compared to Earth, against my own move. A significant quantity of water can be seen as the person is lifted, though not above the walls completely. Then, the next four walls erupt out of the ground, and surely the pressure added would innately free the person from the grasp of the walls. As such, when the four walls smash into the wreckage, I manipulate the energy in the air surrounding you, forming a green construct which resembles a lid, that completely covers the top of the walls, and extend downwards to the outside sides of all walls, acting as a layer of protection as well. The lid itself, from the inside is covered with tens of sharp spikes, and due to the pressure applied from the walls, your body flies upwards straight into the spikes, the huge quantity of water is also brought against you, cascading you completely within seconds and leaving no room for air to be breathed in the small space.

Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra, so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.



After that I perform a single hand sign, producing 2 clones, Antonio and Zlatan, that stand to my left and right respectively; anticipating a viscous counter-attack to be headed our way.

Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.




1320 - 30 - 20 = 1270
 

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As the first four walls emerge out of the ground, I'm impressed to see someone use water; a naturally weaker element compared to Earth, against my own move. A significant quantity of water can be seen as the person is lifted, though not above the walls completely. Then, the next four walls erupt out of the ground, and surely the pressure added would innately free the person from the grasp of the walls. As such, when the four walls smash into the wreckage, I manipulate the energy in the air surrounding you, forming a green construct which resembles a lid, that completely covers the top of the walls, and extend downwards to the outside sides of all walls, acting as a layer of protection as well. The lid itself, from the inside is covered with tens of sharp spikes, and due to the pressure applied from the walls, your body flies upwards straight into the spikes, the huge quantity of water is also brought against you, cascading you completely within seconds and leaving no room for air to be breathed in the small space.

Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra, so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.



After that I perform a single hand sign, producing 2 clones, Antonio and Zlatan, that stand to my left and right respectively; anticipating a viscous counter-attack to be headed our way.

Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.




1320 - 30 - 20 = 1270
As soon as the lid creates due to its hue it's clearly visible, however because of the speed at which the whole situation enveloped I didn't have much time. Without thinking, I perform a handseal while being pushed upwards towards the spikes on the lid. After the handseal I shoot a slicing jet out of my mouth and it cuts through the lid, first getting rid of the few spikes that I would crash into and then creating an opening from where the water would shoot me upwards and through the lid as it collides with it. As I'm shot high above the lid and the water, I perform a single handseal while in the air, making the water explode but instead of spreading upwards and radially as usual explosions, this one explodes towards you, breaking only the front wall of the earthen construction with its full force. The debris and the water would crash into you and the flow of the water would carry your unconscious body away like a river.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

水 (Suiton: Mizu Bakuha) Water Style: Water Explosion
Rank: A-S
Type: attack
Range: short - long
Chakra: (A rank: 30) (S Rank: 50)
Damage: (A rank: 60) (S Rank: 100)
Descriptions: wit just one seal, the user can make any water substance and water source explode in a huge blast. this just can be mixed wit other water jutsu, even water clone jutsu. note once used the jutsu the water will be still there.. it wont disappear.. it will be just scattered every where and the larger the source of water the greater the damage.

once used = No S-rank jutsus next turn
used twised= no S rank or A rank jutsu next turn
*Created by Hellsbadass*
 

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Having produced my clones, we witness a large explosion of water coming our way, without hesitation I channel chakra into the Haniyasu-Hime, in doing so 3 orbs are emitted and orbit around me, upon creation as the violent water enrages towards me I send a single orb to the water, completely nullifying it almost as if it never happened. Simultaneously to that, Zlatan manipulates the energy surrounding you completely, forming a single orb that covers you completely as well as reaching all the way to the ground, intercepting the debris from the explosion. The orb itself however poses no danger. And at the same time, Antonio materializes blades of pure energy around the orb itself, covering it from top to bottom and from all angles, the tip of the blades pointing inwards looking cool and all.

(Doton: Tsuchi Jaggurumatsuri) - Earth Style: Earth Juggling Festival -
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage Points: N/A
Description: The user focuses doton-based chakra into Haniyasu-Hime and it releases pieces of earth and minerals that form three orbs around the user. These three orbs then keep hovering around the user. When the opponent attacks the user with a jutsu, one of the orbs can be sacrificied at the command of the user to stop the incoming attack. The orb then goes straight for the attack and neutralizes it completely without any visible damage.

☛ Can only be used once per battle
☛ One orb can stop up to A-rank jutsu's, two orbs can stop up to S-rank jutsu's and sacrificing all three orbs at the same time can stop one forbidden ranked jutsu. Normal elemental weaknesses are applied. Each orb can only be used once if that wasn't clear yet.
☛ This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and when the three orbs have been sacrificied, the jutsu ends
☛ As long as this jutsu is active the user can't use any doton-based jutsu's


(Kiyoshipou: Fuhenteki Kanshou)- Kiyoshi Art: Universal Song
Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra, so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.

(Bishamon-Mura) - War-Lots of Grass
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user will materlize a high amount of blades made out of visible chakra in the air, at the users desired location. These blades emit a distinctive and intimidating howling sound upon generation but despite the evident danger they possess from being suspended precariously around/above the intended victims, both of these qualities serve only to belie the technique's true nature. The attack's actual threat lies within its fragility, which results in the production of numerous razor-sharp shards that descend down at the target when disturbed by the foreign chakra(Opponent's), which would cause the swords to trigger and they will subsequently mincing the enemy to pieces. If one blade triggers, the rest triggers aswell.
~Can be use twice per battle.
~The Blades last aslong they haven't been destroyed.
~The blades would 'detonate' when foreign chakra goes through the air, past them, or jutsu being fired from target's location.
 

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Having produced my clones, we witness a large explosion of water coming our way, without hesitation I channel chakra into the Haniyasu-Hime, in doing so 3 orbs are emitted and orbit around me, upon creation as the violent water enrages towards me I send a single orb to the water, completely nullifying it almost as if it never happened. Simultaneously to that, Zlatan manipulates the energy surrounding you completely, forming a single orb that covers you completely as well as reaching all the way to the ground, intercepting the debris from the explosion. The orb itself however poses no danger. And at the same time, Antonio materializes blades of pure energy around the orb itself, covering it from top to bottom and from all angles, the tip of the blades pointing inwards looking cool and all.

(Doton: Tsuchi Jaggurumatsuri) - Earth Style: Earth Juggling Festival -
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage Points: N/A
Description: The user focuses doton-based chakra into Haniyasu-Hime and it releases pieces of earth and minerals that form three orbs around the user. These three orbs then keep hovering around the user. When the opponent attacks the user with a jutsu, one of the orbs can be sacrificied at the command of the user to stop the incoming attack. The orb then goes straight for the attack and neutralizes it completely without any visible damage.

☛ Can only be used once per battle
☛ One orb can stop up to A-rank jutsu's, two orbs can stop up to S-rank jutsu's and sacrificing all three orbs at the same time can stop one forbidden ranked jutsu. Normal elemental weaknesses are applied. Each orb can only be used once if that wasn't clear yet.
☛ This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and when the three orbs have been sacrificied, the jutsu ends
☛ As long as this jutsu is active the user can't use any doton-based jutsu's


(Kiyoshipou: Fuhenteki Kanshou)- Kiyoshi Art: Universal Song
Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra, so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.

(Bishamon-Mura) - War-Lots of Grass
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user will materlize a high amount of blades made out of visible chakra in the air, at the users desired location. These blades emit a distinctive and intimidating howling sound upon generation but despite the evident danger they possess from being suspended precariously around/above the intended victims, both of these qualities serve only to belie the technique's true nature. The attack's actual threat lies within its fragility, which results in the production of numerous razor-sharp shards that descend down at the target when disturbed by the foreign chakra(Opponent's), which would cause the swords to trigger and they will subsequently mincing the enemy to pieces. If one blade triggers, the rest triggers aswell.
~Can be use twice per battle.
~The Blades last aslong they haven't been destroyed.
~The blades would 'detonate' when foreign chakra goes through the air, past them, or jutsu being fired from target's location.
My distraction did succeed but once again I'm on the heels because of your newly formed clones thus my offense gets cut in its roots. I notice all the shiny techniques happening at the same time. My water explosion and the massive amount of water that was rushing at you gets completely neutralized while one of your clones uses the same technique you used to create the lid earlier. It was obvious because of the distinctive hue that the constructs had. However, the howling blades were new. That was a new technique I haven't seen so far and I had to defend against it because I don't know how it works. In this unfavorable situation there was only one thing to do. While just reaching the maximum altitude from the water jet and plummeting in the air, I use the remains of the water that shot me up through the hole in the lid and followed me up to these 20ish meters of height in order to form a barrier around me. As I do so the barrier triggers the howling blades but they get stopped before they can reach me, weakening my technique but not by a huge margin. Because of the ability to maintain it, it acts like a new technique and the parts that were weakened get reformed giving the dome its full power. With enough juice in the dome I perform another handseal as I start falling down, sending the dome outwards in an explosive manner, shattering the energy dome that was also surrounding me.

水 (Suiton: Jinzouningen) Water Release: Prone
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Description: The user will make a single handseal forming a basic Dome of water around them that is able to block incoming techniques of the appropriate rank. The dome is able to be maintained so after blocking the attack, the user will form another handseal causing the water to explode outward forming small hair like needle of dense water in all directions. These Needles cannot penetrate targets of greater density.
Notes:
-Can only be used twice per battle
-Requires a 2 turn cool down
-Requires a water source
-If maintained, the user spends another move.
-Can only be taught by Serpent
Now in free fall, it's obvious that I'm going to crash into the ground and most likely break a few bones in process. To avoid that I spit an insane amount of water from my mouth, even more than with my previous technique. The water is so violent that the massive waves that are created crush everything beneath it. As I'm falling I aim it directly beneath me so that it also slows down my descending trajectory and so that I can safely land onto the newly formed ocean while you get trapped in the orb of water beneath me.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
 

McRazor

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Yeah, its been a while since Kerrah posted. McRazor wins by default, Kerrah has been hit with the attack. Congrats on your first L as a Sensei.
Thank you very much. Also, Kerrah VM'd me and agreed to the outcome.

As my water crushes you and drowns your clones, making them poof away, I land onto the violent water and slam my hands together. As you're knocked back by the water, instead of forming it into an orb I let it dissipate, letting me land onto the ground softly and gives me access to your body. As my hands are clapped a coffin appears behind you and from it arms burst forward, grabbing you and pulling you into the coffin and sealing you away, into another dimension.

( Kinjutsu: Edo Fūmetsu ) - Forbidden Technique: Impure World Seal Destruction
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user claps their hands, causing a coffin, much like the ones used in Impure World Reincarnation, to erupt from a portal near the opponent. The coffin opens up, and ghostly arms reach out from the coffin and catch the opponent. If they successfully catch the opponent, he will be immobilized and unable to react. The arms drag him into the coffin and take him to the netherworld, a dimension separate from reality and which can only be escaped from via Space/Time techniques.
Note: The arms reach only up to short range of the coffin's position
Note: This technique can only be used twice per battle.
 

Scorps

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Problem: How is Kerrah captured alive in this? You seal him in another dimension, one you have no way to access. And even before that I doubt he is alive. :/ Sorry but you need to get a living sacrifice meaning you need to capture a bio alive.
 
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